Commit Graph

6 Commits

Author SHA1 Message Date
Psychotoxical fde7ab432f feat: split AutoDJ into a standalone playback feature (#1124)
* feat(playback): add transition-mode helper

Centralise the crossfade/AutoDJ/gapless mutual exclusivity in one place
instead of the scattered setter combinations across the toolbar, mini
player and settings. AutoDJ stays encoded as crossfade + trim-silence, so
the persisted flags and the audio engine are unchanged.

* feat(queue): split AutoDJ into its own toolbar button + playlist submenu

- AutoDJ becomes a standalone toolbar button (Blend icon) next to
  crossfade, driven by the shared transition-mode helper. The crossfade
  right-click popover drops the mode switch and keeps only the seconds
  slider.
- Save + load playlist collapse into one Playlist button opening a small
  submenu, freeing up toolbar space.
- queueToolbarStore gains a position-preserving rehydrate migration
  (legacy save/load -> playlist, autodj inserted after crossfade) with
  unit tests.
- Toolbar customizer and all 9 queue locales updated to match.

* feat(mini-player): standalone AutoDJ button, shared transition helper

Mirror the queue toolbar: AutoDJ gets its own Blend button, the crossfade
popover keeps only the seconds slider. The mini player now drives all
three transitions through a single additive `mini:set-transition-mode`
event handled by the shared helper, replacing the per-flag mini events.
Drop the now-dead crossfade-mode CSS.

* feat(settings): segmented track-transition picker, regroup playback

Replace the crossfade toggle + inner crossfade/AutoDJ switch with a single
Off | Gapless | Crossfade | AutoDJ segmented control (mirroring the
Normalization picker above), driven by the shared transition helper — the
mutual exclusivity now reads at a glance. Crossfade keeps its seconds
slider; AutoDJ shows its content-driven explainer. The block is regrouped
under "Track transitions" and "Queue behaviour" headings. Drops the now
unused crossfade/gapless description and not-available i18n keys across all
9 locales and adds the new transition strings.

* fix(queue): open the playlist submenu inward

The playlist submenu inherited the crossfade popover's right:0 anchor and,
sitting on the left of the toolbar, opened out under the main container.
Anchor it left:0 so it stays inside the queue panel. Update the toolbar
test for the new playlist submenu (save/load moved off the toolbar).

* feat(settings): box playback sub-sections into panels

Wrap Normalization, Track transitions and Queue behaviour each in their own
bordered panel with an accent uppercase header (new reusable .settings-group
classes), so the sections read as distinct blocks instead of one wall of
text. Drops the thin divider that separated them.

* docs: changelog, credits and what's new for AutoDJ standalone

Fold the standalone-AutoDJ changes into the existing AutoDJ entry in the
changelog and the in-app What's New, and add the credit (#1124).
2026-06-18 13:31:38 +02:00
cucadmuh a6ee0668c8 feat(crossfade): AutoDJ — content-aware silence-trimming crossfade (#1122)
* feat(crossfade): add "trim silence between tracks" toggle

New persisted setting `crossfadeTrimSilence` (default off; existing
installs rehydrate off via the persist default-merge). Surfaced in
Settings -> Audio and in the crossfade popovers of the queue toolbar
and the mini-player.

Crossfade buttons now separate the two actions: left-click toggles
crossfade on/off, right-click opens the settings popover (seconds +
trim). Shared the mini popover positioning into useMiniAnchoredPopover
(now backing both volume and crossfade). Mini bridge carries
crossfadeSecs/crossfadeTrimSilence and gains mini:set-crossfade-secs /
mini:set-crossfade-trim-silence.

The actual silence-trimming playback behaviour is wired in a follow-up;
this commit only persists the user intent. i18n added across 9 locales.

* feat(crossfade): trim silence between tracks (waveform-driven)

Wire the actual silence-aware crossfade behind the (default-off)
crossfadeTrimSilence toggle. Detection is derived on the fly from the
cached 500-bin waveform + track duration — no new analysis pass or
cache fields.

- waveformSilence.ts: computeWaveformSilence(bins, duration) → lead/trail
  silence + content bounds, using the peak curve, a low absolute cut and
  a per-side cap. Unit-tested.
- A-tail (JS): handleAudioProgress advances the crossfade early, at
  contentEnd - crossfadeSecs, when the current track ends in real
  trailing silence, so the fade overlaps music. Guarded once per play
  generation.
- B-head: audio_play gains an additive optional start_secs; the freshly
  built source is try_seek'd past the next track's leading silence before
  append, then seek_offset/samples_played are re-anchored so position is
  content-relative. Non-seekable / cold sources degrade to today.
- Pre-buffer: crossfade next-track download + B-head probe moved to
  crossfadePreload.ts with a fixed ~30 s budget before the track needs to
  play (widened by trailing silence so the early advance keeps the
  budget). Also fired right after a seek into the window so jumping near
  the end still buffers in time.

