Commit Graph

15 Commits

Author SHA1 Message Date
cucadmuh 4c70408bd6 fix(now-playing): split artist links and About the Artist tabs (#960)
* fix(now-playing): split artist links and About the Artist tabs

OpenSubsonic artists[] now drives per-artist navigation on Now Playing
hero and the queue current-track row (matching player bar). About the
Artist loads bio for each performer via tabs when a track has multiple
artist ids; queue Info uses the primary ref for bio/tour fetch.

Reported by zunoz on the Psysonic Discord (v1.47.0-rc.3).

* docs: note Now Playing multi-artist fix in CHANGELOG (PR #960)
2026-06-03 22:16:06 +03:00
Frank Stellmacher 1de2b0e850 feat(queue): switchable queue display mode (Queue vs Playlist) (#922)
* feat(queue): add queueDisplayMode setting with rehydrate (default queue)

* feat(queue): render upcoming-only or full timeline by mode, with header toggle

* feat(settings): add queue display mode toggle to Personalisation

* i18n: queue display mode strings across all locales

* test(queue): display-mode rendering and absolute index mapping

* docs: changelog + credits for queue display mode (#922)
2026-05-30 00:26:07 +02:00
cucadmuh df3533bb5a fix(cover): Windows thumbnails, tier fallback, PNG decode, coverArt id (#878)
* fix(cover): tier fallback for sparse surfaces and Windows asset URLs

Sparse UI (player bar, queue) now reads disk covers via the same tier
ladder as dense grids, so a warm 800.webp satisfies a 128px request.
Reject non-asset convertFileSrc results on Windows, widen Tauri asset
scope, and seed ladder keys on cover:tier-ready. applyDiskPath uses
seedGridDiskSrcCache only to avoid notify/subscriber infinite loops.

* fix(artist): top-track thumb uses album coverArt already warm in grid

Song coverArt ids often differ from album cover ids (e.g. Octastorium in
the grid vs empty track thumb). Prefer the album row's coverArt on artist
pages and ensure high priority for 32px dense cells.

* fix(cover): albumId for playback/queue; no broken img until disk URL ready

Prefer albumId over track-id coverArt (Navidrome). Wire queue to CoverArtImage
with playback scope. CoverArtImage renders a placeholder div until asset src
exists to avoid the browser broken-image icon.

* fix(test): add song id to resolveArtistPageSongCoverArtId fixture

Pick<SubsonicSong, …> requires id; fixes tsc in CI/build.

* fix(cover): resolve albumId for Now Playing and artist top tracks

Prefer albumId when album.coverArt echoes track id; use sparse surface
on artist suggestion thumbs; apply resolveSubsonicSongCoverArtId across
playback surfaces (Now Playing, fullscreen, mobile, mini).

* fix(cover): decode PNG from Subsonic before WebP tier encode

Enable `png` in the image crate — some servers return PNG cover art;
failed decode left `.fetch-failed` and empty thumbs for those albums.

* refactor(cover): consolidate cover id resolution and align tests

Move resolveSubsonicSongCoverArtId helpers to src/cover/resolveCoverArtId.ts
with resolvePlaybackTrackCoverArtId for player surfaces; co-locate tests;
fix FullscreenPlayer expectations for albumId-first resolution.

* docs: CHANGELOG and credits for PR #878

* fix(cover): keep per-track coverArt when distinct from song id

Address PR #878 review (b): albumId only when coverArt is missing or
echoes track id; pin case with unit test; comment isRawFsPath symmetry.

* chore(cover): address PR #878 review nits (scope, tests, rename)

Narrow asset scope to cover-cache dirs only; add diskSrcCache Windows-path
tests; rename ArtistTopTrackCover; CHANGELOG symptom-first wording.

* fix(cover): restore asset scope to app data dirs (Windows regression)

$APPDATA/cover-cache/** did not match Tauri scope resolution — covers
were blocked after load. Use $APPDATA/** and $APPLOCALDATA/** (no $DATA).

* fix(cover): Windows asset URLs — restore DATA scope, path normalize

Regression after review nits: dropped $DATA/** and strict isAssetProtocolUrl
blocked valid http://asset.localhost URLs on Windows. Normalize C:/ paths
before convertFileSrc; CoverArtImage/Hero hide broken img on load error.

* fix(cover): disk peek fallbacks when cache folder id differs

Small surfaces resolve albumId while cover-cache often stores WebP under
track id or album.coverArt from the grid. Peek batch now tries legacy ids;
playback scope resolves server index key by URL key, not UUID-only lookup.

* fix(cover): Navidrome al-* vs mf-* disk id mismatch

UI used mf-* coverArtId while library backfill only cached al-* folders.
Prefer album id for display/peek when coverArt is mf-*; backfill now
queues both distinct album_id and cover_art_id values.

* fix(cover): mf→al disk peek when mf folder missing in cache

Navidrome Subsonic often returns mf-* coverArtId while backfill only
creates al-* folders. Peek mf first, then al-* from hints; load albumId
from library when Subsonic omits it; ensure fallback uses al-* id.

* feat(cover): CoverArtRef, segment disk layout, library-index backfill

Normalize cover caching around stable entity ids from the local library
and Navidrome fetch ids. Disk paths live in psysonic_core::cover_cache_layout
(album/<entityId>/); UI uses CoverArtRef with cacheEntityId + fetchCoverArtId.

- Remove SQLite/mf peek helpers (diskPeekIds, peekCoverOnDisk, mergeDiskIdHints)
- Backfill reads album/artist rows from library SQLite (bare Navidrome ids ok)
- Use stored cover_art_id for HTTP; per-disc dirs only when discs differ
- Migrate call sites to albumCoverRef / albumCoverRefForPlayback

* feat(cover): central CoverEntry resolver (artist, album, track)

Add resolveEntry.ts and Rust CoverEntry helpers as the single source of
truth for cache_entity_id vs fetch_cover_art_id. ref.ts delegates to them;
resolveCoverArtId becomes a thin compatibility shim.

* feat(cover): resolve cover entries from local library index

Add library_resolve_cover_entry IPC and cover_resolve.rs so album,
artist, and track covers use SQLite cover_art_id + disc detection.
TypeScript helpers in resolveEntryLibrary.ts prefer the index over
live API fields when rows exist.

* feat(cover): library-first hooks for grids and playback UI

Add useAlbumCoverRef, useArtistCoverRef, useTrackCoverRef, and
usePlaybackTrackCoverRef — sync fallback then SQLite index upgrade.
Wire album/artist cards, album header, song card, and all player
surfaces to resolve covers from the local library when indexed.

* feat(cover): complete library-first migration across all UI surfaces

Add Album/Artist/TrackCoverArtImage, useLibraryCoverPrefetch, and batch
resolve helpers. Migrate grids, search, home, playback sidecars, warm
peek, playlists, and share flows to hooks that upgrade from SQLite.
Backfill normalizes album rows through cover_resolve; document paths in
COVER_PATHS.md. Radio remains a deliberate non-library exception.

* fix(cover): stop render loop from unstable serverScope in library hooks

Default param `{ kind: 'active' }` created a new object every render, so
every grid cell re-ran library_resolve IPC and setState in a loop. Use
COVER_SCOPE_ACTIVE singleton, coverScopeKey deps, and guarded sync updates.

* chore(cover): remove COVER_PATHS.md from app tree (lives in workdocs)

Audit doc is team spec — see workdocs 2026-05-cover-art-pipeline/cover-paths-audit.md.

