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b950d4704b048e8b6bdabfcc78d27c237388d26e
3 Commits
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b950d4704b |
feat(cover): artist artwork from fanart.tv (off by default) (#1137)
* feat(cover): add artist_artwork_lookup table + accessors
Image-scraper P0 (design-review §12): additive library-SQLite migration 013
plus get/upsert/clear-per-server accessors for the external artist-artwork
lookup (fanart.tv). Render never reads it; the on-demand cover ensure path
and the mbid_ambiguous 24h negative cache use it. server_id = serverIndexKey.
* feat(cover): add fanart.tv + getArtistInfo2 provider layer
Image-scraper P0 (§7/§19/§23): new cover_cache/external.rs — Rust-side
getArtistInfo2 tag-MBID resolution plus fanart.tv v3/music URL + first
artistbackground fetch (BYOK client_key sent in addition to the project
api_key per fanart.tv ToS, §22). Extract a shared build_subsonic_url helper
in fetch.rs (cover URL behaviour unchanged). Add a dedicated low-concurrency
fanart_http_sem so external HTTP never starves Navidrome (§26). URL builders
unit-tested; wired into ensure_inner next.
* feat(cover): wire fanart.tv external branch into ensure_inner
Image-scraper P0 (§16): on-demand artist `fanart` ensures try fanart.tv
before the Navidrome fallback. MBID resolved Rust-side via getArtistInfo2
(§23, tag MBID); on a miss it falls through WITHOUT a .fetch-failed marker so
Navidrome stays the display fallback (§28). External tiers are written as
{tier}-fanart.webp in the same entity dir (same cacheKind, §16) — 2000 + 512
(matryoshka §17); peek prefers them for the fanart surface. Dedicated
low-concurrency fanart lane (§26); .miss-fanart ~30min negative marker.
Additive IPC args (externalArtworkEnabled, surfaceKind), off by default and
gated by PSYSONIC_FANART_KEY — inert until a render surface opts in (P1).
Quality gate (§11), name->MusicBrainz (§19), and lookup-table writes are P1.
* feat(cover): fanart-first peek for the fanart surface
Image-scraper P0: for an artist `fanart` ensure, the early peek serves only
the external {tier}-fanart.webp tiers; if none exist yet it returns None so
ensure runs the external branch (fetch fanart) instead of short-circuiting on
a cached Navidrome tier. Realises "fanart prioritised" (§18) for the opt-in
surface; Navidrome stays the fallback inside the branch's miss path.
* chore(cover): dev-only artist-fanart spike helper
DEV-only window.psyFanartSpike(name) — resolves an artist by name and fires
the real cover_cache_ensure with externalArtworkEnabled+surfaceKind=fanart to
verify the P0 pipeline against a live server (with PSYSONIC_FANART_KEY set).
Not wired in production.
* feat(cover): §11 quality gate for the fanart surface
Before an external fanart fetch, check whether a Navidrome tier already on
disk is an HQ ~16:9 image (width >= 1280, aspect 1.6-2.0) and skip the fetch
if so — square artist portraits never satisfy it, so the common case still
fetches. Reads tier dimensions only (no full decode). Rust consts per the
design review. Unit-tested predicate.
* feat(cover): persist fanart resolution in artist_artwork_lookup (§12)
Wire the lookup table as both the MBID resolution cache and the negative
cache: a cached MBID skips the getArtistInfo2 round-trip; no_mbid/mbid_ambiguous
back off 24h and miss 30min from updated_at before re-querying. Writes
hit/miss/no_mbid with mbid/mbid_source/provider; transient network errors are
not cached. All store reads/writes run off the async executor via
spawn_blocking and no-op before login. Store reached via app.try_state::<LibraryRuntime>().
* feat(cover): compile-time fanart key fallback + album/name IPC args
A runtime PSYSONIC_FANART_KEY still wins (dev), else the key baked in at build
time via option_env! (release). Add additive artistName/albumTitle ensure args
as context for the §19 name->MusicBrainz fallback (inert until the render
passes them). Library backfill passes None.
