Files
Psychotoxical-psysonic/src/store/playerStore.playbackActions.test.ts
T
Frank Stellmacher 45b9229ceb refactor(queue): thin-state refs as canonical, full Track via resolver (#872)
* refactor(queue): wire queue UI to the track resolver (thin-state phase 3)

cucadmuh's phase-3 steps:
- Selectors (useQueueTracks) read resolver-first: getCachedTrack → queue: Track[]
  fallback (until phase 4), F4 star/rating overrides merged on read.
- QueueList rows source their track from the resolver (queue fallback); rows show
  title/artist/duration only, so no override merge there.
- pendingStarSync star/rating success → invalidateQueueResolver so the cache
  reflects the synced value.
- queueResolverBridge re-seeds on queueIndex change too — the prefetch window
  travels with the playing track.

Additive: queue: Track[] stays canonical and behaviour is unchanged (rows
resolve to the same data). Phase 4 drops queue: Track[] and the fallbacks.

* docs(changelog): queue panel reads through track cache (#860)

* fix(queue): stop a render loop that froze the UI on long queues

A long virtualized queue + a track change could lock the WebView for ~2 min:
- useVirtualizer was handed a fresh `initialRect` object literal every render, so
  it kept re-initializing in a loop. Hoisted it to a stable module constant.
- getCachedTrack did an LRU bump (Map delete+set) during render — a render-time
  side effect. Made it a pure read; recency is set at write time in cacheSet.

* perf(mobile): virtualize the mobile player queue drawer

The mobile now-playing queue drawer rendered the full queue with .map; a
multi-thousand-track queue meant thousands of DOM nodes. Virtualize it with
@tanstack/react-virtual (uniform rows, stable initialRect) so the DOM stays at
O(visible rows), matching the desktop QueuePanel. Active track is centred on open
via scrollToIndex.

* perf(mini): virtualize the mini-player queue list

The mini-player queue rendered the full MiniSyncPayload queue with .map.
Virtualize it against the OverlayScrollArea viewport (stable initialRect) so the
mini window's DOM stays at O(visible rows). Drag-reorder is preserved: rows keep
data-mq-idx alongside the virtualizer's measureElement.

* refactor(queue): add resolveQueueTrack/getQueueTracksView helper (thin-state phase 4)

Render-safe ref→Track view for the phase-4 consumer migration off queue: Track[].
Resolver cache → caller fallback (legacy queue[idx] during dual-write) →
placeholder; ref queue-only flags carried, F4 overrides merged. Pure synchronous
read, no cache mutation (the freeze landmine), so it is safe in render.

* refactor(queue): keep queueItems as the canonical in-memory mirror (thin-state phase 4)

Step 1b: dual-write the thin queueItems ref list at every queue write site
(the 11 mutations, next/radio top-up, playTrack, undo/redo restore, instant-mix,
radio, server-queue init, lucky-mix rollback, and hydrate) so it tracks
queue: Track[] in memory, not only at persist time. Identity-preserving maps
(star/rating overrides) keep the same refs and are intentionally left untouched.

Resolves the restore double-role flagged for 1b: queueItemsIndex is now the
restore-pending sentinel that gates hydrateQueueFromIndex, while queueItems
stays canonical -- rebuilt from the whole queue after a full hydrate instead of
cleared. Normal mutations never set the sentinel, so it only fires on a fresh
cold-start restore, not on later server switches.

No behaviour change; queue: Track[] stays the source consumers read until
phase 3. tsc + full vitest suite (1119 tests) green.

* refactor(queue): mobile queue drawer reads through the track resolver (thin-state phase 4)

Step 2: the mobile now-playing queue drawer resolves each row's track from the
resolver cache (→ queue: Track[] fallback until phase 4), matching the desktop
QueueList wired in the phase-3 commit. Subscribes to the resolver version so
rows re-render as the cache fills. Structure (count, order, keys, the playTrack
arg) still comes from queue: Track[] until it is dropped in the final step.

The mobile drawer was the last queue display surface still reading track
metadata straight off the fat queue. tsc + full vitest suite green.