* fix(cover): unstick library backfill after route changes (PR #870 regression)

useCoverNavigationPriority cleanup called beginNavigation instead of end,
leaking navigationHoldDepth so ui_priority_hold never released and backfill
never downloaded. Also skip disk check after cover_resolve normalization.

* fix(cover): segment progress, cap backfill CPU, include artists in catalog

Progress and disk size now scan album/ and artist/ segments (canonical 800.webp).
Prune legacy flat server/al-* dirs on startup and backfill pass.

Backfill: max 2 concurrent ensures; JPEG decode and WebP encode run on the
blocking pool behind a shared 2-permit semaphore so Tokio workers stay cool.

Artists were missing because the catalog only read the empty artist table;
add distinct artist_id from track and album rows. Paginate with a composite
(kind, id) cursor so album and artist rows are not skipped.

* fix(cover): drop legacy prune; backfill per-disc and artist catalog

Remove prune_legacy_* and cover_cache_catalog_entry — layout is only
cover_dir (album|artist segments); stale flat dirs clear on LAYOUT_STAMP change.

Backfill: artists from track/album artist_id; expand albums to per-CD mf-* slots
when discs differ; fix resolve_album_cover_entry when album row is missing.

* fix(cover): reduce library IPC storms and fix multi-disc player art

Skip per-row library_resolve on live search and artist album grids; warm
grids from API coverArt after mount instead of blocking layout. Dedupe and
cap concurrent library_resolve calls. Restore per-disc cache keys in the
player and queue when track mf-* art differs from the album bucket.

* fix(cover): skip library resolve on advanced and full search rows

Use API coverArt for album/artist rails and lazy viewport artwork so
result pages do not fire hundreds of library_resolve IPC calls at once.

* fix(cover): default libraryResolve off for browse grids and rails

Skip per-card library_resolve on album/artist/song browse UI by default;
keep it on album/artist headers, playback queue rows, and orbit approval.

* fix(cover): split UI/backfill CPU pools and restore mainstage hero carousel

Library backfill no longer shares the 2-permit JPEG/WebP semaphore with
visible cover ensures. Hero initializes albums from props, re-binds scroll
visibility after mount, updates backdrop on slide change, and uses library
resolve for correct cover art on the banner.

* fix(analysis): resume full-library scan after candidates phase

Reset the SQL cursor when entering full-library mode so tracks with
partial analysis are not skipped. Tighten TS backfill completion and
CPU queue watermarking; align cover-cache key tests with album-scoped
storage keys.

* fix(library): remove useless map_err in cover_resolve (clippy)

CI treats clippy::useless-conversion as error on rusqlite optional() chains.

* fix(cover): satisfy clippy on cover_cache_ensure IPC args

Pass CoverCacheEnsureArgs as a single Tauri parameter instead of nine
positional fields; align frontend invoke payload with { args }.
2026-05-28 03:15:08 +03:00
Frank Stellmacher 45b9229ceb refactor(queue): thin-state refs as canonical, full Track via resolver (#872)
* refactor(queue): wire queue UI to the track resolver (thin-state phase 3)

cucadmuh's phase-3 steps:
- Selectors (useQueueTracks) read resolver-first: getCachedTrack → queue: Track[]
  fallback (until phase 4), F4 star/rating overrides merged on read.
- QueueList rows source their track from the resolver (queue fallback); rows show
  title/artist/duration only, so no override merge there.
- pendingStarSync star/rating success → invalidateQueueResolver so the cache
  reflects the synced value.
- queueResolverBridge re-seeds on queueIndex change too — the prefetch window
  travels with the playing track.

Additive: queue: Track[] stays canonical and behaviour is unchanged (rows
resolve to the same data). Phase 4 drops queue: Track[] and the fallbacks.

* docs(changelog): queue panel reads through track cache (#860)

* fix(queue): stop a render loop that froze the UI on long queues

A long virtualized queue + a track change could lock the WebView for ~2 min:
- useVirtualizer was handed a fresh `initialRect` object literal every render, so
  it kept re-initializing in a loop. Hoisted it to a stable module constant.
- getCachedTrack did an LRU bump (Map delete+set) during render — a render-time
  side effect. Made it a pure read; recency is set at write time in cacheSet.

* perf(mobile): virtualize the mobile player queue drawer

The mobile now-playing queue drawer rendered the full queue with .map; a
multi-thousand-track queue meant thousands of DOM nodes. Virtualize it with
@tanstack/react-virtual (uniform rows, stable initialRect) so the DOM stays at
O(visible rows), matching the desktop QueuePanel. Active track is centred on open
via scrollToIndex.

* perf(mini): virtualize the mini-player queue list

The mini-player queue rendered the full MiniSyncPayload queue with .map.
Virtualize it against the OverlayScrollArea viewport (stable initialRect) so the
mini window's DOM stays at O(visible rows). Drag-reorder is preserved: rows keep
data-mq-idx alongside the virtualizer's measureElement.

* refactor(queue): add resolveQueueTrack/getQueueTracksView helper (thin-state phase 4)

Render-safe ref→Track view for the phase-4 consumer migration off queue: Track[].
Resolver cache → caller fallback (legacy queue[idx] during dual-write) →
placeholder; ref queue-only flags carried, F4 overrides merged. Pure synchronous
read, no cache mutation (the freeze landmine), so it is safe in render.

* refactor(queue): keep queueItems as the canonical in-memory mirror (thin-state phase 4)

Step 1b: dual-write the thin queueItems ref list at every queue write site
(the 11 mutations, next/radio top-up, playTrack, undo/redo restore, instant-mix,
radio, server-queue init, lucky-mix rollback, and hydrate) so it tracks
queue: Track[] in memory, not only at persist time. Identity-preserving maps
(star/rating overrides) keep the same refs and are intentionally left untouched.

Resolves the restore double-role flagged for 1b: queueItemsIndex is now the
restore-pending sentinel that gates hydrateQueueFromIndex, while queueItems
stays canonical -- rebuilt from the whole queue after a full hydrate instead of
cleared. Normal mutations never set the sentinel, so it only fires on a fresh
cold-start restore, not on later server switches.

No behaviour change; queue: Track[] stays the source consumers read until
phase 3. tsc + full vitest suite (1119 tests) green.

* refactor(queue): mobile queue drawer reads through the track resolver (thin-state phase 4)

Step 2: the mobile now-playing queue drawer resolves each row's track from the
resolver cache (→ queue: Track[] fallback until phase 4), matching the desktop
QueueList wired in the phase-3 commit. Subscribes to the resolver version so
rows re-render as the cache fills. Structure (count, order, keys, the playTrack
arg) still comes from queue: Track[] until it is dropped in the final step.

The mobile drawer was the last queue display surface still reading track
metadata straight off the fat queue. tsc + full vitest suite green.

* refactor(queue): ref-native queue mutations + dual-write bridge (thin-state phase 4)

Step 3a: the 11 queueMutationActions now splice/filter/reorder QueueItemRef[]
(matching by trackId + the ref's queue-only flags) instead of Track[].
`bridgeQueueFromItems` rebuilds the dual-written queue: Track[] from the new
refs by id — purely structural (no resolver/override merge), so behaviour is
byte-identical and playerStore.queue.test.ts stays unchanged green. The working
ref list comes from `itemsOf(state)` (derived from queue: Track[] for now); the
final step swaps that one line to state.queueItems once the fat queue is gone.

enqueue / enqueueAt / enqueueRadio seed the resolver cache with incoming tracks
(seed-before-splice) so they resolve without a network round-trip after the fat
queue is dropped. Adds a DEV-only id-parity guardrail (queue vs queueItems);
dev-runtime only, silent in vitest and prod.

tsc + full vitest suite (1119) green; contract test unchanged.

