mirror of
https://github.com/kilyabin/psysonic.git
synced 2026-07-22 06:25:41 +00:00
merge: integrate origin/main into feat/improve-rating-ux
Resolve conflicts in RandomAlbums (keep mix rating filter with batch ZIP/offline selection from upstream) and Settings (SeekbarPreview + mix filter constants).
This commit is contained in:
@@ -1,6 +1,6 @@
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import React, { memo } from 'react';
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import { useNavigate } from 'react-router-dom';
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import { Play, HardDriveDownload } from 'lucide-react';
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import { Play, HardDriveDownload, Check } from 'lucide-react';
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import { SubsonicAlbum, buildCoverArtUrl, coverArtCacheKey } from '../api/subsonic';
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import { usePlayerStore } from '../store/playerStore';
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import { useOfflineStore } from '../store/offlineStore';
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@@ -11,9 +11,12 @@ import { useDragDrop } from '../contexts/DragDropContext';
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interface AlbumCardProps {
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album: SubsonicAlbum;
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selected?: boolean;
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selectionMode?: boolean;
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onToggleSelect?: (id: string) => void;
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}
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function AlbumCard({ album }: AlbumCardProps) {
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function AlbumCard({ album, selected, selectionMode, onToggleSelect }: AlbumCardProps) {
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const navigate = useNavigate();
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const openContextMenu = usePlayerStore(s => s.openContextMenu);
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const serverId = useAuthStore(s => s.activeServerId ?? '');
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@@ -25,20 +28,26 @@ function AlbumCard({ album }: AlbumCardProps) {
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const coverUrl = album.coverArt ? buildCoverArtUrl(album.coverArt, 300) : '';
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const psyDrag = useDragDrop();
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const handleClick = () => {
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if (selectionMode) { onToggleSelect?.(album.id); return; }
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navigate(`/album/${album.id}`);
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};
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return (
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<div
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className="album-card card"
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onClick={() => navigate(`/album/${album.id}`)}
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className={`album-card card${selectionMode ? ' album-card--selectable' : ''}${selected ? ' album-card--selected' : ''}`}
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onClick={handleClick}
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role="button"
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tabIndex={0}
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aria-label={`${album.name} von ${album.artist}`}
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onKeyDown={e => e.key === 'Enter' && navigate(`/album/${album.id}`)}
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onKeyDown={e => e.key === 'Enter' && handleClick()}
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onContextMenu={(e) => {
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if (selectionMode) { e.preventDefault(); return; }
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e.preventDefault();
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openContextMenu(e.clientX, e.clientY, album, 'album');
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}}
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onMouseDown={e => {
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if (e.button !== 0) return;
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if (selectionMode || e.button !== 0) return;
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e.preventDefault();
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const sx = e.clientX, sy = e.clientY;
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const onMove = (me: MouseEvent) => {
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@@ -64,20 +73,27 @@ function AlbumCard({ album }: AlbumCardProps) {
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</svg>
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</div>
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)}
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{isOffline && (
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{isOffline && !selectionMode && (
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<div className="album-card-offline-badge" aria-label="Offline available">
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<HardDriveDownload size={12} />
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</div>
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)}
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<div className="album-card-play-overlay">
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<button
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className="album-card-details-btn"
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onClick={e => { e.stopPropagation(); playAlbum(album.id); }}
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aria-label={`${album.name} abspielen`}
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>
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<Play size={15} fill="currentColor" />
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</button>
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</div>
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{selectionMode && (
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<div className={`album-card-select-check${selected ? ' album-card-select-check--on' : ''}`}>
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{selected && <Check size={14} strokeWidth={3} />}
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</div>
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)}
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{!selectionMode && (
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<div className="album-card-play-overlay">
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<button
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className="album-card-details-btn"
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onClick={e => { e.stopPropagation(); playAlbum(album.id); }}
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aria-label={`${album.name} abspielen`}
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>
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<Play size={15} fill="currentColor" />
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</button>
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</div>
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)}
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</div>
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<div className="album-card-info">
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<p className="album-card-title truncate">{album.name}</p>
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+296
-52
@@ -1,5 +1,6 @@
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import React, { useEffect, useRef, useState } from 'react';
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import { usePlayerStore } from '../store/playerStore';
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import { useAuthStore, type SeekbarStyle } from '../store/authStore';
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function fmt(s: number): string {
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if (!s || isNaN(s)) return '0:00';
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@@ -7,6 +8,43 @@ function fmt(s: number): string {
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}
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const BAR_COUNT = 500;
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const SEG_COUNT = 60;
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// ── color helper ──────────────────────────────────────────────────────────────
