Commit Graph

6 Commits

Author SHA1 Message Date
cucadmuh 2d3c723a6e feat(offline): unify local playback, offline library, and favorites sync (#1008)
* feat(local-playback): LP-1 media layout and download_track_local

Add library-index-backed path builder in psysonic-core and a unified
Tauri download command that writes under media/{cache|library}/ with
layout fingerprints; legacy hot/offline commands unchanged for now.

* feat(local-playback): LP-2 localPlaybackStore and media tier Rust helpers

Add unified Zustand index with legacy offline/hot-cache import, media_layout
TS mirror, and Rust commands for tier size/purge/delete/promote.

* feat(local-playback): LP-3 wire prefetch and playback to unified index

Route downloads through download_track_local, delegate hot/offline shims
to localPlaybackStore, and update resolve/promote/prefetch plus key rewrite.

* feat(local-playback): LP-4–LP-6 offline UI, invalidation, and mediaDir

Offline Library loads pinned groups via library index; sync-idle invalidates
stale paths; Settings uses a single mediaDir with cache/library tier sizes.

* feat(local-playback): migrate legacy offline files to media/library layout

Move flat psysonic-offline downloads into nested media/library paths using
library index metadata, with retry on sync-idle when tracks are not yet indexed.

* feat(local-playback): simplify offline disk migration and restore Offline Library UI

Scan psysonic-offline on disk and relocate by library track id; restore pinSource
and cover art for migrated pins; add find_live_by_id for segment/key resolution.

* feat(local-playback): disk-first offline reconcile and fast library tier discovery

Reconcile library-tier index against on-disk files using candidate track IDs
instead of scanning the full catalog. Refresh Offline Library from disk on
open and focus so deleted folders drop out of the UI. Add Rust discover/prune
helpers and wire album/server reconcile through the unified path.

* fix(offline): resolve local playback URLs across server index-key variants

Offline Library play failed when library-tier files were indexed under a
host key while playback looked up only the active profile UUID. Use
findLocalPlaybackEntry for URL resolution, pin queueServerId to the card
server, and build play queues from tracks that still have on-disk bytes.

* fix(offline): playlist cards, playback from Offline Library, and local URL routing

Show playlists with name and quad/custom cover instead of the first track's
album artist. Build play queues with library-batch fallback and offline-only
server switch. Prefer library-tier URLs in playTrack; add playback-unavailable
toast and missing trackToSong import.

* fix(cache): ephemeral disk reconcile, empty-dir prune, and Storage UI

Sweep media/cache after eviction (orphan files, stale index, empty folders).
Settings: split media folder from cover cache; in-browser image cache lives
under Cover art cache with aligned columns; clear only IndexedDB images.

* feat(offline): show library disk usage in Offline Library header

Query media/library tier size on reconcile and display it in a right-aligned
stat block beside the page title and album count.

* fix(cache): defer unindexed hot-cache eviction; drop legacy offline size cap

Reconcile ephemeral cache without deleting files from other app instances;
evict unindexed hot-cache files oldest-first only when over hotCacheMaxMb.
Remove the hidden maxCacheMb gate and offline-full banner on album pages.

* feat(offline): play-all cache card and stable Offline Library grid rows

Add a shuffle-and-play card for all on-disk library pins plus hot-cache
tracks when buffering is enabled. Fix virtual row height for offline cards
and reserve the year line so grid rows no longer overlap.

* feat(offline): queue-cache grid card limited to media/cache

Replace the full-width play-all banner with a playlist-style grid tile.
Shuffle/enqueue only ephemeral hot-cache tracks when buffering is enabled,
not offline library pins.

* chore(licenses): regenerate bundled OSS list for 1.48.0-dev

Set GPL-3.0-or-later on workspace crates and extend cargo-about accepted
licenses so generate-licenses.mjs runs; refresh src/data/licenses.json.

* feat(favorites): auto-sync starred tracks into separate media/favorites tier

Keep manual Offline Library in media/library/ and favorites offline in
favorite-auto/index + media/favorites/ so toggling sync cannot purge
user-pinned bytes; playback resolves library before favorites.

