Files
Psychotoxical-psysonic/src/store/playerStore.ts
T
Frank Stellmacher 0eb084c5f8 refactor(player): E.22 — extract seek-fallback retry + visual target state (#586)
The streaming-fallback seek recovery loop + its visual coverup move
into `src/store/seekFallbackState.ts`:

  - 6 module mutables (retry timer + start + target; fallback trackId +
    restartAt; visual target)
  - 3 const gates (180 ms retry interval, 6 s retry budget, 1.6 s
    visual guard)
  - `scheduleSeekFallbackRetry(trackId, seconds)` — bounded retry loop
    that hits `audio_seek` every 180 ms up to 6 s, re-scheduling on
    recoverable errors and clearing the visual target on success or
    hard failure
  - `clearSeekFallbackRetry()` — cancel timer + reset state
  - get/set accessors for the three caller-touched fields
    (`SeekFallbackVisualTarget`, trackId, restartAt)

playerStore's ~30 direct-access sites become accessor calls. Inside
the progress handler the visual target is captured into a local once
per call so type narrowing + repeated reads stay clean.

17 focused tests pin the constants, get/set round-trips, the retry
loop's happy path (setSeekTarget + clear visual), recoverable retry
re-schedule, non-recoverable abort, track-change abort, retry-budget
exhaustion, and the three coalesce cases (different track id /
seconds delta > 0.25 s / seconds delta ≤ 0.25 s).

playerStore 2909 → 2869 LOC.
2026-05-12 17:01:22 +02:00

2870 lines
120 KiB
TypeScript
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import { create } from 'zustand';
import { persist, createJSONStorage } from 'zustand/middleware';
import { invoke } from '@tauri-apps/api/core';
import { listen } from '@tauri-apps/api/event';
import { showToast } from '../utils/toast';
import i18n from '../i18n';
import { buildCoverArtUrl, buildStreamUrl, getPlayQueue, savePlayQueue, reportNowPlaying, scrobbleSong, getSong, getSimilarSongs2, getTopSongs, InternetRadioStation, setRating, getAlbumInfo2 } from '../api/subsonic';
import { resolvePlaybackUrl, streamUrlTrackId, getPlaybackSourceKind, type PlaybackSourceKind } from '../utils/resolvePlaybackUrl';
import { setDeferHotCachePrefetch } from '../utils/hotCacheGate';
import { lastfmScrobble, lastfmUpdateNowPlaying, lastfmLoveTrack, lastfmUnloveTrack, lastfmGetTrackLoved, lastfmGetAllLovedTracks } from '../api/lastfm';
import { useAuthStore } from './authStore';
import { useOfflineStore } from './offlineStore';
import { useHotCacheStore } from './hotCacheStore';
import { onAnalysisStorageChanged } from './analysisSync';
import { orbitBulkGuard } from '../utils/orbitBulkGuard';
import { useOrbitStore } from './orbitStore';
import { estimateLivePosition } from '../api/orbit';
import { loudnessGainPlaceholderUntilCacheDb } from '../utils/loudnessPlaceholder';
import { effectiveLoudnessPreAnalysisAttenuationDb } from '../utils/loudnessPreAnalysisSlider';
import { getPerfProbeFlags } from '../utils/perfFlags';
import { bumpPerfCounter } from '../utils/perfTelemetry';
import { resolveReplayGainDb } from '../utils/resolveReplayGainDb';
import { shuffleArray } from '../utils/shuffleArray';
import { songToTrack } from '../utils/songToTrack';
import { buildInfiniteQueueCandidates } from '../utils/buildInfiniteQueueCandidates';
import {
normalizeAnalysisTrackId,
queuesStructuralEqual,
sameQueueTrackId,
shallowCloneQueueTracks,
} from '../utils/queueIdentity';
import { waveformBlobLenOk } from '../utils/waveformParse';
import { normalizationAlmostEqual } from '../utils/normalizationCompare';
import { isRecoverableSeekError } from '../utils/seekErrors';
import {
emitPlaybackProgress,
getPlaybackProgressSnapshot,
subscribePlaybackProgress,
type PlaybackProgressSnapshot,
} from './playbackProgress';
import {
playbackSourceHintForResolvedUrl,
recordEnginePlayUrl,
shouldRebindPlaybackToHotCache,
} from './playbackUrlRouting';
import { deriveNormalizationSnapshot } from './normalizationSnapshot';
import { emitNormalizationDebug } from './normalizationDebug';
import { isInOrbitSession } from './orbitSession';
import {
clearLoudnessCacheStateForTrackId,
getCachedLoudnessGain,
hasStableLoudness,
isReplayGainActive,
loudnessCacheStateKeysForTrackId,
loudnessGainDbForEngineBind,
setCachedLoudnessGain,
} from './loudnessGainCache';
import {
clearAllPlaybackScheduleTimers,
clearScheduledPauseTimers,
clearScheduledResumeTimers,
schedulePauseTimer,
scheduleResumeTimer,
} from './scheduleTimers';
import {
invokeAudioSetNormalizationDeduped,
invokeAudioUpdateReplayGainDeduped,
} from './normalizationIpcDedupe';
import { bumpWaveformRefreshGen } from './waveformRefreshGen';
import { touchHotCacheOnPlayback } from './hotCacheTouch';
import { applySkipStarOnManualNext } from './skipStarRating';
import { resetLoudnessBackfillStateForTrackId } from './loudnessBackfillState';
import { collectLoudnessBackfillWindowTrackIds } from './loudnessBackfillWindow';
import {
flushPlayQueuePosition,
flushQueueSyncToServer,
getLastQueueHeartbeatAt,
syncQueueToServer,
} from './queueSync';
import {
clearPreloadingIds,
getBytePreloadingId,
getGaplessPreloadingId,
getLastGaplessSwitchTime,
markGaplessSwitch,
setBytePreloadingId,
setGaplessPreloadingId,
} from './gaplessPreloadState';
import { promoteCompletedStreamToHotCache } from './promoteStreamCache';
import {
SEEK_TARGET_GUARD_TIMEOUT_MS,
clearSeekTarget,
getSeekTarget,
getSeekTargetSetAt,
setSeekTarget,
} from './seekTargetState';
import { tryAcquireTogglePlayLock } from './togglePlayLock';
import { reseedLoudnessForTrackId } from './loudnessReseed';
import { refreshWaveformForTrack } from './waveformRefresh';
import { refreshLoudnessForTrack } from './loudnessRefresh';
import {
clearRadioReconnectTimer,
pauseRadio,
playRadioStream,
resumeRadio,
setRadioVolume,
stopRadio,
} from './radioPlayer';
import {
LIVE_PROGRESS_EMIT_MIN_DELTA_SEC,
LIVE_PROGRESS_EMIT_MIN_MS,
NORMALIZATION_UI_THROTTLE_MS,
STORE_PROGRESS_COMMIT_MIN_DELTA_SEC,
STORE_PROGRESS_COMMIT_MIN_MS,
getLastLiveProgressEmitAt,
getLastNormalizationUiUpdateAtMs,
getLastStoreProgressCommitAt,
markLiveProgressEmit,
markNormalizationUiUpdate,
markStoreProgressCommit,
resetProgressEmitThrottles,
} from './playbackThrottles';
import {
SEEK_FALLBACK_VISUAL_GUARD_MS,
clearSeekFallbackRetry,
getSeekFallbackRestartAt,
getSeekFallbackTrackId,
getSeekFallbackVisualTarget,
scheduleSeekFallbackRetry,
setSeekFallbackRestartAt,
setSeekFallbackTrackId,
setSeekFallbackVisualTarget,
} from './seekFallbackState';
// Re-export so TauriEventBridge + persistence test keep their existing
// `from './playerStore'` imports.
export { flushPlayQueuePosition };
// Re-export the playback-progress public surface so existing call sites
// (PlayerBar, FullscreenPlayer, WaveformSeek, LyricsPane, MobilePlayerView,
// TauriEventBridge, plus the progress characterization test) keep their
// `from './playerStore'` imports working.
export {
getPlaybackProgressSnapshot,
subscribePlaybackProgress,
type PlaybackProgressSnapshot,
};
import { getWindowKind } from '../app/windowKind';
import {
_resetQueueUndoStacksForTest,
consumePendingQueueListScrollTop,
popQueueRedoSnapshot,
popQueueUndoSnapshot,
pushQueueRedoSnapshot,
pushQueueUndoFromGetter,
pushQueueUndoSnapshot,
queueUndoSnapshotFromState,
registerQueueListScrollTopReader,
setPendingQueueListScrollTop,
type QueueUndoSnapshot,
} from './queueUndo';
// Re-export for backward compatibility with the ~30 call sites that still
// import these helpers from playerStore. Phase E (store splits) will migrate
// the imports to '../utils/*' directly and drop these re-exports.
export { resolveReplayGainDb, shuffleArray, songToTrack };
// Re-export the queue-undo public API so existing callers (QueuePanel,
// test/helpers/storeReset) keep their `from './playerStore'` imports.
export {
_resetQueueUndoStacksForTest,
consumePendingQueueListScrollTop,
registerQueueListScrollTopReader,
};
const QUEUE_VISIBILITY_STORAGE_KEY = 'psysonic_queue_visible';
function readInitialQueueVisibility(): boolean {
if (typeof window === 'undefined') return true;
try {
const raw = window.localStorage.getItem(QUEUE_VISIBILITY_STORAGE_KEY);
if (raw === 'true') return true;
if (raw === 'false') return false;
} catch {
// ignore storage access failures and fall back to default
}
return true;
}
function persistQueueVisibility(visible: boolean): void {
if (typeof window === 'undefined') return;
try {
window.localStorage.setItem(QUEUE_VISIBILITY_STORAGE_KEY, String(visible));
} catch {
// ignore storage access failures
}
}
export interface Track {
id: string;
title: string;
artist: string;
album: string;
albumId: string;
artistId?: string;
duration: number;
coverArt?: string;
track?: number;
year?: number;
bitRate?: number;
suffix?: string;
userRating?: number;
replayGainTrackDb?: number;
replayGainAlbumDb?: number;
replayGainPeak?: number;
starred?: string;
genre?: string;
samplingRate?: number;
bitDepth?: number;
/** Subsonic `size` in bytes when provided by the server (helps hot-cache budgeting). */
size?: number;
autoAdded?: boolean;
radioAdded?: boolean;
/** Inserted via "Play Next". Used by the preserve-order toggle to find the
* end of the current Play-Next streak. Stale flags behind queueIndex are
* harmless — the streak scan only looks forward from queueIndex+1. */
playNextAdded?: boolean;
}
export interface PlayerState {
currentTrack: Track | null;
waveformBins: number[] | null;
normalizationNowDb: number | null;
normalizationTargetLufs: number | null;
normalizationEngineLive: 'off' | 'replaygain' | 'loudness';
normalizationDbgSource: string | null;
normalizationDbgTrackId: string | null;
normalizationDbgCacheGainDb: number | null;
normalizationDbgCacheTargetLufs: number | null;
normalizationDbgCacheUpdatedAt: number | null;
normalizationDbgLastEventAt: number | null;
currentRadio: InternetRadioStation | null;
/** Latches the source used to start the currently playing track. */
currentPlaybackSource: PlaybackSourceKind | null;
/**
* Subsonic track id for which `audio_preload` finished into the engine RAM slot (see `audio:preload-ready`).
* Cleared after a successful `audio_play` consumed that preload, or when starting another track.
*/
enginePreloadedTrackId: string | null;
queue: Track[];
queueIndex: number;
isPlaying: boolean;
progress: number; // 01
buffered: number; // 01 (unused in Rust backend, kept for UI compat)
currentTime: number;
volume: number;
scrobbled: boolean;
lastfmLoved: boolean;
lastfmLovedCache: Record<string, boolean>;
starredOverrides: Record<string, boolean>;
setStarredOverride: (id: string, starred: boolean) => void;
/** Optimistic track ratings (e.g. skip→1★ while UI lists still have stale `song.userRating`). */
userRatingOverrides: Record<string, number>;
setUserRatingOverride: (id: string, rating: number) => void;
playRadio: (station: InternetRadioStation) => void;
/** `_orbitConfirmed` is an internal bypass flag — callers outside the
* orbit bulk-gate should leave it `undefined`.
* `targetQueueIndex` lets callers that already know the exact target
* position (next()/previous()/queue-row click) bypass the `findIndex`
* by-id fallback, which otherwise resolves to the *first* occurrence
* and breaks navigation when the same track appears multiple times in
* the queue (issue #500). Ignored if out of range or if the track id
* at that position doesn't match. */
playTrack: (track: Track, queue?: Track[], manual?: boolean, _orbitConfirmed?: boolean, targetQueueIndex?: number) => void;
/** Queue becomes `[track]` only; if already on this track, does not restart `audio_play`. */
reseedQueueForInstantMix: (track: Track) => void;
pause: () => void;
resume: () => void;
stop: () => void;
togglePlay: () => void;
/** Wall-clock ms when auto-pause fires, or null. */
scheduledPauseAtMs: number | null;
/** Wall-clock ms when the current auto-pause timer was armed (for progress-ring totals). */
scheduledPauseStartMs: number | null;
/** Wall-clock ms when auto-resume fires, or null. */
scheduledResumeAtMs: number | null;
/** Wall-clock ms when the current auto-resume timer was armed (for progress-ring totals). */
scheduledResumeStartMs: number | null;
schedulePauseIn: (seconds: number) => void;
scheduleResumeIn: (seconds: number) => void;
clearScheduledPause: () => void;
clearScheduledResume: () => void;
next: (manual?: boolean) => void;
previous: () => void;
seek: (progress: number) => void;
setVolume: (v: number) => void;
updateReplayGainForCurrentTrack: () => void;
reanalyzeLoudnessForTrack: (trackId: string) => Promise<void>;
setProgress: (t: number, duration: number) => void;
enqueue: (tracks: Track[], _orbitConfirmed?: boolean) => void;
enqueueAt: (tracks: Track[], insertIndex: number, _orbitConfirmed?: boolean) => void;
/** "Play Next" — inserts after the current track. When
* `preservePlayNextOrder` is on, appends to the existing Play-Next streak
* (Spotify-style); otherwise inserts directly after the current track and
* pushes any earlier Play-Next items down (default). Falls back to
* `playTrack` when nothing is currently playing. */
playNext: (tracks: Track[]) => void;
enqueueRadio: (tracks: Track[], artistId?: string) => void;
setRadioArtistId: (artistId: string) => void;
/** For Lucky Mix: drop upcoming tail; keep the currently playing item only. */
pruneUpcomingToCurrent: () => void;
clearQueue: () => void;
isQueueVisible: boolean;
toggleQueue: () => void;
setQueueVisible: (v: boolean) => void;
isFullscreenOpen: boolean;
toggleFullscreen: () => void;
repeatMode: 'off' | 'all' | 'one';
toggleRepeat: () => void;
reorderQueue: (startIndex: number, endIndex: number) => void;
removeTrack: (index: number) => void;
shuffleQueue: () => void;
/** Shuffle only the tracks after the current one — leaves played history intact. */
shuffleUpcomingQueue: () => void;
/**
* Revert the last explicit queue edit (enqueue, reorder, remove, shuffle, manual
* `playTrack`, …). Returns true if a snapshot was applied. Snapshots include queue,
* current track, playback time, progress, and pause state. If the undone edit did
* not change which song is current (reorder, enqueue, remove another row, …), only
* the queue is restored and playback continues; otherwise the Rust engine is
* resynced to the snapshot track/position. Does not cover `clearQueue` or automatic advances from
* `next()` / gapless.
