Commit Graph

257 Commits

Author SHA1 Message Date
Frank Stellmacher dcf3dd98e0 refactor(player): E.1 — extract queue-identity helpers to utils/ (#563)
Four pure helpers move out of playerStore: normalizeAnalysisTrackId,
sameQueueTrackId, queuesStructuralEqual, shallowCloneQueueTracks.
Adds focused unit tests for the stream:-prefix normalization and the
no-op detection that prevents unnecessary queue rewrites.

Behaviour preserved verbatim. playerStore 3618 → 3598 LOC.
2026-05-12 11:08:21 +02:00
Frank Stellmacher 0cd8998dc9 refactor(app): Phase B.1 — extract pre-React bootstrap into src/app/ (#555)
main.tsx shrinks from 56 -> 17 LOC. New module surface:

  - src/app/windowKind.ts: cached getWindowKind() detector,
    replaces the global __PSY_WINDOW_LABEL__ string everywhere
  - src/app/bootstrap.ts: pushUserAgentToBackend +
    pushLoggingModeToBackend + runPreReactBootstrap orchestrator

App.tsx + playerStore.ts now read getWindowKind() instead of poking
window.__PSY_WINDOW_LABEL__ directly. Behaviour-preserving.
2026-05-12 01:39:39 +02:00
Frank Stellmacher d3a8160b37 refactor(player): M0 — extract pure helpers from playerStore.ts (#554)
Moves four self-contained helpers into src/utils/, each with co-located
characterization tests. playerStore re-exports them for the ~30 existing
call sites; Phase E will migrate those imports.

  - shuffleArray              (Fisher-Yates, generic)
  - resolveReplayGainDb       (track/album/auto mode resolution)
  - songToTrack               (Subsonic -> Track shape)
  - buildInfiniteQueueCandidates  (Instant-Mix top-up source)

playerStore.ts: 3732 -> 3618 LOC (-114).
2026-05-12 01:24:04 +02:00
Frank Stellmacher b3646daabd test(playerStore): miscellaneous actions push F1 toward the 50% floor (#550)
24 new tests covering the smaller action surfaces F1 / 2a-c skipped:

- setStarredOverride / setUserRatingOverride (per-id maps)
- openContextMenu / closeContextMenu (state + isOpen flip)
- openSongInfo / closeSongInfo (modal state)
- toggleQueue / setQueueVisible (visibility flip with persisted side effect)
- toggleFullscreen (boolean flip)
- setLastfmLoved (writes verbatim + caches under title::artist when track is
  set; does NOT cache without a track) + toggleLastfmLove (no-op without
  track or session-key; flips state + cache otherwise)
- setLastfmLovedForSong (caches under title::artist key)
- setProgress (currentTime + derived progress)
- stop (invokes audio_stop, resets playback bookkeeping)
- shuffleQueue (no-op when queue < 2; deterministic with mocked RNG,
  current track stays at queueIndex 0)
- shuffleUpcomingQueue (no-op when upcoming < 2; head + current untouched,
  upcoming tail shuffled)
- pruneUpcomingToCurrent (drops everything after queueIndex; clears the
  queue entirely when no current track; early return when queue is already
  empty)
- setRadioArtistId (does-not-throw smoke; no public getter for the
  module-level state it writes)

playerStore.ts coverage 40.48% -> 48.02% lines (functions 37.84% -> 50.34%).
Close to but not over the F1 50% line floor — the remaining ~2pp lives in
playTrack's async hot-cache/replay-gain body, which is the same surface PR
2c flagged for a separate follow-up. Not adding playerStore.ts to the gate
yet; staying out one more PR to see the number stabilise.

Frontend suite: 451 -> 475 tests (+24).
2026-05-11 23:48:25 +02:00
Frank Stellmacher 6e646351ee test(previewStore): startPreview + main-player volume sync (Phase F4) (#545)
Adds 22 new tests on top of the existing 7 _on* / stopPreview ones.

startPreview happy path: invokes audio_preview_play with the configured
args (id, url, durationSec, startSec, volume) and stores the previewing
track + duration + reset elapsed / audioStarted. Short tracks
(duration <= previewDuration * 1.5) start at 0; longer tracks seek to
duration * trackPreviewStartRatio. Camel-case IPC keys pinned
(startSec / durationSec, not snake_case -- CLAUDE.md gotcha).

Cross-store guard tests: no-op when previews globally disabled, no-op
when disabled at the calling location, no-op while a host or guest is
inside any Orbit phase (active / joining / starting), falls through to
play when role is null (no session).

Same-id re-click: treats it as a stop -- audio_preview_stop fires,
audio_preview_play does not.

Failure path: engine invoke rejects -> store state rolls back
(previewingId / previewingTrack / audioStarted) and the error propagates
to the caller.

Loudness pre-attenuation folding: with normalizationEngine=loudness +
loudnessPreAnalysisAttenuationDb=-6 dB, volume is multiplied by
10^(-6/20). normalizationEngine=off keeps volume verbatim. Positive
pre-attenuation values are pulled to 0 by the Math.min(0, ...) guard.

Main-player volume sync side-effect (module-level
usePlayerStore.subscribe): pings audio_preview_set_volume when volume
changes during a preview, skips when no preview is active, skips when
the new value equals the prior value (subscription guard).

previewStore.ts coverage 33% -> 100% lines. Added to the hot-path gate.
Plus the typed `OrbitRole` is `'host' | 'guest'` (null when no session),
not 'idle' as a string -- minor type-correctness alignment.
2026-05-11 22:57:26 +02:00
Frank Stellmacher ae23bf61eb test(authStore): characterize login + servers + persistence + settings (Phase F2) (#543)
login.test.ts: composed addServer -> setActiveServer -> setLoggedIn flow,
failed-login leaves prior state intact, addServer assigns unique ids,
setConnecting / setConnectionError independence, logout clears
isLoggedIn + musicFolders but keeps server entry, Last.fm session
(setLastfm / connectLastfm / disconnectLastfm contracts).

servers.test.ts: addServer / updateServer (patch by id, no-op on unknown),
setActiveServer (clears musicFolders), removeServer (non-active no-effect,
active picks newServers[0] fallback, last server -> null + isLoggedIn
false, cleans per-server bookkeeping maps), getActiveServer / getBaseUrl
selectors. Includes the gapless / crossfade mutex regression test from
the v2 plan section 4.3 -- callers clear the other flag before setting,
the setters themselves do NOT auto-clear (contract pin).

persistence.test.ts: hydration loads existing localStorage shape, defaults
missing fields, preserves saved values verbatim. Robust to corrupt JSON
and missing top-level state. onRehydrate migrations: clears conflicting
hotCacheEnabled + preloadMode!=off legacy combo, keeps hotCache when
preload was already off, migrates legacy waveform seekbarStyle to truewave,
strips removed animationMode / reducedAnimations fields. partialize strips
musicFolders. Includes the synchronous-storage invariant regression from
the v2 plan section 2 (CLAUDE.md gotcha) -- getActiveServer is visible in
the same tick after addServer + setActiveServer with no await.

settings.test.ts: API-pin sweep across 22 trivial setters via it.each
(rename-resistant), focused tests for setters with logic (clamping in
setTrackPreviewStartRatio / setTrackPreviewDurationSec / setRandomMixSize,
boolean coercion in setTrackPreviewsEnabled, finite-number guard in
setLoudnessPreAnalysisAttenuationDb, default reset in
resetLoudnessPreAnalysisAttenuationDbDefault), per-server bookkeeping
contracts (setEntityRatingSupport / setAudiomuseNavidromeEnabled
positive-opt-in semantics), enum-value setters
(setPreloadMode / setDiscordCoverSource / setLoggingMode / setReplayGainMode /
setNormalizationEngine / setLyricsMode), genre blacklist + audio output
device replacement.

authStore.ts coverage 45.37% -> 79.29% lines (target was 60%). authStore.ts
not yet added to the hot-path gate -- want to see it stable across a few
real PRs first per the gate's curation rule.
2026-05-11 22:30:45 +02:00
Frank Stellmacher 8569a17797 test(playerStore): progress snapshot + persistence flush (Phase F1 / PR 2c) (#542)
progress.test.ts: getPlaybackProgressSnapshot shape + post-emit reflection,
subscribePlaybackProgress (notify, (next, prev) pair, near-duplicate epsilon
coalesce at 0.005 s, unsub stops notifications, multiple subscribers
independent), live-emit throttling guard (drops within 1500 ms + < 0.9 s
delta; large delta passes; time threshold passes).

persistence.test.ts: flushPlayQueuePosition forwards (ids, currentId, posMs)
to savePlayQueue, caps song-id list at 1000, no-ops on radio / no-track /
empty queue, swallows backend errors, floors position to whole ms.

playerStore.ts coverage 39.55% -> 40.48%. F1 50% floor not met -- remaining
~10pp lives in playTrack's async hot-cache/replay-gain body, shuffleQueue,
stop, enqueueRadio, initializeFromServerQueue and the orbit auto-merge
paths. Either a follow-up PR 2d or a revised F1 floor; flagged in the PR
body. Gate unchanged -- playerStore.ts stays out until the floor is met.

Discovered + fixed during this PR: the spread ...await vi.importActual()
mock pattern lets the real savePlayQueue leak through to playerStore.ts's
relative import (../api/subsonic) even when the alias-form is mocked.
Switched persistence.test.ts to an explicit non-spread mock map listing
every export the store uses.
2026-05-11 22:14:57 +02:00
Frank Stellmacher 4a18e15489 test(playerStore): playback actions + audio event handlers (Phase F1 / PR 2b) (#541)
playbackActions.test.ts: pause (invoke + failed-invoke controlled), resume
(warm path, no-track guard), togglePlay (both branches), seek (clamp to
dur-0.25, 100 ms debounce, coalesce rapid drags, no-op guards), next
(advance, repeat=all wrap, repeat=off audio_stop + reset), previous
(>3 s restart, jump-back, queueIndex=0 no-op), toggleRepeat cycle.

events.test.ts: audio:progress (commit on active transport, drop without
track / paused, duration=0 falls back to track.duration), audio:track_switched
(advance, repeat=one pin, repeat=all wrap, end+off no-op, scrobbled+
lastfmLoved reset), audio:ended (immediate playback reset, radio path
clears currentRadio without queue advance). 4 listener-lifecycle regression
tests cover section 4.2 of the pre-refactor testing plan v2 -- cleanup
actually unsubs; re-init keeps count=1; double-init without cleanup stacks
(contract pin so a refactor that drops the cleanup return value fails loudly).

playerStore.ts coverage 18.1% -> 39.55% lines. PR 2c (progress snapshot +
persistence flush) pushes past the F1 50% floor.
2026-05-11 21:56:24 +02:00
Frank Stellmacher 42e3fdb976 test(playerStore): characterize pure helpers + queue mutations (Phase F1 / PR 2a) (#540)
trackShape.test.ts: songToTrack mapping (required, optional, replayGain
flattening, missing-block fallback, no invented flags); resolveReplayGainDb
precedence (disabled, track, album, auto with prev/next neighbour match,
missing albumId fallback, both gains missing); shuffleArray (non-mutating,
preserves multiset, copies, empty/single, deterministic under mocked RNG).

queue.test.ts: enqueue / enqueueAt (auto-added separator placement,
queueIndex shift, index clamping), playNext (playNextAdded tag, position,
empty input), clearQueue (state reset, audio_stop call), reorderQueue
(splice, currentTrack-id-following queueIndex), removeTrack (clamp on
shrink, keep when after cursor), undo / redo (empty stacks return false,
rollback, replay, new edit drops pending redo).

