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refactor(player): E.26 — extract Rust audio event handlers cluster (#590)
The five `handleAudio*` functions + the `NormalizationStatePayload`
type move into `src/store/audioEventHandlers.ts`:
- `handleAudioPlaying` — flips isPlaying true + resets progress emit
throttles + lets hot-cache prefetch resume
- `handleAudioProgress` (~220 LOC) — the big one: seek-guard, visual
target apply, live progress emit, store commit, scrobble@50%,
server heartbeat, byte-preload + gapless-chain triggers
- `handleAudioEnded` — gapless-switch suppression + radio cleanup +
repeat-one branch with hot-cache promote + queue advance
- `handleAudioTrackSwitched` — gapless auto-advance UI sync + Now
Playing + waveform/loudness refresh
- `handleAudioError` — toast + skip-after-1.5 s with generation
guard
`initAudioListeners` (still in playerStore) imports the handlers from
the new module. Side-cleanup: 24 imports in playerStore that were
only consumed by these handlers are gone (bumpPerfCounter,
getPerfProbeFlags, the throttle accessor pair, the playback-progress
emit pair, scrobbleSong, lastfmScrobble, seek target / debounce
accessors, gapless-preload accessors, plus a handful of constants).
Behaviour preserved verbatim — existing `playerStore.events.test.ts`
+ `playerStore.progress.test.ts` characterization suites still pin
the handlers via the live Tauri event channel.
playerStore 2779 → 2394 LOC (−385).
This commit is contained in:
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GitHub
parent
a5aadeea67
commit
0cb7fba272
+10
-395
@@ -4,10 +4,10 @@ import { invoke } from '@tauri-apps/api/core';
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import { listen } from '@tauri-apps/api/event';
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import { showToast } from '../utils/toast';
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import i18n from '../i18n';
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import { buildCoverArtUrl, buildStreamUrl, getPlayQueue, savePlayQueue, reportNowPlaying, scrobbleSong, getSong, getSimilarSongs2, getTopSongs, InternetRadioStation, setRating, getAlbumInfo2 } from '../api/subsonic';
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import { buildCoverArtUrl, buildStreamUrl, getPlayQueue, savePlayQueue, reportNowPlaying, getSong, getSimilarSongs2, getTopSongs, InternetRadioStation, setRating, getAlbumInfo2 } from '../api/subsonic';
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import { resolvePlaybackUrl, streamUrlTrackId, getPlaybackSourceKind, type PlaybackSourceKind } from '../utils/resolvePlaybackUrl';
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import { setDeferHotCachePrefetch } from '../utils/hotCacheGate';
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import { lastfmScrobble, lastfmUpdateNowPlaying, lastfmLoveTrack, lastfmUnloveTrack, lastfmGetTrackLoved, lastfmGetAllLovedTracks } from '../api/lastfm';
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import { lastfmUpdateNowPlaying, lastfmLoveTrack, lastfmUnloveTrack, lastfmGetTrackLoved, lastfmGetAllLovedTracks } from '../api/lastfm';
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import { useAuthStore } from './authStore';
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import { useOfflineStore } from './offlineStore';
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import { useHotCacheStore } from './hotCacheStore';
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@@ -17,8 +17,6 @@ import { useOrbitStore } from './orbitStore';
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import { estimateLivePosition } from '../api/orbit';
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import { loudnessGainPlaceholderUntilCacheDb } from '../utils/loudnessPlaceholder';
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import { effectiveLoudnessPreAnalysisAttenuationDb } from '../utils/loudnessPreAnalysisSlider';
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import { getPerfProbeFlags } from '../utils/perfFlags';
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import { bumpPerfCounter } from '../utils/perfTelemetry';
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import { resolveReplayGainDb } from '../utils/resolveReplayGainDb';
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import { shuffleArray } from '../utils/shuffleArray';
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import { songToTrack } from '../utils/songToTrack';
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@@ -73,24 +71,15 @@ import { resetLoudnessBackfillStateForTrackId } from './loudnessBackfillState';
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import {
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flushPlayQueuePosition,
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flushQueueSyncToServer,
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getLastQueueHeartbeatAt,
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syncQueueToServer,
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} from './queueSync';
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import {
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clearPreloadingIds,
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getBytePreloadingId,
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getGaplessPreloadingId,
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getLastGaplessSwitchTime,
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markGaplessSwitch,
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setBytePreloadingId,
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setGaplessPreloadingId,
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} from './gaplessPreloadState';
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import { promoteCompletedStreamToHotCache } from './promoteStreamCache';
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import {
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SEEK_TARGET_GUARD_TIMEOUT_MS,
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clearSeekTarget,
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getSeekTarget,
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getSeekTargetSetAt,
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setSeekTarget,
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} from './seekTargetState';
