After PR #316 split the 'waveform' seekbar style into 'truewave' /
'pseudowave', users who carried any other unrecognised persisted value
(legacy variants, undefined, tampered strings) ended up with a blank
seekbar — the rehydrate migration matched only the literal 'waveform'
string, and the drawSeekbar dispatcher had no default branch, so an
unknown style drew nothing.
Two-layer fix:
* authStore migration now treats *any* value not in the current
SeekbarStyle union as legacy and resets it to 'truewave'.
* drawSeekbar gains a default case that falls back to the truewave
renderer, so even if a future style mismatch slips through the
store-level guard the user still sees a usable seekbar.
Visible to affected users on next app start (rehydrate runs once per
session). Clicking a style in Settings has always worked around the
issue; this fix removes that workaround.
The squash-merge of PR #419 was performed against an outdated PR base
that predated several main-side refactors and features. The resulting
squash inadvertently re-introduced files that had already been removed
(`src-tauri/src/audio.rs` monolith, `app-icon.png`) and reverted main's
content for ~20 files (`src-tauri/src/lib.rs` decompose, `src/App.tsx`
animation-pause, `src/components/AlbumRow.tsx` headerExtra, etc).
This commit:
* Restores all collateral-damage files to their pre-#419 main state
(5662dafe), including the audio module split, lib decompose,
Cargo.toml `windows` dep, animation-pause-on-blur logic, and
`reducedAnimations` toggle plumbing in WaveformSeek/Settings.
* Keeps the genuine #419 work intact: tri-state duration toggle,
position counter, persistent Now Playing collapse, animated EQ
indicator (in QueuePanel.tsx, 8 locales, authStore, components.css).
* Merges authStore.ts so both `reducedAnimations` (from #426) and
`queueNowPlayingCollapsed` (from #419) coexist.
* Adds the `.eq-bars.paused` CSS rule manually since components.css
needed a 5662dafe base + the single #419 addition.
* Fixes a latent type error in OverlayScrollArea.tsx (`useRef<T>(null)`
is `RefObject<T>` / read-only under current `@types/react`; widened to
`useRef<T | null>(null)` so the existing `wrapRef.current = el`
assignment compiles).
Verified locally with `cargo check` and `npm run build` — both green.
* feat(queue): add ETA display, equalizer indicator and collapsible now playing
* deleted endsAt and showDuration strings, changed eta update to 30s
* feat(queue): ETA tooltip, persistent Now Playing collapse, EQ bar pause, remove redundant Play icon
* feat(queue): fold ETA into existing total/remaining toggle as third mode
The standalone ETA span next to the track counter is removed; instead the
clickable duration label in the queue header now rotates through three
modes per click: total → remaining → eta → total. Counter (N/M) stays
where it was.
ETA mode keeps the live-feel treatment from the original PR (accent
colour while playing, muted at 50% opacity when paused). The other two
modes use plain accent.
i18n: queue.etaTooltip removed (no longer a separate descriptive label),
queue.showEta added as the action tooltip ('Show estimated end time')
in all 8 locales — matches the showRemaining / showTotal pattern.
* docs(changelog): add #419 queue UX improvements entry
Adds the [1.45.0] / Added entry for this PR's queue panel refinements
(position counter, tri-state duration toggle including ETA, collapsible
Now Playing section, animated EQ indicator).
---------
Co-authored-by: Psychotoxical <171614930+Psychotoxical@users.noreply.github.com>
* fix(audio): promote WASAPI render thread to MMCSS Pro Audio on Windows
Wraps the outermost audio source in a `PriorityBoostSource` that calls
`AvSetMmThreadCharacteristicsW("Pro Audio")` on its first sample. The
cpal output-stream callback runs `Source::next` on the WASAPI render
thread, which is otherwise normal-priority and gets preempted under
WebView2 / DWM / GPU pressure — producing the audible click/stutter
reported in issue #334. No-op on Linux/macOS (PipeWire/rtkit and
CoreAudio promote their audio threads externally).
* fix(build): repair Windows compile after audio split + lib decompose
Two pre-existing build breakers on Windows that surfaced after the
`use super::*;` cleanup (9cc74a7) and the lib-decompose refactor
(cfeec22):
- `audio/device_watcher.rs` lost the `output_enumeration_includes_pinned`
import. Add it cfg-gated to `not(target_os = "linux")` since it's only
called inside the non-Linux pinned-device fallback path.
- `lib_commands/sync/tray.rs::is_tiling_wm()` is `#[cfg(target_os = "linux")]`,
but its Tauri command wrapper `is_tiling_wm_cmd()` is unconditional.
Add a `#[cfg(not(target_os = "linux"))]` stub returning `false`.
No behavior change on Linux. Restores `cargo build` on Windows + macOS.
* perf(ui): pause cosmetic animations when window loses OS focus
Companion to the WASAPI MMCSS fix in this branch — issue #334
reported audible audio stutter on low-end laptops, partly traced
to WebView2 still compositing CSS animations + waveform canvas at
full rate while the user has alt-tabbed into another app.
Existing `data-app-hidden` / `data-psy-native-hidden` flags pause
animations only when the window is fully hidden (minimized or
behind a tray). When the window is visible-but-unfocused — the
common "music in the background while I work" case — every infinite
keyframe + 60fps rAF loop keeps running.
