Files
Psychotoxical-psysonic/src/store/authAudioSettingsActions.ts
T
Frank Stellmacher 7a7a9f5e6b refactor(utils): group utils/ files into topic folders (Phase L, part 1) (#689)
111 of 122 top-level src/utils/ files move into 16 topic folders (audio,
cache, cover, share, server, playback, playlist, deviceSync, waveform,
mix, format, export, changelog, ui, perf, componentHelpers). True
singletons with no cluster stay at the utils/ root.

Pure file-move: a path-aware codemod rewrote 539 relative-import
specifiers across 275 files; no logic touched. The hot-path coverage
gate list (.github/frontend-hot-path-files.txt) is updated to the new
paths for the 11 gated utils files — a mechanical consequence of the
move, not a CI change. tsc is green.
2026-05-14 14:27:44 +02:00

75 lines
2.9 KiB
TypeScript

import { clampStoredLoudnessPreAnalysisAttenuationRefDb } from '../utils/audio/loudnessPreAnalysisSlider';
import { DEFAULT_LOUDNESS_PRE_ANALYSIS_ATTENUATION_DB } from './authStoreDefaults';
import { usePlayerStore } from './playerStore';
import type { AuthState } from './authStoreTypes';
type SetState = (
partial: Partial<AuthState> | ((state: AuthState) => Partial<AuthState>),
) => void;
/**
* Audio/playback settings. ReplayGain/normalization/loudness mode
* toggles call `usePlayerStore.getState().updateReplayGainForCurrentTrack()`
* so a running track's engine state catches up to the new mode without
* waiting for the next play. The plain crossfade/gapless/hi-res/output
* setters skip that — they don't change the gain state, only the
* neighbouring transitions or device routing.
*/
export function createAudioSettingsActions(set: SetState): Pick<
AuthState,
| 'setReplayGainEnabled'
| 'setNormalizationEngine'
| 'setLoudnessTargetLufs'
| 'setLoudnessPreAnalysisAttenuationDb'
| 'resetLoudnessPreAnalysisAttenuationDbDefault'
| 'setReplayGainMode'
| 'setReplayGainPreGainDb'
| 'setReplayGainFallbackDb'
| 'setCrossfadeEnabled'
| 'setCrossfadeSecs'
| 'setGaplessEnabled'
| 'setEnableHiRes'
| 'setAudioOutputDevice'
> {
return {
setReplayGainEnabled: (v) => {
set({ replayGainEnabled: v });
usePlayerStore.getState().updateReplayGainForCurrentTrack();
},
setNormalizationEngine: (v) => {
set({ normalizationEngine: v });
usePlayerStore.getState().updateReplayGainForCurrentTrack();
},
setLoudnessTargetLufs: (v) => {
set({ loudnessTargetLufs: v });
usePlayerStore.getState().updateReplayGainForCurrentTrack();
},
setLoudnessPreAnalysisAttenuationDb: (v) => {
const n = typeof v === 'number' ? v : Number(v);
if (!Number.isFinite(n)) return;
set({ loudnessPreAnalysisAttenuationDb: clampStoredLoudnessPreAnalysisAttenuationRefDb(n) });
},
resetLoudnessPreAnalysisAttenuationDbDefault: () => {
set({ loudnessPreAnalysisAttenuationDb: DEFAULT_LOUDNESS_PRE_ANALYSIS_ATTENUATION_DB });
usePlayerStore.getState().updateReplayGainForCurrentTrack();
},
setReplayGainMode: (v) => {
set({ replayGainMode: v });
usePlayerStore.getState().updateReplayGainForCurrentTrack();
},
setReplayGainPreGainDb: (v) => {
set({ replayGainPreGainDb: v });
usePlayerStore.getState().updateReplayGainForCurrentTrack();
},
setReplayGainFallbackDb: (v) => {
set({ replayGainFallbackDb: v });
usePlayerStore.getState().updateReplayGainForCurrentTrack();
},
setCrossfadeEnabled: (v) => set({ crossfadeEnabled: v }),
setCrossfadeSecs: (v) => set({ crossfadeSecs: v }),
setGaplessEnabled: (v) => set({ gaplessEnabled: v }),
setEnableHiRes: (v) => set({ enableHiRes: v }),
setAudioOutputDevice: (v) => set({ audioOutputDevice: v }),
};
}