import { getAlbum } from '../api/subsonic'; import { usePlayerStore } from '../store/playerStore'; import { songToTrack } from './songToTrack'; import { useOrbitStore } from '../store/orbitStore'; function fadeOut(setVolume: (v: number) => void, from: number, durationMs: number): Promise { return new Promise(resolve => { const steps = 16; const stepMs = durationMs / steps; let step = 0; const id = setInterval(() => { step++; setVolume(Math.max(0, from * (1 - step / steps))); if (step >= steps) { clearInterval(id); resolve(); } }, stepMs); }); } export async function playAlbum(albumId: string): Promise { const albumData = await getAlbum(albumId); const albumGenre = albumData.album.genre; const tracks = albumData.songs.map(s => { const track = songToTrack(s); if (!track.genre && albumGenre) track.genre = albumGenre; return track; }); if (!tracks.length) return; // In Orbit sessions, playAlbum is effectively an append operation (the // playerStore bulk-gate also routes replaces into enqueue). Skip the // fadeOut entirely — the current track keeps playing, the album goes // onto the end of the queue after the user confirms the bulk dialog. const orbitRole = useOrbitStore.getState().role; if (orbitRole === 'host' || orbitRole === 'guest') { usePlayerStore.getState().enqueue(tracks); return; } const store = usePlayerStore.getState(); const { isPlaying, volume } = store; if (isPlaying) { await fadeOut(store.setVolume, volume, 700); // Restore volume only in the Zustand store — do NOT call audio_set_volume here, // otherwise the old track glitches back to full volume before playTrack stops it. // playTrack reads state.volume and passes it to audio_play, so the new track // starts at the correct volume without the Rust engine ever hearing a restore. usePlayerStore.setState({ volume }); } usePlayerStore.getState().playTrack(tracks[0], tracks); }