Files
Psychotoxical-psysonic/src/features/playback/store/seekTargetState.ts
T
Psychotoxical cb1a110afb refactor(playback): move the audio engine into features/playback
Relocate the playback/queue/transport/audio-output engine out of the type-first
store/ + utils/playback/ + utils/audio/ dirs into a cohesive src/features/playback/,
structure-preserving:
  store/<x>                    -> features/playback/store/<x>
  store/audioListenerSetup/<x> -> features/playback/store/audioListenerSetup/<x>
  utils/playback/<x>           -> features/playback/utils/playback/<x>
  utils/audio/<x>              -> features/playback/utils/audio/<x>

184 files moved (107 source + 77 tests), 365 consumers rewritten. Pure move — no
behavior change, no state-split (the playerStore state-split stays a separate M5
question). Enabled by this session's decouple seams (artist/offline/orbit/auth →
core registries), so the engine carries no inbound core->feature inversion: store/
now holds only the 50 cross-cutting global stores (auth family, the seams, library
index, UI/settings stores).

KEPT OUT of the move (would re-create global->engine edges): the 3 pure config
helpers utils/audio/{loudnessPreAnalysisSlider,hiResCrossfadeResample} +
utils/playback/autodjOverlapCap (authStore + settings UI read them — they stay in
utils/). Ambiguous view-state stores (eqStore, queueToolbarStore,
playerBarLayoutStore) stay global (no engine imports).

Consumers use DEEP paths (@/features/playback/...), no barrel — matches the lib/
approach and avoids barrel-mock-collapse across the 140 usePlayerStore consumers.
Two tolerated type-only core->feature edges remain (localPlaybackStore->QueueItemRef,
localPlaybackMigration->HotCacheEntry, both erased).

tsc 0, lint 0, full suite 319/2353 green, iron-rule clean (no runtime store->feature
import). Behavior-touching only via the prerequisite bridge seam (already QA-flagged);
the move itself is pure.
2026-06-30 15:00:20 +02:00

40 lines
1.1 KiB
TypeScript

/**
* Tracks the target time of the most recent user seek. The progress
* handler reads this to suppress stale Rust progress ticks until the
* engine has actually caught up to the new position — without the guard,
* the slider snaps back briefly because Rust keeps emitting the old
* position until the seek finishes propagating.
*
* Lifetime: set when a seek IPC is issued, cleared once progress reaches
* within ~2 s of the target or when the guard timeout (5 s) elapses.
*/
export const SEEK_TARGET_GUARD_TIMEOUT_MS = 5000;
let seekTarget: number | null = null;
let seekTargetSetAt = 0;
export function setSeekTarget(seconds: number): void {
seekTarget = seconds;
seekTargetSetAt = Date.now();
}
export function clearSeekTarget(): void {
seekTarget = null;
seekTargetSetAt = 0;
}
export function getSeekTarget(): number | null {
return seekTarget;
}
export function getSeekTargetSetAt(): number {
return seekTargetSetAt;
}
/** Test-only: reset both mutables so each spec starts fresh. */
export function _resetSeekTargetStateForTest(): void {
seekTarget = null;
seekTargetSetAt = 0;
}