Commit Graph

5 Commits

Author SHA1 Message Date
cucadmuh a6cc2e2ad4 perf(linux): WebKit probe, throttled progress IPC, snapshot playback UI (#452)
* feat(linux): optional native GDK for Nix gdk-session

Introduce PSYSONIC_ALLOW_NATIVE_GDK so main skips the default GDK_BACKEND=x11
pin when the Nix gdk-session wrapper sets the flag. Remove GDK_BACKEND from
the npm tauri:dev script so it does not override nix develop defaults.

* fix(ui): portal server switch menu above sidebar

Main column stacks below the sidebar (layout z-index), so an in-tree dropdown
could never win over the left nav. Render the menu via createPortal to
document.body with fixed coordinates, matching the library scope picker.

* feat(perf): add mainstage probe controls and cut WebKit repaint load

Add a dedicated performance probe surface for mainstage/home toggles and wire Linux CPU diagnostics to isolate expensive UI paths. Tune waveform drawing and Home artwork clipping/windowing so visible content loads immediately while reducing WebKit compositor pressure during playback.

* fix(perf): stop hero rotation when section is off-screen

Gate hero auto-rotation and backdrop crossfade by real viewport visibility using the actual scrolling ancestor. This prevents periodic 10-second CPU spikes from hidden hero updates while preserving normal behavior when the hero is visible.

* fix(perf): isolate player progress updates from mainstage diagnostics

Add probe toggles for PlayerBar waveform and live progress UI updates to confirm playback progress churn as the main CPU driver.
Restore Home artwork quality defaults and keep visual-degradation modes opt-in via debug flags only.

* fix(hero): resume background and autoplay after viewport return

Re-check hero visibility on focus/visibility changes and add a short recovery poll while off-screen so missed scroll/RAF events cannot leave hero animation paused.

Co-authored-by: Cursor <cursoragent@cursor.com>

* fix(perf): decouple playback progress from mainstage compositing pressure

Throttle audio progress delivery and route live seekbar timing through a lightweight progress channel to cut focus-time WebKit CPU spikes.
Add focused diagnostics in Performance Probe and restore hero/waveform behavior so visuals remain stable while profiling.

* fix(debug): open performance probe with Ctrl+Shift+D

Replace logo-triggered opening with a keyboard shortcut and keep logo purely decorative to avoid accidental probe activation.

* docs(changelog): document experiment/performance probe and playback work

Add an [Unreleased] section for the performance probe, throttled audio
progress IPC, snapshot-based live UI updates, WaveformSeek scheduling
over the same canvas bar renderer, Hero/Home rail fixes, and Linux/Nix
GDK dev ergonomics.

* perf(linux): add WebKit probe, throttle progress IPC, snapshot playback UI

Ship Performance Probe (Ctrl+Shift+D), Rust-throttled audio:progress, a
playback progress snapshot channel with coarse Zustand timeline commits,
Linux /proc CPU readout for the probe, Hero and Home rail artwork fixes,
Tracks SongRail windowing parity, MPRIS cleanup, gated perf counters, and
WaveformSeek paused-seek correctness. Documented in CHANGELOG for PR #452.

* docs(changelog): fold perf work into 1.45.0 and refresh date

Drop the separate 1.45.1 heading; keep PR #452 notes under 1.45.0 Added and
set the section date to 2026-05-04. Restore the safety preface before the
versioned sections.

* docs(changelog): order 1.45.0 Added entries by PR number

Sort the 1.45.0 release notes so subsections follow ascending PR id (390
through 452), with PR #452 last.

---------

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-04 20:06:49 +03:00
Frank Stellmacher 694567843f feat(player): polish sleep-timer UI — circular ring + in-button countdown (#272)
Replaces the text-pill schedule badge with a circular SVG progress ring
around the play/pause button. Accent→lavender gradient stroke, counter-
clockwise depletion synced to the armed deadline, subtle accent glow.

While a timer is armed, the Play/Pause icon inside the button is
swapped for a two-line stack: a small Moon (sleep timer) or Sunrise
(delayed start) glyph above the countdown (m:ss / h:mm:ss). The icon
is the mode marker so the ring can stay unified with the rest of the
app's accent palette.

Redesigns the schedule modal with a mood-tinted header (Moon for
"Pause after", Sunrise for "Start after"), soft radial accent glow in
the background, slide-up open animation. Circular glass close-button
scoped to this modal, with hover rotation + focus ring. Custom-minutes
field gains an inline "min" suffix. A live preview line at the bottom
shows when the action fires ("Pauses at 23:47" / "Starts at 23:47"),
updating as the user hovers a preset or types. Chips gain a small
hover lift plus accent-coloured shadow.

Also fixes a pre-existing duplicate-tooltip on the play/pause button:
title= attributes removed alongside the data-tooltip (title violates
the project's "never native tooltips" rule, so both showed at once).

Adds scheduledPauseStartMs / scheduledResumeStartMs to the player
store so the progress ring has a total-duration baseline, set and
cleared alongside the existing deadline fields.

New usePlaybackScheduleRemaining hook wraps the store subscription
and 500 ms tick into a single hook used by all three player views
(PlayerBar / FullscreenPlayer / MobilePlayerView).

i18n: delayPreviewPause / delayPreviewStart keys across all 8 locales.

Co-authored-by: Psychotoxical <dev@psysonic.app>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 00:13:28 +02:00
cucadmuh 624ce56faf feat(player): sleep timer and delayed start via long-press on play/pause (#270)
Add scheduled pause and resume timers in the player store, cleared on stop
and track changes. Long-press opens a compact preset modal anchored above
the transport row; one-tap presets plus custom minutes. Portaled countdown
badge on the play button; clear the long-press click guard when the modal
closes so the first play/pause click works after scheduling.
2026-04-22 23:32:44 +02:00
Frank Stellmacher fa21379dbb fix(player): prevent streaming seek UI freezes and progress snapbacks (#236)
* fix(player): prevent streaming seek UI freezes and progress snapbacks

Move blocking seek work off the command path with a bounded timeout, switch fullscreen/mobile seek bars to commit-on-release, and stabilize fallback progress state so rapid early seeks on streamed tracks do not freeze the UI or jump progress to zero.

* fix(player): avoid second-seek lockups and progress flicker

Add a short lock timeout for audio seek state access to prevent UI stalls when rapid seeks overlap, and keep waveform progress stable right after seek commit to eliminate brief visual snapbacks.

* fix(player): harden seek recovery and reduce stream log noise

Keep seek fallback stable during delayed backend responses to prevent occasional resets to track start, and remove per-read stream blocking logs so normal playback diagnostics stay readable.

---------

Co-authored-by: Maxim Isaev <im@friclub.ru>
2026-04-21 12:10:26 +02:00
Psychotoxical 50ac1b8284 feat: v1.34.0 — Mobile UI Early Preview, Russian 2, macOS network fix
Co-authored-by: kilyabin <kilyabin@users.noreply.github.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 12:46:13 +02:00