* feat(settings): add External Artwork Scraper toggle under Integrations
Master toggle (themeStore, off by default per §20) in a new Integrations
subsection, alongside the other opt-in third-party categories. Contacts
fanart.tv only when enabled. i18n across all 9 locales.
* feat(cover): wire fanart background into the fullscreen player (§28)
New useArtistFanart hook resolves a fanart.tv 16:9 background via a dedicated
cover_cache_ensure (surfaceKind=fanart) — it bypasses the shared peek/disk-src
cache (the {tier}-fanart.webp surface is keyed differently) and reuses
coverDiskUrl for the asset URL. Fullscreen background priority is now
fanart -> Navidrome artist image (cover pipeline) -> album cover; the live
useFsArtistPortrait probe is deleted (§28). Additive ensure opts
(surfaceKind/artistName/albumTitle); externalArtworkEnabled is derived in
ensureArgsFromRef from the master toggle and restricted to the artist fanart
surface, so plain cover ensures are unaffected.
* feat(cover): generalize external surface to fanart + banner (§13)
surfaceKind='banner' fetches the fanart.tv musicbanner array -> {tier}-banner.webp
in the same entity dir; fanart stays the 16:9 artistbackground. The ensure
branch, peek, lookup rows (per-surface surface_kind), miss marker
(.miss-<surface>) and tier suffix are all surface-parameterised. The §11
quality gate stays fanart-only (the banner strip has its own aspect). Unit
test for the surface->fanart JSON key map.
* feat(artist): fanart banner on the artist-detail header (§13, Option B)
The artist-detail header gets an album-detail-style background layer: fanart.tv
banner (musicbanner) -> the 16:9 fanart background cropped to the strip ->
empty. Both via a shared useArtistExternalImage hook (useArtistBanner /
useArtistFanart); each fetches on demand and shares the Rust cache, so the
header and the fullscreen player warm each other's images. The header is its
own stacking context (isolation) so a z-index:-1 banner clips behind the avatar
+ meta with no content wrapper; the album-style framing (padding/radius/clip)
is applied only when a banner is shown, so the off-by-default case stays
pixel-identical.
* refactor(artist): reuse album-detail header structure for the fanart banner
The artist-detail header now uses the same album-detail-* container classes as
AlbumHeader (header/bg/overlay/content/hero) with the fanart banner as the
background; the Back button moves inside the header. A surgical
`artist-detail-bleed` cancels the artist page's .content-body padding so the
banner is full-bleed to the container edges, matching the album header exactly
instead of the earlier inset card. Reverts the experimental artist-specific bg
CSS.
* feat(cover): drop artist_artwork_lookup rows on clear-cover-cache (§12/B.4)
cover_cache_clear_server already removed the server's whole cover dir (so the
{tier}-fanart.webp / -banner.webp tiers + .miss-* markers go with it); also
clear the artist_artwork_lookup rows for that server (off-thread) so no stale
resolution state lingers. Automatic toggle-off purge deferred — turning the
toggle off already hides external artwork (render is gated), and explicit
cache-clear now cleans external state too.
* feat(cover): name->MusicBrainz album-confirmed MBID resolution (§19)
When getArtistInfo2 has no tag MBID and the ensure carries the artist name +
an album in context (fullscreen), one MusicBrainz release-search query resolves
the artist MBID: the primary artist across score>=90 releases wins, conflicting
ids -> mbid_ambiguous (24h backoff), none -> no_mbid. Sends the required
User-Agent; a single-permit musicbrainz_sem + >=1s spacing holds us under MB's
rate limit. mbid_source=musicbrainz persisted. Banner surface (no album
context) correctly skips this. Pure classify/escape helpers unit-tested.
* fix(cover): enable banner surface in ensureArgsFromRef
externalEnsureFields only set externalArtworkEnabled for surfaceKind 'fanart',
so the 'banner' surface never fired — the artist-detail header always fell back
to the fanart image instead of the fanart.tv musicbanner. Both external artist
surfaces (fanart/banner) now enable the external branch.
