mirror of
https://github.com/Psychotoxical/psysonic.git
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cb1a110afb
Relocate the playback/queue/transport/audio-output engine out of the type-first
store/ + utils/playback/ + utils/audio/ dirs into a cohesive src/features/playback/,
structure-preserving:
store/<x> -> features/playback/store/<x>
store/audioListenerSetup/<x> -> features/playback/store/audioListenerSetup/<x>
utils/playback/<x> -> features/playback/utils/playback/<x>
utils/audio/<x> -> features/playback/utils/audio/<x>
184 files moved (107 source + 77 tests), 365 consumers rewritten. Pure move — no
behavior change, no state-split (the playerStore state-split stays a separate M5
question). Enabled by this session's decouple seams (artist/offline/orbit/auth →
core registries), so the engine carries no inbound core->feature inversion: store/
now holds only the 50 cross-cutting global stores (auth family, the seams, library
index, UI/settings stores).
KEPT OUT of the move (would re-create global->engine edges): the 3 pure config
helpers utils/audio/{loudnessPreAnalysisSlider,hiResCrossfadeResample} +
utils/playback/autodjOverlapCap (authStore + settings UI read them — they stay in
utils/). Ambiguous view-state stores (eqStore, queueToolbarStore,
playerBarLayoutStore) stay global (no engine imports).
Consumers use DEEP paths (@/features/playback/...), no barrel — matches the lib/
approach and avoids barrel-mock-collapse across the 140 usePlayerStore consumers.
Two tolerated type-only core->feature edges remain (localPlaybackStore->QueueItemRef,
localPlaybackMigration->HotCacheEntry, both erased).
tsc 0, lint 0, full suite 319/2353 green, iron-rule clean (no runtime store->feature
import). Behavior-touching only via the prerequisite bridge seam (already QA-flagged);
the move itself is pure.
40 lines
1.1 KiB
TypeScript
40 lines
1.1 KiB
TypeScript
/**
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* Tracks the target time of the most recent user seek. The progress
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* handler reads this to suppress stale Rust progress ticks until the
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* engine has actually caught up to the new position — without the guard,
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* the slider snaps back briefly because Rust keeps emitting the old
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* position until the seek finishes propagating.
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*
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* Lifetime: set when a seek IPC is issued, cleared once progress reaches
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* within ~2 s of the target or when the guard timeout (5 s) elapses.
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*/
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export const SEEK_TARGET_GUARD_TIMEOUT_MS = 5000;
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let seekTarget: number | null = null;
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let seekTargetSetAt = 0;
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export function setSeekTarget(seconds: number): void {
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seekTarget = seconds;
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seekTargetSetAt = Date.now();
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}
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export function clearSeekTarget(): void {
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seekTarget = null;
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seekTargetSetAt = 0;
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}
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export function getSeekTarget(): number | null {
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return seekTarget;
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}
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export function getSeekTargetSetAt(): number {
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return seekTargetSetAt;
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}
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/** Test-only: reset both mutables so each spec starts fresh. */
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export function _resetSeekTargetStateForTest(): void {
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seekTarget = null;
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seekTargetSetAt = 0;
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}
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