Adds a 5-line test-only export _resetQueueUndoStacksForTest in playerStore.ts
because the undo/redo arrays live at module scope outside the Zustand state
graph; storeReset.ts now calls it so resetPlayerStore is fully complete.

playerStore.ts coverage 4.76% -> 18.1% lines. PR 2b + 2c push further toward
the F1 floor of 50%.
2026-05-11 21:40:47 +02:00
Kveld. 64b33e6941 feat: customizable queue toolbar with drag-and-drop reordering and visibility toggles (#534)
* Add drag-and-drop reordering and visibility toggles for queue toolbar

* docs(changelog): credit PR #534 (queue toolbar customization)

Adds the v1.46.0 CHANGELOG entry and a new bullet on kveld9's
contributors block in Settings → System.

---------

Co-authored-by: Psychotoxical <171614930+Psychotoxical@users.noreply.github.com>
2026-05-11 12:35:38 +02:00
Frank Stellmacher 02d533e949 test(frontend): vitest framework bootstrap + hot-path coverage gate (#536)
* test(frontend): vitest framework bootstrap + hot-path file coverage gate

Adds the harness for component, hook and store tests on top of the existing
util tests in src/utils/. Mirrors the backend rust-tests rollout: jsdom env,
v8 coverage, soft hot-path file gate, dedicated CI workflow.

What's in:
- vitest.config.ts: jsdom environment, v8 coverage, alias @ -> src
- src/test/setup.ts: jest-dom, @testing-library cleanup, vi.mock for
  @tauri-apps/api/{core,event} + plugin-shell, Map-backed Storage polyfill
  for Node 25 + jsdom 26 (both ship a broken native localStorage)
- src/test/mocks/tauri.ts: programmable onInvoke() / emitTauriEvent() helpers,
  auto-reset between tests
- src/test/helpers/factories.ts: makeTrack / makeTracks
- src/test/helpers/renderWithProviders.tsx: render() wrapped with
  MemoryRouter + I18nextProvider
- src/test/README.md: conventions doc (where tests go, how to mock Tauri,
  what to never mock)

Sample tests showing the patterns:
- src/components/CoverLightbox.test.tsx: component, queries by role
- src/store/previewStore.test.ts: store characterization, event handlers
  + stopPreview (startPreview deferred until the cross-store provider
  strategy is decided)

CI:
- .github/workflows/frontend-tests.yml: jobs for vitest, tsc, coverage +
  hot-path gate. coverage job carries continue-on-error: true (soft).
- .github/frontend-hot-path-files.txt: initial list (3 utils at >=70%).
  playerStore + the unfinished half of previewStore are deferred until
  Phase 1 coverage work lands.
- scripts/check-frontend-hot-path-coverage.sh: mirror of the rust gate.

npm scripts:
- test: one-shot run (unchanged)
- test vitest in watch mode
- test:coverage: v8 coverage + html / lcov / json-summary reports

57 / 57 tests pass; tsc --noEmit clean.

* chore(nix): sync npmDepsHash with package-lock.json

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-05-11 12:25:48 +02:00
Maxim Isaev 308eb36f05 feat(analysis): re-analyze waveform when clearing loudness cache
Add analysis_delete_waveform_for_track, invoke it from loudness reseed,
clear waveformBins in the UI, and extend queue strings for tooltips/toast.
2026-05-10 01:34:40 +03:00
Frank Stellmacher 25507888a9 fix(orbit): host single-track playTrack appends instead of replacing (#529)
* fix(orbit): host single-track playTrack appends instead of replacing

Reported by cucadmuh: "When playing from offline, the Orbit queue
doesn't get appended to — it gets overwritten."

Root cause: the Orbit bulk-guard fires only when `queue.length > 1`.
A `playTrack(track, [track])` call (one example: OfflineLibrary's
"Play this album" on a single-track album, but any UI that passes an
explicit 1-track replacement queue triggers it) slips past the guard
and replaces the host's `playerStore.queue`. The host's queue *is* the
shared Orbit queue — replacing it wipes every guest suggestion + every
upcoming track in one click.

Re-route to append + jump when role is host: if the track is already
in the queue, jump to that slot; otherwise append it and jump to the
new tail. The guest path is intentionally left alone — guests opting
out of host-sync via a local Play is the existing "guest running
their own show" divergence behaviour. `useOrbitGuest`'s `syncToHost`
is the only guest-side caller of `playTrack(track, [track])`, and it
never matches `role === 'host'` so it's never intercepted.

* docs(changelog): add host single-track Orbit-queue protection bullet
2026-05-09 22:53:04 +02:00
Frank Stellmacher af1b9661f5 fix(orbit): three interlocking guest playback bugs (#525)
* fix(orbit): guest short-circuits queue-exhaustion fallback paths

When a guest's local queue runs out (single-track queue from `syncToHost`
empties on `audio:ended`), the player walks the standard fallback chain
in `next()`: radio top-up → infinite-queue → stop. The infinite-queue
branch builds a 6-track queue and calls `playTrack`, which trips
`orbitBulkGuard` and pops a "Add 6 tracks to the Orbit queue?" modal.
Hitting Cancel leaves playback frozen; "Add them all" injects unrelated
tracks into the host's shared queue.

In an active Orbit guest session the host owns the queue. Skip the
fallback paths entirely and just stop — the next `useOrbitGuest` pull
tick will sync to whatever the host advanced to.

Bonus side-effect: kills the deferred-promise race where a
`buildInfiniteQueueCandidates().then(...)` from a guest's track end
could resolve *after* a Catch Up replaced the queue and pop the modal
a second time against the now-current 1-track queue.

* fix(orbit): treat natural track-end as not-diverged in guest sync

When a guest's track ended naturally before the host advanced, the
divergence-detection branch read `player.isPlaying === false` and
classified it as the user manually paused — so it refused to load the
host's next track. The guest sat silent until they clicked Catch Up.

`handleAudioEnded` keeps `currentTrack` pinned to the just-ended track
and resets `currentTime` to 0, while a real manual pause leaves
`currentTime` somewhere mid-track. Use the 0-position discriminator to
classify natural-end as not-diverged so the host's new track loads.

Confirmed via the captured guest log buffer:
  18:43:08.598 [track-change] host: VJkV5… → 6i6RP… BUT guest diverged
                              (player.isPlaying=false ≠ last.isPlaying=true)
  — guest stuck for ~33s until Catch Up was pressed.

* fix(orbit): Catch Up polls until engine is ready before seeking

The 400 ms blind setTimeout in `onCatchUp` was too short for an
HTTP-streamed cold-start on high-latency links. If the audio engine
wasn't ready by then, `seek(fraction)` silently no-oped and playback
started at 0:00, making Catch Up effectively useless on exactly the
slow links where it's needed. Captured log shows a Catch Up bringing
the guest to posSec=30, then 5 s later the guest was at posSec=6
(playback restarted from the head).

Replace with the same poll-until-ready pattern `syncToHost` already
uses: check every 100 ms, fire the seek as soon as the engine reports
playing, fall back to a blind apply at the 4 s deadline.

* docs(changelog): add orbit guest playback fixes entry

* fix(orbit): debounce Catch Up button + match bar item height

Two follow-on UX fixes after PR #525's three primary bugs landed:

1. **Debounce visibility.** Drift is computed from an asymmetric signal:
   guest's `currentTime` updates in coarse ~5 s chunks, while host's
   position is extrapolated linearly via `(nowMs - posAt)`. Even on a
   perfectly-synced session the diff swings ±5 s every tick, so the
   button flickered in and out continuously. Show only after drift has
   stayed over the 3 s threshold for ≥ 3 s of wall clock — measurement
   noise is filtered out, real sustained drift still surfaces in time.

2. **Match neighbour height.** The button was 32 px tall against 26 px
   for the other action buttons (.orbit-bar__settings) so every flicker
   shifted the entire bar height. Set `height: 26 px` and tighten the
   padding/font so the layout is stable regardless of visibility.

* fix(orbit): tighten queue-extension lockout + reliable initial-sync seek

Two follow-on fixes after the 4-bug umbrella:

**1. Local queue-extension paths fully off during Orbit.**
Phase check broadened from `active` to cover `starting` / `joining` /
`active` so a fetch-then-join race can't pop the bulk-add modal *after*
the join. The proactive infinite-queue topper inside `next()` (which
fires when ≤ 2 auto-tracks remain ahead) is now also gated, plus each
async `.then()` callback in the radio + infinite-queue paths re-checks
at resolution time. A `playTrack(... 6-track queue ...)` after the user
joined Orbit was the path that re-triggered the "Add 5 tracks?" modal
on a freshly-joined guest.

**2. `syncToHost` only seeks once the engine reports playing.**
The previous 2 s deadline-fallback applied the seek even when the
engine hadn't started, where the seek silently no-ops and the track
plays from 0:00. Symptom: clicking Catch Up makes the song "jump 50 %
forward" — that's the seek finally landing because the engine is now
ready, the initial-sync seek had already failed silently. New deadline
is 5 s, and on timeout we return `false` so the outer pull tick keeps
`lastAppliedRef` null and the 500 ms fast-poll retries.

