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887c940e1b9a3aa8e65759ccf8bf3e695aa4f3a4
20 Commits
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30e9db1a2b |
fix(artists): per-artist links on song rails and shared OpenSubsonic refs (#1023)
* fix(artists): per-artist links on song rails and shared OpenSubsonic refs Song cards in Random Picks and Discover Songs showed joined artist credits but navigated to a single artistId. Route track surfaces through resolveTrackArtistRefs and coerce single-object Subsonic JSON payloads. * docs(changelog): note song-rail multi-artist link fix (PR #1023) |
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fc34a0ec59 |
feat(offline): local-bytes browse when server is unreachable (#1017)
* feat(offline): local-bytes browse for artists and albums Make Artists, All Albums, and artist/album detail pages work offline from the library index limited to on-disk library and favorite-auto tracks. Add a DEV header toggle to simulate offline browse for testing. * feat(offline): reactive DEV offline toggle with full disconnect simulation Subscribe nav and browse/detail hooks to useOfflineBrowseActive so UI refreshes on toggle. DEV force-offline now blocks server probes, reports disconnected status, and gates Subsonic like real offline for player parity. * feat(offline): bytes-first favorites when offline browse is active Load Favorites from local playback bytes, filter starred tracks client-side, and restrict album-level star queries to local album ids. Drop interim perf attempts (lean SQL, progressive load, connection singleton, prefetch UX). * feat(offline): tracks, help, player stats; suspend library picker offline - Offline browse for Tracks hub from local bytes; sidebar nav for tracks/help/statistics - Statistics redirects to player-stats offline; server/Last.fm tabs skip network fetches - Hide music-library picker offline; save filter and restore on reconnect (all libraries while disconnected) - Unified isOfflineSidebarNavAllowed for library + system entries * feat(offline): fork disconnect navigation by offline browse capability When the server drops: stay on the page if nothing is browsable offline; reload in place on offline-capable routes; otherwise redirect to All Albums instead of the old /offline or /favorites bounce. * feat(offline): browse cached playlists when the server is down List and open manually pinned regular playlists from local library-tier bytes offline, with sidebar/nav routing and read-only playlist UI. * feat(offline): read-only artist detail and local play-all paths Hide favorites and discography offline actions when browse is offline; load Play All, Shuffle, and top-track continuation from local album bytes. * feat(offline): read-only album detail and enqueue from local bytes Hide favorites, download, and cache-offline actions on album pages when offline browse is active. Favorites album cards enqueue via the same resolveAlbumForServer path as play, including local playback bytes. * chore: remove unused import in AlbumCard after enqueue refactor * feat(offline): unify browse integration contract across the app Add useOfflineBrowseContext, offlineMediaResolve, and offlineActionPolicy; wire shell nav to a single capability source; migrate play/enqueue and context-menu paths off raw getAlbum; replace readOnly with action policy on detail surfaces. Tests updated for the media-resolve facade. * feat(offline): close browse contract gaps and fix offline Home feed Split offline browse modules, align favorites capability across servers, wire action policy on context menus, migrate hooks to useOfflineBrowseContext, and preserve stale Home feed cache when offline so the UI does not empty. * fix(offline): block playbar stars, close audit gaps, trim dead exports Hide star rating and favorite in PlayerBar when offline browse is active via offlineActionPolicy playerBar surface. Wire stay-reload token into browse hooks, migrate hooks to context.active, guard rating prefetch network calls, and route playlist load through resolvePlaylist. * docs: add CHANGELOG and credits for offline browse PR #1017 * fix(offline): stop DEV connection probe regression in tests React to devForceOffline transitions only in useConnectionStatus so mount does not double-fire check() or ignore disableBackgroundPolling. Add pingWithCredentials to PlayerBar test mock and DEV-toggle unit tests. |
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2d3c723a6e |
feat(offline): unify local playback, offline library, and favorites sync (#1008)
* feat(local-playback): LP-1 media layout and download_track_local
Add library-index-backed path builder in psysonic-core and a unified
Tauri download command that writes under media/{cache|library}/ with
layout fingerprints; legacy hot/offline commands unchanged for now.
* feat(local-playback): LP-2 localPlaybackStore and media tier Rust helpers
Add unified Zustand index with legacy offline/hot-cache import, media_layout
TS mirror, and Rust commands for tier size/purge/delete/promote.
* feat(local-playback): LP-3 wire prefetch and playback to unified index
Route downloads through download_track_local, delegate hot/offline shims
to localPlaybackStore, and update resolve/promote/prefetch plus key rewrite.
* feat(local-playback): LP-4–LP-6 offline UI, invalidation, and mediaDir
Offline Library loads pinned groups via library index; sync-idle invalidates
stale paths; Settings uses a single mediaDir with cache/library tier sizes.
* feat(local-playback): migrate legacy offline files to media/library layout
Move flat psysonic-offline downloads into nested media/library paths using
library index metadata, with retry on sync-idle when tracks are not yet indexed.
* feat(local-playback): simplify offline disk migration and restore Offline Library UI
Scan psysonic-offline on disk and relocate by library track id; restore pinSource
and cover art for migrated pins; add find_live_by_id for segment/key resolution.
* feat(local-playback): disk-first offline reconcile and fast library tier discovery
Reconcile library-tier index against on-disk files using candidate track IDs
instead of scanning the full catalog. Refresh Offline Library from disk on
open and focus so deleted folders drop out of the UI. Add Rust discover/prune
helpers and wire album/server reconcile through the unified path.
* fix(offline): resolve local playback URLs across server index-key variants
Offline Library play failed when library-tier files were indexed under a
host key while playback looked up only the active profile UUID. Use
findLocalPlaybackEntry for URL resolution, pin queueServerId to the card
server, and build play queues from tracks that still have on-disk bytes.
* fix(offline): playlist cards, playback from Offline Library, and local URL routing
Show playlists with name and quad/custom cover instead of the first track's
album artist. Build play queues with library-batch fallback and offline-only
server switch. Prefer library-tier URLs in playTrack; add playback-unavailable
toast and missing trackToSong import.
* fix(cache): ephemeral disk reconcile, empty-dir prune, and Storage UI
Sweep media/cache after eviction (orphan files, stale index, empty folders).
Settings: split media folder from cover cache; in-browser image cache lives
under Cover art cache with aligned columns; clear only IndexedDB images.
* feat(offline): show library disk usage in Offline Library header
Query media/library tier size on reconcile and display it in a right-aligned
stat block beside the page title and album count.
* fix(cache): defer unindexed hot-cache eviction; drop legacy offline size cap
Reconcile ephemeral cache without deleting files from other app instances;
evict unindexed hot-cache files oldest-first only when over hotCacheMaxMb.
Remove the hidden maxCacheMb gate and offline-full banner on album pages.
* feat(offline): play-all cache card and stable Offline Library grid rows
Add a shuffle-and-play card for all on-disk library pins plus hot-cache
tracks when buffering is enabled. Fix virtual row height for offline cards
and reserve the year line so grid rows no longer overlap.
* feat(offline): queue-cache grid card limited to media/cache
Replace the full-width play-all banner with a playlist-style grid tile.
Shuffle/enqueue only ephemeral hot-cache tracks when buffering is enabled,
not offline library pins.
* chore(licenses): regenerate bundled OSS list for 1.48.0-dev
Set GPL-3.0-or-later on workspace crates and extend cargo-about accepted
licenses so generate-licenses.mjs runs; refresh src/data/licenses.json.
* feat(favorites): auto-sync starred tracks into separate media/favorites tier
Keep manual Offline Library in media/library/ and favorites offline in
favorite-auto/index + media/favorites/ so toggling sync cannot purge
user-pinned bytes; playback resolves library before favorites.
* feat(favorites): compact offline toggle with disk icon and sync semaphore
Move control to the page header (disk + switch, tooltips); show red/yellow/green
LED when enabled instead of the full-width save-offline card.
* fix(favorites): trigger offline sync on star/unstar from anywhere
Hook star/unstar API so favorites offline reconcile runs globally (songs,
albums, artists); optimistic unstar removes local bytes; drop Favorites-page-only sync.
* fix(cache): skip hot-cache prefetch when favorites or library bytes exist
Treat favorite-auto tier like offline library for prefetch, stream promote,
and same-track replay so synced favorites are not duplicated in media/cache.
* fix(favorites): reconcile offline files on merged track union only
Dedupe artist/album/song stars into one target set per track id; drop eager
unstar deletes so overlapping favorites do not remove bytes still needed.
* feat(offline): add Favorites card to Offline Library
Mirror queue-cache card for favorite-auto tier with play, enqueue, and
navigation to Favorites on card click.