* refactor(queue): ref-native radio/infinite top-ups (thin-state phase 4)

Step 3b: nextAction's proactive infinite-queue and radio top-ups build the new
queue as QueueItemRef[] and bridge back to queue: Track[] (same as the queue
mutations), and seed the resolver cache with the freshly fetched tracks so they
resolve without a network round-trip after the fat queue is dropped. The radio
top-up keeps its HISTORY_KEEP front-trim, now expressed on refs.

The exhausted-queue refill paths hand their new queue to playTrack, which keeps
its fat-queue handling until the final step (its no-arg case needs the resolver-
derived queue that lands with the queue: Track[] removal). tsc + full vitest
(1119) green; contract test unchanged.

* refactor(queue): undo snapshots store thin refs, not Track[] (thin-state phase 4)

Step 4: QueueUndoSnapshot.queue: Track[] becomes queueItems: QueueItemRef[],
killing the undo "hidden multiplier" — 32 snapshots of a 50k queue now cost
refs, not 32×50k full tracks. applyQueueHistorySnapshot rebuilds the display
queue from the refs via resolveQueueTrack: resolver cache → the live queue by id
(covers tracks the edit didn't remove) → placeholder. currentTrack stays a full
track in the snapshot and is restored to the engine unchanged.

The snapshot refs derive from queue: Track[] for now (so the undo/redo contract
cases, which seed only `queue`, stay green); the final step swaps that to
[...s.queueItems]. tsc + full vitest suite (1119) green.

* perf(mini): cap the mini-player queue snapshot to ±100 around the current track (thin-state phase 4)

Step 5: the mini bridge no longer serializes the full queue over IPC on every
push — a 50k Artist-Radio queue would otherwise re-encode in full on every track
advance. snapshot() sends a window of 100 tracks before/after the playing song;
queueIndex is made slice-relative. The mini component stays unchanged (slice-
relative); jump/reorder/remove control events are translated back to absolute
queue indices via the window offset captured on the last push.

tsc + full vitest suite (1119) green. Mini bridge has no unit tests — needs a
quick mini-player smoke (queue shows ±100, jump/reorder/remove land correctly).

* refactor(queue): make queueItems a required PlayerState field (thin-state phase 4)

Foundation for the final consumer migration off queue: Track[]: queueItems has
been written at every queue write site since phase 1b, so promoting it from
optional to required is a no-op at runtime (tsc confirms zero new errors) and
lets the upcoming reader migrations read state.queueItems without `?? []` noise.

* refactor(queue): migrate structural queue readers off queue: Track[] (thin-state phase 4)

First reader batch toward dropping queue: Track[]: the queue-length selectors
(usePlaybackServerId, usePlaybackCoverArt, useQueuePanelDrag, useMiniQueueDrag)
now read state.queueItems.length, and FullscreenPlayer's next-track cover prefetch
resolves through useQueueTrackAt instead of indexing the fat queue. All behaviour-
identical during dual-write (queueItems is in lockstep with queue). tsc + full
vitest suite (1119) green.

Note: getPlaybackServerId() (playbackServer.ts) deliberately stays on queue for
now — it is called from many partially-mocked test stores, so it migrates with
the final field removal where the seedQueue helper covers those tests.

* refactor(queue): QueuePanel save/share/playlist read queueItems (thin-state phase 4)

The id/length reads (save to playlist, share link, create playlist, empty-queue
guards, next-tracks divider) now read state.queueItems instead of the fat queue.
Behaviour-identical during dual-write; queue: Track[] stays for the rendered
QueueList + auto-scroll until the field is dropped. tsc + full suite (1119) green.

* refactor(queue): drop queue: Track[] — thin queueItems is the only queue (thin-state phase 4)

The store no longer holds the fat queue. `queueItems: QueueItemRef[]` is the sole
canonical queue; full `Track`s resolve on demand via the resolver (index batch →
getSong fallback, bounded LRU cache); only `currentTrack` stays a full Track. At
50k tracks the store holds ~hundreds of resolved tracks + the refs, not 50k Track
objects.

- **Persist:** partialize is refs-only (no windowed slice / PERSIST_QUEUE_HALF).
  A `merge` migrates every historical blob shape → `queueItems` (existing
  `queueItems` → legacy `queueRefs` → pre-ref windowed `queue: Track[]`) and drops
  the obsolete `queue` key, so saved queues survive the upgrade.
- **Restore (decision B):** `hydrateQueueFromIndex` eager-resolves the whole
  ref list into the cache on cold start (index → getSong, so an index-off queue
  still plays), clears the restore sentinel.
- **Resolver bridge:** keeps `[idx-50, idx+200]` warm via `resolveVisibleRange`.
- **Mutations / actions / playback:** operate on refs; the playing track is
  `currentTrack`, the next/neighbour tracks resolve from the cache. Navigation
  (next/previous/row-jump) keeps `queueItems` and only moves the index — no full
  resolve or queue rebuild per track change.
- **Persist tests** cover the three old-blob migrations; `seedQueue` test helper
  replaces the `setState({ queue })` seeds.

tsc + full vitest suite (1115) green. Behaviour-preserving by the test contract;
the gapless track change + cold-start restore + mini cap still want a live smoke
before merge.

* fix(queue): star/rating keeps the queue row resolved instead of blanking to "…" (thin-state)

Rating/starring a queue song flashed the row's title to the "…" placeholder
until the next track change. Root cause: on sync success pendingStarSync called
invalidateQueueResolver, which DROPPED the cached track — and with queue: Track[]
gone there's no fat fallback, so the row resolved to a placeholder until the
resolver bridge re-fetched the window.

Fix: add patchCachedTrack(trackId, patch) and use it on star/rating success to
update the cached entry in place (title kept, synced starred/userRating applied)
instead of dropping it. No placeholder flash, no re-fetch.

tsc + full vitest suite (1115) green.

* fix(player): quota-safe persist so a full localStorage can't kill playback

A very large queue (~50k refs) overflows the localStorage quota; the persist
write then threw QuotaExceededError from inside set(), which aborted playTrack
before audio_play — no audio output at all. Back the player persist with a
quota-safe storage wrapper so a failed write degrades to a no-op instead of
throwing. Restoring the full ref list at that ceiling (vs a windowed cap) is
left as a follow-up.

* polish(player): throttle the quota-skip persist warning to once per key

The quota-safe persist logs a skip on every failed write; on a huge queue that
floods the dev console once per mutation. Warn once per key per quota-exceeded
streak, re-armed when a write to that key next succeeds.

* fix(queue): port new cover-pipeline readers to thin-state

Main's cover pipeline (#870) reads s.queue.length and seeds the player
store with queue: [track] in its tests. Under thin-state, queue: Track[]
no longer exists — the canonical queue is queueItems: QueueItemRef[].
These four files were brought across in the merge but still spoke the
old shape; this commit aligns them with the thin-state contract.