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function getColors() {
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const s = getComputedStyle(document.documentElement);
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return {
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played: s.getPropertyValue('--waveform-played').trim() || s.getPropertyValue('--accent').trim() || '#cba6f7',
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buffered: s.getPropertyValue('--waveform-buffered').trim() || s.getPropertyValue('--ctp-overlay0').trim() || '#6c7086',
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unplayed: s.getPropertyValue('--waveform-unplayed').trim() || s.getPropertyValue('--ctp-surface1').trim() || '#313244',
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};
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}
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// ── canvas setup ──────────────────────────────────────────────────────────────
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function setupCanvas(
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canvas: HTMLCanvasElement,
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): { ctx: CanvasRenderingContext2D; w: number; h: number } | null {
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const ctx = canvas.getContext('2d');
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if (!ctx) return null;
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const rect = canvas.getBoundingClientRect();
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const w = rect.width || canvas.clientWidth;
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const h = rect.height || canvas.clientHeight;
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if (w === 0 || h === 0) return null;
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const dpr = window.devicePixelRatio || 1;
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const pw = Math.round(w * dpr);
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const ph = Math.round(h * dpr);
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if (canvas.width !== pw || canvas.height !== ph) {
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canvas.width = pw;
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canvas.height = ph;
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}
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ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
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ctx.clearRect(0, 0, w, h);
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return { ctx, w, h };
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}
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// ── waveform heights ──────────────────────────────────────────────────────────
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function hashStr(str: string): number {
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let h = 0x811c9dc5;
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@@ -17,108 +55,313 @@ function hashStr(str: string): number {
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return h;
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}
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function makeHeights(trackId: string): Float32Array {
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export function makeHeights(trackId: string): Float32Array {
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let s = hashStr(trackId);
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const h = new Float32Array(BAR_COUNT);
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for (let i = 0; i < BAR_COUNT; i++) {
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s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
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h[i] = s / 0xffffffff;
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}
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// Smooth for an organic look
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for (let pass = 0; pass < 5; pass++) {
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for (let i = 1; i < BAR_COUNT - 1; i++) {
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h[i] = h[i - 1] * 0.25 + h[i] * 0.5 + h[i + 1] * 0.25;
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}
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}
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// Normalize to [0.12, 1.0]
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let max = 0;
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for (let i = 0; i < BAR_COUNT; i++) if (h[i] > max) max = h[i];
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if (max > 0) {
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for (let i = 0; i < BAR_COUNT; i++) h[i] = 0.12 + (h[i] / max) * 0.88;
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}
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if (max > 0) for (let i = 0; i < BAR_COUNT; i++) h[i] = 0.12 + (h[i] / max) * 0.88;
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return h;
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}
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// ── draw functions ────────────────────────────────────────────────────────────
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function drawWaveform(
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canvas: HTMLCanvasElement,
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heights: Float32Array | null,
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progress: number,
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buffered: number,
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) {
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const ctx = canvas.getContext('2d');
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if (!ctx) return;
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const rect = canvas.getBoundingClientRect();
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const w = rect.width || canvas.clientWidth;
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const h = rect.height || canvas.clientHeight;
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if (w === 0 || h === 0) return;
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const dpr = window.devicePixelRatio || 1;
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const pw = Math.round(w * dpr);
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const ph = Math.round(h * dpr);
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if (canvas.width !== pw || canvas.height !== ph) {
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canvas.width = pw;
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canvas.height = ph;
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}
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ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
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ctx.clearRect(0, 0, w, h);
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const style = getComputedStyle(document.documentElement);
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const colorAccent = style.getPropertyValue('--waveform-played').trim() || style.getPropertyValue('--accent').trim() || '#cba6f7';
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const colorBuffered = style.getPropertyValue('--waveform-buffered').trim() || style.getPropertyValue('--ctp-overlay0').trim() || '#6c7086';
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const colorUnplayed = style.getPropertyValue('--waveform-unplayed').trim() || style.getPropertyValue('--ctp-surface1').trim() || '#313244';
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const r = setupCanvas(canvas);
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if (!r) return;
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const { ctx, w, h } = r;
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const { played, buffered: buffCol, unplayed } = getColors();
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if (!heights) {
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ctx.globalAlpha = 0.3;
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ctx.fillStyle = colorUnplayed;
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ctx.fillStyle = unplayed;
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ctx.fillRect(0, (h - 2) / 2, w, 2);
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ctx.globalAlpha = 1;
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return;
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}
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// Use fractional x positions so adjacent bars share exact pixel boundaries — no gaps.