Add a parallel `data-app-blurred` flag driven by `window.focus`/
`window.blur`, plus matching `__psyBlurred` on the global window
object for imperative checks. The CSS rule that pauses every
`animation-play-state` on hidden gets a third selector for blurred.
WaveformSeek's two 60fps rAF loops (animated styles + settings demo)
extend their existing `document.hidden || __psyHidden` short-circuit
to also include the new blurred flag, falling back to the same
400ms polling path that already exists for hidden.
Verified visually on the dashboard: alt-tab → `<html
data-app-blurred="true">`, mesh blobs in the fullscreen player +
marquee + waveform 60fps loop all pause. Click back into the
window → blob/marquee/waveform resume immediately.
Cross-platform: focus/blur events fire reliably on all targets, so
the optimization applies to Windows, Linux (incl. WebKitGTK with
software compositing where the savings are largest), and macOS.
* chore: remove stale app-icon.png from repo root
* perf(ui): add 'Reduce animations' toggle that caps animated seekbar styles to 30 fps
Off by default. When on, animated seekbar styles (pulsewave, particletrail,
liquidfill, retrotape) skip every other rAF and advance the animation timer by
a doubled delta, so wave speed is unchanged while draws are halved. Aimed at
low-end Windows GPUs where the 60 fps shadow-blur loop drives ~40 % WebView2
GPU usage even when focused.
Toggle lives directly under the seekbar style picker in Settings → Appearance.
i18n in all 8 supported languages.
* feat(stats): add shareable Top-Albums card export
Adds a shareable PNG export of the user's most-played albums,
available from the Statistics page under the "Most Played Albums"
section header.
Layout:
* 3 formats — Story (1080×1920, 9:16), Square (1080×1080), Twitter
Card (1200×675, 16:9). Story and Square stack a centered URL footer;
Twitter packs logo + label + URL into a single header row.
* 3 grid sizes — 3×3 (default), 4×4, 5×5. Modal fetches up to 25
frequent albums on open so larger grids work even when the entry
surface only loaded a handful.
* Cover tiles render the rank + play count in a thin black info strip
at the bottom of the cover (rank left, "N Plays" right).
* Header label is hardcoded English ("Top Albums") so a shared image
remains legible to followers who don't share the user's UI language.
Caller can override via `opts.meta`.
Source path is local-only — `getAlbumList(type='frequent')` from
Subsonic. Last.fm is intentionally not used.
Implementation:
* `src/utils/exportAlbumCard.ts` — pure Canvas-API renderer. Reads
theme accent / bg from the document's CSS variables so the export
matches the active theme. Cover art is loaded through the existing
`getCachedBlob` IndexedDB cache, so repeated exports are cheap.
Wordmark is rendered from the `PsysonicLogo` React component via
`renderToStaticMarkup`, with both gradient stops baked to a single
accent color for crisp single-tone branding.
* `src/components/StatsExportModal.tsx` — UI: format + grid pickers,
live downscaled preview, native save dialog via
`@tauri-apps/plugin-dialog` + `plugin-fs`.
* `src/components/AlbumRow.tsx` — adds optional `headerExtra` slot so
the share button sits next to the existing scroll-nav arrows.
* i18n keys added under `statistics.*` (`en`, `de`) — other locales
fall back to English.
* docs(changelog): add Top-Albums card export for PR #425
* fix(preview): sync audio start, ring animation, and download timeout
Three coupled fixes for the track-preview engine:
1. Audio sync. `Sink::try_seek` was running on a worker thread after
`sink.append(source)`, so the sink began playing position 0 while
the seek was still iterating to the mid-track target. With the
30 s `take_duration` cap counting wall-clock from append, audio
could only become audible ~25% into the preview window. The seek
now runs on the bare source before append, then `take_duration`
wraps it — playback starts at the seek position with the cap
measured from there.
2. Ring animation gating. The CSS progress-ring animation was
bound to `is-previewing` (set on click), so the ring sprinted
ahead of any download/decode/seek warmup and didn't reset
cleanly when switching from one preview to another. Added an
`audioStarted` flag in `previewStore` that flips on
`audio:preview-start` from the engine; CSS animation is now
gated on `audio-started` instead. `is-previewing` still drives
tooltip/icon for instant click feedback. Same SVG is reused for
a 25%-arc rotating loading spinner while waiting for audio,
with a 150 ms delay so cached/short previews don't flash.
3. Download timeout. The shared `audio_http_client` caps at 30 s,
which aborts mid-download on multi-hundred-MB uncompressed
files (e.g. 18-min Hi-Res WAV ~600 MB). The preview engine now
builds a dedicated client with a 5 min timeout for the bytes
fetch. Watchdog still bounds the playback window at 30 s once
the audio actually starts.
Touches `audio/preview.rs`, `previewStore.ts`, `components.css`
plus the eight tracklist/player-bar components that render the
preview button.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* docs(changelog): add preview audio sync fix for PR #423
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(ui): unify queue toggle handle behavior
Show the queue toggle in the header when the queue is collapsed and use a seam-aligned drag handle when it is open. Hide the seam handle while the main content is actively scrolling to reduce accidental interactions.
* feat(ui): add adaptive header search collapse behavior
Collapse header search to a magnifier when top controls get crowded and expand it as an overlay only while active. Use measured header space with hysteresis to avoid flicker and keep neighboring controls stable.