- src/cover/usePlaybackCoverArt: queueLength = queueItems.length
- src/cover/usePlaybackCoverArt.test: seed via toQueueItemRefs
- src/api/coverCache.test: same
- src/hooks/useNowPlayingPrewarm.test: same (two test cases)

* fix(queue): canonicalize thin-state server identity for mixed-server queues

`QueueItemRef.serverId` and `PlayerState.queueServerId` are now written as
the URL-derived index key on every writer path, matching the library index
direction. Mixed-server queues with duplicate `trackId` across servers stay
unambiguous because the resolver cache, persistence, and playback bindings
all share one key shape.

- new `canonicalQueueServerKey()` helper (idempotent UUID-or-key normalizer)
- `toQueueItemRefs`, `bindQueueServerForPlayback`, `seedQueueResolver`, and
  `hydrateQueueFromIndex` emit canonical keys
- `getCachedTrack` falls back to the canonical lookup so refs persisted in
  the legacy UUID shape still resolve through the migration window
- persist `merge` rewrites `queueServerId` and every ref `serverId` on
  rehydrate, so the live store never holds mixed shapes
- `removeServer` compares against the resolved id so a profile delete still
  clears the matching queue binding
- the two `playbackServer.test.ts` asserts that hard-coded the UUID shape
  are updated to the canonical key (existing reader-tolerance is unchanged)

* fix(queue-undo): bind snapshot prepend to snapshot-canonical server identity

When `applyQueueHistorySnapshot` has to prepend the still-playing track
(the snapshot's queue does not contain it), the new ref must follow the
snapshot's playback server, not the live `queueServerId`. A server switch
racing the undo would otherwise stamp the prepended ref with the new
server, mis-resolving the playing track on the very next render.

- `QueueUndoSnapshot` now carries `queueServerId` (captured by
  `queueUndoSnapshotFromState`); older in-memory entries fall back through
  the snapshot's own refs and finally the live store value
- the prepend in `applyQueueHistorySnapshot` plus the post-restore
  `seedQueueResolver` both source the server identity from this snapshot
  context, run through `canonicalQueueServerKey` so cache bucket and ref
  shape stay in lockstep

* test(queue): regression cluster for mixed-server queues with duplicate trackId

Covers the four invariants the thin-state review called out:

- resolver correctness: same `trackId` on two servers maps to two distinct
  cache entries via canonical keys, and legacy UUID-shaped refs still read
  the same entries through the compat lookup path
- restore/hydrate: persist `merge` forward-migrates UUID-form blobs in
  three shapes (canonical `queueItems`, legacy `queueRefs`, mixed-server
  `queueItems`) to canonical keys
- undo snapshot application: prepended ref follows the snapshot's playback
  server even when the live queue has been rebound to a different one,
  with fallback to snapshot refs and live state for legacy entries
- queue sync id emission: `flushPlayQueuePosition` -> `savePlayQueue`
  passes plain track ids and the playback server out of band, no per-ref
  `serverId` ever leaks into the request body

Also asserts the write helpers (`toQueueItemRefs`,
`bindQueueServerForPlayback`) emit canonical keys directly.

* perf(queue-header): coalesce resolver burst updates and aggregate in one pass

`QueueHeader` recomputed total and remaining queue durations on every
resolver cache version bump via two separate full-queue reduces. A mass
resolve burst (queue restore, prefetch window slide) bumps the version
dozens of times in one frame, and very long queues turned that into
visible main-thread stutter.

- one pass: a single for-loop produces both total and future-tracks
  duration; a 50k-track queue costs one walk per recompute, not two
- `useDeferredValue(version)` coalesces the burst into a single
  low-priority commit so the cache version is only sampled once per
  React frame instead of once per cache write

* fix(queue): use stable artist seed for radio top-up

The proactive radio top-up in `runNext` seeded `getSimilarSongs2` and
`getTopSongs` from `resolveQueueTrack(nextRef)` metadata. When the next
ref is still cold in the resolver cache, the placeholder track has empty
artist fields, and the top-up would fire `getSimilarSongs2('')` -- silently
returning nothing and leaving the queue dry just before the radio rail
would have refilled.

- prefer the just-played `currentTrack` (always fully resolved in the
  player store) and the stored radio seed artist id
- fall back to the next-track metadata only when those are missing
- skip the top-up entirely when no stable seed is available, instead of
  emitting a non-deterministic empty request

* docs(changelog): queue mixed-server routing and quota-safe persist (#872)
2026-05-27 00:10:34 +02:00
cucadmuh 418b25914a feat(cover): unify cover pipeline and stabilize mainstage/now-playing (#870)
* chore(cover): scaffold cover module and rust cover_cache stub

Wave 0: src/cover/ skeleton per contracts.md §12, stub IPC commands
in cover_cache/mod.rs (no-op returns until phase B).

* feat(cover): add unified cover module and tier resolver (phase A)

Wave 1A: tiers, storage keys, resolveJs with cold/sibling races,
useCoverArt, CoverArtImage, layoutSizes, playback scope helpers,
coverSiblings tier ladder, deprecated shims on subsonicStreamUrl.

* feat(cover): rust disk cache and tier-ready events (phase B)

Wave 1B: cover_cache module with WebP tier encode, HTTP canonical 800 fetch,
cover_cache_* commands, cover:tier-ready / cover:evicted events, disk layout tests.

* feat(cover): prefetch hook, tier-ready handoff, library backfill IPC (phase B/C)

Wave 2: useCoverArtPrefetch, cover:tier-ready/evicted bridge, one-time IDB
cover key clear, prefetch registry drain, MainApp wiring.

* feat(cover): migrate dense grids to CoverArtImage and prefetch (phase D)

Wave 3A: dense surfaces use layout-native displayCssPx, surface=dense,
coverPrefetchRegister on Home/Albums/search; AlbumCard cell width from grid.

* feat(cover): migrate sparse surfaces and integrations (phase E sparse)

Wave 3B: sparse CoverArtImage/useCoverArt, lightbox tier 2000, ArtistHeroCover,
MPRIS/Discord/export integrations, playback chrome and detail heroes.

* feat(cover): revalidation scheduler and disk pressure gate (phase E+)

Wave 4: coverCacheMaxMb settings (en/ru), StorageTab disk usage, cover_cache_configure,
useCoverRevalidateScheduler, playbackServer uses cover fetchUrl; pressure watermarks.

* docs: CHANGELOG and credits for cover art pipeline PR #869

* fix(cover): stop webview getCoverArt storm on dense grids (429)

Dense surfaces no longer put rotating getCoverArt URLs in img src; load
disk via Rust ensure + convertFileSrc. Tier-ready notifies listeners instead
of invalidating IDB. Throttle background prefetch and cap Home registry.

* fix(cover): omit empty img src until cover URL is ready

React 19 warns on src=""; CoverArtImage uses undefined until disk/IDB
resolves; queue current track shows placeholder when src is still empty.

* fix(cover): disk cache by host index key, parallel ensure, asset protocol

Bind cover storage to serverIndexKey (library host), rename cover IPC/events,
fix REST base URL and Tauri flat args, enable protocol-asset for disk paths,
add prioritized ensure queue, and wipe legacy profile-UUID cache once.
Limit Vite dep scan to index.html so research/target HTML is ignored.

* fix(cover): WebP tiers, disk peek, home cache, asset URLs for mainstage

Encode lossy WebP (~82), write only missing tiers, library cover backfill,
and cover_cache_peek_batch for fast paint from disk. diskSrcCache + CSP
asset protocol; no IDB fallback when server is up. Session Home feed cache
with warm peek on return; BecauseYouLike deduped cover hook and high prefetch.

