Commit Graph

142 Commits

Author SHA1 Message Date
Psychotoxical 572dce4703 refactor(lib): move songToTrack + pure server-scope helpers to lib/media; split trackServerScope
songToTrack (the canonical Subsonic-song -> Track mapper) and the pure
server-scope helpers (activeServerProfileId, stampTrackServerId/s,
isMultiServerQueue, profileIdFromQueueRef) operate only on the lib/media model +
authStore + server-key utils -- no playback-store read. Move them to lib/media so
the ~58 app-wide consumers (cover, context menus, sharing, lucky-mix, library
browse, pages, hooks) depend on lib, not on the playback feature.

trackServerScope is split: the store-reading queue helpers (queueItemRefAt,
filterQueueRefs*, activeServerQueueTrackIds) stay in
features/playback/utils/playback/trackServerScope and build on the pure lib half.

With Track/QueueItemRef (prior commit), songToTrack and shuffleArray now in lib,
the media-domain model is fully out of features/playback. The remaining
playerStoreTypes imports are PlayerState only (the store shape). tsc 0, lint 0,
full suite 2353/2353, build OK.
2026-06-30 17:24:29 +02:00
Psychotoxical cb1a110afb refactor(playback): move the audio engine into features/playback
Relocate the playback/queue/transport/audio-output engine out of the type-first
store/ + utils/playback/ + utils/audio/ dirs into a cohesive src/features/playback/,
structure-preserving:
  store/<x>                    -> features/playback/store/<x>
  store/audioListenerSetup/<x> -> features/playback/store/audioListenerSetup/<x>
  utils/playback/<x>           -> features/playback/utils/playback/<x>
  utils/audio/<x>              -> features/playback/utils/audio/<x>

184 files moved (107 source + 77 tests), 365 consumers rewritten. Pure move — no
behavior change, no state-split (the playerStore state-split stays a separate M5
question). Enabled by this session's decouple seams (artist/offline/orbit/auth →
core registries), so the engine carries no inbound core->feature inversion: store/
now holds only the 50 cross-cutting global stores (auth family, the seams, library
index, UI/settings stores).

KEPT OUT of the move (would re-create global->engine edges): the 3 pure config
helpers utils/audio/{loudnessPreAnalysisSlider,hiResCrossfadeResample} +
utils/playback/autodjOverlapCap (authStore + settings UI read them — they stay in
utils/). Ambiguous view-state stores (eqStore, queueToolbarStore,
playerBarLayoutStore) stay global (no engine imports).

Consumers use DEEP paths (@/features/playback/...), no barrel — matches the lib/
approach and avoids barrel-mock-collapse across the 140 usePlayerStore consumers.
Two tolerated type-only core->feature edges remain (localPlaybackStore->QueueItemRef,
localPlaybackMigration->HotCacheEntry, both erased).

tsc 0, lint 0, full suite 319/2353 green, iron-rule clean (no runtime store->feature
import). Behavior-touching only via the prerequisite bridge seam (already QA-flagged);
the move itself is pure.
2026-06-30 15:00:20 +02:00
Psychotoxical a27b26abbd fix(shortcuts): keep shortcut contract in config/ (Rust include_str! path)
The shortcut contract (shortcutActions.ts + shortcutTypes.ts) is NOT a
pure-frontend file: src-tauri/src/cli/parse.rs include_str!s
'/../src/config/shortcutActions.ts' at compile time, so moving it to
lib/shortcuts/ (slice 7ad19671) broke the Rust build (couldn't read the file ->
dev build won't start). Revert the contract back to src/config/ — it has a
build-time backend path contract and belongs where Rust anchors it, not in lib/.
No Rust file touched (fix = restore the frontend path the backend expects).

cargo check green (13s), tsc 0, lint 0/0, frontend suite 319/2353 green.

Lesson: grep src-tauri for include_str!/include_bytes! '../src/...' before
moving ANY frontend file — Rust can pin a TS file by path.
2026-06-30 08:46:59 +02:00
Psychotoxical 7ad196711e refactor(lib): move generic hooks, DnD engine, shortcut contract to lib
Continue M4 lib/ de-flattening with domain-agnostic infra:
- lib/hooks/: 9 pure generic hooks (useDebouncedValue, useIsMobile,
  useLongPressAction, useRangeSelection, useResizeClientHeight,
  useWindowVisibility, useSystemPrefersDark, useVirtualizerScrollMargin,
  useRemeasureGridVirtualizer) — all PURE (only react/zustand/tanstack deps).
- lib/dnd/DragDropContext.tsx: the generic mouse-event DnD engine (WebKitGTK
  HTML5-DnD workaround, ~24 importers, self-contained) — empties src/contexts/.
- lib/shortcuts/: shortcutActions + shortcutTypes (the action-id + binding
  contract; registry/dispatch/bindings stay app-level and import the contract,
  app->lib direction).

useWindowFullscreenState deliberately NOT moved — kept in hooks/ as app-shell
per the handoff iron-rule list (overrides its pure-helper appearance).

Pure move via deep @/lib/* specifiers. tsc 0, lint 0/0, full suite 319 files /
2353 tests green.
2026-06-30 08:20:11 +02:00
Psychotoxical 209dd61442 refactor(lib): consolidate generic infra into src/lib
Move domain-agnostic, feature-free helpers out of the flat utils/ and store/
roots into src/lib/ (plan M4, §3 lib/ layer):
- lib/format/: formatBytes, formatClockTime, formatDuration, formatHumanDuration,
  relativeTime (pure format/date/byte/clock helpers)
- lib/i18n.ts: i18next bootstrap (global app infra)
- lib/util/: sanitizeHtml, platform, dedupeById, safeStorage (pure helpers +
  the zustand storage adapter)

playbackScheduleFormat stays in utils/format (runtime usePlayerStore dep =
audio-core coupling, not generic). formatClockTime keeps a type-only
@/store/authStoreTypes import (erased, no runtime inversion — accepted per the
deviceSync precedent).

Pure move via deep @/lib/* specifiers (no barrel → no mock-collapse surface).
tsc 0, lint 0/0, full suite 319 files / 2353 tests green.

Tooling note: lib_move.py regex extended to also rewrite side-effect imports
(import './i18n') and vi.importActual paths — both were silent gaps.
2026-06-30 08:07:04 +02:00
Psychotoxical 7e9cb60763 refactor(api): co-locate server-protocol clients into lib/api
Move the Subsonic + Navidrome protocol clients and the library IPC facade
(subsonic*, navidrome*, library.ts + tests) from src/api/ into src/lib/api/,
the feature-free infra layer (plan M4, decision §10.3: shared client core → lib/).
Pure move: deep-path import specifiers @/api/* -> @/lib/api/* across ~150
consumers; no behaviour change. Domain REST (lyrics/events) and cover/analysis
infra stay in src/api/ pending their own M4 placement.

tsc 0, lint 0/0, full suite 319 files / 2353 tests green.
2026-06-30 07:53:25 +02:00
cucadmuh 6b1a898151 docs(release): sync 1.49.0 CHANGELOG, What's New, and credits (#1211)
Set the 1.49.0 release date, fix Added PR order for Polish (#1185),
refresh WHATS_NEW highlights for missing user-facing fixes, and credit
ImAsra for WinGet release automation (#1077).
2026-06-29 02:33:40 +03:00
cucadmuh 281e86fd3b fix(queue): persist timeline play history across queue replace (#1096) (#1204)
* fix(queue): persist timeline play history across queue replace (#1096)

Add a session-scoped play-history buffer (with play_session cold bootstrap)
and timeline UI that shows history + current + upcoming without mutating
the canonical queue or Subsonic sync.

* fix(queue): pin timeline current to top and replay history in-place

Timeline scroll matches queue mode (current at top). History clicks insert
after the playing track instead of replacing the queue, and replayed tracks
stay visible in the history strip.

* docs: add CHANGELOG and credits for timeline play history (PR #1204)

* fix(queue): resolve cross-server cover art for timeline history

Include album/cover ids in play_session bootstrap rows, prefetch history
refs through the queue resolver per server, and resolve before replay so
Now Playing artwork works for inactive-server tracks.

* fix(now-playing): stop playbackReport on cross-server track switch

Send stopped to the previous server's playbackReport session when the
playback server changes (queue click, history replay, etc.) so Who is
listening clears on the server that was showing the prior track.

* fix(queue): close timeline history review gaps for PR #1204

Defer play_session bootstrap until the library index is ready with retry
while timeline mode is active; resolve history and queue rows by serverId
+ trackId for mixed-server queues; add tests for bootstrap defer and ref lookup.

* chore(queue): remove dead timeline scroll guard in QueueList

Timeline scroll is handled in the virtual-rows effect; the legacy branch
is queue/playlist only.

