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42dcbb9323
Third defence for #1094: on a device change while paused/stopped,
reopen_output_stream stopped the old sink without bumping the engine
generation (the bump only happened on a successful internal resume). The
still-running progress task could then flip done_flag and emit a spurious
audio:ended, which the frontend turns into a restart. Bump the generation
before sink.stop() in the non-playing case so the progress task bails out;
the active-playback path keeps bumping inside try_resume_after_device_change.
(cherry picked from commit 9034882bf6)