* chore(ui): remove leftover search prototype artifacts
Drop an unused icon import from live search and remove an unused header container-type rule left from an earlier layout experiment.
* feat(ui): persist sidebar and queue visibility state
Save left sidebar collapse and right queue open/closed visibility in local storage helpers so both panel modes are restored after app restart.
* feat(ui): unify player overflow menu behavior
Use a single overflow menu for click and wheel interactions, with a volume-only mode that keeps the same layout and volume controls as the full menu.
* feat(ui): add wheel seek controls to waveform
Apply 10-second wheel seek steps with trailing 1-second debounce and keep the waveform preview stable so the playhead moves smoothly during rapid scroll input.
* fix(now-playing): stabilize narrow dashboard layout
Switch now-playing responsiveness to container-based breakpoints and prevent stacked widgets from overlapping when width is constrained.
* fix(search): reduce collapse jitter and avoid header overlap
Add a short collapse-state cooldown to prevent threshold flicker and hide conflicting header controls while collapsed search expands as an overlay.
* fix(i18n): localize player overflow controls across locales
Replace hardcoded player overflow labels with translation keys and add the missing keys for all shipped locale files.
* fix(search): keep advanced control clickable in collapsed mode
Prevent focus loss on the advanced search button in collapsed overlay mode so its click handler consistently runs.
* fix(i18n): restore queue translation in offline library
Use the existing queue.appendToQueue key for the offline enqueue button tooltip and label instead of a missing key and hardcoded English text.
* fix(ui): apply overlay scrollbar to right-panel text tabs
Switch now-playing content, lyrics, and info panes to OverlayScrollArea and harden tour-item layout so long concert metadata stays within panel bounds.
* fix(ui): add unread indicator for new releases and guard sidebar drag clicks
Track unread new-release IDs per server/library scope and clear the badge when opening the New Releases page. Also prevent click-through navigation after sidebar drag release and keep related i18n/responsive sidebar-adjacent refinements in this snapshot.
* fix(ui): stabilize live dropdown layering and unread reset flow
Render the topbar Live dropdown via a portal so it consistently overlays sidebar layers. Rework new-releases unread tracking to handle library scope baselines, ignore stale refresh races, and mark items as seen after a 5-second stay on the New Releases page.
* feat(ui): add localized New badges for recently added albums
Show a theme-consistent New badge on album cards and album detail for albums created within the last 48 hours. Localize the badge label across all supported locales and centralize recency logic in a shared utility to avoid duplication.
* fix(album): prevent tracklist jump when entering multiselect
Move bulk selection actions from the tracklist body into the album toolbar next to the track filter. Keep selection controls stable in the header area so enabling multiselect no longer shifts the tracklist content downward.
* fix(tray): add playback-state badge and finalize queue handle tooltip
Show play/pause/stop icons in the Linux tray now-playing entry and persist state safely in Tauri managed state.
Also switch the queue-resize handle tooltip to the dedicated localized key across all locales.
* fix(header): prioritize search collapse before Live/Orbit labels
Make topbar compression deterministic by collapsing search first and compacting Live/Orbit labels only in sustained low-space mode.
Add sticky hysteresis-based header compact state to prevent oscillation while resizing.
* fix(ui): stabilize header compaction and show tray state icons
Prevent topbar flicker in the narrow-width range by tightening compact-mode thresholds, gating on real overflow, and removing width transitions from live search.
Also include playback state icons in tray tooltip text across platforms while preserving tooltip length limits.
* fix(tray): keep tooltip iconization Windows-only
Revert Linux tray tooltip/title fallback attempts and keep state icons only in Windows tray tooltips, while Linux continues to show playback state in the now-playing menu entry.
* fix(ui): restore queue resize response after overlay scroll interactions
Hide the queue handle while scrolling on both the main route viewport and the now-playing viewport, and clear stale thumb-drag state before starting queue resize.
Also ignore inactive/faded overlay thumbs in resizer suppression so horizontal pointer transitions no longer leave the queue seam unresponsive.
* docs(changelog): summarize ui-refinements branch features
Document the branch-level feature additions in 1.45.0 as separate changelog sections and group remaining branch-local fixes under a single polish entry.
* docs(changelog): add PR #397 references for ui-refinements
Attach PR metadata to the new 1.45.0 ui-refinement sections and the polish entry so release notes map directly to the merged branch discussion.
* feat(tray): show now-playing track in tray icon tooltip
Mirrors the current track to the tray tooltip ("Artist – Title") on every
play/pause/track change, falling back to "Psysonic" when nothing is playing.
The cached value survives tray hide/show via a new TrayTooltip state, and
is truncated to 127 chars for Windows NOTIFYICONDATA.szTip.
Closes#383
* feat(tray): linux fallback — disabled menu item shows now-playing track
AppIndicator on Linux has no hover-tooltip API, so the tooltip command was
a silent no-op there. Adds a disabled menu entry at the top of the tray
right-click menu that mirrors the same text. Updated in lockstep with the
Win/macOS tooltip via set_tray_tooltip.
* i18n(tray): localize tray menu labels
Adds a `tray` namespace in all 8 locales (en/de/fr/nl/zh/nb/ru/es) for
Play/Pause, Next/Previous, Show/Hide, Exit, and the Linux-only
"Nothing playing" placeholder.