* fix(queue): address PR review nits for timeline play history

Use authoritative row.ref.serverId for history clicks before resolver fill;
simplify empty bootstrap seed; tighten completion types; unify recent_plays SQL.

* fix(queue): immutable session history append for useSyncExternalStore

Replace in-place push with a fresh array so getSnapshot returns a new
reference and React re-renders on live appends without a playerStore update.
2026-06-28 02:08:02 +00:00
Psychotoxical ed02ba4e1d feat(titlebar): theme-colored window bar on macOS (#1199)
* feat(titlebar): theme-colored window bar on macOS

macOS showed the grey native title bar that ignores the app theme
(#1198). Enable titleBarStyle: Overlay so the webview reaches the top
edge and the native traffic lights float over the existing in-page
title bar, which already paints with the active theme.

Reuses the Linux title-bar grid: the bar is shown on macOS too (hidden
in native fullscreen), without the custom window buttons since the
traffic lights stay native. The GTK resize grips are now Linux-only.
Renamed the stylesheet to drop the misleading linux-only name.

* docs(changelog): macOS themed title bar

* fix(titlebar): crisp macOS bar text — drop transform layer and shadow

* fix(titlebar): drop now-playing text from the macOS bar
2026-06-27 14:17:55 +02:00
Psychotoxical 86ae462ad6 feat(hero): album-artist backdrop, configurable per-surface sources, and prefetch (#1193)
* refactor(cover): extract shared pickArtistBackdrop priority helper

* feat(hero): show the album artist's fanart as the mainstage hero backdrop

* feat(settings): configurable per-surface artist backdrop sources

Each artist-backdrop surface (mainstage hero, artist-detail header, fullscreen player) gets its own enable toggle + an ordered, individually-toggleable source list, configured under External Artwork Scraper on the Integrations tab (shown when the scraper is on). Reorder via the shared useDragSource/psy-drop drag infra plus keyboard-accessible up/down buttons; each source has its own on/off.

The shared chooser pickArtistBackdrop is generalised to resolveBackdrop + backdropFromConfig (ordered candidate list with the same pending/miss/centred-framing semantics), so all three surfaces resolve identically. themeStore persist bumped to v2; defaults reproduce today's order, so there is no visible change without user action.

Gating decoupled: the three surfaces are gated solely by their own per-surface flag, not by enableCoverArtBackground (which stays scoped to album/playlist-header cover blur). Reorder maths extracted to a pure, unit-tested module. i18n en + de (other locales TODO before PR).

Tests: resolver (10) + reorder (7).

* feat(cover): make the ensure queue surface-aware for artist backdrops

coverEnsureQueued now threads optional CoverEnsureOpts through to the Rust ensure and weaves the external surface into the in-flight key, so the fanart and banner surfaces of one artist no longer collide on one download chain. External surfaces also bypass the disk-src memory short-circuit (their {tier}-{surface}.webp never seeds those caches, and the canonical cover must not read as a hit). New thin ensureArtistBackdropQueued wrapper. Backward-compatible: plain covers append nothing to the key; the 5 queue tests stay green.

* fix(cover): reset the artist external-image hook synchronously on artist change

The hook reset src in an effect (one render late), so for the render between an artist change and that effect a consumer read the *previous* artist's resolved image. The mainstage hero then froze (and cached into per-album memory) a neighbouring slide's banner. Reset synchronously via the React adjust-state-on-prop-change pattern. Also removes brief stale-image flashes on the artist-detail header and fullscreen player.

* feat(hero): prefetch artist backdrops and show-ready-now / upgrade-on-re-entry

warmHomeMainstageCovers now prefetches each hero slide's artist backdrop (banner/fanart) at static slide-index priorities (idx1=high, idx0=low, rest=middle; no reprioritise on navigation), then predecodes every slide already on disk. useHeroBackdrop shows the best source ready at entry (Navidrome on a cold first visit, the prefetched/cached external one on re-entry) and freezes that source choice for the visit so nothing swaps mid-dwell; the url is derived live from the frozen choice, with a per-album disk memory for re-entry. HeroBg now crossfades only after the image bytes load (onLoad/complete gate + onError + fallback). Inert when the scraper is off. Tests: per-album memory (5).

* docs(changelog): configurable artist backdrops + mainstage hero (PR #1193)

CHANGELOG Added entry, settingsCredits line, and the What's New Artist-artwork highlight extended to cover the mainstage hero backdrop and per-place source config.

* docs(changelog): fold mainstage hero + per-place backdrops into the fanart entry (PR #1193)

Merge the configurable-backdrops changes into the existing 'Artist artwork from fanart.tv' block (now PR #1137 and #1193) instead of a separate entry.

* fix(hero): revert HeroBg load-gate that blanked the app (Maximum update depth)

The byte-load gate I added drove the crossfade reveal from an inline img ref + onLoad that re-fires on every render and scheduled a setTimeout each call; frequent re-renders (playback, marquee) stacked nested updates until React threw 'Maximum update depth exceeded' — and with no ErrorBoundary the whole window blanked. Reverted HeroBg to the proven timer-based crossfade. The hero only ever receives ready/predecoded urls, so the gate was cosmetic.

* fix(hero): gate the HeroBg crossfade on image load to stop the slide flicker

The bare 20 ms reveal faded a layer in before its bytes were ready (notably the Navidrome raw url), so a slide change flickered. Now an Image() preloader in the [url] effect reveals the layer on load (or a cached complete check), with a fallback. Everything is scheduled once per url — no per-render <img> ref/onLoad — so unlike the reverted gate it can't stack nested updates.

* feat(i18n): translate the backdrop-source settings into the remaining 10 locales

Adds the per-surface backdrop config strings (es, fr, nl, zh, nb, ru, ro, ja, hu, pl) and extends externalArtworkDesc to mention the mainstage hero where the key exists (ja has none → falls back to en).
2026-06-27 00:42:32 +02:00
kilyabin afe5b377e0 feat(i18n): Russian locale — missing strings (#1181) 2026-06-25 21:22:45 +00:00
Hive Mind eb42a32315 feat(i18n): add Polish (pl) translation (#1185)
* Translated settings. Added polish option to other languages and in the fronted UI itself. Translated settings to polish

* Corrections to the settings. Translated help page

* Translated orbit. Made corrections to help and settings

* playlists translated

* deviceSync translated

* search translated

* Statistics translated

* musicNetwork translated

* common translated

* player translated

* queue translated

* albumDetails translated

* connection and random mix translated

* artistDefails translated

* albums translated

* smartPlaylists translated

* nowPlaying translated. smartPlaylists corrections

* sidebar translated

* contextMenu translated

* translated radio

* translated sharePaste

* favorites translated

* nowPlayingInfo translated

* translated home and login

* translated artists, genres, licences, migration, mostPlayed, songInfo and tracks

* translated changelog, composerDetail, composers, entityRating, folderBrowser, hero, losslessAlbums, luckyMix, miniPlayer, randomAlbums, randomLanding, tray and whatsNew

* chore(release): CHANGELOG and credits for Polish locale (PR #1185)

* chore(release): mention Polish in 1.49.0 What's New highlights

* settings updated with new strings. Deleted old unecessary ones

* translated missing translations

* Fixed typos

* translated missing strings

* Added missing translations that appeared in #1186 and #1189
2026-06-25 21:32:52 +03:00
cucadmuh cea814e993 fix(connection): strengthen sidebar recovery after reconnect (#1160) (#1190) 2026-06-25 19:52:40 +03:00
Psychotoxical 00512df207 feat(playlist): sort playlist tracks by date added (#1191)
* feat(sort-dropdown): support a right-aligned popover via align prop

* feat(playlist): sort playlist tracks by date added

* docs(changelog): playlist sort by date added (#1191)

* docs(credits): playlist sort by date added (#1191)
2026-06-25 18:29:35 +02:00
Psychotoxical d49424e95b feat(settings): add a Compact buttons appearance toggle (#1189)
* feat(ui): prototype compact hero and toolbar buttons (Large/Small appearance setting)

* feat(settings): rename action-button size toggle to "Compact buttons"

Promote the hero-button prototype to a real, app-wide setting.