Checks: tsc, vitest (store suite + new units), cargo test/clippy for
psysonic-audio.

* feat(crossfade): recommend hot cache for trim; probe B-head regardless

Add a "for reliable results, enable the Hot playback cache" note to the
trim-silence toggle description across all 9 locales — hot cache keeps
the next track on disk so it starts instantly past its lead silence.

Fix: the leading-silence probe (B-head) now runs even when hot cache is
on; only the redundant byte pre-download is gated on !hotCache. Without
this, enabling hot cache (the recommended setting) would have skipped the
probe and disabled leading-silence trimming.

* feat(crossfade): content-driven smart crossfade overlap

Smart crossfade derives the per-transition overlap purely from the
waveform envelopes — max(A outro fade, B intro rise) clamped 0.5–12s —
instead of the fixed crossfadeSecs ("work by fact"). The JS early
advance arms the computed overlap and audio_play applies it through a
new crossfade_secs_override (capping only this swap's fade); plain
loud→loud endings fall back to the engine crossfade at crossfadeSecs.

* feat(crossfade): "Crossfade | Smart crossfade" mode switch in UI

Replace the standalone "trim silence" toggle with a Crossfade / Smart
crossfade segmented control in settings and both crossfade popovers
(queue toolbar + mini-player). Classic Crossfade shows the seconds
slider; Smart crossfade is content-driven with no duration to set.
Adds smartCrossfade / smartCrossfadeDesc strings to all nine locales
and the "smart crossfade" search keyword.

* feat(crossfade): don't double-fade a track that already fades out

Decouple the outgoing track's fade-out from the incoming fade-in. When
A carries its own recorded fade-out (outroFadeA ≥ 1s and ≥ B's intro
rise), planCrossfadeTransition now sets outgoingFadeSec = 0; the engine
then skips A's TriggeredFadeOut so A keeps full gain and its recording
carries it down while B rises underneath — no more double attenuation
that made A vanish early and B blare in. Hard-cut endings still get an
engine fade over the overlap.

audio_play gains outgoing_fade_secs_override (Some(0) = ride A's own
fade), threaded via SinkSwapInputs.outgoing_fade_secs; the JS advance
arms it alongside the overlap.

* feat(crossfade): rename the smart crossfade mode to "AutoDJ"

User-facing rename of the content-driven crossfade mode from "Smart
crossfade" to "AutoDJ" across the settings segmented switch, the queue
and mini-player popovers, all nine locales, and the settings search
keywords. The underlying store flag (crossfadeTrimSilence) is unchanged.

* feat(crossfade): standard ~2s blend for hard loud→loud meetings

When AutoDJ trims a track's protective trailing silence and the loud
ending butts straight into a loud intro, neither edge fades, so the old
0.5s anti-click floor sounded like an abrupt cut. Use a standard ~2s
equal-power crossfade for that case (both edges analysed, nothing
fades); real fade-outs/buildups keep their longer content-driven span,
and the bare floor only survives when an envelope is missing.

* fix(crossfade): keep B's fade-in across the B-head start-offset seek

EqualPowerFadeIn::try_seek jumped straight to unity gain for any seek
≥100ms, which also hit the initial start-offset seek that skips the
incoming track's leading silence — so a crossfaded track with trimmed
lead silence popped in at full gain instead of fading in. Only skip the
fade-in for mid-playback seeks (sample_count > 0); a seek before any
audio has played keeps the fade-in.

* feat(crossfade): gate AutoDJ early fade on next-track readiness

The early, content-driven advance now fires only when the next track's
audio is actually available — in the engine RAM preload slot
(enginePreloadedTrackId) or local on disk (offline library, favourite-auto
or hot-cache ephemeral) — via isCrossfadeNextReady(). Analysis alone is
not enough: a cold, still-buffering stream would fade in over silence.

When B isn't ready the gen guard stays unset so it re-checks on later
ticks; if B never readies, the plain engine crossfade handles the
transition (graceful degrade) instead of a broken fade. A RAM preload
copy suffices — the full track need not be cached to disk.

