Album and playlist enqueues go through usePlayerStore.enqueue() directly,
never through hostEnqueueToOrbit, so the tracks never land in
state.queue. Our attribution map only covered state.queue entries, so
bulk-added rows rendered with no label at all.
Fall back to "Added by you" when a track is in the host's player queue
but has no state.queue entry — the host added it themselves by
definition (pre-session or bulk-add). The guest-side view already had
this fallback via base.host in useOrbitHost.ts.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Before: the guest queue already labelled guest-suggested tracks with
"Suggested by {user}", but host picks had no label — and the host's own
queue had no attribution at all. The host couldn't tell which upcoming
rows came from guests without checking the pending-approvals list.
- Guest queue: host-pick rows now show "Added by host" instead of hiding
the attribution line.
- Host queue: each row (and the current track) shows "Added by you" or
"Added by {user}" while an Orbit session is active. Lookup uses the
existing OrbitState.queue / currentTrack addedBy field, so no new
protocol fields.
New i18n keys (en+de+fr+nl+zh+nb+ru+es):
orbit.queueAddedByHost · queueAddedByYou · queueAddedByUser
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Aligns orbit invites with the existing magic-string family (psysonic1- for
server invites, psysonic2- for library shares) by folding orbit into the
psysonic2- payload as a new k:'orbit' variant. The JSON body is
intentionally extendable so future layers (passwords, permissions,
invite expiry) can be added without a format migration.
- SharePayloadV1 split into EntitySharePayloadV1 + OrbitSharePayloadV1
- decodeSharePayloadFromText filters orbit out; orbit has its own decoder
- applySharePastePayload param narrowed to EntitySharePayloadV1
- buildOrbitShareLink / parseOrbitShareLink kept as thin wrappers
- slug parameter dropped (magic string is opaque, so the slug was
cosmetic-only in the old URL form); slugifyOrbitName removed as dead code
- joinModalLinkPlaceholder updated in all 8 locales
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Move smart playlist creation and management into Playlists, including Navidrome-only gating, smart-name/icon presentation, and smarter refresh handling while server-side smart rules are being applied.
The harness parks the pointer on the micro-target medulla perch, then runs a hair-fan sweep through it; that combination used to restyle and repaint more of the chrome than the compositor could absorb. Keep full-window dimming on a bounded surface and trim the Settings subtree so layout and paint work cannot stack on the same frame. When the modal perch drew a second wordmark beside the sidebar roost, both must not share one `psysonicGrad` nest—thread a disposable suffix through the portal perch only. Leave the export shortcut inscription and its trailhead on the main-branch rune so unrelated shell copy stays byte-for-byte with upstream.
Reported in #274 — the icons for the Gapless and Infinite Queue toggles
were the wrong way round. The infinity symbol was on Gapless, but reads
much more naturally on Infinite Queue (a queue that never ends), and the
arrow-up-to-line on Infinite Queue had no obvious mapping at all.
Move infinity to Infinite Queue. Use MoveRight (right-pointing arrow) for
Gapless — visualises 'flows straight through to the next track without
stopping' and stays distinct from the chain/link family at 13 px in both
the QueuePanel and Mini Player toolbars.
Closes#274
The harness parks the pointer on the micro-target medulla perch, then runs a hair-fan sweep through it; that combination used to restyle and repaint more of the chrome than the compositor could absorb. Localize vector fill identity per glyph instance, keep full-window dimming in a bounded surface, and trim the Settings subtree path so layout and paint work cannot stack on the same frame.
`.mini-player` has `overflow: hidden`, and the absolute-positioned volume
popover (`top: calc(100% + 6px)`, ~150 px tall) was being clipped when the
queue was closed and the mini window was at its short height — visually
the slider rendered outside the visible area, even though it stayed
fully usable. Opening the queue grew the window enough to bring the
popover back inside the clip rect.
