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fix(orbit): event-driven host push + guest seekbar lock (#537)
* fix(orbit): event-driven host push on play/pause flips Without this, the worst-case delay between "host hits pause" and "guest stops" is two full polling windows (host's 2.5 s push tick + guest's 2.5 s read tick, plus network) — long enough for the guest to noticeably run past the host. Subscribing to playerStore.isPlaying changes adds at most one extra remote write per flip; non-flip state ticks still ride the existing 2.5 s timer. The listener filters on isPlaying so the per-second currentTime ticks don't trigger spurious pushes. * fix(orbit): lock seekbar for guests — sync follows the host Guests could drag/click/wheel the seekbar, which would jump the local player and then snap back at the next host poll (2.5 s of inconsistent UX) — or push the guest into a diverged state where Catch Up was the only way back. The seekbar is host-controlled in Orbit; the guest input path now reflects that. - App.tsx exposes `data-orbit-role="host"|"guest"` on the root element alongside the existing `data-orbit-active` marker. - WaveformSeek's container gains a `.waveform-seek-container` class so CSS can target it. - Guest rule: `pointer-events: none` on children blocks click / drag / wheel / hover; the parent keeps `cursor: not-allowed` + reduced opacity so the disabled state is visually unambiguous. Hosts and non-orbit users see no change. * docs(changelog): credit PR #537 (orbit sync latency + guest seekbar)
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@@ -1350,7 +1350,7 @@ export default function WaveformSeek({ trackId }: Props) {
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}, []);
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return (
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<div style={{ position: 'relative', width: '100%' }}>
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<div className="waveform-seek-container" style={{ position: 'relative', width: '100%' }}>
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{hoverPct !== null && duration > 0 && (
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<span
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className="player-volume-pct"
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