- rename heroButtonSize → buttonSize, data-hero-buttons → data-button-size,
  hero-action-bar/hero-btn-label → compact-action-bar/compact-btn-label
- relabel "Hero buttons" → "Compact buttons" and broaden the description
  (action + toolbar buttons across detail pages and browse views) in all 11 locales
- move the feature CSS out of cover-lightbox.css into its own compact-buttons.css
- add tests: themeStore buttonSize toggle, SelectionToggleButton

* docs(changelog): compact buttons appearance toggle (#1189)

* docs(credits): compact buttons appearance toggle (#1189)
2026-06-25 14:49:09 +02:00
cucadmuh 58e6efc68c feat(autodj): configurable overlap cap (auto or 2–30 s) (#1173) 2026-06-24 22:00:35 +03:00
cucadmuh 09f24beb32 feat(audio): hi-res transition blend rate for crossfade, AutoDJ, and gapless (#1171) 2026-06-24 21:04:42 +03:00
cucadmuh de36f79e46 chore(ci): ESLint workflow and path-aware ci-ok merge gate (#1170) 2026-06-24 18:42:59 +03:00
Psychotoxical 7c724a642f chore(eslint): add ESLint toolchain and clean src to strict 0/0 (#1165)
* chore(eslint): add eslint toolchain and configs

* fix(eslint): resolve gradual-config errors (rules-of-hooks, no-empty, prefer-const, …)

* chore(eslint): clear unused vars in config, contexts, app and test

* chore(eslint): clear unused vars in api and music-network

* chore(eslint): clear unused vars in utils

* chore(eslint): clear unused vars in store

* chore(eslint): clear unused vars in cover and hooks

* chore(eslint): clear unused vars in components

* chore(eslint): clear unused vars in pages

* chore(eslint): remove explicit any in src

* chore(eslint): align react-hooks exhaustive-deps

* chore(eslint): zero gradual config on src

* chore(eslint): strict hook rules in store and utils

* chore(eslint): strict hook rules in hooks and cover

* chore(eslint): strict hook rules in components

* chore(eslint): strict hook rules in pages and contexts

* chore(eslint): document scripts ignore in eslint config

* chore(eslint): add lint script and zero strict findings

* chore(eslint): address review round 1 (gradual 0/0, per-site disable reasons)

* chore(eslint): tighten two set-state disable comments (review round 2 LOW)

* chore(nix): sync npmDepsHash with package-lock.json

* docs(changelog): add Under the Hood entry for ESLint setup (PR #1165)

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-06-24 01:33:34 +02:00
Psychotoxical c7d76af790 feat(themes): add follow-system mode to the theme scheduler (#1163)
* feat(themes): add follow-system mode to the theme scheduler

The theme scheduler can now switch the day/night theme pair by the OS
light/dark preference instead of a clock schedule. A segmented control
picks the trigger; in system mode the time inputs are hidden and the two
theme pickers read as Light/Dark.

The OS theme is read via the native Tauri window theme API (theme() +
onThemeChanged) rather than the Web prefers-color-scheme media query,
which is unreliable through WebKitGTK on Linux. Live updates land
instantly where the platform forwards them; on Linux setups that don't,
a hint notes the change applies after an app restart.

* docs(changelog): add follow-system theme mode entry (#1163)

CHANGELOG Added entry, contributor credit and What's New highlight for the
theme scheduler's new system-theme mode.
2026-06-23 12:13:26 +02:00
cucadmuh 15cecb5d7d feat(server): custom HTTP headers for reverse-proxy gates (#1095) (#1156) 2026-06-22 16:25:28 +03:00
cucadmuh 9323f5fee6 fix(albums): All Albums compilation and favorites filters (#1143) (#1151) 2026-06-22 02:54:41 +03:00
Psychotoxical 93166c774a feat(i18n): add Hungarian (hu) translation (#1149)
* feat(i18n): add Hungarian (hu) translation files

* feat(i18n): register Hungarian locale and language option

* docs(changelog): Hungarian translation entry and credit (#1149)

* fix(i18n): list Romanian in the Login language picker
2026-06-22 00:56:37 +02:00
Psychotoxical 887c940e1b feat(eq): remember EQ profile per audio output device (#1146)
* feat(eq): add per-device EQ snapshot state to eqStore

* feat(eq): wire per-device EQ sync into audio listener setup

* feat(settings): add 'remember EQ per device' toggle to audio output section

* i18n(settings): add 'remember EQ per device' strings (10 locales)

* test(eq): cover per-device EQ snapshot store + device sync orchestration

* docs(changelog): per-device EQ entry, credit and what's new (#1146)

* i18n(settings): note per-device EQ scope (system default + explicit switch) in toggle description

* test(eq): cover system-default bucket and device-reset (null) path
2026-06-21 22:50:06 +02:00
cucadmuh d9969ed76f fix(library): Navidrome artist letter buckets + safer index open/swap (#1144) (#1145) 2026-06-21 20:55:35 +03:00
Psychotoxical b950d4704b feat(cover): artist artwork from fanart.tv (off by default) (#1137)
* feat(cover): add artist_artwork_lookup table + accessors

Image-scraper P0 (design-review §12): additive library-SQLite migration 013
plus get/upsert/clear-per-server accessors for the external artist-artwork
lookup (fanart.tv). Render never reads it; the on-demand cover ensure path
and the mbid_ambiguous 24h negative cache use it. server_id = serverIndexKey.

* feat(cover): add fanart.tv + getArtistInfo2 provider layer

Image-scraper P0 (§7/§19/§23): new cover_cache/external.rs — Rust-side
getArtistInfo2 tag-MBID resolution plus fanart.tv v3/music URL + first
artistbackground fetch (BYOK client_key sent in addition to the project
api_key per fanart.tv ToS, §22). Extract a shared build_subsonic_url helper
in fetch.rs (cover URL behaviour unchanged). Add a dedicated low-concurrency
fanart_http_sem so external HTTP never starves Navidrome (§26). URL builders
unit-tested; wired into ensure_inner next.

* feat(cover): wire fanart.tv external branch into ensure_inner

Image-scraper P0 (§16): on-demand artist `fanart` ensures try fanart.tv
before the Navidrome fallback. MBID resolved Rust-side via getArtistInfo2
(§23, tag MBID); on a miss it falls through WITHOUT a .fetch-failed marker so
Navidrome stays the display fallback (§28). External tiers are written as
{tier}-fanart.webp in the same entity dir (same cacheKind, §16) — 2000 + 512
(matryoshka §17); peek prefers them for the fanart surface. Dedicated
low-concurrency fanart lane (§26); .miss-fanart ~30min negative marker.
Additive IPC args (externalArtworkEnabled, surfaceKind), off by default and
gated by PSYSONIC_FANART_KEY — inert until a render surface opts in (P1).
Quality gate (§11), name->MusicBrainz (§19), and lookup-table writes are P1.

* feat(cover): fanart-first peek for the fanart surface

Image-scraper P0: for an artist `fanart` ensure, the early peek serves only
the external {tier}-fanart.webp tiers; if none exist yet it returns None so
ensure runs the external branch (fetch fanart) instead of short-circuiting on
a cached Navidrome tier. Realises "fanart prioritised" (§18) for the opt-in
surface; Navidrome stays the fallback inside the branch's miss path.

* chore(cover): dev-only artist-fanart spike helper

DEV-only window.psyFanartSpike(name) — resolves an artist by name and fires
the real cover_cache_ensure with externalArtworkEnabled+surfaceKind=fanart to
verify the P0 pipeline against a live server (with PSYSONIC_FANART_KEY set).
Not wired in production.

* feat(cover): §11 quality gate for the fanart surface

Before an external fanart fetch, check whether a Navidrome tier already on
disk is an HQ ~16:9 image (width >= 1280, aspect 1.6-2.0) and skip the fetch
if so — square artist portraits never satisfy it, so the common case still
fetches. Reads tier dimensions only (no full decode). Rust consts per the
design review. Unit-tested predicate.

* feat(cover): persist fanart resolution in artist_artwork_lookup (§12)

Wire the lookup table as both the MBID resolution cache and the negative
cache: a cached MBID skips the getArtistInfo2 round-trip; no_mbid/mbid_ambiguous
back off 24h and miss 30min from updated_at before re-querying. Writes
hit/miss/no_mbid with mbid/mbid_source/provider; transient network errors are
not cached. All store reads/writes run off the async executor via
spawn_blocking and no-op before login. Store reached via app.try_state::<LibraryRuntime>().

* feat(cover): compile-time fanart key fallback + album/name IPC args

A runtime PSYSONIC_FANART_KEY still wins (dev), else the key baked in at build
time via option_env! (release). Add additive artistName/albumTitle ensure args
as context for the §19 name->MusicBrainz fallback (inert until the render
passes them). Library backfill passes None.

* feat(settings): add External Artwork Scraper toggle under Integrations

Master toggle (themeStore, off by default per §20) in a new Integrations
subsection, alongside the other opt-in third-party categories. Contacts
fanart.tv only when enabled. i18n across all 9 locales.

