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fix(windows): idle WebView2 when Tauri windows are hidden (#273)
* fix(windows): stop GPU rendering when windows are hidden
* perf(ui): tighten hidden-window rendering mitigation
Align implementation and documentation with what the injected pause/resume
scripts actually do, reduce main-thread and compositor wakeups while windows
are invisible, and make lifecycle cleanup reliable.
Rust (Tauri)
- Document PAUSE/RESUME as compositor-oriented hints: set __psyHidden, optional
--psy-anim-speed for CSS that opts in, and pause @keyframes via
animation-play-state only (not CSS transitions, not arbitrary timers or rAF).
- Walk descendants under #root instead of document-wide querySelectorAll('*')
to cut cost on large pages; skip the walk if #root is missing (flag still set).
- Call eval(PAUSE_RENDERING_JS) before hide() on all hide paths (tray menu,
tray icon toggle, mini open/close/show-main, native mini close) so the
webview sees __psyHidden while still fully schedulable.
- Shorten pause_rendering command rustdoc to match the script.
Frontend
- WindowVisibilityProvider: replace self-rescheduling useCallback with a single
effect that keeps one pending timeout id, uses a cancelled flag on unmount,
and syncs hiddenRef from document.hidden at mount (no orphaned timers after
tests/HMR).
- WaveformSeek (preview + animated seekbar): while hidden, poll with a 400 ms
timeout instead of requestAnimationFrame every frame; cancel both rAF and
timeout on teardown.
Why
- Accurate comments prevent future refactors from assuming “full JS idle”.
- Smaller DOM walks and fewer rAF wakeups reduce spikes when hiding the main
window or mini player on Windows WebView2 and elsewhere.
* perf(ui): pause global CSS + timers when Tauri hides the window
Builds on PR #273 (`7803d8e` + `0e07a73`). Adds a second HTML flag driven only by
Rust pause/resume inject so infinite animations still pause when WebView2 keeps
`document.hidden === false` after `win.hide()`, and stops a few periodic JS
timers while the window is invisible.
- `lib.rs`: set/remove `data-psy-native-hidden` on `<html>` in PAUSE/RESUME JS;
document why in rustdoc (rest of pause/resume unchanged from PR tip).
- `components.css`: same `animation-play-state: paused !important` rules as
`data-app-hidden` for `[data-psy-native-hidden="true"]`; refresh the comment.
- `App.tsx`: comment distinguishes tab visibility vs Tauri-native hide.
- `Hero.tsx`: do not run the 10 s carousel interval while hidden
(`useWindowVisibility` + `__psyHidden` in tick).
- `PlaybackScheduleBadge.tsx`, `playbackScheduleFormat.ts`: no 400/500 ms
intervals while hidden; skip ticks when `document.hidden` or `__psyHidden`.
This commit is contained in:
@@ -9626,11 +9626,11 @@ html.no-compositing .fs-seekbar-played {
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.device-sync-row-meta { font-size: 0.75rem; color: var(--text-secondary); flex-shrink: 0; }
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/* ── Pause CSS animations when the window is hidden / minimized ────────────
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Set via App.tsx on `visibilitychange`. WebView2 on Windows keeps compositing
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infinite CSS animations (mesh-aura, portrait-drift, eq-bounce, track-pulse,
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led-pulse, …) even when the app is minimized, causing constant GPU use.
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Pausing them cuts that to near zero while hidden without touching the
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running Rust/audio threads. */
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- `data-app-hidden`: App.tsx `visibilitychange` → `document.hidden` (all platforms).
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- `data-psy-native-hidden`: Rust inject on Tauri `win.hide()` / show (WebView2
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often keeps `document.hidden === false` when the native window is hidden).
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Either flag pauses infinite animations including portaled nodes and ::pseudo,
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without touching Rust/audio threads. */
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/* ─ What's New — banner + page ────────────────────────────────────────────
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Fixed neutral palette so it reads identically on every theme (light and
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dark). The banner sits in the sidebar just above Now Playing; the page
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@@ -10268,7 +10268,10 @@ html.no-compositing .fs-seekbar-played {
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html[data-app-hidden="true"] *,
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html[data-app-hidden="true"] *::before,
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html[data-app-hidden="true"] *::after {
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html[data-app-hidden="true"] *::after,
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html[data-psy-native-hidden="true"] *,
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html[data-psy-native-hidden="true"] *::before,
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html[data-psy-native-hidden="true"] *::after {
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animation-play-state: paused !important;
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}
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