Files
Psychotoxical-psysonic/src/components/MobilePlayerView.tsx
T
Frank Stellmacher 694567843f feat(player): polish sleep-timer UI — circular ring + in-button countdown (#272)
Replaces the text-pill schedule badge with a circular SVG progress ring
around the play/pause button. Accent→lavender gradient stroke, counter-
clockwise depletion synced to the armed deadline, subtle accent glow.

While a timer is armed, the Play/Pause icon inside the button is
swapped for a two-line stack: a small Moon (sleep timer) or Sunrise
(delayed start) glyph above the countdown (m:ss / h:mm:ss). The icon
is the mode marker so the ring can stay unified with the rest of the
app's accent palette.

Redesigns the schedule modal with a mood-tinted header (Moon for
"Pause after", Sunrise for "Start after"), soft radial accent glow in
the background, slide-up open animation. Circular glass close-button
scoped to this modal, with hover rotation + focus ring. Custom-minutes
field gains an inline "min" suffix. A live preview line at the bottom
shows when the action fires ("Pauses at 23:47" / "Starts at 23:47"),
updating as the user hovers a preset or types. Chips gain a small
hover lift plus accent-coloured shadow.

Also fixes a pre-existing duplicate-tooltip on the play/pause button:
title= attributes removed alongside the data-tooltip (title violates
the project's "never native tooltips" rule, so both showed at once).

Adds scheduledPauseStartMs / scheduledResumeStartMs to the player
store so the progress ring has a total-duration baseline, set and
cleared alongside the existing deadline fields.

New usePlaybackScheduleRemaining hook wraps the store subscription
and 500 ms tick into a single hook used by all three player views
(PlayerBar / FullscreenPlayer / MobilePlayerView).

i18n: delayPreviewPause / delayPreviewStart keys across all 8 locales.

Co-authored-by: Psychotoxical <dev@psysonic.app>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 00:13:28 +02:00