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import { tryAcquireTogglePlayLock } from './togglePlayLock';
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@@ -106,21 +95,11 @@ import {
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stopRadio,
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} from './radioPlayer';
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import {
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LIVE_PROGRESS_EMIT_MIN_DELTA_SEC,
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LIVE_PROGRESS_EMIT_MIN_MS,
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NORMALIZATION_UI_THROTTLE_MS,
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STORE_PROGRESS_COMMIT_MIN_DELTA_SEC,
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STORE_PROGRESS_COMMIT_MIN_MS,
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getLastLiveProgressEmitAt,
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getLastNormalizationUiUpdateAtMs,
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getLastStoreProgressCommitAt,
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markLiveProgressEmit,
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markNormalizationUiUpdate,
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markStoreProgressCommit,
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resetProgressEmitThrottles,
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} from './playbackThrottles';
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import {
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SEEK_FALLBACK_VISUAL_GUARD_MS,
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clearSeekFallbackRetry,
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getSeekFallbackRestartAt,
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getSeekFallbackTrackId,
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@@ -133,7 +112,6 @@ import {
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import {
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armSeekDebounce,
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clearSeekDebounce,
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isSeekDebouncePending,
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} from './seekDebounce';
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import {
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bumpPlayGeneration,
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@@ -157,6 +135,14 @@ import {
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} from './infiniteQueueState';
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import { queueUndoRestoreAudioEngine } from './queueUndoAudioRestore';
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import { prefetchLoudnessForEnqueuedTracks } from './loudnessPrefetch';
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import {
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handleAudioEnded,
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handleAudioError,
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handleAudioPlaying,
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handleAudioProgress,
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handleAudioTrackSwitched,
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type NormalizationStatePayload,
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} from './audioEventHandlers';
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// Re-export so TauriEventBridge + persistence test keep their existing
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// `from './playerStore'` imports.
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@@ -399,379 +385,8 @@ export interface PlayerState {
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closeSongInfo: () => void;
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}
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type NormalizationStatePayload = {
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engine: 'off' | 'replaygain' | 'loudness' | string;
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currentGainDb: number | null;
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targetLufs: number;
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};
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// ─── Module-level playback primitives ─────────────────────────────────────────
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// Streaming fallback seek guard: coalesce repeated "not seekable" recoveries.
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// ─── Audio event handlers (called from initAudioListeners) ───────────────────
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function handleAudioPlaying(_duration: number) {
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setDeferHotCachePrefetch(false);
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resetProgressEmitThrottles();
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usePlayerStore.setState({ isPlaying: true });
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}
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function handleAudioProgress(current_time: number, duration: number) {
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bumpPerfCounter('audioProgressEvents');
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const perfFlags = getPerfProbeFlags();
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const progressUiDisabled = perfFlags.disablePlayerProgressUi;
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// While a seek is pending, the store already holds the optimistic target
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// position. Accepting stale progress from the Rust engine would briefly
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// snap the waveform back to the old position before the seek completes.
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if (isSeekDebouncePending()) return;
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// After the debounce fires, Rust may still emit 1–2 ticks with the old
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// position before the seek takes effect. Block until current_time is
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// within 2 s of the requested target, then clear the guard.