* feat(favorites): compact offline toggle with disk icon and sync semaphore

Move control to the page header (disk + switch, tooltips); show red/yellow/green
LED when enabled instead of the full-width save-offline card.

* fix(favorites): trigger offline sync on star/unstar from anywhere

Hook star/unstar API so favorites offline reconcile runs globally (songs,
albums, artists); optimistic unstar removes local bytes; drop Favorites-page-only sync.

* fix(cache): skip hot-cache prefetch when favorites or library bytes exist

Treat favorite-auto tier like offline library for prefetch, stream promote,
and same-track replay so synced favorites are not duplicated in media/cache.

* fix(favorites): reconcile offline files on merged track union only

Dedupe artist/album/song stars into one target set per track id; drop eager
unstar deletes so overlapping favorites do not remove bytes still needed.

* feat(offline): add Favorites card to Offline Library

Mirror queue-cache card for favorite-auto tier with play, enqueue, and
navigation to Favorites on card click.

* feat(offline): show library+favorites disk total with icon breakdown

Sum media/library and media/favorites in the On disk widget and open an
icon popover on hover with per-tier sizes for screen readers and sighted users.

* feat(favorites): enable offline Favorites tab when auto-save is on

Keep Favorites in the sidebar when disconnected, land on /favorites without
manual pins, and load starred rows from the local library index.

* feat(favorites): cross-server offline browse with per-server covers

When auto-save is on, Favorites merges starred items from every indexed
server and syncs each server independently. Detail links carry ?server=
for offline album/artist pages; cover art resolves disk cache by entity
serverId instead of the active server only.

* feat(playback): mixed-server queue scope and cross-server favorites sync

Per-ref server identity for playback (URL index key in queue refs, profile
UUID for API): trackServerScope, playbackServer helpers, gapless/scrobble/covers
by playing ref. Remove cross-server enqueue block; remap queueItems on URL
remigration.

Favorites: star/unstar and favorite-auto sync target the owning serverId
(not only active); queueSongStar passes server through pending sync.

* fix(offline): suppress Subsonic calls during favorites and local playback

Add reachability guards so offline favorites browse, album detail, queue
sync, scrobble, and Now Playing metadata skip network when the server is
down or the track plays from psysonic-local. Load starred albums/tracks
from the library index only (not the full artist table), refresh favorites
from index first, and pass server scope in favorites navigation.

* fix(queue): export share and playlist save for active server only

Mixed-server queues now filter queue refs by the browsed server profile
before copying a share link or saving/updating a playlist from the toolbar.

* fix(offline): complete album pins and resume interrupted downloads

Prefer full getAlbum track lists when online so partial library index
does not truncate offline pins; refresh songs before pin from album
detail. Resume incomplete persisted pins after reconcile and reconnect,
cancel in-flight work on delete, and chunk library batch fetches past
100 refs.

* fix(offline): pin queue, queued UI, and re-pin after remove

Serialize album and playlist offline pins so parallel enqueue no longer
drops in-flight work. Show an explicit queued state on album and playlist
actions with dequeue on repeat click, sidebar tooltips for long labels,
and clear stale cancel flags so Make available offline works after remove.

* fix(offline): remove Offline Library cards without full page reload

Optimistically drop the deleted card from local grid state, show the
loading spinner only on first visit, and ignore stale disk refreshes so
pin updates no longer flash the whole library view.

* fix(offline): artist discography pin state and queue handling

Detect cached/queued/downloading from persisted album pins instead of
ephemeral bulkProgress, skip already offline or in-flight albums when
enqueueing discography, and show the correct hero button after revisit.

* fix(local-playback): address LP-1 review handoff (B1, M1–M7)

Harden media path sanitization and tier containment, align Rust/TS layout
fingerprints, serialize per-track downloads, and fix favorites re-enable,
multi-server debounce, prev-track promote key, now-playing reachability,
and ephemeral prefetch soft-skip for unindexed tracks.

* fix(offline): cancel in-flight favorites downloads on unstar

Abort Rust streams with the real favorites downloadId when sync is
rescheduled or disabled, and drop completed bytes that no longer belong
in the starred set so unstar does not leave orphan files on disk.

