Four scheduled-timer actions extracted into `createScheduleActions`
(`src/store/scheduleActions.ts`):
- `schedulePauseIn` / `scheduleResumeIn` — clamp the delay to ≥ 500 ms,
store absolute target + start timestamps (for the countdown UI),
and arm a single-shot timer.
- `clearScheduledPause` / `clearScheduledResume` — cancel the timer
and blank the timestamps.
Pure code-move. playerStore.ts: 1030 → 991 LOC (−39, first sub-1000
state since Phase E started).
Heterogeneous "misc" cluster — seven small-to-medium actions that
didn't fit the more focused factories (transport / queue / Last.fm /
UI state):
- `playRadio` — switches the player into HTML5 radio mode.
- `previous` — Subsonic-style back: restart if past 3 s, otherwise
jump to the previous queue index.
- `setVolume` — clamps + propagates to Rust engine and radio sink.
- `setProgress` — pure UI state update for progress polling.
- `initializeFromServerQueue` — startup queue restore from Navidrome.
- `reanalyzeLoudnessForTrack` — toast + reseed the loudness cache.
- `reseedQueueForInstantMix` — replace the queue with a single track.
Pure code-move. playerStore.ts: 1167 → 1030 LOC (−137).
Two small action-factory extractions in one PR, both following the
pattern from E.31–E.33.
- `createTransportLightActions` — `stop`, `pause`, `resetAudioPause`,
`togglePlay`. Everything in the pause/togglePlay cluster except
`resume` (~165 LOC, deferred to its own PR).
- `createUndoRedoActions` — `undoLastQueueEdit`, `redoLastQueueEdit`.
Trivial wrappers around `applyQueueHistorySnapshot` + the queue-undo
stack helpers.
Pure code-move. playerStore.ts: 1247 → 1167 LOC (−80).
Move all eleven queue-mutation actions (enqueue, enqueueAt, playNext,
enqueueRadio, setRadioArtistId, pruneUpcomingToCurrent, clearQueue,
reorderQueue, shuffleQueue, shuffleUpcomingQueue, removeTrack) from
the playerStore create() body into a new `createQueueMutationActions`
factory, following the action-factory pattern established in E.31
(Last.fm) + E.32 (UI state).
Pure code-move: existing characterization tests in
playerStore.queue.test.ts continue to exercise the actions through
the full store flow.
playerStore.ts: 1463 → 1247 LOC (−216).
Ten pure-UI state setters move into `src/store/uiStateActions.ts` as a
`createUiStateActions(set)` factory:
- `setStarredOverride`, `setUserRatingOverride` — optimistic overrides
- `openContextMenu`, `closeContextMenu` — context menu modal
- `openSongInfo`, `closeSongInfo` — song info modal
- `toggleQueue`, `setQueueVisible` — queue panel toggle with persisted
localStorage round-trip
- `toggleFullscreen` — fullscreen player toggle
- `toggleRepeat` — repeat mode cycle
All ten are pure state mutators (no audio engine / network calls).
Store body uses `...createUiStateActions(set)`. Action-factory pattern
established by E.31 reused here. `persistQueueVisibility` import drops
from playerStore.
playerStore 1504 → 1463 LOC.
Four Last.fm-related actions move out of the playerStore create()
body into `src/store/lastfmActions.ts` as a `createLastfmActions(set, get)`
factory:
- `toggleLastfmLove` — flip love + write through to the cache map
- `setLastfmLoved` — force-set (used by external events)
- `setLastfmLovedForSong` — write cache for an arbitrary title/artist
- `syncLastfmLovedTracks` — startup bulk fetch + merge
The store body uses `...createLastfmActions(set, get)` to inline them
back into the actions map. First action-factory cut — sets the
pattern for follow-up Phase E extractions of larger action groups
(playback transport, queue mutators, etc.).
Side-cleanup: 3 last.fm imports drop from playerStore
(`lastfmLoveTrack`, `lastfmUnloveTrack`, `lastfmGetAllLovedTracks`)
since they only fed the moved actions.
playerStore 1550 → 1504 LOC.
The ~150-LOC `applyQueueHistorySnapshot` helper that lived inside the
playerStore `create((set, get) => { … })` closure moves out into
`src/store/applyQueueHistorySnapshot.ts`. The function now takes the
zustand `set` / `get` references as explicit parameters; the two
caller sites (`undoLastQueueEdit`, `redoLastQueueEdit`) pass them
through unchanged.
Side-cleanup: four imports that only fed the moved helper drop from
playerStore (getPlaybackSourceKind, queueUndoRestoreAudioEngine,
setPendingQueueListScrollTop, shallowCloneQueueTracks).
playerStore 1706 → 1550 LOC (−156).
The undo/redo flow keeps behaving 1:1 — the function is exported and
deterministic; the closure capture only existed for the set/get pair
which is trivial to pass through.
The two TypeScript type definitions that other store modules already
depend on move into `src/store/playerStoreTypes.ts`. playerStore.ts
re-exports both for backward compatibility — the ~40 callers
(components, tests, sibling store modules) keep their existing
`import type { Track } from '@/store/playerStore'` imports working.
Side-cleanup: `InternetRadioStation` and `PlaybackSourceKind` imports
drop from playerStore (the new types module pulls them directly).
No behaviour change — pure type relocation.
playerStore 1879 → 1706 LOC (−173).
Two small file-private bits move out of playerStore.ts:
- `src/store/queueVisibilityStorage.ts` — `readInitialQueueVisibility`
and `persistQueueVisibility` (the QueuePanel show/hide toggle
survives reloads via a localStorage round-trip; SSR / private-mode
failures swallowed silently).
- `src/store/queueUndoHotkey.ts` — `installQueueUndoHotkey` (Ctrl+Z /
Cmd+Z queue undo, Ctrl+Shift+Z redo, document-capture; skips text
fields so native text undo stays; idempotent via window-scoped
flag; mini-player window skipped). Added a `_resetQueueUndoHotkeyForTest`
that removes the keydown listener too (needed so vitest specs
don't accumulate handlers across tests).
playerStore re-exports `installQueueUndoHotkey` so bootstrap + tests
keep their existing `from './playerStore'` imports. The
queue-visibility helpers were file-private; no re-exports.
