Commit Graph

5 Commits

Author SHA1 Message Date
Psychotoxical 1ff8bdd8c7 refactor(lib_commands): drop super::* + glob re-export in sync + lib.rs
Hotspot G next slice — replace cascade-imports in lib_commands/sync/
{device,batch,tray}.rs with explicit per-symbol imports + per-command
re-exports.

sync/mod.rs lists each Tauri command from device / batch / tray
explicitly, plus the three internal helpers consumed by lib.rs and
ui/mini.rs (is_tiling_wm, stop_audio_engine, try_build_tray_icon).
The previous broad `pub(crate) use device::*` etc. is gone.

Inside the .rs files: each `use super::*` is replaced with what the
file actually needs — `super::device::{TrackSyncInfo, ...}` for batch,
`crate::tray_runtime::{Tray*}` + `crate::audio` + `super::super::ui::
{PAUSE_RENDERING_JS, RESUME_RENDERING_JS}` for tray, etc.

Cleanup in lib.rs: drop the now-unused tauri menu/tray imports
(MenuBuilder/MenuItemBuilder/PredefinedMenuItem/TrayIcon*/MouseButton*)
— tray.rs owns those now. Drop `Ordering` (no longer used at lib.rs
scope). Drop `pub(crate) use file_transfer::*;` from
lib_commands/mod.rs (file_transfer is now imported by direct path
where needed: `super::super::file_transfer::*`).
2026-05-08 16:32:04 +02:00
Psychotoxical 635a59f133 refactor(lib_commands): centralise HTTP-stream-to-disk pattern in file_transfer
Pull the duplicated `subsonic UA + timeout client builder` and
`stream → .part → rename → cleanup` flow out of cache/offline.rs,
sync/device.rs, and sync/batch.rs into a new lib_commands/file_transfer
module.

- subsonic_http_client(timeout): standard UA + single timeout. Used by
  the 3 simple-timeout sites (offline track, sync_track, batch sync).
  download_update / download_zip / fetch_netease_lyrics keep their own
  builders since they need separate connect+overall timeouts or extra
  headers.
- stream_to_file(response, dest): chunked HTTP body → file (moved from
  cache/offline.rs, where it was the de-facto shared helper anyway).
- finalize_streamed_download(response, dest, part): stream to .part
  then rename, with best-effort cleanup of .part on any failure.

Behaviour delta: the offline + device single-track flows now also clean
up an orphan .part file when the final rename fails — previously only
the batch sync did this. Strictly safer; no observable change on the
success path.

downloads.rs (download_update / download_zip) keeps its inline progress
chunk loops — those emit per-chunk progress events with flow-specific
payload shapes and intervals; sharing them would force a callback API
that's heavier than the duplication it removes.

Net delta: -53 LOC across the 3 call sites.
2026-05-08 11:53:06 +02:00
cucadmuh 8d8c1aa8a3 Environment upgrade & hot-cache playback (#463)
* chore: upgrade dependencies and migrate playback to rodio 0.22

Bump npm and Rust crates; adapt symphonia decoding, ringbuf 0.5, lofty tags,
and discord-rich-presence usage. Use native rodio Player/MixerDeviceSink and
cpal device descriptions; drop the unused cpal patch. Align Vite 8 build
targets and chunking; remove redundant dynamic imports and fix hot-cache debug
logging imports.

* perf(build): lazy-load routes and restore default chunk warnings

Lazy-load all routed pages with React.lazy to shrink the main bundle; wrap root
Routes in Suspense for lazy Login. Drop chunkSizeWarningLimit override so Vite
uses the default 500 kB threshold.

* fix(windows): tray double-click without spurious menu; clean unused import

Disable tray menu on left mouse-up on Windows so a double-click to hide the
main window does not immediately reopen the context menu (tray-icon default
menu_on_left_click). Gate std::fs in app_api/core behind cfg(linux) for
/proc-only code so Windows builds stay warning-free.

* fix(sidebar): preserve new-releases read state under storage cap

When merging seen album ids, keep the current newest sample first so the
500-id localStorage limit does not truncate freshly marked reads and bring
back the unread badge.

* fix(audio): hot-cache replay, analysis no-op skips, playback source UI

Retain stream_completed_cache across audio_stop so end-of-queue replay can
use RAM promote or disk hot file instead of re-ranging HTTP.

Add cpu_seed_redundant_for_track gate before file/bytes seeds and local-file
spawn; emit analysis:waveform-updated only on Upserted. Ranged/legacy promote
checks generation after await before filling the slot.

Frontend: promote on same-track and cold resume; set currentPlaybackSource on
resume, queue undo restore, and gapless track switch so cache/stream icons stay
accurate. Import tauri::Manager for try_state in audio_play.