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const x1Of = (i: number) => (i / BAR_COUNT) * w;
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const x2Of = (i: number) => ((i + 1) / BAR_COUNT) * w;
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// Pass 1 — unplayed (dim)
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ctx.globalAlpha = 0.28;
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ctx.fillStyle = colorUnplayed;
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ctx.fillStyle = unplayed;
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for (let i = 0; i < BAR_COUNT; i++) {
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if (i / BAR_COUNT < buffered) continue;
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const barH = Math.max(1, heights[i] * h);
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const bh = Math.max(1, heights[i] * h);
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const x = x1Of(i);
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ctx.fillRect(x, (h - barH) / 2, x2Of(i) - x, barH);
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ctx.fillRect(x, (h - bh) / 2, x2Of(i) - x, bh);
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}
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// Pass 2 — buffered (slightly brighter)
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ctx.globalAlpha = 0.45;
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ctx.fillStyle = colorBuffered;
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ctx.fillStyle = buffCol;
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for (let i = 0; i < BAR_COUNT; i++) {
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const frac = i / BAR_COUNT;
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if (frac < progress || frac >= buffered) continue;
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const barH = Math.max(1, heights[i] * h);
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const bh = Math.max(1, heights[i] * h);
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const x = x1Of(i);
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ctx.fillRect(x, (h - barH) / 2, x2Of(i) - x, barH);
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ctx.fillRect(x, (h - bh) / 2, x2Of(i) - x, bh);
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}
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// Pass 3 — played (accent color + glow)
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if (progress > 0) {
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ctx.globalAlpha = 1;
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ctx.fillStyle = colorAccent;
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ctx.shadowColor = colorAccent;
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ctx.fillStyle = played;
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ctx.shadowColor = played;
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ctx.shadowBlur = 5;
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for (let i = 0; i < BAR_COUNT; i++) {
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if (i / BAR_COUNT >= progress) break;
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const barH = Math.max(1, heights[i] * h);
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const bh = Math.max(1, heights[i] * h);
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const x = x1Of(i);
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ctx.fillRect(x, (h - barH) / 2, x2Of(i) - x, barH);
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ctx.fillRect(x, (h - bh) / 2, x2Of(i) - x, bh);
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}
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ctx.shadowBlur = 0;
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}
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ctx.globalAlpha = 1;
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}
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function drawLineDot(canvas: HTMLCanvasElement, progress: number, buffered: number) {
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const r = setupCanvas(canvas);
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if (!r) return;
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const { ctx, w, h } = r;
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const { played, buffered: buffCol, unplayed } = getColors();
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const cy = h / 2;
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const lh = 2;
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const dotR = 5;
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ctx.globalAlpha = 0.35;
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ctx.fillStyle = unplayed;
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ctx.fillRect(0, cy - lh / 2, w, lh);
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if (buffered > 0) {
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ctx.globalAlpha = 0.55;
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ctx.fillStyle = buffCol;
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ctx.fillRect(0, cy - lh / 2, buffered * w, lh);
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}
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ctx.globalAlpha = 1;
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ctx.fillStyle = played;
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ctx.fillRect(0, cy - lh / 2, progress * w, lh);
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const dx = Math.max(dotR, Math.min(w - dotR, progress * w));