Side-cleanup: `getWindowKind` import is gone from playerStore (only
the moved hotkey installer used it).
16 focused tests pin the storage round-trip, the idempotency flag, the
modifier + key matching, the editable-target skip, and the
preventDefault contract.
playerStore 1940 → 1879 LOC.
`initAudioListeners` (~430 LOC) moves out of playerStore.ts into
`src/store/initAudioListeners.ts`. The function brings together
several distinct orchestrators: the 7 audio event listeners, startup
Last.fm loved-sync, initial audio-settings push to Rust, the auth
subscriber for live audio-settings changes, the analysis-storage
change handler, MPRIS / OS media controls sync, radio ICY metadata
forward, and Discord Rich Presence sync. Pure code move — no
sub-orchestrator split yet (could be follow-up cuts under
src/store/audio-init/ if it gets unwieldy).
playerStore re-exports `initAudioListeners` so MainApp + the three
characterization test files keep their `from './playerStore'`
imports.
Side-cleanup: 15 more imports drop from playerStore that were only
fed into the now-moved code (analysisSync, normalizationDebug,
normalizationIpcDedupe, normalizationCompare, NORMALIZATION_UI_*,
listen, streamUrlTrackId, buildCoverArtUrl, getAlbumInfo2,
normalizeAnalysisTrackId, bumpWaveformRefreshGen,
clearLoudnessCacheStateForTrackId, setCachedLoudnessGain).
playerStore 2394 → 1940 LOC (−454).
The five `handleAudio*` functions + the `NormalizationStatePayload`
type move into `src/store/audioEventHandlers.ts`:
- `handleAudioPlaying` — flips isPlaying true + resets progress emit
throttles + lets hot-cache prefetch resume
- `handleAudioProgress` (~220 LOC) — the big one: seek-guard, visual
target apply, live progress emit, store commit, scrobble@50%,
server heartbeat, byte-preload + gapless-chain triggers
- `handleAudioEnded` — gapless-switch suppression + radio cleanup +
repeat-one branch with hot-cache promote + queue advance
- `handleAudioTrackSwitched` — gapless auto-advance UI sync + Now
Playing + waveform/loudness refresh
- `handleAudioError` — toast + skip-after-1.5 s with generation
guard
`initAudioListeners` (still in playerStore) imports the handlers from
the new module. Side-cleanup: 24 imports in playerStore that were
only consumed by these handlers are gone (bumpPerfCounter,
getPerfProbeFlags, the throttle accessor pair, the playback-progress
emit pair, scrobbleSong, lastfmScrobble, seek target / debounce
accessors, gapless-preload accessors, plus a handful of constants).
Behaviour preserved verbatim — existing `playerStore.events.test.ts`
+ `playerStore.progress.test.ts` characterization suites still pin
the handlers via the live Tauri event channel.
playerStore 2779 → 2394 LOC (−385).
Two thematic cuts in one PR:
- `src/store/queueUndoAudioRestore.ts` — `queueUndoRestoreAudioEngine`
(~70 LOC). Reload the Rust audio engine to match a queue-undo
snapshot: audio_play with snapshot track params, optional
audio_seek to the snapshot position, audio_pause if the snapshot
captured a paused state. Generation-guard bails on concurrent
playTrack. Drives recordEnginePlayUrl, setDeferHotCachePrefetch,
and touchHotCacheOnPlayback.
- `src/store/loudnessPrefetch.ts` — `prefetchLoudnessForEnqueuedTracks`.
Warms the loudness cache for the current track + next-N window
after a bulk enqueue, no-op when normalization isn't loudness.
Both file-private; no caller-side changes outside playerStore's own
imports. Removes the unused `collectLoudnessBackfillWindowTrackIds`
import that was only feeding the moved prefetch helper.
11 tests across the two modules pin the orchestration: audio_play
payload + seek-when-near-zero + wantPlaying=false → audio_pause +
generation-mismatch bail + .finally clears the hot-cache gate even
on errors; engine guard + window forwarding + sync-flag for prefetch.
playerStore 2865 → 2779 LOC.
Cluster of four small mutables in two modules:
- `src/store/radioSessionState.ts` — `radioFetching` (concurrent
fetch guard) + `currentRadioArtistId` (seed artist that survives
track advances) + `radioSessionSeenIds` (dedupe set including
HISTORY_KEEP-evicted entries, fixes issue #500).
- `src/store/infiniteQueueState.ts` — `infiniteQueueFetching`
concurrent fetch guard.
Sed-driven bulk rewrite for the >35 direct-access sites. The four
`= new Set()` resets become `clearRadioSessionSeenIds()` calls and
the `setRadioArtistId` / `enqueueRadio` actions read through
`getCurrentRadioArtistId()` instead of touching the mutable directly.
15 focused tests across the two modules.
playerStore 2867 → 2865 LOC.
Two thematic cuts in one PR:
- `src/store/engineState.ts` — `isAudioPaused` (warm-vs-cold-resume
decision flag) + `playGeneration` (monotonically bumped guard
counter used by long-running async callbacks to detect concurrent
playTrack and bail). Get/set accessors + `bumpPlayGeneration()`
that returns the new value (mirrors the original `++playGeneration`
pattern).
- `src/store/seekDebounce.ts` — seek-slider debounce timer behind
`armSeekDebounce(delayMs, onFire)` / `clearSeekDebounce()` /
`isSeekDebouncePending()`. Collapses the recurring inline
`if (seekDebounce) { clearTimeout(...); seekDebounce = null; }`
triple into single calls.
