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4c64844349
Cluster of three small thematically-related cuts in one PR (per the new
'cluster, don't single-shot' convention):
- `src/store/seekTargetState.ts` — the seek-target guard (`seekTarget`,
`seekTargetSetAt`, `SEEK_TARGET_GUARD_TIMEOUT_MS`, set/clear/get
accessors) that suppresses stale Rust progress ticks until the
engine catches up to the requested position
- `src/store/togglePlayLock.ts` — the 300 ms double-click cooldown
behind a `tryAcquireTogglePlayLock()` helper that auto-releases on
a timer (collapses the three-line inline pattern in `togglePlay`)
- `src/store/loudnessReseed.ts` — the full `reseedLoudnessForTrackId`
pipeline (gen-bump → cache + backfill wipe → state reset → server
row delete → forced seed enqueue), pulled out of playerStore as a
single async helper
All three were file-private; no caller-side changes outside
playerStore's own imports. The progress handler's seek-guard branch is
now ~3 lines shorter and reads through accessors. `togglePlay` collapses
to one guard check.
24 tests across the three modules pin the API contracts.
playerStore 3189 → 3139 LOC.
48 lines
1.3 KiB
TypeScript
48 lines
1.3 KiB
TypeScript
import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
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import {
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_resetTogglePlayLockForTest,
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tryAcquireTogglePlayLock,
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} from './togglePlayLock';
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beforeEach(() => {
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vi.useFakeTimers();
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});
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afterEach(() => {
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_resetTogglePlayLockForTest();
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vi.useRealTimers();
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});
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describe('tryAcquireTogglePlayLock', () => {
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it('returns true on first acquire', () => {
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expect(tryAcquireTogglePlayLock()).toBe(true);
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});
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it('returns false when already held', () => {
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tryAcquireTogglePlayLock();
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expect(tryAcquireTogglePlayLock()).toBe(false);
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});
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it('auto-releases after the default 300 ms window', () => {
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tryAcquireTogglePlayLock();
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vi.advanceTimersByTime(299);
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expect(tryAcquireTogglePlayLock()).toBe(false);
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vi.advanceTimersByTime(1);
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expect(tryAcquireTogglePlayLock()).toBe(true);
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});
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it('honours a custom lock duration', () => {
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tryAcquireTogglePlayLock(1000);
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vi.advanceTimersByTime(500);
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expect(tryAcquireTogglePlayLock()).toBe(false);
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vi.advanceTimersByTime(500);
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expect(tryAcquireTogglePlayLock()).toBe(true);
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});
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it('_resetTogglePlayLockForTest force-releases', () => {
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tryAcquireTogglePlayLock();
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_resetTogglePlayLockForTest();
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expect(tryAcquireTogglePlayLock()).toBe(true);
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});
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});
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