refactor(player): E.8 — extract loudness-gain cache encapsulation (#571)

The two parallel maps (`cachedLoudnessGainByTrackId`,
`stableLoudnessGainByTrackId`) plus their helpers
(`isReplayGainActive`, `loudnessCacheStateKeysForTrackId`,
`clearLoudnessCacheStateForTrackId`, `loudnessGainDbForEngineBind`)
move into `src/store/loudnessGainCache.ts`. The new module exposes a
thin API:

  - `getCachedLoudnessGain` / `setCachedLoudnessGain`
  - `hasStableLoudness` / `markLoudnessStable` (atomic set + stable)
  - `forgetLoudnessGain` (single-key delete) vs
    `clearLoudnessCacheStateForTrackId` (two-form delete)
  - existing names kept for `isReplayGainActive`,
    `loudnessGainDbForEngineBind`, `loudnessCacheStateKeysForTrackId`

playerStore's seven direct-access sites (delete pairs, set-pair, stable
flag check, cached read, neighbour-cache write) become API calls — the
mutables are no longer reachable from outside the module.

All helpers were file-private; no caller-side changes outside
playerStore's own imports. 22 focused tests pin the API surface including
the partial-vs-stable visibility split and the two delete-shape variants.

playerStore 3415 → 3389 LOC.
This commit is contained in:
Frank Stellmacher
2026-05-12 13:54:41 +02:00
committed by GitHub
parent a1d7cf330d
commit 18b88e3ae0
3 changed files with 296 additions and 50 deletions
+24 -50
View File
@@ -47,6 +47,17 @@ import {
import { deriveNormalizationSnapshot } from './normalizationSnapshot';
import { emitNormalizationDebug } from './normalizationDebug';
import { isInOrbitSession } from './orbitSession';
import {
clearLoudnessCacheStateForTrackId,
forgetLoudnessGain,
getCachedLoudnessGain,
hasStableLoudness,
isReplayGainActive,
loudnessCacheStateKeysForTrackId,
loudnessGainDbForEngineBind,
markLoudnessStable,
setCachedLoudnessGain,
} from './loudnessGainCache';
// Re-export the playback-progress public surface so existing call sites
// (PlayerBar, FullscreenPlayer, WaveformSeek, LyricsPane, MobilePlayerView,
@@ -335,8 +346,6 @@ let currentRadioArtistId: string | null = null;
// the queue and the next Last.fm/topSongs response could re-add it. Reset
// on `setRadioArtistId(other)` and on `clearQueue()`. Issue #500.
let radioSessionSeenIds = new Set<string>();
let cachedLoudnessGainByTrackId: Record<string, number> = {};
let stableLoudnessGainByTrackId: Record<string, true> = {};
let lastNormalizationUiUpdateAtMs = 0;
/** Reload Rust audio to match a queue-undo snapshot (Zustand alone does not move the engine). */
@@ -726,38 +735,6 @@ function invokeAudioUpdateReplayGainDeduped(payload: {
invoke('audio_update_replay_gain', payload).catch(console.error);
}
function isReplayGainActive() {
const a = useAuthStore.getState();
return a.normalizationEngine === 'replaygain' && a.replayGainEnabled;
}
function loudnessCacheStateKeysForTrackId(trackId: string): string[] {
if (!trackId) return [];
const out: string[] = [trackId];
if (trackId.startsWith('stream:')) {
const bare = trackId.slice('stream:'.length);
if (bare) out.push(bare);
} else {
out.push(`stream:${trackId}`);
}
return out;
}
function clearLoudnessCacheStateForTrackId(trackId: string) {
for (const k of loudnessCacheStateKeysForTrackId(trackId)) {
delete cachedLoudnessGainByTrackId[k];
delete stableLoudnessGainByTrackId[k];
}
}
/** Pass to `audio_play` / `audio_chain_preload` only — DB-backed gain. Omit partial hints so Rust uses pre-trim until `analysis:loudness-partial` + `audio_update_replay_gain`. */
function loudnessGainDbForEngineBind(trackId: string | undefined | null): number | null {
if (!trackId) return null;
if (!stableLoudnessGainByTrackId[trackId]) return null;
const v = cachedLoudnessGainByTrackId[trackId];
return Number.isFinite(v) ? v : null;
}
function resetLoudnessBackfillStateForTrackId(trackId: string) {
for (const k of loudnessCacheStateKeysForTrackId(trackId)) {
delete analysisBackfillInFlightByTrackId[k];
@@ -828,7 +805,7 @@ async function refreshWaveformForTrack(trackId: string) {
}
}
/** When `syncPlayingEngine` is false, only update `cachedLoudnessGainByTrackId` (e.g. queue neighbour) — do not call `audio_update_replay_gain` for the already-playing track. */