438 lines
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import React, { useState, useCallback, useMemo, useRef, useEffect, CSSProperties } from 'react';
import { useNavigate } from 'react-router-dom';
import { useTranslation } from 'react-i18next';
import {
ChevronDown, Play, Pause, SkipBack, SkipForward,
Shuffle, Repeat, Repeat1, Heart, Music, MicVocal, ListMusic, X,
Moon, Sunrise,
} from 'lucide-react';
import { usePlayerStore, Track } from '../store/playerStore';
import { buildCoverArtUrl, coverArtCacheKey, star, unstar } from '../api/subsonic';
import { useCachedUrl } from './CachedImage';
import LyricsPane from './LyricsPane';
import { usePlaybackDelayPress } from '../hooks/usePlaybackDelayPress';
import PlaybackDelayModal from './PlaybackDelayModal';
import PlaybackScheduleBadge from './PlaybackScheduleBadge';
import { usePlaybackScheduleRemaining } from '../utils/playbackScheduleFormat';
// ── Color extraction ──────────────────────────────────────────────────────────
// Samples a 16×16 canvas to find the most vibrant (highest-saturation,
// medium-dark) pixel. Returns an "R, G, B" string for use in rgba().
function extractVibrantColor(imageUrl: string): Promise<string> {
return new Promise(resolve => {
const img = new Image();
img.crossOrigin = 'anonymous';
img.onload = () => {
const canvas = document.createElement('canvas');
canvas.width = 16;
canvas.height = 16;
const ctx = canvas.getContext('2d');
if (!ctx) { resolve('0,0,0'); return; }
ctx.drawImage(img, 0, 0, 16, 16);
const { data } = ctx.getImageData(0, 0, 16, 16);
let bestR = 0, bestG = 0, bestB = 0, bestScore = -1;
for (let i = 0; i < data.length; i += 4) {
const r = data[i], g = data[i + 1], b = data[i + 2];
const max = Math.max(r, g, b) / 255;
const min = Math.min(r, g, b) / 255;
const l = (max + min) / 2;
const s = max === min ? 0 : (max - min) / (l > 0.5 ? 2 - max - min : max + min);
// Prefer saturated pixels in the medium-dark range (l 0.20.6)
const score = s * (1 - Math.abs(l - 0.4));
if (score > bestScore) {
bestScore = score;
bestR = r; bestG = g; bestB = b;
}
}
resolve(`${bestR},${bestG},${bestB}`);
};
img.onerror = () => resolve('0,0,0');
img.src = imageUrl;
});
}
function useAlbumAccentColor(imageUrl: string): string {
const [color, setColor] = useState('0,0,0');
useEffect(() => {
if (!imageUrl) { setColor('0,0,0'); return; }
let cancelled = false;
extractVibrantColor(imageUrl).then(c => { if (!cancelled) setColor(c); });
return () => { cancelled = true; };
}, [imageUrl]);
return color;
}
function formatTime(seconds: number): string {
if (!seconds || isNaN(seconds)) return '0:00';
const m = Math.floor(seconds / 60);
const s = Math.floor(seconds % 60);
return `${m}:${s.toString().padStart(2, '0')}`;
}
// ── Queue Drawer ──────────────────────────────────────────────────────────────
function QueueDrawer({ onClose }: { onClose: () => void }) {
const { t } = useTranslation();
const queue = usePlayerStore(s => s.queue);
const queueIndex = usePlayerStore(s => s.queueIndex);
const playTrack = usePlayerStore(s => s.playTrack);
const listRef = useRef<HTMLDivElement>(null);
// Scroll active track into view on open
useEffect(() => {
const el = listRef.current?.querySelector('.mq-item.active');
el?.scrollIntoView({ block: 'center', behavior: 'instant' });
}, []);
return (
<div className="mq-drawer-backdrop" onClick={onClose}>
<div className="mq-drawer" onClick={e => e.stopPropagation()}>
<div className="mq-drawer-header">
<h3>{t('queue.title')}</h3>
<span className="mq-drawer-count">
{queue.length} {queue.length === 1 ? t('queue.trackSingular') : t('queue.trackPlural')}
</span>
<button className="mq-drawer-close" onClick={onClose} aria-label="Close">
<X size={20} />
</button>
</div>
<div className="mq-drawer-list" ref={listRef}>
{queue.length === 0 ? (
<div className="mq-drawer-empty">{t('queue.emptyQueue')}</div>
) : (
queue.map((track, idx) => {
const isActive = idx === queueIndex;
return (
<div
key={`${track.id}-${idx}`}
className={`mq-item${isActive ? ' active' : ''}`}
onClick={() => { playTrack(track, queue); onClose(); }}
>
<div className="mq-item-info">
<div className="mq-item-title">
{isActive && <Play size={10} fill="currentColor" style={{ flexShrink: 0 }} />}
<span className="truncate">{track.title}</span>
</div>
<div className="mq-item-artist truncate">{track.artist}</div>
</div>
<span className="mq-item-dur">{formatTime(track.duration)}</span>
</div>
);
})
)}
</div>
</div>
</div>
);
}
// ── Lyrics Drawer ─────────────────────────────────────────────────────────────
function LyricsDrawer({ onClose, currentTrack }: { onClose: () => void; currentTrack: Track | null }) {
const { t } = useTranslation();
return (
<div className="mq-drawer-backdrop" onClick={onClose}>