* fix(orbit): double-click play button + hide preview during session

Two cucadmuh-flagged gaps:

**1. Double-click on the inline play button now reaches the orbit-add
   path.** The album-track row's onDoubleClick already routes to
   `addTrackToOrbit` when in Orbit, but the inline play button stopped
   propagation on click — so clicking it twice just fired the "double-
   click to add" hint toast and never touched the orbit queue. Add an
   onDoubleClick on the button itself that delegates to the parent's
   `onDoubleClickSong`.

**2. Track preview is suppressed during an Orbit session.** Preview
   shares the Rust audio engine with the shared playback, so starting
   one as a guest yanks the host's track out from under everyone. A new
   `[data-orbit-active]` attribute on `<html>` (set whenever role is
   host/guest and phase is starting/joining/active) hides every
   preview button via a single CSS rule, and `previewStore.startPreview`
   short-circuits as a defensive guard for keyboard shortcuts and any
   programmatic callers.
2026-05-09 21:50:52 +02:00
Frank Stellmacher f520f7951a feat(settings): OpenDyslexic font option for dyslexic readers (#507)
* feat(settings): OpenDyslexic font option for dyslexic readers

Next step on the accessibility track. The first pass was on the colour
side — WCAG contrast audits across every theme and dedicated colour-
vision-deficiency variants for the protanopia / deuteranopia / tritan-
opia palettes. Typography is the other axis: some users with dyslexia
find a font with a heavier weighted baseline and asymmetric glyph
shapes (b/d, p/q never mirror, italic forms differentiated rather
than slanted-regular) easier to track than a typical sans.

Adds OpenDyslexic to the existing Fontsource font picker. SIL OFL
licensed, freely redistributable, and the de-facto open-source
standard for this use case. Non-variable axis, ships as four discrete
weight/style files (regular, bold, italic, bold-italic) — the Settings
picker grew an optional `hint` field on font entries so this one row
can carry a "dyslexia-friendly · no RU/ZH support" subtitle without
bloating the other 14 entries.

Latin + Latin-extended only. Cyrillic and CJK locales (RU, ZH) fall
back to the system font when this is selected; the subtitle calls out
that limitation upfront. i18n: hint string in all 8 locales
(settings.fontHintOpenDyslexic).

Accessibility is intentional product positioning here — it's an
underserved corner of the Subsonic-client ecosystem.

* chore(nix): sync npmDepsHash with package-lock.json

* docs: changelog entry for PR #507

Logs the OpenDyslexic font option in v1.46.0 "## Added".

* docs(settings): contributor entry for PR #507

Adds the OpenDyslexic accessibility bullet to Psychotoxical's
contributions list.

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-05-07 22:15:38 +02:00
Frank Stellmacher bd56177e2c feat(home): Lossless Albums rail + dedicated page + sidebar nav (#506)
* wip(home): Lossless rail + dedicated /lossless-albums page

Rail under Home > mostPlayed and a dedicated infinite-scroll page that
list albums whose tracks are tagged in lossless containers. Walks
Navidrome's native /api/song?_sort=bit_depth&_order=DESC, dedupes by
albumId on the way down, stops when the song stream crosses into lossy
(bitDepth==0) or the server runs out of rows. _filters has no operators
on quality columns, so a sort + walk is the only path; equality on
sample_rate / bit_depth probes returned empty (verified).

The page paginates through the song-cursor with an in-flight ref so
overlapping IntersectionObserver fires don't double-add albums, plus a
cancelled flag so React StrictMode's double-mount doesn't apply two
parallel result sets in dev.

Suffix allowlist excludes ambiguous wrappers — m4a/m4b can be ALAC
*or* AAC and Navidrome's response carries an empty codec field, so we
can't tell them apart; same story for wma. Allowlist is flac, wav,
aiff/aif, dsf/dff, ape, wv, shn, tta — containers that are only
lossless. ALAC-in-m4a setups will miss out, acceptable trade-off
without a reliable codec field.

Status: WIP. Settings home-customizer label and en.ts strings landed,
no other locales yet, no quality badge on AlbumCards across the rest of
the app, no CHANGELOG. Branch was 'feat/home-hires-rail' during the
earlier hi-res-only iteration before the lossless broadening.

* wip(home): Lossless page header parity + streaming + sidebar nav

Page header now mirrors All Albums: selection mode with three action
buttons (Enqueue Selected, Add Offline, Download ZIPs) wired to the
same handlers Albums.tsx uses, selection-counter title swap, and the
perfFlags.disableMainstageStickyHeader respect path. Filters were
intentionally skipped — the rail is sorted by bit_depth, mixing client-
side filters with server-driven pagination would produce gaps.

Loading feels noticeably faster: ndListLosslessAlbumsPage takes an
optional onProgress callback that fires once per internal fetch with
the entries discovered in that fetch, so the page can stream new
albums into state instead of waiting on the whole loadMore. Page-side
budget dropped from 5×200 to 2×100 songs per loadMore (~1 MB worst
case vs 5 MB before), since the rail's catch-em-all pass is wrong for
infinite-scroll UX. Subtitle under the page title primes the user that
this is slower than other album pages because Psysonic walks the song
catalog by quality (Navidrome ignores _fields, so per-song responses
ship with lyrics + tags + participants whether we want them or not).

Sidebar nav entry registered under 'losslessAlbums' with a Gem icon,
defaults to visible:false (matches composers / folderBrowser /
deviceSync — niche browsing modes). Existing users get the entry
appended at the end of their persisted sidebar list automatically via
the onRehydrateStorage merge that sidebarStore already runs for new
DEFAULT_SIDEBAR_ITEMS.

i18n: full coverage across all 8 locales for sidebar.losslessAlbums,
home.losslessAlbums, losslessAlbums.empty, losslessAlbums.unsupported
and the new losslessAlbums.slowFetchHint subtitle. ru/zh are
machine-translation quality, flagged for a polish pass.

* feat(home): default Lossless sidebar entry to visible

Flips the DEFAULT_SIDEBAR_ITEMS entry for `losslessAlbums` from false
to true. Existing installs keep whatever the user has in persisted
storage; fresh installs see the entry in the sidebar from the start.

Earlier wip commit defaulted it off (matched composers / folderBrowser
/ deviceSync as a niche browse mode), but the rail + page do show
something useful for any library with at least one FLAC/WAV/etc. album,
so off-by-default just hid the feature.

* docs: changelog entry for PR #506

Logs the Lossless Albums rail + page + sidebar entry in v1.46.0
"## Added".

* docs(settings): contributor entry for PR #506

Adds the Lossless Albums rail/page bullet to Psychotoxical's
contributions list.
2026-05-07 20:44:27 +02:00
Frank Stellmacher 726f3f0ff2 fix(radio): queue navigation, dedup, and similar-first variety (#500) (#503)
* fix(radio): queue navigation, dedup, and similar-first variety (#500)

After a Radio session ran a while, three things broke:

Queue navigation through duplicates. playTrack re-resolved the active
queue index by `findIndex(t.id === track.id)`, returning the *first*
matching id, so reaching the second occurrence of a track snapped
queueIndex back to the earlier slot — highlight jumped and the next
advance played the wrong follow-up. Added an optional
`targetQueueIndex` to playTrack, threaded through next(), previous(),
the audio:ended repeat-one path, queue-row click, and the queue-item
context menu. findIndex stays as the fallback for callers that just
have a track and a fresh queue.

Queue accumulation. enqueueRadio didn't dedupe incoming tracks; the
next() top-up deduped against the live queue but trimmed the played
tail down to HISTORY_KEEP=5, so a song heard 8 ago was gone from
`existingIds` and a later Last.fm/topSongs response could re-add it;
and the `.filter(...)` pass admitted intra-batch repeats (top +
similar overlap is common) because it read the dedup set before
mutating it. A module-level radioSessionSeenIds set, fed by
enqueueRadio and both top-up paths and reset on artist change and
clearQueue, closes all three: trimmed ids stay in the set, ids about
to be replaced (fresh enqueueRadio wiping the pending radio block)
are removed first so callers can re-introduce them, and the dedup
pass mutates the set inline.

Variety. Starting Radio on a track stacked five top tracks of the
seed artist before any similar-artist material played. Switched the
seed path and both top-up paths to lead with similar songs (other
artists) and only fall back to top tracks when similar comes back
empty — preserves the "no Last.fm" graceful degradation but stops
the seed artist from monopolising the front of the queue.

Not affected: gapless audio:track_switched (already index-based, no
findIndex), AudioMuse Instant Mix / Lucky Mix (single-element queues
or enqueue-only paths), the artist-radio path (no seedTrack — already
picks just one top track and fills the rest from similar).

Reported by netherguy4.

* docs: changelog entry for PR #503

Logs the radio queue navigation/dedup/similar-first fix in v1.46.0
"## Fixed".
2026-05-07 19:56:57 +02:00
Frank Stellmacher d7ff1d3113 fix(preview): keep preview sink volume in sync with player slider (#498) (#502)
* fix(preview): keep preview sink volume in sync with player slider (#498)

The Rust preview sink had its volume set once at audio_preview_play and
then never updated. audio_set_volume only ramps the main sink, so slider
movements during a preview had zero effect on the preview level. With
the default loudness normalization (-4.5 dB pre-analysis attenuation)
applied at start, even a 100% slider gives 1.0 × 0.596 × MASTER_HEADROOM
≈ 53% — matching the user-visible "fixed at around 50%" symptom.

- Add audio_preview_set_volume Rust command that updates the preview
  sink if one is active (clamp + master headroom mirror the path used
  in audio_preview_play).
- Extract the preview-volume calculation in previewStore into
  computePreviewVolume() so startPreview and the new sync path share
  one formula (slider value, plus the LUFS pre-analysis attenuation
  the engine already applies to the main sink).
- Subscribe to playerStore at module level: when volume changes and a
  preview is active, push the recomputed value to Rust. Auth /
  normalization tweaks during preview are intentionally not synced —
  preview is short and that case is rare.

Reported by netherguy4.

