mirror of
https://github.com/Psychotoxical/psysonic.git
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45b9229ceb
* refactor(queue): wire queue UI to the track resolver (thin-state phase 3) cucadmuh's phase-3 steps: - Selectors (useQueueTracks) read resolver-first: getCachedTrack → queue: Track[] fallback (until phase 4), F4 star/rating overrides merged on read. - QueueList rows source their track from the resolver (queue fallback); rows show title/artist/duration only, so no override merge there. - pendingStarSync star/rating success → invalidateQueueResolver so the cache reflects the synced value. - queueResolverBridge re-seeds on queueIndex change too — the prefetch window travels with the playing track. Additive: queue: Track[] stays canonical and behaviour is unchanged (rows resolve to the same data). Phase 4 drops queue: Track[] and the fallbacks. * docs(changelog): queue panel reads through track cache (#860) * fix(queue): stop a render loop that froze the UI on long queues A long virtualized queue + a track change could lock the WebView for ~2 min: - useVirtualizer was handed a fresh `initialRect` object literal every render, so it kept re-initializing in a loop. Hoisted it to a stable module constant. - getCachedTrack did an LRU bump (Map delete+set) during render — a render-time side effect. Made it a pure read; recency is set at write time in cacheSet. * perf(mobile): virtualize the mobile player queue drawer The mobile now-playing queue drawer rendered the full queue with .map; a multi-thousand-track queue meant thousands of DOM nodes. Virtualize it with @tanstack/react-virtual (uniform rows, stable initialRect) so the DOM stays at O(visible rows), matching the desktop QueuePanel. Active track is centred on open via scrollToIndex. * perf(mini): virtualize the mini-player queue list The mini-player queue rendered the full MiniSyncPayload queue with .map. Virtualize it against the OverlayScrollArea viewport (stable initialRect) so the mini window's DOM stays at O(visible rows). Drag-reorder is preserved: rows keep data-mq-idx alongside the virtualizer's measureElement. * refactor(queue): add resolveQueueTrack/getQueueTracksView helper (thin-state phase 4) Render-safe ref→Track view for the phase-4 consumer migration off queue: Track[]. Resolver cache → caller fallback (legacy queue[idx] during dual-write) → placeholder; ref queue-only flags carried, F4 overrides merged. Pure synchronous read, no cache mutation (the freeze landmine), so it is safe in render. * refactor(queue): keep queueItems as the canonical in-memory mirror (thin-state phase 4) Step 1b: dual-write the thin queueItems ref list at every queue write site (the 11 mutations, next/radio top-up, playTrack, undo/redo restore, instant-mix, radio, server-queue init, lucky-mix rollback, and hydrate) so it tracks queue: Track[] in memory, not only at persist time. Identity-preserving maps (star/rating overrides) keep the same refs and are intentionally left untouched. Resolves the restore double-role flagged for 1b: queueItemsIndex is now the restore-pending sentinel that gates hydrateQueueFromIndex, while queueItems stays canonical -- rebuilt from the whole queue after a full hydrate instead of cleared. Normal mutations never set the sentinel, so it only fires on a fresh cold-start restore, not on later server switches. No behaviour change; queue: Track[] stays the source consumers read until phase 3. tsc + full vitest suite (1119 tests) green. * refactor(queue): mobile queue drawer reads through the track resolver (thin-state phase 4) Step 2: the mobile now-playing queue drawer resolves each row's track from the resolver cache (→ queue: Track[] fallback until phase 4), matching the desktop QueueList wired in the phase-3 commit. Subscribes to the resolver version so rows re-render as the cache fills. Structure (count, order, keys, the playTrack arg) still comes from queue: Track[] until it is dropped in the final step. The mobile drawer was the last queue display surface still reading track metadata straight off the fat queue. tsc + full vitest suite green. * refactor(queue): ref-native queue mutations + dual-write bridge (thin-state phase 4) Step 3a: the 11 queueMutationActions now splice/filter/reorder QueueItemRef[] (matching by trackId + the ref's queue-only flags) instead of Track[]. `bridgeQueueFromItems` rebuilds the dual-written queue: Track[] from the new refs by id — purely structural (no resolver/override merge), so behaviour is byte-identical and playerStore.queue.test.ts stays unchanged green. The working