<div className="mq-drawer mq-drawer-lyrics" onClick={e => e.stopPropagation()}>
<div className="mq-drawer-header">
<h3>{t('player.lyrics')}</h3>
<button className="mq-drawer-close" onClick={onClose} aria-label="Close">
<X size={20} />
</button>
</div>
<div className="mq-drawer-list">
<LyricsPane currentTrack={currentTrack} />
</div>
</div>
</div>
);
}
// ── Mobile Player View ────────────────────────────────────────────────────────
export default function MobilePlayerView() {
const { t } = useTranslation();
const navigate = useNavigate();
// Lock body scroll while full-screen player is mounted
useEffect(() => {
const prev = document.body.style.overflow;
document.body.style.overflow = 'hidden';
return () => { document.body.style.overflow = prev; };
}, []);
const currentTrack = usePlayerStore(s => s.currentTrack);
const isPlaying = usePlayerStore(s => s.isPlaying);
const progress = usePlayerStore(s => s.progress);
const currentTime = usePlayerStore(s => s.currentTime);
const togglePlay = usePlayerStore(s => s.togglePlay);
const { delayModalOpen, setDelayModalOpen, playPauseBind } = usePlaybackDelayPress(togglePlay);
const transportAnchorRef = useRef<HTMLDivElement>(null);
const playSlotRef = useRef<HTMLSpanElement>(null);
const scheduleRemaining = usePlaybackScheduleRemaining();
const next = usePlayerStore(s => s.next);
const previous = usePlayerStore(s => s.previous);
const seek = usePlayerStore(s => s.seek);
const repeatMode = usePlayerStore(s => s.repeatMode);
const toggleRepeat = usePlayerStore(s => s.toggleRepeat);
const shuffleQueue = usePlayerStore(s => s.shuffleQueue);
const starredOverrides = usePlayerStore(s => s.starredOverrides);
const setStarredOverride = usePlayerStore(s => s.setStarredOverride);
const duration = currentTrack?.duration ?? 0;
// Cover art
const coverFetchUrl = useMemo(
() => currentTrack?.coverArt ? buildCoverArtUrl(currentTrack.coverArt, 800) : '',
[currentTrack?.coverArt]
);
const coverKey = currentTrack?.coverArt ? coverArtCacheKey(currentTrack.coverArt, 800) : '';
const resolvedCover = useCachedUrl(coverFetchUrl, coverKey);
// Dynamic background color extracted from cover art
const accentColor = useAlbumAccentColor(resolvedCover);
// Star / favorite
const isStarred = currentTrack
? (currentTrack.id in starredOverrides ? starredOverrides[currentTrack.id] : !!currentTrack.starred)
: false;
const toggleStar = useCallback(async () => {
if (!currentTrack) return;
const nextVal = !isStarred;
setStarredOverride(currentTrack.id, nextVal);
try {
if (nextVal) await star(currentTrack.id, 'song');
else await unstar(currentTrack.id, 'song');
} catch {
setStarredOverride(currentTrack.id, !nextVal);
}
}, [currentTrack, isStarred, setStarredOverride]);
// Scrubber touch/mouse drag
const scrubberRef = useRef<HTMLDivElement>(null);
const isDragging = useRef(false);
const pendingSeekRef = useRef<number | null>(null);
const [previewProgress, setPreviewProgress] = useState<number | null>(null);
const setPreviewSeek = useCallback((pct: number) => {
pendingSeekRef.current = pct;
setPreviewProgress(pct);
}, []);
const seekFromX = useCallback((clientX: number) => {
const el = scrubberRef.current;
if (!el) return;
const rect = el.getBoundingClientRect();
const pct = Math.max(0, Math.min(1, (clientX - rect.left) / rect.width));
setPreviewSeek(pct);
}, [setPreviewSeek]);
const onScrubStart = useCallback((clientX: number) => {
isDragging.current = true;
seekFromX(clientX);
}, [seekFromX]);
useEffect(() => {
const onMove = (e: TouchEvent | MouseEvent) => {
if (!isDragging.current) return;
const clientX = 'touches' in e ? e.touches[0].clientX : e.clientX;
seekFromX(clientX);
};
const onEnd = () => {
if (!isDragging.current) return;
isDragging.current = false;
const pending = pendingSeekRef.current;
pendingSeekRef.current = null;
setPreviewProgress(null);
if (pending !== null) seek(pending);
};
window.addEventListener('mousemove', onMove);
window.addEventListener('mouseup', onEnd);
window.addEventListener('touchmove', onMove, { passive: true });
window.addEventListener('touchend', onEnd);
return () => {
window.removeEventListener('mousemove', onMove);
window.removeEventListener('mouseup', onEnd);
window.removeEventListener('touchmove', onMove);
window.removeEventListener('touchend', onEnd);
};
}, [seekFromX]);
useEffect(() => {
pendingSeekRef.current = null;
setPreviewProgress(null);
}, [currentTrack?.id]);
// Drawers
const [showQueue, setShowQueue] = useState(false);
const [showLyrics, setShowLyrics] = useState(false);
// ── Empty state ──
if (!currentTrack) {
return (
<div className="mp-view">
<div className="mp-header">
<button className="mp-back" onClick={() => navigate(-1)} aria-label={t('player.back')}>
<ChevronDown size={28} />
</button>