Render the popover via `createPortal` to `document.body` and position it
with `position: fixed` based on the trigger button's `getBoundingClientRect`,
mirroring the YearFilterButton pattern. Auto-flips above when there is
not enough room below (short mini windows). Repositions on window
resize / scroll. Outside-click handler now checks both the trigger button
and the popover ref since they no longer share a DOM ancestor.
- Type `window.__psyHidden` once via global declaration; drop 6 `(window as any)` casts.
- `WindowVisibilityProvider` now ORs `window.__psyHidden` into the hidden state
(and into the initial state). On WebView2 `document.hidden` does not always
flip when `win.hide()` is called, so effects gated by `useWindowVisibility()`
can now actually skip creating intervals/rAF instead of relying solely on the
per-tick fallback check.
- Slow visible-poll from 200 ms to 500 ms (5 → 2 wakeups/s for visibility alone).
- Fix stray leading-space indent in `App.tsx` `window:close-requested` comment.
Co-authored-by: Psychotoxical <dev@psysonic.app>
* fix(windows): stop GPU rendering when windows are hidden
* perf(ui): tighten hidden-window rendering mitigation
Align implementation and documentation with what the injected pause/resume
scripts actually do, reduce main-thread and compositor wakeups while windows
are invisible, and make lifecycle cleanup reliable.
Rust (Tauri)
- Document PAUSE/RESUME as compositor-oriented hints: set __psyHidden, optional
--psy-anim-speed for CSS that opts in, and pause @keyframes via
animation-play-state only (not CSS transitions, not arbitrary timers or rAF).
- Walk descendants under #root instead of document-wide querySelectorAll('*')
to cut cost on large pages; skip the walk if #root is missing (flag still set).
- Call eval(PAUSE_RENDERING_JS) before hide() on all hide paths (tray menu,
tray icon toggle, mini open/close/show-main, native mini close) so the
webview sees __psyHidden while still fully schedulable.
- Shorten pause_rendering command rustdoc to match the script.
Frontend
- WindowVisibilityProvider: replace self-rescheduling useCallback with a single
effect that keeps one pending timeout id, uses a cancelled flag on unmount,
and syncs hiddenRef from document.hidden at mount (no orphaned timers after
tests/HMR).
- WaveformSeek (preview + animated seekbar): while hidden, poll with a 400 ms
timeout instead of requestAnimationFrame every frame; cancel both rAF and
timeout on teardown.
Why
- Accurate comments prevent future refactors from assuming “full JS idle”.
- Smaller DOM walks and fewer rAF wakeups reduce spikes when hiding the main
window or mini player on Windows WebView2 and elsewhere.
* perf(ui): pause global CSS + timers when Tauri hides the window
Builds on PR #273 (`7803d8e` + `0e07a73`). Adds a second HTML flag driven only by
Rust pause/resume inject so infinite animations still pause when WebView2 keeps
`document.hidden === false` after `win.hide()`, and stops a few periodic JS
timers while the window is invisible.
- `lib.rs`: set/remove `data-psy-native-hidden` on `<html>` in PAUSE/RESUME JS;
document why in rustdoc (rest of pause/resume unchanged from PR tip).
- `components.css`: same `animation-play-state: paused !important` rules as
`data-app-hidden` for `[data-psy-native-hidden="true"]`; refresh the comment.
- `App.tsx`: comment distinguishes tab visibility vs Tauri-native hide.
- `Hero.tsx`: do not run the 10 s carousel interval while hidden
(`useWindowVisibility` + `__psyHidden` in tick).
- `PlaybackScheduleBadge.tsx`, `playbackScheduleFormat.ts`: no 400/500 ms
intervals while hidden; skip ticks when `document.hidden` or `__psyHidden`.
- Drop the ~110 lines of dead full-screen overlay CSS that was never
referenced in JSX (.lucky-mix-overlay*, .lucky-mix-cube*, full-screen
@keyframes). Keep the .lucky-mix-pip* rules since the inline queue
variant re-uses them.