* fix(build): resolve TypeScript errors blocking prod nix build

Align mediaLayout with LibraryTrackDto camelCase, extend analysis-sync
reasons, fix OfflineLibrary grid cover typing, and tighten vitest mocks
so `tsc && vite build` passes under the flake beforeBuildCommand.

* fix(rust): satisfy clippy too_many_arguments for CI

Bundle offline-library analysis and local path/migration helpers into
parameter structs so `cargo clippy -D warnings` passes on the branch.

* fix(settings): show correct hot-cache track count in Buffering section

Count ephemeral localPlayback rows instead of prefix-matching index keys,
which always missed host:port server segments and showed zero tracks.

* fix(media-layout): align truncation threshold on code points (M1)

Rust sanitize_and_truncate_segment now uses char count like TS so long
non-ASCII metadata does not diverge layout fingerprints; add Cyrillic
parity tests and clarify ephemeral cold-miss doc on download_track_local.

* fix(test): use numeric cachedAt in hotCacheStore count test

Align test fixture with LocalPlaybackEntry type so tsc passes in CI.

* docs: add CHANGELOG and credits for offline experience PR #1008

* feat(offline): auto-sync manually cached playlists when track list changes

Re-download new tracks and prune removed ones for playlist pins only, triggered
from updatePlaylist, playlist detail load, smart-playlist polling, and reconnect.

* docs: note cached-playlist sync in CHANGELOG and credits for PR #1008

* fix(offline): exclude smart playlists from manual offline cache and sync

Hide cache-offline for psy-smart-* playlists, block download/sync paths, and
document the distinction in CHANGELOG.

* feat(offline): auto-sync cached albums and artist discographies

Generalize pinned playlist reconcile into pinnedOfflineSync so manually
pinned albums and artist discographies re-download added tracks and prune
removed ones on reopen, reconnect, and catalog changes.

* feat(offline): split pinned sync triggers by pin kind

Album and artist pins reconcile after library index sync and reconnect;
regular playlists reconcile hourly and on in-app playlist edits only.
Remove reconcile-on-open for album, artist, and playlist detail views.

* fix(offline): address PR #1008 review (N1, tests, pin queue)

Scope playlist reconcile to the owning server via getPlaylistForServer.
Add artist discography and mixed-server playlist tests; dedupe pending
sync jobs; skip pinTasks overwrite during active downloads.
2026-06-06 22:43:03 +03:00
cucadmuh 40db6b08d2 chore(playback): remove Preload Next Track setting (#1007)
* chore(playback): remove Preload Next Track setting

The configurable next-track RAM preload duplicated hot cache and is
obsolete now that ranged streaming starts playback sooner. Gapless and
crossfade still use the internal audio_preload backup when hot cache is off.

* docs: add CHANGELOG entry for Preload Next Track removal (PR #1007)
2026-06-06 01:01:08 +03:00
cucadmuh 08b6aeeb17 fix(perf): reduce idle Rust CPU and stabilize Performance Probe overlay (#939)
* fix(perf): skip Performance Probe CPU snapshot poll on Windows

Windows has no Rust CPU/RSS sampler, but the probe still invoked
performance_cpu_snapshot every 2s when the modal or overlay pins were
active. Skip the IPC on unsupported platforms and only poll JS-side
metrics; do not start overlay polling for CPU/memory pins alone.

* fix(analysis): park backfill coordinator until Advanced is configured

#881 started run_coordinator_forever at app init with a 2s sleep even when
disabled, waking tokio on every platform for no work. Park on Notify instead;
wake on configure (enable/disable) and library sync-idle. Long sleeps use
select with wake so sync-idle can interrupt COMPLETED_RECHECK waits.

Investigation branch — not for merge until periodic CPU root cause is confirmed.

* fix(perf): stop probe overlay flicker on live poll updates

Publish CPU samples only after a valid jiffies baseline, skip no-op
snapshot emits, and sync sparkline history atomically in the store.
Overlay uses wall-clock sparkline time and auto-scales low CPU values.

* fix(perf): cut idle Rust CPU from probe scan, cover prefetch, and storage poll

Move performance_cpu_snapshot /proc work to spawn_blocking so tokio
workers are not charged with probe sampling. Stop lazy cover strategy
from running route prefetch disk stats every 1.5s, and slow hot-cache
size refresh on Settings → Storage to 15s.