* feat(cover): wire fanart background into the fullscreen player (§28)

New useArtistFanart hook resolves a fanart.tv 16:9 background via a dedicated
cover_cache_ensure (surfaceKind=fanart) — it bypasses the shared peek/disk-src
cache (the {tier}-fanart.webp surface is keyed differently) and reuses
coverDiskUrl for the asset URL. Fullscreen background priority is now
fanart -> Navidrome artist image (cover pipeline) -> album cover; the live
useFsArtistPortrait probe is deleted (§28). Additive ensure opts
(surfaceKind/artistName/albumTitle); externalArtworkEnabled is derived in
ensureArgsFromRef from the master toggle and restricted to the artist fanart
surface, so plain cover ensures are unaffected.

* feat(cover): generalize external surface to fanart + banner (§13)

surfaceKind='banner' fetches the fanart.tv musicbanner array -> {tier}-banner.webp
in the same entity dir; fanart stays the 16:9 artistbackground. The ensure
branch, peek, lookup rows (per-surface surface_kind), miss marker
(.miss-<surface>) and tier suffix are all surface-parameterised. The §11
quality gate stays fanart-only (the banner strip has its own aspect). Unit
test for the surface->fanart JSON key map.

* feat(artist): fanart banner on the artist-detail header (§13, Option B)

The artist-detail header gets an album-detail-style background layer: fanart.tv
banner (musicbanner) -> the 16:9 fanart background cropped to the strip ->
empty. Both via a shared useArtistExternalImage hook (useArtistBanner /
useArtistFanart); each fetches on demand and shares the Rust cache, so the
header and the fullscreen player warm each other's images. The header is its
own stacking context (isolation) so a z-index:-1 banner clips behind the avatar
+ meta with no content wrapper; the album-style framing (padding/radius/clip)
is applied only when a banner is shown, so the off-by-default case stays
pixel-identical.

* refactor(artist): reuse album-detail header structure for the fanart banner

The artist-detail header now uses the same album-detail-* container classes as
AlbumHeader (header/bg/overlay/content/hero) with the fanart banner as the
background; the Back button moves inside the header. A surgical
`artist-detail-bleed` cancels the artist page's .content-body padding so the
banner is full-bleed to the container edges, matching the album header exactly
instead of the earlier inset card. Reverts the experimental artist-specific bg
CSS.

* feat(cover): drop artist_artwork_lookup rows on clear-cover-cache (§12/B.4)

cover_cache_clear_server already removed the server's whole cover dir (so the
{tier}-fanart.webp / -banner.webp tiers + .miss-* markers go with it); also
clear the artist_artwork_lookup rows for that server (off-thread) so no stale
resolution state lingers. Automatic toggle-off purge deferred — turning the
toggle off already hides external artwork (render is gated), and explicit
cache-clear now cleans external state too.

* feat(cover): name->MusicBrainz album-confirmed MBID resolution (§19)

When getArtistInfo2 has no tag MBID and the ensure carries the artist name +
an album in context (fullscreen), one MusicBrainz release-search query resolves
the artist MBID: the primary artist across score>=90 releases wins, conflicting
ids -> mbid_ambiguous (24h backoff), none -> no_mbid. Sends the required
User-Agent; a single-permit musicbrainz_sem + >=1s spacing holds us under MB's
rate limit. mbid_source=musicbrainz persisted. Banner surface (no album
context) correctly skips this. Pure classify/escape helpers unit-tested.

* fix(cover): enable banner surface in ensureArgsFromRef

externalEnsureFields only set externalArtworkEnabled for surfaceKind 'fanart',
so the 'banner' surface never fired — the artist-detail header always fell back
to the fanart image instead of the fanart.tv musicbanner. Both external artist
surfaces (fanart/banner) now enable the external branch.

* feat(settings): optional BYOK personal fanart key field

Add an optional personal fanart.tv API key field to the External Artwork
Scraper block (shown when the toggle is on): a masked input, a saved/in-use
status line, and the simple note that it is sent in addition to the app key.
Persisted in themeStore and plumbed through cover_cache_ensure
(externalArtworkByok); Rust prefers the settings key, falling back to the
PSYSONIC_FANART_CLIENT_KEY dev env. i18n x9.

* fix(cover): resolve artist-page fanart image collision on navigation

The artist-detail header keyed its fanart/banner hooks on the route `id`,
which flips immediately on navigation while `artist`/`albums` refetch a beat
later. The mismatched ensure wrote the previous artist's image under the new
artist's id (e.g. Sepultura's image under Lordi's id).

- key on the loaded `artist.id`, not the route `id`, so id/name/album always
  describe the same artist
- pick the §19 album context from an album that actually belongs to this
  artist (`albums.find(a => a.artistId === artist.id)`), so a stale album can't
  run a mismatched name→MusicBrainz query or cache a wrong `no_mbid`
- reset `src` on every input change in `useArtistExternalImage` so a previous
  artist's image never lingers while the new one resolves

* fix(cover): strip trailing album qualifier before MusicBrainz lookup

Library titles like "Show No Mercy (2004 Remastered)" or "Album [Deluxe
Edition]" failed the §19 MusicBrainz release query, blocking name-confirmed
MBID resolution. `normalize_album_for_mb` strips a single trailing
parenthetical/bracketed qualifier; leading qualifiers (e.g. "(What's the
Story) Morning Glory?") are left intact. Unit-tested.

* fix(cover): don't cache no_mbid when album context is unavailable

The banner ensure could fire before the artist's albums loaded, with no album
in context. The old code cached `no_mbid` there and the 24h backoff then
blocked the later ensure that arrived *with* album context. Could-not-attempt
is not tried-and-failed: the no-album branch now returns without persisting.

* fix(cover): don't emit tier-ready for external fanart/banner surfaces

`try_external_fanart` emitted `cover:tier-ready` with the `{tier}-{surface}.webp`
path. That event is keyed by the canonical cover key (cacheKind/cacheEntityId/
tier, no surface), so the frontend `useCoverArtBridge` listener seeded the
Navidrome artist cover's disk-src cache with the external image — leaking
fanart/banner into the plain artist cover (avatar, fullscreen "navidrome-artist"
fallback) even with the scraper toggled off.

Remove the emit: the fanart/banner hooks read the path from the
`cover_cache_ensure` return value, so no event is needed. (No disk-level
overwrite — the suffixed files are never matched by `tier_exists`; this was
frontend disk-src-cache cross-contamination.)

* fix(cover): wait for the final external background before showing it, with fade-in

The fullscreen player and artist-detail header flashed several backgrounds in
sequence while the fanart resolved (upscaled album cover → Navidrome artist
image → fanart), and the artist header could show the fanart first and then
swap to the banner.

- the album cover is no longer a background source — it only feeds the
  foreground thumbnail
- the external-artwork hooks return `{ src, pending }` so callers can tell
  "still resolving" (hold back) from "resolved, no image" (fall back now)
- fullscreen background: scraper on → fanart, empty while it resolves, Navidrome
  artist image only on a confirmed miss; scraper off → Navidrome artist image
- artist header: the banner is preferred — nothing shows while it resolves
  (no fanart flash), fanart is the fallback only once the banner misses
- both backgrounds preload the chosen image and fade it in (`onLoad` plus a
  `ref` `complete` check so an already-cached image, whose load event can fire
  before React attaches the handler, still appears). The header fade is a
  scoped inline opacity so the shared `album-detail-bg` class is untouched.

* ci(release): pass PSYSONIC_FANART_KEY into the macOS + Linux builds

* refactor(cover): extract external-artwork ensure into its own module

Pure code move: the on-demand fanart/banner fetch, the quality gate, the
surface-aware peek and the lookup-table cache move from cover_cache/mod.rs
into cover_cache/external_ensure.rs. Behaviour unchanged; mod.rs 1877 -> 1488.

* chore(cover): remove dev-only fanart spike helper

The real render wiring now exercises the external ensure branch, so the
dev-only window.psyFanartSpike helper is redundant.

* feat(cover): purge external artwork on opt-out (B3)

New cover_cache_purge_external command: when the External Artwork toggle is
turned off, drop every fetched {tier}-{provider}.webp, .miss-{provider}
marker and artist_artwork_lookup row across all configured servers, leaving
the canonical Navidrome covers intact. Opting out now removes the
third-party-sourced data instead of just hiding it (design-review §9/§12/B.4).

* docs: changelog, credits and what's new for artist fanart (PR #1137)
2026-06-20 21:04:21 +02:00
Soli d8e5d4eed4 feat(i18n): add Japanese translation (#1134)
* feat(i18n): add Japanese translation

Signed-off-by: Soli0222 <github@str08.net>

* docs: changelog, what's new and credit for Japanese translation

---------

Signed-off-by: Soli0222 <github@str08.net>
Co-authored-by: Psychotoxical <171614930+Psychotoxical@users.noreply.github.com>
2026-06-20 13:52:10 +02:00
cucadmuh 955a9fcbd6 feat(queue): play queue sync — manual pull, idle auto-sync, multi-server push (#1131) 2026-06-19 18:19:11 +03:00
Psychotoxical c428d37e0e Settings — own Audio categories + Queue Settings consolidation (#1130)
* refactor(settings): promote Normalization and Track transitions to own Audio categories

Pull Normalization and Track transitions out of the combined Playback
section into their own top-level SettingsSubSection categories, placed
directly under Audio Output Device. Both follow the established reusable
pattern (SettingsSubSection header + title-less SettingsGroup inside a
single-group settings-card, so the frame-collapse CSS applies).