Sed-driven bulk rewrite for the >60 direct-access sites preserved
semantics verbatim (one JSDoc reference to `isAudioPaused` kept as
comment text). 14 tests across the two modules.
playerStore 2869 → 2867 LOC net (small delta — the imports are bigger
than the savings, but the mutables are no longer reachable from
outside their owning modules).
The streaming-fallback seek recovery loop + its visual coverup move
into `src/store/seekFallbackState.ts`:
- 6 module mutables (retry timer + start + target; fallback trackId +
restartAt; visual target)
- 3 const gates (180 ms retry interval, 6 s retry budget, 1.6 s
visual guard)
- `scheduleSeekFallbackRetry(trackId, seconds)` — bounded retry loop
that hits `audio_seek` every 180 ms up to 6 s, re-scheduling on
recoverable errors and clearing the visual target on success or
hard failure
- `clearSeekFallbackRetry()` — cancel timer + reset state
- get/set accessors for the three caller-touched fields
(`SeekFallbackVisualTarget`, trackId, restartAt)
playerStore's ~30 direct-access sites become accessor calls. Inside
the progress handler the visual target is captured into a local once
per call so type narrowing + repeated reads stay clean.
17 focused tests pin the constants, get/set round-trips, the retry
loop's happy path (setSeekTarget + clear visual), recoverable retry
re-schedule, non-recoverable abort, track-change abort, retry-budget
exhaustion, and the three coalesce cases (different track id /
seconds delta > 0.25 s / seconds delta ≤ 0.25 s).
playerStore 2909 → 2869 LOC.
Three time-based throttles used by the audio-progress handler move into
`src/store/playbackThrottles.ts`:
- **Live progress emit** (1.5 s / 0.9 s position delta) — feeds the
high-frequency pub/sub
- **Store progress commit** (20 s / 5 s position delta) — writes the
Zustand store
- **Normalization UI update** (120 ms) — live dB readout throttle
Module owns three private mutables, exports five constants (the four
window/delta gates + NORMALIZATION_UI_THROTTLE_MS) and six accessors
(get / mark for each), plus `resetProgressEmitThrottles` for the
track-boundary reset path that handleAudioPlaying calls.
playerStore's six direct-access sites + two reset writes collapse to
imports. Behaviour preserved verbatim.
13 focused tests pin each throttle's get/mark cycle, the partial reset
(progress only, not normalization), and constant values.
playerStore +6 LOC net (more import surface than freed mutables) —
shrinkage will come back on the next bigger encapsulation; this PR's
win is logical separation + testability rather than line count.
The HTMLAudioElement that handles internet-radio streams + its six
event listeners + the bounded stalled-reconnect loop move into
`src/store/radioPlayer.ts`. The module owns the singleton audio
element, the `radioStopping` suppression flag, the reconnect counter
and timer, and `MAX_RADIO_RECONNECTS`. Public API:
- `playRadioStream(url, volume)` — sets src + clamped volume + play,
resets reconnect counter
- `pauseRadio()` / `resumeRadio()` — soft pause/resume (keep src)
- `stopRadio()` — full stop (flag + pause + clear src + cancel
reconnect timer)
- `setRadioVolume(v)` — direct volume with clamp
- `clearRadioReconnectTimer()` — exposed for cleanup paths
playerStore's seven direct-access patterns become API calls. The
three `radioStopping = true; pause; src = ''` triples collapse to
single `stopRadio()` calls.
18 tests pin the imperative API + the listener loop: ended/error
state-clear, stalled → 4 s reconnect, stalled coalescing, the
MAX_RADIO_RECONNECTS hard stop, playing-resets-counter, and the
suspend → cancel.
playerStore 2983 → 2909 LOC.
Two thematic cuts in one PR:
- `src/store/waveformRefresh.ts` — `refreshWaveformForTrack` plus its
`WaveformCachePayload` type. Fetches the cached waveform row and
applies bins to the player store, guarded by both the refresh
generation snapshot and the current-track check so a stale read
can't overwrite fresh data.
- `src/store/loudnessRefresh.ts` — `refreshLoudnessForTrack` plus the
`loudnessRefreshInflight` coalescing map and `LoudnessCachePayload`
type. Orchestrates the loudness fetch: dedupe concurrent calls by
(trackId, syncEngine, target), distinguish hit vs miss, enqueue
bounded backfill, suppress stale-target results by recursive retry.
Both file-private; no caller-side changes outside playerStore's own
imports. Imports of helpers that were only used by these two functions
get cleaned up out of playerStore (coerceWaveformBins, getBackfillAttempts,
forgetLoudnessGain, redactSubsonicUrlForLog, LOUDNESS_BACKFILL_WINDOW_AHEAD,
isTrackInsideLoudnessBackfillWindow, etc.).
20 tests across the two modules pin the orchestration: gen + current-track
guards on waveform; coalesce + hit/miss/backfill/stale-target/sync-flag
branches on loudness.
playerStore 3139 → 2983 LOC — first sub-3000 milestone for Phase E.
Cluster of three small thematically-related cuts in one PR (per the new
'cluster, don't single-shot' convention):
- `src/store/seekTargetState.ts` — the seek-target guard (`seekTarget`,
`seekTargetSetAt`, `SEEK_TARGET_GUARD_TIMEOUT_MS`, set/clear/get
accessors) that suppresses stale Rust progress ticks until the
engine catches up to the requested position
- `src/store/togglePlayLock.ts` — the 300 ms double-click cooldown
behind a `tryAcquireTogglePlayLock()` helper that auto-releases on
a timer (collapses the three-line inline pattern in `togglePlay`)
- `src/store/loudnessReseed.ts` — the full `reseedLoudnessForTrackId`
pipeline (gen-bump → cache + backfill wipe → state reset → server
row delete → forced seed enqueue), pulled out of playerStore as a
single async helper
All three were file-private; no caller-side changes outside
playerStore's own imports. The progress handler's seek-guard branch is
now ~3 lines shorter and reads through accessors. `togglePlay` collapses
to one guard check.
24 tests across the three modules pin the API contracts.
playerStore 3189 → 3139 LOC.