* fix(perf): stabilize probe sparkline clock between live poll ticks

Track sampleAt separately from updatedAt so CPU rate history and overlay
sparklines only advance on real % changes, not FPS re-renders or RSS-only
poll ticks. Hold CPU sparkline Y scale with a peak ref to avoid scale jumps.

* fix(cover): restore lazy route prefetch without idle disk stats poll

Re-enable lazy cover registry warm-up so cached WebP paths reach
diskSrcCache before cells mount. Skip cover_cache_stats on every 1.5s
tick — drain batches via ensure only, poll full disk usage every 30s
when the registry is idle.

* docs: CHANGELOG and credits for PR #939 idle CPU perf fix

* fix(cover): peek before route prefetch ensure to match main responsiveness

Route prefetch moved batch drain ahead of cover_cache_stats for idle CPU,
which removed the accidental throttle and flooded ensure invoke slots.
Use warmCoverDiskSrcBatch first (cached hits skip ensure), ensure misses
only, and yield while high-priority viewport work is queued.
2026-06-01 15:50:17 +03:00
cucadmuh 418b25914a feat(cover): unify cover pipeline and stabilize mainstage/now-playing (#870)
* chore(cover): scaffold cover module and rust cover_cache stub

Wave 0: src/cover/ skeleton per contracts.md §12, stub IPC commands
in cover_cache/mod.rs (no-op returns until phase B).

* feat(cover): add unified cover module and tier resolver (phase A)

Wave 1A: tiers, storage keys, resolveJs with cold/sibling races,
useCoverArt, CoverArtImage, layoutSizes, playback scope helpers,
coverSiblings tier ladder, deprecated shims on subsonicStreamUrl.

* feat(cover): rust disk cache and tier-ready events (phase B)

Wave 1B: cover_cache module with WebP tier encode, HTTP canonical 800 fetch,
cover_cache_* commands, cover:tier-ready / cover:evicted events, disk layout tests.

* feat(cover): prefetch hook, tier-ready handoff, library backfill IPC (phase B/C)

Wave 2: useCoverArtPrefetch, cover:tier-ready/evicted bridge, one-time IDB
cover key clear, prefetch registry drain, MainApp wiring.

* feat(cover): migrate dense grids to CoverArtImage and prefetch (phase D)

Wave 3A: dense surfaces use layout-native displayCssPx, surface=dense,
coverPrefetchRegister on Home/Albums/search; AlbumCard cell width from grid.

* feat(cover): migrate sparse surfaces and integrations (phase E sparse)

Wave 3B: sparse CoverArtImage/useCoverArt, lightbox tier 2000, ArtistHeroCover,
MPRIS/Discord/export integrations, playback chrome and detail heroes.

* feat(cover): revalidation scheduler and disk pressure gate (phase E+)

Wave 4: coverCacheMaxMb settings (en/ru), StorageTab disk usage, cover_cache_configure,
useCoverRevalidateScheduler, playbackServer uses cover fetchUrl; pressure watermarks.

* docs: CHANGELOG and credits for cover art pipeline PR #869

* fix(cover): stop webview getCoverArt storm on dense grids (429)

Dense surfaces no longer put rotating getCoverArt URLs in img src; load
disk via Rust ensure + convertFileSrc. Tier-ready notifies listeners instead
of invalidating IDB. Throttle background prefetch and cap Home registry.

* fix(cover): omit empty img src until cover URL is ready

React 19 warns on src=""; CoverArtImage uses undefined until disk/IDB
resolves; queue current track shows placeholder when src is still empty.

* fix(cover): disk cache by host index key, parallel ensure, asset protocol

Bind cover storage to serverIndexKey (library host), rename cover IPC/events,
fix REST base URL and Tauri flat args, enable protocol-asset for disk paths,
add prioritized ensure queue, and wipe legacy profile-UUID cache once.
Limit Vite dep scan to index.html so research/target HTML is ignored.