- New TrackTransitionsBlock extracted from PlaybackBehaviorBlock; the
  latter now holds only the Queue behaviour toggle (slated to move to
  Personalisation).
- NormalizationBlock's SettingsGroup is now title-less; the section
  header and description name it.
- Split the single audio search-index row into three (Normalization /
  Track transitions / Playback) so crossfade/replaygain/lufs keywords
  focus the right section.

* refactor(settings): consolidate Queue Settings under Personalisation, drop Audio Playback section

Combine Queue Display Mode and Queue Toolbar under one 'Queue Settings'
category in the Personalisation tab, and move the Queue behaviour toggle
(preservePlayNextOrder) there from Audio. The now-empty Audio Playback
section is removed.

- New 'Queue Settings' SettingsSubSection holds three titled groups:
  Queue Display Mode, Queue behaviour, and (advanced-only) Queue Toolbar.
  The toolbar group keeps its reset, now via a new optional 'action' slot
  on SettingsGroup (+ .settings-group-title-action CSS).
- Delete PlaybackBehaviorBlock; its single toggle is inlined.
- Search index: drop the audio 'playbackTitle' row; the personalisation
  queue row now points at 'queueSettingsTitle' with merged keywords.
- i18n: add settings.queueSettingsTitle to all 9 locales.

* fix(settings): align queue-toolbar separator label and restore Advanced badge

- QueueToolbarCustomizer: the separator row rendered a 1px rule where other
  rows have a 16px icon, so its label sat shifted left. Reserve the full
  16px icon column (1px rule centred) so the label lines up. (Preexisting.)
- SettingsGroup gains an optional 'advanced' flag rendering the Advanced
  badge; badge + action now share a right-aligned title-end slot
  (.settings-group-title-end), so the badge sits just left of the reset
  button. Restores the Advanced indicator the Queue Toolbar lost when it
  moved from a SettingsSubSection into a group.

* fix(audio): hide the output-device category on macOS instead of showing a notice

Playback is pinned to the system default on macOS, so the picker showed a
notice explaining it does nothing there. Gate the whole Audio Output Device
category out on macOS (`!IS_MACOS` in AudioTab) and drop the now-dead notice
branch + the `audioOutputDeviceMacNotice` string from all 9 locales. The
device-probe hook already short-circuits on macOS, so no work is wasted.

* refactor(settings): box the sidebar customizer groups consistently

The sidebar display toggles sat as a bare div and looked unfinished. Box
them in a SettingsGroup, with the nav-item drag list in a second group.

Render the groups directly in the sub-section content (no settings-card
wrapper) — matching the other Personalisation customizers, which use bare
SettingsGroups. Also drop the settings-card around Queue Settings for the
same reason, so every Personalisation section's boxes share one width and
inset instead of the card-wrapped ones sitting narrower/indented.

* docs(settings): changelog, what's new, and credits for the settings reorg (#1130)

Fold the Audio/Personalisation reorganization into the existing
'Settings — consistent grouped layout' changelog entry (now #1126 + #1130)
and the matching What's New highlight, and add a consolidated settings-
refactor line to the contributor credits.
2026-06-19 13:57:08 +02:00
cucadmuh 4225146a16 feat(autodj): smooth skip and interrupt blend transitions (#1128) 2026-06-19 04:52:15 +03:00
cucadmuh 99c0b6cdac fix(linux): detect Niri as a tiling window manager (#1127) 2026-06-18 22:16:23 +03:00
Psychotoxical fde7ab432f feat: split AutoDJ into a standalone playback feature (#1124)
* feat(playback): add transition-mode helper

Centralise the crossfade/AutoDJ/gapless mutual exclusivity in one place
instead of the scattered setter combinations across the toolbar, mini
player and settings. AutoDJ stays encoded as crossfade + trim-silence, so
the persisted flags and the audio engine are unchanged.

* feat(queue): split AutoDJ into its own toolbar button + playlist submenu

- AutoDJ becomes a standalone toolbar button (Blend icon) next to
  crossfade, driven by the shared transition-mode helper. The crossfade
  right-click popover drops the mode switch and keeps only the seconds
  slider.
- Save + load playlist collapse into one Playlist button opening a small
  submenu, freeing up toolbar space.
- queueToolbarStore gains a position-preserving rehydrate migration
  (legacy save/load -> playlist, autodj inserted after crossfade) with
  unit tests.
- Toolbar customizer and all 9 queue locales updated to match.

* feat(mini-player): standalone AutoDJ button, shared transition helper

Mirror the queue toolbar: AutoDJ gets its own Blend button, the crossfade
popover keeps only the seconds slider. The mini player now drives all
three transitions through a single additive `mini:set-transition-mode`
event handled by the shared helper, replacing the per-flag mini events.
Drop the now-dead crossfade-mode CSS.

* feat(settings): segmented track-transition picker, regroup playback

Replace the crossfade toggle + inner crossfade/AutoDJ switch with a single
Off | Gapless | Crossfade | AutoDJ segmented control (mirroring the
Normalization picker above), driven by the shared transition helper — the
mutual exclusivity now reads at a glance. Crossfade keeps its seconds
slider; AutoDJ shows its content-driven explainer. The block is regrouped
under "Track transitions" and "Queue behaviour" headings. Drops the now
unused crossfade/gapless description and not-available i18n keys across all
9 locales and adds the new transition strings.

* fix(queue): open the playlist submenu inward

The playlist submenu inherited the crossfade popover's right:0 anchor and,
sitting on the left of the toolbar, opened out under the main container.
Anchor it left:0 so it stays inside the queue panel. Update the toolbar
test for the new playlist submenu (save/load moved off the toolbar).

* feat(settings): box playback sub-sections into panels

Wrap Normalization, Track transitions and Queue behaviour each in their own
bordered panel with an accent uppercase header (new reusable .settings-group
classes), so the sections read as distinct blocks instead of one wall of
text. Drops the thin divider that separated them.

* docs: changelog, credits and what's new for AutoDJ standalone

Fold the standalone-AutoDJ changes into the existing AutoDJ entry in the
changelog and the in-app What's New, and add the credit (#1124).
2026-06-18 13:31:38 +02:00
cucadmuh a6ee0668c8 feat(crossfade): AutoDJ — content-aware silence-trimming crossfade (#1122)
* feat(crossfade): add "trim silence between tracks" toggle

New persisted setting `crossfadeTrimSilence` (default off; existing
installs rehydrate off via the persist default-merge). Surfaced in
Settings -> Audio and in the crossfade popovers of the queue toolbar
and the mini-player.

Crossfade buttons now separate the two actions: left-click toggles
crossfade on/off, right-click opens the settings popover (seconds +
trim). Shared the mini popover positioning into useMiniAnchoredPopover
(now backing both volume and crossfade). Mini bridge carries
crossfadeSecs/crossfadeTrimSilence and gains mini:set-crossfade-secs /
mini:set-crossfade-trim-silence.

The actual silence-trimming playback behaviour is wired in a follow-up;
this commit only persists the user intent. i18n added across 9 locales.

* feat(crossfade): trim silence between tracks (waveform-driven)

Wire the actual silence-aware crossfade behind the (default-off)
crossfadeTrimSilence toggle. Detection is derived on the fly from the
cached 500-bin waveform + track duration — no new analysis pass or
cache fields.

- waveformSilence.ts: computeWaveformSilence(bins, duration) → lead/trail
  silence + content bounds, using the peak curve, a low absolute cut and
  a per-side cap. Unit-tested.
- A-tail (JS): handleAudioProgress advances the crossfade early, at
  contentEnd - crossfadeSecs, when the current track ends in real
  trailing silence, so the fade overlaps music. Guarded once per play
  generation.
- B-head: audio_play gains an additive optional start_secs; the freshly
  built source is try_seek'd past the next track's leading silence before
  append, then seek_offset/samples_played are re-anchored so position is
  content-relative. Non-seekable / cold sources degrade to today.
- Pre-buffer: crossfade next-track download + B-head probe moved to
  crossfadePreload.ts with a fixed ~30 s budget before the track needs to
  play (widened by trailing silence so the early advance keeps the
  budget). Also fired right after a seek into the window so jumping near
  the end still buffers in time.

