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12 Commits
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418b25914a |
feat(cover): unify cover pipeline and stabilize mainstage/now-playing (#870)
* chore(cover): scaffold cover module and rust cover_cache stub Wave 0: src/cover/ skeleton per contracts.md §12, stub IPC commands in cover_cache/mod.rs (no-op returns until phase B). * feat(cover): add unified cover module and tier resolver (phase A) Wave 1A: tiers, storage keys, resolveJs with cold/sibling races, useCoverArt, CoverArtImage, layoutSizes, playback scope helpers, coverSiblings tier ladder, deprecated shims on subsonicStreamUrl. * feat(cover): rust disk cache and tier-ready events (phase B) Wave 1B: cover_cache module with WebP tier encode, HTTP canonical 800 fetch, cover_cache_* commands, cover:tier-ready / cover:evicted events, disk layout tests. * feat(cover): prefetch hook, tier-ready handoff, library backfill IPC (phase B/C) Wave 2: useCoverArtPrefetch, cover:tier-ready/evicted bridge, one-time IDB cover key clear, prefetch registry drain, MainApp wiring. * feat(cover): migrate dense grids to CoverArtImage and prefetch (phase D) Wave 3A: dense surfaces use layout-native displayCssPx, surface=dense, coverPrefetchRegister on Home/Albums/search; AlbumCard cell width from grid. * feat(cover): migrate sparse surfaces and integrations (phase E sparse) Wave 3B: sparse CoverArtImage/useCoverArt, lightbox tier 2000, ArtistHeroCover, MPRIS/Discord/export integrations, playback chrome and detail heroes. * feat(cover): revalidation scheduler and disk pressure gate (phase E+) Wave 4: coverCacheMaxMb settings (en/ru), StorageTab disk usage, cover_cache_configure, useCoverRevalidateScheduler, playbackServer uses cover fetchUrl; pressure watermarks. * docs: CHANGELOG and credits for cover art pipeline PR #869 * fix(cover): stop webview getCoverArt storm on dense grids (429) Dense surfaces no longer put rotating getCoverArt URLs in img src; load disk via Rust ensure + convertFileSrc. Tier-ready notifies listeners instead of invalidating IDB. Throttle background prefetch and cap Home registry. * fix(cover): omit empty img src until cover URL is ready React 19 warns on src=""; CoverArtImage uses undefined until disk/IDB resolves; queue current track shows placeholder when src is still empty. * fix(cover): disk cache by host index key, parallel ensure, asset protocol Bind cover storage to serverIndexKey (library host), rename cover IPC/events, fix REST base URL and Tauri flat args, enable protocol-asset for disk paths, add prioritized ensure queue, and wipe legacy profile-UUID cache once. Limit Vite dep scan to index.html so research/target HTML is ignored. * fix(cover): WebP tiers, disk peek, home cache, asset URLs for mainstage Encode lossy WebP (~82), write only missing tiers, library cover backfill, and cover_cache_peek_batch for fast paint from disk. diskSrcCache + CSP asset protocol; no IDB fallback when server is up. Session Home feed cache with warm peek on return; BecauseYouLike deduped cover hook and high prefetch. * feat(cover): per-server cache strategy and native library backfill Move cover disk cache settings to Offline & cache with Lazy/Aggressive per server, per-server clear, and no size cap. Run full-catalog backfill on the Rust runtime (sync-idle wake, bounded HTTP, bulk 800px writes without flooding the webview). Drop global prefetch limits from auth store and waveform clear from the offline storage block. * fix(build): CSP connect-src for Subsonic API; quieter prod nix build Prod webview blocked axios ping after cover CSP (missing connect-src). Drop cargo tauri -v in flake build, raise Vite chunk limit, ignore tsbuildinfo. * fix(cover): complete WebP ladder in library bulk backfill Aggressive backfill now writes all derived tiers (128–800), skips IDs only when the full ladder exists (not 800 alone), avoids fetch-failed markers on bulk HTTP errors, and stops the pass when the active server changes. * fix(cover,home): navigation-priority backfill and Because You Like UX Pause library cover backfill while navigating; split peek/ensure traffic so grids and rails win over bulk work. Disk src