* feat(crossfade): suppress engine auto-crossfade for AutoDJ + eager preload

With the hot cache off the readiness gate alone wasn't enough: the engine's
progress task autonomously fires its crossfade audio:ended ~crossfadeSecs
before the end, independently of JS, and would start a still-buffering next
track and fade over it — an audible jump.

- Engine: add autodj_suppress_autocrossfade flag (audio_set_autodj_suppress);
  the progress task treats it like crossfade-off, so the early timer never
  fires and audio:ended only comes from real source exhaustion / watchdog.
- JS drives the transition: set the flag when a content fade is pending
  (wantEarly) and clear it for plain loud→loud / non-AutoDJ, so the normal
  engine crossfade is preserved there. When the next track never readies, A
  plays out and we degrade to a clean sequential start instead of a jump.
- audio_preload gains an `eager` flag; the crossfade/AutoDJ pre-buffer passes
  it to skip the 8s start throttle so the RAM slot fills before the fade.

* docs(changelog): AutoDJ content-aware crossfade (PR #1122)

Add the 1.49.0 Added entry and the cucadmuh credits line for AutoDJ.
2026-06-18 02:15:20 +03:00
Psychotoxical f9df918c72 feat(themes): community Theme Store + semantic-token refactor (#1009)
* feat(themes): add semantic tokens for the theme-store contract (B0 P1)

Additive: define --highlight, --accent-2, --bg-deep, --bg-elevated and
--text-on-accent on the :root base as --ctp-* mappings. They resolve
per-theme automatically and nothing consumes them yet (zero behaviour
change) — groundwork for replacing direct --ctp-* use in components.

* refactor(themes): components consume semantic tokens, not --ctp-* (B0 P2)

Replace every direct --ctp-* reference in component/layout/track CSS and
TSX inline styles with the readable semantic token (--bg-app, --accent,
--highlight, --text-on-accent, …). --ctp-* now survives only as the
Catppuccin palette layer the base maps from, and as the deliberate
categorical rainbow in Composers/Genres/artistsHelpers (left untouched).

This is the readable contract surface for the community theme store.
Divergences (theme set a semantic var != its --ctp- source) are
corrections — the element now uses the theme's real semantic colour.

* feat(themes): add player-bar title/artist color tokens

New optional --player-title / --player-artist, defaulting to --text-primary / --text-secondary so nothing changes unless a theme overrides them. Lets a theme give the now-playing readout its own colour as a plain token.

* refactor(themes): token-only theme library (flatten, whitelist, one file per theme)

Turn every built-in theme into a single self-contained [data-theme] var block of semantic whitelist tokens (plus the internal --ctp-* palette layer):

- Flatten all themes: drop structural override rules, @keyframes, and global-token overrides (radius / shadow-elevation / transition / spacing / font / focus-ring). Signature player-bar readout colours are preserved via the new --player-title / --player-artist tokens.

- Normalize the var blocks to the semantic whitelist: drop the alternate token vocabulary (nav-active / scrollbar / bg-input / success / border-default / ...); rename --success -> --positive and --border-default -> --border where no whitelist equivalent was set. Migrate the few components that read those tokens to the whitelist equivalents.

- Split multi-theme files so each theme ships as its own file, making the built-in set 1:1 with the per-theme store packaging.

Kept as-is (built-in, not flattened): the two colour-blind-safe accessibility themes, plus the two curated core skins.

* chore(themes): remove seven themes retired after the token refactor

These themes leaned on heavy structural overrides and were dropped rather than flattened. Full removal each: the CSS file(s), the index.css import, the Theme type union, and the ThemePicker entry.

* feat(themes): granular tokens — track lists

Wire track rows to per-region tokens: row hover (--row-hover), the now-playing
row + indicator (--row-playing-bg / --row-playing-text), track title/artist/
number/duration text, column-header text, row dividers, and the resize-handle
active colour. Covers the desktop tracklist, the shared song-row (Tracks hub /
search), and the mobile tracklist. Drop a baked border fallback. Visual no-op.

* feat(themes): granular tokens — cards

Wire album and artist cards to per-region tokens (--card-hover-border,
--card-title, --card-subtitle, --card-placeholder-bg). Visual no-op.

* fix(themes): drop undefined/baked colour aliases

Replace the undefined --bg-surface (resolved to nothing — broken placeholder
backgrounds and filter input) with --card-placeholder-bg / --input-bg, and the
baked-hex aliases --color-error / --color-warning with --danger / --warning so
themes can actually recolour them.