* refactor(queue): ref-native queue mutations + dual-write bridge (thin-state phase 4)

Step 3a: the 11 queueMutationActions now splice/filter/reorder QueueItemRef[]
(matching by trackId + the ref's queue-only flags) instead of Track[].
`bridgeQueueFromItems` rebuilds the dual-written queue: Track[] from the new
refs by id — purely structural (no resolver/override merge), so behaviour is
byte-identical and playerStore.queue.test.ts stays unchanged green. The working
ref list comes from `itemsOf(state)` (derived from queue: Track[] for now); the
final step swaps that one line to state.queueItems once the fat queue is gone.

enqueue / enqueueAt / enqueueRadio seed the resolver cache with incoming tracks
(seed-before-splice) so they resolve without a network round-trip after the fat
queue is dropped. Adds a DEV-only id-parity guardrail (queue vs queueItems);
dev-runtime only, silent in vitest and prod.

tsc + full vitest suite (1119) green; contract test unchanged.

* refactor(queue): ref-native radio/infinite top-ups (thin-state phase 4)

Step 3b: nextAction's proactive infinite-queue and radio top-ups build the new
queue as QueueItemRef[] and bridge back to queue: Track[] (same as the queue
mutations), and seed the resolver cache with the freshly fetched tracks so they
resolve without a network round-trip after the fat queue is dropped. The radio
top-up keeps its HISTORY_KEEP front-trim, now expressed on refs.

The exhausted-queue refill paths hand their new queue to playTrack, which keeps
its fat-queue handling until the final step (its no-arg case needs the resolver-
derived queue that lands with the queue: Track[] removal). tsc + full vitest
(1119) green; contract test unchanged.

* refactor(queue): undo snapshots store thin refs, not Track[] (thin-state phase 4)

Step 4: QueueUndoSnapshot.queue: Track[] becomes queueItems: QueueItemRef[],
killing the undo "hidden multiplier" — 32 snapshots of a 50k queue now cost
refs, not 32×50k full tracks. applyQueueHistorySnapshot rebuilds the display
queue from the refs via resolveQueueTrack: resolver cache → the live queue by id
(covers tracks the edit didn't remove) → placeholder. currentTrack stays a full
track in the snapshot and is restored to the engine unchanged.

The snapshot refs derive from queue: Track[] for now (so the undo/redo contract
cases, which seed only `queue`, stay green); the final step swaps that to
[...s.queueItems]. tsc + full vitest suite (1119) green.

* perf(mini): cap the mini-player queue snapshot to ±100 around the current track (thin-state phase 4)

Step 5: the mini bridge no longer serializes the full queue over IPC on every
push — a 50k Artist-Radio queue would otherwise re-encode in full on every track
advance. snapshot() sends a window of 100 tracks before/after the playing song;
queueIndex is made slice-relative. The mini component stays unchanged (slice-
relative); jump/reorder/remove control events are translated back to absolute
queue indices via the window offset captured on the last push.

tsc + full vitest suite (1119) green. Mini bridge has no unit tests — needs a
quick mini-player smoke (queue shows ±100, jump/reorder/remove land correctly).

* refactor(queue): make queueItems a required PlayerState field (thin-state phase 4)

Foundation for the final consumer migration off queue: Track[]: queueItems has
been written at every queue write site since phase 1b, so promoting it from
optional to required is a no-op at runtime (tsc confirms zero new errors) and
lets the upcoming reader migrations read state.queueItems without `?? []` noise.

* refactor(queue): migrate structural queue readers off queue: Track[] (thin-state phase 4)

First reader batch toward dropping queue: Track[]: the queue-length selectors
(usePlaybackServerId, usePlaybackCoverArt, useQueuePanelDrag, useMiniQueueDrag)
now read state.queueItems.length, and FullscreenPlayer's next-track cover prefetch
resolves through useQueueTrackAt instead of indexing the fat queue. All behaviour-
identical during dual-write (queueItems is in lockstep with queue). tsc + full
vitest suite (1119) green.

Note: getPlaybackServerId() (playbackServer.ts) deliberately stays on queue for
now — it is called from many partially-mocked test stores, so it migrates with
the final field removal where the seedQueue helper covers those tests.