* feat(offline): show library+favorites disk total with icon breakdown
Sum media/library and media/favorites in the On disk widget and open an
icon popover on hover with per-tier sizes for screen readers and sighted users.
* feat(favorites): enable offline Favorites tab when auto-save is on
Keep Favorites in the sidebar when disconnected, land on /favorites without
manual pins, and load starred rows from the local library index.
* feat(favorites): cross-server offline browse with per-server covers
When auto-save is on, Favorites merges starred items from every indexed
server and syncs each server independently. Detail links carry ?server=
for offline album/artist pages; cover art resolves disk cache by entity
serverId instead of the active server only.
* feat(playback): mixed-server queue scope and cross-server favorites sync
Per-ref server identity for playback (URL index key in queue refs, profile
UUID for API): trackServerScope, playbackServer helpers, gapless/scrobble/covers
by playing ref. Remove cross-server enqueue block; remap queueItems on URL
remigration.
Favorites: star/unstar and favorite-auto sync target the owning serverId
(not only active); queueSongStar passes server through pending sync.
* fix(offline): suppress Subsonic calls during favorites and local playback
Add reachability guards so offline favorites browse, album detail, queue
sync, scrobble, and Now Playing metadata skip network when the server is
down or the track plays from psysonic-local. Load starred albums/tracks
from the library index only (not the full artist table), refresh favorites
from index first, and pass server scope in favorites navigation.
* fix(queue): export share and playlist save for active server only
Mixed-server queues now filter queue refs by the browsed server profile
before copying a share link or saving/updating a playlist from the toolbar.
* fix(offline): complete album pins and resume interrupted downloads
Prefer full getAlbum track lists when online so partial library index
does not truncate offline pins; refresh songs before pin from album
detail. Resume incomplete persisted pins after reconcile and reconnect,
cancel in-flight work on delete, and chunk library batch fetches past
100 refs.
* fix(offline): pin queue, queued UI, and re-pin after remove
Serialize album and playlist offline pins so parallel enqueue no longer
drops in-flight work. Show an explicit queued state on album and playlist
actions with dequeue on repeat click, sidebar tooltips for long labels,
and clear stale cancel flags so Make available offline works after remove.
* fix(offline): remove Offline Library cards without full page reload
Optimistically drop the deleted card from local grid state, show the
loading spinner only on first visit, and ignore stale disk refreshes so
pin updates no longer flash the whole library view.
* fix(offline): artist discography pin state and queue handling
Detect cached/queued/downloading from persisted album pins instead of
ephemeral bulkProgress, skip already offline or in-flight albums when
enqueueing discography, and show the correct hero button after revisit.
* fix(local-playback): address LP-1 review handoff (B1, M1–M7)
Harden media path sanitization and tier containment, align Rust/TS layout
fingerprints, serialize per-track downloads, and fix favorites re-enable,
multi-server debounce, prev-track promote key, now-playing reachability,
and ephemeral prefetch soft-skip for unindexed tracks.
* fix(offline): cancel in-flight favorites downloads on unstar
Abort Rust streams with the real favorites downloadId when sync is
rescheduled or disabled, and drop completed bytes that no longer belong
in the starred set so unstar does not leave orphan files on disk.
* fix(build): resolve TypeScript errors blocking prod nix build
Align mediaLayout with LibraryTrackDto camelCase, extend analysis-sync
reasons, fix OfflineLibrary grid cover typing, and tighten vitest mocks
so `tsc && vite build` passes under the flake beforeBuildCommand.
* fix(rust): satisfy clippy too_many_arguments for CI
Bundle offline-library analysis and local path/migration helpers into
parameter structs so `cargo clippy -D warnings` passes on the branch.
* fix(settings): show correct hot-cache track count in Buffering section
Count ephemeral localPlayback rows instead of prefix-matching index keys,
which always missed host:port server segments and showed zero tracks.
* fix(media-layout): align truncation threshold on code points (M1)
Rust sanitize_and_truncate_segment now uses char count like TS so long
non-ASCII metadata does not diverge layout fingerprints; add Cyrillic
parity tests and clarify ephemeral cold-miss doc on download_track_local.
* fix(test): use numeric cachedAt in hotCacheStore count test
Align test fixture with LocalPlaybackEntry type so tsc passes in CI.
* docs: add CHANGELOG and credits for offline experience PR #1008
* feat(offline): auto-sync manually cached playlists when track list changes
Re-download new tracks and prune removed ones for playlist pins only, triggered
from updatePlaylist, playlist detail load, smart-playlist polling, and reconnect.
* docs: note cached-playlist sync in CHANGELOG and credits for PR #1008
* fix(offline): exclude smart playlists from manual offline cache and sync
Hide cache-offline for psy-smart-* playlists, block download/sync paths, and
document the distinction in CHANGELOG.
* feat(offline): auto-sync cached albums and artist discographies
Generalize pinned playlist reconcile into pinnedOfflineSync so manually
pinned albums and artist discographies re-download added tracks and prune
removed ones on reopen, reconnect, and catalog changes.
* feat(offline): split pinned sync triggers by pin kind
Album and artist pins reconcile after library index sync and reconnect;
regular playlists reconcile hourly and on in-app playlist edits only.
Remove reconcile-on-open for album, artist, and playlist detail views.
* fix(offline): address PR #1008 review (N1, tests, pin queue)
Scope playlist reconcile to the owning server via getPlaylistForServer.
Add artist discography and mixed-server playlist tests; dedupe pending
sync jobs; skip pinTasks overwrite during active downloads.
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a66d932afe |
fix(preview): Symphonia format sniff and ranged stream startup (#1006)
* fix(preview): Symphonia format sniff and cluster member stream URLs Resolve preview container hints from HTTP headers, Subsonic suffix, and magic-byte sniff after Symphonia 0.6. Route preview streams through clusterBrowseServerId like main playback; guard CoverArtImage when the preview cover ref is still loading. * fix(preview): adapt Symphonia sniff branch for main without cluster routing Keep formatSuffix and cover-ref guards from the cluster work; use buildStreamUrl on the active server instead of clusterBrowseServerId. * fix(preview): use ranged HTTP so preview starts without full-file download Open preview via RangedHttpSource when the server supports byte ranges; fall back to buffered download otherwise. Gate in-memory probe with ProbeSeekGate so Symphonia 0.6 does not scan the entire file before audio. * docs: CHANGELOG and credits for preview fix PR #1006 * chore: drop PR #1006 from settings credits (minor fix) * fix(preview): allow clippy too_many_arguments on audio_preview_play formatSuffix pushed the Tauri command to 8 args; matches other IPC commands. |
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f3eb58c707 |
fix(playlist): suggestion rows match the normal track row (#980)
* fix(playlist): suggestion rows match the normal track row The Suggested Songs table left the Favorite and Rating columns empty and rendered only a single artist, so multi-artist tracks lost their split and the blank columns read as a gap between Genre and Duration. - Extract a shared PlaylistArtistCell that splits the OpenSubsonic artists array into individually navigable links; use it for both the playlist rows and the suggestions so a track reads the same before and after it is added. - Show the real favorite heart and star rating in suggestion rows (global song operations), seeded from the song's own starred/userRating, removing the empty-column gap. * docs: changelog for suggestion row parity (#980) |
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f3a0b3f7af |
fix(artist-detail): Last.fm/Wikipedia/Favorite hover keeps button border (#966)
* fix(artist-detail): keep ext-link border visible on hover Hover used --border-subtle, which on Catppuccin matches --bg-card and visually erased the rim while only the fill changed. Match btn-surface: --ctp-surface1 border, --ctp-overlay0 on hover. * docs(changelog): credit zunoz on Psysonic Discord for PR #966 * fix(playlists): tooltips on Play/Add Songs and song count pluralization Add data-tooltip to Play and Add Songs in playlist hero; switch playlists.songs to count-based _one/_other forms (was {{n}} without i18next plural suffix, breaking spacing and singular). * fix(playlists): render BPM and optional cols in Suggested Songs rows PlaylistSuggestions shared column headers with the main tracklist but its row switch omitted bpm, genre, playCount, and lastPlayed. |