* If the snapshot had no `currentTrack` but playback is active, the playing track
* is kept: prepended when missing from the restored queue, otherwise re-bound by id.
*/
undoLastQueueEdit: () => boolean;
/** Ctrl+Shift+Z / Cmd+Shift+Z — opposite of `undoLastQueueEdit` while redo stack is non-empty. */
redoLastQueueEdit: () => boolean;
toggleLastfmLove: () => void;
setLastfmLoved: (v: boolean) => void;
setLastfmLovedForSong: (title: string, artist: string, v: boolean) => void;
syncLastfmLovedTracks: () => Promise<void>;
resetAudioPause: () => void;
initializeFromServerQueue: () => Promise<void>;
contextMenu: {
isOpen: boolean;
x: number;
y: number;
item: any;
type: 'song' | 'favorite-song' | 'album' | 'artist' | 'queue-item' | 'album-song' | 'playlist' | 'multi-album' | 'multi-artist' | 'multi-playlist' | null;
queueIndex?: number;
playlistId?: string;
playlistSongIndex?: number;
/** Overrides the EntityShareKind for the "Share" action — used by Composers
* list/grid to copy a `composer` link from the otherwise artist-typed
* context menu, so paste lands on /composer/:id instead of /artist/:id. */
shareKindOverride?: 'track' | 'album' | 'artist' | 'composer';
};
openContextMenu: (x: number, y: number, item: any, type: 'song' | 'favorite-song' | 'album' | 'artist' | 'queue-item' | 'album-song' | 'playlist' | 'multi-album' | 'multi-artist' | 'multi-playlist', queueIndex?: number, playlistId?: string, playlistSongIndex?: number, shareKindOverride?: 'track' | 'album' | 'artist' | 'composer') => void;
closeContextMenu: () => void;
songInfoModal: { isOpen: boolean; songId: string | null };
openSongInfo: (songId: string) => void;
closeSongInfo: () => void;
}
type NormalizationStatePayload = {
engine: 'off' | 'replaygain' | 'loudness' | string;
currentGainDb: number | null;
targetLufs: number;
};
// ─── Module-level playback primitives ─────────────────────────────────────────
// isAudioPaused — true when the Rust audio engine has a loaded-but-paused track.
// Used by resume() to decide between audio_resume (warm) vs audio_play (cold start).
let isAudioPaused = false;
// JS-side generation counter. Incremented on every playTrack() call.
// The invoke().catch() error handler captures its own gen and bails if
// playGeneration has moved on, preventing stale errors from skipping wrong tracks.
let playGeneration = 0;
// Guard against concurrent infinite-queue fetches.
let infiniteQueueFetching = false;
// Guard against concurrent radio top-up fetches.
let radioFetching = false;
// Artist ID used to start the current radio session — persists across track
// advances so proactive loading works even when songs lack artistId.
let currentRadioArtistId: string | null = null;
// Track ids the current radio session has already enqueued — *including*
// entries that were trimmed off the front of the queue when it grew too long
// (`HISTORY_KEEP` in next()'s top-up path). Without this the queue's own
// id-set wasn't enough to dedupe: a song played 8 tracks ago is gone from
// the queue and the next Last.fm/topSongs response could re-add it. Reset
// on `setRadioArtistId(other)` and on `clearQueue()`. Issue #500.
let radioSessionSeenIds = new Set<string>();
/** Reload Rust audio to match a queue-undo snapshot (Zustand alone does not move the engine). */
function queueUndoRestoreAudioEngine(opts: {
generation: number;
track: Track;
queue: Track[];
queueIndex: number;
atSeconds: number;
wantPlaying: boolean;
}): void {
const { generation, track, queue, queueIndex, atSeconds, wantPlaying } = opts;
const authState = useAuthStore.getState();
const vol = usePlayerStore.getState().volume;
const coldPrev = queueIndex > 0 ? queue[queueIndex - 1] : null;
const coldNext = queueIndex + 1 < queue.length ? queue[queueIndex + 1] : null;
const replayGainDb = resolveReplayGainDb(
track, coldPrev, coldNext,
isReplayGainActive(), authState.replayGainMode,
);
const replayGainPeak = isReplayGainActive() ? (track.replayGainPeak ?? null) : null;
const url = resolvePlaybackUrl(track.id, authState.activeServerId ?? '');
recordEnginePlayUrl(track.id, url);
usePlayerStore.setState({
currentPlaybackSource: playbackSourceHintForResolvedUrl(track.id, authState.activeServerId ?? '', url),
});
const keepPreloadHint = usePlayerStore.getState().enginePreloadedTrackId === track.id;
setDeferHotCachePrefetch(true);
invoke('audio_play', {
url,
volume: vol,
durationHint: track.duration,
replayGainDb,
replayGainPeak,
loudnessGainDb: loudnessGainDbForEngineBind(track.id),
preGainDb: authState.replayGainPreGainDb,
fallbackDb: authState.replayGainFallbackDb,
manual: false,
hiResEnabled: authState.enableHiRes,
analysisTrackId: track.id,
streamFormatSuffix: track.suffix ?? null,
})
.then(() => {
if (playGeneration !== generation) return;
if (keepPreloadHint) {
usePlayerStore.setState({ enginePreloadedTrackId: null });
}
const dur = track.duration && track.duration > 0 ? track.duration : null;
const seekTo = Math.max(0, atSeconds);
const canSeek = seekTo > 0.05 && (dur == null || seekTo < dur - 0.05);
const afterSeek = () => {
if (playGeneration !== generation) return;
if (!wantPlaying) {
invoke('audio_pause').catch(console.error);
isAudioPaused = true;
usePlayerStore.setState({ isPlaying: false });
} else {
isAudioPaused = false;
}
};
if (canSeek) {
void invoke('audio_seek', { seconds: seekTo }).then(afterSeek).catch(afterSeek);
} else {
afterSeek();
}
})
.catch((err: unknown) => {
if (playGeneration !== generation) return;
console.error('[psysonic] queue-undo audio_play failed:', err);
usePlayerStore.setState({ isPlaying: false });
})
.finally(() => {
setDeferHotCachePrefetch(false);
});
touchHotCacheOnPlayback(track.id, authState.activeServerId ?? '');
}
// Debounce timer for seek slider drags.
let seekDebounce: ReturnType<typeof setTimeout> | null = null;
// Streaming fallback seek guard: coalesce repeated "not seekable" recoveries.
function prefetchLoudnessForEnqueuedTracks(
mergedQueue: Track[],
queueIndex: number,
) {
if (useAuthStore.getState().normalizationEngine !== 'loudness') return;
const currentTrack = usePlayerStore.getState().currentTrack;
const ids = collectLoudnessBackfillWindowTrackIds(mergedQueue, queueIndex, currentTrack);
for (const id of ids) {
void refreshLoudnessForTrack(id, { syncPlayingEngine: false });
}
}
// ─── Audio event handlers (called from initAudioListeners) ───────────────────
function handleAudioPlaying(_duration: number) {
setDeferHotCachePrefetch(false);
resetProgressEmitThrottles();
usePlayerStore.setState({ isPlaying: true });
}
function handleAudioProgress(current_time: number, duration: number) {
bumpPerfCounter('audioProgressEvents');
const perfFlags = getPerfProbeFlags();
const progressUiDisabled = perfFlags.disablePlayerProgressUi;
// While a seek is pending, the store already holds the optimistic target
// position. Accepting stale progress from the Rust engine would briefly
// snap the waveform back to the old position before the seek completes.
if (seekDebounce) return;
// After the debounce fires, Rust may still emit 12 ticks with the old
// position before the seek takes effect. Block until current_time is
// within 2 s of the requested target, then clear the guard.
const activeSeekTarget = getSeekTarget();
if (activeSeekTarget !== null) {
if (Math.abs(current_time - activeSeekTarget) > 2.0) {
// If a seek command hangs while streaming is stalled, do not freeze UI.
if (Date.now() - getSeekTargetSetAt() <= SEEK_TARGET_GUARD_TIMEOUT_MS) return;
clearSeekTarget();
} else {
clearSeekTarget();
}
}
const store = usePlayerStore.getState();
const track = store.currentTrack;
if (!track) return;
// Some backends can emit stale progress ticks shortly after pause/stop.
// Ignoring them avoids reactivating UI redraw loops while transport is idle.
const transportActive = store.isPlaying || store.currentRadio != null;
let visualTarget = getSeekFallbackVisualTarget();
if (!transportActive && !visualTarget) return;
if (visualTarget && visualTarget.trackId !== track.id) {
setSeekFallbackVisualTarget(null);
visualTarget = null;
}
let displayTime = current_time;
if (visualTarget && visualTarget.trackId === track.id) {
const nearTarget = Math.abs(current_time - visualTarget.seconds) <= 2.0;
if (nearTarget) {
setSeekFallbackVisualTarget(null);
visualTarget = null;
} else if (Date.now() - visualTarget.setAtMs <= SEEK_FALLBACK_VISUAL_GUARD_MS) {
// Keep UI at the requested position while backend catches up.
displayTime = visualTarget.seconds;
} else {
setSeekFallbackVisualTarget(null);
visualTarget = null;
}
}
const dur = duration > 0 ? duration : track.duration;
if (dur <= 0) return;
const progress = displayTime / dur;
if (!progressUiDisabled) {
const nowLive = Date.now();
const live = getPlaybackProgressSnapshot();
const liveTimeDelta = Math.abs(live.currentTime - displayTime);
if (
nowLive - getLastLiveProgressEmitAt() >= LIVE_PROGRESS_EMIT_MIN_MS ||
liveTimeDelta >= LIVE_PROGRESS_EMIT_MIN_DELTA_SEC ||
visualTarget != null
) {
emitPlaybackProgress({
currentTime: displayTime,
progress,
buffered: 0,
});
markLiveProgressEmit(nowLive);
}
}
// Heartbeat: push current position to the server every 15 s while playing so
// cross-device resume works even on a hard close — pause() and the close
// handler flush on top of this for clean shutdowns.
if (store.isPlaying && !store.currentRadio) {
const now = Date.now();
if (now - getLastQueueHeartbeatAt() >= 15_000) {
void flushQueueSyncToServer(store.queue, track, displayTime);
}
}
// Scrobble at 50%: Last.fm + Navidrome (updates play_date / recently played)
if (progress >= 0.5 && !store.scrobbled) {
usePlayerStore.setState({ scrobbled: true });
scrobbleSong(track.id, Date.now());
const { scrobblingEnabled, lastfmSessionKey } = useAuthStore.getState();
if (scrobblingEnabled && lastfmSessionKey) {
lastfmScrobble(track, Date.now(), lastfmSessionKey);
}
}
if (progressUiDisabled) return;
// Critical architectural guard: avoid high-frequency writes to the persisted
// Zustand store (each write serializes queue state). Keep only coarse commits.
const nowCommit = Date.now();
const commitDelta = Math.abs(store.currentTime - displayTime);
const shouldCommitStore =
visualTarget != null ||
nowCommit - getLastStoreProgressCommitAt() >= STORE_PROGRESS_COMMIT_MIN_MS ||
commitDelta >= STORE_PROGRESS_COMMIT_MIN_DELTA_SEC;
if (shouldCommitStore) {
usePlayerStore.setState({ currentTime: displayTime, progress, buffered: 0 });
markStoreProgressCommit(nowCommit);
}
// Pre-buffer / pre-chain next track based on preload mode and crossfade.
const {
gaplessEnabled,
preloadMode,
preloadCustomSeconds,
hotCacheEnabled,
crossfadeEnabled,
crossfadeSecs,
} = useAuthStore.getState();
const remaining = dur - current_time;
// Gapless chain: always triggers at 30s regardless of preloadMode.
const shouldChainGapless = gaplessEnabled && remaining < 30 && remaining > 0;
// Byte pre-download: skip when Hot Cache is active (it already handles buffering).