* feat(cover): per-server cache strategy and native library backfill

Move cover disk cache settings to Offline & cache with Lazy/Aggressive
per server, per-server clear, and no size cap. Run full-catalog backfill
on the Rust runtime (sync-idle wake, bounded HTTP, bulk 800px writes
without flooding the webview). Drop global prefetch limits from auth store
and waveform clear from the offline storage block.

* fix(build): CSP connect-src for Subsonic API; quieter prod nix build

Prod webview blocked axios ping after cover CSP (missing connect-src).
Drop cargo tauri -v in flake build, raise Vite chunk limit, ignore tsbuildinfo.

* fix(cover): complete WebP ladder in library bulk backfill

Aggressive backfill now writes all derived tiers (128–800), skips IDs
only when the full ladder exists (not 800 alone), avoids fetch-failed
markers on bulk HTTP errors, and stops the pass when the active server
changes.

* fix(cover,home): navigation-priority backfill and Because You Like UX

Pause library cover backfill while navigating; split peek/ensure traffic
so grids and rails win over bulk work. Disk src lookup, grid warm hooks,
and non-blocking mainstage prime for faster visible covers.

Because You Like: session snapshot, staggered horizontal skeleton row,
text hidden until cover is ready, and layout aligned with loaded cards.

* feat(random-albums,library): local-first album fetch + cover art pipeline

Random Albums теперь запрашивает локальный SQLite-индекс (ORDER BY RANDOM()
LIMIT N) вместо сетевого запроса к серверу. При готовом индексе спиннер
исчезает практически мгновенно; сеть используется только как фолбэк.

- advanced_search.rs: добавляет `("random", _) => RANDOM()` в allowlist сортировок
- browseTextSearch.ts: runLocalRandomAlbums — SQLite-рандом для Albums
- RandomAlbums.tsx: doFetchRandomAlbums local-first для обоих путей (без жанра
  и с жанром через runLocalAlbumsByGenres + JS-shuffle); speculative reserve
  прогревает следующий батч в фоне после каждого Refresh

Также: обновление пайплайна обложек (coverTraffic, peekQueue, ensureQueue,
diskSrcLookup, warmDiskPeek, prefetchRegistry, useCoverArt, useWarmGridCovers,
useCoverNavigationPriority, resolveIntersectionScrollRoot и сопутствующие
компоненты/хуки).

* fix(random-albums): prevent double-load on Zustand rehydration

useEffect([selectedGenres, load]) fired twice on every visit: first with
default store values, then again ~50 ms later when Zustand rehydrated
mixMinRatingFilterEnabled/minAlbum/minArtist from localStorage.

Previously this was invisible because the first network fetch took ~1.5 s,
so loadingRef.current was still true on the second fire. With the new
local-first SQLite path the first load completes in ~50 ms, leaving the
guard cleared before rehydration triggers a second random batch.

Fix: ref-pattern — keep loadRef.current fresh on every render, effect
depends only on selectedGenres. Manual Refresh and genre-filter changes
still call the latest closure correctly.

* fix(random-albums): stop warmCoverDiskSrcBatch in fillReserve from causing visual flash

fillReserve вызывал warmCoverDiskSrcBatch для обложек резервного батча, что
вызывало bumpDiskSrcCache() для каждой новой обложки (~30+ вызовов). Это будило
всех подписчиков useCoverArt на текущей странице, провоцируя видимую перерисовку
примерно через ~1.5 с после загрузки (когда filterAlbumsByMixRatings делает
сетевые запросы к рейтингам артистов).

- fillReserve: убран warmCoverDiskSrcBatch — обложки прогреваются лениво при
  consume резерва через primeAlbumCoversForDisplay
- reserve-путь в load(): добавлен primeAlbumCoversForDisplay перед setAlbums
  (аналогично non-reserve пути; при уже прогретом кэше — мгновенно)

* feat(because-you-like): reserve-first pattern — instant display on return visits

Каждый визит на Mainstage после первого теперь отдаёт готовую заготовку
мгновенно, вместо spinner → сетевые запросы → контент.

Архитектура:
- resolvePicks / fetchBecauseYouLike вынесены на уровень модуля (выход из
  замыкания useEffect); читают текущий localStorage, возвращают
  { anchor, recs, nextAnchorHistory, nextPicksHistory }
- fillBecauseReserve — fire-and-forget фоновая функция: запускается сразу
  после отображения результата, кладёт следующий батч в _becauseReserve.
  Covers намеренно не прогреваются (bumpDiskSrcCache на текущей странице не
  нужен); они прогреваются через primeAlbumCoversForDisplay при consume.
- useLayoutEffect: если reserve готов — не сбрасывает стейт в skeleton
  (контент появляется без мигания)
- useEffect: reserve-first path — consume → primeCovers → setState → fill;
  full-fetch path сохранён как fallback при первом визите или промахе

Поведение:
- Визит 1: full fetch (как раньше) → показ → fillReserve R1
- Визит 2+: consume R1 → мгновенный показ → fillReserve R2
- При сетевом сбое: restore из session cache (как раньше)

* fix(because-you-like): initialise state from reserve — no skeleton flash on remount

При ремаунте компонент стартовал с refreshing=true/anchor=null/recs=[] и
показывал skeleton на один тик до того как useEffect отработает.

Теперь useState() использует lazy initializers, которые читают _becauseReserve
прямо в первом рендере: если reserve валиден — state сразу refreshing=false,
anchor=X, recs=[...] и skeleton не показывается вообще. Covers уже в diskSrcCache
(из предыдущего показа) и появляются без дополнительных запросов.

useLayoutEffect упрощён: вызывает hasValidReserve() и сбрасывает в skeleton
только если reserve отсутствует (для случая navigation без ремаунта).

* fix(because-you-like): apply reserve in useLayoutEffect to handle async pool arrival

Lazy initializers не могли применить reserve при первом рендере, потому что
mostPlayed/recentlyPlayed/starred приходят из Home.tsx асинхронно — pool=[]
на первом рендере, poolKey не совпадает с reserve.

useLayoutEffect теперь активно ставит стейт из reserve (а не просто не сбрасывает):
когда pool обновляется до реальных данных, useLayoutEffect срабатывает синхронно
до paint, проверяет reserve и сразу применяет anchor/recs/refreshing=false.
При отсутствии reserve — сбрасывает в skeleton как прежде.

* fix(because-you-like): reserve > cache > skeleton — eliminate skeleton flash on mount

Корневая причина: Home.tsx загружает mostPlayed асинхронно через useEffect,
поэтому на первом рендере pool=[], poolKey=''. Reserve хранится с реальным
poolKey → mismatch → lazy initializers запускали skeleton.

Теперь двухуровневый fallback без зависимости от poolKey:
1. reserve (serverId + poolKey совпадают) → мгновенный новый батч
2. becauseYouLikeCache (только serverId) → stale-while-revalidate, контент
   доступен сразу с mount, обновляется тихо в фоне
3. skeleton → только при полном отсутствии данных (первый визит)

Применяется одинаково в lazy useState initializers, useLayoutEffect и
full-fetch path useEffect (не сбрасывать в skeleton пока есть cached контент).

* fix(because-you-like): key reserve by serverId only; guard useEffect on empty pool

Проблема: reserve хранился с poolKey, но на первом рендере pool=[] → poolKey=''
→ mismatch → показывался кэш (предыдущий набор) ~500ms пока Home.tsx не загружал
mostPlayed.