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df3533bb5a |
fix(cover): Windows thumbnails, tier fallback, PNG decode, coverArt id (#878)
* fix(cover): tier fallback for sparse surfaces and Windows asset URLs Sparse UI (player bar, queue) now reads disk covers via the same tier ladder as dense grids, so a warm 800.webp satisfies a 128px request. Reject non-asset convertFileSrc results on Windows, widen Tauri asset scope, and seed ladder keys on cover:tier-ready. applyDiskPath uses seedGridDiskSrcCache only to avoid notify/subscriber infinite loops. * fix(artist): top-track thumb uses album coverArt already warm in grid Song coverArt ids often differ from album cover ids (e.g. Octastorium in the grid vs empty track thumb). Prefer the album row's coverArt on artist pages and ensure high priority for 32px dense cells. * fix(cover): albumId for playback/queue; no broken img until disk URL ready Prefer albumId over track-id coverArt (Navidrome). Wire queue to CoverArtImage with playback scope. CoverArtImage renders a placeholder div until asset src exists to avoid the browser broken-image icon. * fix(test): add song id to resolveArtistPageSongCoverArtId fixture Pick<SubsonicSong, …> requires id; fixes tsc in CI/build. * fix(cover): resolve albumId for Now Playing and artist top tracks Prefer albumId when album.coverArt echoes track id; use sparse surface on artist suggestion thumbs; apply resolveSubsonicSongCoverArtId across playback surfaces (Now Playing, fullscreen, mobile, mini). * fix(cover): decode PNG from Subsonic before WebP tier encode Enable `png` in the image crate — some servers return PNG cover art; failed decode left `.fetch-failed` and empty thumbs for those albums. * refactor(cover): consolidate cover id resolution and align tests Move resolveSubsonicSongCoverArtId helpers to src/cover/resolveCoverArtId.ts with resolvePlaybackTrackCoverArtId for player surfaces; co-locate tests; fix FullscreenPlayer expectations for albumId-first resolution. * docs: CHANGELOG and credits for PR #878 * fix(cover): keep per-track coverArt when distinct from song id Address PR #878 review (b): albumId only when coverArt is missing or echoes track id; pin case with unit test; comment isRawFsPath symmetry. * chore(cover): address PR #878 review nits (scope, tests, rename) Narrow asset scope to cover-cache dirs only; add diskSrcCache Windows-path tests; rename ArtistTopTrackCover; CHANGELOG symptom-first wording. * fix(cover): restore asset scope to app data dirs (Windows regression) $APPDATA/cover-cache/** did not match Tauri scope resolution — covers were blocked after load. Use $APPDATA/** and $APPLOCALDATA/** (no $DATA). * fix(cover): Windows asset URLs — restore DATA scope, path normalize Regression after review nits: dropped $DATA/** and strict isAssetProtocolUrl blocked valid http://asset.localhost URLs on Windows. Normalize C:/ paths before convertFileSrc; CoverArtImage/Hero hide broken img on load error. * fix(cover): disk peek fallbacks when cache folder id differs Small surfaces resolve albumId while cover-cache often stores WebP under track id or album.coverArt from the grid. Peek batch now tries legacy ids; playback scope resolves server index key by URL key, not UUID-only lookup. * fix(cover): Navidrome al-* vs mf-* disk id mismatch UI used mf-* coverArtId while library backfill only cached al-* folders. Prefer album id for display/peek when coverArt is mf-*; backfill now queues both distinct album_id and cover_art_id values. * fix(cover): mf→al disk peek when mf folder missing in cache Navidrome Subsonic often returns mf-* coverArtId while backfill only creates al-* folders. Peek mf first, then al-* from hints; load albumId from library when Subsonic omits it; ensure fallback uses al-* id. * feat(cover): CoverArtRef, segment disk layout, library-index backfill Normalize cover caching around stable entity ids from the local library and Navidrome fetch ids. Disk paths live in psysonic_core::cover_cache_layout (album/<entityId>/); UI uses CoverArtRef with cacheEntityId + fetchCoverArtId. - Remove SQLite/mf peek helpers (diskPeekIds, peekCoverOnDisk, mergeDiskIdHints) - Backfill reads album/artist rows from library SQLite (bare Navidrome ids ok) - Use stored cover_art_id for HTTP; per-disc dirs only when discs differ - Migrate call sites to albumCoverRef / albumCoverRefForPlayback * feat(cover): central CoverEntry resolver (artist, album, track) Add resolveEntry.ts and Rust CoverEntry helpers as the single source of truth for cache_entity_id vs fetch_cover_art_id. ref.ts delegates to them; resolveCoverArtId becomes a thin compatibility shim. * feat(cover): resolve cover entries from local library index Add library_resolve_cover_entry IPC and cover_resolve.rs so album, artist, and track covers use SQLite cover_art_id + disc detection. TypeScript helpers in resolveEntryLibrary.ts prefer the index over live API fields when rows exist. * feat(cover): library-first hooks for grids and playback UI Add useAlbumCoverRef, useArtistCoverRef, useTrackCoverRef, and usePlaybackTrackCoverRef — sync fallback then SQLite index upgrade. Wire album/artist cards, album header, song card, and all player surfaces to resolve covers from the local library when indexed. * feat(cover): complete library-first migration across all UI surfaces Add Album/Artist/TrackCoverArtImage, useLibraryCoverPrefetch, and batch resolve helpers. Migrate grids, search, home, playback sidecars, warm peek, playlists, and share flows to hooks that upgrade from SQLite. Backfill normalizes album rows through cover_resolve; document paths in COVER_PATHS.md. Radio remains a deliberate non-library exception. * fix(cover): stop render loop from unstable serverScope in library hooks Default param `{ kind: 'active' }` created a new object every render, so every grid cell re-ran library_resolve IPC and setState in a loop. Use COVER_SCOPE_ACTIVE singleton, coverScopeKey deps, and guarded sync updates. * chore(cover): remove COVER_PATHS.md from app tree (lives in workdocs) Audit doc is team spec — see workdocs 2026-05-cover-art-pipeline/cover-paths-audit.md. * fix(cover): unstick library backfill after route changes (PR #870 regression) useCoverNavigationPriority cleanup called beginNavigation instead of end, leaking navigationHoldDepth so ui_priority_hold never released and backfill never downloaded. Also skip disk check after cover_resolve normalization. * fix(cover): segment progress, cap backfill CPU, include artists in catalog Progress and disk size now scan album/ and artist/ segments (canonical 800.webp). Prune legacy flat server/al-* dirs on startup and backfill pass. Backfill: max 2 concurrent ensures; JPEG decode and WebP encode run on the blocking pool behind a shared 2-permit semaphore so Tokio workers stay cool. Artists were missing because the catalog only read the empty artist table; add distinct artist_id from track and album rows. Paginate with a composite (kind, id) cursor so album and artist rows are not skipped. * fix(cover): drop legacy prune; backfill per-disc and artist catalog Remove prune_legacy_* and cover_cache_catalog_entry — layout is only cover_dir (album|artist segments); stale flat dirs clear on LAYOUT_STAMP change. Backfill: artists from track/album artist_id; expand albums to per-CD mf-* slots when discs differ; fix resolve_album_cover_entry when album row is missing. * fix(cover): reduce library IPC storms and fix multi-disc player art Skip per-row library_resolve on live search and artist album grids; warm grids from API coverArt after mount instead of blocking layout. Dedupe and cap concurrent library_resolve calls. Restore per-disc cache keys in the player and queue when track mf-* art differs from the album bucket. * fix(cover): skip library resolve on advanced and full search rows Use API coverArt for album/artist rails and lazy viewport artwork so result pages do not fire hundreds of library_resolve IPC calls at once. * fix(cover): default libraryResolve off for browse grids and rails Skip per-card library_resolve on album/artist/song browse UI by default; keep it on album/artist headers, playback queue rows, and orbit approval. * fix(cover): split UI/backfill CPU pools and restore mainstage hero carousel Library backfill no longer shares the 2-permit JPEG/WebP semaphore with visible cover ensures. Hero initializes albums from props, re-binds scroll visibility after mount, updates backdrop on slide change, and uses library resolve for correct cover art on the banner. * fix(analysis): resume full-library scan after candidates phase Reset the SQL cursor when entering full-library mode so tracks with partial analysis are not skipped. Tighten TS backfill completion and CPU queue watermarking; align cover-cache key tests with album-scoped storage keys. * fix(library): remove useless map_err in cover_resolve (clippy) CI treats clippy::useless-conversion as error on rusqlite optional() chains. * fix(cover): satisfy clippy on cover_cache_ensure IPC args Pass CoverCacheEnsureArgs as a single Tauri parameter instead of nine positional fields; align frontend invoke payload with { args }. |
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45b9229ceb |