Rust side: TrayMenuLabels state holds the cached translations and
TrayMenuItems holds the live MenuItem handles. New set_tray_menu_labels
command pushes new strings + applies them via set_text without rebuilding
the tray icon.
Frontend pushes the labels on mount and on every i18n.on('languageChanged').
* feat(player): preview-active state on play button (ring + stop icon)
Checkpoint: play button mirrors the inline preview button from tracklists
during preview playback — hollow circle, accent ring depleting over the
preview duration, Square (stop) icon. Click still resumes main playback,
which the Rust audio engine cancels the preview for.
i18n key player.previewActive in all 8 locales for tooltip + aria-label.
* feat(player): show preview track in player bar + smart stop semantics
The player-bar info cell (cover, title, artist) now mirrors the previewing
track during preview playback, with a small accent "Preview" pill above
the title and an accent top-border on the bar. Rating, fullscreen hint
and album/artist link clicks are suppressed while previewing — they
target the queued track, not the preview.
Stop semantics for the two transport buttons during preview:
- Big play button (Square+ring visual): stops preview, main auto-resumes
if it was playing before. Matches the tracklist preview-button behaviour.
- Small Stop button: new audio_preview_stop_silent Rust command — stops
preview AND leaves main paused, so "Stop = silence" actually goes silent.
previewStore now stores the full PreviewingTrack (id, title, artist,
coverArt) — the seven startPreview call sites pass it through.
i18n key player.previewLabel in all 8 locales.
* feat(audio): rust preview engine with secondary sink
Adds a parallel rodio Sink on the existing OutputStream for 30s
mid-track previews. Two new Tauri commands (audio_preview_play,
audio_preview_stop) plus three events (audio:preview-start /
-progress / -end). The main sink is paused with Sink::pause() and
auto-resumed on preview end iff it was playing beforehand.
* feat(playlists): migrate suggestion preview to rust audio engine
Replaces the HTML5 <audio> path with the new rust preview engine.
previewStore mirrors the engine's start/progress/end events so any
tracklist row can render preview UI from a single source of truth.
Spacebar redirects to stopPreview while a preview plays, hardware
mediakeys are silently dropped (Q5), and tray clicks cancel the
preview before forwarding the original action.
* feat(albums): inline play + preview buttons in tracklist rows
Track number stays static on hover instead of swapping to a play
icon — the dedicated Play and Preview buttons in the title cell
take over click-to-play and click-to-preview. Active+playing rows
keep the eq-bars (also on hover), active+paused rows fall back to
the static accent-coloured number.
Pilot for the wider rollout to other tracklists.
* feat(tracklists): roll out inline play + preview buttons
Mirrors the AlbumTrackList pilot across the remaining track-row
based lists: PlaylistDetail main tracks, Favorites, ArtistDetail
top tracks, RandomMix (both genre-mix and filtered-songs lists).
Track number stays static, the dedicated Play + Preview buttons
in the title cell take over click-to-play and click-to-preview.
* feat(settings): track preview toggle + configurable position and duration
Adds an opt-out switch and two sliders to Settings → Audio:
start position (0-90 % of track length, default 33 %) and preview
duration (5-60 s, default 30 s). The progress-ring animation
follows the duration via a CSS variable so the visual matches the
engine's auto-stop. Disabling the feature hides every inline
preview button via a single root-level data attribute, no per-row
conditional rendering required.
i18n keys added in all 8 locales.
* fix(audio): cancel preview when main playback (re)starts
audio_play, audio_play_radio, audio_resume and audio_stop did not
know about the parallel preview sink, so clicking Play on a track
that was currently being previewed left the preview running on top
of the freshly started main playback. New helper clears the resume
flag, bumps the preview generation, drops the sink and emits an
'interrupted' end event before any of those commands touches the
main sink.
* feat(settings): per-location track preview toggles
Splits the single trackPreviewsEnabled toggle into a master + 6 per-location
sub-toggles (suggestions, albums, playlists, favorites, artist, randomMix).
Master remains the kill switch; sub-toggles are only honoured when master
is on. Each tracklist container is marked with `data-preview-loc="<id>"` and
hidden via scoped CSS when the matching root attribute is "off".
startPreview now takes a location argument so the store can guard logic too.
i18n added in all 8 locales.
* fix(contextmenu): use ChevronsRight for Play Next to distinguish from preview
* feat(themes): add Kanagawa, Atom One, 1984 palettes; group OSS Classics by family
Adds three upstream-faithful theme families to Open Source Classics and
restructures the picker so the section is no longer alphabetically wild.
New themes (9 total):
- Kanagawa (rebelot/kanagawa.nvim): Wave, Dragon, Lotus
- Atom One (Th3Whit3Wolf/one-nvim): Dark, Light
- 1984 (juanmnl/vs-1984): Default, Cyberpunk, Light, Orwell
(Fancy + Unbolded skipped — identical palette to Default, style-only)
Each theme defines the full token set (--bg-*, --accent, --text-*, all
--ctp-*, --waveform-*, --positive/warning/danger, --select-arrow), so
login screen, queue sidebar tabs, and all subpages inherit the palette
without component-level overrides.