// Even with preload mode OFF, crossfade needs the next track bytes ready before
// we enter the fade window to avoid a hard gap after track boundary.
const shouldBytePreloadFromMode = preloadMode !== 'off' && (
preloadMode === 'early'
? current_time >= 5
: preloadMode === 'custom'
? remaining < preloadCustomSeconds && remaining > 0
: remaining < 30 && remaining > 0 // balanced (default)
);
const crossfadeWindowSecs = Math.max(8, Math.min(30, crossfadeSecs + 6));
const shouldBytePreloadForCrossfade =
!gaplessEnabled && crossfadeEnabled && remaining < crossfadeWindowSecs && remaining > 0;
const shouldBytePreload = !hotCacheEnabled && (
shouldBytePreloadFromMode ||
shouldBytePreloadForCrossfade
);
if (shouldChainGapless || shouldBytePreload || gaplessEnabled) {
const { queue, queueIndex, repeatMode } = store;
const nextIdx = queueIndex + 1;
const nextTrack = repeatMode === 'one'
? track
: (nextIdx < queue.length ? queue[nextIdx] : (repeatMode === 'all' ? queue[0] : null));
if (!nextTrack || nextTrack.id === track.id) return;
// Gapless backup: keep next-track bytes ready even if chain/decode misses
// the boundary. Start earlier for larger files / slower conservative link.
const estBytes = (() => {
if (typeof nextTrack.size === 'number' && Number.isFinite(nextTrack.size) && nextTrack.size > 0) {
return nextTrack.size;
}
const kbps = typeof nextTrack.bitRate === 'number' && Number.isFinite(nextTrack.bitRate) && nextTrack.bitRate > 0
? nextTrack.bitRate
: 320;
return Math.max(256 * 1024, Math.ceil((nextTrack.duration || 240) * kbps * 1000 / 8));
})();
const conservativeBytesPerSec = 300 * 1024; // ~2.4 Mbps effective throughput
const estDownloadSecs = estBytes / conservativeBytesPerSec;
const gaplessBackupWindowSecs = Math.max(15, Math.min(60, Math.ceil(estDownloadSecs * 1.4 + 8)));
const shouldBytePreloadForGaplessBackup =
gaplessEnabled && remaining < gaplessBackupWindowSecs && remaining > 0;
const serverId = useAuthStore.getState().activeServerId ?? '';
const nextUrl = resolvePlaybackUrl(nextTrack.id, serverId);
// Byte pre-download — runs early so bytes are cached by chain time.
if ((shouldBytePreload || shouldBytePreloadForGaplessBackup) && nextTrack.id !== getBytePreloadingId()) {
setBytePreloadingId(nextTrack.id);
// Loudness cache only — do not call refreshWaveformForTrack(next): it writes global
// waveformBins and would replace the current track's seekbar while still playing it.
void refreshLoudnessForTrack(nextTrack.id, { syncPlayingEngine: false });
if (import.meta.env.DEV) {
console.info('[psysonic][preload-request]', {
nextTrackId: nextTrack.id,
nextUrl,
shouldBytePreload,
shouldBytePreloadForGaplessBackup,
remaining,
gaplessEnabled,
});
}
invoke('audio_preload', {
url: nextUrl,
durationHint: nextTrack.duration,
analysisTrackId: nextTrack.id,
}).catch(() => {});
}
// Gapless chain — decode + chain into Sink 30s before track boundary.
if (shouldChainGapless && nextTrack.id !== getGaplessPreloadingId()) {
setGaplessPreloadingId(nextTrack.id);
// Ensure loudness gain is already cached for the chained request payload.
void refreshLoudnessForTrack(nextTrack.id, { syncPlayingEngine: false });
const authState = useAuthStore.getState();
// Auto-mode neighbours for the *next* track: current track on its left,
// queue[nextIdx+1] on its right.
const nextNeighbour = nextIdx + 1 < queue.length
? queue[nextIdx + 1]
: (repeatMode === 'all' && queue.length > 0 ? queue[0] : null);
const replayGainDb = resolveReplayGainDb(
nextTrack, track, nextNeighbour,
isReplayGainActive(), authState.replayGainMode,
);
const replayGainPeak = isReplayGainActive()
? (nextTrack.replayGainPeak ?? null)
: null;
invoke('audio_chain_preload', {
url: nextUrl,
volume: store.volume,
durationHint: nextTrack.duration,
replayGainDb,
replayGainPeak,
loudnessGainDb: loudnessGainDbForEngineBind(nextTrack.id),
preGainDb: authState.replayGainPreGainDb,
fallbackDb: authState.replayGainFallbackDb,
hiResEnabled: authState.enableHiRes,
analysisTrackId: nextTrack.id,
}).catch(() => {});
}
}
}
function handleAudioEnded() {
// If a gapless switch happened recently, this ended event is stale — the
// progress task fired it for the OLD source before seeing the chained one.
if (Date.now() - getLastGaplessSwitchTime() < 600) {
return;
}
// Radio stream disconnected — just stop; don't advance queue.
if (usePlayerStore.getState().currentRadio) {
isAudioPaused = false;
usePlayerStore.setState({ isPlaying: false, currentRadio: null, progress: 0, currentTime: 0 });
return;
}
const { repeatMode, currentTrack, queue, queueIndex } = usePlayerStore.getState();
isAudioPaused = false;
usePlayerStore.setState({
isPlaying: false,
progress: 0,
currentTime: 0,
buffered: 0,
});
setTimeout(() => {
void (async () => {
if (repeatMode === 'one' && currentTrack) {
const authState = useAuthStore.getState();
const repeatPromoteSid = authState.activeServerId;
if (authState.hotCacheEnabled && repeatPromoteSid) {
// Same-track repeat never hit `playTrack`'s prev→promote path; flush
// Rust `stream_completed_cache` to disk so `resolvePlaybackUrl` uses local.
await promoteCompletedStreamToHotCache(
currentTrack,
repeatPromoteSid,
authState.hotCacheDownloadDir || null,
);
}
// Pin to the current slot — the track may appear elsewhere in the queue.
usePlayerStore.getState().playTrack(currentTrack, queue, false, false, queueIndex);
} else {
usePlayerStore.getState().next(false);
}
})();
}, 150);
}
/**
* Handle gapless auto-advance: the Rust engine has already switched to the
* next source sample-accurately. We just need to update the UI state without
* touching the audio stream (no playTrack() call!).
*/
function handleAudioTrackSwitched(duration: number) {
markGaplessSwitch();
clearPreloadingIds(); // allow preloading for the track after this one
isAudioPaused = false;
const store = usePlayerStore.getState();
if (store.currentTrack?.id) {
useAuthStore.getState().clearSkipStarManualCountForTrack(store.currentTrack.id);
}
const { queue, queueIndex, repeatMode } = store;
const nextIdx = queueIndex + 1;
let nextTrack: Track | null = null;
let newIndex = queueIndex;
if (repeatMode === 'one' && store.currentTrack) {
nextTrack = store.currentTrack;
// queueIndex stays the same
} else if (nextIdx < queue.length) {
nextTrack = queue[nextIdx];
newIndex = nextIdx;
} else if (repeatMode === 'all' && queue.length > 0) {
nextTrack = queue[0];
newIndex = 0;
}
if (!nextTrack) return;
const switchServerId = useAuthStore.getState().activeServerId ?? '';
const switchResolvedUrl = resolvePlaybackUrl(nextTrack.id, switchServerId);
const switchPlaybackSource = playbackSourceHintForResolvedUrl(nextTrack.id, switchServerId, switchResolvedUrl);
usePlayerStore.setState({
currentTrack: nextTrack,
waveformBins: null,
...deriveNormalizationSnapshot(nextTrack, queue, newIndex),
normalizationDbgSource: 'track-switched',
normalizationDbgTrackId: nextTrack.id,
queueIndex: newIndex,
isPlaying: true,
progress: 0,
currentTime: 0,
buffered: 0,
scrobbled: false,
lastfmLoved: false,
currentPlaybackSource: switchPlaybackSource,
});
emitNormalizationDebug('track-switched', {
trackId: nextTrack.id,
queueIndex: newIndex,
engineRequested: useAuthStore.getState().normalizationEngine,
});
void refreshWaveformForTrack(nextTrack.id);
void refreshLoudnessForTrack(nextTrack.id);
usePlayerStore.getState().updateReplayGainForCurrentTrack();
// Report Now Playing to Navidrome + Last.fm
const { nowPlayingEnabled, scrobblingEnabled, lastfmSessionKey } = useAuthStore.getState();
if (nowPlayingEnabled) reportNowPlaying(nextTrack.id);
if (lastfmSessionKey) {
if (scrobblingEnabled) lastfmUpdateNowPlaying(nextTrack, lastfmSessionKey);
lastfmGetTrackLoved(nextTrack.title, nextTrack.artist, lastfmSessionKey).then(loved => {
const cacheKey = `${nextTrack!.title}::${nextTrack!.artist}`;
usePlayerStore.setState(s => ({
lastfmLoved: loved,
lastfmLovedCache: { ...s.lastfmLovedCache, [cacheKey]: loved },
}));
});
}
syncQueueToServer(queue, nextTrack, 0);
touchHotCacheOnPlayback(nextTrack.id, useAuthStore.getState().activeServerId ?? '');
}
function handleAudioError(message: string) {
console.error('[psysonic] Audio error from backend:', message);
isAudioPaused = false;
const detail = message.length > 80 ? message.slice(0, 80) + '…' : message;
showToast(`Couldn't play track — skipping. ${detail}`, 8000, 'error');
const gen = playGeneration;
usePlayerStore.setState({ isPlaying: false });
setTimeout(() => {
if (playGeneration !== gen) return;
usePlayerStore.getState().next(false);
}, 1500);
}
/**
* Set up Tauri event listeners for the Rust audio engine.
* Returns a cleanup function — pass it to useEffect's return value so that
* React StrictMode (which double-invokes effects in dev) tears down the first
* set of listeners before creating the second, avoiding duplicate handlers.
*/
export function initAudioListeners(): () => void {
// Dev-only: warn when audio:progress events arrive faster than 10/s.
// This would indicate the Rust emit interval was accidentally lowered.
let _devEventCount = 0;
let _devWindowStart = 0;
const pending = [
listen<number>('audio:playing', ({ payload }) => handleAudioPlaying(payload)),
listen<{ current_time: number; duration: number }>('audio:progress', ({ payload }) => {
if (import.meta.env.DEV) {
_devEventCount++;
const now = Date.now();
if (_devWindowStart === 0) _devWindowStart = now;
if (now - _devWindowStart >= 1000) {
if (_devEventCount > 10) {
console.warn(`[psysonic] audio:progress: ${_devEventCount} events/s (threshold: 10) — check Rust emit interval`);
}
_devEventCount = 0;
_devWindowStart = now;
}
}
handleAudioProgress(payload.current_time, payload.duration);
}),
listen<void>('audio:ended', () => handleAudioEnded()),
listen<string>('audio:error', ({ payload }) => handleAudioError(payload)),
listen<number>('audio:track_switched', ({ payload }) => handleAudioTrackSwitched(payload)),
listen<{ trackId?: string | null; gainDb: number; targetLufs: number; isPartial: boolean }>('analysis:loudness-partial', ({ payload }) => {
const current = usePlayerStore.getState().currentTrack;
if (!current || !payload) return;
const payloadTrackId = normalizeAnalysisTrackId(payload.trackId);
if (payloadTrackId && payloadTrackId !== current.id) return;
if (!Number.isFinite(payload.gainDb)) return;
if (hasStableLoudness(current.id)) return;
// Skip when the cached gain is already within ~0.05 dB of the new payload —
// float jitter from the partial-loudness heuristic would otherwise re-trigger
// updateReplayGainForCurrentTrack → audio_update_replay_gain → backend echo
// every PARTIAL_LOUDNESS_EMIT_INTERVAL_MS even when nothing audibly changed.
const existing = getCachedLoudnessGain(current.id);
if (Number.isFinite(existing) && Math.abs(existing! - payload.gainDb) < 0.05) return;
setCachedLoudnessGain(current.id, payload.gainDb);
emitNormalizationDebug('partial-loudness:apply', {
trackId: current.id,
gainDb: payload.gainDb,
targetLufs: payload.targetLufs,
});
usePlayerStore.getState().updateReplayGainForCurrentTrack();
}),
listen<{ trackId: string; isPartial: boolean }>('analysis:waveform-updated', ({ payload }) => {
if (!payload?.trackId) return;
const payloadTrackId = normalizeAnalysisTrackId(payload.trackId);
if (!payloadTrackId) return;
const currentRaw = usePlayerStore.getState().currentTrack?.id;
const currentId = currentRaw ? normalizeAnalysisTrackId(currentRaw) : null;
if (currentId && payloadTrackId === currentId) {
bumpWaveformRefreshGen(currentRaw!);
void refreshWaveformForTrack(currentRaw!);
void refreshLoudnessForTrack(currentId);
emitNormalizationDebug('backfill:applied', { trackId: currentId });
return;
}
// Backfill finished for another id (e.g. next in queue): refresh loudness cache only
// so the cached gain is ready before `audio_play` / gapless chain.
void refreshLoudnessForTrack(payloadTrackId, { syncPlayingEngine: false });
emitNormalizationDebug('backfill:applied', { trackId: payloadTrackId });
}),
listen<NormalizationStatePayload>('audio:normalization-state', ({ payload }) => {
if (!payload) return;
const engine =
payload.engine === 'loudness' || payload.engine === 'replaygain'
? payload.engine
: 'off';
const nowDb = Number.isFinite(payload.currentGainDb as number) ? (payload.currentGainDb as number) : null;
const targetLufs = Number.isFinite(payload.targetLufs) ? payload.targetLufs : null;
const prev = usePlayerStore.getState();
// Avoid UI flicker from noisy duplicate emits and transient nulls.
if (
engine === prev.normalizationEngineLive
&& normalizationAlmostEqual(nowDb, prev.normalizationNowDb)
&& normalizationAlmostEqual(targetLufs, prev.normalizationTargetLufs, 0.02)
) {
return;
}
if (engine === 'loudness' && nowDb == null && prev.normalizationNowDb != null) {
return;
}
const nowMs = Date.now();
const isFirstNumericGain =
engine === 'loudness'
&& nowDb != null
&& prev.normalizationNowDb == null;
if (
!isFirstNumericGain
&& nowMs - getLastNormalizationUiUpdateAtMs() < NORMALIZATION_UI_THROTTLE_MS
&& engine === prev.normalizationEngineLive
) {
return;
}
markNormalizationUiUpdate(nowMs);
emitNormalizationDebug('event:audio:normalization-state', {
trackId: usePlayerStore.getState().currentTrack?.id ?? null,
payload,
});
usePlayerStore.setState({
normalizationEngineLive: engine,
normalizationNowDb: nowDb,
normalizationTargetLufs: targetLufs,
normalizationDbgSource: 'event:audio:normalization-state',
normalizationDbgLastEventAt: Date.now(),
});
}),
listen<string>('audio:preload-ready', ({ payload }) => {
const tid = streamUrlTrackId(payload);
if (import.meta.env.DEV) {
console.info('[psysonic][preload-ready]', {
payload,
parsedTrackId: tid,
prevEnginePreloadedTrackId: usePlayerStore.getState().enginePreloadedTrackId,
});
}
if (tid) usePlayerStore.setState({ enginePreloadedTrackId: tid });
else if (import.meta.env.DEV) {
console.warn('[psysonic][preload-ready] could not parse track id from payload URL');
}
}),
];
// Sync Last.fm loved tracks cache on startup.