refactor(queue): thin-state refs as canonical, full Track via resolver (#872)
* refactor(queue): wire queue UI to the track resolver (thin-state phase 3) cucadmuh's phase-3 steps: - Selectors (useQueueTracks) read resolver-first: getCachedTrack → queue: Track[] fallback (until phase 4), F4 star/rating overrides merged on read. - QueueList rows source their track from the resolver (queue fallback); rows show title/artist/duration only, so no override merge there. - pendingStarSync star/rating success → invalidateQueueResolver so the cache reflects the synced value. - queueResolverBridge re-seeds on queueIndex change too — the prefetch window travels with the playing track. Additive: queue: Track[] stays canonical and behaviour is unchanged (rows resolve to the same data). Phase 4 drops queue: Track[] and the fallbacks. * docs(changelog): queue panel reads through track cache (#860) * fix(queue): stop a render loop that froze the UI on long queues A long virtualized queue + a track change could lock the WebView for ~2 min: - useVirtualizer was handed a fresh `initialRect` object literal every render, so it kept re-initializing in a loop. Hoisted it to a stable module constant. - getCachedTrack did an LRU bump (Map delete+set) during render — a render-time side effect. Made it a pure read; recency is set at write time in cacheSet. * perf(mobile): virtualize the mobile player queue drawer The mobile now-playing queue drawer rendered the full queue with .map; a multi-thousand-track queue meant thousands of DOM nodes. Virtualize it with @tanstack/react-virtual (uniform rows, stable initialRect) so the DOM stays at O(visible rows), matching the desktop QueuePanel. Active track is centred on open via scrollToIndex. * perf(mini): virtualize the mini-player queue list The mini-player queue rendered the full MiniSyncPayload queue with .map. Virtualize it against the OverlayScrollArea viewport (stable initialRect) so the mini window's DOM stays at O(visible rows). Drag-reorder is preserved: rows keep data-mq-idx alongside the virtualizer's measureElement. * refactor(queue): add resolveQueueTrack/getQueueTracksView helper (thin-state phase 4) Render-safe ref→Track view for the phase-4 consumer migration off queue: Track[]. Resolver cache → caller fallback (legacy queue[idx] during dual-write) → placeholder; ref queue-only flags carried, F4 overrides merged. Pure synchronous read, no cache mutation (the freeze landmine), so it is safe in render. * refactor(queue): keep queueItems as the canonical in-memory mirror (thin-state phase 4) Step 1b: dual-write the thin queueItems ref list at every queue write site (the 11 mutations, next/radio top-up, playTrack, undo/redo restore, instant-mix, radio, server-queue init, lucky-mix rollback, and hydrate) so it tracks queue: Track[] in memory, not only at persist time. Identity-preserving maps (star/rating overrides) keep the same refs and are intentionally left untouched. Resolves the restore double-role flagged for 1b: queueItemsIndex is now the restore-pending sentinel that gates hydrateQueueFromIndex, while queueItems stays canonical -- rebuilt from the whole queue after a full hydrate instead of cleared. Normal mutations never set the sentinel, so it only fires on a fresh cold-start restore, not on later server switches. No behaviour change; queue: Track[] stays the source consumers read until phase 3. tsc + full vitest suite (1119 tests) green. * refactor(queue): mobile queue drawer reads through the track resolver (thin-state phase 4) Step 2: the mobile now-playing queue drawer resolves each row's track from the resolver cache (→ queue: Track[] fallback until phase 4), matching the desktop QueueList wired in the phase-3 commit. Subscribes to the resolver version so rows re-render as the cache fills. Structure (count, order, keys, the playTrack arg) still comes from queue: Track[] until it is dropped in the final step. The mobile drawer was the last queue display surface still reading track metadata straight off the fat queue. tsc + full vitest suite green. * refactor(queue): ref-native queue mutations + dual-write bridge (thin-state phase 4) Step 3a: the 11 queueMutationActions now splice/filter/reorder QueueItemRef[] (matching by trackId + the ref's queue-only flags) instead of Track[]. `bridgeQueueFromItems` rebuilds the dual-written queue: Track[] from the new refs by id — purely structural (no resolver/override merge), so behaviour is byte-identical and playerStore.queue.test.ts stays unchanged green. The working ref list comes from `itemsOf(state)` (derived from queue: Track[] for now); the final step swaps that one line to state.queueItems once the fat queue is gone. enqueue / enqueueAt / enqueueRadio seed the resolver cache with incoming tracks (seed-before-splice) so they resolve without a network round-trip after the fat queue is dropped. Adds a DEV-only id-parity guardrail (queue vs queueItems); dev-runtime only, silent in vitest and prod. tsc + full vitest suite (1119) green; contract test unchanged. * refactor(queue): ref-native radio/infinite top-ups (thin-state phase 4) Step 3b: nextAction's proactive infinite-queue and radio top-ups build the new queue as QueueItemRef[] and bridge back to queue: Track[] (same as the queue mutations), and seed the resolver cache with the freshly fetched tracks so they resolve without a network round-trip after the fat queue is dropped. The radio top-up keeps its HISTORY_KEEP front-trim, now expressed on refs. The exhausted-queue refill paths hand their new queue to playTrack, which keeps its fat-queue handling until the final step (its no-arg case needs the resolver- derived queue that lands with the queue: Track[] removal). tsc + full vitest (1119) green; contract test unchanged. * refactor(queue): undo snapshots store thin refs, not Track[] (thin-state phase 4) Step 4: QueueUndoSnapshot.queue: Track[] becomes queueItems: QueueItemRef[], killing the undo "hidden multiplier" — 32 snapshots of a 50k queue now cost refs, not 32×50k full tracks. applyQueueHistorySnapshot rebuilds the display queue from the refs via resolveQueueTrack: resolver cache → the live queue by id (covers tracks the edit didn't remove) → placeholder. currentTrack stays a full track in the snapshot and is restored to the engine unchanged. The snapshot refs derive from queue: Track[] for now (so the undo/redo contract cases, which seed only `queue`, stay green); the final step swaps that to [...s.queueItems]. tsc + full vitest suite (1119) green. * perf(mini): cap the mini-player queue snapshot to ±100 around the current track (thin-state phase 4) Step 5: the mini bridge no longer serializes the full queue over IPC on every push — a 50k Artist-Radio queue would otherwise re-encode in full on every track advance. snapshot() sends a window of 100 tracks before/after the playing song; queueIndex is made slice-relative. The mini component stays unchanged (slice- relative); jump/reorder/remove control events are translated back to absolute queue indices via the window offset captured on the last push. tsc + full vitest suite (1119) green. Mini bridge has no unit tests — needs a quick mini-player smoke (queue shows ±100, jump/reorder/remove land correctly). * refactor(queue): make queueItems a required PlayerState field (thin-state phase 4) Foundation for the final consumer migration off queue: Track[]: queueItems has been written at every queue write site since phase 1b, so promoting it from optional to required is a no-op at runtime (tsc confirms zero new errors) and lets the upcoming reader migrations read state.queueItems without `?? []` noise. * refactor(queue): migrate structural queue readers off queue: Track[] (thin-state phase 4) First reader batch toward dropping queue: Track[]: the queue-length selectors (usePlaybackServerId, usePlaybackCoverArt, useQueuePanelDrag, useMiniQueueDrag) now read state.queueItems.length, and FullscreenPlayer's next-track cover prefetch resolves through useQueueTrackAt instead of indexing the fat queue. All behaviour- identical during dual-write (queueItems is in lockstep with queue). tsc + full vitest suite (1119) green. Note: getPlaybackServerId() (playbackServer.ts) deliberately stays on queue for now — it is called from many partially-mocked test stores, so it migrates with the final field removal where the seedQueue helper covers those tests. * refactor(queue): QueuePanel save/share/playlist read queueItems (thin-state phase 4) The id/length reads (save to playlist, share link, create playlist, empty-queue guards, next-tracks divider) now read state.queueItems instead of the fat queue. Behaviour-identical during dual-write; queue: Track[] stays for the rendered QueueList + auto-scroll until the field is dropped. tsc + full suite (1119) green. * refactor(queue): drop queue: Track[] — thin queueItems is the only queue (thin-state phase 4) The store no longer holds the fat queue. `queueItems: QueueItemRef[]` is the sole canonical queue; full `Track`s resolve on demand via the resolver (index batch → getSong fallback, bounded LRU cache); only `currentTrack` stays a full Track. At 50k tracks the store holds ~hundreds of resolved tracks + the refs, not 50k Track objects. - **Persist:** partialize is