* feat(settings): optional BYOK personal fanart key field
Add an optional personal fanart.tv API key field to the External Artwork
Scraper block (shown when the toggle is on): a masked input, a saved/in-use
status line, and the simple note that it is sent in addition to the app key.
Persisted in themeStore and plumbed through cover_cache_ensure
(externalArtworkByok); Rust prefers the settings key, falling back to the
PSYSONIC_FANART_CLIENT_KEY dev env. i18n x9.
* fix(cover): resolve artist-page fanart image collision on navigation
The artist-detail header keyed its fanart/banner hooks on the route `id`,
which flips immediately on navigation while `artist`/`albums` refetch a beat
later. The mismatched ensure wrote the previous artist's image under the new
artist's id (e.g. Sepultura's image under Lordi's id).
- key on the loaded `artist.id`, not the route `id`, so id/name/album always
describe the same artist
- pick the §19 album context from an album that actually belongs to this
artist (`albums.find(a => a.artistId === artist.id)`), so a stale album can't
run a mismatched name→MusicBrainz query or cache a wrong `no_mbid`
- reset `src` on every input change in `useArtistExternalImage` so a previous
artist's image never lingers while the new one resolves
* fix(cover): strip trailing album qualifier before MusicBrainz lookup
Library titles like "Show No Mercy (2004 Remastered)" or "Album [Deluxe
Edition]" failed the §19 MusicBrainz release query, blocking name-confirmed
MBID resolution. `normalize_album_for_mb` strips a single trailing
parenthetical/bracketed qualifier; leading qualifiers (e.g. "(What's the
Story) Morning Glory?") are left intact. Unit-tested.
* fix(cover): don't cache no_mbid when album context is unavailable
The banner ensure could fire before the artist's albums loaded, with no album
in context. The old code cached `no_mbid` there and the 24h backoff then
blocked the later ensure that arrived *with* album context. Could-not-attempt
is not tried-and-failed: the no-album branch now returns without persisting.
* fix(cover): don't emit tier-ready for external fanart/banner surfaces
`try_external_fanart` emitted `cover:tier-ready` with the `{tier}-{surface}.webp`
path. That event is keyed by the canonical cover key (cacheKind/cacheEntityId/
tier, no surface), so the frontend `useCoverArtBridge` listener seeded the
Navidrome artist cover's disk-src cache with the external image — leaking
fanart/banner into the plain artist cover (avatar, fullscreen "navidrome-artist"
fallback) even with the scraper toggled off.
Remove the emit: the fanart/banner hooks read the path from the
`cover_cache_ensure` return value, so no event is needed. (No disk-level
overwrite — the suffixed files are never matched by `tier_exists`; this was
frontend disk-src-cache cross-contamination.)
* fix(cover): wait for the final external background before showing it, with fade-in
The fullscreen player and artist-detail header flashed several backgrounds in
sequence while the fanart resolved (upscaled album cover → Navidrome artist
image → fanart), and the artist header could show the fanart first and then
swap to the banner.
- the album cover is no longer a background source — it only feeds the
foreground thumbnail
- the external-artwork hooks return `{ src, pending }` so callers can tell
"still resolving" (hold back) from "resolved, no image" (fall back now)
- fullscreen background: scraper on → fanart, empty while it resolves, Navidrome
artist image only on a confirmed miss; scraper off → Navidrome artist image
- artist header: the banner is preferred — nothing shows while it resolves
(no fanart flash), fanart is the fallback only once the banner misses
- both backgrounds preload the chosen image and fade it in (`onLoad` plus a
`ref` `complete` check so an already-cached image, whose load event can fire
before React attaches the handler, still appears). The header fade is a
scoped inline opacity so the shared `album-detail-bg` class is untouched.
* ci(release): pass PSYSONIC_FANART_KEY into the macOS + Linux builds
* refactor(cover): extract external-artwork ensure into its own module
Pure code move: the on-demand fanart/banner fetch, the quality gate, the
surface-aware peek and the lookup-table cache move from cover_cache/mod.rs
into cover_cache/external_ensure.rs. Behaviour unchanged; mod.rs 1877 -> 1488.