usePlayerStore.getState().syncLastfmLovedTracks();
// Initial sync of audio settings to Rust engine on startup.
const { crossfadeEnabled, crossfadeSecs, gaplessEnabled, audioOutputDevice } = useAuthStore.getState();
invoke('audio_set_crossfade', { enabled: crossfadeEnabled, secs: crossfadeSecs }).catch(() => {});
invoke('audio_set_gapless', { enabled: gaplessEnabled }).catch(() => {});
const normCfg = useAuthStore.getState();
usePlayerStore.setState({
normalizationEngineLive: normCfg.normalizationEngine,
normalizationTargetLufs: normCfg.normalizationEngine === 'loudness' ? normCfg.loudnessTargetLufs : null,
normalizationNowDb: null,
normalizationDbgSource: 'init:set-normalization',
});
emitNormalizationDebug('init:set-normalization', {
engine: normCfg.normalizationEngine,
targetLufs: normCfg.loudnessTargetLufs,
currentTrackId: usePlayerStore.getState().currentTrack?.id ?? null,
});
invokeAudioSetNormalizationDeduped({
engine: normCfg.normalizationEngine,
targetLufs: normCfg.loudnessTargetLufs,
preAnalysisAttenuationDb: effectiveLoudnessPreAnalysisAttenuationDb(
normCfg.loudnessPreAnalysisAttenuationDb,
normCfg.loudnessTargetLufs,
),
});
const bootTrackId = usePlayerStore.getState().currentTrack?.id;
if (bootTrackId) {
void refreshWaveformForTrack(bootTrackId);
}
if (normCfg.normalizationEngine === 'loudness') {
const currentId = usePlayerStore.getState().currentTrack?.id;
if (currentId) {
void refreshLoudnessForTrack(currentId).finally(() => {
usePlayerStore.getState().updateReplayGainForCurrentTrack();
});
}
}
if (audioOutputDevice) {
invoke('audio_set_device', { deviceName: audioOutputDevice }).catch(() => {});
}
// Keep audio settings in sync whenever auth store changes.
let prevNormEngine = normCfg.normalizationEngine;
let prevNormTarget = normCfg.loudnessTargetLufs;
let prevPreAnalysis = normCfg.loudnessPreAnalysisAttenuationDb;
const unsubAuth = useAuthStore.subscribe((state) => {
invoke('audio_set_crossfade', {
enabled: state.crossfadeEnabled,
secs: state.crossfadeSecs,
}).catch(() => {});
invoke('audio_set_gapless', { enabled: state.gaplessEnabled }).catch(() => {});
const normChanged =
state.normalizationEngine !== prevNormEngine
|| state.loudnessTargetLufs !== prevNormTarget
|| state.loudnessPreAnalysisAttenuationDb !== prevPreAnalysis;
if (!normChanged) return;
const onlyPreAnalysisChanged =
state.normalizationEngine === prevNormEngine
&& state.loudnessTargetLufs === prevNormTarget
&& state.loudnessPreAnalysisAttenuationDb !== prevPreAnalysis;
const targetLufsChanged =
state.normalizationEngine === 'loudness'
&& state.loudnessTargetLufs !== prevNormTarget;
prevNormEngine = state.normalizationEngine;
prevNormTarget = state.loudnessTargetLufs;
prevPreAnalysis = state.loudnessPreAnalysisAttenuationDb;
usePlayerStore.setState({
normalizationEngineLive: state.normalizationEngine,
normalizationTargetLufs: state.normalizationEngine === 'loudness' ? state.loudnessTargetLufs : null,
normalizationNowDb: state.normalizationEngine === 'loudness'
? usePlayerStore.getState().normalizationNowDb
: null,
normalizationDbgSource: 'auth:normalization-changed',
});
emitNormalizationDebug('auth:normalization-changed', {
engine: state.normalizationEngine,
targetLufs: state.loudnessTargetLufs,
currentTrackId: usePlayerStore.getState().currentTrack?.id ?? null,
});
invokeAudioSetNormalizationDeduped({
engine: state.normalizationEngine,
targetLufs: state.loudnessTargetLufs,
preAnalysisAttenuationDb: effectiveLoudnessPreAnalysisAttenuationDb(
state.loudnessPreAnalysisAttenuationDb,
state.loudnessTargetLufs,
),
});
if (state.normalizationEngine === 'loudness') {
const currentId = usePlayerStore.getState().currentTrack?.id;
if (onlyPreAnalysisChanged) {
usePlayerStore.getState().updateReplayGainForCurrentTrack();
} else if (currentId) {
if (targetLufsChanged) {
clearLoudnessCacheStateForTrackId(currentId);
}
void refreshLoudnessForTrack(currentId).finally(() => {
usePlayerStore.getState().updateReplayGainForCurrentTrack();
});
}
} else {
usePlayerStore.getState().updateReplayGainForCurrentTrack();
}
});
const unsubAnalysisSync = onAnalysisStorageChanged(detail => {
const currentId = usePlayerStore.getState().currentTrack?.id;
if (!currentId) return;
if (detail.trackId && detail.trackId !== currentId) return;
bumpWaveformRefreshGen(currentId);
void refreshWaveformForTrack(currentId);
void refreshLoudnessForTrack(currentId);
});
// ── MPRIS / OS media controls sync ───────────────────────────────────────
// Whenever the current track or playback state changes, push updates to the
// Rust souvlaki MediaControls so the OS media overlay stays accurate.
let prevTrackId: string | null = null;
let prevRadioId: string | null = null;
let prevIsPlaying: boolean | null = null;
let lastMprisPositionUpdate = 0;
const unsubMpris = usePlayerStore.subscribe((state) => {
const { currentTrack, currentRadio, isPlaying } = state;
// Update metadata when track changes
if (currentTrack && currentTrack.id !== prevTrackId) {
prevTrackId = currentTrack.id;
prevRadioId = null;
const coverUrl = currentTrack.coverArt
? buildCoverArtUrl(currentTrack.coverArt, 512)
: undefined;
invoke('mpris_set_metadata', {
title: currentTrack.title,
artist: currentTrack.artist,
album: currentTrack.album,
coverUrl,
durationSecs: currentTrack.duration,
}).catch(() => {});
}
// Update metadata when a radio station starts (initial push — station name as title).
// ICY StreamTitle updates are forwarded by the radio:metadata listener below.
if (currentRadio && currentRadio.id !== prevRadioId) {
prevRadioId = currentRadio.id;
prevTrackId = null;
invoke('mpris_set_metadata', {
title: currentRadio.name,
artist: null,
album: null,
coverUrl: null,
durationSecs: null,
}).catch(() => {});
}
// Update playback state on play/pause change (use live snapshot — persisted
// store currentTime is intentionally coarse between commits).
const playbackChanged = isPlaying !== prevIsPlaying;
if (playbackChanged) {
prevIsPlaying = isPlaying;
lastMprisPositionUpdate = Date.now();
const pos = getPlaybackProgressSnapshot().currentTime;
invoke('mpris_set_playback', {
playing: isPlaying,
positionSecs: pos > 0 ? pos : null,
}).catch(() => {});
invoke('update_taskbar_icon', { isPlaying }).catch(() => {});
return;
}
});
const unsubMprisProgress = subscribePlaybackProgress(({ currentTime }) => {
const { currentRadio, isPlaying } = usePlayerStore.getState();
if (currentRadio || !isPlaying) return;
if (Date.now() - lastMprisPositionUpdate < 1500) return;
lastMprisPositionUpdate = Date.now();
invoke('mpris_set_playback', {
playing: true,
positionSecs: currentTime,
}).catch(() => {});
});
// ── Radio ICY StreamTitle → MPRIS ─────────────────────────────────────────
// The Rust download task emits "radio:metadata" with { title, is_ad } every
// time an ICY metadata block changes (typically every 832 KB of audio).
// Forward each update to mpris_set_metadata so the OS now-playing overlay
// stays in sync while the stream is live.
const radioMetaUnlisten = listen<{ title: string; is_ad: boolean }>('radio:metadata', ({ payload }) => {
const { currentRadio } = usePlayerStore.getState();
if (!currentRadio) return; // guard: only forward during active radio session
if (payload.is_ad) return; // skip CDN-injected ad metadata
// Parse "Artist - Title" convention used by most ICY streams.
const sep = payload.title.indexOf(' - ');
const artist = sep !== -1 ? payload.title.slice(0, sep).trim() : null;
const title = sep !== -1 ? payload.title.slice(sep + 3).trim() : payload.title;
invoke('mpris_set_metadata', {
title: title || currentRadio.name,
artist: artist || currentRadio.name,
album: null,
coverUrl: null,
durationSecs: null,
}).catch(() => {});
});
// ── Discord Rich Presence sync ────────────────────────────────────────────
// Updates on track change or play/pause toggle. No per-tick updates needed —
// Discord auto-counts up the elapsed timer from the start_timestamp we set.
let discordPrevTrackId: string | null = null;
let discordPrevIsPlaying: boolean | null = null;
let discordPrevFetchCovers: boolean | null = null;
let discordPrevTemplateDetails: string | null = null;
let discordPrevTemplateState: string | null = null;
let discordPrevTemplateLargeText: string | null = null;
let discordPrevCoverSource: string | null = null;
const discordServerCoverCache = new Map<string, string | null>();
function syncDiscord() {
const { currentTrack, isPlaying } = usePlayerStore.getState();
const currentTime = getPlaybackProgressSnapshot().currentTime;
const {
discordRichPresence,
discordCoverSource,
discordTemplateDetails,
discordTemplateState,
discordTemplateLargeText,
} = useAuthStore.getState();
if (!discordRichPresence || !currentTrack) {
if (discordPrevTrackId !== null) {
discordPrevTrackId = null;
discordPrevIsPlaying = null;
discordPrevFetchCovers = null;
discordPrevCoverSource = null;
discordPrevTemplateDetails = null;
discordPrevTemplateState = null;
discordPrevTemplateLargeText = null;
invoke('discord_clear_presence').catch(() => {});
}
return;
}
const trackChanged = currentTrack.id !== discordPrevTrackId;
const playingChanged = isPlaying !== discordPrevIsPlaying;
const coverSourceChanged = discordCoverSource !== discordPrevCoverSource;
const detailsTemplateChanged = discordTemplateDetails !== discordPrevTemplateDetails;
const stateTemplateChanged = discordTemplateState !== discordPrevTemplateState;
const largeTextTemplateChanged = discordTemplateLargeText !== discordPrevTemplateLargeText;
if (!trackChanged && !playingChanged && !coverSourceChanged && !detailsTemplateChanged && !stateTemplateChanged && !largeTextTemplateChanged) return;
discordPrevTrackId = currentTrack.id;
discordPrevIsPlaying = isPlaying;
discordPrevFetchCovers = discordCoverSource === 'apple';
discordPrevCoverSource = discordCoverSource;
discordPrevTemplateDetails = discordTemplateDetails;
discordPrevTemplateState = discordTemplateState;
discordPrevTemplateLargeText = discordTemplateLargeText;
const sendPresence = (coverArtUrl: string | null) => {
invoke('discord_update_presence', {
title: currentTrack.title,
artist: currentTrack.artist ?? 'Unknown Artist',
album: currentTrack.album ?? null,
isPlaying,
elapsedSecs: isPlaying ? currentTime : null,
coverArtUrl,
fetchItunesCovers: discordCoverSource === 'apple',
detailsTemplate: discordTemplateDetails,
stateTemplate: discordTemplateState,
largeTextTemplate: discordTemplateLargeText,
}).catch(() => {});
};
if (discordCoverSource === 'server' && currentTrack.albumId) {
const cached = discordServerCoverCache.get(currentTrack.albumId);
if (cached !== undefined) {
sendPresence(cached);
} else {
getAlbumInfo2(currentTrack.albumId).then(info => {
const url = info?.largeImageUrl || info?.mediumImageUrl || info?.smallImageUrl || null;
discordServerCoverCache.set(currentTrack.albumId, url);
sendPresence(url);
});
}
} else {
sendPresence(null);
}
}
const unsubDiscordPlayer = usePlayerStore.subscribe(syncDiscord);
const unsubDiscordAuth = useAuthStore.subscribe(syncDiscord);
return () => {
unsubAuth();
unsubAnalysisSync();
unsubMpris();
unsubMprisProgress();
unsubDiscordPlayer();
unsubDiscordAuth();
pending.forEach(p => p.then(unlisten => unlisten()));
radioMetaUnlisten.then(unlisten => unlisten());
};
}
// ─── Store ────────────────────────────────────────────────────────────────────
export const usePlayerStore = create<PlayerState>()(
persist(
(set, get) => {
function applyQueueHistorySnapshot(snap: QueueUndoSnapshot, prior: PlayerState): boolean {
if (prior.currentRadio) {
stopRadio();
}
let nextQueue = shallowCloneQueueTracks(snap.queue);
let nextIndex = snap.queueIndex;
let nextTrack = snap.currentTrack ? { ...snap.currentTrack } : null;
if (snap.currentTrack == null && prior.currentTrack) {
const playing = prior.currentTrack;
const pos = nextQueue.findIndex(t => sameQueueTrackId(t.id, playing.id));
if (pos === -1) {
nextQueue = [{ ...playing }, ...nextQueue];
nextIndex = 0;
nextTrack = { ...playing };
} else {
nextTrack = { ...playing };
nextIndex = pos;
}
}