refs-only (no windowed slice / PERSIST_QUEUE_HALF). A `merge` migrates every historical blob shape → `queueItems` (existing `queueItems` → legacy `queueRefs` → pre-ref windowed `queue: Track[]`) and drops the obsolete `queue` key, so saved queues survive the upgrade. - **Restore (decision B):** `hydrateQueueFromIndex` eager-resolves the whole ref list into the cache on cold start (index → getSong, so an index-off queue still plays), clears the restore sentinel. - **Resolver bridge:** keeps `[idx-50, idx+200]` warm via `resolveVisibleRange`. - **Mutations / actions / playback:** operate on refs; the playing track is `currentTrack`, the next/neighbour tracks resolve from the cache. Navigation (next/previous/row-jump) keeps `queueItems` and only moves the index — no full resolve or queue rebuild per track change. - **Persist tests** cover the three old-blob migrations; `seedQueue` test helper replaces the `setState({ queue })` seeds. tsc + full vitest suite (1115) green. Behaviour-preserving by the test contract; the gapless track change + cold-start restore + mini cap still want a live smoke before merge. * fix(queue): star/rating keeps the queue row resolved instead of blanking to "…" (thin-state) Rating/starring a queue song flashed the row's title to the "…" placeholder until the next track change. Root cause: on sync success pendingStarSync called invalidateQueueResolver, which DROPPED the cached track — and with queue: Track[] gone there's no fat fallback, so the row resolved to a placeholder until the resolver bridge re-fetched the window. Fix: add patchCachedTrack(trackId, patch) and use it on star/rating success to update the cached entry in place (title kept, synced starred/userRating applied) instead of dropping it. No placeholder flash, no re-fetch. tsc + full vitest suite (1115) green. * fix(player): quota-safe persist so a full localStorage can't kill playback A very large queue (~50k refs) overflows the localStorage quota; the persist write then threw QuotaExceededError from inside set(), which aborted playTrack before audio_play — no audio output at all. Back the player persist with a quota-safe storage wrapper so a failed write degrades to a no-op instead of throwing. Restoring the full ref list at that ceiling (vs a windowed cap) is left as a follow-up. * polish(player): throttle the quota-skip persist warning to once per key The quota-safe persist logs a skip on every failed write; on a huge queue that floods the dev console once per mutation. Warn once per key per quota-exceeded streak, re-armed when a write to that key next succeeds. * fix(queue): port new cover-pipeline readers to thin-state Main's cover pipeline (#870) reads s.queue.length and seeds the player store with queue: [track] in its tests. Under thin-state, queue: Track[] no longer exists — the canonical queue is queueItems: QueueItemRef[]. These four files were brought across in the merge but still spoke the old shape; this commit aligns them with the thin-state contract. - src/cover/usePlaybackCoverArt: queueLength = queueItems.length - src/cover/usePlaybackCoverArt.test: seed via toQueueItemRefs - src/api/coverCache.test: same - src/hooks/useNowPlayingPrewarm.test: same (two test cases) * fix(queue): canonicalize thin-state server identity for mixed-server queues `QueueItemRef.serverId` and `PlayerState.queueServerId` are now written as the URL-derived index key on every writer path, matching the library index direction. Mixed-server queues with duplicate `trackId` across servers stay unambiguous because the resolver cache, persistence, and playback bindings all share one key shape. - new `canonicalQueueServerKey()` helper (idempotent UUID-or-key normalizer) - `toQueueItemRefs`, `bindQueueServerForPlayback`, `seedQueueResolver`, and `hydrateQueueFromIndex` emit canonical keys - `getCachedTrack` falls back to the canonical lookup so refs persisted in the legacy UUID shape still resolve through the migration window - persist `merge` rewrites `queueServerId` and every ref `serverId` on rehydrate, so the live store never holds mixed shapes - `removeServer` compares against the resolved id so a profile delete still clears the matching queue binding - the two `playbackServer.test.ts` asserts that hard-coded the UUID shape are updated to the canonical key (existing reader-tolerance is unchanged) * fix(queue-undo): bind snapshot prepend to snapshot-canonical server identity When `applyQueueHistorySnapshot` has to prepend the still-playing track (the snapshot's queue does not contain it), the new ref must follow the snapshot's playback server, not the live `queueServerId`. A server switch racing the undo would otherwise stamp the prepended ref with the new server, mis-resolving the playing track on the very next render. - `QueueUndoSnapshot` now carries `queueServerId` (captured by `queueUndoSnapshotFromState`); older in-memory entries fall back through the snapshot's own refs and finally the live store value - the prepend in `applyQueueHistorySnapshot` plus the post-restore `seedQueueResolver` both source the server identity from this snapshot context, run through `canonicalQueueServerKey` so cache bucket and ref shape stay in lockstep * test(queue): regression cluster for mixed-server queues with duplicate trackId Covers the four invariants the thin-state review called out: - resolver correctness: same `trackId` on two servers maps to two distinct cache entries via canonical keys, and legacy UUID-shaped refs still read the same entries through the compat lookup path - restore/hydrate: persist `merge` forward-migrates UUID-form blobs in three shapes (canonical `queueItems`, legacy `queueRefs`, mixed-server `queueItems`) to canonical keys - undo snapshot application: prepended ref follows the snapshot's playback server even when the live queue has been rebound to a different one, with fallback to snapshot refs and live state for legacy entries - queue sync id emission: `flushPlayQueuePosition` -> `savePlayQueue` passes plain track ids and the playback server out of band, no per-ref `serverId` ever leaks into the request body Also asserts the write helpers (`toQueueItemRefs`, `bindQueueServerForPlayback`) emit canonical keys directly. * perf(queue-header): coalesce resolver burst updates and aggregate in one pass `QueueHeader` recomputed total and remaining queue durations on every resolver cache version bump via two separate full-queue reduces. A mass resolve burst (queue restore, prefetch window slide) bumps the version dozens of times in one frame, and very long queues turned that into visible main-thread stutter. - one pass: a single for-loop produces both total and future-tracks duration; a 50k-track queue costs one walk per recompute, not two - `useDeferredValue(version)` coalesces the burst into a single low-priority commit so the cache version is only sampled once per React frame instead of once per cache write * fix(queue): use stable artist seed for radio top-up The proactive radio top-up in `runNext` seeded `getSimilarSongs2` and `getTopSongs` from `resolveQueueTrack(nextRef)` metadata. When the next ref is still cold in the resolver cache, the placeholder track has empty artist fields, and the top-up would fire `getSimilarSongs2('')` -- silently returning nothing and leaving the queue dry just before the radio rail would have refilled. - prefer the just-played `currentTrack` (always fully resolved in the player store) and the stored radio seed artist id - fall back to the next-track metadata only when those are missing - skip the top-up entirely when no stable seed is available, instead of emitting a non-deterministic empty request * docs(changelog): queue mixed-server routing and quota-safe persist (#872) |
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feat(cover): unify cover pipeline and stabilize mainstage/now-playing (#870)