/** When `syncPlayingEngine` is false, only update the loudness gain cache (e.g. queue neighbour) — do not call `audio_update_replay_gain` for the already-playing track. */
async function refreshLoudnessForTrack(
trackId: string,
opts?: { syncPlayingEngine?: boolean },
@@ -860,8 +837,7 @@ async function runRefreshLoudnessForTrack(trackId: string, syncEngine: boolean):
return;
}
if (!row || !Number.isFinite(row.recommendedGainDb)) {
delete cachedLoudnessGainByTrackId[trackId];
delete stableLoudnessGainByTrackId[trackId];
forgetLoudnessGain(trackId);
emitNormalizationDebug('refresh:miss', { trackId, row: row ?? null });
const auth = useAuthStore.getState();
const attempts = analysisBackfillAttemptsByTrackId[trackId] ?? 0;
@@ -902,8 +878,7 @@ async function runRefreshLoudnessForTrack(trackId: string, syncEngine: boolean):
});
return;
}
cachedLoudnessGainByTrackId[trackId] = row.recommendedGainDb;
stableLoudnessGainByTrackId[trackId] = true;
markLoudnessStable(trackId, row.recommendedGainDb);
analysisBackfillAttemptsByTrackId[trackId] = 0;
emitNormalizationDebug('refresh:hit', { trackId, row });
usePlayerStore.setState({
@@ -917,8 +892,7 @@ async function runRefreshLoudnessForTrack(trackId: string, syncEngine: boolean):
usePlayerStore.getState().updateReplayGainForCurrentTrack();
}
} catch {
delete cachedLoudnessGainByTrackId[trackId];
delete stableLoudnessGainByTrackId[trackId];
forgetLoudnessGain(trackId);
emitNormalizationDebug('refresh:error', { trackId });
usePlayerStore.setState({ normalizationDbgSource: 'refresh:error', normalizationDbgTrackId: trackId });
}
@@ -1428,14 +1402,14 @@ export function initAudioListeners(): () => void {
const payloadTrackId = normalizeAnalysisTrackId(payload.trackId);
if (payloadTrackId && payloadTrackId !== current.id) return;
if (!Number.isFinite(payload.gainDb)) return;
if (stableLoudnessGainByTrackId[current.id]) return;
if (hasStableLoudness(current.id)) return;
// Skip when the cached gain is already within ~0.05 dB of the new payload —
// float jitter from the partial-loudness heuristic would otherwise re-trigger
// updateReplayGainForCurrentTrack → audio_update_replay_gain → backend echo
// every PARTIAL_LOUDNESS_EMIT_INTERVAL_MS even when nothing audibly changed.
const existing = cachedLoudnessGainByTrackId[current.id];
if (Number.isFinite(existing) && Math.abs(existing - payload.gainDb) < 0.05) return;
cachedLoudnessGainByTrackId[current.id] = payload.gainDb;
const existing = getCachedLoudnessGain(current.id);
if (Number.isFinite(existing) && Math.abs(existing! - payload.gainDb) < 0.05) return;
setCachedLoudnessGain(current.id, payload.gainDb);
emitNormalizationDebug('partial-loudness:apply', {
trackId: current.id,
gainDb: payload.gainDb,
@@ -1457,7 +1431,7 @@ export function initAudioListeners(): () => void {
return;
}
// Backfill finished for another id (e.g. next in queue): refresh loudness cache only
// so `cachedLoudnessGainByTrackId` is ready before `audio_play` / gapless chain.
// so the cached gain is ready before `audio_play` / gapless chain.
void refreshLoudnessForTrack(payloadTrackId, { syncPlayingEngine: false });
emitNormalizationDebug('backfill:applied', { trackId: payloadTrackId });
}),
@@ -3295,9 +3269,9 @@ export const usePlayerStore = create<PlayerState>()(
: null;
const normalization = deriveNormalizationSnapshot(currentTrack, queue, queueIndex);
const cachedLoud = cachedLoudnessGainByTrackId[currentTrack.id];
const cachedLoudDb = Number.isFinite(cachedLoud) ? cachedLoud : null;
const haveStableLoud = !!stableLoudnessGainByTrackId[currentTrack.id];
const cachedLoud = getCachedLoudnessGain(currentTrack.id);
const cachedLoudDb = Number.isFinite(cachedLoud) ? cachedLoud! : null;
const haveStableLoud = hasStableLoudness(currentTrack.id);
const preEffForNorm = effectiveLoudnessPreAnalysisAttenuationDb(
authState.loudnessPreAnalysisAttenuationDb,
authState.loudnessTargetLufs,
@@ -3324,7 +3298,7 @@ export const usePlayerStore = create<PlayerState>()(
volume,
replayGainDb,
replayGainPeak,
loudnessGainDb: currentTrack ? (cachedLoudnessGainByTrackId[currentTrack.id] ?? null) : null,
loudnessGainDb: currentTrack ? (getCachedLoudnessGain(currentTrack.id) ?? null) : null,
preGainDb: authState.replayGainPreGainDb,
fallbackDb: authState.replayGainFallbackDb,
});