Исправления:
- BecauseReserve: убран poolKey — reserve валиден для любого pool-состояния
  на том же сервере. Pool (топ-артисты) меняется медленно; один раз показать
  reserve с чуть устаревшим anchor лучше чем показывать предыдущий набор 500ms
- hasValidReserve: проверяет только serverId
- fillBecauseReserve: убран poolKey из сигнатуры и хранилища
- useEffect: guard pool.length === 0 → возврат без fetch/consume;
  effect перезапустится когда pool заполнится (реальные deps изменятся)
  → reserve применяется из useLayoutEffect ещё до pool, без стале-флэша

Итоговый порядок: reserve (instant, serverId) > cache (stale-while-revalidate)
> skeleton (только первый визит)

* fix(home): remove mix-rating deps from feed useEffect — prevent Zustand rehydration double-fetch

Корень: useAuthStore(mixMinRatingFilterEnabled/Album/Artist) были в deps
useEffect. Zustand persist реhydrates асинхронно — сначала activeServerId,
потом mix-rating значения. Это вызывало двойной запуск эффекта:
- Первый запуск: homeFeedCache hit → показывает набор предыдущего просмотра
- Второй запуск (после rehydration): cache miss или повторный fetch с
  реальными mix-настройками → ~500ms → новый набор

Итог: Hero, AlbumRow, BecauseYouLikeRail показывали предыдущий набор
первые ~500ms при каждом возврате на Mainstage.

Fix: убраны mixMinRatingFilterEnabled/Album/Artist из deps. getMixMinRatingsConfigFromAuth()
читается внутри эффекта через getState() — всегда актуальные значения без
пересоздания замыкания. Mix-настройки по-прежнему применяются при fetch,
но не вызывают двойной запуск при rehydration.

* feat(home): local-first discover songs via SQLite ORDER BY RANDOM()

Добавлена runLocalRandomSongs (аналог runLocalRandomAlbums для треков)
в browseTextSearch.ts — использует libraryAdvancedSearch с sort random,
field уже поддерживается Rust-кодом через wildcarded ("random", _) ветку.

В Home.tsx: discoverSongs теперь сначала пробует локальный индекс,
и только при недоступности (индекс не готов, ошибка) падает обратно
на getRandomSongs.view. Ускоряет первую загрузку Mainstage — треки
берутся из SSD вместо сети.

* fix(home): pre-populate state from cache at mount — eliminate empty-state flash on return visits

Причина: Home.tsx размонтируется при навигации. При возврате первый рендер
всегда с пустыми массивами (heroAlbums=[], mostPlayed=[] и т.д.), потом
useEffect читает homeFeedCache и заполняет state. Даже один кадр с пустым
состоянием вызывает перерисовку Hero и BecauseYouLikeRail (pool=[]).

Решение: getInitialHomeFeed() читает homeFeedCache синхронно через
useAuthStore.getState() (не hook) в lazy useState initializers. К моменту
повторного визита store уже rehydrated — все state получают кэшированные
данные до первого рендера.

Дополнительно: wasPrePopulated предотвращает повторный applyFeedSnapshot
в useEffect когда state уже заполнен — иначе новые ссылки на массивы
вызывали бы ненужные ре-рендеры дочерних компонентов с теми же данными.

* fix(mainstage): keep refresh without return flicker

Keep Home and Because You Like visually stable during a single visit while still refreshing data for the next re-enter. Improve mainstage cover warmup by ensuring and pre-decoding above-the-fold artwork so hero and top rails appear instantly after navigation.

* fix(mainstage): stabilize because rail and hero background framing

Measure Because You Like layout before first paint to avoid width snap flicker, and render hero background as centered cover-fit images so the frame no longer jumps from top to middle on mount.

* fix(now-playing): prewarm track data and prevent stale carry-over

Warm Now Playing fetch caches and playback cover art on track change so entering the page no longer waits on first-load requests. Gate key-based sections (top songs, tour, Last.fm) by the active track/artist keys to avoid briefly rendering values from the previous track.

* fix(cover,test): refresh playback scope and default tauri cover mocks

Recompute playback cover scope when queue/server context changes so now-playing art resolves against the correct server after handoffs. Add default cover-cache invoke handlers to the shared Tauri test harness to prevent unhandled rejections in suites that mount cover-aware UI.

* fix(cover,now-playing,test): align prewarm scopes and tighten tauri mocks

Make cover-cache invoke defaults opt-in for tests, align radio prewarm scope with active rendering scope, and add targeted hook tests for prewarm + playback-scope reactivity. Also harden Rust cover URL building to avoid panic on malformed base URLs.

* test(cover): hoist mocked useCoverArt and clean EOF whitespace

Fix the new playback-scope hook test to use a hoisted vi.mock-safe stub and keep branch-wide diff checks clean by removing an accidental trailing blank line.

* fix(cover): align playback ensure auth and harden backfill retry flow

Use playback-server credentials for playback-scoped cover ensures, persist fetch-failed markers for bulk library backfill failures, and avoid advancing backfill cursor when UI-priority hold interrupts a batch.

* fix(ci): resolve clippy lint and update frontend node runtime

Move fetch helper before the test module to satisfy clippy's items-after-test-module rule, and modernize frontend CI to setup-node v6 with lts/* instead of pinned Node 20.

* chore(settings): simplify cover and analytics strategy copy

Move strategy summaries below tables, simplify Lazy/Aggressive wording, keep analytics warning always visible, and localize Russian texts to plain language without technical jargon.
2026-05-26 19:35:08 +03:00
cucadmuh 003b280a77 feat(enrichment): oximedia BPM/mood facts, mood search, and queue display (#863)
* feat(enrichment): oximedia BPM/mood facts, mood search, and queue UI

Run client-side oximedia analysis after CPU seed and persist BPM, mood JSON,
and searchable mood_tag facts. Add product mood groups (joy/sadness/dance/work/
romance) with Advanced Search filter on the local index, queue BPM/mood display,
migration 008 mood_tag index, and refreshed licenses for oximedia crates.

* fix(enrichment): keep mood_groups module comment in English

* feat(search): virtual mood groups, anger filter, and Advanced Search UX

Expand mood search via overlapping virtual groups (tag expansion only),
add anger/Злость group, skip album/artist shortcuts for track-only filters,
and simplify mood search UI (songs-only, hide type tabs). Fix CustomSelect
spurious scrollbar on short option lists.

* feat(analysis): unified track analysis plan and enqueue path

Add TrackAnalysisPlan (waveform, LUFS, enrichment) with a single
enqueue_track_analysis entry for all byte-backed triggers. Run enrichment
when cache is full but library facts are missing; route playback, cache,
and backfill through the planner. Fix browseTextSearch LocalSearchOpts tsc
gap and remove obsolete read_seed_bytes_if_needed helper.

* fix(analysis): wire playback dispatch, preload enrichment, and UI refresh

Route stream, gapless, preload, and local-file playback through analysis_dispatch
so BPM/mood enrichment runs when waveform/LUFS are already cached. Fix audio_preload
cache-hit and hot-cache paths, emit preload-cancelled for retry, and add
analysis:enrichment-updated plus content_cache_coverage key resolution.

* fix(audio): preload local files from disk and stop analysis retry loop

Seed hot/offline next tracks via LocalFilePlayback (512 MiB) instead of copying
into the RAM preload slot. Keep bytePreloadingId set after preload-ready so
progress ticks do not re-invoke audio_preload every second.