* chore(cover): scaffold cover module and rust cover_cache stub Wave 0: src/cover/ skeleton per contracts.md §12, stub IPC commands in cover_cache/mod.rs (no-op returns until phase B). * feat(cover): add unified cover module and tier resolver (phase A) Wave 1A: tiers, storage keys, resolveJs with cold/sibling races, useCoverArt, CoverArtImage, layoutSizes, playback scope helpers, coverSiblings tier ladder, deprecated shims on subsonicStreamUrl. * feat(cover): rust disk cache and tier-ready events (phase B) Wave 1B: cover_cache module with WebP tier encode, HTTP canonical 800 fetch, cover_cache_* commands, cover:tier-ready / cover:evicted events, disk layout tests. * feat(cover): prefetch hook, tier-ready handoff, library backfill IPC (phase B/C) Wave 2: useCoverArtPrefetch, cover:tier-ready/evicted bridge, one-time IDB cover key clear, prefetch registry drain, MainApp wiring. * feat(cover): migrate dense grids to CoverArtImage and prefetch (phase D) Wave 3A: dense surfaces use layout-native displayCssPx, surface=dense, coverPrefetchRegister on Home/Albums/search; AlbumCard cell width from grid. * feat(cover): migrate sparse surfaces and integrations (phase E sparse) Wave 3B: sparse CoverArtImage/useCoverArt, lightbox tier 2000, ArtistHeroCover, MPRIS/Discord/export integrations, playback chrome and detail heroes. * feat(cover): revalidation scheduler and disk pressure gate (phase E+) Wave 4: coverCacheMaxMb settings (en/ru), StorageTab disk usage, cover_cache_configure, useCoverRevalidateScheduler, playbackServer uses cover fetchUrl; pressure watermarks. * docs: CHANGELOG and credits for cover art pipeline PR #869 * fix(cover): stop webview getCoverArt storm on dense grids (429) Dense surfaces no longer put rotating getCoverArt URLs in img src; load disk via Rust ensure + convertFileSrc. Tier-ready notifies listeners instead of invalidating IDB. Throttle background prefetch and cap Home registry. * fix(cover): omit empty img src until cover URL is ready React 19 warns on src=""; CoverArtImage uses undefined until disk/IDB resolves; queue current track shows placeholder when src is still empty. * fix(cover): disk cache by host index key, parallel ensure, asset protocol Bind cover storage to serverIndexKey (library host), rename cover IPC/events, fix REST base URL and Tauri flat args, enable protocol-asset for disk paths, add prioritized ensure queue, and wipe legacy profile-UUID cache once. Limit Vite dep scan to index.html so research/target HTML is ignored. * fix(cover): WebP tiers, disk peek, home cache, asset URLs for mainstage Encode lossy WebP (~82), write only missing tiers, library cover backfill, and cover_cache_peek_batch for fast paint from disk. diskSrcCache + CSP asset protocol; no IDB fallback when server is up. Session Home feed cache with warm peek on return; BecauseYouLike deduped cover hook and high prefetch. * feat(cover): per-server cache strategy and native library backfill Move cover disk cache settings to Offline & cache with Lazy/Aggressive per server, per-server clear, and no size cap. Run full-catalog backfill on the Rust runtime (sync-idle wake, bounded HTTP, bulk 800px writes without flooding the webview). Drop global prefetch limits from auth store and waveform clear from the offline storage block. * fix(build): CSP connect-src for Subsonic API; quieter prod nix build Prod webview blocked axios ping after cover CSP (missing connect-src). Drop cargo tauri -v in flake build, raise Vite chunk limit, ignore tsbuildinfo. * fix(cover): complete WebP ladder in library bulk backfill Aggressive backfill now writes all derived tiers (128–800), skips IDs only when the full ladder exists (not 800 alone), avoids fetch-failed markers on bulk HTTP errors, and stops the pass when the active server changes. * fix(cover,home): navigation-priority backfill and Because You Like UX Pause library cover backfill while navigating; split peek/ensure traffic so grids and rails win over bulk work. Disk src lookup, grid warm hooks, and non-blocking mainstage prime for faster visible covers. Because You Like: session snapshot, staggered horizontal skeleton row, text hidden until cover is ready, and layout aligned with loaded cards. * feat(random-albums,library): local-first album fetch + cover art pipeline Random Albums теперь запрашивает локальный SQLite-индекс (ORDER BY RANDOM() LIMIT N) вместо сетевого запроса к серверу. При готовом индексе спиннер исчезает практически мгновенно; сеть используется только как фолбэк. - advanced_search.rs: добавляет `("random", _) => RANDOM()` в allowlist сортировок - browseTextSearch.ts: runLocalRandomAlbums — SQLite-рандом для Albums - RandomAlbums.tsx: doFetchRandomAlbums local-first для обоих путей (без жанра и с жанром через runLocalAlbumsByGenres + JS-shuffle); speculative reserve прогревает следующий батч в фоне после каждого Refresh Также: обновление пайплайна обложек (coverTraffic, peekQueue, ensureQueue, diskSrcLookup, warmDiskPeek, prefetchRegistry, useCoverArt, useWarmGridCovers, useCoverNavigationPriority, resolveIntersectionScrollRoot и сопутствующие компоненты/хуки). * fix(random-albums): prevent double-load on Zustand rehydration useEffect([selectedGenres, load]) fired twice on every visit: first with default store values, then again ~50 ms later when Zustand rehydrated mixMinRatingFilterEnabled/minAlbum/minArtist from localStorage. Previously this was invisible because the first network fetch took ~1.5 s, so loadingRef.current was still true on the second fire. With the new local-first SQLite path the first load completes in ~50 ms, leaving the guard cleared before rehydration triggers a second random batch. Fix: ref-pattern — keep loadRef.current fresh on every render, effect depends only on selectedGenres. Manual Refresh and genre-filter changes still call the latest closure correctly. * fix(random-albums): stop warmCoverDiskSrcBatch in fillReserve from causing visual flash fillReserve вызывал warmCoverDiskSrcBatch для обложек резервного батча, что вызывало bumpDiskSrcCache() для каждой новой обложки (~30+ вызовов). Это будило всех подписчиков useCoverArt на текущей странице, провоцируя видимую перерисовку примерно через ~1.5 с после загрузки (когда filterAlbumsByMixRatings делает сетевые запросы к рейтингам артистов). - fillReserve: убран warmCoverDiskSrcBatch — обложки прогреваются лениво при consume резерва через primeAlbumCoversForDisplay - reserve-путь в load(): добавлен primeAlbumCoversForDisplay перед setAlbums (аналогично non-reserve пути; при уже прогретом кэше — мгновенно) * feat(because-you-like): reserve-first pattern — instant display on return visits Каждый визит на Mainstage после первого теперь отдаёт готовую заготовку мгновенно, вместо spinner → сетевые запросы → контент. Архитектура: - resolvePicks / fetchBecauseYouLike вынесены на уровень модуля (выход из замыкания useEffect); читают текущий localStorage, возвращают { anchor, recs, nextAnchorHistory, nextPicksHistory } - fillBecauseReserve — fire-and-forget фоновая функция: запускается сразу после отображения результата, кладёт следующий батч в _becauseReserve. Covers намеренно не прогреваются (bumpDiskSrcCache на текущей странице не нужен); они прогреваются через primeAlbumCoversForDisplay при consume. - useLayoutEffect: если reserve готов — не сбрасывает стейт в skeleton (контент появляется без мигания) - useEffect: reserve-first path — consume → primeCovers → setState → fill; full-fetch path сохранён как fallback при первом визите или промахе Поведение: - Визит 1: full fetch (как раньше) → показ → fillReserve R1 - Визит 2+: consume R1 → мгновенный показ → fillReserve R2 - При сетевом сбое: restore из session cache (как раньше) * fix(because-you-like): initialise state from reserve — no skeleton flash on remount При ремаунте компонент стартовал с refreshing=true/anchor=null/recs=[] и показывал skeleton на один тик до того как useEffect отработает. Теперь useState() использует lazy initializers, которые читают _becauseReserve прямо в первом рендере: если reserve валиден — state сразу refreshing=false, anchor=X, recs=[...] и skeleton не показывается вообще. Covers уже в diskSrcCache (из предыдущего показа) и появляются без дополнительных запросов. useLayoutEffect упрощён: вызывает hasValidReserve() и сбрасывает в skeleton только если reserve отсутствует (для случая navigation без ремаунта). * fix(because-you-like): apply reserve in useLayoutEffect to handle async pool arrival Lazy initializers не могли применить reserve при первом рендере, потому что mostPlayed/recentlyPlayed/starred приходят из Home.tsx асинхронно — pool=[] на первом рендере, poolKey не совпадает с reserve. useLayoutEffect теперь активно ставит стейт из reserve (а не просто не сбрасывает): когда pool обновляется до реальных данных, useLayoutEffect срабатывает синхронно до paint, проверяет reserve и сразу применяет anchor/recs/refreshing=false. При отсутствии reserve — сбрасывает в skeleton как прежде. * fix(because-you-like): reserve > cache > skeleton — eliminate skeleton flash on mount Корневая причина: Home.tsx загружает mostPlayed асинхронно через useEffect, поэтому на первом рендере pool=[], poolKey=''. Reserve хранится с реальным poolKey → mismatch → lazy initializers запускали skeleton. Теперь двухуровневый fallback без зависимости от poolKey: 1. reserve (serverId + poolKey совпадают) → мгновенный новый батч 2. becauseYouLikeCache (только serverId) → stale-while-revalidate, контент доступен сразу с mount, обновляется тихо в фоне 3. skeleton → только при полном отсутствии данных (первый визит) Применяется одинаково в lazy useState initializers, useLayoutEffect и full-fetch path useEffect (не сбрасывать в skeleton пока есть cached контент). * fix(because-you-like): key reserve by serverId only; guard useEffect on empty pool Проблема: reserve хранился с poolKey, но на первом рендере pool=[] → poolKey='' → mismatch → показывался кэш (предыдущий набор) ~500ms пока Home.tsx не загружал mostPlayed. Исправления: - BecauseReserve: убран poolKey — reserve валиден для любого pool-состояния на том же сервере. Pool (топ-артисты) меняется медленно; один раз показать reserve с чуть устаревшим anchor лучше чем показывать предыдущий набор 500ms - hasValidReserve: проверяет только serverId - fillBecauseReserve: убран poolKey из сигнатуры и хранилища - useEffect: guard pool.length === 0 → возврат без fetch/consume; effect перезапустится когда pool заполнится (реальные deps изменятся) → reserve применяется из useLayoutEffect ещё до pool, без стале-флэша Итоговый порядок: reserve (instant, serverId) > cache (stale-while-revalidate) > skeleton (только первый визит) * fix(home): remove mix-rating deps from feed useEffect — prevent Zustand rehydration double-fetch Корень: useAuthStore(mixMinRatingFilterEnabled/Album/Artist) были в deps useEffect. Zustand persist реhydrates асинхронно — сначала activeServerId, потом mix-rating значения. Это вызывало двойной запуск эффекта: - Первый запуск: homeFeedCache hit → показывает набор предыдущего просмотра - Второй запуск (после rehydration): cache miss или повторный fetch с реальными mix-настройками → ~500ms → новый набор Итог: Hero, AlbumRow, BecauseYouLikeRail показывали предыдущий набор первые ~500ms при каждом возврате на Mainstage. Fix: убраны mixMinRatingFilterEnabled/Album/Artist из deps. getMixMinRatingsConfigFromAuth() читается внутри эффекта через getState() — всегда актуальные значения без пересоздания замыкания. Mix-настройки по-прежнему применяются при fetch, но не вызывают двойной запуск при rehydration. * feat(home): local-first discover songs via SQLite ORDER BY RANDOM() Добавлена runLocalRandomSongs (аналог runLocalRandomAlbums для треков) в browseTextSearch.ts — использует libraryAdvancedSearch с sort random, field уже поддерживается Rust-кодом через wildcarded ("random", _) ветку. В Home.tsx: discoverSongs теперь сначала пробует локальный индекс, и только при недоступности (индекс не готов, ошибка) падает обратно на getRandomSongs.view. Ускоряет первую загрузку Mainstage — треки берутся из SSD вместо сети. * fix(home): pre-populate state from cache at mount — eliminate empty-state flash on return visits Причина: Home.tsx размонтируется при навигации. При возврате первый рендер всегда с пустыми массивами (heroAlbums=[], mostPlayed=[] и т.д.), потом useEffect читает homeFeedCache и заполняет state. Даже один кадр с пустым состоянием вызывает перерисовку Hero и BecauseYouLikeRail (pool=[]). Решение: getInitialHomeFeed() читает homeFeedCache синхронно через useAuthStore.getState() (не hook) в lazy useState initializers. К моменту повторного визита store уже rehydrated — все state получают кэшированные данные до первого рендера. Дополнительно: wasPrePopulated предотвращает повторный applyFeedSnapshot в useEffect когда state уже заполнен — иначе новые ссылки на массивы вызывали бы ненужные ре-рендеры дочерних компонентов с теми же данными. * fix(mainstage): keep refresh without return flicker Keep Home and Because You Like visually stable during a single visit while still refreshing data for the next re-enter. Improve mainstage cover warmup by ensuring and pre-decoding above-the-fold artwork so hero and top rails appear instantly after navigation. * fix(mainstage): stabilize because rail and hero background framing Measure Because You Like layout before first paint to avoid width snap flicker, and render hero background as centered cover-fit images so the frame no longer jumps from top to middle on mount. * fix(now-playing): prewarm track data and prevent stale carry-over Warm Now Playing fetch caches and playback cover art on track change so entering the page no longer waits on first-load requests. Gate key-based sections (top songs, tour, Last.fm) by the active track/artist keys to avoid briefly rendering values from the previous track. * fix(cover,test): refresh playback scope and default tauri cover mocks Recompute playback cover scope when queue/server context changes so now-playing art resolves against the correct server after handoffs. Add default cover-cache invoke handlers to the shared Tauri test harness to prevent unhandled rejections in suites that mount cover-aware UI. * fix(cover,now-playing,test): align prewarm scopes and tighten tauri mocks Make cover-cache invoke defaults opt-in for tests, align radio prewarm scope with active rendering scope, and add targeted hook tests for prewarm + playback-scope reactivity. Also harden Rust cover URL building to avoid panic on malformed base URLs. * test(cover): hoist mocked useCoverArt and clean EOF whitespace Fix the new playback-scope hook test to use a hoisted vi.mock-safe stub and keep branch-wide diff checks clean by removing an accidental trailing blank line. * fix(cover): align playback ensure auth and harden backfill retry flow Use playback-server credentials for playback-scoped cover ensures, persist fetch-failed markers for bulk library backfill failures, and avoid advancing backfill cursor when UI-priority hold interrupts a batch. * fix(ci): resolve clippy lint and update frontend node runtime Move fetch helper before the test module to satisfy clippy's items-after-test-module rule, and modernize frontend CI to setup-node v6 with lts/* instead of pinned Node 20. * chore(settings): simplify cover and analytics strategy copy Move strategy summaries below tables, simplify Lazy/Aggressive wording, keep analytics warning always visible, and localize Russian texts to plain language without technical jargon. |
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cc8e6cc811 |
fix(playlist): column picker no longer clipped on short lists (#853)
* fix(playlist): columns dropdown no longer clipped on short lists (#839) The column picker rendered inside `.tracklist` (overflow-x: auto, which makes overflow-y compute to auto). On a 1-song playlist the downward popover overflowed the short box → clipped behind suggestions, an extra scrollbar, and the row vanishing when scrolling that inner bar (the virtualizer tracks the main viewport, not the tracklist). Move the picker outside `.tracklist` by reusing the shared TracklistColumnPicker (parametrized with allColumns); fixes the same latent bug in the favorites tracklist and dedupes three inline copies into one. * docs(changelog): playlist/favorites column picker fix (#853) |
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bd742c958c |
fix(playlist): sorting a column no longer snaps the viewport (#840) (#848)
* fix(playlist): sorting a column no longer snaps the viewport (#840) Sorting flipped `isFiltered` (which means displayedSongs !== songs, so it also goes true once a sort is active), and the scroll-to-list effect fired on `[id, isFiltered]` → the viewport snapped down to the list. Drive that effect from a dedicated `hasActiveFilter` (filter text only), so sorting applies in place; filter and playlist-switch scrolling are unchanged. * docs(changelog): playlist sort viewport fix (#848) |
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a090ad2832 |
feat(playlist): virtualize tracklist + memoize rows (#755)
* feat(playlist): virtualize tracklist + memoize rows * fix(playlist): separator in virtual row key to avoid id/index collision * chore(release): CHANGELOG + credits for playlist virtualization (PR #755) |
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efd85ffde3 |
feat(tracklist): play count, last played, BPM columns + Song Info rows (#730)
* feat(tracklist): play count, last played, and BPM columns (#516) Adds three opt-in columns to Album / Playlist / Favorites tracklists, plus the same fields in the Song Info modal. Picks up Navidrome's existing `playCount` / `played` / `bpm` from the Subsonic response — no new API calls. - `SubsonicSong` gains `playCount`, `played`, `bpm` (already populated by Navidrome's Subsonic API, just unmapped in the TS model). - `albumTrackListHelpers.COLUMNS`, `PL_COLUMNS` (PlaylistDetail), and `FAV_COLUMNS` (Favorites) get the three new entries. Genre also added to the playlist column set for parity with the other two lists. - Render uses `.track-duration` (12px tabular, centered, muted) for the numeric stats and `.track-genre` (11px text, muted) for the relative last-played timestamp via the existing `formatLastSeen` helper. - Sort logic extended in `playlistDisplayedSongs`, `useAlbumDetailSort`, and `useFavoritesSongFiltering` for the three new keys. - `SongInfoModal` gets matching rows (BPM / Play count / Last played). - `useTracklistColumns.gridTemplate` / `gridMinWidth` fall back to the ColDef's `defaultWidth` when a visible column has no saved width (newly added column on an old prefs blob would otherwise emit `undefinedpx` and collapse the row layout until reset-to-defaults). - BPM cells skip the rendering when Navidrome returns 0 (default for untagged files) — show `—` instead of `0`. - i18n: `albumDetail.trackPlayCount / trackLastPlayed / trackBpm` and `songInfo.playCount / lastPlayed / bpm` in all 9 locales. Suggested by jbigginswyl (#516). * docs(changelog): tracklist Plays / Last played / BPM columns (#730) |
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651a3f276a |
feat(settings): global Advanced Mode toggle + playlist page layout (#556) (#720)
Adds a per-element visibility toggle for the playlist detail page (Add
Songs, Import CSV, Download ZIP, Cache Offline, Suggestions) and reworks
the way uncommon options are surfaced: instead of a per-tab collapsible
group, a global "Advanced" toggle in the Settings header reveals all
`advanced` sub-sections across every tab and marks each one with a small
badge. Sets the pattern up so any future advanced option lives in its
natural tab, gated by the same switch.
- New `advancedSettingsEnabled` boolean on `authStore`
(UiAppearance slice, persisted with the rest of the store).
