Files
Psychotoxical-psysonic/src/store/authServerProfileActions.ts
T
cucadmuh 891ab0dd5b feat(now-playing): OpenSubsonic playbackReport for live now-playing (#1080)
* feat(now-playing): adopt OpenSubsonic playbackReport for live now-playing

Drive a small playback state machine (starting → playing ↔ paused → stopped)
on the Subsonic-server channel when the server advertises the OpenSubsonic
`playbackReport` extension (Navidrome ≥ 0.62), giving `getNowPlaying` a real
transport state and an extrapolated position. Reports send `ignoreScrobble=true`
so play counts stay on the existing `scrobble.view` 50% path (no double count),
and the effective playback speed is included so the server extrapolates position
correctly with the speed feature on.

- New `playbackReportSession` FSM mirrors the existing `playListenSession`
  lifecycle hooks and is wired at the same player call sites (start / gapless
  switch / queue restore / resume / 15s heartbeat / pause / seek / stop / ended /
  error / app quit). Servers without the extension degrade to the unchanged
  legacy `scrobble.view?submission=false` presence call.
- Gated through the existing serverCapabilities framework: a new
  `FEATURE_PLAYBACK_REPORT` (auto, extension-detected). The OpenSubsonic
  extensions probe now stores the full advertised list once and serves both
  AudioMuse `sonicSimilarity` and `playbackReport` from it, without disturbing
  the legacy Instant Mix opt-in on pre-0.62 servers.
- Now Playing dropdown shows a live position bar and a paused indicator.
- reportPlayback uses the real request params (mediaId / mediaType / positionMs).

Tests: FSM transitions + gating + legacy fallback, capability resolution,
extension-list probe storage/decoupling. Full suite green; no Tauri-boundary
changes.

* feat(now-playing): glide the Live position bar between polls

Extrapolate the position of `playing` entries locally (elapsed × reported
playbackRate from the last 10 s poll) and re-render once a second, so the Live
progress bar advances smoothly instead of jumping on each refresh. Paused and
position-less entries stay frozen. A linear width transition matched to the tick
keeps the fill gliding. Only applies to clients that report a position via the
playbackReport extension.

* fix(now-playing): tighten Live timer layout and report resume immediately

Keep the progress-bar width stable without a wide empty gap before the
timer: reserve ~2ch inside the current-time span only (right-aligned), not
on the whole clock block. Report `playing` to the server as soon as
resume() runs, matching the immediate `paused` report on pause instead of
waiting for the Rust `audio:playing` event.

* docs: CHANGELOG and credits for playbackReport live now-playing (PR #1080)
2026-06-13 05:31:26 +03:00

84 lines
3.3 KiB
TypeScript

import type { AuthState } from './authStoreTypes';
import { generateId } from './authStoreHelpers';
import { usePlayerStore } from './playerStore';
import { clearQueueServerForPlayback } from '../utils/playback/playbackServer';
import { resolveServerIdForIndexKey } from '../utils/server/serverLookup';
type SetState = (
partial: Partial<AuthState> | ((state: AuthState) => Partial<AuthState>),
) => void;
/**
* Server profile + connection lifecycle. `removeServer` is the
* non-trivial one: when the active server is the one being removed it
* also drops every per-server map entry tied to that id and switches
* the active id to the next available server (or null) so the rest of
* the app doesn't end up reading stale state.
*/
export function createServerProfileActions(set: SetState): Pick<
AuthState,
| 'addServer'
| 'updateServer'
| 'removeServer'
| 'setServers'
| 'setActiveServer'
| 'setLoggedIn'
| 'setConnecting'
| 'setConnectionError'
| 'logout'
> {
return {
addServer: (profile) => {
const id = generateId();
set(s => ({ servers: [...s.servers, { ...profile, id }] }));
return id;
},
updateServer: (id, data) => {
set(s => ({
servers: s.servers.map(srv => srv.id === id ? { ...srv, ...data } : srv),
}));
},
removeServer: (id) => {
// queueServerId is the canonical index key (B1); resolve the
// canonical id back to a server UUID before comparing so a profile
// delete still clears the matching queue binding.
const queueSid = usePlayerStore.getState().queueServerId;
if (queueSid && resolveServerIdForIndexKey(queueSid) === id) {
clearQueueServerForPlayback();
}
set(s => {
const newServers = s.servers.filter(srv => srv.id !== id);
const switchedAway = s.activeServerId === id;
const { [id]: _r, ...entityRatingRest } = s.entityRatingSupportByServer;
const { [id]: _a, ...audiomuseRest } = s.audiomuseNavidromeByServer;
const { [id]: _idn, ...identityRest } = s.subsonicServerIdentityByServer;
const { [id]: _iss, ...issueRest } = s.audiomuseNavidromeIssueByServer;
const { [id]: _pr, ...probeRest } = s.instantMixProbeByServer;
const { [id]: _ppl, ...pluginProbeRest } = s.audiomusePluginProbeByServer;
const { [id]: _ex, ...extRest } = s.openSubsonicExtensionsByServer;
return {
servers: newServers,
activeServerId: switchedAway ? (newServers[0]?.id ?? null) : s.activeServerId,
isLoggedIn: switchedAway ? false : s.isLoggedIn,
entityRatingSupportByServer: entityRatingRest,
audiomuseNavidromeByServer: audiomuseRest,
subsonicServerIdentityByServer: identityRest,
audiomuseNavidromeIssueByServer: issueRest,
instantMixProbeByServer: probeRest,
audiomusePluginProbeByServer: pluginProbeRest,
openSubsonicExtensionsByServer: extRest,
};
});
},
setServers: (servers) => set({ servers }),
setActiveServer: (id) => set({ activeServerId: id, musicFolders: [] }),
setLoggedIn: (v) => set({ isLoggedIn: v }),
setConnecting: (v) => set({ isConnecting: v }),
setConnectionError: (e) => set({ connectionError: e }),
logout: () => set({ isLoggedIn: false, musicFolders: [] }),
};
}