* fix(ts): narrow activeServerId for hot-cache promote calls

promoteCompletedStreamToHotCache expects a string; bind non-null server ids
in repeat-one, playTrack prev/same-track, and cold resume paths so tauri
production build (tsc) succeeds.

* fix(player): handle same-track hot-cache promote promise chain

Add .catch for promoteCompletedStreamToHotCache → runPlayTrackBody so sync
throws and unexpected rejections do not surface as unhandled in DevTools;
reset defer-hot-cache prefetch and isPlaying on failure.

* chore(nix): sync npmDepsHash with package-lock.json

* chore(release): finalize 1.46.0 CHANGELOG with PR #463 links

Document the release with full GitHub PR #463 on every subsection so
entries stay attributable if sections are reordered. Fix ContextMenu
lines where dynamic imports were accidentally merged onto one line.

* docs(contributors): credit cucadmuh for #463
2026-05-05 22:00:29 +03:00
Frank Stellmacher 2e9618cf54 fix(audio): Windows playback stutter under GPU load (#334) (#426)
* fix(audio): promote WASAPI render thread to MMCSS Pro Audio on Windows

Wraps the outermost audio source in a `PriorityBoostSource` that calls
`AvSetMmThreadCharacteristicsW("Pro Audio")` on its first sample. The
cpal output-stream callback runs `Source::next` on the WASAPI render
thread, which is otherwise normal-priority and gets preempted under
WebView2 / DWM / GPU pressure — producing the audible click/stutter
reported in issue #334. No-op on Linux/macOS (PipeWire/rtkit and
CoreAudio promote their audio threads externally).


* fix(build): repair Windows compile after audio split + lib decompose

Two pre-existing build breakers on Windows that surfaced after the
`use super::*;` cleanup (9cc74a7) and the lib-decompose refactor
(cfeec22):

- `audio/device_watcher.rs` lost the `output_enumeration_includes_pinned`
  import. Add it cfg-gated to `not(target_os = "linux")` since it's only
  called inside the non-Linux pinned-device fallback path.
- `lib_commands/sync/tray.rs::is_tiling_wm()` is `#[cfg(target_os = "linux")]`,
  but its Tauri command wrapper `is_tiling_wm_cmd()` is unconditional.
  Add a `#[cfg(not(target_os = "linux"))]` stub returning `false`.

No behavior change on Linux. Restores `cargo build` on Windows + macOS.

* perf(ui): pause cosmetic animations when window loses OS focus

Companion to the WASAPI MMCSS fix in this branch — issue #334
reported audible audio stutter on low-end laptops, partly traced
to WebView2 still compositing CSS animations + waveform canvas at
full rate while the user has alt-tabbed into another app.

Existing `data-app-hidden` / `data-psy-native-hidden` flags pause
animations only when the window is fully hidden (minimized or
behind a tray). When the window is visible-but-unfocused — the
common "music in the background while I work" case — every infinite
keyframe + 60fps rAF loop keeps running.

Add a parallel `data-app-blurred` flag driven by `window.focus`/
`window.blur`, plus matching `__psyBlurred` on the global window
object for imperative checks. The CSS rule that pauses every
`animation-play-state` on hidden gets a third selector for blurred.
WaveformSeek's two 60fps rAF loops (animated styles + settings demo)
extend their existing `document.hidden || __psyHidden` short-circuit
to also include the new blurred flag, falling back to the same
400ms polling path that already exists for hidden.

Verified visually on the dashboard: alt-tab → `<html
data-app-blurred="true">`, mesh blobs in the fullscreen player +
marquee + waveform 60fps loop all pause. Click back into the
window → blob/marquee/waveform resume immediately.

Cross-platform: focus/blur events fire reliably on all targets, so
the optimization applies to Windows, Linux (incl. WebKitGTK with
software compositing where the savings are largest), and macOS.

* chore: remove stale app-icon.png from repo root

* perf(ui): add 'Reduce animations' toggle that caps animated seekbar styles to 30 fps

Off by default. When on, animated seekbar styles (pulsewave, particletrail,
liquidfill, retrotape) skip every other rAF and advance the animation timer by
a doubled delta, so wave speed is unchanged while draws are halved. Aimed at
low-end Windows GPUs where the 60 fps shadow-blur loop drives ~40 % WebView2
GPU usage even when focused.

Toggle lives directly under the seekbar style picker in Settings → Appearance.
i18n in all 8 supported languages.
2026-05-02 21:10:32 +02:00
Maxim Isaev cfeec22c82 refactor(tauri): decompose lib command surface into domain modules
Split the large lib command module into nested app_api, cache, sync, and ui submodules while preserving command signatures and behavior. This keeps command responsibilities isolated and makes further extraction safer.
2026-05-02 13:44:25 +03:00