* fix(cover): WebP tiers, disk peek, home cache, asset URLs for mainstage

Encode lossy WebP (~82), write only missing tiers, library cover backfill,
and cover_cache_peek_batch for fast paint from disk. diskSrcCache + CSP
asset protocol; no IDB fallback when server is up. Session Home feed cache
with warm peek on return; BecauseYouLike deduped cover hook and high prefetch.

* feat(cover): per-server cache strategy and native library backfill

Move cover disk cache settings to Offline & cache with Lazy/Aggressive
per server, per-server clear, and no size cap. Run full-catalog backfill
on the Rust runtime (sync-idle wake, bounded HTTP, bulk 800px writes
without flooding the webview). Drop global prefetch limits from auth store
and waveform clear from the offline storage block.

* fix(build): CSP connect-src for Subsonic API; quieter prod nix build

Prod webview blocked axios ping after cover CSP (missing connect-src).
Drop cargo tauri -v in flake build, raise Vite chunk limit, ignore tsbuildinfo.

* fix(cover): complete WebP ladder in library bulk backfill

Aggressive backfill now writes all derived tiers (128–800), skips IDs
only when the full ladder exists (not 800 alone), avoids fetch-failed
markers on bulk HTTP errors, and stops the pass when the active server
changes.

* fix(cover,home): navigation-priority backfill and Because You Like UX

Pause library cover backfill while navigating; split peek/ensure traffic
so grids and rails win over bulk work. Disk src lookup, grid warm hooks,
and non-blocking mainstage prime for faster visible covers.

Because You Like: session snapshot, staggered horizontal skeleton row,
text hidden until cover is ready, and layout aligned with loaded cards.

* feat(random-albums,library): local-first album fetch + cover art pipeline

Random Albums теперь запрашивает локальный SQLite-индекс (ORDER BY RANDOM()
LIMIT N) вместо сетевого запроса к серверу. При готовом индексе спиннер
исчезает практически мгновенно; сеть используется только как фолбэк.

- advanced_search.rs: добавляет `("random", _) => RANDOM()` в allowlist сортировок
- browseTextSearch.ts: runLocalRandomAlbums — SQLite-рандом для Albums
- RandomAlbums.tsx: doFetchRandomAlbums local-first для обоих путей (без жанра
  и с жанром через runLocalAlbumsByGenres + JS-shuffle); speculative reserve
  прогревает следующий батч в фоне после каждого Refresh

Также: обновление пайплайна обложек (coverTraffic, peekQueue, ensureQueue,
diskSrcLookup, warmDiskPeek, prefetchRegistry, useCoverArt, useWarmGridCovers,
useCoverNavigationPriority, resolveIntersectionScrollRoot и сопутствующие
компоненты/хуки).

* fix(random-albums): prevent double-load on Zustand rehydration

useEffect([selectedGenres, load]) fired twice on every visit: first with
default store values, then again ~50 ms later when Zustand rehydrated
mixMinRatingFilterEnabled/minAlbum/minArtist from localStorage.

Previously this was invisible because the first network fetch took ~1.5 s,
so loadingRef.current was still true on the second fire. With the new
local-first SQLite path the first load completes in ~50 ms, leaving the
guard cleared before rehydration triggers a second random batch.

Fix: ref-pattern — keep loadRef.current fresh on every render, effect
depends only on selectedGenres. Manual Refresh and genre-filter changes
still call the latest closure correctly.

* fix(random-albums): stop warmCoverDiskSrcBatch in fillReserve from causing visual flash

fillReserve вызывал warmCoverDiskSrcBatch для обложек резервного батча, что
вызывало bumpDiskSrcCache() для каждой новой обложки (~30+ вызовов). Это будило
всех подписчиков useCoverArt на текущей странице, провоцируя видимую перерисовку
примерно через ~1.5 с после загрузки (когда filterAlbumsByMixRatings делает
сетевые запросы к рейтингам артистов).

- fillReserve: убран warmCoverDiskSrcBatch — обложки прогреваются лениво при
  consume резерва через primeAlbumCoversForDisplay
- reserve-путь в load(): добавлен primeAlbumCoversForDisplay перед setAlbums
  (аналогично non-reserve пути; при уже прогретом кэше — мгновенно)

* feat(because-you-like): reserve-first pattern — instant display on return visits

Каждый визит на Mainstage после первого теперь отдаёт готовую заготовку
мгновенно, вместо spinner → сетевые запросы → контент.