Checks: tsc, vitest (store suite + new units), cargo test/clippy for
psysonic-audio.

* feat(crossfade): recommend hot cache for trim; probe B-head regardless

Add a "for reliable results, enable the Hot playback cache" note to the
trim-silence toggle description across all 9 locales — hot cache keeps
the next track on disk so it starts instantly past its lead silence.

Fix: the leading-silence probe (B-head) now runs even when hot cache is
on; only the redundant byte pre-download is gated on !hotCache. Without
this, enabling hot cache (the recommended setting) would have skipped the
probe and disabled leading-silence trimming.

* feat(crossfade): content-driven smart crossfade overlap

Smart crossfade derives the per-transition overlap purely from the
waveform envelopes — max(A outro fade, B intro rise) clamped 0.5–12s —
instead of the fixed crossfadeSecs ("work by fact"). The JS early
advance arms the computed overlap and audio_play applies it through a
new crossfade_secs_override (capping only this swap's fade); plain
loud→loud endings fall back to the engine crossfade at crossfadeSecs.

* feat(crossfade): "Crossfade | Smart crossfade" mode switch in UI

Replace the standalone "trim silence" toggle with a Crossfade / Smart
crossfade segmented control in settings and both crossfade popovers
(queue toolbar + mini-player). Classic Crossfade shows the seconds
slider; Smart crossfade is content-driven with no duration to set.
Adds smartCrossfade / smartCrossfadeDesc strings to all nine locales
and the "smart crossfade" search keyword.

* feat(crossfade): don't double-fade a track that already fades out

Decouple the outgoing track's fade-out from the incoming fade-in. When
A carries its own recorded fade-out (outroFadeA ≥ 1s and ≥ B's intro
rise), planCrossfadeTransition now sets outgoingFadeSec = 0; the engine
then skips A's TriggeredFadeOut so A keeps full gain and its recording
carries it down while B rises underneath — no more double attenuation
that made A vanish early and B blare in. Hard-cut endings still get an
engine fade over the overlap.

audio_play gains outgoing_fade_secs_override (Some(0) = ride A's own
fade), threaded via SinkSwapInputs.outgoing_fade_secs; the JS advance
arms it alongside the overlap.

* feat(crossfade): rename the smart crossfade mode to "AutoDJ"

User-facing rename of the content-driven crossfade mode from "Smart
crossfade" to "AutoDJ" across the settings segmented switch, the queue
and mini-player popovers, all nine locales, and the settings search
keywords. The underlying store flag (crossfadeTrimSilence) is unchanged.

* feat(crossfade): standard ~2s blend for hard loud→loud meetings

When AutoDJ trims a track's protective trailing silence and the loud
ending butts straight into a loud intro, neither edge fades, so the old
0.5s anti-click floor sounded like an abrupt cut. Use a standard ~2s
equal-power crossfade for that case (both edges analysed, nothing
fades); real fade-outs/buildups keep their longer content-driven span,
and the bare floor only survives when an envelope is missing.

* fix(crossfade): keep B's fade-in across the B-head start-offset seek

EqualPowerFadeIn::try_seek jumped straight to unity gain for any seek
≥100ms, which also hit the initial start-offset seek that skips the
incoming track's leading silence — so a crossfaded track with trimmed
lead silence popped in at full gain instead of fading in. Only skip the
fade-in for mid-playback seeks (sample_count > 0); a seek before any
audio has played keeps the fade-in.

* feat(crossfade): gate AutoDJ early fade on next-track readiness

The early, content-driven advance now fires only when the next track's
audio is actually available — in the engine RAM preload slot
(enginePreloadedTrackId) or local on disk (offline library, favourite-auto
or hot-cache ephemeral) — via isCrossfadeNextReady(). Analysis alone is
not enough: a cold, still-buffering stream would fade in over silence.

When B isn't ready the gen guard stays unset so it re-checks on later
ticks; if B never readies, the plain engine crossfade handles the
transition (graceful degrade) instead of a broken fade. A RAM preload
copy suffices — the full track need not be cached to disk.

* feat(crossfade): suppress engine auto-crossfade for AutoDJ + eager preload

With the hot cache off the readiness gate alone wasn't enough: the engine's
progress task autonomously fires its crossfade audio:ended ~crossfadeSecs
before the end, independently of JS, and would start a still-buffering next
track and fade over it — an audible jump.

- Engine: add autodj_suppress_autocrossfade flag (audio_set_autodj_suppress);
  the progress task treats it like crossfade-off, so the early timer never
  fires and audio:ended only comes from real source exhaustion / watchdog.
- JS drives the transition: set the flag when a content fade is pending
  (wantEarly) and clear it for plain loud→loud / non-AutoDJ, so the normal
  engine crossfade is preserved there. When the next track never readies, A
  plays out and we degrade to a clean sequential start instead of a jump.
- audio_preload gains an `eager` flag; the crossfade/AutoDJ pre-buffer passes
  it to skip the 8s start throttle so the RAM slot fills before the fade.

* docs(changelog): AutoDJ content-aware crossfade (PR #1122)

Add the 1.49.0 Added entry and the cucadmuh credits line for AutoDJ.
2026-06-18 02:15:20 +03:00
cucadmuh 3ec65a6407 fix(audio): make seeking work on streamed Opus/Ogg via on-demand HTTP Range (#1110)
* fix(audio): make seeking work on streamed Opus/Ogg via on-demand HTTP Range

Seeking inside an Opus/Ogg track streamed over ranged HTTP was a contained
no-op (the seekbar snapped back); it only worked once the track had fully
downloaded/cached. symphonia 0.6's Ogg demuxer seeks by bisecting the byte
range (reading pages at midpoints across the whole file) and scans the last
pages during the probe, but RangedHttpSource only filled the buffer linearly
from offset 0, so any read ahead of the download front blocked until the
linear download caught up. Keeping Ogg seekable through the probe without a
real random-access source would have forced a full pre-download.

Add an on-demand random-access fetcher to RangedHttpSource: when a read
lands well ahead of the contiguous linear download (a seek, a bisection
midpoint, or the end-of-stream probe), fetch the needed range over HTTP Range
(1 MiB window) on the tokio runtime and let the read loop poll for it, instead
of blocking on the linear filler. Ranged Ogg now stays seekable through the
probe (records its byte range) so seeking works for real; the catch_unwind in
try_seek stays as a safety net.

- New OnDemand fetcher writes arbitrary ranges into the shared buffer (same
  bytes the linear download would write; idempotent under the buffer mutex,
  mirroring the existing MP4 moov tail-prefetch). It never touches
  downloaded_to/done, so full-download completion and the track-analysis seed
  are unaffected.
- On-demand only fires on a forward gap > 512 KiB, so normal sequential
  read-ahead (and a slightly starved play cursor) still waits for the linear
  download without spurious range requests.
- ranged-stream now passes random_access=true; preview keeps on_demand=None.

Does not touch the Tauri boundary (no invoke/event changes).

* docs(changelog): add 1.49.0 entry for streamed Opus/Ogg seeking (#1110)

Also credit the streamed-seek work in settingsCredits.

* fix(audio): require 206 for ranged Range fetches at a non-zero offset

Address PR #1110 review note: ranged_write_http_range accepted a 200 the
same as a 206. A server that ignored the Range header and replied 200 returns
the whole body from byte 0; writing that at a non-zero offset would corrupt
the buffer (affects both the on-demand seek fetcher and the MP4 moov-tail
prefetch). Accept 200 only when the request started at offset 0; otherwise
require 206.
2026-06-17 13:49:50 +03:00
cucadmuh 0b7d9eae2d feat(playback): Semitones strategy, 2-decimal speed label, advanced fine steps (#1084)
* feat(playback): varispeed-by-semitones strategy and 2-decimal speed label

Adds a fourth playback-rate strategy "Varispeed (semitones)" — a frontend
lens over varispeed where the user dials the pitch change directly in
semitones (±12 st, 0.1 step) and speed = 2^(st/12). Engine contract is
unchanged: the store maps it to the existing "varispeed" Rust strategy via
engineStrategy(), and switching between the two varispeed lenses at the same
speed no longer restarts the track.

Also widens the speed readout to two decimals (formatSpeedLabel → toFixed(2))
so every 0.05 slider step is visible (1.05×, 1.10×, 1.15×), addressing the
feedback on issue #531 that the label looked stuck between steps.

Includes new i18n keys and updated hint across all 9 locales, plus Vitest
coverage for the new helper, label formatting, and the no-restart lens switch.

* refactor(playback): shorten Semitones strategy label, add per-strategy tooltips

Renames the fourth strategy to a concise "Semitones" (was "Varispeed
(semitones)") across all 9 locales, and lets the four strategy buttons share
the row width so they fit on one line in Settings while still wrapping in the
narrow player popover. Each strategy button now has a short hover tooltip
explaining how it is built (incl. the 2^(st/12) and 12 × log2(speed) maths).