* refactor(queue): QueuePanel save/share/playlist read queueItems (thin-state phase 4)

The id/length reads (save to playlist, share link, create playlist, empty-queue
guards, next-tracks divider) now read state.queueItems instead of the fat queue.
Behaviour-identical during dual-write; queue: Track[] stays for the rendered
QueueList + auto-scroll until the field is dropped. tsc + full suite (1119) green.

* refactor(queue): drop queue: Track[] — thin queueItems is the only queue (thin-state phase 4)

The store no longer holds the fat queue. `queueItems: QueueItemRef[]` is the sole
canonical queue; full `Track`s resolve on demand via the resolver (index batch →
getSong fallback, bounded LRU cache); only `currentTrack` stays a full Track. At
50k tracks the store holds ~hundreds of resolved tracks + the refs, not 50k Track
objects.

- **Persist:** partialize is refs-only (no windowed slice / PERSIST_QUEUE_HALF).
  A `merge` migrates every historical blob shape → `queueItems` (existing
  `queueItems` → legacy `queueRefs` → pre-ref windowed `queue: Track[]`) and drops
  the obsolete `queue` key, so saved queues survive the upgrade.
- **Restore (decision B):** `hydrateQueueFromIndex` eager-resolves the whole
  ref list into the cache on cold start (index → getSong, so an index-off queue
  still plays), clears the restore sentinel.
- **Resolver bridge:** keeps `[idx-50, idx+200]` warm via `resolveVisibleRange`.
- **Mutations / actions / playback:** operate on refs; the playing track is
  `currentTrack`, the next/neighbour tracks resolve from the cache. Navigation
  (next/previous/row-jump) keeps `queueItems` and only moves the index — no full
  resolve or queue rebuild per track change.
- **Persist tests** cover the three old-blob migrations; `seedQueue` test helper
  replaces the `setState({ queue })` seeds.

tsc + full vitest suite (1115) green. Behaviour-preserving by the test contract;
the gapless track change + cold-start restore + mini cap still want a live smoke
before merge.

* fix(queue): star/rating keeps the queue row resolved instead of blanking to "…" (thin-state)

Rating/starring a queue song flashed the row's title to the "…" placeholder
until the next track change. Root cause: on sync success pendingStarSync called
invalidateQueueResolver, which DROPPED the cached track — and with queue: Track[]
gone there's no fat fallback, so the row resolved to a placeholder until the
resolver bridge re-fetched the window.

Fix: add patchCachedTrack(trackId, patch) and use it on star/rating success to
update the cached entry in place (title kept, synced starred/userRating applied)
instead of dropping it. No placeholder flash, no re-fetch.

tsc + full vitest suite (1115) green.

* fix(player): quota-safe persist so a full localStorage can't kill playback

A very large queue (~50k refs) overflows the localStorage quota; the persist
write then threw QuotaExceededError from inside set(), which aborted playTrack
before audio_play — no audio output at all. Back the player persist with a
quota-safe storage wrapper so a failed write degrades to a no-op instead of
throwing. Restoring the full ref list at that ceiling (vs a windowed cap) is
left as a follow-up.

* polish(player): throttle the quota-skip persist warning to once per key

The quota-safe persist logs a skip on every failed write; on a huge queue that
floods the dev console once per mutation. Warn once per key per quota-exceeded
streak, re-armed when a write to that key next succeeds.

* fix(queue): port new cover-pipeline readers to thin-state

Main's cover pipeline (#870) reads s.queue.length and seeds the player
store with queue: [track] in its tests. Under thin-state, queue: Track[]
no longer exists — the canonical queue is queueItems: QueueItemRef[].
These four files were brought across in the merge but still spoke the
old shape; this commit aligns them with the thin-state contract.

