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https://github.com/Psychotoxical/psysonic.git
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9058abd340
Track is the app's normalized song model and QueueItemRef its thin queue identity -- consumed app-wide (queue, cover, context menus, sharing, lucky-mix, library browse), not a playback-internal detail. They lived in features/playback/store/playerStoreTypes, forcing ~115 core/feature files to reach into the playback feature for the central media type. Move the two interfaces to lib/media/trackTypes; playerStoreTypes keeps PlayerState and now imports them from lib. 115 importers repointed (mixed 'PlayerState, Track' lines split so PlayerState stays). Pure type move (erased at runtime). tsc 0, lint 0.
76 lines
2.7 KiB
TypeScript
76 lines
2.7 KiB
TypeScript
import type { QueueItemRef, Track } from '@/lib/media/trackTypes';
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import { getQueueTracksView } from '@/features/playback/store/queueTrackView';
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import { scheduleHotCachePrefetchForTrack } from '@/hotCachePrefetch';
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import { getPlaybackCacheServerKey } from '@/features/playback/utils/playback/playbackServer';
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import { useAuthStore } from '@/store/authStore';
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import { bumpPlayGeneration, getPlayGeneration } from '@/features/playback/store/engineState';
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import { engineLoadTrackAtPosition } from '@/features/playback/store/engineLoadTrackAtPosition';
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import { emitPlaybackProgress } from '@/features/playback/store/playbackProgress';
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import { promoteCompletedStreamToHotCache } from '@/features/playback/store/promoteStreamCache';
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import { usePlayerStore } from '@/features/playback/store/playerStore';
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import { setSeekFallbackVisualTarget } from '@/features/playback/store/seekFallbackState';
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/** Push restored position into the store + progress channel so the seekbar paints immediately. */
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export function applyRestoredPlaybackVisual(track: Track, atSeconds: number): void {
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const dur = track.duration > 0 ? track.duration : 0;
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const seconds = Math.max(0, atSeconds);
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const progress = dur > 0 ? Math.min(1, seconds / dur) : 0;
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usePlayerStore.setState({ currentTime: seconds, progress, buffered: 0 });
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emitPlaybackProgress({
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currentTime: seconds,
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progress,
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buffered: 0,
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buffering: false,
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});
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if (seconds > 0.05) {
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setSeekFallbackVisualTarget({
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trackId: track.id,
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seconds,
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setAtMs: Date.now(),
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});
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}
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}
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/**
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* After `getPlayQueue` restores a paused session: show the saved seek position,
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* prefetch bytes for the current track, and load the engine paused at that spot
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* so the next Play is a warm `audio_resume`.
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*/
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export function preparePausedRestoreOnStartup(
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track: Track,
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queueItems: QueueItemRef[],
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queueIndex: number,
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atSeconds: number,
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): void {
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const player = usePlayerStore.getState();
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if (player.isPlaying || player.currentRadio) return;
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applyRestoredPlaybackVisual(track, atSeconds);
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scheduleHotCachePrefetchForTrack(track, getPlaybackCacheServerKey());
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const generation = bumpPlayGeneration();
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void (async () => {
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const auth = useAuthStore.getState();
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const promoteSid = getPlaybackCacheServerKey();
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if (auth.hotCacheEnabled && promoteSid) {
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await promoteCompletedStreamToHotCache(
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track,
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promoteSid,
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auth.hotCacheDownloadDir || null,
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);
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}
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if (getPlayGeneration() !== generation) return;
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if (usePlayerStore.getState().isPlaying) return;
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const queue = getQueueTracksView(queueItems, [track]);
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engineLoadTrackAtPosition({
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generation,
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track,
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queue,
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queueIndex,
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atSeconds,
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wantPlaying: false,
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});
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})();
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}
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