- Extract availability gate into hooks/useLuckyMixAvailable.ts (pure
predicate + hook). Replaces five duplicated inline checks in Sidebar,
MobileMoreOverlay, RandomLanding, Settings/SidebarCustomizer, and the
internal re-check in buildAndPlayLuckyMix.
- Add a cancel mechanic:
* luckyMixStore gets a cancelRequested flag + cancel() method
* LuckyMixCancelled sentinel is thrown from a bailIfCancelled() helper
sprinkled between await boundaries in the build loop
* catch-block swallows the sentinel silently (no toast, no error state)
* auto-cancel subscription on playerStore detects manual user track
changes (anything not in queuedIds) and flips cancelRequested so the
finished mix does not later overwrite the user's choice
* inline .queue-lucky-loading dice indicator is now a button — click
triggers explicit cancel, hover fades the dice to signal the action
- Restore the queue snapshot when the build fails before ever starting
playback, so the user does not land in an empty player after an error.
If playTrack already ran, leave current state alone (their track plus
whatever was enqueued is more useful than a stale pre-click queue).
- Rework locale labels to consistently carry the "Mix" suffix so the
entry reads well next to "Random Mix" / "Random Albums" in the
sidebar: DE Glücks-Mix, ES Mezcla Suerte, FR Mix Chance, NB Lykkemiks,
NL Geluksmix, ZH 好运混音. EN stays "Lucky Mix", RU stays
«Мне повезёт». Toast/settings/randomNavSplit copy aligned to the new
names. New luckyMix.cancelTooltip key added in all 8 locales.
AudioMuse gating stays — as Cuca confirmed, the feature's quality relies
on a correct similar-track selection, so the requirement is intentional.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Lucky Mix targets ~50 tracks in one run: pick seeds from your most-played artists/albums and 4+ rated songs, add similar tracks, then fill the mix with random library picks, skipping anything you rated 1–2.
On start it trims the old “upcoming” tail so the queue does not show stale next tracks, starts playback on the first viable seed, routes to Now Playing, and can emit structured steps to the backend debug log.
Guest suggestions now auto-merge into the host's play queue at random
positions inside the upcoming range, so they actually surface alongside
host-picked tracks instead of piling up at the end. Per-item dedupe via
addedBy:addedAt:trackId keys survives reshuffles.
Guests get a read-only mirror of the session in place of their queue
panel — live-card for the host's current track, suggestion list with
submitter attribution, and a footer reminding them the host owns
playback. Track metadata is resolved lazily and cached locally.
New host-only settings popover (gear in the bar) with auto-approve and
auto-shuffle toggles plus a "Shuffle now" action. Settings live in the
OrbitState blob and push immediately to Navidrome; missing fields on
older blobs default to "both on".
15-min shuffle now touches the real playerStore queue via a new
shuffleUpcomingQueue action — previous behaviour only reshuffled the
guest-facing suggestion history. A manual shuffle is available from the
settings popover so the interval can be verified without waiting.
Start-modal reworked into a single step: share-link is visible and
copy-able from the start, auto-copied on Start if the host hasn't
already hit Copy. Link carries a live name-derived slug (parser strips
it, SID is authoritative). LAN/remote-server hint above the facts.
Random session-name suggester pulls from three pattern pools for ~10k
unique combinations.
All user-visible Orbit strings moved to a dedicated orbit i18n
namespace (en + de); other locales fall back to en via i18next.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replaces the text-pill schedule badge with a circular SVG progress ring
around the play/pause button. Accent→lavender gradient stroke, counter-
clockwise depletion synced to the armed deadline, subtle accent glow.
While a timer is armed, the Play/Pause icon inside the button is
swapped for a two-line stack: a small Moon (sleep timer) or Sunrise
(delayed start) glyph above the countdown (m:ss / h:mm:ss). The icon
is the mode marker so the ring can stay unified with the rest of the
app's accent palette.
