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refactor(player): E.14 — extract loudness-backfill-window helpers (#577)
The `LOUDNESS_BACKFILL_WINDOW_AHEAD` constant, the predicate `isTrackInsideLoudnessBackfillWindow`, and the id-list collector `collectLoudnessBackfillWindowTrackIds` move into `src/store/loudnessBackfillWindow.ts`. `isTrackInsideLoudnessBackfillWindow` was rewritten to be pure — it now takes the queue / queueIndex / currentTrack as explicit parameters instead of reading `usePlayerStore.getState()` internally. The one call site in `refreshLoudnessForTrack` reads state once and passes it through. Net: zero behaviour change, clearer test surface (no store mocks), no top-level coupling back to playerStore. `prefetchLoudnessForEnqueuedTracks` stays in playerStore — it calls `refreshLoudnessForTrack` which lives there too. 13 focused tests pin the window-slides-with-queueIndex contract, the clamp at the end of the queue, the empty-input fallbacks, and the duplicate collapse when currentTrack is also in the ahead range. playerStore 3261 → 3238 LOC.
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@@ -84,6 +84,11 @@ import {
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resetBackfillAttempts,
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resetLoudnessBackfillStateForTrackId,
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} from './loudnessBackfillState';
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import {
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LOUDNESS_BACKFILL_WINDOW_AHEAD,
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collectLoudnessBackfillWindowTrackIds,
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isTrackInsideLoudnessBackfillWindow,
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} from './loudnessBackfillWindow';
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// Re-export the playback-progress public surface so existing call sites
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// (PlayerBar, FullscreenPlayer, WaveformSeek, LyricsPane, MobilePlayerView,
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@@ -721,10 +726,11 @@ async function runRefreshLoudnessForTrack(trackId: string, syncEngine: boolean):
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if (auth.normalizationEngine === 'loudness'
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&& !isBackfillInFlight(trackId)
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&& attempts < MAX_BACKFILL_ATTEMPTS_PER_TRACK) {
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if (!isTrackInsideLoudnessBackfillWindow(trackId)) {
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const live = usePlayerStore.getState();
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if (!isTrackInsideLoudnessBackfillWindow(trackId, live.queue, live.queueIndex, live.currentTrack)) {
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emitNormalizationDebug('backfill:skipped-outside-window', {
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trackId,
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queueIndex: usePlayerStore.getState().queueIndex,
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queueIndex: live.queueIndex,
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aheadWindow: LOUDNESS_BACKFILL_WINDOW_AHEAD,
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});
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return;
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@@ -774,35 +780,6 @@ async function runRefreshLoudnessForTrack(trackId: string, syncEngine: boolean):
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}
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}
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/** After bulk enqueue, warm loudness cache so gapless `audio_chain_preload` sees real gain, not only startup trim. */
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const LOUDNESS_BACKFILL_WINDOW_AHEAD = 5;
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function isTrackInsideLoudnessBackfillWindow(trackId: string): boolean {
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if (!trackId) return false;
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const state = usePlayerStore.getState();
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const currentId = state.currentTrack?.id;
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if (currentId === trackId) return true;
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if (state.queue.length === 0) return false;
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const start = Math.max(0, state.queueIndex + 1);
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const end = Math.min(state.queue.length, start + LOUDNESS_BACKFILL_WINDOW_AHEAD);
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for (let i = start; i < end; i++) {
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if (state.queue[i]?.id === trackId) return true;
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}
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return false;
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}
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function collectLoudnessBackfillWindowTrackIds(queue: Track[], queueIndex: number, currentTrack: Track | null): string[] {
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const ids = new Set<string>();
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if (currentTrack?.id) ids.add(currentTrack.id);
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const start = Math.max(0, queueIndex + 1);
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const end = Math.min(queue.length, start + LOUDNESS_BACKFILL_WINDOW_AHEAD);
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for (let i = start; i < end; i++) {
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const tid = queue[i]?.id;
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if (tid) ids.add(tid);
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}
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return Array.from(ids);
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}
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function prefetchLoudnessForEnqueuedTracks(
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mergedQueue: Track[],
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queueIndex: number,
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