* feat(themes): Spectrum demo theme + trim unused cascade tokens

Add a loud built-in demo theme that gives each region its own hue (sidebar
green, player pink, lists cyan, cards gold, menus red, controls blue) so the
per-region granularity is obvious when you switch to it. Drop two unused
cascade tokens (--sidebar-text-active, --row-active-bg) and the unused
on-media block (those media surfaces stay static by design).

* style(themes): make Spectrum demo brutally loud

Full-saturation neon per region (toxic green sidebar, magenta player, cyan
lists, acid-yellow cards, blood-red menus, electric-blue controls, purple
scrollbar) so the per-region separation is unmistakable. The earlier soft
tints were too subtle to read.

* feat(themes): name the granular demo theme Braindead

* feat(themes): granular per-region tokens — cascade layer + sidebar

Add an optional per-region token layer (semantic-cascade.css) so a theme can
recolour individual regions — sidebar hover, player controls, list rows,
menus, inputs, on-media surfaces — independently of the global tokens. Every
token defaults to its base token (or a media-safe literal), so this is a
visual no-op until a theme overrides one; it only adds control points.

Wire the sidebar region as the first consumer and drop the baked grey
fallbacks (--bg-tertiary, etc.) that no theme could reach.

* feat(themes): granular tokens — controls, menus, scrollbar

Wire inputs, buttons, sliders, the custom-select, context menus, submenus and
modals to per-region tokens, and tokenise the scrollbar. Complete B0 by
dropping the last direct --ctp-* references in the input/button/progress/
scrollbar utility CSS.

Fix three undefined-token bugs that fell back to nothing (so no theme could
reach them): --surface-2 (context-menu hover had no highlight), --bg-surface
(submenu create-input had no background), and the baked grey fallbacks in the
custom-select. Every other new token defaults to today's value — a visual
no-op that only adds override points.

* feat(themes): granular tokens — player bar

Wire the desktop player bar's transport controls, time toggle, and overflow
menu to per-region tokens (--player-control, --player-time-toggle-*, etc.).
Fix the undefined --surface-hover/--surface-active grey fallbacks on the time
toggle. Visual no-op; defaults match today's values.

* chore(themes): remove empty theme stub files

Six theme CSS files were reduced to comment-only stubs by the flatten
sweep but their files and @import lines remained. Five are empty
structural companions of now-flattened themes (morpheus, p-dvd,
aero-glass, luna-teal) and two are orphans of cut themes
(order-of-the-phoenix, pandora). Removed the files and their imports.

* feat(themes): runtime injection foundation for the theme store

Plumbing for installed community themes ahead of the in-app store UI,
nothing user-visible yet:

- installedThemesStore: persisted (localStorage) record of installed
  community themes incl. their CSS text, so an active community theme is
  available synchronously at startup (no flash, fully offline).
- themeInjection: reconcile <head> <style data-installed-theme> elements
  with the store; lightweight defense-in-depth sanitize on top of CI.
- themeRegistry: jsDelivr registry client with a 12h localStorage cache
  and stale-on-error fallback.
- App: inject installed themes before applying data-theme, in both webviews.
- themeStore: widen the Theme type to accept dynamic installed ids.

* feat(themes): dedicated Themes settings tab

Move theme selection and the day/night scheduler out of Appearance into
a new dedicated Themes tab — the future home of the community Theme Store.
Appearance keeps grid columns, visual options, UI scale, font and seekbar.

- ThemesTab: theme picker + scheduler (relocated verbatim).
- AppearanceTab: drop the two relocated sections + now-unused imports.
- Register the tab in settingsTabs (Tab union, resolveTab, search index)
  and Settings (tab bar, render, label map).
- i18n: settings.tabThemes in all 9 locales.

* feat(themes): community Theme Store browse + install

Add the Theme Store section to the Themes tab:

- Fetch the jsDelivr registry (12h cache, stale-on-error fallback).
- Search by name/author/description + filter by light/dark + refresh.
- Per-row CDN thumbnail, name, author, description and actions:
  Install / Apply / Update / Uninstall. Installing fetches the CSS,
  persists it (localStorage) and the runtime injection applies it;
  uninstalling the active theme falls back to the matching core.
- Rating slot left reserved (deferred).
- i18n: themeStore* keys in all 9 locales.

* feat(themes): slim bundle to fixed cores + flat Themes tab

Remove the 86 store palettes (incl. braindead) from the app bundle — the
CSS files, their index.css imports, the Theme union and the picker data —
leaving only the six fixed cores (Catppuccin Mocha/Latte, Kanagawa Wave,
Stark HUD, Vision Dark/Navy). Everything else installs from the store.

