Files
Psychotoxical-psysonic/src/store/normalizationIpcDedupe.ts
T
Frank Stellmacher 86b13dd4d0 refactor(player): E.10 — extract normalization-IPC deduplicators (#573)
`invokeAudioSetNormalizationDeduped` (450 ms window for
`audio_set_normalization`) and `invokeAudioUpdateReplayGainDeduped`
(250 ms window for `audio_update_replay_gain`, with LUFS-target /
pre-trim implicitly contributing to the dedupe key) move into
`src/store/normalizationIpcDedupe.ts` along with their four
"last-invoked" mutables.

File-private throughout; three internal call sites become plain
imports. 11 focused tests cover the window-boundary behaviour, the
payload-field sensitivity, the engine-mode key contribution
(re-fires when LUFS target changes even with identical gain), and
the null / NaN serialization.

playerStore 3369 → 3302 LOC.
2026-05-12 14:07:44 +02:00

93 lines
3.3 KiB
TypeScript

import { invoke } from '@tauri-apps/api/core';
import { useAuthStore } from './authStore';
import { effectiveLoudnessPreAnalysisAttenuationDb } from '../utils/loudnessPreAnalysisSlider';
/**
* Two IPC entry points to the Rust normalization pipeline that get hammered
* by analysis ticks, queue rewrites, and React-StrictMode double mounts —
* each carries its own time-bounded de-duplicator so the same payload sent
* within a short window collapses into a single `invoke`.
*
* - `invokeAudioSetNormalizationDeduped` — `audio_set_normalization`
* (engine + target + pre-attenuation). 450 ms window.
* - `invokeAudioUpdateReplayGainDeduped` — `audio_update_replay_gain`
* (per-track gain + peak). 250 ms window. The dedupe key picks up the
* LUFS target / pre-trim implicitly so Rust still recomputes when the
* user changes the target even if JS happens to forward the same dB.
*/
let lastNormAudioInvokeKey = '';
let lastNormAudioInvokeAtMs = 0;
const NORMALIZATION_DEDUPE_WINDOW_MS = 450;
export function invokeAudioSetNormalizationDeduped(payload: {
engine: string;
targetLufs: number;
preAnalysisAttenuationDb: number;
}): void {
const key = `${payload.engine}|${payload.targetLufs}|${payload.preAnalysisAttenuationDb}`;
const now = Date.now();
if (key === lastNormAudioInvokeKey && now - lastNormAudioInvokeAtMs < NORMALIZATION_DEDUPE_WINDOW_MS) {
return;
}
lastNormAudioInvokeKey = key;
lastNormAudioInvokeAtMs = now;
void invoke('audio_set_normalization', payload).catch(() => {});
}
let lastRgInvokeKey = '';
let lastRgInvokeAtMs = 0;
const REPLAY_GAIN_DEDUPE_WINDOW_MS = 250;
export function invokeAudioUpdateReplayGainDeduped(payload: {
volume: number;
replayGainDb: number | null;
replayGainPeak: number | null;
loudnessGainDb: number | null;
preGainDb: number;
fallbackDb: number;
}): void {
const auth = useAuthStore.getState();
/** Must vary when LUFS target / pre-trim changes: Rust recomputes in `audio_update_replay_gain` even if JS still sends the same cached dB. */
const preEff =
auth.normalizationEngine === 'loudness'
? effectiveLoudnessPreAnalysisAttenuationDb(
auth.loudnessPreAnalysisAttenuationDb,
auth.loudnessTargetLufs,
)
: auth.loudnessPreAnalysisAttenuationDb;
const normDedupeKey =
auth.normalizationEngine === 'loudness'
? `loudness|tgt=${auth.loudnessTargetLufs}|pre=${preEff.toFixed(2)}`
: auth.normalizationEngine === 'replaygain'
? 'replaygain'
: 'off';
const fmt = (v: number | null) => (v == null || !Number.isFinite(v) ? 'null' : v.toFixed(3));
const key = [
normDedupeKey,
payload.volume.toFixed(4),
fmt(payload.replayGainDb),
fmt(payload.replayGainPeak),
fmt(payload.loudnessGainDb),
payload.preGainDb.toFixed(2),
payload.fallbackDb.toFixed(2),
].join('|');
const now = Date.now();
if (key === lastRgInvokeKey && now - lastRgInvokeAtMs < REPLAY_GAIN_DEDUPE_WINDOW_MS) {
return;
}
lastRgInvokeKey = key;
lastRgInvokeAtMs = now;
invoke('audio_update_replay_gain', payload).catch(console.error);
}
/** Test-only: clear the cached dedupe state so each spec starts fresh. */
export function _resetNormalizationIpcDedupeForTest(): void {
lastNormAudioInvokeKey = '';
lastNormAudioInvokeAtMs = 0;
lastRgInvokeKey = '';
lastRgInvokeAtMs = 0;
}