ref list comes from `itemsOf(state)` (derived from queue: Track[] for now); the final step swaps that one line to state.queueItems once the fat queue is gone. enqueue / enqueueAt / enqueueRadio seed the resolver cache with incoming tracks (seed-before-splice) so they resolve without a network round-trip after the fat queue is dropped. Adds a DEV-only id-parity guardrail (queue vs queueItems); dev-runtime only, silent in vitest and prod. tsc + full vitest suite (1119) green; contract test unchanged. * refactor(queue): ref-native radio/infinite top-ups (thin-state phase 4) Step 3b: nextAction's proactive infinite-queue and radio top-ups build the new queue as QueueItemRef[] and bridge back to queue: Track[] (same as the queue mutations), and seed the resolver cache with the freshly fetched tracks so they resolve without a network round-trip after the fat queue is dropped. The radio top-up keeps its HISTORY_KEEP front-trim, now expressed on refs. The exhausted-queue refill paths hand their new queue to playTrack, which keeps its fat-queue handling until the final step (its no-arg case needs the resolver- derived queue that lands with the queue: Track[] removal). tsc + full vitest (1119) green; contract test unchanged. * refactor(queue): undo snapshots store thin refs, not Track[] (thin-state phase 4) Step 4: QueueUndoSnapshot.queue: Track[] becomes queueItems: QueueItemRef[], killing the undo "hidden multiplier" — 32 snapshots of a 50k queue now cost refs, not 32×50k full tracks. applyQueueHistorySnapshot rebuilds the display queue from the refs via resolveQueueTrack: resolver cache → the live queue by id (covers tracks the edit didn't remove) → placeholder. currentTrack stays a full track in the snapshot and is restored to the engine unchanged. The snapshot refs derive from queue: Track[] for now (so the undo/redo contract cases, which seed only `queue`, stay green); the final step swaps that to [...s.queueItems]. tsc + full vitest suite (1119) green. * perf(mini): cap the mini-player queue snapshot to ±100 around the current track (thin-state phase 4) Step 5: the mini bridge no longer serializes the full queue over IPC on every push — a 50k Artist-Radio queue would otherwise re-encode in full on every track advance. snapshot() sends a window of 100 tracks before/after the playing song; queueIndex is made slice-relative. The mini component stays unchanged (slice- relative); jump/reorder/remove control events are translated back to absolute queue indices via the window offset captured on the last push. tsc + full vitest suite (1119) green. Mini bridge has no unit tests — needs a quick mini-player smoke (queue shows ±100, jump/reorder/remove land correctly). * refactor(queue): make queueItems a required PlayerState field (thin-state phase 4) Foundation for the final consumer migration off queue: Track[]: queueItems has been written at every queue write site since phase 1b, so promoting it from optional to required is a no-op at runtime (tsc confirms zero new errors) and lets the upcoming reader migrations read state.queueItems without `?? []` noise. * refactor(queue): migrate structural queue readers off queue: Track[] (thin-state phase 4) First reader batch toward dropping queue: Track[]: the queue-length selectors (usePlaybackServerId, usePlaybackCoverArt, useQueuePanelDrag, useMiniQueueDrag) now read state.queueItems.length, and FullscreenPlayer's next-track cover prefetch resolves through useQueueTrackAt instead of indexing the fat queue. All behaviour- identical during dual-write (queueItems is in lockstep with queue). tsc + full vitest suite (1119) green. Note: getPlaybackServerId() (playbackServer.ts) deliberately stays on queue for now — it is called from many partially-mocked test stores, so it migrates with the final field removal where the seedQueue helper covers those tests. * refactor(queue): QueuePanel save/share/playlist read queueItems (thin-state phase 4) The id/length reads (save to playlist, share link, create playlist, empty-queue guards, next-tracks divider) now read state.queueItems instead of the fat queue. Behaviour-identical during dual-write; queue: Track[] stays for the rendered QueueList + auto-scroll until the field is dropped. tsc + full suite (1119) green. * refactor(queue): drop queue: Track[] — thin queueItems is the only queue (thin-state phase 4) The store no longer holds the fat queue. `queueItems: QueueItemRef[]` is the sole canonical queue; full `Track`s resolve on demand via the resolver (index batch → getSong fallback, bounded LRU cache); only `currentTrack` stays a full Track. At 50k tracks the store holds ~hundreds of resolved tracks + the refs, not 50k Track objects. - **Persist:** partialize is refs-only (no windowed slice / PERSIST_QUEUE_HALF). A `merge` migrates every historical blob shape → `queueItems` (existing `queueItems` → legacy `queueRefs` → pre-ref windowed `queue: Track[]`) and drops the obsolete `queue` key, so saved queues survive the upgrade. - **Restore (decision B):** `hydrateQueueFromIndex` eager-resolves the whole ref list into the cache on cold start (index → getSong, so an index-off queue still plays), clears the restore sentinel. - **Resolver bridge:** keeps `[idx-50, idx+200]` warm via `resolveVisibleRange`. - **Mutations / actions / playback:** operate on refs; the playing track is `currentTrack`, the next/neighbour tracks resolve from the cache. Navigation (next/previous/row-jump) keeps `queueItems` and only moves the index — no full resolve or queue rebuild per track change. - **Persist tests** cover the three old-blob migrations; `seedQueue` test helper replaces the `setState({ queue })` seeds. tsc + full vitest suite (1115) green. Behaviour-preserving by the test contract; the gapless track change + cold-start restore + mini cap still want a live smoke before merge. * fix(queue): star/rating keeps the queue row resolved instead of blanking to "…" (thin-state) Rating/starring a queue song flashed the row's title to the "…" placeholder until the next track change. Root cause: on sync success pendingStarSync called invalidateQueueResolver, which DROPPED the cached track — and with queue: Track[] gone there's no fat fallback, so the row resolved to a placeholder until the resolver bridge re-fetched the window. Fix: add patchCachedTrack(trackId, patch) and use it on star/rating success to update the cached entry in place (title kept, synced starred/userRating applied) instead of dropping it. No placeholder flash, no re-fetch. tsc + full vitest suite (1115) green. * fix(player): quota-safe persist so a full localStorage can't kill playback A very large queue (~50k refs) overflows the localStorage quota; the persist write then threw QuotaExceededError from inside set(), which aborted playTrack before audio_play — no audio output at all. Back the player persist with a quota-safe storage wrapper so a failed write degrades to a no-op instead of throwing. Restoring the full ref list at that ceiling (vs a windowed cap) is left as a follow-up. * polish(player): throttle the quota-skip persist warning to once per key The quota-safe persist logs a skip on every failed write; on a huge queue that floods the dev console once per mutation. Warn once per key per quota-exceeded streak, re-armed when a write to that key next succeeds. * fix(queue): port new cover-pipeline readers to thin-state Main's cover pipeline (#870) reads s.queue.length and seeds the player store with queue: [track] in its tests. Under thin-state, queue: Track[] no longer exists — the canonical queue is queueItems: QueueItemRef[]. These four files were brought across in the merge but still spoke the old shape; this commit aligns them with the thin-state contract. - src/cover/usePlaybackCoverArt: queueLength = queueItems.length - src/cover/usePlaybackCoverArt.test: seed via toQueueItemRefs - src/api/coverCache.test: same - src/hooks/useNowPlayingPrewarm.test: same (two test cases) * fix(queue): canonicalize thin-state server identity for mixed-server queues `QueueItemRef.serverId` and `PlayerState.queueServerId` are now written as the URL-derived index key on every writer path, matching the library index direction. Mixed-server queues with duplicate `trackId` across servers stay unambiguous because the resolver cache, persistence, and playback bindings all share one key shape. - new `canonicalQueueServerKey()` helper (idempotent UUID-or-key normalizer) - `toQueueItemRefs`, `bindQueueServerForPlayback`, `seedQueueResolver`, and `hydrateQueueFromIndex` emit canonical keys - `getCachedTrack` falls back to the canonical lookup so refs persisted in the legacy UUID shape still resolve through the migration window - persist `merge` rewrites `queueServerId` and every ref `serverId` on rehydrate, so the live store never holds mixed shapes - `removeServer` compares against the resolved id so a profile delete still clears the matching queue binding - the two `playbackServer.test.ts` asserts that hard-coded the UUID shape are updated to the canonical key (existing reader-tolerance is unchanged) * fix(queue-undo): bind snapshot prepend to snapshot-canonical server