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fae615fdb8
ContextMenu.test.tsx (11): renders nothing when closed, renders when openContextMenu has run, closeContextMenu hides on next render. Song-type shows Play Now / Play Next / Add to Queue; album-type shows Open Album / Play Next / Enqueue Album / Go to Artist; artist-type shows Start Radio + share affordances; queue-item shows a Remove option the song menu does not. Clicking an action calls the expected store method (playNext, enqueue) and closes the menu. Escape on the menu closes it. WaveformSeek.test.tsx (8): renders a canvas, cursor=default without trackId (no-track-loaded affordance), cursor=pointer with a trackId. Wheel guards: no seek without a trackId, no seek with duration=0. Wheel commit wiring: 350 ms trailing debounce delays the seek call until activity settles; rapid wheel events coalesce (fewer commits than events). Mount + unmount completes without throwing. Neither component joins the hot-path gate -- jsdom skips canvas drawing and these files have large branch surfaces (ContextMenu has 13 menu types, WaveformSeek has the animation loop + 11 seekbar styles) that need behavioural smoke rather than line coverage. The tests cover the contract the refactor must preserve; visual / interactive layers stay on the manual smoke list. Frontend suite: 363 -> 382 tests (+19).
153 lines
6.2 KiB
TypeScript
153 lines
6.2 KiB
TypeScript
/**
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* `WaveformSeek` characterization (Phase F5a).
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*
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* jsdom does not run canvas rendering, so this file tests the input
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* surface (cursor state, no-track guard, wheel-debounce → seek wiring)
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* rather than the visual output. The actual canvas drawing path is
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* covered by manual smoke per the v2 plan.
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*/
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import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
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vi.mock('@/api/subsonic', () => ({
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savePlayQueue: vi.fn(async () => undefined),
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getPlayQueue: vi.fn(async () => ({ songs: [], current: undefined, position: 0 })),
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buildStreamUrl: vi.fn((id: string) => `https://mock/stream/${id}`),
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buildCoverArtUrl: vi.fn((id: string) => `https://mock/cover/${id}`),
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buildDownloadUrl: vi.fn((id: string) => `https://mock/download/${id}`),
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coverArtCacheKey: vi.fn((id: string, size = 256) => `mock:cover:${id}:${size}`),
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getSong: vi.fn(async () => null),
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getRandomSongs: vi.fn(async () => []),
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getSimilarSongs2: vi.fn(async () => []),
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getTopSongs: vi.fn(async () => []),
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getAlbumInfo2: vi.fn(async () => null),
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reportNowPlaying: vi.fn(async () => undefined),
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scrobbleSong: vi.fn(async () => undefined),
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}));
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vi.mock('@/api/lastfm', () => ({
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lastfmScrobble: vi.fn(async () => undefined),
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lastfmUpdateNowPlaying: vi.fn(async () => undefined),
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lastfmGetTrackLoved: vi.fn(async () => false),
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lastfmGetAllLovedTracks: vi.fn(async () => []),
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}));
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import WaveformSeek from './WaveformSeek';
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import { renderWithProviders } from '@/test/helpers/renderWithProviders';
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import { usePlayerStore } from '@/store/playerStore';
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import { useAuthStore } from '@/store/authStore';
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import { resetAllStores } from '@/test/helpers/storeReset';
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import { makeTrack } from '@/test/helpers/factories';
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import { onInvoke } from '@/test/mocks/tauri';
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import { fireEvent } from '@testing-library/react';
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beforeEach(() => {
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vi.useFakeTimers();
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resetAllStores();
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// Seed an active server so any downstream invokes are valid.