- src/cover/usePlaybackCoverArt: queueLength = queueItems.length
- src/cover/usePlaybackCoverArt.test: seed via toQueueItemRefs
- src/api/coverCache.test: same
- src/hooks/useNowPlayingPrewarm.test: same (two test cases)

* fix(queue): canonicalize thin-state server identity for mixed-server queues

`QueueItemRef.serverId` and `PlayerState.queueServerId` are now written as
the URL-derived index key on every writer path, matching the library index
direction. Mixed-server queues with duplicate `trackId` across servers stay
unambiguous because the resolver cache, persistence, and playback bindings
all share one key shape.

- new `canonicalQueueServerKey()` helper (idempotent UUID-or-key normalizer)
- `toQueueItemRefs`, `bindQueueServerForPlayback`, `seedQueueResolver`, and
  `hydrateQueueFromIndex` emit canonical keys
- `getCachedTrack` falls back to the canonical lookup so refs persisted in
  the legacy UUID shape still resolve through the migration window
- persist `merge` rewrites `queueServerId` and every ref `serverId` on
  rehydrate, so the live store never holds mixed shapes
- `removeServer` compares against the resolved id so a profile delete still
  clears the matching queue binding
- the two `playbackServer.test.ts` asserts that hard-coded the UUID shape
  are updated to the canonical key (existing reader-tolerance is unchanged)

* fix(queue-undo): bind snapshot prepend to snapshot-canonical server identity

When `applyQueueHistorySnapshot` has to prepend the still-playing track
(the snapshot's queue does not contain it), the new ref must follow the
snapshot's playback server, not the live `queueServerId`. A server switch
racing the undo would otherwise stamp the prepended ref with the new
server, mis-resolving the playing track on the very next render.

- `QueueUndoSnapshot` now carries `queueServerId` (captured by
  `queueUndoSnapshotFromState`); older in-memory entries fall back through
  the snapshot's own refs and finally the live store value
- the prepend in `applyQueueHistorySnapshot` plus the post-restore
  `seedQueueResolver` both source the server identity from this snapshot
  context, run through `canonicalQueueServerKey` so cache bucket and ref
  shape stay in lockstep

* test(queue): regression cluster for mixed-server queues with duplicate trackId

Covers the four invariants the thin-state review called out:

- resolver correctness: same `trackId` on two servers maps to two distinct
  cache entries via canonical keys, and legacy UUID-shaped refs still read
  the same entries through the compat lookup path
- restore/hydrate: persist `merge` forward-migrates UUID-form blobs in
  three shapes (canonical `queueItems`, legacy `queueRefs`, mixed-server
  `queueItems`) to canonical keys
- undo snapshot application: prepended ref follows the snapshot's playback
  server even when the live queue has been rebound to a different one,
  with fallback to snapshot refs and live state for legacy entries
- queue sync id emission: `flushPlayQueuePosition` -> `savePlayQueue`
  passes plain track ids and the playback server out of band, no per-ref
  `serverId` ever leaks into the request body

Also asserts the write helpers (`toQueueItemRefs`,
`bindQueueServerForPlayback`) emit canonical keys directly.

* perf(queue-header): coalesce resolver burst updates and aggregate in one pass

`QueueHeader` recomputed total and remaining queue durations on every
resolver cache version bump via two separate full-queue reduces. A mass
resolve burst (queue restore, prefetch window slide) bumps the version
dozens of times in one frame, and very long queues turned that into
visible main-thread stutter.

- one pass: a single for-loop produces both total and future-tracks
  duration; a 50k-track queue costs one walk per recompute, not two
- `useDeferredValue(version)` coalesces the burst into a single
  low-priority commit so the cache version is only sampled once per
  React frame instead of once per cache write

* fix(queue): use stable artist seed for radio top-up

The proactive radio top-up in `runNext` seeded `getSimilarSongs2` and
`getTopSongs` from `resolveQueueTrack(nextRef)` metadata. When the next
ref is still cold in the resolver cache, the placeholder track has empty
artist fields, and the top-up would fire `getSimilarSongs2('')` -- silently
returning nothing and leaving the queue dry just before the radio rail
would have refilled.