lookup, grid warm hooks, and non-blocking mainstage prime for faster visible covers. Because You Like: session snapshot, staggered horizontal skeleton row, text hidden until cover is ready, and layout aligned with loaded cards. * feat(random-albums,library): local-first album fetch + cover art pipeline Random Albums теперь запрашивает локальный SQLite-индекс (ORDER BY RANDOM() LIMIT N) вместо сетевого запроса к серверу. При готовом индексе спиннер исчезает практически мгновенно; сеть используется только как фолбэк. - advanced_search.rs: добавляет `("random", _) => RANDOM()` в allowlist сортировок - browseTextSearch.ts: runLocalRandomAlbums — SQLite-рандом для Albums - RandomAlbums.tsx: doFetchRandomAlbums local-first для обоих путей (без жанра и с жанром через runLocalAlbumsByGenres + JS-shuffle); speculative reserve прогревает следующий батч в фоне после каждого Refresh Также: обновление пайплайна обложек (coverTraffic, peekQueue, ensureQueue, diskSrcLookup, warmDiskPeek, prefetchRegistry, useCoverArt, useWarmGridCovers, useCoverNavigationPriority, resolveIntersectionScrollRoot и сопутствующие компоненты/хуки). * fix(random-albums): prevent double-load on Zustand rehydration useEffect([selectedGenres, load]) fired twice on every visit: first with default store values, then again ~50 ms later when Zustand rehydrated mixMinRatingFilterEnabled/minAlbum/minArtist from localStorage. Previously this was invisible because the first network fetch took ~1.5 s, so loadingRef.current was still true on the second fire. With the new local-first SQLite path the first load completes in ~50 ms, leaving the guard cleared before rehydration triggers a second random batch. Fix: ref-pattern — keep loadRef.current fresh on every render, effect depends only on selectedGenres. Manual Refresh and genre-filter changes still call the latest closure correctly. * fix(random-albums): stop warmCoverDiskSrcBatch in fillReserve from causing visual flash fillReserve вызывал warmCoverDiskSrcBatch для обложек резервного батча, что вызывало bumpDiskSrcCache() для каждой новой обложки (~30+ вызовов). Это будило всех подписчиков useCoverArt на текущей странице, провоцируя видимую перерисовку примерно через ~1.5 с после загрузки (когда filterAlbumsByMixRatings делает сетевые запросы к рейтингам артистов). - fillReserve: убран warmCoverDiskSrcBatch — обложки прогреваются лениво при consume резерва через primeAlbumCoversForDisplay - reserve-путь в load(): добавлен primeAlbumCoversForDisplay перед setAlbums (аналогично non-reserve пути; при уже прогретом кэше — мгновенно) * feat(because-you-like): reserve-first pattern — instant display on return visits Каждый визит на Mainstage после первого теперь отдаёт готовую заготовку мгновенно, вместо spinner → сетевые запросы → контент. Архитектура: - resolvePicks / fetchBecauseYouLike вынесены на уровень модуля (выход из замыкания useEffect); читают текущий localStorage, возвращают { anchor, recs, nextAnchorHistory, nextPicksHistory } - fillBecauseReserve — fire-and-forget фоновая функция: запускается сразу после отображения результата, кладёт следующий батч в _becauseReserve. Covers намеренно не прогреваются (bumpDiskSrcCache на текущей странице не нужен); они прогреваются через primeAlbumCoversForDisplay при consume. - useLayoutEffect: если reserve готов — не сбрасывает стейт в skeleton (контент появляется без мигания) - useEffect: reserve-first path — consume → primeCovers → setState → fill; full-fetch path сохранён как fallback при первом визите или промахе Поведение: - Визит 1: full fetch (как раньше) → показ → fillReserve R1 - Визит 2+: consume R1 → мгновенный показ → fillReserve R2 - При сетевом сбое: restore из session cache (как раньше) * fix(because-you-like): initialise state from reserve — no skeleton flash on remount При ремаунте компонент стартовал с refreshing=true/anchor=null/recs=[] и показывал skeleton на один тик до того как useEffect отработает. Теперь useState() использует lazy initializers, которые читают _becauseReserve прямо в первом рендере: если reserve валиден — state сразу refreshing=false, anchor=X, recs=[...] и skeleton не показывается вообще. Covers уже в diskSrcCache (из предыдущего