`promoteCompletedStreamToHotCache` — wraps the `promote_stream_cache_to_hot_cache`
Rust IPC, forwards the resolved path + size into `useHotCacheStore` as a
`'stream-promote'` entry — moves into `src/store/promoteStreamCache.ts`.
File-private with four call sites; no caller-side changes outside
playerStore's own import.
9 focused tests pin the payload shape (incl. the `'mp3'` suffix fallback
and the null customDir pass-through), the success path that records the
entry, the early-returns for null / empty path, the `size || 0` fallback,
and the silent error swallow.
playerStore 3207 → 3189 LOC.
Three coordinating mutables move into `src/store/gaplessPreloadState.ts`
behind a thin API:
- `gaplessPreloadingId` / `bytePreloadingId` — guards so the runtime
doesn't fire a chain-/byte-preload twice for the same id
- `lastGaplessSwitchTime` — timestamp used by the 500–600 ms
ghost-IPC suppression guards in `handleAudioEnded` and `playTrack`
Public API: `get…` / `set…` accessors plus `clearPreloadingIds`
(atomic clear of both guards — collapses three `= null; = null;`
duplications) and `markGaplessSwitch` (`Date.now()` stamp). The
mutables are no longer reachable from outside the module.
13 focused tests pin the get/set round-trips, independence between
the two guards, the atomic clear, and the timestamp progression.
playerStore 3208 → 3207 LOC (small delta because the `= null; = null;`
inlines compress to single `clearPreloadingIds()` calls but the
module itself adds the accessor functions to the import list).
The server-side queue persistence (Subsonic `savePlayQueue`) helpers
move into `src/store/queueSync.ts`:
- `syncQueueToServer` — 5-second debounce for rapid edits
- `flushQueueSyncToServer` — immediate flush (heartbeat, pause,
app close)
- `flushPlayQueuePosition` — exported wrapper that reads the live
playerStore queue + playback-progress current-time, skips radio
sessions
- `getLastQueueHeartbeatAt` — accessor the 15-second heartbeat
throttle in `handleAudioProgress` reads
The two timer/heartbeat mutables (`syncTimeout`, `lastQueueHeartbeatAt`)
are no longer reachable from outside the module. `flushPlayQueuePosition`
is re-exported from playerStore so TauriEventBridge + the persistence
characterization test keep their existing imports.
13 focused tests pin the debounce window, the 1000-id queue cap, the
cancel-on-immediate-flush behaviour, the no-op guards (empty queue /
null currentTrack / radio session), and the heartbeat-timestamp
contract.
playerStore 3238 → 3208 LOC.
The `LOUDNESS_BACKFILL_WINDOW_AHEAD` constant, the predicate
`isTrackInsideLoudnessBackfillWindow`, and the id-list collector
`collectLoudnessBackfillWindowTrackIds` move into
`src/store/loudnessBackfillWindow.ts`.
`isTrackInsideLoudnessBackfillWindow` was rewritten to be pure — it
now takes the queue / queueIndex / currentTrack as explicit
parameters instead of reading `usePlayerStore.getState()` internally.
The one call site in `refreshLoudnessForTrack` reads state once and
passes it through. Net: zero behaviour change, clearer test surface
(no store mocks), no top-level coupling back to playerStore.
`prefetchLoudnessForEnqueuedTracks` stays in playerStore — it calls
`refreshLoudnessForTrack` which lives there too.
13 focused tests pin the window-slides-with-queueIndex contract, the
clamp at the end of the queue, the empty-input fallbacks, and the
duplicate collapse when currentTrack is also in the ahead range.
playerStore 3261 → 3238 LOC.
The two parallel maps that bound the per-track loudness backfill
retries (`analysisBackfillInFlightByTrackId`,
`analysisBackfillAttemptsByTrackId`) plus the `MAX_BACKFILL_ATTEMPTS_PER_TRACK`
constant and the `resetLoudnessBackfillStateForTrackId` reseed helper
move into `src/store/loudnessBackfillState.ts`. The new module exposes
a thin API:
- `isBackfillInFlight` / `getBackfillAttempts` (reads)
- `markBackfillInFlight(trackId, nextAttempt)` (atomic flag + counter)
- `clearBackfillInFlight` (after promise settles)
- `resetBackfillAttempts` (after refresh-hit)
- `resetLoudnessBackfillStateForTrackId` (full reset across both id forms)
playerStore's five direct-access sites inside `refreshLoudnessForTrack`
become API calls; the mutables are no longer reachable from outside the
module. 13 focused tests pin atomicity, independence between tracks,
the partial-clear shapes (flag-only / counter-only), and the two-form
reseed expansion.
playerStore 3263 → 3261 LOC (small line delta because the inflight
flag + counter setup collapses to one call but the reset helper is no
longer inline).
`applySkipStarOnManualNext` — the helper that records a manual `next()`
into the per-track skip counter and auto-rates the track 1★ once the
configured threshold crosses — moves into `src/store/skipStarRating.ts`.
File-private with one call site; no caller-side changes outside
playerStore's own import.
10 focused tests pin each early-return branch (manual=false, null
track, threshold not crossed, recordSkipStarManualAdvance returning
null, already-rated via override / queue / passed-track) plus the
happy path that calls setRating(1) + the state update for the queue,
currentTrack, and override map. Promise rejections are verified to
be swallowed.
playerStore 3291 → 3263 LOC.
Two small file-private helpers move into dedicated modules under
src/store/:
- `waveformRefreshGen.ts` — the per-track generation counter that
guards against applying a stale waveform read after the cache was
invalidated. Exposes `bumpWaveformRefreshGen` (existing) +
`getWaveformRefreshGen` (new accessor that replaces the two direct
reads at `refreshWaveformForTrack`).
- `hotCacheTouch.ts` — `touchHotCacheOnPlayback` with its empty-id
guards, called from every `audio_play` entry point.
