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003b280a77
* feat(enrichment): oximedia BPM/mood facts, mood search, and queue UI Run client-side oximedia analysis after CPU seed and persist BPM, mood JSON, and searchable mood_tag facts. Add product mood groups (joy/sadness/dance/work/ romance) with Advanced Search filter on the local index, queue BPM/mood display, migration 008 mood_tag index, and refreshed licenses for oximedia crates. * fix(enrichment): keep mood_groups module comment in English * feat(search): virtual mood groups, anger filter, and Advanced Search UX Expand mood search via overlapping virtual groups (tag expansion only), add anger/Злость group, skip album/artist shortcuts for track-only filters, and simplify mood search UI (songs-only, hide type tabs). Fix CustomSelect spurious scrollbar on short option lists. * feat(analysis): unified track analysis plan and enqueue path Add TrackAnalysisPlan (waveform, LUFS, enrichment) with a single enqueue_track_analysis entry for all byte-backed triggers. Run enrichment when cache is full but library facts are missing; route playback, cache, and backfill through the planner. Fix browseTextSearch LocalSearchOpts tsc gap and remove obsolete read_seed_bytes_if_needed helper. * fix(analysis): wire playback dispatch, preload enrichment, and UI refresh Route stream, gapless, preload, and local-file playback through analysis_dispatch so BPM/mood enrichment runs when waveform/LUFS are already cached. Fix audio_preload cache-hit and hot-cache paths, emit preload-cancelled for retry, and add analysis:enrichment-updated plus content_cache_coverage key resolution. * fix(audio): preload local files from disk and stop analysis retry loop Seed hot/offline next tracks via LocalFilePlayback (512 MiB) instead of copying into the RAM preload slot. Keep bytePreloadingId set after preload-ready so progress ticks do not re-invoke audio_preload every second. * fix(enrichment): clippy, album bpm filter routing, and queue mood display Clippy-clean analysis_dispatch and engine imports; restrict track-derived album routing to mood_group/mood_tag only so bpm is skipped on album queries. Log enrichment plan errors with retry-all plan; filter queue mood labels to oximedia ids. * fix(enrichment): simplify mood_tag backfill branch in plan_track_enrichment Remove empty if-block; keep same behaviour when backfill fails and moods row exists. * docs: CHANGELOG and credits for track enrichment PR #863 * docs(credits): track enrichment PR #863 contributor line * chore(enrichment): clippy-clean plan branch and trim dead exports Collapse mood_tag backfill if for clippy; remove unused moodGroupById and OXIMEDIA_MOOD_LABELS re-exports; stop poll when server BPM is already known. * fix(enrichment): close R2/S1–S3 limits and Song Info BPM fallback Return TrackEnrichmentOutcome::Failed on oximedia errors so retries are not masked as complete; extract mood Advanced Search SQL, unify top-3 mood tag selection in mood_groups with TS invariant tests, and show measured BPM in Song Info when tag BPM is missing or zero. * fix(enrichment): restore offline coverage and show mood in Song Info Add unit tests for offline download cancel/clear registry after the analysis seed refactor dropped read_seed_bytes coverage; show localized mood labels in Song Info when library enrichment facts exist. * fix(enrichment): soft mood scoring and unblock offline cancel tests Replace oximedia quadrant happy/excited mapping with valence/arousal soft scores across all mood tags for display, storage, and backfill; fix offline cancel unit tests that deadlocked by calling clear while holding the global offline_cancel_flags mutex. * fix(enrichment): dedupe joy cluster and cap mood display at two labels Never show happy and excited together; pick one tag per V/A cluster, tighten oximedia recalibration, and limit queue/Song Info to two moods that pass a relative score floor. * fix(enrichment): disable oximedia mood labels in UI and search tags Oximedia 0.1.7 mood is a spectral energy heuristic, not independent mood weights; valence correlates with loud/bright audio and false-labels metal and lyrical tracks as happy. Hide queue/Song Info mood and stop writing mood_tag facts until a reliable detector lands; keep V/A/moods JSON stored. * fix(enrichment): disable oximedia mood analysis and add BPM advanced search Stop planning, running, and storing oximedia mood facts; purge accumulated mood rows via migration 009. Hide mood filters in Advanced Search, expose BPM range filter with dual-storage resolution, and show a BPM column in song results when that filter is active. * feat(search): analysis BPM priority, source tooltip, and filter UX Prefer analysis track_fact over file tags for BPM resolution; show source in list tooltips. Validate BPM range on blur, add clear button, fix double tooltip. * fix(enrichment): prefer analysis BPM in Song Info and queue tech row Show measured track_fact BPM before file tags until analysis completes; pick the highest-confidence analysis fact when several exist.
