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https://github.com/kilyabin/psysonic.git
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Initial release with i18n and theming
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import { create } from 'zustand';
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import { persist, createJSONStorage } from 'zustand/middleware';
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import { Howl } from 'howler';
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import { buildStreamUrl, getPlayQueue, savePlayQueue, SubsonicSong, reportNowPlaying, scrobbleSong } from '../api/subsonic';
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import { useAuthStore } from './authStore';
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export interface Track {
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id: string;
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title: string;
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artist: string;
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album: string;
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albumId: string;
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duration: number;
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coverArt?: string;
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track?: number;
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year?: number;
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bitRate?: number;
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suffix?: string;
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userRating?: number;
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}
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interface PlayerState {
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currentTrack: Track | null;
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queue: Track[];
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queueIndex: number;
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isPlaying: boolean;
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progress: number; // 0–1
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currentTime: number;
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volume: number;
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howl: Howl | null;
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prefetched: Map<string, Howl>;
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scrobbled: boolean;
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// Actions
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playTrack: (track: Track, queue?: Track[]) => void;
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pause: () => void;
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resume: () => void;
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stop: () => void;
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togglePlay: () => void;
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next: () => void;
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previous: () => void;
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seek: (progress: number) => void;
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setVolume: (v: number) => void;
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setProgress: (t: number, duration: number) => void;
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enqueue: (tracks: Track[]) => void;
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clearQueue: () => void;
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prefetchUpcoming: (fromIndex: number, queue: Track[]) => void;
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isQueueVisible: boolean;
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toggleQueue: () => void;
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isFullscreenOpen: boolean;
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toggleFullscreen: () => void;
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repeatMode: 'off' | 'all' | 'one';
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toggleRepeat: () => void;
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reorderQueue: (startIndex: number, endIndex: number) => void;
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removeTrack: (index: number) => void;
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initializeFromServerQueue: () => Promise<void>;
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// Context Menu Global State
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contextMenu: {
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isOpen: boolean;
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x: number;
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y: number;
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item: any;
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type: 'song' | 'album' | 'artist' | 'queue-item' | 'album-song' | null;
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queueIndex?: number; // Only for 'queue-item'
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};
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openContextMenu: (x: number, y: number, item: any, type: 'song' | 'album' | 'artist' | 'queue-item' | 'album-song', queueIndex?: number) => void;
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closeContextMenu: () => void;
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}
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let progressInterval: ReturnType<typeof setInterval> | null = null;
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function clearProgress() {
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if (progressInterval) {
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clearInterval(progressInterval);
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progressInterval = null;
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}
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}
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// Helper to debounce or fire queue syncs
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let syncTimeout: ReturnType<typeof setTimeout> | null = null;
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function syncQueueToServer(queue: Track[], currentTrack: Track | null, currentTime: number) {
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if (syncTimeout) clearTimeout(syncTimeout);
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syncTimeout = setTimeout(() => {
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// Collect up to 1000 track IDs just in case it's huge
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const ids = queue.slice(0, 1000).map(t => t.id);
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// Convert currentTime (seconds) to expected format (milliseconds)
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const pos = Math.floor(currentTime * 1000);
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savePlayQueue(ids, currentTrack?.id, pos).catch(err => {
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console.error('Failed to sync play queue to server', err);
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});
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}, 1500); // 1.5s debounce
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}
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export const usePlayerStore = create<PlayerState>()(
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persist(
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(set, get) => ({
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currentTrack: null,
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queue: [],
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queueIndex: 0,
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isPlaying: false,
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progress: 0,
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currentTime: 0,
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volume: 0.8,
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howl: null,
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prefetched: new Map(),
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scrobbled: false,
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isQueueVisible: true,
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isFullscreenOpen: false,
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repeatMode: 'off',
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contextMenu: { isOpen: false, x: 0, y: 0, item: null, type: null },
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openContextMenu: (x, y, item, type, queueIndex) => set({
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contextMenu: { isOpen: true, x, y, item, type, queueIndex }
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}),
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closeContextMenu: () => set(state => ({
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contextMenu: { ...state.contextMenu, isOpen: false }
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})),
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toggleQueue: () => set((state) => ({ isQueueVisible: !state.isQueueVisible })),
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toggleFullscreen: () => set((state) => ({ isFullscreenOpen: !state.isFullscreenOpen })),
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toggleRepeat: () => set((state) => {
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const modes = ['off', 'all', 'one'] as const;
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const nextIdx = (modes.indexOf(state.repeatMode) + 1) % modes.length;
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return { repeatMode: modes[nextIdx] };
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}),
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stop: () => {
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get().howl?.stop();
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get().howl?.seek(0);
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clearProgress();
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set({ isPlaying: false, progress: 0, currentTime: 0 });
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},
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playTrack: (track, queue) => {
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const state = get();
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// Stop current
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state.howl?.unload();
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clearProgress();
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const newQueue = queue ?? state.queue;
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const idx = newQueue.findIndex(t => t.id === track.id);
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const url = buildStreamUrl(track.id);
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const howl = new Howl({
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src: [url],
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html5: true,
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volume: state.volume,
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onplay: () => {
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set({ isPlaying: true });
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// Subsonic / Navidrome Now Playing
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reportNowPlaying(track.id);
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set({ scrobbled: false });
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progressInterval = setInterval(() => {
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const h = get().howl;
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if (!h) return;
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const cur = typeof h.seek() === 'number' ? h.seek() as number : 0;
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const dur = h.duration() || 1;
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const prog = cur / dur;
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set({ currentTime: cur, progress: prog });
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// Scrobble at 50%
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if (prog >= 0.5 && !get().scrobbled) {
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set({ scrobbled: true });
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const { scrobblingEnabled } = useAuthStore.getState();
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if (scrobblingEnabled) {
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scrobbleSong(track.id, Date.now());
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}
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}
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}, 500);