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const activeSeekTarget = getSeekTarget();
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if (activeSeekTarget !== null) {
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if (Math.abs(current_time - activeSeekTarget) > 2.0) {
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// If a seek command hangs while streaming is stalled, do not freeze UI.
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if (Date.now() - getSeekTargetSetAt() <= SEEK_TARGET_GUARD_TIMEOUT_MS) return;
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clearSeekTarget();
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} else {
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clearSeekTarget();
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}
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}
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const store = usePlayerStore.getState();
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const track = store.currentTrack;
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if (!track) return;
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// Some backends can emit stale progress ticks shortly after pause/stop.
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// Ignoring them avoids reactivating UI redraw loops while transport is idle.
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const transportActive = store.isPlaying || store.currentRadio != null;
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let visualTarget = getSeekFallbackVisualTarget();
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if (!transportActive && !visualTarget) return;
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if (visualTarget && visualTarget.trackId !== track.id) {
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setSeekFallbackVisualTarget(null);
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visualTarget = null;
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}
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let displayTime = current_time;
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if (visualTarget && visualTarget.trackId === track.id) {
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const nearTarget = Math.abs(current_time - visualTarget.seconds) <= 2.0;
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if (nearTarget) {
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setSeekFallbackVisualTarget(null);
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visualTarget = null;
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} else if (Date.now() - visualTarget.setAtMs <= SEEK_FALLBACK_VISUAL_GUARD_MS) {
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// Keep UI at the requested position while backend catches up.
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displayTime = visualTarget.seconds;
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} else {
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setSeekFallbackVisualTarget(null);
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visualTarget = null;
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}
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}
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const dur = duration > 0 ? duration : track.duration;
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if (dur <= 0) return;
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const progress = displayTime / dur;
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if (!progressUiDisabled) {
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const nowLive = Date.now();
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const live = getPlaybackProgressSnapshot();
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const liveTimeDelta = Math.abs(live.currentTime - displayTime);
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if (
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nowLive - getLastLiveProgressEmitAt() >= LIVE_PROGRESS_EMIT_MIN_MS ||
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liveTimeDelta >= LIVE_PROGRESS_EMIT_MIN_DELTA_SEC ||
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visualTarget != null
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) {
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emitPlaybackProgress({
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currentTime: displayTime,
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progress,
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buffered: 0,
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});
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markLiveProgressEmit(nowLive);
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}
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}
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// Heartbeat: push current position to the server every 15 s while playing so
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// cross-device resume works even on a hard close — pause() and the close
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// handler flush on top of this for clean shutdowns.
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if (store.isPlaying && !store.currentRadio) {
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const now = Date.now();
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if (now - getLastQueueHeartbeatAt() >= 15_000) {
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void flushQueueSyncToServer(store.queue, track, displayTime);
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}
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}
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// Scrobble at 50%: Last.fm + Navidrome (updates play_date / recently played)
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if (progress >= 0.5 && !store.scrobbled) {
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usePlayerStore.setState({ scrobbled: true });
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scrobbleSong(track.id, Date.now());
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const { scrobblingEnabled, lastfmSessionKey } = useAuthStore.getState();
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if (scrobblingEnabled && lastfmSessionKey) {
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lastfmScrobble(track, Date.now(), lastfmSessionKey);
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}
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}
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if (progressUiDisabled) return;
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// Critical architectural guard: avoid high-frequency writes to the persisted
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// Zustand store (each write serializes queue state). Keep only coarse commits.
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const nowCommit = Date.now();
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const commitDelta = Math.abs(store.currentTime - displayTime);
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const shouldCommitStore =
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visualTarget != null ||
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nowCommit - getLastStoreProgressCommitAt() >= STORE_PROGRESS_COMMIT_MIN_MS ||
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commitDelta >= STORE_PROGRESS_COMMIT_MIN_DELTA_SEC;
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if (shouldCommitStore) {
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usePlayerStore.setState({ currentTime: displayTime, progress, buffered: 0 });
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markStoreProgressCommit(nowCommit);
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}
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// Pre-buffer / pre-chain next track based on preload mode and crossfade.