* docs: changelog entry for PR #502

Logs the preview-volume-slider sync fix in v1.46.0 "## Fixed".
2026-05-07 19:10:18 +02:00
Frank Stellmacher ddb1f29af9 refactor(settings): remove redundant Animations 3-state setting (#495)
* refactor(settings): remove redundant Animations 3-state setting under Seekbar Style

The `animationMode` setting (Full / Reduced / Static) duplicated work
the perf-flag system and OS-level reduced-motion preference already
covered:

- `perfFlags.disableMarqueeScroll` already kills marquee scrolling on
  demand, replacing what `static` mode used to gate.
- The `data-perf-disable-animations` html-level switch already strips
  every `*` animation, replacing what `static` mode used to do globally.
- `@media (prefers-reduced-motion: reduce)` honours the OS setting for
  every user that asked for it via system preferences.
- The 30 fps cap that `reduced` mode applied to the seekbar wave was
  better served by per-feature perf toggles cucadmuh added later.

Removed:
- `AnimationMode` type, `animationMode` field + setter from auth store.
- Settings UI block (3 buttons + hint text) under Appearance > Seekbar
  Style.
- `animationMode === 'static'` short-circuit in WaveformSeek's rAF
  effect; `isReduced` skip-every-other-frame logic; `static`-checks in
  `drawNow` / `needsDirectDraw`.
- `animationMode !== 'static'` guard and `data-anim-mode` attribute in
  MarqueeText.
- `[data-anim-mode="static"]` and `[data-anim-mode="reduced"]` rules in
  layout.css.
- Seven i18n keys (animationMode + 6 variants) across all eight
  locales.

Migration: the persist layer strips `animationMode` (and the legacy
`reducedAnimations` boolean predecessor) so anyone who had `'reduced'`
or `'static'` selected silently lands on the former `'full'` path on
first launch after upgrade. No user-facing prompt — the missing setting
just stops existing.

cucadmuh's PR #472 (FPS overlay), #476 (preview-freeze main seekbar,
sleep-recovery hooks, card-hover removal) and #486 (interpolation
anchor reset on resume) are all preserved untouched — they live in
separate effects / files and were not driven by `animationMode`.

* docs(changelog): add Removed section for animationMode setting (PR #495)

* docs(changelog): refine animationMode removal rationale (drop prefers-reduced-motion overstatement)
2026-05-07 12:53:19 +02:00
Frank Stellmacher 38b89f9730 fix(theme): migrate persisted state from removed theme ids (#491)
PR #490 dropped five community themes (amber-night, ice-blue, monochrome,
phosphor-green, rose-dark). Existing users who had any of those selected
land on a non-existent data-theme attribute after the update — the
browser silently falls back to :root defaults and the picker shows the
old id as inactive in the list.

Add a Zustand persist `migrate` hook (version 1) that remaps the removed
ids to the closest surviving palette per family — gold for amber, carbon
grey for ice / monochrome, deep forest for phosphor green, sakura night
for rose. Applies to `theme`, `themeDay` and `themeNight` (theme
scheduler), so a scheduled night theme that was set to a removed id is
remapped too.

New installs are unaffected (migrate runs against persisted state only).
2026-05-07 02:46:25 +02:00
Frank Stellmacher d1ff2fab51 feat(home): Because you listened recommendation rail (#489)
* feat(home): "Because you listened" recommendation rail

New Home rail (under Recently Added, default on, toggleable in Settings →
Personalisation → Home Page) that surfaces 3 albums from artists similar
to one of your top-played artists. Anchor rotates per Home mount so a
different top-artist seeds the recommendations each visit; within each
anchor, both the similar-artist subset and the chosen album per artist
are randomised, so the same anchor returns different picks on subsequent
visits.

Card layout matches the regular Album cards' surface (--bg-card with
accent-tinted border + 1px inset top highlight) and gets the same
Play / Enqueue hover overlay buttons. Cover and meta scale via CSS only
— no infinite animations, no filter/blur/transform, no compositing
layers. Grid wraps below 3-up at <400px card width instead of shrinking.

API budget: one getArtistInfo2 + 6 parallel getArtist calls per Home
mount, both reusing the existing mostPlayed payload to derive the anchor
pool (no extra API call to find top artists). All 8 locales seeded.

* fix(home): ru plurals + per-server anchor + narrower card grid

- ru: add _few / _many for becauseYouLikeTracks (CLDR Russian needs
  4 forms — 3 треков was wrong, now 3 трека).
- Anchor rotation memory is now per-server. The localStorage key
  becomes psysonic_because_anchor:<serverId>; switching servers no
  longer aliases server A's rotation onto server B's pool.
- because-card grid minmax(400px, 1fr) -> minmax(340px, 1fr) so two
  cards fit side by side at typical sidebar-expanded widths instead
  of collapsing to a single card per row.

* docs: CHANGELOG + Contributors entry for Because-you-listened rail (PR #489)

* style(home): blurred cover backdrop + centred layout for Because-cards

- Each Because-card renders the album cover as a blurred, low-opacity
  full-bleed background layer behind the existing cover thumb and text.
  Resolved through useCachedUrl so the cache layer feeds it (same key
  as the thumbnail) instead of a fresh salted URL on every render.
- Card content (cover thumb + text block) now centred horizontally and
  vertically within the card; the meta line lives in a small pill that
  sits centred under the artist row.
- Text contrast halo and meta-pill background are theme-aware via
  color-mix on var(--bg-card) / var(--text-primary), so the same rules
  read on dark and light themes (was hard-coded rgba black before and
  smudged the type on Latte / Nord Snowstorm).
2026-05-07 02:28:58 +02:00
Frank Stellmacher 59744601d4 feat(composer): Browse by Composer page (issue #465) (#487)
* feat(composer): Browse by Composer page (issue #465)

New library section listing every artist credited as composer on at
least one track, with a detail page showing all works they're credited
on in that role. Targeted at classical-music libraries where the
"recording artist" tag carries the orchestra and the "composer" tag
carries Bach / Mozart / Chopin.

Hits Navidrome's native /api/artist?_filters={"role":"composer"} for
the listing and /api/album?_filters={"role_composer_id":"…"} for the
works grid — Subsonic getArtist only follows AlbumArtist relations and
returns 0 albums for composer-only credits, so the native API is the
only path that works. Requires Navidrome 0.55+ (uses
library_artist.stats role aggregation); on older / pure-Subsonic
servers the page shows a one-line capability banner.

- Two new Tauri commands: nd_list_artists_by_role +
  nd_list_albums_by_artist_role, generic over participant role so
  conductor / lyricist / arranger pages are trivial to add later.
- Composers grid: text-only compact tiles (name + participation count
  pulled from stats[role].albumCount). No avatars — composer libraries
  carry no useful imagery and the listing endpoint exposes no image
  URLs anyway.
- ComposerDetail: hero with Last.fm bio (via getArtistInfo2) plus the
  full work grid, with a graceful fallback when the artist has no
  external info synced.
- Sidebar entry default off (Feather icon) — opt-in for the niche
  classical use case.
- nd_retry backoffs widened from [500] to [300, 800, 1800] — helps
  every nd_* call survive intermittent TLS-handshake-EOF errors that
  some reverse-proxy setups produce when keep-alive pools churn.
- Distinguishes "server can't do this" (HTTP 400/404/422/501) from
  transient errors so the capability banner only fires when the server
  actually rejects the request shape; everything else gets a retry
  button.
- i18n in all 8 supported locales.

* fix(composer): address review feedback on detail page + role queries

- Re-fetch ComposerDetail when music-library scope changes; previously
  the album grid stayed stale until navigation while the list refreshed.
- Thread library_id through nd_list_artists_by_role and
  nd_list_albums_by_artist_role so role queries respect the active
  Navidrome library, matching the Subsonic musicFolderId already piped
  through libraryFilterParams().
- Fix CachedImage cache-key mismatch on ComposerDetail: a Last.fm header
  image was stored under the Subsonic cover-art key, aliasing cache
  entries and risking cross-source pollution.
- Consolidate the two contradictory composer-imagery comments in
  Composers.tsx into a single accurate one (the older one referenced an
  Images toggle that was never implemented).
- Align openLink toast duration with ArtistDetail (1500ms -> 2500ms).

* fix(composer): keep bio across scope changes, add share, degrade gracefully

Three remaining items from the latest review pass on the composer flow.

1. Bio survives a music-library scope change.
   The previous fix added musicLibraryFilterVersion to the load effect,
   but that effect also did setInfo(null) while the getArtistInfo effect
   still depended on [id] alone — so a scope bump on the open page
   wiped the bio without re-fetching it. Move the info reset into the
   bio effect (keyed on id) and out of the load effect: the album grid
   still refreshes on scope change; the Last.fm header image and
   biography survive untouched, since both are library-independent.

2. Composers join the share pipeline as a first-class entity kind.
   Extend EntityShareKind with 'composer' (and isEntityKind), branch
   applySharePastePayload to validate via getArtist (same id pool) and
   navigate to /composer/:id, and wire a Share button into
   ComposerDetail. A pasted composer link now opens the composer view
   instead of the artist view, matching what was copied. i18n added in
   all 8 locales (sharePaste.composerUnavailable, openedComposer;
   composerDetail.shareComposer, unknownComposer).

3. Partial server failure no longer hides the works.
   If getArtist rejects but ndListAlbumsByArtistRole succeeds, the page
   used to show full "not found" despite having data to display. Switch
   the not-found gate to require both empty (`!artist && !albums`) and
   render a degraded header (placeholder name, no Wikipedia / favourite
   / share / Last.fm image) when only metadata is missing.

* fix(composer): right-click share copies a composer link, not an artist link

The context menu opened from a composer card / row uses type='artist'
because every composer-action (radio, favourite, rating, add-to-playlist)
is identical to the artist counterpart — they share an id space and a
backend representation. Sharing was the one exception: the "Share Link"
entry produced a 'psysonic2-' string with k='artist', so a paste opened
/artist/:id even though the user came from /composers.

Add an optional shareKindOverride to openContextMenu (default: undefined,
preserves existing behaviour) and have the artist-typed branch consult
it when calling copyShareLink. Composers.tsx now passes 'composer' on
both right-click sites; nothing else changes downstream because the
override only affects the share kind.

* polish(composer): show Last.fm avatar even without server metadata

Two minor follow-ups from the latest review.

- ComposerDetail: drop the `&& artist` guard on the header-avatar render
  path. info?.largeImageUrl can resolve through getArtistInfo(id) without
  ever needing the SubsonicArtist record, so the previous gate hid a
  perfectly good Last.fm portrait whenever getArtist failed but the
  bio fetch succeeded. Replace artist.name with displayName so the
  alt / aria-label degrade to the localised "Composer" placeholder
  instead of empty strings.
- copyEntityShareLink: doc comment now mentions composer alongside
  track / album / artist.