* chore(cover): remove dev-only fanart spike helper
The real render wiring now exercises the external ensure branch, so the
dev-only window.psyFanartSpike helper is redundant.
* feat(cover): purge external artwork on opt-out (B3)
New cover_cache_purge_external command: when the External Artwork toggle is
turned off, drop every fetched {tier}-{provider}.webp, .miss-{provider}
marker and artist_artwork_lookup row across all configured servers, leaving
the canonical Navidrome covers intact. Opting out now removes the
third-party-sourced data instead of just hiding it (design-review §9/§12/B.4).
* docs: changelog, credits and what's new for artist fanart (PR #1137)
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a63ba3c9cb |
fix(cover-backfill): kill idle CPU spin and offline-cache menu re-walks (#943)
* fix(cover-backfill): snapshot-diff worklist and live-tunable parallelism Aggressive cover backfill pegged one tokio worker at ~100% on large, fully-synced libraries while the download queues stayed empty. - Take two snapshots once per pass — the DB catalog (single GROUP BY) and the on-disk cover bucket (one directory walk) — and download the set-difference. No per-row `stat` syscalls and no re-scan loop; the empty cache case (heavy backfill) costs zero per-item disk hits. - Replace the front-loaded enumeration with a producer/consumer pipeline: the producer streams the catalog in chunks and feeds misses into a bounded channel; a fixed consumer pool keeps the download/encode pools saturated. - Make cover backfill parallelism runtime-tunable from the Performance Probe (threads slider + "Run full pass now"); HTTP download and CPU encode semaphores resize live. Not surfaced in app settings. - Add a "nothing changed" idle gate (catalog signature) so a settled pass is not re-run on every library:sync-idle, mirroring the analysis worker. - Cancel promptly on switch to lazy: consumers bail on enabled/focus change and the producer feeds via try_send so a full channel cannot deadlock. - Drop the per-item recursive disk walk from the ensure hot path. * fix(cover-backfill): cheap idle gate, settle on 404s, transient retries Follow-up to the snapshot-diff backfill: stop the periodic CPU spikes and the 89%-plateau wake storm on libraries whose covers can never reach 100%. - Idle gate is now disk-free: compare only the catalog COUNT(DISTINCT) instead of walking ~all cover dirs on every sync-idle. "Did the server change?" never touches the filesystem. Clear-cache commands re-arm the gate (rearm_idle_gate) since a clear leaves the catalog total unchanged, and the settings UI wakes the active server after a clear. - Settle the gate on any completed pass regardless of pending: remaining items are unfetchable-for-now (404), so the wake/sync-idle storm stops once the fetchable set is exhausted. - Stop auto-clearing .fetch-failed markers every pass (it defeated the 30-min backoff and re-attempted 404s forever). The manual "Run full pass now" sends force=true to clear them and retry; wake/sync-idle/configure stay opportunistic. - Rate-limit sync-idle passes (60s cooldown) as defence against chatty syncs. - Retry cover downloads up to 3x with backoff on transient failures (5xx / 429 / network), but never on a real 4xx so missing covers don't hammer the server. * fix(cover-cache): stop re-walking cover dirs from offline & cache menu The settings cover-cache section polled disk usage + progress every 15s for every server, each call doing a full recursive walk of the per-server cover directory. On a fully populated cache this caused periodic CPU spikes whenever that menu was open. - mod.rs: add a 10s TTL memo around the per-server cover dir walk (cached_dir_usage_for_server), shared by cover_cache_stats_server and library_cover_progress; invalidate on clear (per-server and clear-all). - CoverCacheStrategySection: recompute on entry only; rely on the cover:library-progress and cover:cache-cleared events for live updates; drop the per-cover cover:tier-ready refresh storm; turn the 15s loop into a 5-minute safety