показа) и появляются без дополнительных запросов. useLayoutEffect упрощён: вызывает hasValidReserve() и сбрасывает в skeleton только если reserve отсутствует (для случая navigation без ремаунта). * fix(because-you-like): apply reserve in useLayoutEffect to handle async pool arrival Lazy initializers не могли применить reserve при первом рендере, потому что mostPlayed/recentlyPlayed/starred приходят из Home.tsx асинхронно — pool=[] на первом рендере, poolKey не совпадает с reserve. useLayoutEffect теперь активно ставит стейт из reserve (а не просто не сбрасывает): когда pool обновляется до реальных данных, useLayoutEffect срабатывает синхронно до paint, проверяет reserve и сразу применяет anchor/recs/refreshing=false. При отсутствии reserve — сбрасывает в skeleton как прежде. * fix(because-you-like): reserve > cache > skeleton — eliminate skeleton flash on mount Корневая причина: Home.tsx загружает mostPlayed асинхронно через useEffect, поэтому на первом рендере pool=[], poolKey=''. Reserve хранится с реальным poolKey → mismatch → lazy initializers запускали skeleton. Теперь двухуровневый fallback без зависимости от poolKey: 1. reserve (serverId + poolKey совпадают) → мгновенный новый батч 2. becauseYouLikeCache (только serverId) → stale-while-revalidate, контент доступен сразу с mount, обновляется тихо в фоне 3. skeleton → только при полном отсутствии данных (первый визит) Применяется одинаково в lazy useState initializers, useLayoutEffect и full-fetch path useEffect (не сбрасывать в skeleton пока есть cached контент). * fix(because-you-like): key reserve by serverId only; guard useEffect on empty pool Проблема: reserve хранился с poolKey, но на первом рендере pool=[] → poolKey='' → mismatch → показывался кэш (предыдущий набор) ~500ms пока Home.tsx не загружал mostPlayed. Исправления: - BecauseReserve: убран poolKey — reserve валиден для любого pool-состояния на том же сервере. Pool (топ-артисты) меняется медленно; один раз показать reserve с чуть устаревшим anchor лучше чем показывать предыдущий набор 500ms - hasValidReserve: проверяет только serverId - fillBecauseReserve: убран poolKey из сигнатуры и хранилища - useEffect: guard pool.length === 0 → возврат без fetch/consume; effect перезапустится когда pool заполнится (реальные deps изменятся) → reserve применяется из useLayoutEffect ещё до pool, без стале-флэша Итоговый порядок: reserve (instant, serverId) > cache (stale-while-revalidate) > skeleton (только первый визит) * fix(home): remove mix-rating deps from feed useEffect — prevent Zustand rehydration double-fetch Корень: useAuthStore(mixMinRatingFilterEnabled/Album/Artist) были в deps useEffect. Zustand persist реhydrates асинхронно — сначала activeServerId, потом mix-rating значения. Это вызывало двойной запуск эффекта: - Первый запуск: homeFeedCache hit → показывает набор предыдущего просмотра - Второй запуск (после rehydration): cache miss или повторный fetch с реальными mix-настройками → ~500ms → новый набор Итог: Hero, AlbumRow, BecauseYouLikeRail показывали предыдущий набор первые ~500ms при каждом возврате на Mainstage. Fix: убраны mixMinRatingFilterEnabled/Album/Artist из deps. getMixMinRatingsConfigFromAuth() читается внутри эффекта через getState() — всегда актуальные значения без пересоздания замыкания. Mix-настройки по-прежнему применяются при fetch, но не вызывают двойной запуск при rehydration. * feat(home): local-first discover songs via SQLite ORDER BY RANDOM() Добавлена runLocalRandomSongs (аналог runLocalRandomAlbums для треков) в browseTextSearch.ts — использует libraryAdvancedSearch с sort random, field уже поддерживается Rust-кодом через wildcarded ("random", _) ветку. В Home.tsx: discoverSongs теперь сначала пробует локальный индекс, и только при недоступности (индекс не готов, ошибка) падает обратно на getRandomSongs.view. Ускоряет первую загрузку Mainstage — треки берутся из SSD вместо сети. * fix(home): pre-populate state from cache at mount — eliminate empty-state flash on return visits Причина: Home.tsx размонтируется при навигации. При возврате первый рендер всегда с пустыми массивами (heroAlbums=[], mostPlayed=[] и т.