Both file-private; no caller-side changes outside playerStore's own
imports. 8 focused tests pin the generation-increment + isolation
contract and the touch helper's empty-id guards.
playerStore 3302 → 3291 LOC.
`invokeAudioSetNormalizationDeduped` (450 ms window for
`audio_set_normalization`) and `invokeAudioUpdateReplayGainDeduped`
(250 ms window for `audio_update_replay_gain`, with LUFS-target /
pre-trim implicitly contributing to the dedupe key) move into
`src/store/normalizationIpcDedupe.ts` along with their four
"last-invoked" mutables.
File-private throughout; three internal call sites become plain
imports. 11 focused tests cover the window-boundary behaviour, the
payload-field sensitivity, the engine-mode key contribution
(re-fires when LUFS target changes even with identical gain), and
the null / NaN serialization.
playerStore 3369 → 3302 LOC.
Two timer mutables (`scheduledPauseTimer`, `scheduledResumeTimer`) plus
the three clear helpers move into `src/store/scheduleTimers.ts`. The
module also gains `schedulePauseTimer(delayMs, onFire)` /
`scheduleResumeTimer(delayMs, onFire)` so callers no longer need to do
the `window.setTimeout(...) as unknown as number` cast or null the
handle inside the fire callback — the module auto-clears its own
reference before invoking the user callback.
`schedulePauseIn` / `scheduleResumeIn` store actions are now four lines
shorter each and don't reach into the timer mutables.
playerStore 3389 → 3369 LOC. 9 focused tests cover schedule + fire +
clear + replace-on-reschedule + independence between the two timers.
The two parallel maps (`cachedLoudnessGainByTrackId`,
`stableLoudnessGainByTrackId`) plus their helpers
(`isReplayGainActive`, `loudnessCacheStateKeysForTrackId`,
`clearLoudnessCacheStateForTrackId`, `loudnessGainDbForEngineBind`)
move into `src/store/loudnessGainCache.ts`. The new module exposes a
thin API:
- `getCachedLoudnessGain` / `setCachedLoudnessGain`
- `hasStableLoudness` / `markLoudnessStable` (atomic set + stable)
- `forgetLoudnessGain` (single-key delete) vs
`clearLoudnessCacheStateForTrackId` (two-form delete)
- existing names kept for `isReplayGainActive`,
`loudnessGainDbForEngineBind`, `loudnessCacheStateKeysForTrackId`
playerStore's seven direct-access sites (delete pairs, set-pair, stable
flag check, cached read, neighbour-cache write) become API calls — the
mutables are no longer reachable from outside the module.
All helpers were file-private; no caller-side changes outside
playerStore's own imports. 22 focused tests pin the API surface including
the partial-vs-stable visibility split and the two delete-shape variants.
playerStore 3415 → 3389 LOC.
`emitNormalizationDebug` (debug-mode trace forwarder, 15+ internal call
sites) and `isInOrbitSession` (Orbit-active guard used by next() and the
async fallback paths to suppress local queue extensions, 5 call sites)
move into dedicated modules under src/store/. Both were file-private —
no caller-side changes outside playerStore's own imports.
playerStore 3434 → 3415 LOC.
`deriveNormalizationSnapshot` — the loudness / replaygain / off branch
that the runtime uses to compute the normalization fields on every track
switch and queue rewrite — moves into src/store/normalizationSnapshot.ts.
File-private, four internal call sites updated to import from the new
module. Adds 8 focused tests pinning each branch (off, loudness with
target LUFS, replaygain enabled with tag + pre-gain, replaygain enabled
with fallback) plus neighbour-track context for album-mode resolution.
playerStore 3470 → 3434 LOC.
Three file-private helpers + their shared module-scoped track id move
into src/store/playbackUrlRouting.ts: recordEnginePlayUrl,
playbackSourceHintForResolvedUrl, shouldRebindPlaybackToHotCache. The
`lastOpenedWithHttpTrackId` mutable goes with them — only those three
read it. No external callers, no re-exports needed.
Adds 12 focused tests covering the source-kind classifier
(stream / hot / offline), the rebind decision across stream:-prefix
forms, the empty-serverId / un-recorded edge cases, and the
test-only reset helper.
playerStore 3490 → 3470 LOC.
The high-frequency PlaybackProgressSnapshot channel — type, mutable
snapshot, listener Set, emit/get/subscribe — moves into a dedicated
src/store/playbackProgress.ts. playerStore re-exports the public 3
(getPlaybackProgressSnapshot, subscribePlaybackProgress, the type) so
the 5+ external callers (PlayerBar, FullscreenPlayer, WaveformSeek,
LyricsPane, MobilePlayerView, TauriEventBridge) keep their existing
imports.
Direct unit tests pin the delta short-circuit (`currentTime <0.005`,
`progress/buffered <0.0002`) that keeps idle CPU bounded. The
end-to-end Tauri-event drive path remains covered by the existing
playerStore.progress characterization test (unchanged).
playerStore 3516 → 3490 LOC.
Three small tranches out of playerStore.ts:
- src/utils/waveformParse.ts — waveformBlobLenOk + coerceWaveformBins (the
parser that handles number[] / Uint8Array / ArrayLike payloads Rust
serializes as).
- src/utils/normalizationCompare.ts — normalizationAlmostEqual (tolerant
null-aware dB comparison).
- src/utils/seekErrors.ts — isRecoverableSeekError (retry classifier for
the Rust seek pipeline).
Each gets focused unit tests. All four were file-private, no external
callers — pure code move. playerStore 3556 → 3516 LOC.
Move the bounded undo/redo stacks, snapshot factory, scroll-top reader
registry, and pending-scroll-top channel into a dedicated module under
src/store/. playerStore re-exports the three public APIs that QueuePanel
and the test harness already imported (registerQueueListScrollTopReader,
consumePendingQueueListScrollTop, _resetQueueUndoStacksForTest), so no
caller-side changes are needed.