nextIndex = Math.max(0, Math.min(nextIndex, Math.max(0, nextQueue.length - 1)));
const keepPlaybackFromPrior =
prior.currentTrack != null
&& nextTrack != null
&& sameQueueTrackId(prior.currentTrack.id, nextTrack.id)
&& nextQueue.some(t => sameQueueTrackId(t.id, prior.currentTrack!.id))
&& (
(snap.currentTrack != null && sameQueueTrackId(prior.currentTrack.id, snap.currentTrack.id))
|| snap.currentTrack == null
);
if (keepPlaybackFromPrior) {
const playingKeep = prior.currentTrack;
if (playingKeep) {
const idxPrior = nextQueue.findIndex(t => sameQueueTrackId(t.id, playingKeep.id));
if (idxPrior >= 0) {
nextIndex = idxPrior;
nextTrack = { ...playingKeep };
}
}
}
let tRestoreRaw = typeof snap.currentTime === 'number' && Number.isFinite(snap.currentTime)
? snap.currentTime
: 0;
let playingRestore = snap.isPlaying !== false;
if (keepPlaybackFromPrior && prior.currentTrack) {
tRestoreRaw = prior.currentTime;
playingRestore = prior.isPlaying;
}
const durForProgress = nextTrack?.duration && nextTrack.duration > 0 ? nextTrack.duration : null;
let pRestore = typeof snap.progress === 'number' && Number.isFinite(snap.progress)
? snap.progress
: (durForProgress != null && durForProgress > 0
? Math.max(0, Math.min(1, tRestoreRaw / durForProgress))
: 0);
if (keepPlaybackFromPrior) {
pRestore = prior.progress;
}
const tRestore = durForProgress != null
? Math.max(0, Math.min(tRestoreRaw, durForProgress))
: Math.max(0, tRestoreRaw);
const keepWaveform =
prior.currentTrack?.id != null &&
nextTrack?.id != null &&
sameQueueTrackId(prior.currentTrack.id, nextTrack.id);
const norm =
nextTrack != null
? deriveNormalizationSnapshot(nextTrack, nextQueue, nextIndex)
: ({
normalizationNowDb: null,
normalizationTargetLufs: null,
normalizationEngineLive: 'off',
} as Pick<
PlayerState,
'normalizationNowDb' | 'normalizationTargetLufs' | 'normalizationEngineLive'
>);
const authSnap = useAuthStore.getState();
const playbackSourceUndo = nextTrack
? getPlaybackSourceKind(nextTrack.id, authSnap.activeServerId ?? '', null)
: null;
const playbackSourceFinal = keepPlaybackFromPrior && prior.currentPlaybackSource != null
? prior.currentPlaybackSource
: playbackSourceUndo;
clearAllPlaybackScheduleTimers();
set({
scheduledPauseAtMs: null,
scheduledPauseStartMs: null,
scheduledResumeAtMs: null,
scheduledResumeStartMs: null,
});
clearPreloadingIds();
let gen = playGeneration;
const resyncEngine = Boolean(nextTrack) && !keepPlaybackFromPrior;
if (resyncEngine || !nextTrack) {
gen = ++playGeneration;
if (resyncEngine) {
isAudioPaused = false;
}
}
set({
queue: nextQueue,
queueIndex: nextIndex,
currentTrack: nextTrack,
currentRadio: null,
currentTime: tRestore,
progress: pRestore,
isPlaying: playingRestore,
waveformBins: keepWaveform ? prior.waveformBins : null,
enginePreloadedTrackId: keepPlaybackFromPrior ? prior.enginePreloadedTrackId : null,
currentPlaybackSource: playbackSourceFinal,
...norm,
});
if (!nextTrack) {
invoke('audio_stop').catch(console.error);
isAudioPaused = false;
syncQueueToServer(nextQueue, null, 0);
if (typeof snap.queueListScrollTop === 'number' && Number.isFinite(snap.queueListScrollTop)) {
setPendingQueueListScrollTop(Math.max(0, snap.queueListScrollTop));
}
return true;
}
void refreshWaveformForTrack(nextTrack.id);
void refreshLoudnessForTrack(nextTrack.id);
get().updateReplayGainForCurrentTrack();
if (!keepPlaybackFromPrior) {
const { nowPlayingEnabled: npUndo } = useAuthStore.getState();
if (npUndo) reportNowPlaying(nextTrack.id);
queueUndoRestoreAudioEngine({
generation: gen,
track: nextTrack,
queue: nextQueue,
queueIndex: nextIndex,
atSeconds: tRestore,
wantPlaying: playingRestore,
});
}
if (typeof snap.queueListScrollTop === 'number' && Number.isFinite(snap.queueListScrollTop)) {
setPendingQueueListScrollTop(Math.max(0, snap.queueListScrollTop));
}
syncQueueToServer(nextQueue, nextTrack, tRestore);
return true;
}
return {
currentTrack: null,
waveformBins: null,
normalizationNowDb: null,
normalizationTargetLufs: null,
normalizationEngineLive: 'off',
normalizationDbgSource: null,
normalizationDbgTrackId: null,
normalizationDbgCacheGainDb: null,
normalizationDbgCacheTargetLufs: null,
normalizationDbgCacheUpdatedAt: null,
normalizationDbgLastEventAt: null,
currentRadio: null,
currentPlaybackSource: null,
enginePreloadedTrackId: null,
queue: [],
queueIndex: 0,
isPlaying: false,
progress: 0,
buffered: 0,
currentTime: 0,
volume: 0.8,
scrobbled: false,
lastfmLoved: false,
lastfmLovedCache: {},
starredOverrides: {},
setStarredOverride: (id, starred) => set(s => ({ starredOverrides: { ...s.starredOverrides, [id]: starred } })),
userRatingOverrides: {},
setUserRatingOverride: (id, rating) =>
set(s => {
const nextOverrides = { ...s.userRatingOverrides };
if (rating === 0) delete nextOverrides[id];
else nextOverrides[id] = rating;
return {
userRatingOverrides: nextOverrides,
queue: s.queue.map(t => (t.id === id ? { ...t, userRating: rating } : t)),
currentTrack:
s.currentTrack?.id === id ? { ...s.currentTrack, userRating: rating } : s.currentTrack,
};
}),
isQueueVisible: readInitialQueueVisibility(),
isFullscreenOpen: false,
scheduledPauseAtMs: null,
scheduledPauseStartMs: null,
scheduledResumeAtMs: null,
scheduledResumeStartMs: null,
repeatMode: 'off',
contextMenu: { isOpen: false, x: 0, y: 0, item: null, type: null },
openContextMenu: (x, y, item, type, queueIndex, playlistId, playlistSongIndex, shareKindOverride) => set({
contextMenu: { isOpen: true, x, y, item, type, queueIndex, playlistId, playlistSongIndex, shareKindOverride },
}),
closeContextMenu: () => set(state => ({
contextMenu: { ...state.contextMenu, isOpen: false },
})),
songInfoModal: { isOpen: false, songId: null },
openSongInfo: (songId) => set({ songInfoModal: { isOpen: true, songId } }),
closeSongInfo: () => set({ songInfoModal: { isOpen: false, songId: null } }),
toggleQueue: () =>
set(state => {
const next = !state.isQueueVisible;
persistQueueVisibility(next);
return { isQueueVisible: next };
}),
setQueueVisible: (v: boolean) => {
persistQueueVisibility(v);
set({ isQueueVisible: v });
},
toggleFullscreen: () => set(state => ({ isFullscreenOpen: !state.isFullscreenOpen })),
toggleLastfmLove: () => {
const { currentTrack, lastfmLoved } = get();
const { lastfmSessionKey } = useAuthStore.getState();
if (!currentTrack || !lastfmSessionKey) return;
const newLoved = !lastfmLoved;
const cacheKey = `${currentTrack.title}::${currentTrack.artist}`;
set(s => ({ lastfmLoved: newLoved, lastfmLovedCache: { ...s.lastfmLovedCache, [cacheKey]: newLoved } }));
if (newLoved) {
lastfmLoveTrack(currentTrack, lastfmSessionKey);
} else {
lastfmUnloveTrack(currentTrack, lastfmSessionKey);
}
},
setLastfmLoved: (v) => {
const { currentTrack } = get();
if (currentTrack) {
const cacheKey = `${currentTrack.title}::${currentTrack.artist}`;
set(s => ({ lastfmLoved: v, lastfmLovedCache: { ...s.lastfmLovedCache, [cacheKey]: v } }));
} else {
set({ lastfmLoved: v });
}
},
syncLastfmLovedTracks: async () => {
const { lastfmSessionKey, lastfmUsername } = useAuthStore.getState();
if (!lastfmSessionKey || !lastfmUsername) return;
const tracks = await lastfmGetAllLovedTracks(lastfmUsername, lastfmSessionKey);
const newCache: Record<string, boolean> = {};
for (const t of tracks) newCache[`${t.title}::${t.artist}`] = true;
// Merge with existing cache (local likes take precedence)
set(s => ({ lastfmLovedCache: { ...newCache, ...s.lastfmLovedCache } }));
// Update current track's loved state if it's in the new cache
const { currentTrack } = get();
if (currentTrack) {
const loved = newCache[`${currentTrack.title}::${currentTrack.artist}`] ?? false;
set({ lastfmLoved: loved });
}
},
setLastfmLovedForSong: (title, artist, v) => {
const cacheKey = `${title}::${artist}`;
const isCurrentTrack = get().currentTrack?.title === title && get().currentTrack?.artist === artist;
set(s => ({
lastfmLovedCache: { ...s.lastfmLovedCache, [cacheKey]: v },
...(isCurrentTrack ? { lastfmLoved: v } : {}),
}));
},
toggleRepeat: () => set(state => {
const modes = ['off', 'all', 'one'] as const;
return { repeatMode: modes[(modes.indexOf(state.repeatMode) + 1) % modes.length] };
}),
// ── stop ────────────────────────────────────────────────────────────────
stop: () => {
clearAllPlaybackScheduleTimers();
if (get().currentRadio) {
stopRadio();
} else {
invoke('audio_stop').catch(console.error);
}
isAudioPaused = false;
clearSeekFallbackRetry();
if (seekDebounce) { clearTimeout(seekDebounce); seekDebounce = null; } clearSeekTarget();
set({
isPlaying: false,
progress: 0,
buffered: 0,
currentTime: 0,
currentRadio: null,
waveformBins: null,
normalizationNowDb: null,
normalizationTargetLufs: null,
normalizationEngineLive: 'off',
currentPlaybackSource: null,
enginePreloadedTrackId: null,
scheduledPauseAtMs: null,
scheduledPauseStartMs: null,
scheduledResumeAtMs: null,
scheduledResumeStartMs: null,
});
},
// ── playRadio ────────────────────────────────────────────────────────────
playRadio: async (station) => {
const { volume } = get();
++playGeneration;
clearAllPlaybackScheduleTimers();
set({ scheduledPauseAtMs: null, scheduledPauseStartMs: null, scheduledResumeAtMs: null, scheduledResumeStartMs: null });
isAudioPaused = false;
clearRadioReconnectTimer();
clearPreloadingIds();
clearSeekFallbackRetry();
if (seekDebounce) { clearTimeout(seekDebounce); seekDebounce = null; } clearSeekTarget();
// Stop Rust engine in case a regular track was playing.
invoke('audio_stop').catch(() => {});
// Resolve PLS/M3U playlist URLs to the actual stream URL before handing
// to HTML5 <audio> — the browser cannot play playlist files directly.
const streamUrl = await invoke<string>('resolve_stream_url', { url: station.streamUrl })
.catch(() => station.streamUrl);
const { replayGainFallbackDb } = useAuthStore.getState();
const fallbackFactor = replayGainFallbackDb !== 0 ? Math.pow(10, replayGainFallbackDb / 20) : 1;
playRadioStream(streamUrl, Math.min(1, volume * fallbackFactor)).catch((err: unknown) => {
console.error('[psysonic] radio HTML5 play failed:', err);
showToast('Radio stream error', 3000, 'error');
set({ isPlaying: false, currentRadio: null });
});
set({
currentRadio: station,
currentTrack: null,
waveformBins: null,
normalizationNowDb: null,
normalizationTargetLufs: null,
normalizationEngineLive: 'off',
currentPlaybackSource: null,
queue: [],
queueIndex: 0,
isPlaying: true,
progress: 0,
currentTime: 0,
buffered: 0,
scrobbled: true, // no scrobbling for radio
});
},
// ── playTrack ────────────────────────────────────────────────────────────
playTrack: (track, queue, manual = true, _orbitConfirmed = false, targetQueueIndex) => {
// Orbit bulk-gate: only gate when the `queue` argument *replaces*
// the current queue (Play All / Play Album / Play Playlist / Hero
// play buttons). Navigation calls — queue-row click, next(),
// previous() — pass the existing queue back through playTrack just
// to move the index; they are not bulk operations and must not
// trigger the confirm dialog (#234 regression).
if (!_orbitConfirmed && queue && queue.length > 1) {
const current = get().queue;
const sameAsCurrent = queue.length === current.length
&& queue.every((t, i) => sameQueueTrackId(current[i]?.id, t.id));
if (!sameAsCurrent) {
void orbitBulkGuard(queue.length).then(ok => {
if (!ok) return;
// Inside an Orbit session a bulk replace would discard guest
// suggestions mid-listen. Append instead — the dialog's
// "Add them all" copy already matches that semantic. Outside
// Orbit, proceed as a normal replace.
const role = useOrbitStore.getState().role;
if (role === 'host' || role === 'guest') {
get().enqueue(queue, true);
} else {
get().playTrack(track, queue, manual, true);
}
});
return;
}
}
// Orbit-host single-track protection. The host's `playerStore.queue`
// *is* the shared Orbit queue. A `playTrack(track, [track])` call
// (e.g. OfflineLibrary's "Play this album" on a single-track album,
// or any other surface that explicitly passes a 1-track replacement
// queue) would otherwise blow away every guest suggestion + every
// upcoming track. Re-route to append + jump so the queue survives.