* fix(composer): derive Last.fm cache key from route id, not from artist record

Follow-up to the previous polish: the avatar render path no longer
requires `artist` to be populated, but the cache-key gate still did. So
when getArtist failed but getArtistInfo returned a Last.fm portrait, the
key fell through to coverKey — which is empty without an artist record,
re-creating the very aliasing bug the earlier Subsonic-vs-Last.fm fix
was meant to close.

Switch the Last.fm branch to the route id (same id namespace as the
SubsonicArtist record), so the key stays stable whenever Last.fm art is
shown, independent of getArtist succeeding.

* docs: CHANGELOG + Contributors entry for composer browsing (PR #487)
2026-05-07 00:36:09 +02:00
cucadmuh b084e96c1f fix: prune stale analysis queues and cap loudness backfill window (#480)
* fix(analysis): prune stale backfill jobs and limit prefetch window

Drop pending backfill and cpu-seed jobs that are no longer in the active playback queue, and add debug counters for pruned work. Limit loudness backfill scheduling to the current track plus the next five tracks to prevent runaway queue growth in dev sessions.

* chore(analysis): remove unused loudness prefetch parameter

Drop the now-unused incoming-tracks parameter from the loudness prefetch helper and update internal call sites to match the current queue-window scheduling logic.

* docs(changelog): document analysis queue control fix (#480)

Add a short 1.46.0 Fixed entry describing stale backfill pruning, the current+5 loudness backfill window cap, and debug prune counters for diagnostics.

* docs(contributors): add cucadmuh entry for PR #480

Logs the analysis-queue prune + loudness backfill window cap in the
Settings → System → Contributors list.
2026-05-06 16:42:48 +03:00
Frank Stellmacher 0fab2849e5 feat(queue): preserve Play Next order toggle (#464)
* feat(queue): add preservePlayNextOrder setting + playNext store action

- New Track.playNextAdded flag (analogous to autoAdded / radioAdded).
  Stale flags behind queueIndex are harmless — only forward streak scan.
- New playerStore action playNext(tracks): tags incoming tracks and
  delegates to enqueueAt for unified undo + server sync.
- New authStore boolean preservePlayNextOrder (default false). When on,
  playNext appends behind the existing Play-Next streak (Spotify-style)
  instead of inserting directly after the current track.

* refactor(context-menu): centralise Play Next; add Settings toggle + i18n

- Replace 3 inline splice/enqueueAt call sites in ContextMenu with the
  new playNext action. Side-benefit: the single-song path now goes
  through enqueueAt and gets undo + queue sync (previously missing).
- Settings → Audio → Playback: new toggle below Gapless.
- 8 locales: preservePlayNextOrder + preservePlayNextOrderDesc.

* docs(contributors): credit + changelog entry for #464
2026-05-05 22:33:15 +02:00
Sayykii e1f2cb4c37 feat(discord): add server cover art source (#462)
* feat(discord): add server cover art source

The old Apple Music toggle is replaced with a radio selector which let's you choose
between Apple Music, Server and no image.

It's important to note that the server needs to be publicly accessible.

Translations have been added for all locales

* feat(discord): toggle UI for cover source and tightened defaults

- Replace cover-source radio buttons with three indented sub-toggles
  (none / server / apple) under Discord Rich Presence; mutex via
  setDiscordCoverSource — turning one on flips the others off.
- Default discordCoverSource is now 'server' for fresh installs
  (opt-in friendly: own server, no third-party data leak). Existing
  users keep their state via the legacy bool migration.
- Tighten template defaults: details {artist}, state {title}, largeText
  unchanged. Existing users keep their persisted values.

* docs(contributors): credit Sayykii + changelog entry for #462

---------

Co-authored-by: Psychotoxical <171614930+Psychotoxical@users.noreply.github.com>
2026-05-05 21:30:23 +02:00
cucadmuh 8d8c1aa8a3 Environment upgrade & hot-cache playback (#463)
* chore: upgrade dependencies and migrate playback to rodio 0.22

Bump npm and Rust crates; adapt symphonia decoding, ringbuf 0.5, lofty tags,
and discord-rich-presence usage. Use native rodio Player/MixerDeviceSink and
cpal device descriptions; drop the unused cpal patch. Align Vite 8 build
targets and chunking; remove redundant dynamic imports and fix hot-cache debug
logging imports.

* perf(build): lazy-load routes and restore default chunk warnings

Lazy-load all routed pages with React.lazy to shrink the main bundle; wrap root
Routes in Suspense for lazy Login. Drop chunkSizeWarningLimit override so Vite
uses the default 500 kB threshold.

* fix(windows): tray double-click without spurious menu; clean unused import

Disable tray menu on left mouse-up on Windows so a double-click to hide the
main window does not immediately reopen the context menu (tray-icon default
menu_on_left_click). Gate std::fs in app_api/core behind cfg(linux) for
/proc-only code so Windows builds stay warning-free.

* fix(sidebar): preserve new-releases read state under storage cap

When merging seen album ids, keep the current newest sample first so the
500-id localStorage limit does not truncate freshly marked reads and bring
back the unread badge.

* fix(audio): hot-cache replay, analysis no-op skips, playback source UI

Retain stream_completed_cache across audio_stop so end-of-queue replay can
use RAM promote or disk hot file instead of re-ranging HTTP.

Add cpu_seed_redundant_for_track gate before file/bytes seeds and local-file
spawn; emit analysis:waveform-updated only on Upserted. Ranged/legacy promote
checks generation after await before filling the slot.

Frontend: promote on same-track and cold resume; set currentPlaybackSource on
resume, queue undo restore, and gapless track switch so cache/stream icons stay
accurate. Import tauri::Manager for try_state in audio_play.

* fix(ts): narrow activeServerId for hot-cache promote calls

promoteCompletedStreamToHotCache expects a string; bind non-null server ids
in repeat-one, playTrack prev/same-track, and cold resume paths so tauri
production build (tsc) succeeds.

* fix(player): handle same-track hot-cache promote promise chain

Add .catch for promoteCompletedStreamToHotCache → runPlayTrackBody so sync
throws and unexpected rejections do not surface as unhandled in DevTools;
reset defer-hot-cache prefetch and isPlaying on failure.

* chore(nix): sync npmDepsHash with package-lock.json

* chore(release): finalize 1.46.0 CHANGELOG with PR #463 links

Document the release with full GitHub PR #463 on every subsection so
entries stay attributable if sections are reordered. Fix ContextMenu
lines where dynamic imports were accidentally merged onto one line.

* docs(contributors): credit cucadmuh for #463
2026-05-05 22:00:29 +03:00
cucadmuh a6cc2e2ad4 perf(linux): WebKit probe, throttled progress IPC, snapshot playback UI (#452)
* feat(linux): optional native GDK for Nix gdk-session

Introduce PSYSONIC_ALLOW_NATIVE_GDK so main skips the default GDK_BACKEND=x11
pin when the Nix gdk-session wrapper sets the flag. Remove GDK_BACKEND from
the npm tauri:dev script so it does not override nix develop defaults.

* fix(ui): portal server switch menu above sidebar

Main column stacks below the sidebar (layout z-index), so an in-tree dropdown
could never win over the left nav. Render the menu via createPortal to
document.body with fixed coordinates, matching the library scope picker.

* feat(perf): add mainstage probe controls and cut WebKit repaint load

Add a dedicated performance probe surface for mainstage/home toggles and wire Linux CPU diagnostics to isolate expensive UI paths. Tune waveform drawing and Home artwork clipping/windowing so visible content loads immediately while reducing WebKit compositor pressure during playback.

* fix(perf): stop hero rotation when section is off-screen

Gate hero auto-rotation and backdrop crossfade by real viewport visibility using the actual scrolling ancestor. This prevents periodic 10-second CPU spikes from hidden hero updates while preserving normal behavior when the hero is visible.

* fix(perf): isolate player progress updates from mainstage diagnostics

Add probe toggles for PlayerBar waveform and live progress UI updates to confirm playback progress churn as the main CPU driver.
Restore Home artwork quality defaults and keep visual-degradation modes opt-in via debug flags only.

* fix(hero): resume background and autoplay after viewport return

Re-check hero visibility on focus/visibility changes and add a short recovery poll while off-screen so missed scroll/RAF events cannot leave hero animation paused.

Co-authored-by: Cursor <cursoragent@cursor.com>

* fix(perf): decouple playback progress from mainstage compositing pressure

Throttle audio progress delivery and route live seekbar timing through a lightweight progress channel to cut focus-time WebKit CPU spikes.
Add focused diagnostics in Performance Probe and restore hero/waveform behavior so visuals remain stable while profiling.

* fix(debug): open performance probe with Ctrl+Shift+D

Replace logo-triggered opening with a keyboard shortcut and keep logo purely decorative to avoid accidental probe activation.

* docs(changelog): document experiment/performance probe and playback work

Add an [Unreleased] section for the performance probe, throttled audio
progress IPC, snapshot-based live UI updates, WaveformSeek scheduling
over the same canvas bar renderer, Hero/Home rail fixes, and Linux/Nix
GDK dev ergonomics.

* perf(linux): add WebKit probe, throttle progress IPC, snapshot playback UI

Ship Performance Probe (Ctrl+Shift+D), Rust-throttled audio:progress, a
playback progress snapshot channel with coarse Zustand timeline commits,
Linux /proc CPU readout for the probe, Hero and Home rail artwork fixes,
Tracks SongRail windowing parity, MPRIS cleanup, gated perf counters, and
WaveformSeek paused-seek correctness. Documented in CHANGELOG for PR #452.

* docs(changelog): fold perf work into 1.45.0 and refresh date

Drop the separate 1.45.1 heading; keep PR #452 notes under 1.45.0 Added and
set the section date to 2026-05-04. Restore the safety preface before the
versioned sections.

* docs(changelog): order 1.45.0 Added entries by PR number

Sort the 1.45.0 release notes so subsections follow ascending PR id (390
through 452), with PR #452 last.

---------

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-04 20:06:49 +03:00
Frank Stellmacher 3b4d54431b feat(random-mix): playlist size selector + filter panel layout cleanup (#445)
* feat(random-mix): playlist size selector + filter panel layout cleanup

Adds a 5-button playlist-size picker (50/75/100/125/150) at the top of
the Random Mix filter panel, persisted via authStore. Clicking a size
immediately reruns the current mix (genre-scoped or All Songs) at the
new size — no second click on Remix needed.