The new module adds explicit push/pop accessors so the undo/redo store
actions stop reaching into module-scoped arrays directly. Inline
`pendingQueueListScrollTop = …` writes inside applyQueueHistorySnapshot
become `setPendingQueueListScrollTop(…)` calls — same effect, scoped
through the module.
PlayerState gets the `export` keyword so queueUndo.ts can type its
state-shaped parameters.
playerStore.ts 3618 → 3576 LOC. queueUndo gains a focused test file
covering snapshot deep-cloning, the redo-stack invalidation on a fresh
undo push, max-size enforcement, and the scroll-top channel.
Pre-PR check: PASS.
Four pure helpers move out of playerStore: normalizeAnalysisTrackId,
sameQueueTrackId, queuesStructuralEqual, shallowCloneQueueTracks.
Adds focused unit tests for the stream:-prefix normalization and the
no-op detection that prevents unnecessary queue rewrites.
Behaviour preserved verbatim. playerStore 3618 → 3598 LOC.
Moves four self-contained helpers into src/utils/, each with co-located
characterization tests. playerStore re-exports them for the ~30 existing
call sites; Phase E will migrate those imports.
- shuffleArray (Fisher-Yates, generic)
- resolveReplayGainDb (track/album/auto mode resolution)
- songToTrack (Subsonic -> Track shape)
- buildInfiniteQueueCandidates (Instant-Mix top-up source)
playerStore.ts: 3732 -> 3618 LOC (-114).
24 new tests covering the smaller action surfaces F1 / 2a-c skipped:
- setStarredOverride / setUserRatingOverride (per-id maps)
- openContextMenu / closeContextMenu (state + isOpen flip)
- openSongInfo / closeSongInfo (modal state)
- toggleQueue / setQueueVisible (visibility flip with persisted side effect)
- toggleFullscreen (boolean flip)
- setLastfmLoved (writes verbatim + caches under title::artist when track is
set; does NOT cache without a track) + toggleLastfmLove (no-op without
track or session-key; flips state + cache otherwise)
- setLastfmLovedForSong (caches under title::artist key)
- setProgress (currentTime + derived progress)
- stop (invokes audio_stop, resets playback bookkeeping)
- shuffleQueue (no-op when queue < 2; deterministic with mocked RNG,
current track stays at queueIndex 0)
- shuffleUpcomingQueue (no-op when upcoming < 2; head + current untouched,
upcoming tail shuffled)
- pruneUpcomingToCurrent (drops everything after queueIndex; clears the
queue entirely when no current track; early return when queue is already
empty)
- setRadioArtistId (does-not-throw smoke; no public getter for the
module-level state it writes)
playerStore.ts coverage 40.48% -> 48.02% lines (functions 37.84% -> 50.34%).
Close to but not over the F1 50% line floor — the remaining ~2pp lives in
playTrack's async hot-cache/replay-gain body, which is the same surface PR
2c flagged for a separate follow-up. Not adding playerStore.ts to the gate
yet; staying out one more PR to see the number stabilise.
Frontend suite: 451 -> 475 tests (+24).
Adds 22 new tests on top of the existing 7 _on* / stopPreview ones.
startPreview happy path: invokes audio_preview_play with the configured
args (id, url, durationSec, startSec, volume) and stores the previewing
track + duration + reset elapsed / audioStarted. Short tracks
(duration <= previewDuration * 1.5) start at 0; longer tracks seek to
duration * trackPreviewStartRatio. Camel-case IPC keys pinned
(startSec / durationSec, not snake_case -- CLAUDE.md gotcha).
Cross-store guard tests: no-op when previews globally disabled, no-op
when disabled at the calling location, no-op while a host or guest is
inside any Orbit phase (active / joining / starting), falls through to
play when role is null (no session).
Same-id re-click: treats it as a stop -- audio_preview_stop fires,
audio_preview_play does not.
Failure path: engine invoke rejects -> store state rolls back
(previewingId / previewingTrack / audioStarted) and the error propagates
to the caller.
Loudness pre-attenuation folding: with normalizationEngine=loudness +
loudnessPreAnalysisAttenuationDb=-6 dB, volume is multiplied by
10^(-6/20). normalizationEngine=off keeps volume verbatim. Positive
pre-attenuation values are pulled to 0 by the Math.min(0, ...) guard.
Main-player volume sync side-effect (module-level
usePlayerStore.subscribe): pings audio_preview_set_volume when volume
changes during a preview, skips when no preview is active, skips when
the new value equals the prior value (subscription guard).
previewStore.ts coverage 33% -> 100% lines. Added to the hot-path gate.
Plus the typed `OrbitRole` is `'host' | 'guest'` (null when no session),
not 'idle' as a string -- minor type-correctness alignment.
login.test.ts: composed addServer -> setActiveServer -> setLoggedIn flow,
failed-login leaves prior state intact, addServer assigns unique ids,
setConnecting / setConnectionError independence, logout clears
isLoggedIn + musicFolders but keeps server entry, Last.fm session
(setLastfm / connectLastfm / disconnectLastfm contracts).
servers.test.ts: addServer / updateServer (patch by id, no-op on unknown),
setActiveServer (clears musicFolders), removeServer (non-active no-effect,
active picks newServers[0] fallback, last server -> null + isLoggedIn
false, cleans per-server bookkeeping maps), getActiveServer / getBaseUrl
selectors. Includes the gapless / crossfade mutex regression test from
the v2 plan section 4.3 -- callers clear the other flag before setting,
the setters themselves do NOT auto-clear (contract pin).
persistence.test.ts: hydration loads existing localStorage shape, defaults
missing fields, preserves saved values verbatim. Robust to corrupt JSON
and missing top-level state. onRehydrate migrations: clears conflicting
hotCacheEnabled + preloadMode!=off legacy combo, keeps hotCache when
preload was already off, migrates legacy waveform seekbarStyle to truewave,
strips removed animationMode / reducedAnimations fields. partialize strips
musicFolders. Includes the synchronous-storage invariant regression from
the v2 plan section 2 (CLAUDE.md gotcha) -- getActiveServer is visible in
the same tick after addServer + setActiveServer with no await.