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ctx.shadowColor = played;
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ctx.shadowBlur = 7;
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ctx.beginPath();
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ctx.arc(dx, cy, dotR, 0, Math.PI * 2);
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ctx.fillStyle = played;
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ctx.fill();
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ctx.shadowBlur = 0;
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ctx.globalAlpha = 1;
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}
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function drawBar(canvas: HTMLCanvasElement, progress: number, buffered: number) {
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const r = setupCanvas(canvas);
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if (!r) return;
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const { ctx, w, h } = r;
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const { played, buffered: buffCol, unplayed } = getColors();
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const bh = 4;
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const rad = bh / 2;
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const y = (h - bh) / 2;
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ctx.globalAlpha = 0.3;
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ctx.fillStyle = unplayed;
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ctx.beginPath();
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ctx.roundRect(0, y, w, bh, rad);
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ctx.fill();
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if (buffered > 0) {
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ctx.globalAlpha = 0.5;
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ctx.fillStyle = buffCol;
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ctx.beginPath();
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ctx.roundRect(0, y, buffered * w, bh, rad);
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ctx.fill();
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}
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if (progress > 0) {
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ctx.globalAlpha = 1;
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ctx.fillStyle = played;
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ctx.shadowColor = played;
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ctx.shadowBlur = 5;
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ctx.beginPath();
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ctx.roundRect(0, y, progress * w, bh, rad);
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ctx.fill();
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ctx.shadowBlur = 0;
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}
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ctx.globalAlpha = 1;
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}
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|
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function drawThick(canvas: HTMLCanvasElement, progress: number, buffered: number) {
|
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const r = setupCanvas(canvas);
|
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if (!r) return;
|
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const { ctx, w, h } = r;
|
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const { played, buffered: buffCol, unplayed } = getColors();
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const bh = Math.min(14, h);
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const rad = bh / 2;
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const y = (h - bh) / 2;
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ctx.globalAlpha = 0.25;
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ctx.fillStyle = unplayed;
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ctx.beginPath();
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ctx.roundRect(0, y, w, bh, rad);
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ctx.fill();
|
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|
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if (buffered > 0) {
|
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ctx.globalAlpha = 0.45;
|
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ctx.fillStyle = buffCol;
|
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ctx.beginPath();
|
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ctx.roundRect(0, y, buffered * w, bh, rad);
|
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ctx.fill();
|
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}
|
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|
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if (progress > 0) {
|
||||
ctx.globalAlpha = 1;
|
||||
ctx.fillStyle = played;
|
||||
ctx.shadowColor = played;
|
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ctx.shadowBlur = 10;
|
||||
ctx.beginPath();
|
||||
ctx.roundRect(0, y, progress * w, bh, rad);
|
||||
ctx.fill();
|
||||
ctx.shadowBlur = 0;
|
||||
}
|
||||
ctx.globalAlpha = 1;
|
||||
}
|
||||
|
||||
function drawSegmented(canvas: HTMLCanvasElement, progress: number, buffered: number) {
|
||||
const r = setupCanvas(canvas);
|
||||
if (!r) return;
|
||||
const { ctx, w, h } = r;
|
||||
const { played, buffered: buffCol, unplayed } = getColors();
|
||||
const gap = 2;
|
||||
const segW = (w - gap * (SEG_COUNT - 1)) / SEG_COUNT;
|
||||