* fix(enrichment): clippy, album bpm filter routing, and queue mood display

Clippy-clean analysis_dispatch and engine imports; restrict track-derived album
routing to mood_group/mood_tag only so bpm is skipped on album queries. Log
enrichment plan errors with retry-all plan; filter queue mood labels to oximedia ids.

* fix(enrichment): simplify mood_tag backfill branch in plan_track_enrichment

Remove empty if-block; keep same behaviour when backfill fails and moods row exists.

* docs: CHANGELOG and credits for track enrichment PR #863

* docs(credits): track enrichment PR #863 contributor line

* chore(enrichment): clippy-clean plan branch and trim dead exports

Collapse mood_tag backfill if for clippy; remove unused moodGroupById and
OXIMEDIA_MOOD_LABELS re-exports; stop poll when server BPM is already known.

* fix(enrichment): close R2/S1–S3 limits and Song Info BPM fallback

Return TrackEnrichmentOutcome::Failed on oximedia errors so retries are not
masked as complete; extract mood Advanced Search SQL, unify top-3 mood tag
selection in mood_groups with TS invariant tests, and show measured BPM in
Song Info when tag BPM is missing or zero.

* fix(enrichment): restore offline coverage and show mood in Song Info

Add unit tests for offline download cancel/clear registry after the analysis
seed refactor dropped read_seed_bytes coverage; show localized mood labels in
Song Info when library enrichment facts exist.

* fix(enrichment): soft mood scoring and unblock offline cancel tests

Replace oximedia quadrant happy/excited mapping with valence/arousal
soft scores across all mood tags for display, storage, and backfill;
fix offline cancel unit tests that deadlocked by calling clear while
holding the global offline_cancel_flags mutex.

* fix(enrichment): dedupe joy cluster and cap mood display at two labels

Never show happy and excited together; pick one tag per V/A cluster,
tighten oximedia recalibration, and limit queue/Song Info to two moods
that pass a relative score floor.

* fix(enrichment): disable oximedia mood labels in UI and search tags

Oximedia 0.1.7 mood is a spectral energy heuristic, not independent mood
weights; valence correlates with loud/bright audio and false-labels metal
and lyrical tracks as happy. Hide queue/Song Info mood and stop writing
mood_tag facts until a reliable detector lands; keep V/A/moods JSON stored.

* fix(enrichment): disable oximedia mood analysis and add BPM advanced search

Stop planning, running, and storing oximedia mood facts; purge accumulated
mood rows via migration 009. Hide mood filters in Advanced Search, expose
BPM range filter with dual-storage resolution, and show a BPM column in song
results when that filter is active.

* feat(search): analysis BPM priority, source tooltip, and filter UX

Prefer analysis track_fact over file tags for BPM resolution; show source
in list tooltips. Validate BPM range on blur, add clear button, fix double tooltip.

* fix(enrichment): prefer analysis BPM in Song Info and queue tech row

Show measured track_fact BPM before file tags until analysis completes;
pick the highest-confidence analysis fact when several exist.
2026-05-23 18:54:04 +03:00
Frank Stellmacher 06213cb5d8 perf(queue): virtualize the queue list (#857)
* perf(queue): virtualize the queue list

Render the QueuePanel queue through @tanstack/react-virtual so the DOM stays
O(visible rows) instead of O(queue length) — a 10k+ Artist Radio queue no
longer creates tens of thousands of DOM nodes. Row logic (reorder DnD, radio/
auto dividers, lucky-mix loader, context menu) is unchanged, just wrapped in
the virtual rows. Auto-scroll to the next track moves out of useQueueAutoScroll
(which relied on every row being in the DOM) to a virtualizer scroll plus an
exact scrollIntoView on the real target row.

Phase 0 of the queue thin-state plan; no store/persist changes.

* docs(changelog): virtualized queue list (#857)
2026-05-22 22:17:32 +02:00
Frank Stellmacher 8ac5a69a7c fix(settings): clock format "auto" follows the app's UI language (#758)
Auto previously passed `undefined` to `toLocaleTimeString`, which falls
back to the JS engine's default locale. Inside WebKitGTK that resolves
to `en-US` for many users regardless of `LC_TIME`, so the queue ETA and
sleep-timer preview rendered 12h AM/PM even when the OS clock was 24h.

Pass `i18n.language` instead, matching the convention already used in
the theme-scheduler hour picker (AppearanceTab.tsx). Explicit 12h/24h
choices still override.
2026-05-17 19:53:11 +02:00
Frank Stellmacher 606a150e01 feat(settings): clock format setting (Auto / 24h / 12h) (#742)
* feat(settings): clock format setting (Auto / 24h / 12h)

Reported on the Psysonic Discord — the Queue side panel's ETA label
and the sleep-timer preview both render via `formatClockTime`, which
just calls `toLocaleTimeString` and so follows the user's system
locale. On en-US that means AM/PM, with no in-app way out.

Add a tri-state **Clock Format** setting under
**Settings → System → App Behavior**:

* `auto` (default) — keep the existing locale-driven behaviour, so
  bestehende installs are unaffected on first launch.
* `24h` — force 24-hour wall-clock output everywhere
  `formatClockTime` is used.
* `12h` — force AM/PM output.

Wired through `authStore` (`clockFormat`, `setClockFormat`), exposed
via `CustomSelect` in `SystemTab`, and threaded into the two
consumers (`QueueHeader`, `PlaybackDelayModal`) so they re-render on
change. `formatClockTime` itself stays a pure helper — it accepts the
setting as an optional second argument and maps it to `hour12`.

Locale coverage: all nine bundled locales (en, de, es, fr, nl, nb,
ru, zh, ro) get the four new settings strings. Pin tests added for
the `setClockFormat` setter and the `hour12` mapping in
`formatClockTime`.

* docs(changelog): clock format setting + contributors (PR #742)
2026-05-17 01:26:40 +02:00
cucadmuh 6ea0acede5 feat(playback): stream buffering UI, M4A moov-at-end streaming, hot-cache spill (#737)
* feat(playback): stream buffering UI, ranged M4A tail prefetch, demuxer fix

Defer seekbar/progress until HTTP stream is armed for both legacy and
RangedHttpSource; show buffering overlay on cover art. Add MP4 tail
prefetch and Symphonia isomp4 bounded-mdat/moov-at-EOF probing so
moov-at-end M4A can start without reading the full mdat.

* feat(hot-cache): spill large ranged streams to disk for promote

When a ranged HTTP download completes above the 64 MiB RAM promote cap,
write the existing buffer once to app-data stream-spill/ and register it
for hot-cache promote (rename) and replay via fetch_data. Analysis seeds
from the spill file up to the local-file cap (512 MiB).

* fix(ui): stream buffering — grayscale cover and static clock icon

Desaturate player and queue cover art while isPlaybackBuffering; keep a
non-animated clock overlay for visibility without the spinning animation.

* fix(playback): review follow-up — tests, i18n, spill cleanup, changelog

Clippy and test layout fixes; stream spill orphan cleanup on startup;
buffering flag guard in progress handler; bufferingStream in all player
locales; CHANGELOG and contributor credits for stream/M4A work.