Redesigns the schedule modal with a mood-tinted header (Moon for
"Pause after", Sunrise for "Start after"), soft radial accent glow in
the background, slide-up open animation. Circular glass close-button
scoped to this modal, with hover rotation + focus ring. Custom-minutes
field gains an inline "min" suffix. A live preview line at the bottom
shows when the action fires ("Pauses at 23:47" / "Starts at 23:47"),
updating as the user hovers a preset or types. Chips gain a small
hover lift plus accent-coloured shadow.
Also fixes a pre-existing duplicate-tooltip on the play/pause button:
title= attributes removed alongside the data-tooltip (title violates
the project's "never native tooltips" rule, so both showed at once).
Adds scheduledPauseStartMs / scheduledResumeStartMs to the player
store so the progress ring has a total-duration baseline, set and
cleared alongside the existing deadline fields.
New usePlaybackScheduleRemaining hook wraps the store subscription
and 500 ms tick into a single hook used by all three player views
(PlayerBar / FullscreenPlayer / MobilePlayerView).
i18n: delayPreviewPause / delayPreviewStart keys across all 8 locales.
Co-authored-by: Psychotoxical <dev@psysonic.app>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Add scheduled pause and resume timers in the player store, cleared on stop
and track changes. Long-press opens a compact preset modal anchored above
the transport row; one-tap presets plus custom minutes. Portaled countdown
badge on the play button; clear the long-press click guard when the modal
closes so the first play/pause click works after scheduling.
Hold for 1s then drag to reorder configurable library and system links;
drop outside the sidebar to hide items (same visibility as Settings).
Show a trash hint near the cursor when outside removal applies.
Extract shared reorder helpers into src/utils/sidebarNavReorder.ts and
reuse them from the Settings sidebar customizer.
* feat(share): library deep links (psysonic2) with paste and toolbar actions
Add base64url-encoded payloads for track, album, artist, and ordered queue.
Handle paste outside inputs to switch server, validate entities, navigate or
play. Reuse clipboard helper for context menu, queue panel, album and artist
headers. Tests distinguish server invite strings from library shares.
* fix(share): play partial queue when some shared tracks are missing
Skip unavailable song IDs when pasting a queue share while preserving order.
Toast when some tracks are missing; error only if none resolve. Add
openedQueuePartial and queueAllUnavailable i18n; remove queueTracksMissing.
* feat(settings): paste server invites globally and scroll to add form
Handle psysonic1- magic strings outside inputs: navigate to settings or login
with prefilled add-server fields. Decode invites embedded in surrounding text.
Scroll the add-server block into view when opening from a paste so long server
lists stay oriented.
---------
Co-authored-by: Maxim Isaev <im@friclub.ru>
* refactor(settings): regroup tabs thematically + accordion sub-sections (progress on #257)
New tab structure: Servers (first) · Library · Audio · Lyrics · Appearance ·
Personalisation · Integrations · Input · Storage · System · Users.
Reusable SettingsSubSection (native <details>) wraps related settings per tab,
with an optional action slot for per-section reset buttons.
Moved:
- Lyrics sources + sidebar lyrics style → Lyrics
- Sidebar / artist layout / home customisers → Personalisation
- Last.fm / Discord / Bandsintown / Now-playing share → Integrations
(with an opt-in privacy banner at the top)
- Tray / minimize / Linux smooth-scroll → System (new App-Verhalten group)
- Preload mini-player / custom titlebar / show artist images → Appearance visual options
- Language picker → System
Audio, Appearance and System tabs are now fully accordion-grouped.
Library tab reduced to Random Mix + Ratings accordions.
Servers tab is its own home (server cards + AudioMuse + logout) and the default
landing tab.
Indicators in the titlebar and offline banner route to the right tab.
EN + DE translations added for the new tab labels and privacy banner; other
locales fall back to English until the full i18n pass lands.