Themes tab is rebuilt flat (no collapsible accordions):
- "Your Themes": one card grid of the fixed cores + installed community
  themes; click to apply, uninstall on community ones (active theme falls
  back to the matching core). Catppuccin prefix on Mocha/Latte; a CVD-safe
  pill on the colour-blind-safe Vision themes.
- Scheduler day/night options include installed themes.
- Theme Store: alphabetical order, thumbnail lightbox, and a submit hint
  above the search linking to the themes repository.
- Nav order: Servers, Library, Audio, Themes, Appearance, Lyrics, …
- ThemePicker accordion removed; fixed-theme data moved to fixedThemes.ts.
- i18n for all new strings across 9 locales.

* feat(themes): reset removed-from-bundle themes to a bundled fallback

After slimming the bundle to the six fixed core themes, a profile upgraded
from an older build may have an active or scheduler theme that is now
store-only and not installed — it has no [data-theme] block and would render
as unstyled :root. Reset any theme/themeDay/themeNight that is neither bundled
nor installed to a bundled fallback: Mocha for the main + night slots, Latte
for the day slot. Runs synchronously in runPreReactBootstrap, rewriting the
persisted selection in localStorage before React mounts (no flash; Zustand
rehydrates after first paint). No auto-install and no network — the fallback
is always a bundled theme, so it works offline.

* feat(themes): floating back-to-top button on the Themes tab

The Themes tab can get long (theme grid + scheduler + full store list), so
add a floating back-to-top affordance that appears once the page is scrolled
and smooth-scrolls to the top. It is portalled into the route host and
positioned absolute against it — the main scroll viewport sets contain: paint,
which would otherwise make position: fixed resolve against the scrolling box
and drift with the content. Reusable component (scroll viewport id + threshold
props); i18n common.backToTop added in all nine locales.

* feat(themes): accessibility + state polish for the Theme Store

- Reuse the shared CoverLightbox for the thumbnail preview instead of a
  second inline dialog — gains a visible close button and a focus-managed,
  portalled dialog, and drops duplicated markup.
- Theme cards expose aria-pressed so assistive tech announces the selected
  theme, not just the visual check.
- Transient store messages get live-region roles (loading/empty/install
  failure = status, fetch error = alert).
- Thumbnails degrade gracefully when offline/missing (hide the broken-image
  glyph; the thumbnail button no longer stretches with the row, so its
  background can't show as letterbox bars).

* feat(themes): larger store-row thumbnails (120x75 -> 200x125)

The list previews were too small to make a theme out; bump the display size
(same 1.6 aspect). Thumbnails are now served at 720x450, so the larger
display stays crisp.

* fix(themes): bust thumbnail cache on registry change

jsDelivr serves theme thumbnails with a 7-day max-age, so when a thumbnail
is updated the webview keeps showing its cached old image (the path is
unchanged). Append the registry's generatedAt as a cache-busting query to
the thumbnail URLs (list + lightbox); it changes on every themes push, so a
registry refresh makes the webview re-fetch and reflect the current CDN
image instead of a stale one.

* docs(themes): changelog + credits for the Theme Store

Add the 1.48.0 "Themes — community Theme Store" changelog entry (PR #1009)
and the matching line in the Psychotoxical credits.

* fix(themes): address PR review (uninstall hygiene, validation, polish)

Uninstall/scheduler & validation:
- uninstallTheme() repairs every selection slot (active + day + night), not
  just the manual one, and is shared by both uninstall buttons (dedup).
- Validate theme CSS at install time and skip persisting CSS that won't inject
  (no more "installed/active but renders nothing" with no feedback).
- Harden the runtime validator: exactly one rule, scoped exactly to the
  theme's [data-theme='<id>'] selector (no unscoped/foreign selectors), no
  at-rules, url() only data:, no expression()/javascript:, size-capped.

Tokens & polish:
- Fix three dangling undefined tokens (--surface-2 x2, --bg-surface).
- Finish the warning/success token sweep (--warning / --positive, themeable).
- Apply the active theme synchronously before React mounts (no first-frame
  flash) and inject installed themes up front.
- One-time, dismissible notice when the slim-bundle migration reset a theme.
- Update badge uses semver, not string inequality.
- Offline/stale indicator in the store; cross-window theme sync; drop the now
  dead REMOVED_THEME_REMAP and Card.mode field.