Filter panel layout cleaned up:

- Two sub-sections "MIX SETTINGS" and "EXCLUSIONS" with a divider
  between them so the panel reads cleanly with the new size row.
- Larger panel-level headers (FILTERS / GENRE MIX) so the hierarchy
  panel-title > sub-section is visually unambiguous.
- Italic muted note under MIX SETTINGS calling out that large mix
  sizes may return fewer unique tracks if the server's random pool
  runs short — sets honest expectations instead of users wondering
  why a 150 request returned ~126.

fetchRandomMixSongsUntilFull now scales batch size, max-batch ceiling
and dup-streak budget with target size; when no Settings-level mix
filter is active, the first call asks for the full target so a 150
mix can finish in a single round-trip on most libraries. The loop
falls through to top up with deduped follow-up calls if the server
returns fewer than requested.

* docs(changelog): add #445 Random Mix playlist size selector entry

* chore(credits): add #445 to Psychotoxical contributions
2026-05-03 19:57:08 +02:00
Frank Stellmacher 98ff73d17a feat(perf): 3-state animation mode (Full / Reduced / Static) (#441)
* feat(perf): 3-state animation mode (Full / Reduced / Static)

Replaces the boolean `reducedAnimations` toggle with a three-way
`animationMode` setting, suggested by Viktor Petrovich after the
Windows audio fix (PR #426) shipped and confirmed a measurable
GPU drop:

- `full` (default): native frame rate, marquee scrolls normally
- `reduced`: 30 fps cap on the animated seekbar wave; player
  marquee runs at half speed
- `static`: rAF loop disabled; the seekbar repaints from the
  ~2 Hz audio:progress heartbeat. Player title/artist truncate
  with ellipsis instead of scrolling.

Migration in `onRehydrateStorage` maps legacy
`reducedAnimations: true` to `'reduced'`, anything else to
`'full'`. Static is opt-in only.

Settings UI follows the ReplayGain Auto/Track/Album pattern with
a contextual hint that explains what each mode does.

i18n: 5 new keys across 8 locales, 2 legacy keys removed.

* docs(changelog): add #441 3-state animation mode entry

* chore(credits): add #441 to Psychotoxical contributions
2026-05-03 14:12:27 +02:00
cucadmuh 1e05180418 feat(shortcuts): action registry + dynamic CLI help + new input targets (#435)
* feat(shortcuts): unify action-driven shortcut and CLI routing

Centralize shortcut action metadata in one TypeScript registry and route keyboard, global shortcut, mini-window, and CLI inputs through shared runtime handlers.
Keep CLI as an abstract transport layer by emitting player-command payloads without depending on shortcut definitions.

* feat(shortcuts): generate CLI action help from shortcut registry

Move no-arg player commands and their descriptions into the central action registry so CLI parsing and --player help are derived dynamically from one source of truth. Also route runtime action execution through the registry and remove duplicated shortcut runtime handling.

* feat(shortcuts): add new input actions and hidden F1 help binding

Add the requested input actions (search, advanced search, sidebar, mute, equalizer, repeat, now playing, lyrics, favorite current track) to the central shortcut action registry and wire runtime handlers for sidebar/equalizer toggles. Keep Help bound to F1 by default while hiding it from Settings input lists, and backfill persisted keybindings with new defaults so F1 works for existing users.

Requested by @zunoz (Discord community).
2026-05-03 00:37:43 +03:00
Frank Stellmacher fca8fc5318 fix(seekbar): blank canvas after update from legacy build (#432)
After PR #316 split the 'waveform' seekbar style into 'truewave' /
'pseudowave', users who carried any other unrecognised persisted value
(legacy variants, undefined, tampered strings) ended up with a blank
seekbar — the rehydrate migration matched only the literal 'waveform'
string, and the drawSeekbar dispatcher had no default branch, so an
unknown style drew nothing.

Two-layer fix:

* authStore migration now treats *any* value not in the current
  SeekbarStyle union as legacy and resets it to 'truewave'.
* drawSeekbar gains a default case that falls back to the truewave
  renderer, so even if a future style mismatch slips through the
  store-level guard the user still sees a usable seekbar.

Visible to affected users on next app start (rehydrate runs once per
session). Clicking a style in Settings has always worked around the
issue; this fix removes that workaround.
2026-05-02 22:50:22 +02:00
Frank Stellmacher e44e6dcdf4 fix: restore audio refactor + features lost in #419 squash-merge (#429)
The squash-merge of PR #419 was performed against an outdated PR base
that predated several main-side refactors and features. The resulting
squash inadvertently re-introduced files that had already been removed
(`src-tauri/src/audio.rs` monolith, `app-icon.png`) and reverted main's
content for ~20 files (`src-tauri/src/lib.rs` decompose, `src/App.tsx`
animation-pause, `src/components/AlbumRow.tsx` headerExtra, etc).

This commit:

* Restores all collateral-damage files to their pre-#419 main state
  (5662dafe), including the audio module split, lib decompose,
  Cargo.toml `windows` dep, animation-pause-on-blur logic, and
  `reducedAnimations` toggle plumbing in WaveformSeek/Settings.
* Keeps the genuine #419 work intact: tri-state duration toggle,
  position counter, persistent Now Playing collapse, animated EQ
  indicator (in QueuePanel.tsx, 8 locales, authStore, components.css).
* Merges authStore.ts so both `reducedAnimations` (from #426) and
  `queueNowPlayingCollapsed` (from #419) coexist.
* Adds the `.eq-bars.paused` CSS rule manually since components.css
  needed a 5662dafe base + the single #419 addition.
* Fixes a latent type error in OverlayScrollArea.tsx (`useRef<T>(null)`
  is `RefObject<T>` / read-only under current `@types/react`; widened to
  `useRef<T | null>(null)` so the existing `wrapRef.current = el`
  assignment compiles).

Verified locally with `cargo check` and `npm run build` — both green.
2026-05-02 22:01:51 +02:00
Kveld. 18b4a982ef feat: queue-ux-improvements (#419)
* feat(queue): add ETA display, equalizer indicator and collapsible now playing

* deleted endsAt and showDuration strings, changed eta update to 30s

* feat(queue): ETA tooltip, persistent Now Playing collapse, EQ bar pause, remove redundant Play icon

* feat(queue): fold ETA into existing total/remaining toggle as third mode

The standalone ETA span next to the track counter is removed; instead the
clickable duration label in the queue header now rotates through three
modes per click: total → remaining → eta → total. Counter (N/M) stays
where it was.

ETA mode keeps the live-feel treatment from the original PR (accent
colour while playing, muted at 50% opacity when paused). The other two
modes use plain accent.

i18n: queue.etaTooltip removed (no longer a separate descriptive label),
queue.showEta added as the action tooltip ('Show estimated end time')
in all 8 locales — matches the showRemaining / showTotal pattern.

* docs(changelog): add #419 queue UX improvements entry

Adds the [1.45.0] / Added entry for this PR's queue panel refinements
(position counter, tri-state duration toggle including ETA, collapsible
Now Playing section, animated EQ indicator).

---------

Co-authored-by: Psychotoxical <171614930+Psychotoxical@users.noreply.github.com>
2026-05-02 21:45:55 +02:00
Frank Stellmacher 2e9618cf54 fix(audio): Windows playback stutter under GPU load (#334) (#426)
* fix(audio): promote WASAPI render thread to MMCSS Pro Audio on Windows

Wraps the outermost audio source in a `PriorityBoostSource` that calls
`AvSetMmThreadCharacteristicsW("Pro Audio")` on its first sample. The
cpal output-stream callback runs `Source::next` on the WASAPI render
thread, which is otherwise normal-priority and gets preempted under
WebView2 / DWM / GPU pressure — producing the audible click/stutter
reported in issue #334. No-op on Linux/macOS (PipeWire/rtkit and
CoreAudio promote their audio threads externally).


* fix(build): repair Windows compile after audio split + lib decompose

Two pre-existing build breakers on Windows that surfaced after the
`use super::*;` cleanup (9cc74a7) and the lib-decompose refactor
(cfeec22):

- `audio/device_watcher.rs` lost the `output_enumeration_includes_pinned`
  import. Add it cfg-gated to `not(target_os = "linux")` since it's only
  called inside the non-Linux pinned-device fallback path.
- `lib_commands/sync/tray.rs::is_tiling_wm()` is `#[cfg(target_os = "linux")]`,
  but its Tauri command wrapper `is_tiling_wm_cmd()` is unconditional.
  Add a `#[cfg(not(target_os = "linux"))]` stub returning `false`.

No behavior change on Linux. Restores `cargo build` on Windows + macOS.

* perf(ui): pause cosmetic animations when window loses OS focus

Companion to the WASAPI MMCSS fix in this branch — issue #334
reported audible audio stutter on low-end laptops, partly traced
to WebView2 still compositing CSS animations + waveform canvas at
full rate while the user has alt-tabbed into another app.

Existing `data-app-hidden` / `data-psy-native-hidden` flags pause
animations only when the window is fully hidden (minimized or
behind a tray). When the window is visible-but-unfocused — the
common "music in the background while I work" case — every infinite
keyframe + 60fps rAF loop keeps running.

Add a parallel `data-app-blurred` flag driven by `window.focus`/
`window.blur`, plus matching `__psyBlurred` on the global window
object for imperative checks. The CSS rule that pauses every
`animation-play-state` on hidden gets a third selector for blurred.
WaveformSeek's two 60fps rAF loops (animated styles + settings demo)
extend their existing `document.hidden || __psyHidden` short-circuit
to also include the new blurred flag, falling back to the same
400ms polling path that already exists for hidden.

Verified visually on the dashboard: alt-tab → `<html
data-app-blurred="true">`, mesh blobs in the fullscreen player +
marquee + waveform 60fps loop all pause. Click back into the
window → blob/marquee/waveform resume immediately.

Cross-platform: focus/blur events fire reliably on all targets, so
the optimization applies to Windows, Linux (incl. WebKitGTK with
software compositing where the savings are largest), and macOS.

* chore: remove stale app-icon.png from repo root

* perf(ui): add 'Reduce animations' toggle that caps animated seekbar styles to 30 fps

Off by default. When on, animated seekbar styles (pulsewave, particletrail,
liquidfill, retrotape) skip every other rAF and advance the animation timer by
a doubled delta, so wave speed is unchanged while draws are halved. Aimed at
low-end Windows GPUs where the 60 fps shadow-blur loop drives ~40 % WebView2
GPU usage even when focused.