net. * fix(cover-backfill): keep emitting progress during the whole pass The producer finishes enumerating the worklist long before the consumer pool finishes downloading it, so progress was only emitted while feeding the channel — the "offline & cache" menu and overlay then froze through the entire drain phase. Replace the per-chunk emit with a 3s progress ticker that runs for the lifetime of the pass and is aborted once the consumers drain (final accurate emit still happens at settle). * docs(changelog): record cover-backfill idle-CPU fix (PR #943) Add [1.47.0] Fixed + Changed entries and a settingsCredits line for the cover-backfill idle CPU / offline & cache menu work. |
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418b25914a |
feat(cover): unify cover pipeline and stabilize mainstage/now-playing (#870)
* chore(cover): scaffold cover module and rust cover_cache stub Wave 0: src/cover/ skeleton per contracts.md §12, stub IPC commands in cover_cache/mod.rs (no-op returns until phase B). * feat(cover): add unified cover module and tier resolver (phase A) Wave 1A: tiers, storage keys, resolveJs with cold/sibling races, useCoverArt, CoverArtImage, layoutSizes, playback scope helpers, coverSiblings tier ladder, deprecated shims on subsonicStreamUrl. * feat(cover): rust disk cache and tier-ready events (phase B) Wave 1B: cover_cache module with WebP tier encode, HTTP canonical 800 fetch, cover_cache_* commands, cover:tier-ready / cover:evicted events, disk layout tests. * feat(cover): prefetch hook, tier-ready handoff, library backfill IPC (phase B/C) Wave 2: useCoverArtPrefetch, cover:tier-ready/evicted bridge, one-time IDB cover key clear, prefetch registry drain, MainApp wiring. * feat(cover): migrate dense grids to CoverArtImage and prefetch (phase D) Wave 3A: dense surfaces use layout-native displayCssPx, surface=dense, coverPrefetchRegister on Home/Albums/search; AlbumCard cell width from grid. * feat(cover): migrate sparse surfaces and integrations (phase E sparse) Wave 3B: sparse CoverArtImage/useCoverArt, lightbox tier 2000, ArtistHeroCover, MPRIS/Discord/export integrations, playback chrome and detail heroes. * feat(cover): revalidation scheduler and disk pressure gate (phase E+) Wave 4: coverCacheMaxMb settings (en/ru), StorageTab disk usage, cover_cache_configure, useCoverRevalidateScheduler, playbackServer uses cover fetchUrl; pressure watermarks. * docs: CHANGELOG and credits for cover art pipeline PR #869 * fix(cover): stop webview getCoverArt storm on dense grids (429) Dense surfaces no longer put rotating getCoverArt URLs in img src; load disk via Rust ensure + convertFileSrc. Tier-ready notifies listeners instead of invalidating IDB. Throttle background prefetch and cap Home registry. * fix(cover): omit empty img src until cover URL is ready React 19 warns on src=""; CoverArtImage uses undefined until disk/IDB resolves; queue current track shows placeholder when src is still empty. * fix(cover): disk cache by host index key, parallel ensure, asset protocol Bind cover storage to serverIndexKey (library host), rename cover IPC/events, fix REST base URL and Tauri flat args, enable protocol-asset for disk paths, add prioritized ensure queue, and wipe legacy profile-UUID cache once. Limit Vite dep scan to index.html so research/target HTML is ignored. * fix(cover): WebP tiers, disk peek, home cache, asset URLs for mainstage Encode lossy WebP (~82), write only missing tiers, library cover backfill, and cover_cache_peek_batch for fast paint from disk. diskSrcCache + CSP asset protocol; no IDB fallback when server is up. Session Home feed cache with warm peek on return; BecauseYouLike deduped cover hook and high prefetch. * feat(cover): per-server cache strategy and native library backfill Move cover disk cache settings to Offline & cache with Lazy/Aggressive per server, per-server clear, and no size cap. Run full-catalog backfill on the Rust runtime (sync-idle wake, bounded HTTP, bulk 800px writes without flooding the webview). Drop global prefetch limits from auth store and waveform clear from the