identity When `applyQueueHistorySnapshot` has to prepend the still-playing track (the snapshot's queue does not contain it), the new ref must follow the snapshot's playback server, not the live `queueServerId`. A server switch racing the undo would otherwise stamp the prepended ref with the new server, mis-resolving the playing track on the very next render. - `QueueUndoSnapshot` now carries `queueServerId` (captured by `queueUndoSnapshotFromState`); older in-memory entries fall back through the snapshot's own refs and finally the live store value - the prepend in `applyQueueHistorySnapshot` plus the post-restore `seedQueueResolver` both source the server identity from this snapshot context, run through `canonicalQueueServerKey` so cache bucket and ref shape stay in lockstep * test(queue): regression cluster for mixed-server queues with duplicate trackId Covers the four invariants the thin-state review called out: - resolver correctness: same `trackId` on two servers maps to two distinct cache entries via canonical keys, and legacy UUID-shaped refs still read the same entries through the compat lookup path - restore/hydrate: persist `merge` forward-migrates UUID-form blobs in three shapes (canonical `queueItems`, legacy `queueRefs`, mixed-server `queueItems`) to canonical keys - undo snapshot application: prepended ref follows the snapshot's playback server even when the live queue has been rebound to a different one, with fallback to snapshot refs and live state for legacy entries - queue sync id emission: `flushPlayQueuePosition` -> `savePlayQueue` passes plain track ids and the playback server out of band, no per-ref `serverId` ever leaks into the request body Also asserts the write helpers (`toQueueItemRefs`, `bindQueueServerForPlayback`) emit canonical keys directly. * perf(queue-header): coalesce resolver burst updates and aggregate in one pass `QueueHeader` recomputed total and remaining queue durations on every resolver cache version bump via two separate full-queue reduces. A mass resolve burst (queue restore, prefetch window slide) bumps the version dozens of times in one frame, and very long queues turned that into visible main-thread stutter. - one pass: a single for-loop produces both total and future-tracks duration; a 50k-track queue costs one walk per recompute, not two - `useDeferredValue(version)` coalesces the burst into a single low-priority commit so the cache version is only sampled once per React frame instead of once per cache write * fix(queue): use stable artist seed for radio top-up The proactive radio top-up in `runNext` seeded `getSimilarSongs2` and `getTopSongs` from `resolveQueueTrack(nextRef)` metadata. When the next ref is still cold in the resolver cache, the placeholder track has empty artist fields, and the top-up would fire `getSimilarSongs2('')` -- silently returning nothing and leaving the queue dry just before the radio rail would have refilled. - prefer the just-played `currentTrack` (always fully resolved in the player store) and the stored radio seed artist id - fall back to the next-track metadata only when those are missing - skip the top-up entirely when no stable seed is available, instead of emitting a non-deterministic empty request * docs(changelog): queue mixed-server routing and quota-safe persist (#872)
276 lines
11 KiB
TypeScript
276 lines
11 KiB
TypeScript
/**
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* Playback-action characterization for `playerStore` (Phase F1 / PR 2b).
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*
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* Covers transport actions — pause / resume / togglePlay / seek / next /
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* previous / toggleRepeat — and asserts that a failing Tauri invoke
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* produces controlled error state, not partial mutation. Audio event
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* handlers live in `playerStore.events.test.ts`.
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*
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* Heavy module-level mocking: `subsonic.ts` (server APIs) and `lastfm.ts`
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* (scrobble + loved lookups) are mocked to no-ops so navigation-style
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* `playTrack` calls (from `next` / `previous`) don't try to hit a real
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* server. The store's own action bodies still run for real.
