* fix(playback): pin queue streams, cover art, and library links to queue server
When the active server changes while a queue from another server is playing,
keep streams and UI on queueServerId; switch back for artist/album links and
queue or player-bar context menus.
* fix(playback): switch to queue server when opening Now Playing
Ensure active server matches queueServerId before Subsonic fetches on the
Now Playing page, mobile player route, and queue info panel; scope caches
by server id.
* docs(credits): mention Now Playing in PR #717 contribution line
* fix(playback): route scrobble and queue sync to queue server
Address PR review: apiForServer for scrobble/now-playing/savePlayQueue,
clear queueServerId on server removal, mini-player queueServerId sync,
block cross-server enqueue with toast, and regression tests.
Migrates ~74 call sites away from the playerStore re-export shims that
were kept during M0–E.41 to avoid touching 30+ imports per PR. Now
that the bigger refactor work is done, each helper goes back to its
real home:
- `initAudioListeners`, `installQueueUndoHotkey`, `flushPlayQueuePosition`
→ from their own store modules
- `getPlaybackProgressSnapshot`, `subscribePlaybackProgress`,
`PlaybackProgressSnapshot` → from `playbackProgress`
- `resolveReplayGainDb`, `shuffleArray`, `songToTrack`
→ from `utils/*`
- `_resetQueueUndoStacksForTest`, `consumePendingQueueListScrollTop`,
`registerQueueListScrollTopReader` → from `queueUndo`
- `PlayerState`, `Track` types → from `playerStoreTypes`
Drops the corresponding 13 re-export stubs from `playerStore.ts` and
the now-unused imports. Also drops dead section banners + per-wrapper
comments above one-line action delegates. Trims one stale "(separate
PR)" note in `transportLightActions.ts` since that follow-up landed
in E.39.
`playerStore.ts`: 180 → 112 LOC (−68). Down from Phase E's starting
3732 LOC.
`bootstrap.test.ts` mock target updated from `../store/playerStore`
to `../store/queueUndoHotkey` to keep the spy reachable after the
import change.
Ten pure-UI state setters move into `src/store/uiStateActions.ts` as a
`createUiStateActions(set)` factory:
- `setStarredOverride`, `setUserRatingOverride` — optimistic overrides
- `openContextMenu`, `closeContextMenu` — context menu modal
- `openSongInfo`, `closeSongInfo` — song info modal
- `toggleQueue`, `setQueueVisible` — queue panel toggle with persisted
localStorage round-trip
- `toggleFullscreen` — fullscreen player toggle
- `toggleRepeat` — repeat mode cycle
All ten are pure state mutators (no audio engine / network calls).
Store body uses `...createUiStateActions(set)`. Action-factory pattern
established by E.31 reused here. `persistQueueVisibility` import drops
from playerStore.
playerStore 1504 → 1463 LOC.