д.), потом useEffect читает homeFeedCache и заполняет state. Даже один кадр с пустым состоянием вызывает перерисовку Hero и BecauseYouLikeRail (pool=[]). Решение: getInitialHomeFeed() читает homeFeedCache синхронно через useAuthStore.getState() (не hook) в lazy useState initializers. К моменту повторного визита store уже rehydrated — все state получают кэшированные данные до первого рендера. Дополнительно: wasPrePopulated предотвращает повторный applyFeedSnapshot в useEffect когда state уже заполнен — иначе новые ссылки на массивы вызывали бы ненужные ре-рендеры дочерних компонентов с теми же данными. * fix(mainstage): keep refresh without return flicker Keep Home and Because You Like visually stable during a single visit while still refreshing data for the next re-enter. Improve mainstage cover warmup by ensuring and pre-decoding above-the-fold artwork so hero and top rails appear instantly after navigation. * fix(mainstage): stabilize because rail and hero background framing Measure Because You Like layout before first paint to avoid width snap flicker, and render hero background as centered cover-fit images so the frame no longer jumps from top to middle on mount. * fix(now-playing): prewarm track data and prevent stale carry-over Warm Now Playing fetch caches and playback cover art on track change so entering the page no longer waits on first-load requests. Gate key-based sections (top songs, tour, Last.fm) by the active track/artist keys to avoid briefly rendering values from the previous track. * fix(cover,test): refresh playback scope and default tauri cover mocks Recompute playback cover scope when queue/server context changes so now-playing art resolves against the correct server after handoffs. Add default cover-cache invoke handlers to the shared Tauri test harness to prevent unhandled rejections in suites that mount cover-aware UI. * fix(cover,now-playing,test): align prewarm scopes and tighten tauri mocks Make cover-cache invoke defaults opt-in for tests, align radio prewarm scope with active rendering scope, and add targeted hook tests for prewarm + playback-scope reactivity. Also harden Rust cover URL building to avoid panic on malformed base URLs. * test(cover): hoist mocked useCoverArt and clean EOF whitespace Fix the new playback-scope hook test to use a hoisted vi.mock-safe stub and keep branch-wide diff checks clean by removing an accidental trailing blank line. * fix(cover): align playback ensure auth and harden backfill retry flow Use playback-server credentials for playback-scoped cover ensures, persist fetch-failed markers for bulk library backfill failures, and avoid advancing backfill cursor when UI-priority hold interrupts a batch. * fix(ci): resolve clippy lint and update frontend node runtime Move fetch helper before the test module to satisfy clippy's items-after-test-module rule, and modernize frontend CI to setup-node v6 with lts/* instead of pinned Node 20. * chore(settings): simplify cover and analytics strategy copy Move strategy summaries below tables, simplify Lazy/Aggressive wording, keep analytics warning always visible, and localize Russian texts to plain language without technical jargon. |
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6d06d3d15f |
fix(servers): drop scan icons from switcher dropdown, check back on the right (#789)
The compact ServerScanActions rendered inside the server-switcher dropdown crowded each row with two extra icons. Drop the scan controls from the dropdown — they remain available on the Settings server cards (variant="card") — and restore the single-button row layout with the check / spinner pinned to the right edge. Partial revert of #780 for the switcher only; Settings card actions unchanged. |
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bca45d5a80 |
feat(servers): scan actions + edit existing server profiles (#780)
* feat(server-scan): plumbing for triggering library scans
Adds `startScan` / `getScanStatus` against the Subsonic API
(`fullScan=true` is Navidrome's extension), a small per-server scan
store, and a global polling hook (2 s cadence) that emits a toast when
each scan finishes. Scans can run on any configured server, including
inactive ones, by reusing `apiForServer`.