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*/
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import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
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vi.mock('@/api/subsonic', async () => {
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const actual = await vi.importActual<typeof import('@/api/subsonic')>('@/api/subsonic');
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return {
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...actual,
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savePlayQueue: vi.fn(async () => undefined),
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getPlayQueue: vi.fn(async () => ({ songs: [], current: undefined, position: 0 })),
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buildStreamUrl: vi.fn((id: string) => `https://mock/stream/${id}`),
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buildCoverArtUrl: vi.fn((id: string) => `https://mock/cover/${id}`),
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getSong: vi.fn(async () => null),
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getRandomSongs: vi.fn(async () => []),
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getSimilarSongs2: vi.fn(async () => []),
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getTopSongs: vi.fn(async () => []),
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getAlbumInfo2: vi.fn(async () => null),
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reportNowPlaying: vi.fn(async () => undefined),
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scrobbleSong: vi.fn(async () => undefined),
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setRating: vi.fn(async () => undefined),
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};
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});
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vi.mock('@/api/lastfm', () => ({
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lastfmScrobble: vi.fn(async () => undefined),
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lastfmUpdateNowPlaying: vi.fn(async () => undefined),
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lastfmLoveTrack: vi.fn(async () => undefined),
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lastfmUnloveTrack: vi.fn(async () => undefined),
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lastfmGetTrackLoved: vi.fn(async () => false),
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lastfmGetAllLovedTracks: vi.fn(async () => []),
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}));
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vi.mock('@/utils/orbitBulkGuard', () => ({
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orbitBulkGuard: vi.fn(async () => true),
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}));
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import { usePlayerStore } from './playerStore';
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import { useAuthStore } from './authStore';
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import { onInvoke, invokeMock } from '@/test/mocks/tauri';
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import { resetPlayerStore, resetAuthStore } from '@/test/helpers/storeReset';
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import { makeTrack, makeTracks, seedQueue } from '@/test/helpers/factories';
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function stubPlaybackInvokes(): void {
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onInvoke('audio_play', () => undefined);
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onInvoke('audio_pause', () => undefined);
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onInvoke('audio_resume', () => undefined);
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onInvoke('audio_stop', () => undefined);
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onInvoke('audio_seek', () => undefined);
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onInvoke('audio_get_state', () => ({ playing: false }));
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onInvoke('audio_update_replay_gain', () => undefined);
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onInvoke('audio_set_normalization', () => undefined);
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onInvoke('discord_update_presence', () => undefined);
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onInvoke('frontend_debug_log', () => undefined);
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}
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beforeEach(() => {
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// Fake timers across the file so module-scoped locks (`togglePlayLock`,
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// `seekDebounce`) don't bleed between tests. afterEach drains pending
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// timer callbacks so each next test sees a clean slate.
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vi.useFakeTimers();
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resetPlayerStore();
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resetAuthStore();
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stubPlaybackInvokes();
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});
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afterEach(() => {
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vi.runOnlyPendingTimers();
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vi.useRealTimers();
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});
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describe('pause', () => {
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it('invokes audio_pause and clears isPlaying', () => {
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usePlayerStore.setState({ isPlaying: true, currentTrack: makeTrack() });
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usePlayerStore.getState().pause();
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expect(invokeMock).toHaveBeenCalledWith('audio_pause');
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expect(usePlayerStore.getState().isPlaying).toBe(false);
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});
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it('still clears isPlaying when the engine invoke rejects (controlled error)', () => {
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onInvoke('audio_pause', () => { throw new Error('engine gone'); });
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usePlayerStore.setState({ isPlaying: true, currentTrack: makeTrack() });
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usePlayerStore.getState().pause();
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// `invoke('audio_pause').catch(...)` is fire-and-forget — state mutation
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// happens regardless of whether the engine call succeeds.
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expect(usePlayerStore.getState().isPlaying).toBe(false);
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});
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it('clears any pending scheduled pause / resume timers', () => {
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usePlayerStore.setState({
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isPlaying: true,
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currentTrack: makeTrack(),
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scheduledPauseAtMs: Date.now() + 60_000,
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scheduledPauseStartMs: Date.now(),
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scheduledResumeAtMs: Date.now() + 120_000,
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scheduledResumeStartMs: Date.now(),
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});
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usePlayerStore.getState().pause();
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const s = usePlayerStore.getState();
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expect(s.scheduledPauseAtMs).toBeNull();
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expect(s.scheduledPauseStartMs).toBeNull();
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expect(s.scheduledResumeAtMs).toBeNull();
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expect(s.scheduledResumeStartMs).toBeNull();
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});
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});
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describe('resume — warm path (engine has the track loaded, just paused)', () => {
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it('invokes audio_resume and sets isPlaying', () => {
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// Set up a "warm" state: pause was called previously so isAudioPaused=true.