* docs: attribute stream buffering and M4A streaming to PR #737

* test(audio): avoid create_engine in stream spill unit test

CI runners have no audio output device; test spill take/consume via
the Mutex slot only, matching install_stream_completed_spill tests.
2026-05-16 22:56:47 +03:00
cucadmuh 45e0e1206f fix(playback): pin queue playback to source server when browsing another library (#717)
* fix(playback): pin queue streams, cover art, and library links to queue server

When the active server changes while a queue from another server is playing,
keep streams and UI on queueServerId; switch back for artist/album links and
queue or player-bar context menus.

* fix(playback): switch to queue server when opening Now Playing

Ensure active server matches queueServerId before Subsonic fetches on the
Now Playing page, mobile player route, and queue info panel; scope caches
by server id.

* docs(credits): mention Now Playing in PR #717 contribution line

* fix(playback): route scrobble and queue sync to queue server

Address PR review: apiForServer for scrobble/now-playing/savePlayQueue,
clear queueServerId on server removal, mini-player queueServerId sync,
block cross-server enqueue with toast, and regression tests.
2026-05-15 16:08:41 +03:00
Frank Stellmacher 4b1dd3c29f refactor(dedup): consolidate byte / sanitize / clock / album-duration helpers (Phase L, part 2) (#692)
Findings 5-8 of the dedup audit:

- F5 byte formatters: appUpdaterHelpers.fmtBytes + ZipDownloadOverlay
  .formatMB route through the existing formatBytes; a new formatMb
  (always-MB) backs playlistDetailHelpers.formatSize, AlbumHeader and
  the 4 inline DeviceSyncPreSyncModal expressions. SongInfoModal.format
  Size is intentionally left — it uses decimal (1e6) divisors, not 1024.
- F6 sanitizeHtml: extracted to utils/sanitizeHtml.ts; AlbumHeader,
  ComposerDetail and the (now-empty, deleted) artistDetailHelpers use it
  directly. nowPlayingHelpers keeps its own export but now delegates to
  the shared sanitiser and only adds its trailing-link strip on top.
- F7 album duration: BecauseYouLikeRail's formatAlbumDuration drops in
  favour of the shared formatHumanHoursMinutes. Behaviour note: total
  minutes now floor instead of round (<=1 min display difference,
  matches every other caller).
- F8 clock time: extracted to utils/format/formatClockTime.ts;
  PlaybackDelayModal + QueueHeader use it (toLocaleTimeString and
  Intl.DateTimeFormat produced identical output).

Behaviour preserved except the two explicitly noted divergences (F7
round->floor; F5 appUpdater/Zip now show GB above 1 GB instead of a
large MB number).
2026-05-14 15:19:42 +02:00
Frank Stellmacher 5231169a71 refactor(format): consolidate duration formatters into format/formatDuration (Phase L, part 2) (#690)
The mm:ss track-time formatter was hand-rolled in 11 places and the
h:mm:ss total-duration formatter in 4 — extract two tested functions:

- formatTrackTime(seconds, fallback='0:00')  — m:ss, used for track /
  playback times. fallback param covers the '–' placeholder rows.
- formatLongDuration(seconds)                — h:mm:ss when >=1h, else
  m:ss, used for album / queue totals.

Behaviour preserved per call site: the unified guard
(!seconds || !isFinite || <0 -> fallback) produces identical output to
every prior variant for all real inputs; SongRow keeps its '–' via the
fallback arg. Removes the formatter exports from 6 componentHelpers
files (playerBarHelpers / fullscreenPlayerHelpers deleted — they only
exported the formatter) and 7 inline component copies.

+ formatDuration.test.ts
2026-05-14 14:50:10 +02:00
Frank Stellmacher 7a7a9f5e6b refactor(utils): group utils/ files into topic folders (Phase L, part 1) (#689)
111 of 122 top-level src/utils/ files move into 16 topic folders (audio,
cache, cover, share, server, playback, playlist, deviceSync, waveform,
mix, format, export, changelog, ui, perf, componentHelpers). True
singletons with no cluster stay at the utils/ root.

Pure file-move: a path-aware codemod rewrote 539 relative-import
specifiers across 275 files; no logic touched. The hot-path coverage
gate list (.github/frontend-hot-path-files.txt) is updated to the new
paths for the 11 gated utils files — a mechanical consequence of the
move, not a CI change. tsc is green.
2026-05-14 14:27:44 +02:00
Frank Stellmacher 8ff630cb5c refactor(queue-panel): H4 — split QueuePanel.tsx 1256 → 383 LOC across 11 files (#667)
* refactor(queue-panel): H4 — extract helpers + Save/LoadPlaylistModal

Pure code-move: formatTime, formatQueueReplayGainParts, renderStars and the
DurationMode type → utils/queuePanelHelpers.tsx; the two playlist modals → own
files under components/queuePanel/.

QueuePanel.tsx: 1256 → 1104 LOC.

* refactor(queue-panel): H4 — extract QueueHeader

Pure code-move: the title/count/duration/collapse-button header → its own
component file. No prop or behaviour changes.

QueuePanel.tsx: 1104 → 1004 LOC.

* refactor(queue-panel): H4 — extract QueueCurrentTrack + QueueLufsTargetMenu

The currently-playing track block (cover, info, replay-gain / LUFS badge with
its target-listbox portal) moves into two own files. Pure code-move via prop
plumbing. setLoudnessTargetLufs is typed as LoudnessLufsPreset throughout the
new components.

QueuePanel.tsx: 1004 → 812 LOC.

* refactor(queue-panel): H4 — extract useQueuePanelDrag hook

Moves the psy-drag wiring (hit-test registration, drop-inside dispatch
for song/songs/album/queue_reorder payloads, drop-outside removal) into
its own hook. Drops the dead isRadioDrag variable since the
parsedData.type === 'radio' guard inside onPsyDrop already handles that
case.

QueuePanel.tsx: 812 → 715 LOC.

* refactor(queue-panel): H4 — extract useQueueLufsTgtPopover hook

Pulls the LUFS-target popover open-state, button/menu refs, fixed-position
recompute on open/resize/scroll, and auto-close-when-RG-collapses out of
QueuePanel.

QueuePanel.tsx: 715 → 662 LOC.

* refactor(queue-panel): H4 — extract QueueToolbar

The toolbar-button switch (shuffle/save/load/share/clear/gapless/crossfade/
infinite) and the crossfade popover (with its close-on-outside-click effect)
move into one component. crossfadeBtnRef / crossfadePopoverRef and
showCrossfadePopover state are now component-local — QueuePanel no longer
sees them.

QueuePanel.tsx: 662 → 541 LOC.

* refactor(queue-panel): H4 — extract QueueList

The OverlayScrollArea + queue.map block (with track rows, lucky-mix dice
overlay, and radio/auto-added section dividers) moves into its own
component. PlayerState['contextMenu'] + PlayerState['playTrack'] are
re-used for prop typing, the local StartDrag alias matches the
DragDropContext signature.

QueuePanel.tsx: 541 → 434 LOC.

* refactor(queue-panel): H4 — extract QueueTabBar + useQueueAutoScroll, final cleanup

QueueTabBar is the bottom queue/lyrics/info tab switcher. useQueueAutoScroll
groups the three list-scroll effects (publish scrollTop reader, restore
pending snapshot, scroll next track into view on advance). Drops the dead
toggleQueue and replayGainMode selectors plus the now-unused Play, Radio,
MicVocal, ListMusic, Info imports and OverlayScrollArea.

QueuePanel.tsx: 434 → 383 LOC. Every new file under 400.
2026-05-13 22:33:02 +02:00