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const {
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gaplessEnabled,
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preloadMode,
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preloadCustomSeconds,
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hotCacheEnabled,
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crossfadeEnabled,
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crossfadeSecs,
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} = useAuthStore.getState();
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const remaining = dur - current_time;
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// Gapless chain: always triggers at 30s regardless of preloadMode.
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const shouldChainGapless = gaplessEnabled && remaining < 30 && remaining > 0;
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// Byte pre-download: skip when Hot Cache is active (it already handles buffering).
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// Even with preload mode OFF, crossfade needs the next track bytes ready before
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// we enter the fade window to avoid a hard gap after track boundary.
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const shouldBytePreloadFromMode = preloadMode !== 'off' && (
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preloadMode === 'early'
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? current_time >= 5
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: preloadMode === 'custom'
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? remaining < preloadCustomSeconds && remaining > 0
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: remaining < 30 && remaining > 0 // balanced (default)
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);
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const crossfadeWindowSecs = Math.max(8, Math.min(30, crossfadeSecs + 6));
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const shouldBytePreloadForCrossfade =
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!gaplessEnabled && crossfadeEnabled && remaining < crossfadeWindowSecs && remaining > 0;
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const shouldBytePreload = !hotCacheEnabled && (
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shouldBytePreloadFromMode ||
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shouldBytePreloadForCrossfade
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);
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if (shouldChainGapless || shouldBytePreload || gaplessEnabled) {
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const { queue, queueIndex, repeatMode } = store;
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const nextIdx = queueIndex + 1;
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const nextTrack = repeatMode === 'one'
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? track
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: (nextIdx < queue.length ? queue[nextIdx] : (repeatMode === 'all' ? queue[0] : null));
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if (!nextTrack || nextTrack.id === track.id) return;
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// Gapless backup: keep next-track bytes ready even if chain/decode misses
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// the boundary. Start earlier for larger files / slower conservative link.
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const estBytes = (() => {
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if (typeof nextTrack.size === 'number' && Number.isFinite(nextTrack.size) && nextTrack.size > 0) {
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return nextTrack.size;
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}
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const kbps = typeof nextTrack.bitRate === 'number' && Number.isFinite(nextTrack.bitRate) && nextTrack.bitRate > 0
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? nextTrack.bitRate
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: 320;
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return Math.max(256 * 1024, Math.ceil((nextTrack.duration || 240) * kbps * 1000 / 8));
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})();
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const conservativeBytesPerSec = 300 * 1024; // ~2.4 Mbps effective throughput
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const estDownloadSecs = estBytes / conservativeBytesPerSec;
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const gaplessBackupWindowSecs = Math.max(15, Math.min(60, Math.ceil(estDownloadSecs * 1.4 + 8)));
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const shouldBytePreloadForGaplessBackup =
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gaplessEnabled && remaining < gaplessBackupWindowSecs && remaining > 0;
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const serverId = useAuthStore.getState().activeServerId ?? '';
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const nextUrl = resolvePlaybackUrl(nextTrack.id, serverId);
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// Byte pre-download — runs early so bytes are cached by chain time.
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if ((shouldBytePreload || shouldBytePreloadForGaplessBackup) && nextTrack.id !== getBytePreloadingId()) {
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setBytePreloadingId(nextTrack.id);
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// Loudness cache only — do not call refreshWaveformForTrack(next): it writes global
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// waveformBins and would replace the current track's seekbar while still playing it.
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void refreshLoudnessForTrack(nextTrack.id, { syncPlayingEngine: false });
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if (import.meta.env.DEV) {
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console.info('[psysonic][preload-request]', {
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nextTrackId: nextTrack.id,
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nextUrl,
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shouldBytePreload,
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shouldBytePreloadForGaplessBackup,
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remaining,
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gaplessEnabled,
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});
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}
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invoke('audio_preload', {
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url: nextUrl,
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durationHint: nextTrack.duration,
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analysisTrackId: nextTrack.id,
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}).catch(() => {});
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}
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// Gapless chain — decode + chain into Sink 30s before track boundary.