- prefer the just-played `currentTrack` (always fully resolved in the
  player store) and the stored radio seed artist id
- fall back to the next-track metadata only when those are missing
- skip the top-up entirely when no stable seed is available, instead of
  emitting a non-deterministic empty request

* docs(changelog): queue mixed-server routing and quota-safe persist (#872)
2026-05-27 00:10:34 +02:00

276 lines
11 KiB
TypeScript

/**
* Playback-action characterization for `playerStore` (Phase F1 / PR 2b).
*
* Covers transport actions — pause / resume / togglePlay / seek / next /
* previous / toggleRepeat — and asserts that a failing Tauri invoke
* produces controlled error state, not partial mutation. Audio event
* handlers live in `playerStore.events.test.ts`.
*
* Heavy module-level mocking: `subsonic.ts` (server APIs) and `lastfm.ts`
* (scrobble + loved lookups) are mocked to no-ops so navigation-style
* `playTrack` calls (from `next` / `previous`) don't try to hit a real
* server. The store's own action bodies still run for real.
*/
import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
vi.mock('@/api/subsonic', async () => {
const actual = await vi.importActual<typeof import('@/api/subsonic')>('@/api/subsonic');
return {
...actual,
savePlayQueue: vi.fn(async () => undefined),
getPlayQueue: vi.fn(async () => ({ songs: [], current: undefined, position: 0 })),
buildStreamUrl: vi.fn((id: string) => `https://mock/stream/${id}`),
buildCoverArtUrl: vi.fn((id: string) => `https://mock/cover/${id}`),
getSong: vi.fn(async () => null),
getRandomSongs: vi.fn(async () => []),
getSimilarSongs2: vi.fn(async () => []),
getTopSongs: vi.fn(async () => []),
getAlbumInfo2: vi.fn(async () => null),
reportNowPlaying: vi.fn(async () => undefined),
scrobbleSong: vi.fn(async () => undefined),
setRating: vi.fn(async () => undefined),
};
});
vi.mock('@/api/lastfm', () => ({
lastfmScrobble: vi.fn(async () => undefined),
lastfmUpdateNowPlaying: vi.fn(async () => undefined),
lastfmLoveTrack: vi.fn(async () => undefined),
lastfmUnloveTrack: vi.fn(async () => undefined),
lastfmGetTrackLoved: vi.fn(async () => false),
lastfmGetAllLovedTracks: vi.fn(async () => []),
}));
vi.mock('@/utils/orbitBulkGuard', () => ({
orbitBulkGuard: vi.fn(async () => true),
}));
import { usePlayerStore } from './playerStore';
import { useAuthStore } from './authStore';
import { onInvoke, invokeMock } from '@/test/mocks/tauri';
import { resetPlayerStore, resetAuthStore } from '@/test/helpers/storeReset';
import { makeTrack, makeTracks, seedQueue } from '@/test/helpers/factories';
function stubPlaybackInvokes(): void {
onInvoke('audio_play', () => undefined);
onInvoke('audio_pause', () => undefined);
onInvoke('audio_resume', () => undefined);
onInvoke('audio_stop', () => undefined);
onInvoke('audio_seek', () => undefined);
onInvoke('audio_get_state', () => ({ playing: false }));
onInvoke('audio_update_replay_gain', () => undefined);
onInvoke('audio_set_normalization', () => undefined);
onInvoke('discord_update_presence', () => undefined);
onInvoke('frontend_debug_log', () => undefined);
}
beforeEach(() => {
// Fake timers across the file so module-scoped locks (`togglePlayLock`,
// `seekDebounce`) don't bleed between tests. afterEach drains pending
// timer callbacks so each next test sees a clean slate.
vi.useFakeTimers();
resetPlayerStore();
resetAuthStore();
stubPlaybackInvokes();
});
afterEach(() => {
vi.runOnlyPendingTimers();
vi.useRealTimers();
});
describe('pause', () => {
it('invokes audio_pause and clears isPlaying', () => {
usePlayerStore.setState({ isPlaying: true, currentTrack: makeTrack() });
usePlayerStore.getState().pause();