offline storage block. * fix(build): CSP connect-src for Subsonic API; quieter prod nix build Prod webview blocked axios ping after cover CSP (missing connect-src). Drop cargo tauri -v in flake build, raise Vite chunk limit, ignore tsbuildinfo. * fix(cover): complete WebP ladder in library bulk backfill Aggressive backfill now writes all derived tiers (128–800), skips IDs only when the full ladder exists (not 800 alone), avoids fetch-failed markers on bulk HTTP errors, and stops the pass when the active server changes. * fix(cover,home): navigation-priority backfill and Because You Like UX Pause library cover backfill while navigating; split peek/ensure traffic so grids and rails win over bulk work. Disk src lookup, grid warm hooks, and non-blocking mainstage prime for faster visible covers. Because You Like: session snapshot, staggered horizontal skeleton row, text hidden until cover is ready, and layout aligned with loaded cards. * feat(random-albums,library): local-first album fetch + cover art pipeline Random Albums теперь запрашивает локальный SQLite-индекс (ORDER BY RANDOM() LIMIT N) вместо сетевого запроса к серверу. При готовом индексе спиннер исчезает практически мгновенно; сеть используется только как фолбэк. - advanced_search.rs: добавляет `("random", _) => RANDOM()` в allowlist сортировок - browseTextSearch.ts: runLocalRandomAlbums — SQLite-рандом для Albums - RandomAlbums.tsx: doFetchRandomAlbums local-first для обоих путей (без жанра и с жанром через runLocalAlbumsByGenres + JS-shuffle); speculative reserve прогревает следующий батч в фоне после каждого Refresh Также: обновление пайплайна обложек (coverTraffic, peekQueue, ensureQueue, diskSrcLookup, warmDiskPeek, prefetchRegistry, useCoverArt, useWarmGridCovers, useCoverNavigationPriority, resolveIntersectionScrollRoot и сопутствующие компоненты/хуки). * fix(random-albums): prevent double-load on Zustand rehydration useEffect([selectedGenres, load]) fired twice on every visit: first with default store values, then again ~50 ms later when Zustand rehydrated mixMinRatingFilterEnabled/minAlbum/minArtist from localStorage. Previously this was invisible because the first network fetch took ~1.5 s, so loadingRef.current was still true on the second fire. With the new local-first SQLite path the first load completes in ~50 ms, leaving the guard cleared before rehydration triggers a second random batch. Fix: ref-pattern — keep loadRef.current fresh on every render, effect depends only on selectedGenres. Manual Refresh and genre-filter changes still call the latest closure correctly. * fix(random-albums): stop warmCoverDiskSrcBatch in fillReserve from causing visual flash fillReserve вызывал warmCoverDiskSrcBatch для обложек резервного батча, что вызывало bumpDiskSrcCache() для каждой новой обложки (~30+ вызовов). Это будило всех подписчиков useCoverArt на текущей странице, провоцируя видимую перерисовку примерно через ~1.5 с после загрузки (когда filterAlbumsByMixRatings делает сетевые запросы к рейтингам артистов). - fillReserve: убран warmCoverDiskSrcBatch — обложки прогреваются лениво при consume резерва через primeAlbumCoversForDisplay - reserve-путь в load(): добавлен primeAlbumCoversForDisplay перед setAlbums (аналогично non-reserve пути; при уже прогретом кэше — мгновенно) * feat(because-you-like): reserve-first pattern — instant display on return visits Каждый визит на Mainstage после первого теперь отдаёт готовую заготовку мгновенно, вместо spinner → сетевые запросы → контент. Архитектура: - resolvePicks / fetchBecauseYouLike вынесены на уровень модуля (выход из замыкания useEffect); читают текущий localStorage, возвращают { anchor, recs, nextAnchorHistory, nextPicksHistory } - fillBecauseReserve — fire-and-forget фоновая функция: запускается сразу после отображения результата, кладёт следующий батч в _becauseReserve. Covers намеренно не прогреваются (bumpDiskSrcCache на текущей странице не нужен); они прогреваются через primeAlbumCoversForDisplay при consume. - useLayoutEffect: если reserve готов — не сбрасывает стейт в skeleton (контент