135 lines
4.4 KiB
TypeScript
135 lines
4.4 KiB
TypeScript
import { useEffect, useLayoutEffect, useRef, useState } from 'react';
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import { createPortal } from 'react-dom';
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import { ChevronDown } from 'lucide-react';
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export interface SelectOption {
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value: string;
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label: string;
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group?: string; // group label — shown as non-selectable header when it changes
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disabled?: boolean;
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}
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interface Props {
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value: string;
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options: SelectOption[];
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onChange: (value: string) => void;
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className?: string;
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style?: React.CSSProperties;
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disabled?: boolean;
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}
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export default function CustomSelect({ value, options, onChange, className = '', style, disabled }: Props) {
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const [open, setOpen] = useState(false);
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const triggerRef = useRef<HTMLButtonElement>(null);
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const listRef = useRef<HTMLDivElement>(null);
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const [dropStyle, setDropStyle] = useState<React.CSSProperties>({});
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const selected = options.find(o => o.value === value);
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const updateDropStyle = () => {
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if (!triggerRef.current) return;
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const rect = triggerRef.current.getBoundingClientRect();
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const MARGIN = 6;
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const maxH = 320;
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const spaceBelow = window.innerHeight - rect.bottom - MARGIN;
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const spaceAbove = rect.top - MARGIN;
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const useAbove = spaceBelow < 80 && spaceAbove > spaceBelow;
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const viewportCap = Math.min(maxH, useAbove ? spaceAbove : spaceBelow);
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const contentH = listRef.current?.scrollHeight ?? 0;
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const needsScroll = contentH > viewportCap;
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setDropStyle({
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position: 'fixed',
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left: rect.left,
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width: rect.width,
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...(useAbove
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? { bottom: window.innerHeight - rect.top + MARGIN }
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: { top: rect.bottom + MARGIN }),
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maxHeight: needsScroll ? viewportCap : contentH || viewportCap,
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overflowY: needsScroll ? 'auto' : 'hidden',
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zIndex: 99998,
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});
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};
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useLayoutEffect(() => {
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if (!open) return;
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updateDropStyle();
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// Re-measure after layout so short lists (e.g. mood groups) don't get a spurious scrollbar.
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const id = requestAnimationFrame(updateDropStyle);
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return () => cancelAnimationFrame(id);
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}, [open, options]);
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useEffect(() => {
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if (!open) return;
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window.addEventListener('scroll', updateDropStyle, true);
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return () => window.removeEventListener('scroll', updateDropStyle, true);
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}, [open]);
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useEffect(() => {
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if (!open) return;
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const onDown = (e: MouseEvent) => {
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if (
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!triggerRef.current?.contains(e.target as Node) &&
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!listRef.current?.contains(e.target as Node)
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) setOpen(false);
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};
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const onKey = (e: KeyboardEvent) => { if (e.key === 'Escape') setOpen(false); };
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document.addEventListener('mousedown', onDown);
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document.addEventListener('keydown', onKey);
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return () => {
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document.removeEventListener('mousedown', onDown);
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document.removeEventListener('keydown', onKey);
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};
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}, [open]);
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return (
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<>
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<button
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ref={triggerRef}
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type="button"
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className={`custom-select-trigger ${className}`}
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style={style}
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disabled={disabled}
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onClick={() => { if (!disabled) setOpen(v => !v); }}
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aria-haspopup="listbox"
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aria-expanded={open}
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>
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<span className="custom-select-label">{selected?.label ?? value}</span>
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<ChevronDown size={14} className={`custom-select-chevron ${open ? 'open' : ''}`} />
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</button>
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{open && createPortal(
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<div
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ref={listRef}
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className="custom-select-dropdown"
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style={dropStyle}
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role="listbox"
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>
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{options.reduce<React.ReactNode[]>((acc, opt, i) => {
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const prevGroup = i > 0 ? options[i - 1].group : undefined;
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if (opt.group && opt.group !== prevGroup) {
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acc.push(
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<div key={`group-${opt.group}`} className="custom-select-group-label">
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{opt.group}
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</div>
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);
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}
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acc.push(
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<div
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key={opt.value}
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className={`custom-select-option ${opt.value === value ? 'selected' : ''} ${opt.disabled ? 'disabled' : ''}`}
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role="option"
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aria-selected={opt.value === value}
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onMouseDown={() => { if (!opt.disabled) { onChange(opt.value); setOpen(false); } }}
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>
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{opt.label}
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</div>
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);
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return acc;
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}, [])}
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</div>,
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document.body
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)}
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</>
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);
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}
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