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// Prefetch next 3
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get().prefetchUpcoming(idx + 1, newQueue);
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},
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onend: () => {
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clearProgress();
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set({ isPlaying: false, progress: 0, currentTime: 0 });
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const { repeatMode, currentTrack, queue } = get();
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if (repeatMode === 'one' && currentTrack) {
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get().playTrack(currentTrack, queue);
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} else {
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get().next();
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}
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},
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onstop: () => {
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clearProgress();
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set({ isPlaying: false });
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},
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});
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howl.play();
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set({ currentTrack: track, queue: newQueue, queueIndex: idx >= 0 ? idx : 0, howl, progress: 0, currentTime: 0 });
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syncQueueToServer(newQueue, track, 0);
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},
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pause: () => {
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get().howl?.pause();
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clearProgress();
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set({ isPlaying: false });
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},
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resume: () => {
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const { howl, currentTrack } = get();
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if (!howl || !currentTrack) return;
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howl.play();
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set({ isPlaying: true });
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},
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togglePlay: () => {
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const { isPlaying } = get();
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isPlaying ? get().pause() : get().resume();
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},
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next: () => {
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const { queue, queueIndex, repeatMode } = get();
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const nextIdx = queueIndex + 1;
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if (nextIdx < queue.length) {
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get().playTrack(queue[nextIdx], queue);
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} else if (repeatMode === 'all' && queue.length > 0) {
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get().playTrack(queue[0], queue);
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}
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},
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previous: () => {
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const { howl, queue, queueIndex, currentTime } = get();
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if (currentTime > 3) {
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howl?.seek(0);
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set({ progress: 0, currentTime: 0 });
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return;
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}
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const prevIdx = queueIndex - 1;
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if (prevIdx >= 0) get().playTrack(queue[prevIdx], queue);
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},
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seek: (progress) => {
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const { howl, currentTrack } = get();
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if (!howl || !currentTrack) return;
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const time = progress * (howl.duration() || currentTrack.duration);
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howl.seek(time);
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set({ progress, currentTime: time });
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},
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setVolume: (v) => {
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const clamped = Math.max(0, Math.min(1, v));
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get().howl?.volume(clamped);
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set({ volume: clamped });
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},
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setProgress: (t, duration) => {
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set({ currentTime: t, progress: duration > 0 ? t / duration : 0 });
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},
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enqueue: (tracks) => {
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set(state => {
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const newQueue = [...state.queue, ...tracks];
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syncQueueToServer(newQueue, state.currentTrack, state.currentTime);
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return { queue: newQueue };
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});
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},
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clearQueue: () => {
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get().howl?.unload();
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clearProgress();
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set({ queue: [], queueIndex: 0, currentTrack: null, isPlaying: false, progress: 0, currentTime: 0, howl: null });
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syncQueueToServer([], null, 0);
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},
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// Internal: prefetch next N tracks
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prefetchUpcoming: (fromIndex: number, queue: Track[]) => {
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const { prefetched } = get();
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const toFetch = queue.slice(fromIndex, fromIndex + 3);
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toFetch.forEach(track => {
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if (!prefetched.has(track.id)) {
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const url = buildStreamUrl(track.id);
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const h = new Howl({ src: [url], html5: true, preload: true, autoplay: false });
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prefetched.set(track.id, h);
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}
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});
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set({ prefetched: new Map(prefetched) });
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},
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// Playlist management
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reorderQueue: (startIndex: number, endIndex: number) => {
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const { queue, queueIndex, currentTrack } = get();
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const result = Array.from(queue);
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const [removed] = result.splice(startIndex, 1);
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result.splice(endIndex, 0, removed);
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// Update queueIndex if the currently playing track moved
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let newIndex = queueIndex;
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if (currentTrack) {
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newIndex = result.findIndex(t => t.id === currentTrack.id);
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}
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set({ queue: result, queueIndex: Math.max(0, newIndex) });
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syncQueueToServer(result, currentTrack, get().currentTime);
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},
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removeTrack: (index: number) => {
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const { queue, queueIndex } = get();
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const newQueue = [...queue];
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newQueue.splice(index, 1);
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// If we removed the currently playing track, stop playback?
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// Usually wait until it finishes or user skips. We'll just update state.
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set({ queue: newQueue, queueIndex: Math.min(queueIndex, newQueue.length - 1) });
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syncQueueToServer(newQueue, get().currentTrack, get().currentTime);
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},
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initializeFromServerQueue: async () => {
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try {
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const q = await getPlayQueue();
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if (q.songs.length > 0) {
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const mappedTracks: Track[] = q.songs.map((s: SubsonicSong) => ({
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id: s.id, title: s.title, artist: s.artist, album: s.album,
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albumId: s.albumId, duration: s.duration, coverArt: s.coverArt, track: s.track,
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year: s.year, bitRate: s.bitRate, suffix: s.suffix, userRating: s.userRating,
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}));
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let currentTrack = mappedTracks[0];
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let queueIndex = 0;
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if (q.current) {
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const idx = mappedTracks.findIndex(t => t.id === q.current);
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if (idx >= 0) {
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currentTrack = mappedTracks[idx];
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queueIndex = idx;
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}
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}
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set({
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queue: mappedTracks,
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queueIndex,
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currentTrack,
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// Convert position from ms to s
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currentTime: q.position ? q.position / 1000 : 0
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});
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}
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} catch (e) {
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console.error('Failed to initialize queue from server', e);
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}
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},
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}), {
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name: 'psysonic-player',
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storage: createJSONStorage(() => localStorage),
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partialize: (state) => ({
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volume: state.volume,
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repeatMode: state.repeatMode,
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} as Partial<PlayerState>),
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}));
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