Files
Psychotoxical-psysonic/src/store/authServerProfileActions.ts
T
cucadmuh 45e0e1206f fix(playback): pin queue playback to source server when browsing another library (#717)
* fix(playback): pin queue streams, cover art, and library links to queue server

When the active server changes while a queue from another server is playing,
keep streams and UI on queueServerId; switch back for artist/album links and
queue or player-bar context menus.

* fix(playback): switch to queue server when opening Now Playing

Ensure active server matches queueServerId before Subsonic fetches on the
Now Playing page, mobile player route, and queue info panel; scope caches
by server id.

* docs(credits): mention Now Playing in PR #717 contribution line

* fix(playback): route scrobble and queue sync to queue server

Address PR review: apiForServer for scrobble/now-playing/savePlayQueue,
clear queueServerId on server removal, mini-player queueServerId sync,
block cross-server enqueue with toast, and regression tests.
2026-05-15 16:08:41 +03:00

75 lines
2.7 KiB
TypeScript

import type { AuthState } from './authStoreTypes';
import { generateId } from './authStoreHelpers';
import { usePlayerStore } from './playerStore';
import { clearQueueServerForPlayback } from '../utils/playback/playbackServer';
type SetState = (
partial: Partial<AuthState> | ((state: AuthState) => Partial<AuthState>),
) => void;
/**
* Server profile + connection lifecycle. `removeServer` is the
* non-trivial one: when the active server is the one being removed it
* also drops every per-server map entry tied to that id and switches
* the active id to the next available server (or null) so the rest of
* the app doesn't end up reading stale state.
*/
export function createServerProfileActions(set: SetState): Pick<
AuthState,
| 'addServer'
| 'updateServer'
| 'removeServer'
| 'setServers'
| 'setActiveServer'
| 'setLoggedIn'
| 'setConnecting'
| 'setConnectionError'
| 'logout'
> {
return {
addServer: (profile) => {
const id = generateId();
set(s => ({ servers: [...s.servers, { ...profile, id }] }));
return id;
},
updateServer: (id, data) => {
set(s => ({
servers: s.servers.map(srv => srv.id === id ? { ...srv, ...data } : srv),
}));
},
removeServer: (id) => {
if (usePlayerStore.getState().queueServerId === id) {
clearQueueServerForPlayback();
}
set(s => {
const newServers = s.servers.filter(srv => srv.id !== id);
const switchedAway = s.activeServerId === id;
const { [id]: _r, ...entityRatingRest } = s.entityRatingSupportByServer;
const { [id]: _a, ...audiomuseRest } = s.audiomuseNavidromeByServer;
const { [id]: _idn, ...identityRest } = s.subsonicServerIdentityByServer;
const { [id]: _iss, ...issueRest } = s.audiomuseNavidromeIssueByServer;
const { [id]: _pr, ...probeRest } = s.instantMixProbeByServer;
return {
servers: newServers,
activeServerId: switchedAway ? (newServers[0]?.id ?? null) : s.activeServerId,
isLoggedIn: switchedAway ? false : s.isLoggedIn,
entityRatingSupportByServer: entityRatingRest,
audiomuseNavidromeByServer: audiomuseRest,
subsonicServerIdentityByServer: identityRest,
audiomuseNavidromeIssueByServer: issueRest,
instantMixProbeByServer: probeRest,
};
});
},
setServers: (servers) => set({ servers }),
setActiveServer: (id) => set({ activeServerId: id, musicFolders: [] }),
setLoggedIn: (v) => set({ isLoggedIn: v }),
setConnecting: (v) => set({ isConnecting: v }),
setConnectionError: (e) => set({ connectionError: e }),
logout: () => set({ isLoggedIn: false, musicFolders: [] }),
};
}