Files
Psychotoxical-psysonic/src/store/queueSync.ts
T
Frank Stellmacher f7b2799d39 refactor(api): F.51 — extract playlists + play queue + radio + statistics (#616)
Four more domain-eng modules out of `api/subsonic.ts`:

- `subsonicPlaylists.ts` — `getPlaylists`/`getPlaylist`/`createPlaylist`
  /`updatePlaylist`/`updatePlaylistMeta`/`uploadPlaylistCoverArt`/
  `uploadArtistImage`/`deletePlaylist`. The two upload helpers use
  the Tauri-side CORS bypass (`upload_playlist_cover` /
  `upload_artist_image`).
- `subsonicPlayQueue.ts` — `getPlayQueue`/`savePlayQueue`.
- `subsonicRadio.ts` — Internet Radio CRUD (4 fns), Tauri-side cover
  art ops (3 fns), RadioBrowser search/top + `fetchUrlBytes`.
- `subsonicStatistics.ts` — `fetchStatisticsLibraryAggregates`/
  `fetchStatisticsOverview`/`fetchStatisticsFormatSample` with their
  three per-server-folder caches and the `statisticsPageCacheKey`
  helper. `STATS_CACHE_TTL` renamed from the misleadingly-shared
  `RATING_CACHE_TTL` constant.

Also: drop ~20 now-unused type/value imports from `subsonic.ts`, trim
three orphan jsdoc comments left behind by earlier slices, fix four
`vi.mock` targets (`queueSync`, `playerStore.persistence`) plus the
dynamic `await import('../api/subsonic')` calls in `ContextMenu.tsx`
to point at the new module paths.

Pure code-move. subsonic.ts: 561 → 144 LOC (−417). What's left:
ping/pingWithCredentials/probeInstantMix/scheduleInstantMixProbe +
internal `apiWithCredentials`/`restBaseFromUrl`.
2026-05-13 01:03:13 +02:00

79 lines
3.1 KiB
TypeScript

import { savePlayQueue } from '../api/subsonicPlayQueue';
import type { Track } from './playerStoreTypes';
import { getPlaybackProgressSnapshot } from './playbackProgress';
import { usePlayerStore } from './playerStore';
/**
* Server-side play-queue persistence. Subsonic's `savePlayQueue` accepts
* the current queue, the active track id, and the position in ms — so the
* server can hand the same playback state back when the user opens
* another client.
*
* Two flush shapes:
* - `syncQueueToServer` debounces for 5 s so rapid edits (drag-reorder,
* auto-queue trimming, lucky-mix swaps) collapse into a single roundtrip.
* - `flushQueueSyncToServer` cancels the debounce and pushes immediately —
* called from the playback heartbeat, `pause()`, and the app-close path
* where the user might switch devices mid-track.
*
* Queues are capped at 1000 ids to match Subsonic's max-length contract.
* Radio sessions skip persistence (the seed station is restored separately).
*/
const SYNC_DEBOUNCE_MS = 5000;
const QUEUE_ID_LIMIT = 1000;
let syncTimeout: ReturnType<typeof setTimeout> | null = null;
let lastQueueHeartbeatAt = 0;
export function syncQueueToServer(queue: Track[], currentTrack: Track | null, currentTime: number): void {
if (syncTimeout) clearTimeout(syncTimeout);
syncTimeout = setTimeout(() => {
syncTimeout = null;
const ids = queue.slice(0, QUEUE_ID_LIMIT).map(t => t.id);
const pos = Math.floor(currentTime * 1000);
savePlayQueue(ids, currentTrack?.id, pos).catch(err => {
console.error('Failed to sync play queue to server', err);
});
}, SYNC_DEBOUNCE_MS);
}
export function flushQueueSyncToServer(queue: Track[], currentTrack: Track | null, currentTime: number): Promise<void> {
if (syncTimeout) {
clearTimeout(syncTimeout);
syncTimeout = null;
}
if (!currentTrack || queue.length === 0) return Promise.resolve();
lastQueueHeartbeatAt = Date.now();
const ids = queue.slice(0, QUEUE_ID_LIMIT).map(t => t.id);
const pos = Math.floor(currentTime * 1000);
return savePlayQueue(ids, currentTrack.id, pos).catch(err => {
console.error('Failed to flush play queue to server', err);
});
}
/** Last heartbeat timestamp (ms epoch). Used by the playback heartbeat to throttle the 15-second auto-flush cadence. */
export function getLastQueueHeartbeatAt(): number {
return lastQueueHeartbeatAt;
}
/**
* Flush the current playerStore queue to the server immediately. Skips
* radio sessions (the seed station is restored separately). Reads the
* live current-time via the playback-progress snapshot so the position
* isn't stale by the debounced store commit.
*/
export function flushPlayQueuePosition(): Promise<void> {
const s = usePlayerStore.getState();
if (s.currentRadio) return Promise.resolve();
return flushQueueSyncToServer(s.queue, s.currentTrack, getPlaybackProgressSnapshot().currentTime);
}
/** Test-only: drop the debounce + reset the heartbeat. */
export function _resetQueueSyncForTest(): void {
if (syncTimeout) {
clearTimeout(syncTimeout);
syncTimeout = null;
}
lastQueueHeartbeatAt = 0;
}