UI surfaces follow in the next commit.
* feat(server-scan): expose Quick / Full Scan in switcher + settings cards
Adds a `ServerScanActions` component with two variants (compact for the
server-switcher dropdown, card for the Settings server cards) backed by
the scan store from the previous commit. Full Scan requires a second
click within 3 s to confirm, matching the playlist-delete pattern.
Status slot shows a spinner with running track count while scanning, a
green check when finished, and a red icon on error.
The switcher row is converted from a single button to a flex container
so per-server scan controls don't hijack the server-switch click.
i18n added across all 9 locales.
* fix(server-scan): reorder switcher row to check / name / scan actions
Moves the check / spinner slot from the right edge to the left so the
spinner pop-in on server switch doesn't sit next to the scan icons.
Removes the layout shift that briefly hovered the Quick scan button
when the row re-rendered.
* feat(servers): edit existing server profiles in Settings → Servers
* Pencil-button on each server card opens an inline edit form that
replaces the card (prefilled name / URL / username / password).
* `AddServerForm` reused with an `editingServer` prop — title flips to
"Edit Server", submit label to "Save", magic-string field hidden (the
edit scope is manual fields; magic-string remains an add-time invite
shortcut).
* Edit saves unconditionally — ping runs post-save as a status indicator
(analog to the existing Test button) instead of gating the save. Lets
users update a profile when the server is currently unreachable.
* Translations across all 9 locales (`editServer`, `editServerTitle`).
* fix(servers): submit Add/Edit Server form on Enter
Wrapped the form body in a real <form>, made the submit button
type="submit", marked Cancel as type="button" so Enter no longer
cancels. Add-Mode now also responds to Enter — same flow, consistent
across both modes.
* fix(servers): collapse card action buttons to icon-only on narrow screens
* Quick-Scan / Full-Scan / Test buttons in each server card hide their
text label below 1100px viewport via the .server-card-btn-label class
and a single media query in connection-indicator.css.
* Labels remain accessible via data-tooltip and aria-label so screen
readers + hover both keep working in the collapsed state.
* No content reflow above the breakpoint — pure additive CSS.
* fix(servers): include Use button in icon-only narrow-screen collapse
The Use ("Verwenden") button on inactive server cards lacked the
.server-card-btn-label wrapper, so its text stayed visible at narrow
viewports and pushed Edit/Delete off-screen. Added a Power icon and
wrapped the label so it collapses alongside the other action buttons.