settings.test.ts: API-pin sweep across 22 trivial setters via it.each
(rename-resistant), focused tests for setters with logic (clamping in
setTrackPreviewStartRatio / setTrackPreviewDurationSec / setRandomMixSize,
boolean coercion in setTrackPreviewsEnabled, finite-number guard in
setLoudnessPreAnalysisAttenuationDb, default reset in
resetLoudnessPreAnalysisAttenuationDbDefault), per-server bookkeeping
contracts (setEntityRatingSupport / setAudiomuseNavidromeEnabled
positive-opt-in semantics), enum-value setters
(setPreloadMode / setDiscordCoverSource / setLoggingMode / setReplayGainMode /
setNormalizationEngine / setLyricsMode), genre blacklist + audio output
device replacement.
authStore.ts coverage 45.37% -> 79.29% lines (target was 60%). authStore.ts
not yet added to the hot-path gate -- want to see it stable across a few
real PRs first per the gate's curation rule.
progress.test.ts: getPlaybackProgressSnapshot shape + post-emit reflection,
subscribePlaybackProgress (notify, (next, prev) pair, near-duplicate epsilon
coalesce at 0.005 s, unsub stops notifications, multiple subscribers
independent), live-emit throttling guard (drops within 1500 ms + < 0.9 s
delta; large delta passes; time threshold passes).
persistence.test.ts: flushPlayQueuePosition forwards (ids, currentId, posMs)
to savePlayQueue, caps song-id list at 1000, no-ops on radio / no-track /
empty queue, swallows backend errors, floors position to whole ms.
playerStore.ts coverage 39.55% -> 40.48%. F1 50% floor not met -- remaining
~10pp lives in playTrack's async hot-cache/replay-gain body, shuffleQueue,
stop, enqueueRadio, initializeFromServerQueue and the orbit auto-merge
paths. Either a follow-up PR 2d or a revised F1 floor; flagged in the PR
body. Gate unchanged -- playerStore.ts stays out until the floor is met.
Discovered + fixed during this PR: the spread ...await vi.importActual()
mock pattern lets the real savePlayQueue leak through to playerStore.ts's
relative import (../api/subsonic) even when the alias-form is mocked.
Switched persistence.test.ts to an explicit non-spread mock map listing
every export the store uses.
trackShape.test.ts: songToTrack mapping (required, optional, replayGain
flattening, missing-block fallback, no invented flags); resolveReplayGainDb
precedence (disabled, track, album, auto with prev/next neighbour match,
missing albumId fallback, both gains missing); shuffleArray (non-mutating,
preserves multiset, copies, empty/single, deterministic under mocked RNG).
queue.test.ts: enqueue / enqueueAt (auto-added separator placement,
queueIndex shift, index clamping), playNext (playNextAdded tag, position,
empty input), clearQueue (state reset, audio_stop call), reorderQueue
(splice, currentTrack-id-following queueIndex), removeTrack (clamp on
shrink, keep when after cursor), undo / redo (empty stacks return false,
rollback, replay, new edit drops pending redo).
Adds a 5-line test-only export _resetQueueUndoStacksForTest in playerStore.ts
because the undo/redo arrays live at module scope outside the Zustand state
graph; storeReset.ts now calls it so resetPlayerStore is fully complete.
playerStore.ts coverage 4.76% -> 18.1% lines. PR 2b + 2c push further toward
the F1 floor of 50%.
* Add drag-and-drop reordering and visibility toggles for queue toolbar
* docs(changelog): credit PR #534 (queue toolbar customization)
Adds the v1.46.0 CHANGELOG entry and a new bullet on kveld9's
contributors block in Settings → System.
---------
Co-authored-by: Psychotoxical <171614930+Psychotoxical@users.noreply.github.com>
* fix(orbit): host single-track playTrack appends instead of replacing
Reported by cucadmuh: "When playing from offline, the Orbit queue
doesn't get appended to — it gets overwritten."
Root cause: the Orbit bulk-guard fires only when `queue.length > 1`.
A `playTrack(track, [track])` call (one example: OfflineLibrary's
"Play this album" on a single-track album, but any UI that passes an
explicit 1-track replacement queue triggers it) slips past the guard
and replaces the host's `playerStore.queue`. The host's queue *is* the
shared Orbit queue — replacing it wipes every guest suggestion + every
upcoming track in one click.
Re-route to append + jump when role is host: if the track is already
in the queue, jump to that slot; otherwise append it and jump to the
new tail. The guest path is intentionally left alone — guests opting
out of host-sync via a local Play is the existing "guest running
their own show" divergence behaviour. `useOrbitGuest`'s `syncToHost`
is the only guest-side caller of `playTrack(track, [track])`, and it
never matches `role === 'host'` so it's never intercepted.
* docs(changelog): add host single-track Orbit-queue protection bullet
* fix(orbit): guest short-circuits queue-exhaustion fallback paths
When a guest's local queue runs out (single-track queue from `syncToHost`
empties on `audio:ended`), the player walks the standard fallback chain
in `next()`: radio top-up → infinite-queue → stop. The infinite-queue
branch builds a 6-track queue and calls `playTrack`, which trips
`orbitBulkGuard` and pops a "Add 6 tracks to the Orbit queue?" modal.
Hitting Cancel leaves playback frozen; "Add them all" injects unrelated
tracks into the host's shared queue.
In an active Orbit guest session the host owns the queue. Skip the
fallback paths entirely and just stop — the next `useOrbitGuest` pull
tick will sync to whatever the host advanced to.
Bonus side-effect: kills the deferred-promise race where a
`buildInfiniteQueueCandidates().then(...)` from a guest's track end
could resolve *after* a Catch Up replaced the queue and pop the modal
a second time against the now-current 1-track queue.