Picker restructure:
- ThemeDef gains optional `family?: string`
- Open Source Classics regrouped: 1984, Atom One, Catppuccin, Dracula,
Gruvbox, Kanagawa, Nightfox, Nord
- Family headings rendered inline (grid-column: 1 / -1) when family
changes; new .theme-family-header style in components.css
- Theme scheduler dropdown labels prefixed with family for context
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* chore(release): sync Cargo.lock to 1.45.0-dev
drawCurve read offsetWidth/offsetHeight unconditionally. When the canvas
sits inside a collapsed <details> (SettingsSubSection) on first paint,
both are 0, innerW becomes negative, the points-loop never runs, and
points[0][0] throws. Linux WebKitGTK happens to lay out the details
expanded on first render; macOS WebKit does not, so the same code path
unmounted the entire React tree because there is no ErrorBoundary above
Settings.
Bail early when innerW or innerH is non-positive — the ResizeObserver
already triggers a redraw once the canvas gets real dimensions.
Closes#382.
Whats New and the post-update modal required an exact ## [version] header,
so prerelease package versions (rc, dev) often had no matching section.
Match on major.minor.patch first; if several sections share the core,
prefer a plain X.Y.Z heading when present.
* feat(playlists): suggestion-row preview UX (30s preview, double-click play-next, scroll keep)
Reworks the interaction on the suggestion rows below a playlist so users
can audition songs before deciding what to do with them.
- New "Preview" pill button left of each track title plays a 30-second
mid-song sample via a parallel HTML5 audio element. The main player
pauses on the first preview and auto-resumes when the preview ends.
Switching previews chains without re-resuming. External main-player
playback (spacebar, mediakey) cancels the preview without resuming.
Animated underline shows the 30 s progress.
- Double-click the row to insert the song at queueIndex + 1 and skip to
it ("Play next"). Single-click is intentionally inert so a stray click
next to the preview button no longer drops a song into the queue by
accident. Tooltip on the row makes the affordance discoverable.
- The + button still adds to the playlist, and now restores the
.main-content scroll position so the page no longer jumps to the top
after pressing it.
- i18n keys in all 8 locales: playlists.preview / previewStop / previewShort
/ previewStopShort / suggestionDoubleClickPlayNext.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(playlists): WebKitGTK NULL-instance crash on preview teardown
cucadmuh hit GLib-GObject-CRITICAL: invalid (NULL) pointer instance /
g_signal_connect_data assertion failed, with the UI freezing after
clicking a preview button. Root cause was the audio-element lifecycle:
- `audio.src = ''` to "stop" leaves WebKitGTK's GStreamer playbin in a
half-initialized state. The next signal_connect dereferences NULL.
- Creating `new Audio()` per click stacked half-torn-down playbins
during rapid switches.
- `loadedmetadata` listeners on orphaned audio elements could call
play() on an already-discarded instance.
Fix: reuse one <audio> element per component, tear down the source
via removeAttribute('src') + load() (which resets the playbin
cleanly), and gate async listeners behind a session counter so stale
metadata events on switched-away previews are ignored.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(playlists): icon-based action buttons + add-on-doubleclick + hint
- Replace text-pill Preview button with circular icon button + animated
SVG progress ring (Play/Square icon swap when active).
- New Play-next button (filled accent circle, white triangle) sits
left of the Preview button — explicit affordance for the action that
used to be a hidden double-click.
- Double-click on a suggestion row now triggers Add-to-playlist (the
same action as the + button on the right) — discoverable shortcut
for mouse users.
- Subtitle under the Suggested Songs header announces the add-on-
doubleclick affordance, in all 8 locales.
- Drop the now-obsolete previewShort / previewStopShort short-label
keys (text replaced by icons); rename suggestionDoubleClickPlayNext
→ playNextSuggestion to match its new role on the Play-next button.
- Keep the session-counter guard from the prior commit so async
loadedmetadata handlers from a switched-away preview can't play()
on a discarded element.
Note: header column labels visually drift from the data columns when
suggestion rows have the action buttons; left as-is for now.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(playlists): apply LUFS pre-analysis attenuation to suggestion previews
When the main player is on loudness normalization, analysed tracks come
out reduced toward target while the unanalysed preview <audio> blasts
the file at its natural level — cucadmuh reported the previews are
audibly louder than the playlist playback.
Apply the user's stored pre-analysis attenuation (the slider value, not
the target-offset effective form) as a linear gain on the preview's
audio.volume. Default −4.5 dB lands the preview at ~60% of the player
volume, which roughly tracks how aggressively the Rust engine pulls
naturally-loud tracks toward target.
If the engine is off, behavior is unchanged.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* style(playlists): use chevron icon for suggestion preview button
Distinguishes the preview button from the adjacent play-next button
by mirroring the Play Next chevron from the context menu.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Apply mix rating settings to infinite queue candidates and keep fetching random batches when filtered results are below the target size, so top-ups can still reach five tracks when possible.
* feat(player): persist queue panel visibility across restarts
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* chore(audio): drop unused resolved_loudness_gain_db binding
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(loudness): target sync, -14 pre-analysis ref, queue UI, and reseed
- Front: coalesce loudness refresh by target LUFS; replay-gain IPC dedupe keys
include norm target and effective pre-attenuation so TGT changes apply.
- Rust: placeholder gain before integrated LUFS uses pivot at -14 LUFS; UI gain
from effective trim; reseed loudness after delete when waveform cache would skip.
- Pre-analysis: store attenuation relative to -14 LUFS; engine and UI use an
offset for other targets; migrate legacy absolute values on rehydrate.
- Queue/Settings: Loudness/TGT labels vs value buttons; styles; i18n for help.
* fix(i18n): simplify loudness pre-analysis helper copy
Remove reference-target wording from loudness pre-analysis helper text and keep
only the effective adjustment shown for the current LUFS target in all locales.
* fix(player): Lucky Mix respects mix rating filter and harden rating reads
Wire Lucky Mix through the same Settings → Ratings filter as Random Mix
(enrich + passesMixMinRatings). Prefetch artist/album ratings via
getArtist/getAlbum using both userRating and Navidrome-style rating,
and bump the in-memory prefetch cache key so stale misses are not reused.
Resolve artist entity id from OpenSubsonic artists[] or contributors[]
when top-level artistId is missing; read rating on child song and artist
refs so thresholds apply consistently.
* chore: clarify JSDoc for mix rating enrich vs Lucky Mix filter
Store the main queue panel viewport scrollTop in undo snapshots and
reapply it after undo/redo so Ctrl+Z / Ctrl+Shift+Z restores scroll
position alongside queue state.
Snapshot queue, current track, time, and pause before queue mutations.
Ctrl+Z/Cmd+Z restores prior state; Ctrl+Shift+Z/Cmd+Shift+Z reapplies undone
edits when the redo stack is non-empty; new edits clear redo.
Resync the Rust audio engine only when the current song identity changes
from the pre-apply state so reorder/enqueue-style edits keep live playback.
Register the document capture listener from main.tsx after the window label
is set. Mini player forwards undo/redo via mini:undo-queue and mini:redo-queue.
Closes#327.
When every selected song is already in the target playlist, the
"Add to Playlist" flow used to silently show an "all skipped" toast.
Users could not tell whether they had hit the wrong target or whether
the action was deliberately ignored, and they had no way to add
duplicates intentionally (e.g. for a song they actually want twice).
New behavior: if every id is a duplicate, ask via the existing
GlobalConfirmModal — "Add anyway" appends them as duplicates,
"Cancel" keeps the previous silent-skip toast.
Mixed cases (some new, some duplicate) and the all-new path are
unchanged. Applied at all three add-to-playlist call sites in the
context menu (single/multi-track, album selection, artist selection).
Strings added to all 8 locales (en, de, es, fr, nl, nb, ru, zh).
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The language selector previously lived only in Settings, which is
behind login. New users on a non-English system had no way to switch
to their language before connecting to a server.
Add a compact CustomSelect in the top-right of the login card. Reuses
the existing settings.languageXx labels and i18n.changeLanguage flow
(persists to localStorage as psysonic_language). English remains the
default for first launches — already the case in i18n.ts:12.
Styled to be visually quieter than the Settings variant (transparent
background, smaller font) so it doesn't pull focus from the logo and
form.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Persist waveform v4 as paired curves per bin (peak and mean absolute value),
invalidate cache rows with insufficient data shape, and render the seekbar as
0.7 * mean + 0.3 * peak for a denser, more stable contour.
Thanks to @peri4ko for proposing this waveform improvement.
Serialize heavy PCM seeding through a dedicated queue with optional priority
for the current track. Emit waveform-updated once per completed seed, fix
Lucky Mix waveform refresh tokens, redact Subsonic URLs in logs, and align
hot-cache prefetch with the queued path.
When loudness normalization is on, every PARTIAL_LOUDNESS_EMIT_INTERVAL_MS
(900 ms per active stream task) the backend emits analysis:loudness-partial.
The frontend listener wrote cachedLoudnessGainByTrackId and unconditionally
called updateReplayGainForCurrentTrack, which invoked audio_update_replay_gain,
which in turn emitted audio:normalization-state back to the renderer — closing
a loop the UI had to drain on every tick. WebKitGTK absorbed it; WebView2 did
not, and after a few minutes the renderer thread stalled while Rust analysis
tasks kept progressing (visible in logs).
Five gates close the loop, smallest first:
Frontend (src/store/playerStore.ts):
- analysis:loudness-partial listener now short-circuits when the new gainDb is
within 0.05 dB of the cached value.
- audio_update_replay_gain calls go through invokeAudioUpdateReplayGainDeduped
(250 ms key-based dedupe), mirroring the audio_set_normalization helper from
#320.
- refreshLoudnessForTrack now coalesces concurrent calls per (trackId, mode)
via loudnessRefreshInflight, mirroring waveformRefreshInflight.
Backend (src-tauri/src/audio.rs):
- audio:normalization-state emits go through maybe_emit_normalization_state,
which keeps the last-emitted payload behind a Mutex and skips when engine
matches and current_gain_db (±0.05 dB) / target_lufs (±0.02) are unchanged.
Applied at all three emit sites: audio_play, audio_update_replay_gain,
audio_set_normalization.
- analysis:loudness-partial emits are gated by partial_loudness_should_emit:
per-track-identity last-emitted-gain map; an emit is suppressed when the new
gain is within PARTIAL_LOUDNESS_DELTA_THRESHOLD_DB (0.1 dB) of the previous
one. Applied to both emit_partial_loudness_from_bytes (legacy path) and the
inline ranged_download_task progress emit.
Drive-by: split estimated_output_latency_secs into two #[cfg]-gated
definitions so the sample_rate_hz parameter is no longer flagged as unused on
Windows / macOS builds. Function originally added in c6fc3ec.
Net effect: when loudness is steady (the common case), zero IPC traffic on
this path. UI stays responsive on Windows. Tested on Windows + Linux.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The queue resizer overlaps the main column by a few pixels; treating
clientX <= mainRight as "main" suppressed grabs on that strip. Cap overlay
thumb horizontal slop at mainRight so it does not steal hits on the
resizer. Sidebar / other overlay thumbs stay out of scope via selector.
Double-click the Title, Artist, or Album value to copy plain text to the
clipboard with toast feedback. Apply user-select: none on those cells so
double-click does not trigger word selection.
Album context menu loads tracks and inserts them immediately after the
current queue position, or starts album playback when nothing is playing.
Add-to-playlist and merge-target submenus omit psy-smart-* playlist names
so dynamic Navidrome lists are not offered as manual append destinations.
- Emit streaming partial loudness only when the loudness normalization engine is active
- Seed waveform/loudness from in-memory full buffers (preloaded, stream cache, gapless reuse) so offline hot cache does not rely on HTTP backfill
- Add explicit ranged/local/preload logs before full-file Symphonia + EBU analysis
- Coalesce concurrent waveform DB reads and skip duplicate audio_set_normalization within 450ms (e.g. StrictMode double init)
The previous design handed every <img> its own URL.createObjectURL for the
same cached Blob. WebKitGTK shrugged it off, but Chromium/WebView2 keys
its decoded-image cache by URL — so identical thumbnails were re-decoded
once per instance. On Windows this made cover/artist grids painfully slow
even when blobs were warm in memory.
Refactor the URL layer to be refcounted and shared:
- New acquireUrl(cacheKey) / releaseUrl(cacheKey) API. First acquire
creates the URL; subsequent acquires return the same string and bump
the refcount. Revoke is deferred 500 ms after the count hits zero so
in-flight decodes finish cleanly.
- useCachedUrl uses a lazy useState initializer: when the blob is hot,
the very first <img src> is already the blob URL. No fetchUrl→blobUrl
swap, no decode thrash, no race against the LRU.
- CachedImage passes fallbackToFetch=false: previously the <img>
briefly carried the raw server URL while the blob resolved, which
triggered an HTTP fetch that the browser then aborted when src
flipped to blob: — visible in DevTools as a flood of "Pending / 0 B"
requests. Memory hits remain instant via the synchronous acquire
path; cold paths now do a single fetch via getCachedBlob.
- invalidateCacheKey / clearImageCache now also purge URL entries.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Append-only update of CONTRIBUTORS in Settings.tsx for the v1.44 cycle.
cucadmuh gains the medulla-perch perf fix (PR #283), Navidrome smart
playlists (PR #289), and the LUFS loudness cache (PR #315).
Psychotoxical gains 20 entries since the sleep-timer ring (PR #272),
including Orbit (PR #304), the Tracks hub (PR #300), the genres tag
cloud (PR #311), the seekbar truewave/pseudowave split (PR #316),
and the cross-device resume fix (PR #318).
Skipped chore/CI/internal PRs: #285–#287 (credits self-update), #292–
#297 (Flatpak test tags + revert), #306–#310 (deps + devtools), #312
(debug log).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Server queue position was effectively pinned at 0 because syncQueueToServer
only fired on track-change, seek, and queue edits (with a 5s debounce). A
user listening for minutes without seeking would close the app and the
server still held position=0, so a second device restarted the track.
Three pieces:
- 15s heartbeat from audio:progress flushes the live position while playing.
- pause() flushes immediately so a quick close after pause is captured.
- Tray "Exit" and macOS Cmd+Q used to call app.exit(0) directly, bypassing
the JS close handler. Both now emit a new app:force-quit event that
shares the same flush + Orbit-teardown path as window:close-requested,
and exit_app stops the audio engine on its way out.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The mode picker (Off / ReplayGain / LUFS) used to live in the right-hand
action slot of a settings-toggle-row and the per-mode controls were
stacked into the same parent with footer-style help text. Hard to scan,
visually cramped, and odd compared to the rest of the Settings page.
Refactor:
- Mode picker becomes a full-width segmented row with even-flex buttons,
using the new .settings-segmented utility.
- Each mode renders its own .settings-norm-block sub-section with a
subtle accent tint and border so the active configuration reads as
one coherent group.
- Inside the block, every setting is its own .settings-norm-field
(control row + per-control help text immediately below). 1.1 rem gap
between fields, 0.45 rem between row and help — clearly groups
related text without crowding.
- Sliders no longer max-cap at 200 px and instead flex to fill the row.
- Inactive ghost buttons (Off, ReplayGain, RG mode, LUFS targets) get a
visible border and a faint surface tint so they read as selectable
slots in dark themes too.
- LUFS mode gets a dedicated note-box explaining that brief volume drift
on the very first play of a new track is the analysis pass at work,
not a bug — subsequent plays use the cached measurement, and queued
tracks are usually pre-analysed during the previous song.