// Guest stays unguarded — a guest clicking Play locally is choosing
// to opt out of host-sync, which is the existing "guest is running
// their own show" path. `useOrbitGuest`'s `syncToHost` is also a
// guest-only call site, so it's never intercepted here.
if (!_orbitConfirmed && queue && queue.length === 1) {
const orbitRole = useOrbitStore.getState().role;
if (orbitRole === 'host') {
const current = get().queue;
const currentTrackId = current[get().queueIndex]?.id;
if (track.id !== currentTrackId) {
const existsAt = current.findIndex(t => sameQueueTrackId(t.id, track.id));
if (existsAt >= 0) {
get().playTrack(track, current, manual, true, existsAt);
} else {
const newQueue = [...current, track];
get().playTrack(track, newQueue, manual, true, newQueue.length - 1);
}
return;
}
}
}
// Ghost-command guard: if a gapless switch happened within 500 ms,
// this playTrack call is likely a stale IPC echo — suppress it.
if (Date.now() - getLastGaplessSwitchTime() < 500) {
return;
}
clearAllPlaybackScheduleTimers();
set({ scheduledPauseAtMs: null, scheduledPauseStartMs: null, scheduledResumeAtMs: null, scheduledResumeStartMs: null });
const gen = ++playGeneration;
isAudioPaused = false;
clearPreloadingIds(); // new track — allow fresh preload for next
if (seekDebounce) { clearTimeout(seekDebounce); seekDebounce = null; } clearSeekTarget();
clearSeekFallbackRetry();
setSeekFallbackRestartAt(0);
// If a radio stream is active, stop it before the new track starts so
// the PlayerBar clears radio mode immediately and the stream is released.
if (get().currentRadio) {
stopRadio();
}
const state = get();
const prevTrack = state.currentTrack;
if (prevTrack?.id !== track.id) {
setSeekFallbackTrackId(null);
}
const visualOnEntry = getSeekFallbackVisualTarget();
if (visualOnEntry?.trackId !== track.id) {
setSeekFallbackVisualTarget(null);
}
const newQueue = queue ?? state.queue;
// Prefer an explicit target index from the caller (next/previous/queue-row
// click already know the exact slot). `findIndex` returns the *first*
// matching id, which jumps backwards when the queue contains the same
// track twice — breaking radio playback (issue #500).
const explicitIdxValid =
typeof targetQueueIndex === 'number'
&& targetQueueIndex >= 0
&& targetQueueIndex < newQueue.length
&& sameQueueTrackId(newQueue[targetQueueIndex]?.id, track.id);
const idx = explicitIdxValid
? (targetQueueIndex as number)
: newQueue.findIndex(t => sameQueueTrackId(t.id, track.id));
if (manual) {
pushQueueUndoFromGetter(get);
}
const visualForInitial = getSeekFallbackVisualTarget();
const pendingVisualTarget = visualForInitial?.trackId === track.id
? visualForInitial.seconds
: null;
const initialTime = pendingVisualTarget !== null
? Math.max(0, Math.min(pendingVisualTarget, track.duration || pendingVisualTarget))
: 0;
const initialProgress =
track.duration && track.duration > 0 ? Math.max(0, Math.min(1, initialTime / track.duration)) : 0;
const authState = useAuthStore.getState();
// Same-track replay: Rust `fetch_data` consumes `stream_completed_cache` with
// `take()` once; a second replay would full HTTP-range again unless we flush
// RAM to hot disk first (promote was only run when switching to another track).
const needSameTrackHotPromote =
Boolean(
prevTrack
&& sameQueueTrackId(prevTrack.id, track.id)
&& authState.hotCacheEnabled
&& authState.activeServerId,
);
const runPlayTrackBody = () => {
const authStateNow = useAuthStore.getState();
const url = resolvePlaybackUrl(track.id, authStateNow.activeServerId ?? '');
recordEnginePlayUrl(track.id, url);
const preloadedTrackId = get().enginePreloadedTrackId;
const keepPreloadHint = preloadedTrackId === track.id;
const playbackSourceHint = playbackSourceHintForResolvedUrl(
track.id,
authStateNow.activeServerId ?? '',
url,
);
if (import.meta.env.DEV) {
console.info('[psysonic][playTrack-source]', {
trackId: track.id,
resolvedUrl: url,
preloadedTrackId,
keepPreloadHint,
playbackSourceHint,
});
}
// Set state immediately so the UI updates before the download completes.
// currentRadio: null ensures the PlayerBar switches out of radio mode right away.
set({
currentTrack: track,
currentRadio: null,
waveformBins: null,
...deriveNormalizationSnapshot(track, newQueue, idx >= 0 ? idx : 0),
queue: newQueue,
queueIndex: idx >= 0 ? idx : 0,
progress: initialProgress,
buffered: 0,
currentTime: initialTime,
scrobbled: false,
lastfmLoved: false,
isPlaying: true, // optimistic — reverted on error
currentPlaybackSource: playbackSourceHint,
enginePreloadedTrackId: keepPreloadHint ? track.id : null,
});
if (
prevTrack
&& !sameQueueTrackId(prevTrack.id, track.id)
&& authStateNow.hotCacheEnabled
) {
const prevPromoteSid = authStateNow.activeServerId;
if (prevPromoteSid) {
void promoteCompletedStreamToHotCache(
prevTrack,
prevPromoteSid,
authStateNow.hotCacheDownloadDir || null,
);
}
}
void refreshWaveformForTrack(track.id);
void refreshLoudnessForTrack(track.id);
setDeferHotCachePrefetch(true);
const playIdx = idx >= 0 ? idx : 0;
const nextNeighbour = playIdx + 1 < newQueue.length ? newQueue[playIdx + 1] : null;
const replayGainDb = resolveReplayGainDb(
track, prevTrack, nextNeighbour,
isReplayGainActive(), authStateNow.replayGainMode,
);
const replayGainPeak = isReplayGainActive() ? (track.replayGainPeak ?? null) : null;
invoke('audio_play', {
url,
volume: state.volume,
durationHint: track.duration,
replayGainDb,
replayGainPeak,
loudnessGainDb: loudnessGainDbForEngineBind(track.id),
preGainDb: authStateNow.replayGainPreGainDb,
fallbackDb: authStateNow.replayGainFallbackDb,
manual,
hiResEnabled: authStateNow.enableHiRes,
analysisTrackId: track.id,
streamFormatSuffix: track.suffix ?? null,
})
.then(() => {
if (playGeneration !== gen) return;
if (keepPreloadHint) {
usePlayerStore.setState({ enginePreloadedTrackId: null });
}
const durSeek = track.duration && track.duration > 0 ? track.duration : null;
const seekTo = initialTime;
const canSeekAfterPlay =
seekTo > 0.05 && (durSeek == null || seekTo < durSeek - 0.05);
if (canSeekAfterPlay) {
void invoke('audio_seek', { seconds: seekTo })
.then(() => {
if (playGeneration !== gen) return;
setSeekTarget(seekTo);
if (getSeekFallbackVisualTarget()?.trackId === track.id) {
setSeekFallbackVisualTarget(null);
}
})
.catch(() => {
if (getSeekFallbackVisualTarget()?.trackId === track.id) {
setSeekFallbackVisualTarget(null);
}
});
}
})
.catch((err: unknown) => {
if (playGeneration !== gen) return;
setDeferHotCachePrefetch(false);
console.error('[psysonic] audio_play failed:', err);
set({ isPlaying: false });
setTimeout(() => {
if (playGeneration !== gen) return;
get().next(false);
}, 500);
});
// Report Now Playing to Navidrome (for Live/getNowPlaying) + Last.fm
const { nowPlayingEnabled: npEnabled, scrobblingEnabled: lfmEnabled, lastfmSessionKey: lfmKey } = useAuthStore.getState();
if (npEnabled) reportNowPlaying(track.id);
if (lfmKey) {
if (lfmEnabled) lastfmUpdateNowPlaying(track, lfmKey);
lastfmGetTrackLoved(track.title, track.artist, lfmKey).then(loved => {
const cacheKey = `${track.title}::${track.artist}`;
usePlayerStore.setState(s => ({
lastfmLoved: loved,
lastfmLovedCache: { ...s.lastfmLovedCache, [cacheKey]: loved },
}));
});
}
syncQueueToServer(newQueue, track, initialTime);
touchHotCacheOnPlayback(track.id, authStateNow.activeServerId ?? '');
};
const hotPromoteSid = authState.activeServerId;
if (needSameTrackHotPromote && hotPromoteSid) {
void promoteCompletedStreamToHotCache(
track,
hotPromoteSid,
authState.hotCacheDownloadDir || null,
)
.then(() => {
if (playGeneration !== gen) return;
runPlayTrackBody();
})
.catch((err: unknown) => {
if (playGeneration !== gen) return;
setDeferHotCachePrefetch(false);
console.error('[psysonic] same-track hot promote / play body failed:', err);
set({ isPlaying: false });
});
} else {
runPlayTrackBody();
}
},
reseedQueueForInstantMix: (track) => {
const s = get();
if (s.currentTrack?.id !== track.id) {
get().playTrack(track, [track]);
return;
}
pushQueueUndoFromGetter(get);
const wasPlaying = s.isPlaying;
set({
queue: [track],
queueIndex: 0,
currentTrack: track,
});
syncQueueToServer([track], track, s.currentTime);
if (!wasPlaying) get().resume();
},
pruneUpcomingToCurrent: () => {
const s = get();
if (s.currentRadio) return;
if (!s.currentTrack) {
if (s.queue.length === 0) return;
pushQueueUndoFromGetter(get);
set({ queue: [], queueIndex: 0 });
syncQueueToServer([], null, 0);
return;
}
pushQueueUndoFromGetter(get);
const at = s.queue.findIndex(t => t.id === s.currentTrack!.id);
const newQueue: Track[] =
at >= 0
? s.queue.slice(0, at + 1)
: [s.currentTrack!];
const newIndex = at >= 0 ? at : 0;
set({ queue: newQueue, queueIndex: newIndex });
syncQueueToServer(newQueue, s.currentTrack, s.currentTime);
},
// ── pause / resume / togglePlay ──────────────────────────────────────────
pause: () => {
clearAllPlaybackScheduleTimers();
if (get().currentRadio) {
pauseRadio();
} else {
invoke('audio_pause').catch(console.error);
isAudioPaused = true;
// Flush position so a quick close after pause still leaves the
// server with the right resume point for other devices.
const s = get();
if (s.currentTrack) {
void flushQueueSyncToServer(s.queue, s.currentTrack, s.currentTime);
}
}
set({ isPlaying: false, scheduledPauseAtMs: null, scheduledPauseStartMs: null, scheduledResumeAtMs: null, scheduledResumeStartMs: null });
},
resetAudioPause: () => {
isAudioPaused = false;
},
resume: () => {
clearAllPlaybackScheduleTimers();
set({ scheduledPauseAtMs: null, scheduledPauseStartMs: null, scheduledResumeAtMs: null, scheduledResumeStartMs: null });
// Orbit guest: resume means "catch up to the host's live stream".
// The user hit pause at some earlier point; resuming shouldn't drop
// them back at the stale local position while the host is already
// two songs ahead. Covers PlayerBar, media keys, MPRIS — everything
// that funnels through resume().
const orbit = useOrbitStore.getState();
const hostState = orbit.state;
if (orbit.role === 'guest' && hostState?.isPlaying && hostState.currentTrack) {
const trackId = hostState.currentTrack.trackId;
const targetMs = estimateLivePosition(hostState, Date.now());
const targetSec = Math.max(0, targetMs / 1000);
const localTrackId = get().currentTrack?.id;
void (async () => {
try {
const song = await getSong(trackId);
if (!song) return;
const track = songToTrack(song);
const fraction = Math.max(0, Math.min(0.99, targetSec / Math.max(1, track.duration)));
if (localTrackId === trackId) {
// Same track: seek + un-pause via the Rust engine directly.
// Bypasses this resume() branch re-entry via the early return below.
get().seek(fraction);
if (isAudioPaused) {
invoke('audio_resume').catch(console.error);
isAudioPaused = false;
set({ isPlaying: true });
} else {
set({ isPlaying: true });
}
} else {
// Host has a different track — load it (`_orbitConfirmed=true`
// skips the bulk gate; single-track play isn't a bulk replace
// anyway). Seek after a short defer once the engine loads.
get().playTrack(track, [track], false, true);
window.setTimeout(() => {
if (get().currentTrack?.id === trackId) get().seek(fraction);
}, 400);
}
} catch { /* silent */ }
})();
return;
}
if (get().currentRadio) {
resumeRadio().catch(console.error);
set({ isPlaying: true });
return;
}
const { currentTrack, queue, queueIndex, currentTime } = get();
if (!currentTrack) return;
const coldPrev = queueIndex > 0 ? queue[queueIndex - 1] : null;
const coldNext = queueIndex + 1 < queue.length ? queue[queueIndex + 1] : null;
if (isAudioPaused) {
// Rust engine has audio loaded but paused — just resume it.
invoke('audio_resume').catch(console.error);
isAudioPaused = false;
set({ isPlaying: true });
touchHotCacheOnPlayback(currentTrack.id, useAuthStore.getState().activeServerId ?? '');
} else {
// Engine has no loaded paused stream (app relaunch, or track ended and user
// hits play — `isAudioPaused` is false after `audio:ended`). Flush any
// `stream_completed_cache` from the prior play to hot disk before resolving URL.
