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feat(player,queue): loudness strip controls and normalization readout fixes
- Add Tauri command to delete loudness_cache rows for a track and helpers in AnalysisCache. - Queue tech strip: click dB to reseed loudness; LUFS target picker via body portal; metric styling aligned with strip (no link chrome). - Player store: reseed clears local cache and replays analysis seed; show loudness dB from SQLite cache when live state is still null; allow first numeric normalization-state update through the short duplicate filter. - audio_update_replay_gain: resolve loudness from the requested gain when playback URL is not pinned yet.
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@@ -4053,9 +4053,13 @@ pub fn audio_update_replay_gain(
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} else {
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None
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};
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// If `current_playback_url` is not pinned yet, still honour JS `loudness_gain_db`
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// so `loudness_ui_current_gain_db` can show a number (otherwise `and_then`
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// drops the requested gain entirely).
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let resolved_loudness_gain_db = url_for_loudness
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.as_deref()
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.and_then(|u| resolve_loudness_gain_from_cache(&app, u, target_lufs, loudness_gain_db));
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.and_then(|u| resolve_loudness_gain_from_cache(&app, u, target_lufs, loudness_gain_db))
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.or(loudness_gain_db);
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let effective_loudness_db = if norm_mode == 2 {
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match url_for_loudness.as_deref() {
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Some(u) => loudness_gain_db_or_startup(&app, u, target_lufs, loudness_gain_db),
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