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const id = useAuthStore.getState().addServer({
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name: 'T', url: 'https://x.test', username: 'u', password: 'p',
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});
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useAuthStore.getState().setActiveServer(id);
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onInvoke('audio_play', () => undefined);
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onInvoke('audio_pause', () => undefined);
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onInvoke('audio_seek', () => undefined);
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onInvoke('audio_get_state', () => ({ playing: false }));
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onInvoke('audio_update_replay_gain', () => undefined);
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});
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afterEach(() => {
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vi.runOnlyPendingTimers();
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vi.useRealTimers();
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});
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describe('WaveformSeek — render surface', () => {
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it('renders a canvas element', () => {
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const { container } = renderWithProviders(<WaveformSeek trackId="t1" />);
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expect(container.querySelector('canvas')).not.toBeNull();
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});
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it('canvas cursor is "default" when trackId is undefined (no track loaded)', () => {
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const { container } = renderWithProviders(<WaveformSeek trackId={undefined} />);
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const canvas = container.querySelector('canvas') as HTMLCanvasElement;
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expect(canvas.style.cursor).toBe('default');
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});
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it('canvas cursor is "pointer" when a trackId is present (seekable)', () => {
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const { container } = renderWithProviders(<WaveformSeek trackId="t1" />);
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const canvas = container.querySelector('canvas') as HTMLCanvasElement;
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expect(canvas.style.cursor).toBe('pointer');
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});
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});
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describe('WaveformSeek — guards before seek', () => {
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it('does not call seek when wheeled without a trackId', () => {
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const seekSpy = vi.spyOn(usePlayerStore.getState(), 'seek');
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const { container } = renderWithProviders(<WaveformSeek trackId={undefined} />);
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const canvas = container.querySelector('canvas') as HTMLCanvasElement;
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fireEvent.wheel(canvas, { deltaY: -100 });
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vi.advanceTimersByTime(1000);
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expect(seekSpy).not.toHaveBeenCalled();
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});
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it('does not call seek when wheeled without a current track in the store (duration = 0)', () => {
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const seekSpy = vi.spyOn(usePlayerStore.getState(), 'seek');
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// trackId is set but the store currentTrack is null → duration = 0 → guard fires.
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const { container } = renderWithProviders(<WaveformSeek trackId="t1" />);
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const canvas = container.querySelector('canvas') as HTMLCanvasElement;
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fireEvent.wheel(canvas, { deltaY: -100 });
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vi.advanceTimersByTime(1000);
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expect(seekSpy).not.toHaveBeenCalled();
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});
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});
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describe('WaveformSeek — wheel-to-seek wiring', () => {
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it('commits the seek through a 350 ms trailing debounce', () => {
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const track = makeTrack({ id: 't1', duration: 200 });
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usePlayerStore.setState({ currentTrack: track, isPlaying: true });
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const seekSpy = vi.spyOn(usePlayerStore.getState(), 'seek');
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const { container } = renderWithProviders(<WaveformSeek trackId="t1" />);
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const canvas = container.querySelector('canvas') as HTMLCanvasElement;
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fireEvent.wheel(canvas, { deltaY: -120 });
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// Seek not yet committed — still inside the 350 ms debounce.
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expect(seekSpy).not.toHaveBeenCalled();
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vi.advanceTimersByTime(400);
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expect(seekSpy).toHaveBeenCalledTimes(1);
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const fraction = seekSpy.mock.calls[0]?.[0] as number;
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expect(fraction).toBeGreaterThanOrEqual(0);
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expect(fraction).toBeLessThanOrEqual(1);
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});
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it('coalesces rapid wheel events when each fires within the debounce window', () => {
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const track = makeTrack({ id: 't1', duration: 200 });
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usePlayerStore.setState({ currentTrack: track });
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const seekSpy = vi.spyOn(usePlayerStore.getState(), 'seek');
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const { container } = renderWithProviders(<WaveformSeek trackId="t1" />);
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const canvas = container.querySelector('canvas') as HTMLCanvasElement;
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// Three wheels in quick succession (all within 350 ms of each other).
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fireEvent.wheel(canvas, { deltaY: -100 });
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fireEvent.wheel(canvas, { deltaY: -100 });
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fireEvent.wheel(canvas, { deltaY: -100 });
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vi.advanceTimersByTime(400);
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// Far fewer commits than wheel events — coalescing reduces engine load.
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expect(seekSpy.mock.calls.length).toBeLessThan(3);
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expect(seekSpy.mock.calls.length).toBeGreaterThanOrEqual(1);
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});
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});
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describe('WaveformSeek — listener lifecycle', () => {
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it('mount + unmount completes without throwing', () => {
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const { unmount } = renderWithProviders(<WaveformSeek trackId="t1" />);
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expect(() => unmount()).not.toThrow();
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});
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});
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