const gen = ++playGeneration;
const vol = get().volume;
set({ isPlaying: true });
void (async () => {
const authHot = useAuthStore.getState();
const resumePromoteSid = authHot.activeServerId;
if (authHot.hotCacheEnabled && resumePromoteSid) {
await promoteCompletedStreamToHotCache(
currentTrack,
resumePromoteSid,
authHot.hotCacheDownloadDir || null,
);
}
if (playGeneration !== gen) return;
// Fetch fresh track data from server to get replay gain metadata
getSong(currentTrack.id).then(freshSong => {
if (playGeneration !== gen) return;
const trackToPlay = freshSong ? songToTrack(freshSong) : currentTrack;
// Update store with fresh track data if available
if (freshSong) set({ currentTrack: trackToPlay });
const authStateCold = useAuthStore.getState();
const replayGainDbCold = resolveReplayGainDb(
trackToPlay, coldPrev, coldNext,
isReplayGainActive(), authStateCold.replayGainMode,
);
const replayGainPeakCold = isReplayGainActive() ? (trackToPlay.replayGainPeak ?? null) : null;
const coldServerId = useAuthStore.getState().activeServerId ?? '';
setDeferHotCachePrefetch(true);
const coldUrl = resolvePlaybackUrl(trackToPlay.id, coldServerId);
set({ currentPlaybackSource: playbackSourceHintForResolvedUrl(trackToPlay.id, coldServerId, coldUrl) });
recordEnginePlayUrl(trackToPlay.id, coldUrl);
touchHotCacheOnPlayback(trackToPlay.id, coldServerId);
invoke('audio_play', {
url: coldUrl,
volume: vol,
durationHint: trackToPlay.duration,
replayGainDb: replayGainDbCold,
replayGainPeak: replayGainPeakCold,
loudnessGainDb: loudnessGainDbForEngineBind(trackToPlay.id),
preGainDb: authStateCold.replayGainPreGainDb,
fallbackDb: authStateCold.replayGainFallbackDb,
manual: false,
hiResEnabled: useAuthStore.getState().enableHiRes,
analysisTrackId: trackToPlay.id,
streamFormatSuffix: trackToPlay.suffix ?? null,
}).then(() => {
if (playGeneration === gen && currentTime > 1) {
invoke('audio_seek', { seconds: currentTime }).catch(console.error);
}
}).catch((err: unknown) => {
if (playGeneration !== gen) return;
setDeferHotCachePrefetch(false);
console.error('[psysonic] audio_play (cold resume) failed:', err);
set({ isPlaying: false });
});
syncQueueToServer(queue, trackToPlay, currentTime);
}).catch(() => {
if (playGeneration !== gen) return;
// Fallback to currentTrack if fetch fails
const authStateCold = useAuthStore.getState();
const replayGainDbCold = resolveReplayGainDb(
currentTrack, coldPrev, coldNext,
isReplayGainActive(), authStateCold.replayGainMode,
);
const replayGainPeakCold = isReplayGainActive() ? (currentTrack.replayGainPeak ?? null) : null;
const coldServerId = useAuthStore.getState().activeServerId ?? '';
setDeferHotCachePrefetch(true);
const coldUrl = resolvePlaybackUrl(currentTrack.id, coldServerId);
set({ currentPlaybackSource: playbackSourceHintForResolvedUrl(currentTrack.id, coldServerId, coldUrl) });
recordEnginePlayUrl(currentTrack.id, coldUrl);
touchHotCacheOnPlayback(currentTrack.id, coldServerId);
invoke('audio_play', {
url: coldUrl,
volume: vol,
durationHint: currentTrack.duration,
replayGainDb: replayGainDbCold,
replayGainPeak: replayGainPeakCold,
loudnessGainDb: loudnessGainDbForEngineBind(currentTrack.id),
preGainDb: authStateCold.replayGainPreGainDb,
fallbackDb: authStateCold.replayGainFallbackDb,
manual: false,
hiResEnabled: useAuthStore.getState().enableHiRes,
analysisTrackId: currentTrack.id,
streamFormatSuffix: currentTrack.suffix ?? null,
}).catch((err: unknown) => {
if (playGeneration !== gen) return;
setDeferHotCachePrefetch(false);
console.error('[psysonic] audio_play (cold resume) failed:', err);
set({ isPlaying: false });
});
syncQueueToServer(queue, currentTrack, currentTime);
});
})();
}
},
clearScheduledPause: () => {
clearScheduledPauseTimers();
set({ scheduledPauseAtMs: null, scheduledPauseStartMs: null });
},
clearScheduledResume: () => {
clearScheduledResumeTimers();
set({ scheduledResumeAtMs: null, scheduledResumeStartMs: null });
},
schedulePauseIn: (seconds) => {
const s = get();
if (!s.isPlaying) return;
const delayMs = Math.max(500, Math.round(Number(seconds) * 1000));
const startedAt = Date.now();
const at = startedAt + delayMs;
set({ scheduledPauseAtMs: at, scheduledPauseStartMs: startedAt });
schedulePauseTimer(delayMs, () => {
set({ scheduledPauseAtMs: null, scheduledPauseStartMs: null });
get().pause();
});
},
scheduleResumeIn: (seconds) => {
const s = get();
if (s.isPlaying) return;
if (!s.currentTrack && !s.currentRadio) return;
const delayMs = Math.max(500, Math.round(Number(seconds) * 1000));
const startedAt = Date.now();
const at = startedAt + delayMs;
set({ scheduledResumeAtMs: at, scheduledResumeStartMs: startedAt });
scheduleResumeTimer(delayMs, () => {
set({ scheduledResumeAtMs: null, scheduledResumeStartMs: null });
get().resume();
});
},
togglePlay: () => {
if (!tryAcquireTogglePlayLock()) return;
const { isPlaying } = get();
isPlaying ? get().pause() : get().resume();
},
// ── next / previous ──────────────────────────────────────────────────────
next: (manual = true) => {
const { queue, queueIndex, repeatMode, currentTrack } = get();
applySkipStarOnManualNext(currentTrack, manual);
const nextIdx = queueIndex + 1;
if (nextIdx < queue.length) {
get().playTrack(queue[nextIdx], queue, manual, false, nextIdx);
// Proactively top up auto-added tracks when ≤ 2 remain ahead,
// so the queue never runs dry without a visible loading pause.
// Skipped while in Orbit — the host's queue is the source of
// truth there, and any silent local extension would either
// drift this client off the host or pop the bulk-add modal at
// the next track-end fallback.
const { infiniteQueueEnabled } = useAuthStore.getState();
if (infiniteQueueEnabled && repeatMode === 'off' && !infiniteQueueFetching && !isInOrbitSession()) {
const remainingAuto = queue.slice(nextIdx + 1).filter(t => t.autoAdded).length;
if (remainingAuto <= 2) {
infiniteQueueFetching = true;
const existingIds = new Set(get().queue.map(t => t.id));
buildInfiniteQueueCandidates(currentTrack, existingIds, 5).then(newTracks => {
// Re-check at resolution time — the user may have joined
// an Orbit session between scheduling and resolving.
if (isInOrbitSession()) return;
if (newTracks.length > 0) {
set(state => ({ queue: [...state.queue, ...newTracks] }));
}
}).catch(() => {}).finally(() => { infiniteQueueFetching = false; });
}
}
// Proactively top up radio tracks when ≤ 2 remain — always, regardless
// of infinite queue setting.
const nextTrack = queue[nextIdx];
if (nextTrack.radioAdded && !radioFetching) {
const remainingRadio = queue.slice(nextIdx + 1).filter(t => t.radioAdded).length;
if (remainingRadio <= 2) {
const artistId = nextTrack.artistId ?? currentRadioArtistId ?? null;
const artistName = nextTrack.artist;
if (artistId) {
radioFetching = true;
Promise.all([getSimilarSongs2(artistId), getTopSongs(artistName)])
.then(([similar, top]) => {
const existingIds = new Set(get().queue.map(t => t.id));
// Lead with similar (other artists) for variety; top tracks
// of the upcoming artist are only a fallback when similar
// is empty. Single-pass loop dedupes against the live queue,
// the session seen-set, and intra-batch overlap (issue #500).
const sourceList = similar.length > 0 ? similar : top;
const fresh: Track[] = [];
for (const raw of sourceList) {
if (fresh.length >= 10) break;
const t = songToTrack(raw);
if (existingIds.has(t.id) || radioSessionSeenIds.has(t.id)) continue;
radioSessionSeenIds.add(t.id);
fresh.push({ ...t, radioAdded: true as const });
}
if (fresh.length > 0) {
// Trim played tracks from the front to keep the queue bounded.
// Without trimming the queue grows unboundedly, making every
// Zustand persist write larger and causing UI freezes over time.
// Keep the last HISTORY_KEEP played tracks so the user can still
// navigate backwards a few songs. Trimmed ids stay in the seen-set.
const HISTORY_KEEP = 5;
set(state => {
const trimStart = Math.max(0, state.queueIndex - HISTORY_KEEP);
return {
queue: [...state.queue.slice(trimStart), ...fresh],
queueIndex: state.queueIndex - trimStart,
};
});
}
})
.catch(() => {})
.finally(() => { radioFetching = false; });
}
}
}
} else if (repeatMode === 'all' && queue.length > 0) {
get().playTrack(queue[0], queue, manual, false, 0);
} else {
// ── Orbit short-circuit ──
// The host owns the shared queue. The radio / infinite-queue
// fallbacks below would either pop the orbitBulkGuard modal (with a
// 6-track add) or silently inject unrelated tracks into the local
// player and drift the guest off the host. Stop instead and let the
// next pull tick in `useOrbitGuest` sync to the host's next track.
// Covers any active orbit phase (`active` / `joining` / `starting`)
// so a fetch scheduled mid-join doesn't slip through.
if (isInOrbitSession()) {
invoke('audio_stop').catch(console.error);
isAudioPaused = false;
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
return;
}
// Queue exhausted. Check radio first (independent of infinite queue setting),
// then infinite queue, then stop.
if (currentTrack?.radioAdded && !radioFetching) {
const artistId = currentTrack.artistId ?? currentRadioArtistId ?? null;
if (artistId) {
radioFetching = true;
Promise.all([getSimilarSongs2(artistId), getTopSongs(currentTrack.artist)])
.then(([similar, top]) => {
radioFetching = false;
// The user may have joined an Orbit session while this
// fetch was in flight — bail without touching the queue.
if (isInOrbitSession()) {
invoke('audio_stop').catch(console.error);
isAudioPaused = false;
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
return;
}
const existingIds = new Set(get().queue.map(t => t.id));
// Same source preference + dedup contract as the proactive
// top-up: similar first, top only as a fallback (issue #500).
const sourceList = similar.length > 0 ? similar : top;
const fresh: Track[] = [];
for (const raw of sourceList) {
if (fresh.length >= 10) break;
const t = songToTrack(raw);
if (existingIds.has(t.id) || radioSessionSeenIds.has(t.id)) continue;
radioSessionSeenIds.add(t.id);
fresh.push({ ...t, radioAdded: true as const });
}
if (fresh.length > 0) {
const currentQueue = get().queue;
const newQueue = [...currentQueue, ...fresh];
get().playTrack(fresh[0], newQueue, false, false, currentQueue.length);
} else {
invoke('audio_stop').catch(console.error);
isAudioPaused = false;
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
}
})
.catch(() => {
radioFetching = false;
invoke('audio_stop').catch(console.error);
isAudioPaused = false;
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
});
return;
}
}
const { infiniteQueueEnabled } = useAuthStore.getState();
if (infiniteQueueEnabled && repeatMode === 'off') {
if (infiniteQueueFetching) return;
infiniteQueueFetching = true;
const existingIds = new Set(get().queue.map(t => t.id));
buildInfiniteQueueCandidates(currentTrack, existingIds, 5).then(newTracks => {
infiniteQueueFetching = false;
// The user may have joined an Orbit session while this
// fetch was in flight — bail without invoking playTrack.
if (isInOrbitSession()) {
invoke('audio_stop').catch(console.error);
isAudioPaused = false;
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
return;
}
if (newTracks.length === 0) {
invoke('audio_stop').catch(console.error);
isAudioPaused = false;
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
return;
}
const currentQueue = get().queue;
const newQueue = [...currentQueue, ...newTracks];
get().playTrack(newTracks[0], newQueue, false);
}).catch(() => {
infiniteQueueFetching = false;
invoke('audio_stop').catch(console.error);
isAudioPaused = false;
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
});
} else {
invoke('audio_stop').catch(console.error);
isAudioPaused = false;
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
}
}
},
previous: () => {
const { queue, queueIndex, currentTrack } = get();
const currentTime = getPlaybackProgressSnapshot().currentTime;
if (currentTime > 3) {
// Restart current track from the beginning.
const authState = useAuthStore.getState();
const sid = authState.activeServerId ?? '';
if (currentTrack && shouldRebindPlaybackToHotCache(currentTrack.id, sid)) {
setSeekFallbackVisualTarget({ trackId: currentTrack.id, seconds: 0, setAtMs: Date.now() });
get().playTrack(currentTrack, queue, true);
return;
}
invoke('audio_seek', { seconds: 0 }).catch(console.error);
set({ progress: 0, currentTime: 0 });
return;
}
const prevIdx = queueIndex - 1;
if (prevIdx >= 0) get().playTrack(queue[prevIdx], queue, true, false, prevIdx);
},
// ── seek ─────────────────────────────────────────────────────────────────
// 100 ms debounce collapses rapid slider drags into one actual seek.
seek: (progress) => {
const { currentTrack } = get();
if (!currentTrack) return;
const dur = currentTrack.duration;
if (!dur || !isFinite(dur)) return;
const time = Math.max(0, Math.min(progress * dur, dur - 0.25));
set({ progress: time / dur, currentTime: time });
if (seekDebounce) clearTimeout(seekDebounce);
seekDebounce = setTimeout(() => {
seekDebounce = null;
const s0 = get();
if (!s0.currentTrack) return;
const authSeek = useAuthStore.getState();
const sidSeek = authSeek.activeServerId ?? '';
if (shouldRebindPlaybackToHotCache(s0.currentTrack.id, sidSeek)) {
setSeekFallbackVisualTarget({
trackId: s0.currentTrack.id,
seconds: time,
setAtMs: Date.now(),
});
clearSeekFallbackRetry();
s0.playTrack(s0.currentTrack, s0.queue, true);
return;
}
invoke('audio_seek', { seconds: time }).then(() => {
// Arm stale-progress guard only after backend acknowledged seek.
setSeekTarget(time);
setSeekFallbackVisualTarget(null);
clearSeekFallbackRetry();
}).catch((err: unknown) => {
// Release the progress-tick guard so the UI doesn't freeze
// waiting for a target the engine will never reach.
clearSeekTarget();
const msg = String(err ?? '');
if (!isRecoverableSeekError(msg)) {
console.error(err);
setSeekFallbackVisualTarget(null);
clearSeekFallbackRetry();
return;
}
// Streaming-start path can be temporarily non-seekable or busy.
