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exp(orbit): host merge, guest queue view, settings popover, i18n
Guest suggestions now auto-merge into the host's play queue at random positions inside the upcoming range, so they actually surface alongside host-picked tracks instead of piling up at the end. Per-item dedupe via addedBy:addedAt:trackId keys survives reshuffles. Guests get a read-only mirror of the session in place of their queue panel — live-card for the host's current track, suggestion list with submitter attribution, and a footer reminding them the host owns playback. Track metadata is resolved lazily and cached locally. New host-only settings popover (gear in the bar) with auto-approve and auto-shuffle toggles plus a "Shuffle now" action. Settings live in the OrbitState blob and push immediately to Navidrome; missing fields on older blobs default to "both on". 15-min shuffle now touches the real playerStore queue via a new shuffleUpcomingQueue action — previous behaviour only reshuffled the guest-facing suggestion history. A manual shuffle is available from the settings popover so the interval can be verified without waiting. Start-modal reworked into a single step: share-link is visible and copy-able from the start, auto-copied on Start if the host hasn't already hit Copy. Link carries a live name-derived slug (parser strips it, SID is authoritative). LAN/remote-server hint above the facts. Random session-name suggester pulls from three pattern pools for ~10k unique combinations. All user-visible Orbit strings moved to a dedicated orbit i18n namespace (en + de); other locales fall back to en via i18next. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -212,6 +212,8 @@ interface PlayerState {
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reorderQueue: (startIndex: number, endIndex: number) => void;
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removeTrack: (index: number) => void;
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shuffleQueue: () => void;
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/** Shuffle only the tracks after the current one — leaves played history intact. */
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shuffleUpcomingQueue: () => void;
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toggleLastfmLove: () => void;
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setLastfmLoved: (v: boolean) => void;
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@@ -1826,6 +1828,22 @@ export const usePlayerStore = create<PlayerState>()(
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syncQueueToServer(result, currentTrack, get().currentTime);
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},
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shuffleUpcomingQueue: () => {
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const { queue, queueIndex, currentTrack } = get();
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const upcomingStart = queueIndex + 1;
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const upcomingCount = queue.length - upcomingStart;
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if (upcomingCount < 2) return;
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const head = queue.slice(0, upcomingStart);
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const upcoming = queue.slice(upcomingStart);
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for (let i = upcoming.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[upcoming[i], upcoming[j]] = [upcoming[j], upcoming[i]];
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}
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const result = [...head, ...upcoming];
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set({ queue: result });
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syncQueueToServer(result, currentTrack, get().currentTime);
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},
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removeTrack: (index) => {
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const { queue, queueIndex } = get();
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const newQueue = [...queue];
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