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if (shouldChainGapless && nextTrack.id !== getGaplessPreloadingId()) {
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setGaplessPreloadingId(nextTrack.id);
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// Ensure loudness gain is already cached for the chained request payload.
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void refreshLoudnessForTrack(nextTrack.id, { syncPlayingEngine: false });
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const authState = useAuthStore.getState();
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// Auto-mode neighbours for the *next* track: current track on its left,
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// queue[nextIdx+1] on its right.
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const nextNeighbour = nextIdx + 1 < queue.length
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? queue[nextIdx + 1]
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: (repeatMode === 'all' && queue.length > 0 ? queue[0] : null);
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const replayGainDb = resolveReplayGainDb(
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nextTrack, track, nextNeighbour,
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isReplayGainActive(), authState.replayGainMode,
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);
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const replayGainPeak = isReplayGainActive()
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? (nextTrack.replayGainPeak ?? null)
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: null;
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invoke('audio_chain_preload', {
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url: nextUrl,
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volume: store.volume,
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durationHint: nextTrack.duration,
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replayGainDb,
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replayGainPeak,
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loudnessGainDb: loudnessGainDbForEngineBind(nextTrack.id),
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preGainDb: authState.replayGainPreGainDb,
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fallbackDb: authState.replayGainFallbackDb,
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hiResEnabled: authState.enableHiRes,
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analysisTrackId: nextTrack.id,
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}).catch(() => {});
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}
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}
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}
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function handleAudioEnded() {
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// If a gapless switch happened recently, this ended event is stale — the
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// progress task fired it for the OLD source before seeing the chained one.
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if (Date.now() - getLastGaplessSwitchTime() < 600) {
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return;
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}
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// Radio stream disconnected — just stop; don't advance queue.
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if (usePlayerStore.getState().currentRadio) {
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setIsAudioPaused(false);
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usePlayerStore.setState({ isPlaying: false, currentRadio: null, progress: 0, currentTime: 0 });
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return;
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}
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const { repeatMode, currentTrack, queue, queueIndex } = usePlayerStore.getState();
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setIsAudioPaused(false);
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usePlayerStore.setState({
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isPlaying: false,
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progress: 0,
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currentTime: 0,
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buffered: 0,
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});
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setTimeout(() => {
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void (async () => {
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if (repeatMode === 'one' && currentTrack) {
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const authState = useAuthStore.getState();
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const repeatPromoteSid = authState.activeServerId;
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if (authState.hotCacheEnabled && repeatPromoteSid) {
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// Same-track repeat never hit `playTrack`'s prev→promote path; flush
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// Rust `stream_completed_cache` to disk so `resolvePlaybackUrl` uses local.
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await promoteCompletedStreamToHotCache(
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currentTrack,
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repeatPromoteSid,
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authState.hotCacheDownloadDir || null,
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);
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}
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// Pin to the current slot — the track may appear elsewhere in the queue.
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usePlayerStore.getState().playTrack(currentTrack, queue, false, false, queueIndex);
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} else {
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usePlayerStore.getState().next(false);
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}
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})();
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}, 150);
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}
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/**
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* Handle gapless auto-advance: the Rust engine has already switched to the
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* next source sample-accurately. We just need to update the UI state without
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* touching the audio stream (no playTrack() call!).