Toggle lives directly under the seekbar style picker in Settings → Appearance.
i18n in all 8 supported languages.
2026-05-02 21:10:32 +02:00
Frank Stellmacher 297c9f1125 fix(preview): sync audio start, ring animation, and download timeout (#423)
* fix(preview): sync audio start, ring animation, and download timeout

Three coupled fixes for the track-preview engine:

1. Audio sync. `Sink::try_seek` was running on a worker thread after
   `sink.append(source)`, so the sink began playing position 0 while
   the seek was still iterating to the mid-track target. With the
   30 s `take_duration` cap counting wall-clock from append, audio
   could only become audible ~25% into the preview window. The seek
   now runs on the bare source before append, then `take_duration`
   wraps it — playback starts at the seek position with the cap
   measured from there.

2. Ring animation gating. The CSS progress-ring animation was
   bound to `is-previewing` (set on click), so the ring sprinted
   ahead of any download/decode/seek warmup and didn't reset
   cleanly when switching from one preview to another. Added an
   `audioStarted` flag in `previewStore` that flips on
   `audio:preview-start` from the engine; CSS animation is now
   gated on `audio-started` instead. `is-previewing` still drives
   tooltip/icon for instant click feedback. Same SVG is reused for
   a 25%-arc rotating loading spinner while waiting for audio,
   with a 150 ms delay so cached/short previews don't flash.

3. Download timeout. The shared `audio_http_client` caps at 30 s,
   which aborts mid-download on multi-hundred-MB uncompressed
   files (e.g. 18-min Hi-Res WAV ~600 MB). The preview engine now
   builds a dedicated client with a 5 min timeout for the bytes
   fetch. Watchdog still bounds the playback window at 30 s once
   the audio actually starts.

Touches `audio/preview.rs`, `previewStore.ts`, `components.css`
plus the eight tracklist/player-bar components that render the
preview button.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* docs(changelog): add preview audio sync fix for PR #423

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-02 14:44:49 +02:00
cucadmuh 9ad0f8af6d feat(ui): UI refinements — sidebar indicators, adaptive header, and interaction polish (#397)
* feat(ui): unify queue toggle handle behavior

Show the queue toggle in the header when the queue is collapsed and use a seam-aligned drag handle when it is open. Hide the seam handle while the main content is actively scrolling to reduce accidental interactions.

* feat(ui): add adaptive header search collapse behavior

Collapse header search to a magnifier when top controls get crowded and expand it as an overlay only while active. Use measured header space with hysteresis to avoid flicker and keep neighboring controls stable.

* chore(ui): remove leftover search prototype artifacts

Drop an unused icon import from live search and remove an unused header container-type rule left from an earlier layout experiment.

* feat(ui): persist sidebar and queue visibility state

Save left sidebar collapse and right queue open/closed visibility in local storage helpers so both panel modes are restored after app restart.

* feat(ui): unify player overflow menu behavior

Use a single overflow menu for click and wheel interactions, with a volume-only mode that keeps the same layout and volume controls as the full menu.

* feat(ui): add wheel seek controls to waveform

Apply 10-second wheel seek steps with trailing 1-second debounce and keep the waveform preview stable so the playhead moves smoothly during rapid scroll input.

* fix(now-playing): stabilize narrow dashboard layout

Switch now-playing responsiveness to container-based breakpoints and prevent stacked widgets from overlapping when width is constrained.

* fix(search): reduce collapse jitter and avoid header overlap

Add a short collapse-state cooldown to prevent threshold flicker and hide conflicting header controls while collapsed search expands as an overlay.

* fix(i18n): localize player overflow controls across locales

Replace hardcoded player overflow labels with translation keys and add the missing keys for all shipped locale files.

* fix(search): keep advanced control clickable in collapsed mode

Prevent focus loss on the advanced search button in collapsed overlay mode so its click handler consistently runs.

* fix(i18n): restore queue translation in offline library

Use the existing queue.appendToQueue key for the offline enqueue button tooltip and label instead of a missing key and hardcoded English text.

* fix(ui): apply overlay scrollbar to right-panel text tabs

Switch now-playing content, lyrics, and info panes to OverlayScrollArea and harden tour-item layout so long concert metadata stays within panel bounds.

* fix(ui): add unread indicator for new releases and guard sidebar drag clicks

Track unread new-release IDs per server/library scope and clear the badge when opening the New Releases page. Also prevent click-through navigation after sidebar drag release and keep related i18n/responsive sidebar-adjacent refinements in this snapshot.

* fix(ui): stabilize live dropdown layering and unread reset flow

Render the topbar Live dropdown via a portal so it consistently overlays sidebar layers. Rework new-releases unread tracking to handle library scope baselines, ignore stale refresh races, and mark items as seen after a 5-second stay on the New Releases page.

* feat(ui): add localized New badges for recently added albums

Show a theme-consistent New badge on album cards and album detail for albums created within the last 48 hours. Localize the badge label across all supported locales and centralize recency logic in a shared utility to avoid duplication.

* fix(album): prevent tracklist jump when entering multiselect

Move bulk selection actions from the tracklist body into the album toolbar next to the track filter. Keep selection controls stable in the header area so enabling multiselect no longer shifts the tracklist content downward.

* fix(tray): add playback-state badge and finalize queue handle tooltip

Show play/pause/stop icons in the Linux tray now-playing entry and persist state safely in Tauri managed state.
Also switch the queue-resize handle tooltip to the dedicated localized key across all locales.

* fix(header): prioritize search collapse before Live/Orbit labels

Make topbar compression deterministic by collapsing search first and compacting Live/Orbit labels only in sustained low-space mode.
Add sticky hysteresis-based header compact state to prevent oscillation while resizing.

* fix(ui): stabilize header compaction and show tray state icons

Prevent topbar flicker in the narrow-width range by tightening compact-mode thresholds, gating on real overflow, and removing width transitions from live search.
Also include playback state icons in tray tooltip text across platforms while preserving tooltip length limits.

* fix(tray): keep tooltip iconization Windows-only

Revert Linux tray tooltip/title fallback attempts and keep state icons only in Windows tray tooltips, while Linux continues to show playback state in the now-playing menu entry.

* fix(ui): restore queue resize response after overlay scroll interactions

Hide the queue handle while scrolling on both the main route viewport and the now-playing viewport, and clear stale thumb-drag state before starting queue resize.
Also ignore inactive/faded overlay thumbs in resizer suppression so horizontal pointer transitions no longer leave the queue seam unresponsive.

* docs(changelog): summarize ui-refinements branch features

Document the branch-level feature additions in 1.45.0 as separate changelog sections and group remaining branch-local fixes under a single polish entry.

* docs(changelog): add PR #397 references for ui-refinements

Attach PR metadata to the new 1.45.0 ui-refinement sections and the polish entry so release notes map directly to the merged branch discussion.
2026-05-01 15:42:40 +03:00
Frank Stellmacher 20a083a9a6 feat(player): preview indicator in player bar + smart stop semantics (#394)
* feat(player): preview-active state on play button (ring + stop icon)

Checkpoint: play button mirrors the inline preview button from tracklists
during preview playback — hollow circle, accent ring depleting over the
preview duration, Square (stop) icon. Click still resumes main playback,
which the Rust audio engine cancels the preview for.

i18n key player.previewActive in all 8 locales for tooltip + aria-label.


* feat(player): show preview track in player bar + smart stop semantics

The player-bar info cell (cover, title, artist) now mirrors the previewing
track during preview playback, with a small accent "Preview" pill above
the title and an accent top-border on the bar. Rating, fullscreen hint
and album/artist link clicks are suppressed while previewing — they
target the queued track, not the preview.

Stop semantics for the two transport buttons during preview:
- Big play button (Square+ring visual): stops preview, main auto-resumes
  if it was playing before. Matches the tracklist preview-button behaviour.
- Small Stop button: new audio_preview_stop_silent Rust command — stops
  preview AND leaves main paused, so "Stop = silence" actually goes silent.

previewStore now stores the full PreviewingTrack (id, title, artist,
coverArt) — the seven startPreview call sites pass it through.
i18n key player.previewLabel in all 8 locales.
2026-05-01 12:57:34 +02:00
Frank Stellmacher a14dba8167 feat(audio): rust track preview engine + inline play/preview buttons (#392)
* feat(audio): rust preview engine with secondary sink

Adds a parallel rodio Sink on the existing OutputStream for 30s
mid-track previews. Two new Tauri commands (audio_preview_play,
audio_preview_stop) plus three events (audio:preview-start /
-progress / -end). The main sink is paused with Sink::pause() and
auto-resumed on preview end iff it was playing beforehand.


* feat(playlists): migrate suggestion preview to rust audio engine

Replaces the HTML5 <audio> path with the new rust preview engine.
previewStore mirrors the engine's start/progress/end events so any
tracklist row can render preview UI from a single source of truth.

Spacebar redirects to stopPreview while a preview plays, hardware
mediakeys are silently dropped (Q5), and tray clicks cancel the
preview before forwarding the original action.


* feat(albums): inline play + preview buttons in tracklist rows

Track number stays static on hover instead of swapping to a play
icon — the dedicated Play and Preview buttons in the title cell
take over click-to-play and click-to-preview. Active+playing rows
keep the eq-bars (also on hover), active+paused rows fall back to
the static accent-coloured number.

Pilot for the wider rollout to other tracklists.

* feat(tracklists): roll out inline play + preview buttons

Mirrors the AlbumTrackList pilot across the remaining track-row
based lists: PlaylistDetail main tracks, Favorites, ArtistDetail
top tracks, RandomMix (both genre-mix and filtered-songs lists).

Track number stays static, the dedicated Play + Preview buttons
in the title cell take over click-to-play and click-to-preview.

* feat(settings): track preview toggle + configurable position and duration

Adds an opt-out switch and two sliders to Settings → Audio:
start position (0-90 % of track length, default 33 %) and preview
duration (5-60 s, default 30 s). The progress-ring animation
follows the duration via a CSS variable so the visual matches the
engine's auto-stop. Disabling the feature hides every inline
preview button via a single root-level data attribute, no per-row
conditional rendering required.

i18n keys added in all 8 locales.