// Keep UI at target and retry seek for a short bounded window.
const s = get();
if (!s.currentTrack) return;
const now = Date.now();
const sameBurst =
getSeekFallbackTrackId() === s.currentTrack.id
&& now - getSeekFallbackRestartAt() < 600;
setSeekFallbackVisualTarget({
trackId: s.currentTrack.id,
seconds: time,
setAtMs: Date.now(),
});
// Keep stale progress ticks from snapping UI back to start while
// recoverable seek retries are still in flight.
setSeekTarget(time);
if (msg.includes('not seekable') && !sameBurst) {
setSeekFallbackTrackId(s.currentTrack.id);
setSeekFallbackRestartAt(now);
// Keep manual semantics (no crossfade) for seek recovery restarts.
s.playTrack(s.currentTrack, s.queue, true);
}
scheduleSeekFallbackRetry(s.currentTrack.id, time);
});
}, 100);
},
// ── volume ───────────────────────────────────────────────────────────────
setVolume: (v) => {
const clamped = Math.max(0, Math.min(1, v));
invoke('audio_set_volume', { volume: clamped }).catch(console.error);
setRadioVolume(clamped);
set({ volume: clamped });
},
setProgress: (t, duration) => {
set({ currentTime: t, progress: duration > 0 ? t / duration : 0 });
},
// ── queue management ─────────────────────────────────────────────────────
enqueue: (tracks, _orbitConfirmed = false) => {
if (!_orbitConfirmed && tracks.length > 1) {
void orbitBulkGuard(tracks.length).then(ok => {
if (ok) get().enqueue(tracks, true);
});
return;
}
pushQueueUndoFromGetter(get);
set(state => {
// Insert before the first upcoming auto-added track so the
// "Added automatically" separator always stays at the boundary.
const firstAutoIdx = state.queue.findIndex(
(t, i) => t.autoAdded && i > state.queueIndex
);
const newQueue = firstAutoIdx === -1
? [...state.queue, ...tracks]
: [
...state.queue.slice(0, firstAutoIdx),
...tracks,
...state.queue.slice(firstAutoIdx),
];
syncQueueToServer(newQueue, state.currentTrack, state.currentTime);
prefetchLoudnessForEnqueuedTracks(newQueue, state.queueIndex);
return { queue: newQueue };
});
},
setRadioArtistId: (artistId) => {
if (artistId !== currentRadioArtistId) {
radioSessionSeenIds = new Set();
}
currentRadioArtistId = artistId;
},
enqueueRadio: (tracks, artistId) => {
if (artistId !== undefined) {
if (artistId !== currentRadioArtistId) {
radioSessionSeenIds = new Set();
}
currentRadioArtistId = artistId;
}
pushQueueUndoFromGetter(get);
set(state => {
// Drop all upcoming (not yet played) radio tracks — clicking "Start Radio"
// again replaces the pending radio batch instead of stacking on top.
const beforeAndCurrent = state.queue.slice(0, state.queueIndex + 1);
const upcoming = state.queue.slice(state.queueIndex + 1).filter(t => !t.radioAdded);
// Tracks about to leave the queue here. Callers like ContextMenu.startRadio
// pass the previous pending radio back in `tracks` to merge with new
// similars — the seen-set must not block those re-introductions.
const droppedRadioIds = state.queue
.slice(state.queueIndex + 1)
.filter(t => t.radioAdded)
.map(t => t.id);
for (const id of droppedRadioIds) radioSessionSeenIds.delete(id);
// Capture surviving queue ids in the seen-set so the next radio top-up
// can dedupe against the seed track + already-queued non-radio items.
for (const t of beforeAndCurrent) radioSessionSeenIds.add(t.id);
for (const t of upcoming) radioSessionSeenIds.add(t.id);
// Drop incoming tracks already seen earlier this session AND
// intra-batch duplicates (top + similar Last.fm responses commonly
// overlap). The seen-set is mutated inside the loop so a repeated
// id later in `tracks` is rejected by the same pass that admitted
// the first occurrence (issue #500).
const dedupedTracks: Track[] = [];
for (const t of tracks) {
if (radioSessionSeenIds.has(t.id)) continue;
radioSessionSeenIds.add(t.id);
dedupedTracks.push(t);
}
// Insert new radio tracks before any autoAdded tracks in the upcoming section.
const firstAutoIdx = upcoming.findIndex(t => t.autoAdded);
const merged = firstAutoIdx === -1
? [...upcoming, ...dedupedTracks]
: [
...upcoming.slice(0, firstAutoIdx),
...dedupedTracks,
...upcoming.slice(firstAutoIdx),
];
const newQueue = [...beforeAndCurrent, ...merged];
syncQueueToServer(newQueue, state.currentTrack, state.currentTime);
return { queue: newQueue };
});
},
enqueueAt: (tracks, insertIndex, _orbitConfirmed = false) => {
if (!_orbitConfirmed && tracks.length > 1) {
void orbitBulkGuard(tracks.length).then(ok => {
if (ok) get().enqueueAt(tracks, insertIndex, true);
});
return;
}
pushQueueUndoFromGetter(get);
set(state => {
const idx = Math.max(0, Math.min(insertIndex, state.queue.length));
const newQueue = [
...state.queue.slice(0, idx),
...tracks,
...state.queue.slice(idx),
];
const newQueueIndex = idx <= state.queueIndex
? state.queueIndex + tracks.length
: state.queueIndex;
syncQueueToServer(newQueue, state.currentTrack, state.currentTime);
prefetchLoudnessForEnqueuedTracks(newQueue, newQueueIndex);
return { queue: newQueue, queueIndex: newQueueIndex };
});
},
playNext: (tracks) => {
if (tracks.length === 0) return;
const state = get();
const tagged = tracks.map(t => ({ ...t, playNextAdded: true as const }));
if (!state.currentTrack) {
state.playTrack(tagged[0], tagged);
return;
}
const baseIdx = state.queueIndex + 1;
let insertIdx = baseIdx;
if (useAuthStore.getState().preservePlayNextOrder) {
const q = state.queue;
while (insertIdx < q.length && q[insertIdx].playNextAdded) insertIdx++;
}
get().enqueueAt(tagged, insertIdx);
},
clearQueue: () => {
invoke('audio_stop').catch(console.error);
isAudioPaused = false;
clearSeekFallbackRetry();
if (seekDebounce) { clearTimeout(seekDebounce); seekDebounce = null; } clearSeekTarget();
radioSessionSeenIds = new Set();
currentRadioArtistId = null;
set({ queue: [], queueIndex: 0, currentTrack: null, isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
syncQueueToServer([], null, 0);
},
reorderQueue: (startIndex, endIndex) => {
pushQueueUndoFromGetter(get);
const { queue, queueIndex, currentTrack } = get();
const result = Array.from(queue);
const [removed] = result.splice(startIndex, 1);
result.splice(endIndex, 0, removed);
let newIndex = queueIndex;
if (currentTrack) newIndex = result.findIndex(t => t.id === currentTrack.id);
set({ queue: result, queueIndex: Math.max(0, newIndex) });
syncQueueToServer(result, currentTrack, get().currentTime);
},
shuffleQueue: () => {
const { queue, currentTrack } = get();
if (queue.length < 2) return;
pushQueueUndoFromGetter(get);
const currentIdx = currentTrack ? queue.findIndex(t => t.id === currentTrack.id) : -1;
const others = queue.filter((_, i) => i !== currentIdx);
for (let i = others.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[others[i], others[j]] = [others[j], others[i]];
}
const result = currentIdx >= 0
? [queue[currentIdx], ...others]
: others;
const newIndex = currentIdx >= 0 ? 0 : -1;
set({ queue: result, queueIndex: Math.max(0, newIndex) });
syncQueueToServer(result, currentTrack, get().currentTime);
},
shuffleUpcomingQueue: () => {
const { queue, queueIndex, currentTrack } = get();
const upcomingStart = queueIndex + 1;
const upcomingCount = queue.length - upcomingStart;
if (upcomingCount < 2) return;
pushQueueUndoFromGetter(get);
const head = queue.slice(0, upcomingStart);
const upcoming = queue.slice(upcomingStart);
for (let i = upcoming.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[upcoming[i], upcoming[j]] = [upcoming[j], upcoming[i]];
}
const result = [...head, ...upcoming];
set({ queue: result });
syncQueueToServer(result, currentTrack, get().currentTime);
},
undoLastQueueEdit: () => {
const prior = get();
const snap = popQueueUndoSnapshot();
if (!snap) return false;
pushQueueRedoSnapshot(queueUndoSnapshotFromState(prior));
return applyQueueHistorySnapshot(snap, prior);
},
redoLastQueueEdit: () => {
const prior = get();
const snap = popQueueRedoSnapshot();
if (!snap) return false;
pushQueueUndoSnapshot(queueUndoSnapshotFromState(prior));
return applyQueueHistorySnapshot(snap, prior);
},
removeTrack: (index) => {
pushQueueUndoFromGetter(get);
const { queue, queueIndex } = get();
const newQueue = [...queue];
newQueue.splice(index, 1);
set({ queue: newQueue, queueIndex: Math.min(queueIndex, newQueue.length - 1) });
syncQueueToServer(newQueue, get().currentTrack, get().currentTime);
},
// ── server queue restore ─────────────────────────────────────────────────
initializeFromServerQueue: async () => {
try {
const q = await getPlayQueue();
if (q.songs.length > 0) {
const mappedTracks: Track[] = q.songs.map(songToTrack);
let currentTrack = mappedTracks[0];
let queueIndex = 0;
if (q.current) {
const idx = mappedTracks.findIndex(t => t.id === q.current);
if (idx >= 0) { currentTrack = mappedTracks[idx]; queueIndex = idx; }
}
// Prefer the server position if available; otherwise keep the
// localStorage-persisted currentTime (more reliable than server
// queue position, which may not flush before app close).
const serverTime = q.position ? q.position / 1000 : 0;
const localTime = get().currentTime;
set({
queue: mappedTracks,
queueIndex,
currentTrack,
currentTime: serverTime > 0 ? serverTime : localTime,
});
void refreshWaveformForTrack(currentTrack.id);
}
} catch (e) {
console.error('Failed to initialize queue from server', e);
}
},
reanalyzeLoudnessForTrack: async (trackId: string) => {
try {
showToast(i18n.t('queue.recalculatingLoudnessWaveform'), 2000, 'info');
} catch {
// no-op
}
await reseedLoudnessForTrackId(trackId);
},
updateReplayGainForCurrentTrack: () => {
const { currentTrack, queue, queueIndex, volume } = get();
if (!currentTrack || !currentTrack.id) return;
const authState = useAuthStore.getState();
const prev = queueIndex > 0 ? queue[queueIndex - 1] : null;
const next = queueIndex + 1 < queue.length ? queue[queueIndex + 1] : null;
const replayGainDb = resolveReplayGainDb(
currentTrack, prev, next,
isReplayGainActive(), authState.replayGainMode,
);
const replayGainPeak = isReplayGainActive()
? (currentTrack.replayGainPeak ?? null)
: null;
const normalization = deriveNormalizationSnapshot(currentTrack, queue, queueIndex);
const cachedLoud = getCachedLoudnessGain(currentTrack.id);
const cachedLoudDb = Number.isFinite(cachedLoud) ? cachedLoud! : null;
const haveStableLoud = hasStableLoudness(currentTrack.id);
const preEffForNorm = effectiveLoudnessPreAnalysisAttenuationDb(
authState.loudnessPreAnalysisAttenuationDb,
authState.loudnessTargetLufs,
);
const preAnalysisPlaceholderDb =
normalization.normalizationEngineLive === 'loudness'
&& cachedLoudDb == null
&& !haveStableLoud
&& Number.isFinite(preEffForNorm)
? loudnessGainPlaceholderUntilCacheDb(
authState.loudnessTargetLufs,
preEffForNorm,
)
: null;
set(prevState => ({
normalizationNowDb:
normalization.normalizationEngineLive === 'loudness'
? (cachedLoudDb ?? preAnalysisPlaceholderDb ?? prevState.normalizationNowDb)
: normalization.normalizationNowDb,
normalizationTargetLufs: normalization.normalizationTargetLufs,
normalizationEngineLive: normalization.normalizationEngineLive,
}));
invokeAudioUpdateReplayGainDeduped({
volume,
replayGainDb,
replayGainPeak,
loudnessGainDb: currentTrack ? (getCachedLoudnessGain(currentTrack.id) ?? null) : null,
preGainDb: authState.replayGainPreGainDb,
fallbackDb: authState.replayGainFallbackDb,
});
},
};
},
{
name: 'psysonic-player',
storage: createJSONStorage(() => localStorage),
partialize: (state) => ({
volume: state.volume,
repeatMode: state.repeatMode,
currentTrack: state.currentTrack,
queue: state.queue,
queueIndex: state.queueIndex,
isQueueVisible: state.isQueueVisible,
// currentTime is intentionally NOT persisted here.
// handleAudioProgress fires every 100ms and each setState with a
// persisted field triggers a full JSON serialisation of the queue to
// localStorage. After ~10 minutes of Artist Radio the queue grows to
// 50+ tracks; 6 000+ synchronous SQLite writes cause WKWebView's
// storage process to crash on macOS → black screen + audio stop.
// Resume position is recovered from Subsonic savePlayQueue (5s debounce).
lastfmLovedCache: state.lastfmLovedCache,
}),
}
)
);
usePlayerStore.subscribe((state, prev) => {
if (
state.currentTime === prev.currentTime &&
state.progress === prev.progress &&
state.buffered === prev.buffered
) return;
emitPlaybackProgress({
currentTime: state.currentTime,
progress: state.progress,
buffered: state.buffered,
});
});
const QUEUE_UNDO_HOTKEY_FLAG = '__psyQueueUndoListenerInstalled';
/** True when the event path includes a real text field — skip queue undo so Ctrl+Z stays native there. */
function keyboardEventTargetIsEditableField(e: KeyboardEvent): boolean {
for (const n of e.composedPath()) {
if (!(n instanceof HTMLElement)) continue;
const tag = n.tagName;
if (tag === 'INPUT' || tag === 'TEXTAREA' || tag === 'SELECT') return true;
if (n.isContentEditable) return true;
}
return false;
}
/**
* Ctrl+Z / Cmd+Z undo and Ctrl+Shift+Z / Cmd+Shift+Z redo for the queue — document capture.
* Call once at startup (e.g. from main.tsx); idempotent. Skips the mini-player window.
*/
export function installQueueUndoHotkey(): void {
if (typeof window === 'undefined') return;
const w = window as unknown as Record<string, unknown>;
if (w[QUEUE_UNDO_HOTKEY_FLAG]) return;
if (getWindowKind() === 'mini') return;
w[QUEUE_UNDO_HOTKEY_FLAG] = true;
document.addEventListener(
'keydown',
(e: KeyboardEvent) => {
if (!(e.ctrlKey || e.metaKey)) return;
if (e.code !== 'KeyZ' && String(e.key || '').toLowerCase() !== 'z') return;
if (keyboardEventTargetIsEditableField(e)) return;
if (e.shiftKey) {
if (usePlayerStore.getState().redoLastQueueEdit()) {
e.preventDefault();
e.stopPropagation();
}
return;
}
if (usePlayerStore.getState().undoLastQueueEdit()) {
e.preventDefault();
e.stopPropagation();
}
},
true,
);
}