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*/
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function handleAudioTrackSwitched(duration: number) {
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markGaplessSwitch();
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clearPreloadingIds(); // allow preloading for the track after this one
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setIsAudioPaused(false);
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|
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const store = usePlayerStore.getState();
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if (store.currentTrack?.id) {
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useAuthStore.getState().clearSkipStarManualCountForTrack(store.currentTrack.id);
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}
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const { queue, queueIndex, repeatMode } = store;
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const nextIdx = queueIndex + 1;
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let nextTrack: Track | null = null;
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let newIndex = queueIndex;
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if (repeatMode === 'one' && store.currentTrack) {
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nextTrack = store.currentTrack;
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// queueIndex stays the same
|
||||
} else if (nextIdx < queue.length) {
|
||||
nextTrack = queue[nextIdx];
|
||||
newIndex = nextIdx;
|
||||
} else if (repeatMode === 'all' && queue.length > 0) {
|
||||
nextTrack = queue[0];
|
||||
newIndex = 0;
|
||||
}
|
||||
|
||||
if (!nextTrack) return;
|
||||
|
||||
const switchServerId = useAuthStore.getState().activeServerId ?? '';
|
||||
const switchResolvedUrl = resolvePlaybackUrl(nextTrack.id, switchServerId);
|
||||
const switchPlaybackSource = playbackSourceHintForResolvedUrl(nextTrack.id, switchServerId, switchResolvedUrl);
|
||||
|
||||
usePlayerStore.setState({
|
||||
currentTrack: nextTrack,
|
||||
waveformBins: null,
|
||||
...deriveNormalizationSnapshot(nextTrack, queue, newIndex),
|
||||
normalizationDbgSource: 'track-switched',
|
||||
normalizationDbgTrackId: nextTrack.id,
|
||||
queueIndex: newIndex,
|
||||
isPlaying: true,
|
||||
progress: 0,
|
||||
currentTime: 0,
|
||||
buffered: 0,
|
||||
scrobbled: false,
|
||||
lastfmLoved: false,
|
||||
currentPlaybackSource: switchPlaybackSource,
|
||||
});
|
||||
emitNormalizationDebug('track-switched', {
|
||||
trackId: nextTrack.id,
|
||||
queueIndex: newIndex,
|
||||
engineRequested: useAuthStore.getState().normalizationEngine,
|
||||
});
|
||||
void refreshWaveformForTrack(nextTrack.id);
|
||||
void refreshLoudnessForTrack(nextTrack.id);
|
||||
usePlayerStore.getState().updateReplayGainForCurrentTrack();
|
||||
|
||||
// Report Now Playing to Navidrome + Last.fm
|
||||
const { nowPlayingEnabled, scrobblingEnabled, lastfmSessionKey } = useAuthStore.getState();
|
||||
if (nowPlayingEnabled) reportNowPlaying(nextTrack.id);
|
||||
if (lastfmSessionKey) {
|
||||
if (scrobblingEnabled) lastfmUpdateNowPlaying(nextTrack, lastfmSessionKey);
|
||||
lastfmGetTrackLoved(nextTrack.title, nextTrack.artist, lastfmSessionKey).then(loved => {
|
||||
const cacheKey = `${nextTrack!.title}::${nextTrack!.artist}`;
|
||||
usePlayerStore.setState(s => ({
|
||||
lastfmLoved: loved,
|
||||
lastfmLovedCache: { ...s.lastfmLovedCache, [cacheKey]: loved },
|
||||
}));
|
||||
});
|
||||
}
|
||||
syncQueueToServer(queue, nextTrack, 0);
|
||||
touchHotCacheOnPlayback(nextTrack.id, useAuthStore.getState().activeServerId ?? '');
|
||||
}
|
||||
|
||||
function handleAudioError(message: string) {
|
||||
console.error('[psysonic] Audio error from backend:', message);
|
||||
setIsAudioPaused(false);
|
||||
|
||||
const detail = message.length > 80 ? message.slice(0, 80) + '…' : message;
|
||||
showToast(`Couldn't play track — skipping. ${detail}`, 8000, 'error');
|
||||
|
||||
const gen = getPlayGeneration();
|
||||
usePlayerStore.setState({ isPlaying: false });
|
||||
setTimeout(() => {
|
||||
if (getPlayGeneration() !== gen) return;
|
||||
usePlayerStore.getState().next(false);
|
||||
}, 1500);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set up Tauri event listeners for the Rust audio engine.
|
||||
* Returns a cleanup function — pass it to useEffect's return value so that
|
||||
|
||||
Reference in New Issue
Block a user