expect(invokeMock).toHaveBeenCalledWith('audio_pause');
expect(usePlayerStore.getState().isPlaying).toBe(false);
});
it('still clears isPlaying when the engine invoke rejects (controlled error)', () => {
onInvoke('audio_pause', () => { throw new Error('engine gone'); });
usePlayerStore.setState({ isPlaying: true, currentTrack: makeTrack() });
usePlayerStore.getState().pause();
// `invoke('audio_pause').catch(...)` is fire-and-forget — state mutation
// happens regardless of whether the engine call succeeds.
expect(usePlayerStore.getState().isPlaying).toBe(false);
});
it('clears any pending scheduled pause / resume timers', () => {
usePlayerStore.setState({
isPlaying: true,
currentTrack: makeTrack(),
scheduledPauseAtMs: Date.now() + 60_000,
scheduledPauseStartMs: Date.now(),
scheduledResumeAtMs: Date.now() + 120_000,
scheduledResumeStartMs: Date.now(),
});
usePlayerStore.getState().pause();
const s = usePlayerStore.getState();
expect(s.scheduledPauseAtMs).toBeNull();
expect(s.scheduledPauseStartMs).toBeNull();
expect(s.scheduledResumeAtMs).toBeNull();
expect(s.scheduledResumeStartMs).toBeNull();
});
});
describe('resume — warm path (engine has the track loaded, just paused)', () => {
it('invokes audio_resume and sets isPlaying', () => {
// Set up a "warm" state: pause was called previously so isAudioPaused=true.
usePlayerStore.setState({ currentTrack: makeTrack(), isPlaying: true });
usePlayerStore.getState().pause();
invokeMock.mockClear();
usePlayerStore.getState().resume();
expect(invokeMock).toHaveBeenCalledWith('audio_resume');
expect(usePlayerStore.getState().isPlaying).toBe(true);
});
it('returns without invoking when there is no current track', () => {
usePlayerStore.setState({ currentTrack: null });
usePlayerStore.getState().resume();
expect(invokeMock).not.toHaveBeenCalledWith('audio_resume');
});
});
describe('togglePlay', () => {
it('calls pause when isPlaying is true', () => {
usePlayerStore.setState({ isPlaying: true, currentTrack: makeTrack() });
usePlayerStore.getState().togglePlay();
expect(invokeMock).toHaveBeenCalledWith('audio_pause');
expect(usePlayerStore.getState().isPlaying).toBe(false);
});
it('calls resume (warm path) when isPlaying is false', () => {
// Bring the engine into the "paused-but-loaded" state first.
usePlayerStore.setState({ isPlaying: true, currentTrack: makeTrack() });
usePlayerStore.getState().pause();
invokeMock.mockClear();
usePlayerStore.getState().togglePlay();
expect(invokeMock).toHaveBeenCalledWith('audio_resume');
expect(usePlayerStore.getState().isPlaying).toBe(true);
});
});
describe('seek', () => {
it('clamps to duration - 0.25 and updates optimistic progress immediately', () => {
const track = makeTrack({ duration: 100 });
usePlayerStore.setState({ currentTrack: track });
usePlayerStore.getState().seek(1.0); // 100% — should clamp to 99.75
const s = usePlayerStore.getState();
expect(s.currentTime).toBeCloseTo(99.75, 5);
expect(s.progress).toBeCloseTo(99.75 / 100, 5);
});
it('debounces 100 ms before invoking audio_seek', () => {
const track = makeTrack({ duration: 120 });
usePlayerStore.setState({ currentTrack: track });
usePlayerStore.getState().seek(0.5);
expect(invokeMock).not.toHaveBeenCalledWith('audio_seek', expect.anything());
vi.advanceTimersByTime(100);
expect(invokeMock).toHaveBeenCalledWith('audio_seek', expect.objectContaining({ seconds: 60 }));
});
it('coalesces rapid drags into a single backend seek', () => {
const track = makeTrack({ duration: 120 });
usePlayerStore.setState({ currentTrack: track });
const s = usePlayerStore.getState();
s.seek(0.25);
s.seek(0.5);
s.seek(0.75);
vi.advanceTimersByTime(100);
const seekCalls = invokeMock.mock.calls.filter(c => c[0] === 'audio_seek');