* refactor(settings): audio/input/storage/system accordions, in-page search, Navidrome focus
Settings refactor progress — every tab is now accordion-grouped:
- Audio: Output · Hi-Res · EQ · Playback · Next-track buffer
- Input: Keybindings · Global shortcuts (reset in accordion action slot)
- Storage: Offline · Downloads
- System: Language (default open) · Behavior · Backup · Logging · About · Contributors
- Contributors: own card grid with per-contributor expand, sorted by
contribution count. Changelog accordion removed (release-notes link and
"show changelog on update" toggle now live inside About).
- About: Navidrome focus; AI credit and Special Thanks removed; new
Maintainers row (Psychotoxical + cucadmuh).
In-page search: magnifier icon next to the Settings title. Click opens a
240px search field. Filters the active tab's sub-sections by title match
(data-settings-search). Cross-tab search is tracked as a follow-up.
serverCompatible updated in all 8 locales from "Compatible with: Navidrome
Gonic Airsonic Subsonic" to a Navidrome-first wording that warns other
Subsonic-compatible servers may have reduced functionality.
Full i18n pass (tabLyrics/tabPersonalisation/tabIntegrations, aboutDesc,
privacy banner, etc. in fr/nl/zh/nb/ru/es) follows in a separate commit
after visual review.
* i18n(settings): complete localisation pass for refactored tabs
Added in all 8 locales (fr, nl, zh, nb, ru, es — en+de already in place):
- Tab labels: tabLibrary, tabServers, tabLyrics, tabPersonalisation, tabIntegrations
- inputKeybindingsTitle, searchPlaceholder, searchNoResults, aboutMaintainersLabel
- integrationsPrivacyTitle, integrationsPrivacyBody
- aboutContributorsCount_one/_other (ru also _few/_many for proper plural forms)
- aboutDesc rewritten to describe a Navidrome-focused player instead of a
generic Subsonic-compatible one.
Removed dead keys in all 8 locales:
- aboutAiCredit, aboutSpecialThanksLabel — no longer rendered
- changelog — inline changelog accordion removed
- tabServer, tabGeneral — superseded by new tab structure
---------
Co-authored-by: Psychotoxical <dev@psysonic.app>
* feat(servers): magic string invites and duplicate-aware labels
Add psysonic1- share payloads (URL, Subsonic credentials, optional server
name). Login and add-server forms decode on input and keep magic field
below standard fields. Navidrome User Management generates strings after
PUT password updates where required. Resolve duplicate display names as
username@host in chrome, settings, and login.
* feat(servers): tighten magic-string import and admin share flow
After a decoded magic string, username is read-only and the password field
shows a fixed-length mask so length is not inferred. Password reveal stays
disabled until saved-server quick connect (login) or reopening the add-
server form. Navidrome admin share UI persists the password via API before
copy and adds a plaintext-handling disclaimer. Locales updated.
* feat(settings): save new Navidrome user and copy magic string
Add a non-admin "Save and get magic string" flow: create the user, assign
libraries when needed, then encode credentials to the clipboard. Reuse
the plaintext-handling disclaimer without the password-update hint meant
for edits. Strings added for all locales.
* fix(settings): tighten Navidrome add-user validation and submit feedback
Require username, display name, and a non-empty password (trimmed) for new
users; gate Save and “save and get magic string” on explicit checks with
toast feedback. Show red borders only after a failed submit, and clear
them when the user fills the fields. When editing, keep an empty password
as “unchanged” and validate identity fields with a dedicated message.
Strings: userMgmtValidationMissingIdentity across locales.
Add OverlayScrollArea with shared thumb metrics and drag handling; size the
thumb against the rail track height so panel insets cannot push it past the
visible rail. Route scroll uses a stable viewport id; Genres restores scroll
and infinite-scroll observation against that viewport (merged with upstream
virtualized genres list and lazy routes behind Suspense).
Suppress queue resizer activation when the pointer targets the main-route
overlay scrollbar; disable the resizer while dragging the thumb and use a
grabbing cursor on the body.
Apply WebKitGTK smooth wheel to the mini webview as well as main; the mini
window reapplies the persisted setting after auth store hydration.