Tests: themeInjection (validator + sync), themeRegistry (cache/force/stale/
malformed), uninstallTheme (slot repair), migration notice. i18n in all nine
locales. Full suite green (1755 tests).

* test(bootstrap): cover startup theme apply + cross-window sync

The review fixes added applyThemeAtStartup / installCrossWindowThemeSync to
bootstrap.ts (a hot-path file) without tests, dropping its coverage to 68.3%
and failing the frontend hot-path coverage gate (>=70%). Add unit tests for
both (and the no-op / malformed-storage paths); bootstrap.ts is back to ~98%.
2026-06-07 02:47:33 +02:00
Frank Stellmacher 6cc227d761 fix(artist-info): id-gate fetchers, share ArtistCard, square hero (#739)
* fix(artist-info): id-gate fetcher tuples, reuse ArtistCard on ArtistDetail

The cache-mismatch bug PR #732 fixed in `NowPlayingInfo.tsx` had the same
shape inside `ArtistCard` on the NowPlaying page: `useNowPlayingFetchers`
returned `artistInfo` for the previously-current artist for one render
after `artistId` changed, and `CachedImage` persisted that mismatched
blob under the new `artistInfo:<new-id>:hero` key in IndexedDB —
sticky "previous artist" image on every subsequent track.

Apply the same `{ id, value }` tuple pattern from PR #732 inside the
hooks themselves so every consumer is safe by construction:

- `useNowPlayingFetchers`: gate `artistInfo`, `songMeta`, `albumData`,
  `discography` on id-match at the return. Late-arriving resolves for
  a stale id can no longer overwrite the displayed value.
- `useArtistDetailData`: same for `info`. Required because the
  `ArtistDetail` bio card now uses `CachedImage` via the shared
  `ArtistCard` (previously raw `<img>`, no persistence hazard).

Unify `ArtistDetail`'s inline "About the Artist" block onto the same
shared `ArtistCard` so there is one source of truth for hero / bio /
similar rendering. New optional props: `onNavigate?` (omitted on
`/artist/:id` since the user is already there), `coverFallback`
(coverArt fallback when artistInfo has no hero image),
`hideArtistName` (avoid duplicating the hero name), `hideSimilar`
(ArtistDetail has its own similar-artists section).

Tests cover the gating contract for both hooks (incl. stale-resolve
race) and the `ArtistCard` prop matrix.

* fix(artist-image): square queue info hero, drop artist-avatar glow

- Queue Info bar's artist hero was rendered in a 16:10 wrap with
  `object-fit: cover`, so portrait photos lost top/bottom equally
  while landscape ones lost the sides — perceived as cropped even
  on roughly square sources. Set the wrap to 1:1 so the crop is
  symmetric and matches the typical square framing of artist
  photography.

- `ArtistDetail` extracted the cover's accent colour on every image
  load and rendered a 36px / 8px-spread `boxShadow` ring around the
  avatar. Drop the glow, the state, the one-shot reset effect, the
  prop-passing through `ArtistDetailHero`, and the now-orphaned
  `extractCoverColors` import on this page. `extractCoverColors`
  itself stays in place (still used by `useFsDynamicAccent`).

* docs(changelog): artist-info image fix extension + UI tweaks (PR #739)
2026-05-17 00:43:05 +02:00
cucadmuh 3cc172723d fix(ui): split album and track artists (OpenSubsonic) (#696)
* fix(ui): split OpenSubsonic album and track artists in header and player

Album detail header uses albumArtists from album or child songs; player bar,
mobile player, and mini player use structured track artists with per-id links.
Adds deriveAlbumHeaderArtistRefs helper and OpenArtistRefInline.

Fixes #552

* docs: changelog and credits for OpenSubsonic artist links (PR #696)
2026-05-14 21:56:39 +03:00
Frank Stellmacher 4b4cf42167 refactor(styles): split components.css into per-section files (#657)
components.css (14205 LOC) → 84 per-section files in src/styles/components/ +
an index.css that imports them in original cascade order.

Same approach as the theme.css split: top-level sections are detected by
single-dash or 3+ dash header decoration (/^\/\* ─(?: |─{2,})/), 2-dash
sub-sections stay inside their parent. Concatenating in @import order
reproduces the original byte stream (+1 trailing newline, cosmetic).

Each section is now self-contained — touching Tracklist, Modal, Hero,
Sidebar, etc. only opens one focused file.

Generated via /tmp/split-components-css.mjs.
2026-05-13 19:10:11 +02:00