mirror of
https://github.com/Psychotoxical/psysonic.git
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cb1a110afb
Relocate the playback/queue/transport/audio-output engine out of the type-first
store/ + utils/playback/ + utils/audio/ dirs into a cohesive src/features/playback/,
structure-preserving:
store/<x> -> features/playback/store/<x>
store/audioListenerSetup/<x> -> features/playback/store/audioListenerSetup/<x>
utils/playback/<x> -> features/playback/utils/playback/<x>
utils/audio/<x> -> features/playback/utils/audio/<x>
184 files moved (107 source + 77 tests), 365 consumers rewritten. Pure move — no
behavior change, no state-split (the playerStore state-split stays a separate M5
question). Enabled by this session's decouple seams (artist/offline/orbit/auth →
core registries), so the engine carries no inbound core->feature inversion: store/
now holds only the 50 cross-cutting global stores (auth family, the seams, library
index, UI/settings stores).
KEPT OUT of the move (would re-create global->engine edges): the 3 pure config
helpers utils/audio/{loudnessPreAnalysisSlider,hiResCrossfadeResample} +
utils/playback/autodjOverlapCap (authStore + settings UI read them — they stay in
utils/). Ambiguous view-state stores (eqStore, queueToolbarStore,
playerBarLayoutStore) stay global (no engine imports).
Consumers use DEEP paths (@/features/playback/...), no barrel — matches the lib/
approach and avoids barrel-mock-collapse across the 140 usePlayerStore consumers.
Two tolerated type-only core->feature edges remain (localPlaybackStore->QueueItemRef,
localPlaybackMigration->HotCacheEntry, both erased).
tsc 0, lint 0, full suite 319/2353 green, iron-rule clean (no runtime store->feature
import). Behavior-touching only via the prerequisite bridge seam (already QA-flagged);
the move itself is pure.
44 lines
1.4 KiB
TypeScript
44 lines
1.4 KiB
TypeScript
import { applyQueueHistorySnapshot } from '@/features/playback/store/applyQueueHistorySnapshot';
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import type { PlayerState } from '@/features/playback/store/playerStoreTypes';
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import {
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popQueueRedoSnapshot,
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popQueueUndoSnapshot,
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pushQueueRedoSnapshot,
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pushQueueUndoSnapshot,
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queueUndoSnapshotFromState,
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} from '@/features/playback/store/queueUndo';
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type SetState = (
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partial: Partial<PlayerState> | ((state: PlayerState) => Partial<PlayerState>),
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) => void;
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type GetState = () => PlayerState;
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/**
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* Undo / redo wrappers for queue edits. Both pop the matching history
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* snapshot, push the *prior* state onto the opposite stack so the next
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* call reverses direction, and delegate the actual state reconciliation
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* to `applyQueueHistorySnapshot`.
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*/
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export function createUndoRedoActions(set: SetState, get: GetState): Pick<
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PlayerState,
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'undoLastQueueEdit' | 'redoLastQueueEdit'
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> {
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return {
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undoLastQueueEdit: () => {
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const prior = get();
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const snap = popQueueUndoSnapshot();
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if (!snap) return false;
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pushQueueRedoSnapshot(queueUndoSnapshotFromState(prior));
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return applyQueueHistorySnapshot(snap, prior, set, get);
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},
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redoLastQueueEdit: () => {
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const prior = get();
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const snap = popQueueRedoSnapshot();
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if (!snap) return false;
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pushQueueUndoSnapshot(queueUndoSnapshotFromState(prior));
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return applyQueueHistorySnapshot(snap, prior, set, get);
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},
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};
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}
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