Commit Graph

1 Commits

Author SHA1 Message Date
Frank Stellmacher 6355946610 refactor(player): E.23 — extract engine state + seek debounce cluster (#587)
Two thematic cuts in one PR:

  - `src/store/engineState.ts` — `isAudioPaused` (warm-vs-cold-resume
    decision flag) + `playGeneration` (monotonically bumped guard
    counter used by long-running async callbacks to detect concurrent
    playTrack and bail). Get/set accessors + `bumpPlayGeneration()`
    that returns the new value (mirrors the original `++playGeneration`
    pattern).
  - `src/store/seekDebounce.ts` — seek-slider debounce timer behind
    `armSeekDebounce(delayMs, onFire)` / `clearSeekDebounce()` /
    `isSeekDebouncePending()`. Collapses the recurring inline
    `if (seekDebounce) { clearTimeout(...); seekDebounce = null; }`
    triple into single calls.

Sed-driven bulk rewrite for the >60 direct-access sites preserved
semantics verbatim (one JSDoc reference to `isAudioPaused` kept as
comment text). 14 tests across the two modules.

playerStore 2869 → 2867 LOC net (small delta — the imports are bigger
than the savings, but the mutables are no longer reachable from
outside their owning modules).
2026-05-12 17:14:37 +02:00