* feat(playback): advanced fine-step precision for speed/pitch sliders

Adds an opt-in "Fine adjustment" toggle in Settings → Audio (visible only in
Advanced mode) that shrinks the playback-rate slider steps to 0.01× for speed
and 0.01 st for pitch/semitones, with the pitch readout widening to two
decimals to match. Default behaviour (0.05× / 0.1 st) is unchanged. The
preference is UI-only (persisted, not sent to the engine) and also applies to
the player-bar popover and wheel. Addresses the finer-precision request on
issue #531 without cluttering the default UX.

* docs: changelog and credits for playback speed follow-up (PR #1084)
2026-06-14 01:32:20 +03:00
Kris Bennett 947711a98d fix(installer): stderr logging, /dev/tty reinstall prompt, hardened download (#1079)
* fix(installer): write logs to stderr so the download URL isn't polluted

* fix(installer): read the reinstall prompt from /dev/tty

* fix(installer): add --fail --globoff to the package download

* fix(installer): degrade gracefully when no controlling terminal is available
2026-06-13 02:36:20 +00:00
cucadmuh 891ab0dd5b feat(now-playing): OpenSubsonic playbackReport for live now-playing (#1080)
* feat(now-playing): adopt OpenSubsonic playbackReport for live now-playing

Drive a small playback state machine (starting → playing ↔ paused → stopped)
on the Subsonic-server channel when the server advertises the OpenSubsonic
`playbackReport` extension (Navidrome ≥ 0.62), giving `getNowPlaying` a real
transport state and an extrapolated position. Reports send `ignoreScrobble=true`
so play counts stay on the existing `scrobble.view` 50% path (no double count),
and the effective playback speed is included so the server extrapolates position
correctly with the speed feature on.

- New `playbackReportSession` FSM mirrors the existing `playListenSession`
  lifecycle hooks and is wired at the same player call sites (start / gapless
  switch / queue restore / resume / 15s heartbeat / pause / seek / stop / ended /
  error / app quit). Servers without the extension degrade to the unchanged
  legacy `scrobble.view?submission=false` presence call.
- Gated through the existing serverCapabilities framework: a new
  `FEATURE_PLAYBACK_REPORT` (auto, extension-detected). The OpenSubsonic
  extensions probe now stores the full advertised list once and serves both
  AudioMuse `sonicSimilarity` and `playbackReport` from it, without disturbing
  the legacy Instant Mix opt-in on pre-0.62 servers.
- Now Playing dropdown shows a live position bar and a paused indicator.
- reportPlayback uses the real request params (mediaId / mediaType / positionMs).

Tests: FSM transitions + gating + legacy fallback, capability resolution,
extension-list probe storage/decoupling. Full suite green; no Tauri-boundary
changes.

* feat(now-playing): glide the Live position bar between polls

Extrapolate the position of `playing` entries locally (elapsed × reported
playbackRate from the last 10 s poll) and re-render once a second, so the Live
progress bar advances smoothly instead of jumping on each refresh. Paused and
position-less entries stay frozen. A linear width transition matched to the tick
keeps the fill gliding. Only applies to clients that report a position via the
playbackReport extension.

* fix(now-playing): tighten Live timer layout and report resume immediately

Keep the progress-bar width stable without a wide empty gap before the
timer: reserve ~2ch inside the current-time span only (right-aligned), not
on the whole clock block. Report `playing` to the server as soon as
resume() runs, matching the immediate `paused` report on pause instead of
waiting for the Rust `audio:playing` event.

* docs: CHANGELOG and credits for playbackReport live now-playing (PR #1080)
2026-06-13 05:31:26 +03:00
cucadmuh 184e87a469 fix(audio): release idle output stream after 60s (#1071) (#1073)
* fix(audio): release idle output stream after 60s (#1071)

Lazy-open CPAL on first playback and close the device handle after one
minute without active audio so Windows can sleep; emit output-released
for cold resume and skip post-wake reopen when idle.

* docs: CHANGELOG and credits for idle audio stream fix (PR #1073)

* fix(audio): satisfy clippy if-same-then-else in idle watcher

* fix(audio): silence rodio DeviceSink drop unless logging is debug

Gate log_on_drop(false) on runtime should_log_debug() so normal/off
logging modes avoid stderr noise from intentional idle stream release.

* feat(audio): cold-start paused restore and silent engine prepare

After getPlayQueue on startup, apply saved seek position to the UI,
prefetch the current track to hot cache, and load the engine paused via
new audio_play startPaused so playback does not audibly start before
pause. Shared engineLoadTrackAtPosition with queue-undo restore.

* fix(audio): satisfy clippy too_many_arguments on stream arm helper

Bundle spawn_legacy_stream_start_when_armed parameters into
LegacyStreamStartWhenArmed so workspace clippy passes.

* fix(audio): release output stream immediately on stop (#1071)

Stop and natural queue end call audio_stop; close the CPAL device right
away instead of waiting for the 60s idle timer. Pause keeps the grace
period for warm resume.

* fix(audio): keep waveform mounted after stop (#1071)

Stop preserves currentTrack, so its cached analysis waveform stays valid.
Stop no longer nulls waveformBins for the still-shown track and re-hydrates
them from the analysis DB, instead of dropping to flat placeholder bars.

* test(audio): cover output_stream_is_needed branches; harden audio_play arg (#1071)

- Add unit tests for the idle-keepalive decision: empty/playing/paused main
  sink, preview and fading-out sinks, and radio playing/paused. Players are
  built device-less via rodio's Player::new + a Zero source, so empty()/state
  are exercised without an audio device.
- Make audio_play's `start_paused` an Option<bool> defaulting to false, so the
  new field is strictly additive (omitting startPaused no longer fails serde).
- Drop the unused `_engine` parameter from start_stream_idle_watcher; it
  resolves the engine from the AppHandle each poll.

* refactor(audio): extract sink-swap lifecycle into sink_swap module (#1071)

Move SinkSwapInputs/swap_in_new_sink and the legacy stream-arm helper
(LegacyStreamStartWhenArmed/spawn_legacy_stream_start_when_armed) out of
play_input.rs into a focused sink_swap.rs, so source selection and source
building stay separate from sink lifecycle. play_input.rs drops from 953 to
799 lines. No behavior change.
2026-06-12 17:13:51 +03:00
‮Artem ea304357ca fix(favorites): reflect player-bar song star in track lists (#1063)
* fix(favorites): reflect player-bar song star in track lists

Liking a song from the player bar / fullscreen / shortcuts wrote only to
the session `starredOverrides` map, which onStarSuccess deleted once the
server sync resolved. List views (AlbumDetail, Favorites, RandomMix,
playlists) seed their starred state from a one-shot fetch and reflect
later changes only by merging that override, so the row reverted the
instant the sync completed — the like never stuck in the list. Toggling
from a list row also updated the row's own local state, which is why that
direction already worked.

Keep the star override as the durable session source of truth (stop
deleting it on success); the in-memory Track / queue-cache patches stay.
The override is unpersisted and superseded by the next toggle, so it never
diverges from the server. Ratings keep their existing clear-on-success
behavior.
2026-06-11 16:07:02 +03:00
cucadmuh 5cd01c90ac fix(library): multi-genre local index with track_genre and backfill (#1059)
* fix(library): multi-genre local index with track_genre and backfill

Restore atomic genre browse, filters, and counts via track_genre:
OpenSubsonic genres[] first with Navidrome-default split fallback, sync
write path, read-path query switches, blocking startup backfill with
progress, and v12 repair migration for DBs that recorded legacy 002–011.
TS fallback adds genreTagsFor and migration gate i18n across locales.

* fix(library): address multi-genre review — robust TS genres and scope join

genreTagsFor routes raw genres through parseItemGenres (single-object
Subsonic quirk and bare strings). Library-scoped genre browse/counts join
track for raw_json library_id fallback. Statistics keeps empty-genre bucket.

* docs: CHANGELOG and credits for multi-genre local index (PR #1059)

* docs(changelog): credit HiveMind on Discord for multi-genre report (PR #1059)
2026-06-11 01:02:35 +03:00
cucadmuh c7d71ea57c feat(whats-new): remote release notes with dev workspace mode (#1058)
* feat(whats-new): remote release notes with dev workspace mode

Add WHATS_NEW.md, CI whats-new.md asset upload, and client fetch/cache
with embedded fallbacks. Dev and -dev builds read the full file from the
repo for debugging; RC/stable download the release asset on first use.

* fix(whats-new): render ## headings and add changelog tab

Parse h2 sections in release-notes markdown; load changelog alongside
highlights and let users switch views on the What's New page.