const segH = h * 0.65;
|
||||
const y = (h - segH) / 2;
|
||||
const playedIdx = Math.floor(progress * SEG_COUNT);
|
||||
|
||||
for (let i = 0; i < SEG_COUNT; i++) {
|
||||
const frac = i / SEG_COUNT;
|
||||
const x = i * (segW + gap);
|
||||
ctx.shadowBlur = 0;
|
||||
if (frac < progress) {
|
||||
ctx.globalAlpha = 1;
|
||||
ctx.fillStyle = played;
|
||||
if (i === playedIdx - 1) {
|
||||
ctx.shadowColor = played;
|
||||
ctx.shadowBlur = 5;
|
||||
}
|
||||
} else if (frac < buffered) {
|
||||
ctx.globalAlpha = 0.55;
|
||||
ctx.fillStyle = buffCol;
|
||||
} else {
|
||||
ctx.globalAlpha = 0.28;
|
||||
ctx.fillStyle = unplayed;
|
||||
}
|
||||
ctx.beginPath();
|
||||
ctx.roundRect(x, y, Math.max(1, segW), segH, 1);
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||||
ctx.fill();
|
||||
}
|
||||
ctx.shadowBlur = 0;
|
||||
ctx.globalAlpha = 1;
|
||||
}
|
||||
|
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// ── dispatcher ────────────────────────────────────────────────────────────────
|
||||
|
||||
export function drawSeekbar(
|
||||
canvas: HTMLCanvasElement,
|
||||
style: SeekbarStyle,
|
||||
heights: Float32Array | null,
|
||||
progress: number,
|
||||
buffered: number,
|
||||
) {
|
||||
switch (style) {
|
||||
case 'waveform': drawWaveform(canvas, heights, progress, buffered); break;
|
||||
case 'linedot': drawLineDot(canvas, progress, buffered); break;
|
||||
case 'bar': drawBar(canvas, progress, buffered); break;
|
||||
case 'thick': drawThick(canvas, progress, buffered); break;
|
||||
case 'segmented': drawSegmented(canvas, progress, buffered); break;
|
||||
}
|
||||
}
|
||||
|
||||
// ── SeekbarPreview (animated, for Settings) ───────────────────────────────────
|
||||
|
||||
export function SeekbarPreview({
|
||||
style,
|
||||
label,
|
||||
selected,
|
||||
onClick,
|
||||
}: {
|
||||
style: SeekbarStyle;
|
||||
label: string;
|
||||
selected: boolean;
|
||||
onClick: () => void;
|
||||
}) {
|
||||
const canvasRef = useRef<HTMLCanvasElement>(null);
|
||||
const rafRef = useRef<number | null>(null);
|
||||
|
||||
useEffect(() => {
|
||||
const canvas = canvasRef.current;
|
||||
if (!canvas) return;
|
||||
const heights = style === 'waveform' ? makeHeights('seekbar-preview-demo') : null;
|
||||
let t = 0;
|
||||
const tick = () => {
|
||||
t += 0.012;
|
||||
const progress = 0.15 + 0.65 * (0.5 + 0.5 * Math.sin(t));
|
||||
const buffered = Math.min(1, progress + 0.18);
|
||||
drawSeekbar(canvas, style, heights, progress, buffered);
|
||||
rafRef.current = requestAnimationFrame(tick);
|
||||
};
|
||||
rafRef.current = requestAnimationFrame(tick);
|
||||
return () => { if (rafRef.current !== null) cancelAnimationFrame(rafRef.current); };
|
||||
}, [style]);
|
||||
|
||||
return (
|
||||
<button
|
||||
onClick={onClick}
|
||||
style={{
|
||||
border: `2px solid ${selected ? 'var(--accent)' : 'var(--ctp-surface1)'}`,
|
||||
borderRadius: 8,
|
||||
background: selected
|
||||
? 'color-mix(in srgb, var(--accent) 12%, transparent)'
|
||||
: 'var(--bg-card, var(--ctp-base))',
|
||||
padding: '10px 12px 8px',
|
||||
cursor: 'pointer',
|
||||
width: 130,
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: 6,
|
||||
alignItems: 'stretch',
|
||||
transition: 'border-color 0.15s, background 0.15s',
|
||||
}}
|
||||
>
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
style={{ width: '100%', height: 24, display: 'block' }}
|
||||
/>
|
||||
<span style={{
|
||||
fontSize: 11,
|
||||
color: selected ? 'var(--accent)' : 'var(--text-secondary)',
|
||||
textAlign: 'center',
|
||||
fontWeight: selected ? 600 : 400,
|
||||
}}>
|
||||
{label}
|
||||
</span>
|
||||
</button>
|
||||
);
|
||||
}
|
||||
|
||||
// ── main component ────────────────────────────────────────────────────────────
|
||||
|
||||
interface Props {
|
||||
trackId: string | undefined;
|
||||
}
|
||||
@@ -132,10 +375,11 @@ export default function WaveformSeek({ trackId }: Props) {
|
||||
|
||||
const [hoverPct, setHoverPct] = useState<number | null>(null);
|
||||
|
||||
const progress = usePlayerStore(s => s.progress);
|
||||
const buffered = usePlayerStore(s => s.buffered);
|
||||
const seek = usePlayerStore(s => s.seek);
|
||||
const duration = usePlayerStore(s => s.currentTrack?.duration ?? 0);
|
||||
const progress = usePlayerStore(s => s.progress);
|
||||
const buffered = usePlayerStore(s => s.buffered);
|
||||
const seek = usePlayerStore(s => s.seek);
|
||||
const duration = usePlayerStore(s => s.currentTrack?.duration ?? 0);
|
||||
const seekbarStyle = useAuthStore(s => s.seekbarStyle);
|
||||
|
||||
progressRef.current = progress;
|
||||
bufferedRef.current = buffered;
|
||||
@@ -146,19 +390,19 @@ export default function WaveformSeek({ trackId }: Props) {
|
||||
|
||||
useEffect(() => {
|
||||
if (canvasRef.current) {
|
||||
drawWaveform(canvasRef.current, heightsRef.current, progress, buffered);
|
||||
drawSeekbar(canvasRef.current, seekbarStyle, heightsRef.current, progress, buffered);
|
||||
}
|
||||
}, [progress, buffered, trackId]);
|
||||
}, [progress, buffered, trackId, seekbarStyle]);
|
||||
|
||||
useEffect(() => {
|
||||
const canvas = canvasRef.current;
|
||||
if (!canvas) return;
|
||||
const ro = new ResizeObserver(() => {
|
||||
drawWaveform(canvas, heightsRef.current, progressRef.current, bufferedRef.current);
|
||||
drawSeekbar(canvas, seekbarStyle, heightsRef.current, progressRef.current, bufferedRef.current);
|
||||
});
|
||||
ro.observe(canvas);
|
||||
return () => ro.disconnect();
|
||||
}, []);
|
||||
}, [seekbarStyle]);
|
||||
|
||||
const trackIdRef = useRef(trackId);
|
||||
trackIdRef.current = trackId;
|
||||
|
||||
Reference in New Issue
Block a user