* fix(orbit): treat natural track-end as not-diverged in guest sync
When a guest's track ended naturally before the host advanced, the
divergence-detection branch read `player.isPlaying === false` and
classified it as the user manually paused — so it refused to load the
host's next track. The guest sat silent until they clicked Catch Up.
`handleAudioEnded` keeps `currentTrack` pinned to the just-ended track
and resets `currentTime` to 0, while a real manual pause leaves
`currentTime` somewhere mid-track. Use the 0-position discriminator to
classify natural-end as not-diverged so the host's new track loads.
Confirmed via the captured guest log buffer:
18:43:08.598 [track-change] host: VJkV5… → 6i6RP… BUT guest diverged
(player.isPlaying=false ≠ last.isPlaying=true)
— guest stuck for ~33s until Catch Up was pressed.
* fix(orbit): Catch Up polls until engine is ready before seeking
The 400 ms blind setTimeout in `onCatchUp` was too short for an
HTTP-streamed cold-start on high-latency links. If the audio engine
wasn't ready by then, `seek(fraction)` silently no-oped and playback
started at 0:00, making Catch Up effectively useless on exactly the
slow links where it's needed. Captured log shows a Catch Up bringing
the guest to posSec=30, then 5 s later the guest was at posSec=6
(playback restarted from the head).
Replace with the same poll-until-ready pattern `syncToHost` already
uses: check every 100 ms, fire the seek as soon as the engine reports
playing, fall back to a blind apply at the 4 s deadline.
* docs(changelog): add orbit guest playback fixes entry
* fix(orbit): debounce Catch Up button + match bar item height
Two follow-on UX fixes after PR #525's three primary bugs landed:
1. **Debounce visibility.** Drift is computed from an asymmetric signal:
guest's `currentTime` updates in coarse ~5 s chunks, while host's
position is extrapolated linearly via `(nowMs - posAt)`. Even on a
perfectly-synced session the diff swings ±5 s every tick, so the
button flickered in and out continuously. Show only after drift has
stayed over the 3 s threshold for ≥ 3 s of wall clock — measurement
noise is filtered out, real sustained drift still surfaces in time.
2. **Match neighbour height.** The button was 32 px tall against 26 px
for the other action buttons (.orbit-bar__settings) so every flicker
shifted the entire bar height. Set `height: 26 px` and tighten the
padding/font so the layout is stable regardless of visibility.
* fix(orbit): tighten queue-extension lockout + reliable initial-sync seek
Two follow-on fixes after the 4-bug umbrella:
**1. Local queue-extension paths fully off during Orbit.**
Phase check broadened from `active` to cover `starting` / `joining` /
`active` so a fetch-then-join race can't pop the bulk-add modal *after*
the join. The proactive infinite-queue topper inside `next()` (which
fires when ≤ 2 auto-tracks remain ahead) is now also gated, plus each
async `.then()` callback in the radio + infinite-queue paths re-checks
at resolution time. A `playTrack(... 6-track queue ...)` after the user
joined Orbit was the path that re-triggered the "Add 5 tracks?" modal
on a freshly-joined guest.
**2. `syncToHost` only seeks once the engine reports playing.**
The previous 2 s deadline-fallback applied the seek even when the
engine hadn't started, where the seek silently no-ops and the track
plays from 0:00. Symptom: clicking Catch Up makes the song "jump 50 %
forward" — that's the seek finally landing because the engine is now
ready, the initial-sync seek had already failed silently. New deadline
is 5 s, and on timeout we return `false` so the outer pull tick keeps
`lastAppliedRef` null and the 500 ms fast-poll retries.
* fix(orbit): double-click play button + hide preview during session
Two cucadmuh-flagged gaps:
**1. Double-click on the inline play button now reaches the orbit-add
path.** The album-track row's onDoubleClick already routes to
`addTrackToOrbit` when in Orbit, but the inline play button stopped
propagation on click — so clicking it twice just fired the "double-
click to add" hint toast and never touched the orbit queue. Add an
onDoubleClick on the button itself that delegates to the parent's
`onDoubleClickSong`.
**2. Track preview is suppressed during an Orbit session.** Preview
shares the Rust audio engine with the shared playback, so starting
one as a guest yanks the host's track out from under everyone. A new
`[data-orbit-active]` attribute on `<html>` (set whenever role is
host/guest and phase is starting/joining/active) hides every
preview button via a single CSS rule, and `previewStore.startPreview`
short-circuits as a defensive guard for keyboard shortcuts and any
programmatic callers.
* feat(settings): OpenDyslexic font option for dyslexic readers
Next step on the accessibility track. The first pass was on the colour
side — WCAG contrast audits across every theme and dedicated colour-
vision-deficiency variants for the protanopia / deuteranopia / tritan-
opia palettes. Typography is the other axis: some users with dyslexia
find a font with a heavier weighted baseline and asymmetric glyph
shapes (b/d, p/q never mirror, italic forms differentiated rather
than slanted-regular) easier to track than a typical sans.
Adds OpenDyslexic to the existing Fontsource font picker. SIL OFL
licensed, freely redistributable, and the de-facto open-source
standard for this use case. Non-variable axis, ships as four discrete
weight/style files (regular, bold, italic, bold-italic) — the Settings
picker grew an optional `hint` field on font entries so this one row
can carry a "dyslexia-friendly · no RU/ZH support" subtitle without
bloating the other 14 entries.
Latin + Latin-extended only. Cyrillic and CJK locales (RU, ZH) fall
back to the system font when this is selected; the subtitle calls out
that limitation upfront. i18n: hint string in all 8 locales
(settings.fontHintOpenDyslexic).
Accessibility is intentional product positioning here — it's an
underserved corner of the Subsonic-client ecosystem.
* chore(nix): sync npmDepsHash with package-lock.json
* docs: changelog entry for PR #507
Logs the OpenDyslexic font option in v1.46.0 "## Added".
* docs(settings): contributor entry for PR #507
Adds the OpenDyslexic accessibility bullet to Psychotoxical's
contributions list.
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>