* docs(changelog,credits): #780 server scan + edit
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7a7a9f5e6b |
refactor(utils): group utils/ files into topic folders (Phase L, part 1) (#689)
111 of 122 top-level src/utils/ files move into 16 topic folders (audio, cache, cover, share, server, playback, playlist, deviceSync, waveform, mix, format, export, changelog, ui, perf, componentHelpers). True singletons with no cluster stay at the utils/ root. Pure file-move: a path-aware codemod rewrote 539 relative-import specifiers across 275 files; no logic touched. The hot-path coverage gate list (.github/frontend-hot-path-files.txt) is updated to the new paths for the 11 gated utils files — a mechanical consequence of the move, not a CI change. tsc is green. |
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4d564e5016 |
refactor(auth): E.43 — extract authStore types + defaults + helpers (#608)
First slice of the authStore split. Pure code-move: no behaviour change. - `authStoreTypes.ts` — `ServerProfile`, `AuthState`, plus all union types (`SeekbarStyle`, `LoggingMode`, `NormalizationEngine`, `DiscordCoverSource`, `LoudnessLufsPreset`, `LyricsSourceId`, `LyricsSourceConfig`, `TrackPreviewLocation`, `TrackPreviewLocations`). - `authStoreDefaults.ts` — `LOUDNESS_LUFS_PRESETS`, `DEFAULT_LOUDNESS_PRE_ANALYSIS_ATTENUATION_DB`, `TRACK_PREVIEW_LOCATIONS`, `DEFAULT_TRACK_PREVIEW_LOCATIONS`, `DEFAULT_LYRICS_SOURCES`, `MIX_MIN_RATING_FILTER_MAX_STARS`, `RANDOM_MIX_SIZE_OPTIONS`. - `authStoreHelpers.ts` — `generateId`, `sanitizeLoudnessLufsPreset`, `sanitizeLoudnessPreAnalysisFromStorage`, `clampMixFilterMinStars`, `clampRandomMixSize`, `clampSkipStarThreshold`, `skipStarCountStorageKey`, `sanitizeSkipStarCounts`. 12 external call sites migrated to direct imports from the new modules (no re-export shims left in authStore.ts — applies the [feedback_prevent_god_modules] rule 5: avoid re-export debt). authStore.ts: 889 → 518 LOC (−371). |
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a6cc2e2ad4 |
perf(linux): WebKit probe, throttled progress IPC, snapshot playback UI (#452)
* feat(linux): optional native GDK for Nix gdk-session Introduce PSYSONIC_ALLOW_NATIVE_GDK so main skips the default GDK_BACKEND=x11 pin when the Nix gdk-session wrapper sets the flag. Remove GDK_BACKEND from the npm tauri:dev script so it does not override nix develop defaults. * fix(ui): portal server switch menu above sidebar Main column stacks below the sidebar (layout z-index), so an in-tree dropdown could never win over the left nav. Render the menu via createPortal to document.body with fixed coordinates, matching the library scope picker. * feat(perf): add mainstage probe controls and cut WebKit repaint load Add a dedicated performance probe surface for mainstage/home toggles and wire Linux CPU diagnostics to isolate expensive UI paths. Tune waveform drawing and Home artwork clipping/windowing so visible content loads immediately while reducing WebKit compositor pressure during playback. * fix(perf): stop hero rotation when section is off-screen Gate hero auto-rotation and backdrop crossfade by real viewport visibility using the actual scrolling ancestor. This prevents periodic 10-second CPU spikes from hidden hero updates while preserving normal behavior when the hero is visible. * fix(perf): isolate player progress updates from mainstage diagnostics Add probe toggles for PlayerBar waveform and live progress UI updates to confirm playback progress churn as the main CPU driver. Restore Home artwork quality defaults and keep visual-degradation modes opt-in via debug flags only. * fix(hero): resume background and autoplay after viewport return Re-check hero visibility on focus/visibility changes and add a short recovery poll while off-screen so missed scroll/RAF events cannot leave hero animation paused. Co-authored-by: Cursor <cursoragent@cursor.com> * fix(perf): decouple playback progress from mainstage compositing pressure Throttle audio progress delivery and route live seekbar timing through a lightweight progress channel to cut focus-time WebKit CPU spikes. Add focused diagnostics in Performance Probe and restore hero/waveform behavior so visuals remain stable while profiling. * fix(debug): open performance probe with Ctrl+Shift+D Replace logo-triggered opening with a keyboard shortcut and keep logo purely decorative to avoid accidental probe activation. * docs(changelog): document experiment/performance probe and playback work Add an [Unreleased] section for the performance probe, throttled audio progress IPC, snapshot-based live UI updates, WaveformSeek scheduling over the same canvas bar renderer, Hero/Home