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https://github.com/Psychotoxical/psysonic.git
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6118b3940f
* feat(server): probe AudioMuse via OpenSubsonic and add PsyLab Connections tab Navidrome ≥0.62: detect sonicSimilarity extension for reliable plugin signal; older servers keep the legacy getSimilarSongs probe. PsyLab gets a Connections tab with session, endpoint, and active-server capability details. * feat(psylab): polish Connections tab, admin role probe, and tab bar layout Status badges and Navidrome admin/user validation in Connections; prevent PsyLab tab row from vertically collapsing under the Logs flex layout. * docs: add CHANGELOG and credits for PR #1032 * feat(settings): auto-enable AudioMuse on Navidrome 0.62+ with status indicator Replace the per-server manual toggle with a probe-driven badge when sonicSimilarity is available; pre-0.62 Navidrome keeps the legacy toggle. * feat(server): capability framework with AudioMuse sonic routing Add a declarative server-capability catalog (src/serverCapabilities/) that picks a feature strategy per server generation, runs only the needed probes, and routes API calls. AudioMuse Instant Mix now prefers the OpenSubsonic sonicSimilarity endpoint (getSonicSimilarTracks) on Navidrome 0.62+ and falls back to legacy getSimilarSongs. - catalog/context/resolve: eligibility, detection, activation, call routing - storeView: read facade over the existing per-server probe maps - getSonicSimilarTracks API client + fetchSimilarTracksRouted router - route Instant Mix and Lucky Mix through the resolver - ServersTab + PsyLab Connections read the resolver (auto status vs toggle) - tests: resolve, storeView, router * docs: update CHANGELOG and credits for PR #1033 Renamed branch supersedes PR #1032: point changelog/credits at #1033 and document the server-capability framework, auto-managed AudioMuse indicator, and sonic Instant Mix routing. * refactor(server): address PR #1033 review — idempotent probe, drop dead code - Make scheduleInstantMixProbeForServer idempotent: skip when a definitive result is cached; re-probe only on force (add/edit/test server), a prior error, or a server version/type change (invalidated in setSubsonicServerIdentity). Removes the steady-state 120 s re-probe, the present→probing→present flicker, and the momentary legacy-fallback routing window. - Remove now-dead identity helpers (showAudiomuseNavidromeServerSetting, isAudiomusePluginAutoManaged, isNavidromeSonicSimilarityEligible, resolveAudiomusePluginProbeUiStatus + type) and the superseded probeAudiomusePluginWithCredentials; the catalog is the single source of truth. - Drop the never-emitted 'unsupported' AudiomusePluginProbeResult variant. - Fill audiomuseStatus* keys in all 8 non-en locales. - Tests: probe idempotency + version-change invalidation; retarget OpenSubsonic test to fetchOpenSubsonicExtensionsWithCredentials.
82 lines
3.2 KiB
TypeScript
82 lines
3.2 KiB
TypeScript
import type { AuthState } from './authStoreTypes';
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import { generateId } from './authStoreHelpers';
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import { usePlayerStore } from './playerStore';
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import { clearQueueServerForPlayback } from '../utils/playback/playbackServer';
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import { resolveServerIdForIndexKey } from '../utils/server/serverLookup';
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type SetState = (
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partial: Partial<AuthState> | ((state: AuthState) => Partial<AuthState>),
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) => void;
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/**
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* Server profile + connection lifecycle. `removeServer` is the
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* non-trivial one: when the active server is the one being removed it
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* also drops every per-server map entry tied to that id and switches
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* the active id to the next available server (or null) so the rest of
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* the app doesn't end up reading stale state.
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*/
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export function createServerProfileActions(set: SetState): Pick<
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AuthState,
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| 'addServer'
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| 'updateServer'
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| 'removeServer'
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| 'setServers'
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| 'setActiveServer'
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| 'setLoggedIn'
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| 'setConnecting'
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| 'setConnectionError'
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| 'logout'
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> {
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return {
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addServer: (profile) => {
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const id = generateId();
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set(s => ({ servers: [...s.servers, { ...profile, id }] }));
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return id;
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},
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updateServer: (id, data) => {
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set(s => ({
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servers: s.servers.map(srv => srv.id === id ? { ...srv, ...data } : srv),
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}));
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},
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removeServer: (id) => {
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// queueServerId is the canonical index key (B1); resolve the
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// canonical id back to a server UUID before comparing so a profile
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// delete still clears the matching queue binding.
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const queueSid = usePlayerStore.getState().queueServerId;
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if (queueSid && resolveServerIdForIndexKey(queueSid) === id) {
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clearQueueServerForPlayback();
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}
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set(s => {
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const newServers = s.servers.filter(srv => srv.id !== id);
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const switchedAway = s.activeServerId === id;
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const { [id]: _r, ...entityRatingRest } = s.entityRatingSupportByServer;
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const { [id]: _a, ...audiomuseRest } = s.audiomuseNavidromeByServer;
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const { [id]: _idn, ...identityRest } = s.subsonicServerIdentityByServer;
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const { [id]: _iss, ...issueRest } = s.audiomuseNavidromeIssueByServer;
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const { [id]: _pr, ...probeRest } = s.instantMixProbeByServer;
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const { [id]: _ppl, ...pluginProbeRest } = s.audiomusePluginProbeByServer;
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return {
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servers: newServers,
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activeServerId: switchedAway ? (newServers[0]?.id ?? null) : s.activeServerId,
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isLoggedIn: switchedAway ? false : s.isLoggedIn,
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entityRatingSupportByServer: entityRatingRest,
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audiomuseNavidromeByServer: audiomuseRest,
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subsonicServerIdentityByServer: identityRest,
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audiomuseNavidromeIssueByServer: issueRest,
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instantMixProbeByServer: probeRest,
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audiomusePluginProbeByServer: pluginProbeRest,
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};
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});
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},
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setServers: (servers) => set({ servers }),
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setActiveServer: (id) => set({ activeServerId: id, musicFolders: [] }),
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setLoggedIn: (v) => set({ isLoggedIn: v }),
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setConnecting: (v) => set({ isConnecting: v }),
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setConnectionError: (e) => set({ connectionError: e }),
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logout: () => set({ isLoggedIn: false, musicFolders: [] }),
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};
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}
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