появляется без мигания) - useEffect: reserve-first path — consume → primeCovers → setState → fill; full-fetch path сохранён как fallback при первом визите или промахе Поведение: - Визит 1: full fetch (как раньше) → показ → fillReserve R1 - Визит 2+: consume R1 → мгновенный показ → fillReserve R2 - При сетевом сбое: restore из session cache (как раньше) * fix(because-you-like): initialise state from reserve — no skeleton flash on remount При ремаунте компонент стартовал с refreshing=true/anchor=null/recs=[] и показывал skeleton на один тик до того как useEffect отработает. Теперь useState() использует lazy initializers, которые читают _becauseReserve прямо в первом рендере: если reserve валиден — state сразу refreshing=false, anchor=X, recs=[...] и skeleton не показывается вообще. Covers уже в diskSrcCache (из предыдущего показа) и появляются без дополнительных запросов. useLayoutEffect упрощён: вызывает hasValidReserve() и сбрасывает в skeleton только если reserve отсутствует (для случая navigation без ремаунта). * fix(because-you-like): apply reserve in useLayoutEffect to handle async pool arrival Lazy initializers не могли применить reserve при первом рендере, потому что mostPlayed/recentlyPlayed/starred приходят из Home.tsx асинхронно — pool=[] на первом рендере, poolKey не совпадает с reserve. useLayoutEffect теперь активно ставит стейт из reserve (а не просто не сбрасывает): когда pool обновляется до реальных данных, useLayoutEffect срабатывает синхронно до paint, проверяет reserve и сразу применяет anchor/recs/refreshing=false. При отсутствии reserve — сбрасывает в skeleton как прежде. * fix(because-you-like): reserve > cache > skeleton — eliminate skeleton flash on mount Корневая причина: Home.tsx загружает mostPlayed асинхронно через useEffect, поэтому на первом рендере pool=[], poolKey=''. Reserve хранится с реальным poolKey → mismatch → lazy initializers запускали skeleton. Теперь двухуровневый fallback без зависимости от poolKey: 1. reserve (serverId + poolKey совпадают) → мгновенный новый батч 2. becauseYouLikeCache (только serverId) → stale-while-revalidate, контент доступен сразу с mount, обновляется тихо в фоне 3. skeleton → только при полном отсутствии данных (первый визит) Применяется одинаково в lazy useState initializers, useLayoutEffect и full-fetch path useEffect (не сбрасывать в skeleton пока есть cached контент). * fix(because-you-like): key reserve by serverId only; guard useEffect on empty pool Проблема: reserve хранился с poolKey, но на первом рендере pool=[] → poolKey='' → mismatch → показывался кэш (предыдущий набор) ~500ms пока Home.tsx не загружал mostPlayed. Исправления: - BecauseReserve: убран poolKey — reserve валиден для любого pool-состояния на том же сервере. Pool (топ-артисты) меняется медленно; один раз показать reserve с чуть устаревшим anchor лучше чем показывать предыдущий набор 500ms - hasValidReserve: проверяет только serverId - fillBecauseReserve: убран poolKey из сигнатуры и хранилища - useEffect: guard pool.length === 0 → возврат без fetch/consume; effect перезапустится когда pool заполнится (реальные deps изменятся) → reserve применяется из useLayoutEffect ещё до pool, без стале-флэша Итоговый порядок: reserve (instant, serverId) > cache (stale-while-revalidate) > skeleton (только первый визит) * fix(home): remove mix-rating deps from feed useEffect — prevent Zustand rehydration double-fetch Корень: useAuthStore(mixMinRatingFilterEnabled/Album/Artist) были в deps useEffect. Zustand persist реhydrates асинхронно — сначала activeServerId, потом mix-rating значения. Это вызывало двойной запуск эффекта: - Первый запуск: homeFeedCache hit → показывает набор предыдущего просмотра - Второй запуск (после rehydration): cache miss или повторный fetch с реальными mix-настройками → ~500ms → новый набор Итог: Hero, AlbumRow, BecauseYouLikeRail показывали предыдущий набор первые ~500ms при каждом возврате на Mainstage. Fix: убраны mixMinRatingFilterEnabled/Album/Artist из deps. getMixMinRatingsConfigFromAuth() читается внутри эффекта через getState() — всегда актуальные