rail fixes, and Linux/Nix GDK dev ergonomics. * perf(linux): add WebKit probe, throttle progress IPC, snapshot playback UI Ship Performance Probe (Ctrl+Shift+D), Rust-throttled audio:progress, a playback progress snapshot channel with coarse Zustand timeline commits, Linux /proc CPU readout for the probe, Hero and Home rail artwork fixes, Tracks SongRail windowing parity, MPRIS cleanup, gated perf counters, and WaveformSeek paused-seek correctness. Documented in CHANGELOG for PR #452. * docs(changelog): fold perf work into 1.45.0 and refresh date Drop the separate 1.45.1 heading; keep PR #452 notes under 1.45.0 Added and set the section date to 2026-05-04. Restore the safety preface before the versioned sections. * docs(changelog): order 1.45.0 Added entries by PR number Sort the 1.45.0 release notes so subsections follow ascending PR id (390 through 452), with PR #452 last. --------- Co-authored-by: Cursor <cursoragent@cursor.com> |
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2a496c600b |
refactor(settings): thematic tab regroup + accordion sub-sections + in-page search (closes #257) (#259)
* refactor(settings): regroup tabs thematically + accordion sub-sections (progress on #257) New tab structure: Servers (first) · Library · Audio · Lyrics · Appearance · Personalisation · Integrations · Input · Storage · System · Users. Reusable SettingsSubSection (native <details>) wraps related settings per tab, with an optional action slot for per-section reset buttons. Moved: - Lyrics sources + sidebar lyrics style → Lyrics - Sidebar / artist layout / home customisers → Personalisation - Last.fm / Discord / Bandsintown / Now-playing share → Integrations (with an opt-in privacy banner at the top) - Tray / minimize / Linux smooth-scroll → System (new App-Verhalten group) - Preload mini-player / custom titlebar / show artist images → Appearance visual options - Language picker → System Audio, Appearance and System tabs are now fully accordion-grouped. Library tab reduced to Random Mix + Ratings accordions. Servers tab is its own home (server cards + AudioMuse + logout) and the default landing tab. Indicators in the titlebar and offline banner route to the right tab. EN + DE translations added for the new tab labels and privacy banner; other locales fall back to English until the full i18n pass lands. * refactor(settings): audio/input/storage/system accordions, in-page search, Navidrome focus Settings refactor progress — every tab is now accordion-grouped: - Audio: Output · Hi-Res · EQ · Playback · Next-track buffer - Input: Keybindings · Global shortcuts (reset in accordion action slot) - Storage: Offline · Downloads - System: Language (default open) · Behavior · Backup · Logging · About · Contributors - Contributors: own card grid with per-contributor expand, sorted by contribution count. Changelog accordion removed (release-notes link and "show changelog on update" toggle now live inside About). - About: Navidrome focus; AI credit and Special Thanks removed; new Maintainers row (Psychotoxical + cucadmuh). In-page search: magnifier icon next to the Settings title. Click opens a 240px search field. Filters the active tab's sub-sections by title match (data-settings-search). Cross-tab search is tracked as a follow-up. serverCompatible updated in all 8 locales from "Compatible with: Navidrome Gonic Airsonic Subsonic" to a Navidrome-first wording that warns other Subsonic-compatible servers may have reduced functionality. Full i18n pass (tabLyrics/tabPersonalisation/tabIntegrations, aboutDesc, privacy banner, etc. in fr/nl/zh/nb/ru/es) follows in a separate commit after visual review. * i18n(settings): complete localisation pass for refactored tabs Added in all 8 locales (fr, nl, zh, nb, ru, es — en+de already in place): - Tab labels: tabLibrary, tabServers, tabLyrics, tabPersonalisation, tabIntegrations - inputKeybindingsTitle, searchPlaceholder, searchNoResults, aboutMaintainersLabel - integrationsPrivacyTitle, integrationsPrivacyBody - aboutContributorsCount_one/_other (ru also _few/_many for proper plural forms) - aboutDesc rewritten to describe a Navidrome-focused player instead of a generic Subsonic-compatible one. Removed dead keys in all 8 locales: - aboutAiCredit, aboutSpecialThanksLabel — no longer rendered - changelog — inline changelog accordion removed - tabServer, tabGeneral — superseded by new tab structure --------- Co-authored-by: Psychotoxical <dev@psysonic.app> |
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f6f76723d8 |
feat(servers/settings): magic string invites, Navidrome admin share, and add-user validation (#258)
