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https://github.com/Psychotoxical/psysonic.git
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45e0e1206f
* fix(playback): pin queue streams, cover art, and library links to queue server When the active server changes while a queue from another server is playing, keep streams and UI on queueServerId; switch back for artist/album links and queue or player-bar context menus. * fix(playback): switch to queue server when opening Now Playing Ensure active server matches queueServerId before Subsonic fetches on the Now Playing page, mobile player route, and queue info panel; scope caches by server id. * docs(credits): mention Now Playing in PR #717 contribution line * fix(playback): route scrobble and queue sync to queue server Address PR review: apiForServer for scrobble/now-playing/savePlayQueue, clear queueServerId on server removal, mini-player queueServerId sync, block cross-server enqueue with toast, and regression tests.
75 lines
2.7 KiB
TypeScript
75 lines
2.7 KiB
TypeScript
import type { AuthState } from './authStoreTypes';
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import { generateId } from './authStoreHelpers';
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import { usePlayerStore } from './playerStore';
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import { clearQueueServerForPlayback } from '../utils/playback/playbackServer';
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type SetState = (
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partial: Partial<AuthState> | ((state: AuthState) => Partial<AuthState>),
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) => void;
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/**
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* Server profile + connection lifecycle. `removeServer` is the
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* non-trivial one: when the active server is the one being removed it
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* also drops every per-server map entry tied to that id and switches
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* the active id to the next available server (or null) so the rest of
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* the app doesn't end up reading stale state.
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*/
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export function createServerProfileActions(set: SetState): Pick<
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AuthState,
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| 'addServer'
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| 'updateServer'
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| 'removeServer'
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| 'setServers'
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| 'setActiveServer'
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| 'setLoggedIn'
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| 'setConnecting'
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| 'setConnectionError'
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| 'logout'
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> {
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return {
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addServer: (profile) => {
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const id = generateId();
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set(s => ({ servers: [...s.servers, { ...profile, id }] }));
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return id;
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},
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updateServer: (id, data) => {
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set(s => ({
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servers: s.servers.map(srv => srv.id === id ? { ...srv, ...data } : srv),
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}));
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},
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removeServer: (id) => {
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if (usePlayerStore.getState().queueServerId === id) {
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clearQueueServerForPlayback();
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}
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set(s => {
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const newServers = s.servers.filter(srv => srv.id !== id);
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const switchedAway = s.activeServerId === id;
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const { [id]: _r, ...entityRatingRest } = s.entityRatingSupportByServer;
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const { [id]: _a, ...audiomuseRest } = s.audiomuseNavidromeByServer;
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const { [id]: _idn, ...identityRest } = s.subsonicServerIdentityByServer;
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const { [id]: _iss, ...issueRest } = s.audiomuseNavidromeIssueByServer;
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const { [id]: _pr, ...probeRest } = s.instantMixProbeByServer;
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return {
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servers: newServers,
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activeServerId: switchedAway ? (newServers[0]?.id ?? null) : s.activeServerId,
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isLoggedIn: switchedAway ? false : s.isLoggedIn,
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entityRatingSupportByServer: entityRatingRest,
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audiomuseNavidromeByServer: audiomuseRest,
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subsonicServerIdentityByServer: identityRest,
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audiomuseNavidromeIssueByServer: issueRest,
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instantMixProbeByServer: probeRest,
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};
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});
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},
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setServers: (servers) => set({ servers }),
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setActiveServer: (id) => set({ activeServerId: id, musicFolders: [] }),
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setLoggedIn: (v) => set({ isLoggedIn: v }),
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setConnecting: (v) => set({ isConnecting: v }),
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setConnectionError: (e) => set({ connectionError: e }),
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logout: () => set({ isLoggedIn: false, musicFolders: [] }),
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};
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}
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