fix(windows): idle WebView2 when Tauri windows are hidden (#273)

* fix(windows): stop GPU rendering when windows are hidden

* perf(ui): tighten hidden-window rendering mitigation

Align implementation and documentation with what the injected pause/resume
scripts actually do, reduce main-thread and compositor wakeups while windows
are invisible, and make lifecycle cleanup reliable.

Rust (Tauri)

- Document PAUSE/RESUME as compositor-oriented hints: set __psyHidden, optional
  --psy-anim-speed for CSS that opts in, and pause @keyframes via
  animation-play-state only (not CSS transitions, not arbitrary timers or rAF).
- Walk descendants under #root instead of document-wide querySelectorAll('*')
  to cut cost on large pages; skip the walk if #root is missing (flag still set).
- Call eval(PAUSE_RENDERING_JS) before hide() on all hide paths (tray menu,
  tray icon toggle, mini open/close/show-main, native mini close) so the
  webview sees __psyHidden while still fully schedulable.
- Shorten pause_rendering command rustdoc to match the script.

Frontend

- WindowVisibilityProvider: replace self-rescheduling useCallback with a single
  effect that keeps one pending timeout id, uses a cancelled flag on unmount,
  and syncs hiddenRef from document.hidden at mount (no orphaned timers after
  tests/HMR).
- WaveformSeek (preview + animated seekbar): while hidden, poll with a 400 ms
  timeout instead of requestAnimationFrame every frame; cancel both rAF and
  timeout on teardown.

Why

- Accurate comments prevent future refactors from assuming “full JS idle”.
- Smaller DOM walks and fewer rAF wakeups reduce spikes when hiding the main
  window or mini player on Windows WebView2 and elsewhere.

* perf(ui): pause global CSS + timers when Tauri hides the window

Builds on PR #273 (`7803d8e` + `0e07a73`). Adds a second HTML flag driven only by
Rust pause/resume inject so infinite animations still pause when WebView2 keeps
`document.hidden === false` after `win.hide()`, and stops a few periodic JS
timers while the window is invisible.

- `lib.rs`: set/remove `data-psy-native-hidden` on `<html>` in PAUSE/RESUME JS;
  document why in rustdoc (rest of pause/resume unchanged from PR tip).
- `components.css`: same `animation-play-state: paused !important` rules as
  `data-app-hidden` for `[data-psy-native-hidden="true"]`; refresh the comment.
- `App.tsx`: comment distinguishes tab visibility vs Tauri-native hide.
- `Hero.tsx`: do not run the 10 s carousel interval while hidden
  (`useWindowVisibility` + `__psyHidden` in tick).
- `PlaybackScheduleBadge.tsx`, `playbackScheduleFormat.ts`: no 400/500 ms
  intervals while hidden; skip ticks when `document.hidden` or `__psyHidden`.
This commit is contained in:
Ivan Pelipenko
2026-04-23 23:47:23 +03:00
committed by GitHub
parent 694567843f
commit 0ead4fbeb1
9 changed files with 258 additions and 52 deletions
+9 -6
View File
@@ -9626,11 +9626,11 @@ html.no-compositing .fs-seekbar-played {
.device-sync-row-meta { font-size: 0.75rem; color: var(--text-secondary); flex-shrink: 0; }
/* ── Pause CSS animations when the window is hidden / minimized ────────────
Set via App.tsx on `visibilitychange`. WebView2 on Windows keeps compositing
infinite CSS animations (mesh-aura, portrait-drift, eq-bounce, track-pulse,
led-pulse, …) even when the app is minimized, causing constant GPU use.
Pausing them cuts that to near zero while hidden without touching the
running Rust/audio threads. */
- `data-app-hidden`: App.tsx `visibilitychange` → `document.hidden` (all platforms).
- `data-psy-native-hidden`: Rust inject on Tauri `win.hide()` / show (WebView2
often keeps `document.hidden === false` when the native window is hidden).
Either flag pauses infinite animations including portaled nodes and ::pseudo,
without touching Rust/audio threads. */
/* ─ What's New — banner + page ────────────────────────────────────────────
Fixed neutral palette so it reads identically on every theme (light and
dark). The banner sits in the sidebar just above Now Playing; the page
@@ -10268,7 +10268,10 @@ html.no-compositing .fs-seekbar-played {
html[data-app-hidden="true"] *,
html[data-app-hidden="true"] *::before,
html[data-app-hidden="true"] *::after {
html[data-app-hidden="true"] *::after,
html[data-psy-native-hidden="true"] *,
html[data-psy-native-hidden="true"] *::before,
html[data-psy-native-hidden="true"] *::after {
animation-play-state: paused !important;
}