expect(seekCalls).toHaveLength(1);
expect(seekCalls[0]?.[1]).toEqual(expect.objectContaining({ seconds: 90 }));
});
it('is a no-op when there is no current track', () => {
usePlayerStore.setState({ currentTrack: null });
usePlayerStore.getState().seek(0.5);
expect(usePlayerStore.getState().currentTime).toBe(0);
});
it('is a no-op when the current track has zero duration', () => {
usePlayerStore.setState({ currentTrack: makeTrack({ duration: 0 }) });
usePlayerStore.getState().seek(0.5);
expect(usePlayerStore.getState().currentTime).toBe(0);
});
});
describe('next', () => {
it('advances to queue[queueIndex + 1] when one is available', () => {
const queue = makeTracks(3);
seedQueue(queue, { index: 0, currentTrack: queue[0] });
usePlayerStore.getState().next();
expect(usePlayerStore.getState().currentTrack?.id).toBe(queue[1].id);
expect(usePlayerStore.getState().queueIndex).toBe(1);
});
it('wraps to queue[0] when at the end with repeatMode=all', () => {
const queue = makeTracks(3);
seedQueue(queue, { index: 2, currentTrack: queue[2] });
usePlayerStore.setState({ repeatMode: 'all' });
usePlayerStore.getState().next();
expect(usePlayerStore.getState().currentTrack?.id).toBe(queue[0].id);
expect(usePlayerStore.getState().queueIndex).toBe(0);
});
it('stops the engine and clears playback when at the end with repeatMode=off', () => {
// infiniteQueueEnabled and the radio fetch path are both off by default,
// so the no-next branch falls through to `audio_stop`.
const queue = makeTracks(2);
seedQueue(queue, { index: 1, currentTrack: queue[1] });
usePlayerStore.setState({ repeatMode: 'off', isPlaying: true });
usePlayerStore.getState().next();
expect(invokeMock).toHaveBeenCalledWith('audio_stop');
const s = usePlayerStore.getState();
expect(s.isPlaying).toBe(false);
expect(s.currentTime).toBe(0);
expect(s.progress).toBe(0);
});
});
describe('previous', () => {
it('restarts the current track when currentTime > 3 s', () => {
const queue = makeTracks(3);
seedQueue(queue, { index: 1, currentTrack: queue[1] });
// The store's `currentTime` is the source for the "restart vs jump back"
// branch. `getPlaybackProgressSnapshot` reads from the same field.
usePlayerStore.setState({ currentTime: 10, progress: 10 / queue[1].duration });
usePlayerStore.getState().previous();
expect(invokeMock).toHaveBeenCalledWith('audio_seek', expect.objectContaining({ seconds: 0 }));
expect(usePlayerStore.getState().queueIndex).toBe(1); // stayed on the same track
});
it('jumps to the previous track when currentTime ≤ 3 s and queueIndex > 0', () => {
const queue = makeTracks(3);
seedQueue(queue, { index: 2, currentTrack: queue[2] });
usePlayerStore.setState({ currentTime: 1.0 });
usePlayerStore.getState().previous();
expect(usePlayerStore.getState().currentTrack?.id).toBe(queue[1].id);
expect(usePlayerStore.getState().queueIndex).toBe(1);
});
it('is a no-op when queueIndex is 0 and currentTime ≤ 3 s', () => {
const queue = makeTracks(2);
seedQueue(queue, { index: 0, currentTrack: queue[0] });
usePlayerStore.setState({ currentTime: 0.5 });
usePlayerStore.getState().previous();
expect(usePlayerStore.getState().queueIndex).toBe(0);
expect(usePlayerStore.getState().currentTrack?.id).toBe(queue[0].id);
});
});
describe('toggleRepeat', () => {
it('cycles off → all → one → off', () => {
expect(usePlayerStore.getState().repeatMode).toBe('off');
usePlayerStore.getState().toggleRepeat();
expect(usePlayerStore.getState().repeatMode).toBe('all');
usePlayerStore.getState().toggleRepeat();
expect(usePlayerStore.getState().repeatMode).toBe('one');
usePlayerStore.getState().toggleRepeat();
expect(usePlayerStore.getState().repeatMode).toBe('off');
});
});