<span className="mp-header-title">{t('sidebar.nowPlaying')}</span>
<div style={{ width: 44 }} />
</div>
<div className="mp-empty">
<Music size={56} style={{ opacity: 0.25 }} />
<p>{t('nowPlaying.nothingPlaying')}</p>
</div>
</div>
);
}
const bgStyle: CSSProperties = {
background: `radial-gradient(ellipse 160% 55% at 50% 20%, rgba(${accentColor}, 0.38) 0%, var(--bg-app) 65%)`,
};
const effectiveProgress = previewProgress ?? progress;
const effectiveTime =
previewProgress !== null && duration > 0
? previewProgress * duration
: currentTime;
return (
<div className="mp-view" style={bgStyle}>
{/* Header */}
<div className="mp-header">
<button className="mp-back" onClick={() => navigate(-1)} aria-label={t('player.back')}>
<ChevronDown size={28} />
</button>
<span className="mp-header-title">{t('sidebar.nowPlaying')}</span>
<div style={{ width: 44 }} />
</div>
{/* Cover Art */}
<div className="mp-cover-wrap">
{resolvedCover ? (
<img src={resolvedCover} alt="" className="mp-cover" />
) : (
<div className="mp-cover mp-cover-fallback">
<Music size={64} />
</div>
)}
</div>
{/* Track Metadata */}
<div className="mp-meta">
<div className="mp-meta-text">
<div className="mp-title truncate">{currentTrack.title}</div>
<div
className="mp-artist truncate"
onClick={() => currentTrack.artistId && navigate(`/artist/${currentTrack.artistId}`)}
style={{ cursor: currentTrack.artistId ? 'pointer' : 'default' }}
>
{currentTrack.artist}
</div>
{(() => {
const parts = [
currentTrack.year,
currentTrack.genre,
currentTrack.suffix?.toUpperCase(),
currentTrack.bitRate ? `${currentTrack.bitRate} kbps` : null,
].filter(Boolean);
return parts.length > 0
? <div className="mp-track-info truncate">{parts.join(' • ')}</div>
: null;
})()}
</div>
<button
className={`mp-heart${isStarred ? ' active' : ''}`}
onClick={toggleStar}
aria-label={isStarred ? t('contextMenu.unfavorite') : t('contextMenu.favorite')}
>
<Heart size={22} fill={isStarred ? 'currentColor' : 'none'} />
</button>
</div>
{/* Scrubber */}
<div className="mp-scrubber-wrap">
<div
className="mp-scrubber"
ref={scrubberRef}
onMouseDown={e => onScrubStart(e.clientX)}
onTouchStart={e => onScrubStart(e.touches[0].clientX)}
>
<div className="mp-scrubber-bg" />
<div className="mp-scrubber-fill" style={{ width: `${effectiveProgress * 100}%` }} />
<div className="mp-scrubber-thumb" style={{ left: `${effectiveProgress * 100}%` }} />
</div>
<div className="mp-scrubber-times">
<span>{formatTime(effectiveTime)}</span>
<span>-{formatTime(Math.max(0, duration - effectiveTime))}</span>
</div>
</div>
{/* Transport Controls */}
<div className="mp-controls" ref={transportAnchorRef}>
<button
className="mp-ctrl-btn mp-ctrl-sm"
onClick={() => shuffleQueue()}
aria-label={t('queue.shuffle')}
>
<Shuffle size={20} />
</button>
<button className="mp-ctrl-btn" onClick={() => previous()} aria-label={t('player.prev')}>
<SkipBack size={28} />
</button>
<span className="playback-transport-play-wrap" ref={playSlotRef}>
<PlaybackScheduleBadge layoutAnchorRef={playSlotRef} />
<button
className="mp-ctrl-btn mp-ctrl-play"
type="button"
{...playPauseBind}
aria-label={isPlaying ? t('player.pause') : t('player.play')}
>
{scheduleRemaining != null ? (
<span className={`player-btn-schedule-stack player-btn-schedule-stack--${scheduleRemaining.mode} player-btn-schedule-stack--mobile`}>
{scheduleRemaining.mode === 'pause'
? <Moon size={13} strokeWidth={2.5} />
: <Sunrise size={13} strokeWidth={2.5} />}
<span className="player-btn-schedule-time player-btn-schedule-time--mobile">{scheduleRemaining.remaining}</span>
</span>
) : isPlaying ? <Pause size={32} fill="currentColor" /> : <Play size={32} fill="currentColor" />}
</button>
</span>
<button className="mp-ctrl-btn" onClick={() => next()} aria-label={t('player.next')}>
<SkipForward size={28} />
</button>
<button
className={`mp-ctrl-btn mp-ctrl-sm`}
onClick={toggleRepeat}
aria-label={t('player.repeat')}
style={{ color: repeatMode !== 'off' ? 'var(--accent)' : undefined }}
>
{repeatMode === 'one' ? <Repeat1 size={20} /> : <Repeat size={20} />}
</button>
</div>
{/* Utility Footer */}
<div className="mp-footer">
<button className="mp-footer-btn" onClick={() => setShowLyrics(true)}>
<MicVocal size={20} />
<span>{t('player.lyrics')}</span>
</button>
<button className="mp-footer-btn" onClick={() => setShowQueue(true)}>
<ListMusic size={20} />
<span>{t('queue.title')}</span>
</button>
</div>
{/* Queue Drawer */}
{showQueue && <QueueDrawer onClose={() => setShowQueue(false)} />}
{/* Lyrics Drawer */}
{showLyrics && <LyricsDrawer onClose={() => setShowLyrics(false)} currentTrack={currentTrack} />}
<PlaybackDelayModal open={delayModalOpen} onClose={() => setDelayModalOpen(false)} anchorRef={transportAnchorRef} />
</div>
);
}