* fix(whats-new): prefetch on startup and fix CI typecheck prebuild

Prefetch whats-new asset when the shell loads on RC/stable builds.
Run prebuild:release-notes before tsc and coverage jobs so the
gitignored generated bundle exists in CI.

* docs: CHANGELOG and credits for What's New remote notes (PR #1058)

* fix(whats-new): always slice embedded release notes to current line

Drop full CHANGELOG embed for -dev bundles; tauri:dev still reads live
markdown from the repo. Ignore all of src/generated/ in git.

* fix(whats-new): fetch release asset via Rust to bypass CORS

Route whats-new.md download through fetch_url_bytes; rename the
technical tab label; add fetch unit tests (PR #1058 review).
2026-06-10 23:35:23 +03:00
cucadmuh 707a41f615 fix(scrobble): Navidrome Now Playing with local playback and mixed-server queue (#1055)
* fix(scrobble): report Now Playing on playback server with local bytes

Navidrome presence and play-count scrobbles no longer skip when audio plays
from hot cache, offline pins, or favorites-auto, and reachability follows the
queue/playback server instead of the browsed active server.

* docs: changelog and credits for PR #1055
2026-06-10 04:25:22 +03:00
cucadmuh ae9be74719 feat(settings): compact server cards with capability badges (#1054)
* feat(settings): redesign server cards with identity line and capability badges

Compact two-line server headers (entry name + user@host), HTTPS lock, and a
clickable version info tooltip. Navidrome ≥0.62 shows a green AudioMuse inline
badge; older Navidrome keeps the manual toggle row. Adds click-pinned tooltips
via data-tooltip-click on TooltipPortal.

* feat(settings): unify use/active slot and move delete into edit form

Merge Active badge and Use button into one rightmost action; Active uses
green styling. Reorder actions to edit, test, use/active. Remove the card
delete icon — deletion lives in the server edit form footer.

* docs: note compact server cards in CHANGELOG and credits (PR #1054)

* fix(credits): move PR #1054 server cards line to cucadmuh block

Was appended to Psychotoxical's contributions array by mistake; CHANGELOG
already credited cucadmuh (gh pr view author).
2026-06-10 00:25:30 +03:00
cucadmuh b2a5baa48d fix(library-db): name slow-write ops for macOS stall diagnosis (#1043)
* fix(library-db): name slow-write ops for macOS stall diagnosis (#1040)

Replace generic op=misc labels on production library-db write paths with
stable module.action names (sync_state.*, track.*, tombstone.*, cmd.*, …)
so SLOW write logs pinpoint the call site. Document the naming convention
on LibraryStore::with_conn.

Diagnostic step for #1040 — no behaviour change.

* docs: add CHANGELOG and credits for PR #1043

Library-db slow-write op naming diagnostic for issue #1040.
2026-06-09 11:03:22 +03:00
cucadmuh 6118b3940f feat(server): capability framework, AudioMuse sonic routing & PsyLab Connections (#1033)
* feat(server): probe AudioMuse via OpenSubsonic and add PsyLab Connections tab

Navidrome ≥0.62: detect sonicSimilarity extension for reliable plugin signal;
older servers keep the legacy getSimilarSongs probe. PsyLab gets a Connections
tab with session, endpoint, and active-server capability details.

* feat(psylab): polish Connections tab, admin role probe, and tab bar layout

Status badges and Navidrome admin/user validation in Connections; prevent
PsyLab tab row from vertically collapsing under the Logs flex layout.

* docs: add CHANGELOG and credits for PR #1032

* feat(settings): auto-enable AudioMuse on Navidrome 0.62+ with status indicator

Replace the per-server manual toggle with a probe-driven badge when
sonicSimilarity is available; pre-0.62 Navidrome keeps the legacy toggle.

* feat(server): capability framework with AudioMuse sonic routing

Add a declarative server-capability catalog (src/serverCapabilities/) that
picks a feature strategy per server generation, runs only the needed probes,
and routes API calls. AudioMuse Instant Mix now prefers the OpenSubsonic
sonicSimilarity endpoint (getSonicSimilarTracks) on Navidrome 0.62+ and
falls back to legacy getSimilarSongs.

- catalog/context/resolve: eligibility, detection, activation, call routing
- storeView: read facade over the existing per-server probe maps
- getSonicSimilarTracks API client + fetchSimilarTracksRouted router
- route Instant Mix and Lucky Mix through the resolver
- ServersTab + PsyLab Connections read the resolver (auto status vs toggle)
- tests: resolve, storeView, router

* docs: update CHANGELOG and credits for PR #1033

Renamed branch supersedes PR #1032: point changelog/credits at #1033 and
document the server-capability framework, auto-managed AudioMuse indicator,
and sonic Instant Mix routing.

* refactor(server): address PR #1033 review — idempotent probe, drop dead code

- Make scheduleInstantMixProbeForServer idempotent: skip when a definitive
  result is cached; re-probe only on force (add/edit/test server), a prior
  error, or a server version/type change (invalidated in setSubsonicServerIdentity).
  Removes the steady-state 120 s re-probe, the present→probing→present flicker,
  and the momentary legacy-fallback routing window.
- Remove now-dead identity helpers (showAudiomuseNavidromeServerSetting,
  isAudiomusePluginAutoManaged, isNavidromeSonicSimilarityEligible,
  resolveAudiomusePluginProbeUiStatus + type) and the superseded
  probeAudiomusePluginWithCredentials; the catalog is the single source of truth.
- Drop the never-emitted 'unsupported' AudiomusePluginProbeResult variant.
- Fill audiomuseStatus* keys in all 8 non-en locales.
- Tests: probe idempotency + version-change invalidation; retarget
  OpenSubsonic test to fetchOpenSubsonicExtensionsWithCredentials.
2026-06-08 23:16:29 +02:00
Psychotoxical 0878cbf308 feat(themes): Theme Store install counts, downloads & sort (#1036)
* feat(themes): install counts, downloads, popularity & sort in the Theme Store

Each registry theme now carries an install count and a last-changed date. Store
rows show them in a dedicated meta panel (author, popularity bar, total
downloads, last changed), plus a sort dropdown (most popular / newest / name),
zebra-striped rows, a numbered pager, and a note that the stats refresh daily.
Adds a shared formatRelativeTime helper (formatLastSeen now delegates to it).

* test(themes): cover sort modes, pager jump and relative-time formatting

* fix(build): gate nvidia_quirk_active to Linux

Its only caller is the Linux branch of theme_animation_risk, so on Windows and
macOS the function was dead code and tripped clippy's -D warnings.

* docs: CHANGELOG + credits for theme store download stats & sort (#1036)
2026-06-08 22:05:41 +02:00
cucadmuh 1b4fb9e9b3 fix(artist): play top tracks when album list is empty (#1031)
* fix(artist): play top tracks when album list is empty on page

Top-track rows silently no-op'd when albums.length was 0 (common in
lossless artist view). Play the selected top songs immediately and only
append catalog tracks when albums are available.

* docs: note artist top tracks play fix in CHANGELOG for PR #1031
2026-06-08 13:43:49 +03:00
cucadmuh 5167d8f49e feat(ui): themed startup splash with deferred window show (#1030)
* feat(ui): add themed startup splash with deferred window show

Show a theme-aware loading splash before the Vite bundle mounts, hide the
native window until it paints, and use per-theme logo gradient colors.

* docs: note startup splash in CHANGELOG and credits for PR #1030

* docs: attribute PR #1030 startup splash to cucadmuh
2026-06-08 12:59:07 +03:00
Psychotoxical 88f7a7bc90 feat(themes): warn about animated themes on high-CPU setups (#1020)
* feat(themes): warn about animated themes on high-CPU setups

Show a warning icon + tooltip on animated themes (those defining
@keyframes) in the store and in Your Themes, on Linux setups where
animation is costly — the Nvidia WebKit quirk is active or compositing
is forced off. The Nvidia detection already runs once at startup; its
result is recorded (theme_animation.rs) and read via a new
theme_animation_risk command — no GPU re-probe. Display-only; never
shown off Linux. The animated flag comes from the registry (store) or
the theme CSS (Your Themes).

* docs(themes): note the animated-theme warning PR in the Theme Store entry
2026-06-07 20:38:36 +02:00
Psychotoxical aabd342a64 fix(themes): show store thumbnails in 16:9 (#1018)
* fix(themes): show store thumbnails in 16:9

Thumbnails are now 16:9 WebP. Render the store-row preview at 200x112
(16:9) so the screenshot isn't cropped in the grid; the lightbox already
shows it full size, now larger and crisper from the 1280x720 source.

* docs(themes): note the 16:9 thumbnail PR in the Theme Store entry
2026-06-07 19:30:09 +02:00