- `SettingsSubSection` gains an `advanced?: boolean` prop. Hidden when
the toggle is off; renders an "Advanced" pill in the header when on.
- Settings header gets a Toggle-Switch next to the search lupe.
- `PersonalisationTab` flattens — Sidebar + Home stay always visible;
Artist sections, Queue Toolbar, and the new Playlist layout get
`advanced` and disappear by default. `PersonalisationAdvancedGroup`
component + CSS removed.
- New `playlistLayoutStore` (Zustand + persist, items[{id,visible}] +
rehydrate sanitize) following the queueToolbarStore pattern.
- `PlaylistHero` and `PlaylistSuggestions` gate the four toolbar buttons
and the suggestions rail on the store directly.
- One-time migration in MainApp on mount: if the user had opened the
old per-tab Advanced group (`psysonic_personalisation_advanced_open
=== 'true'`) OR already customised any of the three sub-sections,
Advanced Mode auto-enables on first launch. Idempotent via a
localStorage flag; legacy key removed afterwards.
- New i18n keys `settings.advancedMode`, `settings.advancedModeTooltip`,
`settings.advancedBadge`, `settings.playlistLayout*` in all 9 locales.
Reuses kveld9's design from PR #556; not merged because the locale split
landed afterwards. Credited under the existing kveld9 entry in
settingsCredits.ts.
Co-authored-by: Kveld. <kveld912@proton.me>
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5231169a71 |
refactor(format): consolidate duration formatters into format/formatDuration (Phase L, part 2) (#690)
The mm:ss track-time formatter was hand-rolled in 11 places and the h:mm:ss total-duration formatter in 4 — extract two tested functions: - formatTrackTime(seconds, fallback='0:00') — m:ss, used for track / playback times. fallback param covers the '–' placeholder rows. - formatLongDuration(seconds) — h:mm:ss when >=1h, else m:ss, used for album / queue totals. Behaviour preserved per call site: the unified guard (!seconds || !isFinite || <0 -> fallback) produces identical output to every prior variant for all real inputs; SongRow keeps its '–' via the fallback arg. Removes the formatter exports from 6 componentHelpers files (playerBarHelpers / fullscreenPlayerHelpers deleted — they only exported the formatter) and 7 inline component copies. + formatDuration.test.ts |
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7a7a9f5e6b |
refactor(utils): group utils/ files into topic folders (Phase L, part 1) (#689)
111 of 122 top-level src/utils/ files move into 16 topic folders (audio, cache, cover, share, server, playback, playlist, deviceSync, waveform, mix, format, export, changelog, ui, perf, componentHelpers). True singletons with no cluster stay at the utils/ root. Pure file-move: a path-aware codemod rewrote 539 relative-import specifiers across 275 files; no logic touched. The hot-path coverage gate list (.github/frontend-hot-path-files.txt) is updated to the new paths for the 11 gated utils files — a mechanical consequence of the move, not a CI change. tsc is green. |
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0b84a199e4 |
refactor(playlist): G.65 — extract Tracklist + FilterToolbar + displayedSongs (cluster) (#632)
Three-cut cluster on PlaylistDetail.tsx. 1065 → 742 LOC (−323). PlaylistTracklist — the big one. Owns the bulk-action bar, column visibility picker, sortable header (3-click cycle: asc → desc → natural, plus arrow indicator + drag-resize handles between columns), empty state with "add first song" button, and the song rows themselves (drag-over indicators, current-track highlight, bulk-selection check, ctrl/meta/shift selection vs. play vs. orbit-queue-hint, inline play-next + preview buttons in the title cell, artist/album links, star/rating cells, format/duration/delete columns). Subscribes directly to playerStore (currentTrack / isPlaying / playTrack / openContextMenu / starredOverrides / userRatingOverrides), previewStore (previewingId / audioStarted), themeStore (showBitrate), useDragDrop (isDragging), useOrbitSongRowBehavior — so the parent doesn't have to thread any of that through props. PL_CENTERED moves to the component because the only remaining tracklist header lives there now. PlaylistFilterToolbar — small filter input with clear-X. playlistDisplayedSongs — pure `getDisplayedSongs(songs, opts)` that returns the filtered + sorted song list. Exports PlaylistSortKey / PlaylistSortDir types so PlaylistDetail's sortKey/sortDir state and PlaylistTracklist's props share the same union types. PlaylistDetail's import list loses the icons/components that only the tracklist used (AudioLines, ChevronDown, Check, Heart, RotateCcw, StarRating, AddToPlaylistSubmenu) — they followed the component to the new file. Pure code move otherwise. |
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2e57f54bb2 |
refactor(playlist): G.64 — extract PlaylistHero (#631)
`pages/PlaylistDetail.tsx` 1199 → 1051 LOC. The full hero section (blurred background, back button, cover with click-to-edit, title with smart-playlist sparkle, meta line, every action button: play / shuffle / enqueue / add-songs toggle / CSV import / ZIP download with inline progress, offline cache toggle with downloading-progress state) moves to `components/playlist/PlaylistHero.tsx`. Props cover the data + every callback the buttons fire; the component subscribes to themeStore for the two cover-art feature flags (enableCoverArtBackground / enablePlaylistCoverPhoto) and uses useTranslation + useNavigate directly so the page doesn't pass them in. Pure code move — same JSX, same handlers, same fragment quirk in album-detail-meta. |
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bf8e4fff3f |
refactor(playlist): G.63 — extract SongSearchPanel + Suggestions (cluster) (#630)
Two-cut cluster on PlaylistDetail.tsx. 1400 → 1199 LOC (−201). Both JSX islands lift out cleanly — they own no playlist-level state, they just consume props plus their own store subscriptions. PlaylistSongSearchPanel — the song-search overlay that opens behind the "Add songs" button. Owns its render only; query / results / selection / playlist-picker-open / context-menu-id all stay as state in PlaylistDetail (the debounced search useEffect still drives them). The component pulls `openContextMenu` from playerStore directly so the parent doesn't have to wire it through. PlaylistSearchResultThumb moves inline with the new file — it has no other consumers. PlaylistSuggestions — the discover-more strip rendered below the tracklist. Subscribes to playerStore (openContextMenu + the play-next inline action), previewStore (previewingId + audioStarted), themeStore (showBitrate), and react-router (navigate). Existing-id filter, hovered-id highlight, contextMenuId and the load-more callback come in as props from the page. PL_CENTERED is duplicated in the component because the tracklist header inside PlaylistDetail still references it; dedup is a follow-up once the tracklist itself is extracted. PlaylistDetail's import list drops PlaylistSearchResultThumb (now unused locally) and picks up the two component imports. Pure code move otherwise — no behaviour change. |
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84ceb5f423 |
refactor(playlist): G.61 — extract helpers + CSV import + modal components (cluster) (#628)
Four-cut cluster on PlaylistDetail.tsx. 2274 → 1761 LOC (−513); the page keeps every behaviour and stateful path, but the leaf helpers, the Spotify CSV import workflow, and the two stand-alone modals each live in their own files now. playlistDetailHelpers — pure helpers: sanitizeFilename, formatDuration, formatSize, totalDurationLabel, codecLabel, plus SMART_PREFIX with isSmartPlaylistName / displayPlaylistName. No deps beyond formatHumanHoursMinutes + SubsonicSong. Kept the duplicates that already live in ContextMenu / Sidebar / Playlists in place — dedup is a separate cut, not part of this code-move. spotifyCsvImport — full Spotify CSV pipeline: HEADER_MAPPINGS, normalizeHeader, findColumnField, parseArtists, extractFeaturedArtists, parseSpotifyCsv, plus the SpotifyCsvTrack type re-exported for callers. papaparse moves with it; PlaylistDetail no longer imports Papa directly. Header strings keep the \uXXXX escapes so the diff is byte-identical. PlaylistEditModal — full edit-meta dialog (name / description / public toggle / cover swap / cover remove / save spinner). Props match the old inline component verbatim. Uses React + i18next + CachedImage + the same lucide icons (Camera, Loader2, X) and SubsonicPlaylist type. CsvImportReportModal — full import-result dialog (4- or 5-cell stat grid, duplicate / not-found / network-error lists, download-report button via Blob + URL.createObjectURL). Still rendered through createPortal to document.body so the z-index-99999 overlay clears playlist UI. Imports the SpotifyCsvTrack type from the new CSV module. PlaylistDetail loses createPortal and Papa from its import list, picks up two component imports (PlaylistEditModal, CsvImportReportModal), and the three util imports (playlistDetailHelpers, spotifyCsvImport, the type-only SpotifyCsvTrack). Pure code move otherwise — no behaviour change. |