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refactor(player): E.18 — extract three transport-coordination modules (#581)
Cluster of three small thematically-related cuts in one PR (per the new
'cluster, don't single-shot' convention):
- `src/store/seekTargetState.ts` — the seek-target guard (`seekTarget`,
`seekTargetSetAt`, `SEEK_TARGET_GUARD_TIMEOUT_MS`, set/clear/get
accessors) that suppresses stale Rust progress ticks until the
engine catches up to the requested position
- `src/store/togglePlayLock.ts` — the 300 ms double-click cooldown
behind a `tryAcquireTogglePlayLock()` helper that auto-releases on
a timer (collapses the three-line inline pattern in `togglePlay`)
- `src/store/loudnessReseed.ts` — the full `reseedLoudnessForTrackId`
pipeline (gen-bump → cache + backfill wipe → state reset → server
row delete → forced seed enqueue), pulled out of playerStore as a
single async helper
All three were file-private; no caller-side changes outside
playerStore's own imports. The progress handler's seek-guard branch is
now ~3 lines shorter and reads through accessors. `togglePlay` collapses
to one guard check.
24 tests across the three modules pin the API contracts.
playerStore 3189 → 3139 LOC.
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import { invoke } from '@tauri-apps/api/core';
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import { buildStreamUrl } from '../api/subsonic';
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import { useAuthStore } from './authStore';
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import { usePlayerStore } from './playerStore';
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import { bumpWaveformRefreshGen } from './waveformRefreshGen';
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import { clearLoudnessCacheStateForTrackId } from './loudnessGainCache';
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import { resetLoudnessBackfillStateForTrackId } from './loudnessBackfillState';
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/**
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* Tear down every cached piece of analysis for a track and re-enqueue a
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* forced reseed. Used by the Settings „Re-analyse this track" action.
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*
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* Sequence:
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* 1. Skip if loudness engine isn't active (re-analysis only makes sense
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* when normalization actually consumes the result).
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* 2. Invalidate the waveform refresh generation so any in-flight read
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* for this id is discarded, and blank the seekbar bins immediately if
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* the track is current.
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* 3. Wipe both loudness-cache maps (both forms of the id) + the backfill
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* retry state.
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* 4. Reset the live normalization-state to placeholder values so the UI
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* doesn't show stale dB until the new analysis lands.
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* 5. Delete the on-disk waveform + loudness rows via Rust.
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* 6. Re-issue `updateReplayGainForCurrentTrack` so the engine drops
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* whatever gain it was holding for this track.
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* 7. Enqueue a forced seed via `analysis_enqueue_seed_from_url`.
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*
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* Best-effort throughout — Rust errors are logged but never thrown.
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*/
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export async function reseedLoudnessForTrackId(trackId: string): Promise<void> {
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if (!trackId) return;
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const auth = useAuthStore.getState();
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if (auth.normalizationEngine !== 'loudness') return;
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bumpWaveformRefreshGen(trackId);
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if (usePlayerStore.getState().currentTrack?.id === trackId) {
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usePlayerStore.setState({ waveformBins: null });
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}
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clearLoudnessCacheStateForTrackId(trackId);
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resetLoudnessBackfillStateForTrackId(trackId);
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usePlayerStore.setState({
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normalizationNowDb: null,
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normalizationTargetLufs: auth.loudnessTargetLufs,
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normalizationEngineLive: 'loudness',
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});
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try {
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await invoke('analysis_delete_waveform_for_track', { trackId });
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} catch (e) {
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console.error('[psysonic] analysis_delete_waveform_for_track failed:', e);
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}
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try {
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await invoke('analysis_delete_loudness_for_track', { trackId });
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} catch (e) {
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console.error('[psysonic] analysis_delete_loudness_for_track failed:', e);
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}
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usePlayerStore.getState().updateReplayGainForCurrentTrack();
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const url = buildStreamUrl(trackId);
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try {
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await invoke('analysis_enqueue_seed_from_url', {
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trackId,
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url,
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force: true,
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});
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} catch (e) {
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console.error('[psysonic] analysis_enqueue_seed_from_url (reseed) failed:', e);
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}
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}
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