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fix(player-stats): exclude paused time from listened duration (#942)
* fix(player-stats): exclude paused time from listened duration While paused, the Rust engine stops feeding active progress ticks to the listen session, so the tick baseline (`lastTickMs`) stayed frozen at the pause point. The first progress tick after resume then computed its wall-clock delta against that stale timestamp and billed the entire paused span as listened time, inflating Player stats. Settle the partial segment played up to the pause and mark the session paused; the first resumed progress tick rebaselines instead of counting the gap. Wire the freeze into the single `pause()` transport action. * docs(changelog): note paused-time player-stats fix (#942)
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@@ -638,6 +638,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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* **Background polls:** Settings → Storage hot-cache poll 15s; cover registry full disk stats every 30s when idle instead of every 1.5s tick.
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* **Cover art:** restore lazy route prefetch; batch disk peek before ensure so cached WebP warms `diskSrcCache` without flooding invoke slots; yield when viewport ensures are queued.
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### Player stats — paused time no longer counts as listening time
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**By [@cucadmuh](https://github.com/cucadmuh), PR [#942](https://github.com/Psychotoxical/psysonic/pull/942)**
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* Pausing a track and resuming later inflated the listening time in **Statistics → Player stats** — the whole paused span was billed as if the track had been playing.
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* Root cause: the session's tick baseline froze on pause, so the first progress tick after resume measured against the pre-pause timestamp. It now settles the played segment on pause and rebaselines on resume.
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## [1.46.0] - 2026-05-18
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