* fix(audio): cancel preview when main playback (re)starts

audio_play, audio_play_radio, audio_resume and audio_stop did not
know about the parallel preview sink, so clicking Play on a track
that was currently being previewed left the preview running on top
of the freshly started main playback. New helper clears the resume
flag, bumps the preview generation, drops the sink and emits an
'interrupted' end event before any of those commands touches the
main sink.


* feat(settings): per-location track preview toggles

Splits the single trackPreviewsEnabled toggle into a master + 6 per-location
sub-toggles (suggestions, albums, playlists, favorites, artist, randomMix).
Master remains the kill switch; sub-toggles are only honoured when master
is on. Each tracklist container is marked with `data-preview-loc="<id>"` and
hidden via scoped CSS when the matching root attribute is "off".
startPreview now takes a location argument so the store can guard logic too.
i18n added in all 8 locales.


* fix(contextmenu): use ChevronsRight for Play Next to distinguish from preview
2026-05-01 09:11:28 +02:00
Frank Stellmacher 225f7c1406 feat(themes): add Kanagawa, Atom One, 1984 palettes; regroup OSS Classics by family (#390)
* feat(themes): add Kanagawa, Atom One, 1984 palettes; group OSS Classics by family

Adds three upstream-faithful theme families to Open Source Classics and
restructures the picker so the section is no longer alphabetically wild.

New themes (9 total):
- Kanagawa (rebelot/kanagawa.nvim): Wave, Dragon, Lotus
- Atom One (Th3Whit3Wolf/one-nvim): Dark, Light
- 1984 (juanmnl/vs-1984): Default, Cyberpunk, Light, Orwell
  (Fancy + Unbolded skipped — identical palette to Default, style-only)

Each theme defines the full token set (--bg-*, --accent, --text-*, all
--ctp-*, --waveform-*, --positive/warning/danger, --select-arrow), so
login screen, queue sidebar tabs, and all subpages inherit the palette
without component-level overrides.

Picker restructure:
- ThemeDef gains optional `family?: string`
- Open Source Classics regrouped: 1984, Atom One, Catppuccin, Dracula,
  Gruvbox, Kanagawa, Nightfox, Nord
- Family headings rendered inline (grid-column: 1 / -1) when family
  changes; new .theme-family-header style in components.css
- Theme scheduler dropdown labels prefixed with family for context

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* chore(release): sync Cargo.lock to 1.45.0-dev
2026-05-01 08:51:34 +02:00
cucadmuh 8a38127bf7 fix(queue): respect rating filter in infinite queue top-up (#357)
Apply mix rating settings to infinite queue candidates and keep fetching random batches when filtered results are below the target size, so top-ups can still reach five tracks when possible.
2026-04-29 10:33:50 +03:00
Frank Stellmacher d2080588b9 fix(player): persist queue panel visibility + drop dead loudness binding (#336)
* feat(player): persist queue panel visibility across restarts

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* chore(audio): drop unused resolved_loudness_gain_db binding

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-27 17:37:22 +02:00
cucadmuh 87373edb17 fix(loudness): target sync, effective pre-analysis trim, and queue/settings copy (#333)
* fix(loudness): target sync, -14 pre-analysis ref, queue UI, and reseed

- Front: coalesce loudness refresh by target LUFS; replay-gain IPC dedupe keys
  include norm target and effective pre-attenuation so TGT changes apply.
- Rust: placeholder gain before integrated LUFS uses pivot at -14 LUFS; UI gain
  from effective trim; reseed loudness after delete when waveform cache would skip.
- Pre-analysis: store attenuation relative to -14 LUFS; engine and UI use an
  offset for other targets; migrate legacy absolute values on rehydrate.
- Queue/Settings: Loudness/TGT labels vs value buttons; styles; i18n for help.

* fix(i18n): simplify loudness pre-analysis helper copy

Remove reference-target wording from loudness pre-analysis helper text and keep
only the effective adjustment shown for the current LUFS target in all locales.
2026-04-27 02:54:58 +03:00
Maxim Isaev 55a49a9fb0 feat(player): restore queue list scroll on queue undo/redo
Store the main queue panel viewport scrollTop in undo snapshots and
reapply it after undo/redo so Ctrl+Z / Ctrl+Shift+Z restores scroll
position alongside queue state.
2026-04-27 00:33:47 +03:00
Maxim Isaev 39f4d03da5 feat(player): queue undo/redo with hotkeys and playback-aware restore
Snapshot queue, current track, time, and pause before queue mutations.
Ctrl+Z/Cmd+Z restores prior state; Ctrl+Shift+Z/Cmd+Shift+Z reapplies undone
edits when the redo stack is non-empty; new edits clear redo.

Resync the Rust audio engine only when the current song identity changes
from the pre-apply state so reorder/enqueue-style edits keep live playback.

Register the document capture listener from main.tsx after the window label
is set. Mini player forwards undo/redo via mini:undo-queue and mini:redo-queue.
2026-04-27 00:17:10 +03:00
Maxim Isaev 8f603e8de9 feat(waveform): store peak+mean bins and blend at 70/30
Persist waveform v4 as paired curves per bin (peak and mean absolute value),
invalidate cache rows with insufficient data shape, and render the seekbar as
0.7 * mean + 0.3 * peak for a denser, more stable contour.

Thanks to @peri4ko for proposing this waveform improvement.
2026-04-26 21:43:39 +03:00
cucadmuh 218aa00718 fix(analysis): CPU seed queue, single waveform emit, and log URL redaction
Serialize heavy PCM seeding through a dedicated queue with optional priority
for the current track. Emit waveform-updated once per completed seed, fix
Lucky Mix waveform refresh tokens, redact Subsonic URLs in logs, and align
hot-cache prefetch with the queued path.
2026-04-26 20:59:33 +03:00
Psychotoxical 2d222e2691 fix(loudness): break feedback loop that froze Windows UI when LUFS active
When loudness normalization is on, every PARTIAL_LOUDNESS_EMIT_INTERVAL_MS
(900 ms per active stream task) the backend emits analysis:loudness-partial.
The frontend listener wrote cachedLoudnessGainByTrackId and unconditionally
called updateReplayGainForCurrentTrack, which invoked audio_update_replay_gain,
which in turn emitted audio:normalization-state back to the renderer — closing
a loop the UI had to drain on every tick. WebKitGTK absorbed it; WebView2 did
not, and after a few minutes the renderer thread stalled while Rust analysis
tasks kept progressing (visible in logs).

Five gates close the loop, smallest first:

Frontend (src/store/playerStore.ts):
- analysis:loudness-partial listener now short-circuits when the new gainDb is
  within 0.05 dB of the cached value.
- audio_update_replay_gain calls go through invokeAudioUpdateReplayGainDeduped
  (250 ms key-based dedupe), mirroring the audio_set_normalization helper from
  #320.
- refreshLoudnessForTrack now coalesces concurrent calls per (trackId, mode)
  via loudnessRefreshInflight, mirroring waveformRefreshInflight.

Backend (src-tauri/src/audio.rs):
- audio:normalization-state emits go through maybe_emit_normalization_state,
  which keeps the last-emitted payload behind a Mutex and skips when engine
  matches and current_gain_db (±0.05 dB) / target_lufs (±0.02) are unchanged.
  Applied at all three emit sites: audio_play, audio_update_replay_gain,
  audio_set_normalization.
- analysis:loudness-partial emits are gated by partial_loudness_should_emit:
  per-track-identity last-emitted-gain map; an emit is suppressed when the new
  gain is within PARTIAL_LOUDNESS_DELTA_THRESHOLD_DB (0.1 dB) of the previous
  one. Applied to both emit_partial_loudness_from_bytes (legacy path) and the
  inline ranged_download_task progress emit.

Drive-by: split estimated_output_latency_secs into two #[cfg]-gated
definitions so the sample_rate_hz parameter is no longer flagged as unused on
Windows / macOS builds. Function originally added in c6fc3ec.

Net effect: when loudness is steady (the common case), zero IPC traffic on
this path. UI stays responsive on Windows. Tested on Windows + Linux.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-26 20:59:32 +03:00
cucadmuh a910162cfe fix(analysis): gate partial LUFS, seed RAM paths, clarify logs, dedupe IPC (#320)
- Emit streaming partial loudness only when the loudness normalization engine is active
- Seed waveform/loudness from in-memory full buffers (preloaded, stream cache, gapless reuse) so offline hot cache does not rely on HTTP backfill
- Add explicit ranged/local/preload logs before full-file Symphonia + EBU analysis
- Coalesce concurrent waveform DB reads and skip duplicate audio_set_normalization within 450ms (e.g. StrictMode double init)
2026-04-26 14:25:26 +02:00
Psychotoxical 4217e8e6a0 fix(player): cross-device resume — push queue position on pause + all exit paths
Server queue position was effectively pinned at 0 because syncQueueToServer
only fired on track-change, seek, and queue edits (with a 5s debounce). A
user listening for minutes without seeking would close the app and the
server still held position=0, so a second device restarted the track.

Three pieces:
- 15s heartbeat from audio:progress flushes the live position while playing.
- pause() flushes immediately so a quick close after pause is captured.
- Tray "Exit" and macOS Cmd+Q used to call app.exit(0) directly, bypassing
  the JS close handler. Both now emit a new app:force-quit event that
  shares the same flush + Orbit-teardown path as window:close-requested,
  and exit_app stops the audio engine on its way out.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-26 11:15:12 +02:00
Psychotoxical ed76090a54 fix(seekbar): split waveform style into truewave (analyzed) + pseudowave (deterministic)
The waveform-loudness-cache merge replaced the existing deterministic
per-track-ID waveform with a bins-based one driven by the analysis
cache. The bins-based variant is the better default but the old
deterministic look is still valuable when no analysis is available
(brand-new track, cache-miss, etc.) and several users prefer it.

Split into two explicit options in the seekbar style picker:

- 'truewave' (default, replaces old 'waveform') — bins from the analysis
  cache, with morph-on-arrival animation and flat-line fallback while
  empty.
- 'pseudowave' — pseudo-random heights derived deterministically from
  the track ID. No analysis dependency, no morph, instant render.

Existing persisted seekbarStyle: 'waveform' is migrated to 'truewave'
in onRehydrateStorage so users keep the visual they have today. The
useEffect that builds heightsRef now lists seekbarStyle in its deps so
switching between the two is live.

i18n labels added in all 8 locales.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-26 02:45:51 +02:00