* feat(servers): magic string invites and duplicate-aware labels Add psysonic1- share payloads (URL, Subsonic credentials, optional server name). Login and add-server forms decode on input and keep magic field below standard fields. Navidrome User Management generates strings after PUT password updates where required. Resolve duplicate display names as username@host in chrome, settings, and login. * feat(servers): tighten magic-string import and admin share flow After a decoded magic string, username is read-only and the password field shows a fixed-length mask so length is not inferred. Password reveal stays disabled until saved-server quick connect (login) or reopening the add- server form. Navidrome admin share UI persists the password via API before copy and adds a plaintext-handling disclaimer. Locales updated. * feat(settings): save new Navidrome user and copy magic string Add a non-admin "Save and get magic string" flow: create the user, assign libraries when needed, then encode credentials to the clipboard. Reuse the plaintext-handling disclaimer without the password-update hint meant for edits. Strings added for all locales. * fix(settings): tighten Navidrome add-user validation and submit feedback Require username, display name, and a non-empty password (trimmed) for new users; gate Save and “save and get magic string” on explicit checks with toast feedback. Show red borders only after a failed submit, and clear them when the user fills the fields. When editing, keep an empty password as “unchanged” and validate identity fields with a dedicated message. Strings: userMgmtValidationMissingIdentity across locales. |
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c75297fcf6 |
feat(cli): completions, library/audio commands, server switcher
Embed bash and zsh completion scripts and add a `completions` subcommand. Extend the player CLI (library, audio device, instant mix) and surface `music_library` in snapshots. Add a shared active-server switcher in the header and locales; instant mix can reseed the queue from CLI and UI. |
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0b1ed8cc5a |
feat: v1.8.0 — new themes, queue toolbar, lightbox, i18n (fr/nl)
Themes: - Add Poison (phosphor green on charcoal), Nucleo (warm brass light), Classic Winamp (LCD glow, Winamp yellow/orange) themes - Overhaul Psychowave — refined deep violet, no longer WIP - Reorganise ThemePicker into groups: Catppuccin, Nord, Retro, Tokyo Night, Psysonic Themes - Add --volume-accent CSS var for per-theme volume slider colour override Queue: - Full toolbar redesign with centred round buttons (Shuffle/Save/Load/Clear/Gapless/Crossfade) - Crossfade popover with 1–10 s range slider, right-aligned to avoid viewport overflow - Queue header: title + count + duration inline in accent colour, close button removed - Tech info (codec/bitrate) as frosted-glass overlay badge on cover art UI: - CoverLightbox shared component for album cover (AlbumHeader) and artist avatar (ArtistDetail) - NowPlayingDropdown: separate spinning/loading state — button always clickable, icon spins 600 ms min - Settings: "Experimental" badge on Crossfade and Gapless toggles - Help page: 2-column grid layout, new Crossfade & Gapless Q&A entry, updated theme/language entries i18n: - Full French (fr) and Dutch (nl) translations across all namespaces - Language selector sorted alphabetically (nl, en, fr, de) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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2ba7845c79 |
feat: Last.fm beta, Similar Artists, Statistics Last.fm stats, TooltipPortal, CustomSelect, Psychowave theme (v1.7.0)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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59115a09d2 |
feat: 10-band EQ, connection indicator, new icon (v1.5.0)
### 10-Band Graphic Equalizer - Full EQ in Rust audio engine via EqSource<S> biquad peak filters - 10 built-in presets + custom preset save/delete - EqSource::try_seek() implemented — also fixes waveform seek which broke silently when EQ was introduced (rodio returned SeekError::NotSupported) - EQ state persisted in localStorage, synced to Rust on startup ### Connection Indicator - LED in header (green/red/pulsing) with server name and LAN/WAN label - Offline overlay with retry button when server is unreachable - useConnectionStatus hook ### New App Icon - New logo (logo-psysonic.png) applied across Login, Sidebar, Settings, README and all Tauri platform icons (Windows, macOS, Linux, Android, iOS) ### Now Playing Page - New /now-playing route added ### Fixes - WaveformSeek: mousemove/mouseup on window to fix drag outside canvas Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |