Two thematic cuts in one PR:
- `src/store/engineState.ts` — `isAudioPaused` (warm-vs-cold-resume
decision flag) + `playGeneration` (monotonically bumped guard
counter used by long-running async callbacks to detect concurrent
playTrack and bail). Get/set accessors + `bumpPlayGeneration()`
that returns the new value (mirrors the original `++playGeneration`
pattern).
- `src/store/seekDebounce.ts` — seek-slider debounce timer behind
`armSeekDebounce(delayMs, onFire)` / `clearSeekDebounce()` /
`isSeekDebouncePending()`. Collapses the recurring inline
`if (seekDebounce) { clearTimeout(...); seekDebounce = null; }`
triple into single calls.
Sed-driven bulk rewrite for the >60 direct-access sites preserved
semantics verbatim (one JSDoc reference to `isAudioPaused` kept as
comment text). 14 tests across the two modules.
playerStore 2869 → 2867 LOC net (small delta — the imports are bigger
than the savings, but the mutables are no longer reachable from
outside their owning modules).