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usePlayerStore.setState({ currentTrack: makeTrack(), isPlaying: true });
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usePlayerStore.getState().pause();
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invokeMock.mockClear();
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usePlayerStore.getState().resume();
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expect(invokeMock).toHaveBeenCalledWith('audio_resume');
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expect(usePlayerStore.getState().isPlaying).toBe(true);
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});
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it('returns without invoking when there is no current track', () => {
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usePlayerStore.setState({ currentTrack: null });
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usePlayerStore.getState().resume();
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expect(invokeMock).not.toHaveBeenCalledWith('audio_resume');
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});
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});
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describe('togglePlay', () => {
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it('calls pause when isPlaying is true', () => {
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usePlayerStore.setState({ isPlaying: true, currentTrack: makeTrack() });
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usePlayerStore.getState().togglePlay();
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expect(invokeMock).toHaveBeenCalledWith('audio_pause');
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expect(usePlayerStore.getState().isPlaying).toBe(false);
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});
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it('calls resume (warm path) when isPlaying is false', () => {
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// Bring the engine into the "paused-but-loaded" state first.
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usePlayerStore.setState({ isPlaying: true, currentTrack: makeTrack() });
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usePlayerStore.getState().pause();
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invokeMock.mockClear();
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usePlayerStore.getState().togglePlay();
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expect(invokeMock).toHaveBeenCalledWith('audio_resume');
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expect(usePlayerStore.getState().isPlaying).toBe(true);
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});
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});
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describe('seek', () => {
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it('clamps to duration - 0.25 and updates optimistic progress immediately', () => {
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const track = makeTrack({ duration: 100 });
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usePlayerStore.setState({ currentTrack: track });
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usePlayerStore.getState().seek(1.0); // 100% — should clamp to 99.75
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const s = usePlayerStore.getState();
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expect(s.currentTime).toBeCloseTo(99.75, 5);
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expect(s.progress).toBeCloseTo(99.75 / 100, 5);
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});
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it('debounces 100 ms before invoking audio_seek', () => {
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const track = makeTrack({ duration: 120 });
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usePlayerStore.setState({ currentTrack: track });
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usePlayerStore.getState().seek(0.5);
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expect(invokeMock).not.toHaveBeenCalledWith('audio_seek', expect.anything());
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vi.advanceTimersByTime(100);
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expect(invokeMock).toHaveBeenCalledWith('audio_seek', expect.objectContaining({ seconds: 60 }));
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});
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it('coalesces rapid drags into a single backend seek', () => {
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const track = makeTrack({ duration: 120 });
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usePlayerStore.setState({ currentTrack: track });
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const s = usePlayerStore.getState();
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s.seek(0.25);
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s.seek(0.5);
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s.seek(0.75);
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vi.advanceTimersByTime(100);
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const seekCalls = invokeMock.mock.calls.filter(c => c[0] === 'audio_seek');
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expect(seekCalls).toHaveLength(1);
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expect(seekCalls[0]?.[1]).toEqual(expect.objectContaining({ seconds: 90 }));
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});
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it('is a no-op when there is no current track', () => {
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usePlayerStore.setState({ currentTrack: null });
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usePlayerStore.getState().seek(0.5);
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expect(usePlayerStore.getState().currentTime).toBe(0);
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});
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it('is a no-op when the current track has zero duration', () => {
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usePlayerStore.setState({ currentTrack: makeTrack({ duration: 0 }) });
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usePlayerStore.getState().seek(0.5);
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expect(usePlayerStore.getState().currentTime).toBe(0);
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});
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});
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describe('next', () => {
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it('advances to queue[queueIndex + 1] when one is available', () => {
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const queue = makeTracks(3);
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seedQueue(queue, { index: 0, currentTrack: queue[0] });
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usePlayerStore.getState().next();
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expect(usePlayerStore.getState().currentTrack?.id).toBe(queue[1].id);
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expect(usePlayerStore.getState().queueIndex).toBe(1);
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});
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it('wraps to queue[0] when at the end with repeatMode=all', () => {
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const queue = makeTracks(3);
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seedQueue(queue, { index: 2, currentTrack: queue[2] });
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usePlayerStore.setState({ repeatMode: 'all' });
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usePlayerStore.getState().next();
|
|
expect(usePlayerStore.getState().currentTrack?.id).toBe(queue[0].id);
|
|
expect(usePlayerStore.getState().queueIndex).toBe(0);
|
|
});
|
|
|
|
it('stops the engine and clears playback when at the end with repeatMode=off', () => {
|
|
// infiniteQueueEnabled and the radio fetch path are both off by default,
|
|
// so the no-next branch falls through to `audio_stop`.