- "Trim before measurement (dB)" renamed to "Pre-analysis attenuation"
(and equivalents in 8 locales).
- New i18n keys: normalizationDesc, normalizationOff/ReplayGain/Lufs,
loudnessTargetLufsDesc, loudnessFirstPlayNote, replayGainPreGainDesc,
replayGainFallbackDesc.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The waveform-loudness-cache merge replaced the existing deterministic
per-track-ID waveform with a bins-based one driven by the analysis
cache. The bins-based variant is the better default but the old
deterministic look is still valuable when no analysis is available
(brand-new track, cache-miss, etc.) and several users prefer it.
Split into two explicit options in the seekbar style picker:
- 'truewave' (default, replaces old 'waveform') — bins from the analysis
cache, with morph-on-arrival animation and flat-line fallback while
empty.
- 'pseudowave' — pseudo-random heights derived deterministically from
the track ID. No analysis dependency, no morph, instant render.
Existing persisted seekbarStyle: 'waveform' is migrated to 'truewave'
in onRehydrateStorage so users keep the visual they have today. The
useEffect that builds heightsRef now lists seekbarStyle in its deps so
switching between the two is live.
i18n labels added in all 8 locales.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Auto-scroll used to fire on every currentTrack change, including manual
clicks inside the queue list itself. The clicked track would slide off
screen as the list rebased onto the new "next track", which is
disorienting — the user just acted on something specific and expects to
keep seeing it.
Set a one-shot suppression flag from the queue-item onClick handler so
the immediately following auto-scroll effect skips its scrollIntoView
call. Natural advance (track end, prev/next button, anything that does
not originate inside the queue list) leaves the flag untouched and keeps
the original "show what's coming next" behavior.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Byte-preload for the next track called refreshWaveformForTrack(next), which
writes global waveformBins and replaced the playing track’s waveform when
seeking near the end. Drop that call and ignore stale RPC results if
currentTrack changed while the fetch was in flight.
The previous design kept a single global Map<cacheKey, objectURL> with an
LRU cap of 150 and aggressively revoked the oldest URL on overflow. On
libraries with more than 150 cached covers (artist + album grids quickly
exceed that), an in-use URL would get revoked because a different
consumer pushed it out of the cache, producing the "Failed to load
resource: blob:..." flood that several users have reported.
Refactor the cache to be blob-centric:
- Public API is now getCachedBlob() returning the Blob itself.
- In-memory LRU now holds Blobs (cap 200), not URLs. Map-entry eviction
drops the strong reference and lets the GC free the Blob once no
consumer (object URL, <img>, <canvas>) still holds it. No revoke choreography needed.
- useCachedUrl creates its own URL.createObjectURL on blob arrival and
revokes it on cleanup with a 500 ms grace delay so the DOM <img> has
time to finish decoding the URL we just took away.
- All existing callers keep their string-returning API; no call-site
changes outside the hook itself.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Resolve integrated loudness from SQLite only at decode bind; keep pre-trim
until a row exists, then allow provisional gain from live updates. Pass
DB-stable hints from the web app into play and gapless preload.
Default pre-measurement attenuation -4.5 dB with an icon reset in Settings;
drop redundant normalization copy and shorten pre-trim descriptions.
analysis_cache seed_from_bytes returns an outcome and skips redundant
waveform work on cache hits; wire callers and related frontend/backend glue.
Server-switch silently returns { ok: false } when the upstream ping
throws, so the user never sees why the switch refused. Surfacing the
underlying error (timeout, network, CORS, 401) gives us something to
work with the next time the issue reproduces.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The previous genre grid mounted ~60 Lucide SVG cards per page (with
Watermark icon, gradient bg, infinite scroll) and froze the WebKitGTK
renderer for several seconds on libraries with many genres.
The new layout flows all genres as compact pills with log-scaled font
size based on albumCount — one <span>-equivalent button per genre, no
SVGs, no pagination needed. Pill colour is dimly tinted by the same
deterministic hash-to-CTP palette used before; text picks up the genre
colour on hover only, so the page reads calmly at rest.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Improve seekbar fallback behavior by using consistent bar-based rendering and smoother transitions to analyzed waveform data. Reduce hot-path analysis overhead during ranged streaming and add controls to clear cached waveform entries.
- Add Tauri command to delete loudness_cache rows for a track and helpers in AnalysisCache.
- Queue tech strip: click dB to reseed loudness; LUFS target picker via body portal; metric styling aligned with strip (no link chrome).
- Player store: reseed clears local cache and replays analysis seed; show loudness dB from SQLite cache when live state is still null; allow first numeric normalization-state update through the short duplicate filter.
- audio_update_replay_gain: resolve loudness from the requested gain when playback URL is not pinned yet.
Replace the mixed ReplayGain/Loudness controls with a single exclusive mode selector, hide RG-specific controls when LUFS is active, and align the queue tech badge behavior between RG and LUFS. Also update LUFS targets to -10..-16 ordering and default loudness target to -12.
Improve normalization consistency by separating cache refresh for non-playing tracks, hardening track-id cache lookups, and keeping UI gain state aligned with actual playback. Also reduce startup stalls by preferring non-seekable streaming when format hints are missing and by tuning ALSA/analysis paths to avoid underrun-prone churn.