значения без пересоздания замыкания. Mix-настройки по-прежнему применяются при fetch, но не вызывают двойной запуск при rehydration. * feat(home): local-first discover songs via SQLite ORDER BY RANDOM() Добавлена runLocalRandomSongs (аналог runLocalRandomAlbums для треков) в browseTextSearch.ts — использует libraryAdvancedSearch с sort random, field уже поддерживается Rust-кодом через wildcarded ("random", _) ветку. В Home.tsx: discoverSongs теперь сначала пробует локальный индекс, и только при недоступности (индекс не готов, ошибка) падает обратно на getRandomSongs.view. Ускоряет первую загрузку Mainstage — треки берутся из SSD вместо сети. * fix(home): pre-populate state from cache at mount — eliminate empty-state flash on return visits Причина: Home.tsx размонтируется при навигации. При возврате первый рендер всегда с пустыми массивами (heroAlbums=[], mostPlayed=[] и т.д.), потом useEffect читает homeFeedCache и заполняет state. Даже один кадр с пустым состоянием вызывает перерисовку Hero и BecauseYouLikeRail (pool=[]). Решение: getInitialHomeFeed() читает homeFeedCache синхронно через useAuthStore.getState() (не hook) в lazy useState initializers. К моменту повторного визита store уже rehydrated — все state получают кэшированные данные до первого рендера. Дополнительно: wasPrePopulated предотвращает повторный applyFeedSnapshot в useEffect когда state уже заполнен — иначе новые ссылки на массивы вызывали бы ненужные ре-рендеры дочерних компонентов с теми же данными. * fix(mainstage): keep refresh without return flicker Keep Home and Because You Like visually stable during a single visit while still refreshing data for the next re-enter. Improve mainstage cover warmup by ensuring and pre-decoding above-the-fold artwork so hero and top rails appear instantly after navigation. * fix(mainstage): stabilize because rail and hero background framing Measure Because You Like layout before first paint to avoid width snap flicker, and render hero background as centered cover-fit images so the frame no longer jumps from top to middle on mount. * fix(now-playing): prewarm track data and prevent stale carry-over Warm Now Playing fetch caches and playback cover art on track change so entering the page no longer waits on first-load requests. Gate key-based sections (top songs, tour, Last.fm) by the active track/artist keys to avoid briefly rendering values from the previous track. * fix(cover,test): refresh playback scope and default tauri cover mocks Recompute playback cover scope when queue/server context changes so now-playing art resolves against the correct server after handoffs. Add default cover-cache invoke handlers to the shared Tauri test harness to prevent unhandled rejections in suites that mount cover-aware UI. * fix(cover,now-playing,test): align prewarm scopes and tighten tauri mocks Make cover-cache invoke defaults opt-in for tests, align radio prewarm scope with active rendering scope, and add targeted hook tests for prewarm + playback-scope reactivity. Also harden Rust cover URL building to avoid panic on malformed base URLs. * test(cover): hoist mocked useCoverArt and clean EOF whitespace Fix the new playback-scope hook test to use a hoisted vi.mock-safe stub and keep branch-wide diff checks clean by removing an accidental trailing blank line. * fix(cover): align playback ensure auth and harden backfill retry flow Use playback-server credentials for playback-scoped cover ensures, persist fetch-failed markers for bulk library backfill failures, and avoid advancing backfill cursor when UI-priority hold interrupts a batch. * fix(ci): resolve clippy lint and update frontend node runtime Move fetch helper before the test module to satisfy clippy's items-after-test-module rule, and modernize frontend CI to setup-node v6 with lts/* instead of pinned Node 20. * chore(settings): simplify cover and analytics strategy copy Move strategy summaries below tables, simplify Lazy/Aggressive wording, keep analytics warning always visible, and localize Russian texts to plain language without technical jargon. |