|
|
const queue = makeTracks(2);
|
|
seedQueue(queue, { index: 1, currentTrack: queue[1] });
|
|
usePlayerStore.setState({ repeatMode: 'off', isPlaying: true });
|
|
usePlayerStore.getState().next();
|
|
expect(invokeMock).toHaveBeenCalledWith('audio_stop');
|
|
const s = usePlayerStore.getState();
|
|
expect(s.isPlaying).toBe(false);
|
|
expect(s.currentTime).toBe(0);
|
|
expect(s.progress).toBe(0);
|
|
});
|
|
});
|
|
|
|
describe('previous', () => {
|
|
it('restarts the current track when currentTime > 3 s', () => {
|
|
const queue = makeTracks(3);
|
|
seedQueue(queue, { index: 1, currentTrack: queue[1] });
|
|
// The store's `currentTime` is the source for the "restart vs jump back"
|
|
// branch. `getPlaybackProgressSnapshot` reads from the same field.
|
|
usePlayerStore.setState({ currentTime: 10, progress: 10 / queue[1].duration });
|
|
usePlayerStore.getState().previous();
|
|
expect(invokeMock).toHaveBeenCalledWith('audio_seek', expect.objectContaining({ seconds: 0 }));
|
|
expect(usePlayerStore.getState().queueIndex).toBe(1); // stayed on the same track
|
|
});
|
|
|
|
it('jumps to the previous track when currentTime ≤ 3 s and queueIndex > 0', () => {
|
|
const queue = makeTracks(3);
|
|
seedQueue(queue, { index: 2, currentTrack: queue[2] });
|
|
usePlayerStore.setState({ currentTime: 1.0 });
|
|
usePlayerStore.getState().previous();
|
|
expect(usePlayerStore.getState().currentTrack?.id).toBe(queue[1].id);
|
|
expect(usePlayerStore.getState().queueIndex).toBe(1);
|
|
});
|
|
|
|
it('is a no-op when queueIndex is 0 and currentTime ≤ 3 s', () => {
|
|
const queue = makeTracks(2);
|
|
seedQueue(queue, { index: 0, currentTrack: queue[0] });
|
|
usePlayerStore.setState({ currentTime: 0.5 });
|
|
usePlayerStore.getState().previous();
|
|
expect(usePlayerStore.getState().queueIndex).toBe(0);
|
|
expect(usePlayerStore.getState().currentTrack?.id).toBe(queue[0].id);
|
|
});
|
|
});
|
|
|
|
describe('toggleRepeat', () => {
|
|
it('cycles off → all → one → off', () => {
|
|
expect(usePlayerStore.getState().repeatMode).toBe('off');
|
|
usePlayerStore.getState().toggleRepeat();
|
|
expect(usePlayerStore.getState().repeatMode).toBe('all');
|
|
usePlayerStore.getState().toggleRepeat();
|
|
expect(usePlayerStore.getState().repeatMode).toBe('one');
|
|
usePlayerStore.getState().toggleRepeat();
|
|
expect(usePlayerStore.getState().repeatMode).toBe('off');
|
|
});
|
|
});
|