Архитектура:
- resolvePicks / fetchBecauseYouLike вынесены на уровень модуля (выход из
  замыкания useEffect); читают текущий localStorage, возвращают
  { anchor, recs, nextAnchorHistory, nextPicksHistory }
- fillBecauseReserve — fire-and-forget фоновая функция: запускается сразу
  после отображения результата, кладёт следующий батч в _becauseReserve.
  Covers намеренно не прогреваются (bumpDiskSrcCache на текущей странице не
  нужен); они прогреваются через primeAlbumCoversForDisplay при consume.
- useLayoutEffect: если reserve готов — не сбрасывает стейт в skeleton
  (контент появляется без мигания)
- useEffect: reserve-first path — consume → primeCovers → setState → fill;
  full-fetch path сохранён как fallback при первом визите или промахе

Поведение:
- Визит 1: full fetch (как раньше) → показ → fillReserve R1
- Визит 2+: consume R1 → мгновенный показ → fillReserve R2
- При сетевом сбое: restore из session cache (как раньше)

* fix(because-you-like): initialise state from reserve — no skeleton flash on remount

При ремаунте компонент стартовал с refreshing=true/anchor=null/recs=[] и
показывал skeleton на один тик до того как useEffect отработает.

Теперь useState() использует lazy initializers, которые читают _becauseReserve
прямо в первом рендере: если reserve валиден — state сразу refreshing=false,
anchor=X, recs=[...] и skeleton не показывается вообще. Covers уже в diskSrcCache
(из предыдущего показа) и появляются без дополнительных запросов.

useLayoutEffect упрощён: вызывает hasValidReserve() и сбрасывает в skeleton
только если reserve отсутствует (для случая navigation без ремаунта).

* fix(because-you-like): apply reserve in useLayoutEffect to handle async pool arrival

Lazy initializers не могли применить reserve при первом рендере, потому что
mostPlayed/recentlyPlayed/starred приходят из Home.tsx асинхронно — pool=[]
на первом рендере, poolKey не совпадает с reserve.

useLayoutEffect теперь активно ставит стейт из reserve (а не просто не сбрасывает):
когда pool обновляется до реальных данных, useLayoutEffect срабатывает синхронно
до paint, проверяет reserve и сразу применяет anchor/recs/refreshing=false.
При отсутствии reserve — сбрасывает в skeleton как прежде.

* fix(because-you-like): reserve > cache > skeleton — eliminate skeleton flash on mount

Корневая причина: Home.tsx загружает mostPlayed асинхронно через useEffect,
поэтому на первом рендере pool=[], poolKey=''. Reserve хранится с реальным
poolKey → mismatch → lazy initializers запускали skeleton.

Теперь двухуровневый fallback без зависимости от poolKey:
1. reserve (serverId + poolKey совпадают) → мгновенный новый батч
2. becauseYouLikeCache (только serverId) → stale-while-revalidate, контент
   доступен сразу с mount, обновляется тихо в фоне
3. skeleton → только при полном отсутствии данных (первый визит)

Применяется одинаково в lazy useState initializers, useLayoutEffect и
full-fetch path useEffect (не сбрасывать в skeleton пока есть cached контент).

* fix(because-you-like): key reserve by serverId only; guard useEffect on empty pool

Проблема: reserve хранился с poolKey, но на первом рендере pool=[] → poolKey=''
→ mismatch → показывался кэш (предыдущий набор) ~500ms пока Home.tsx не загружал
mostPlayed.

Исправления:
- BecauseReserve: убран poolKey — reserve валиден для любого pool-состояния
  на том же сервере. Pool (топ-артисты) меняется медленно; один раз показать
  reserve с чуть устаревшим anchor лучше чем показывать предыдущий набор 500ms
- hasValidReserve: проверяет только serverId
- fillBecauseReserve: убран poolKey из сигнатуры и хранилища
- useEffect: guard pool.length === 0 → возврат без fetch/consume;
  effect перезапустится когда pool заполнится (реальные deps изменятся)
  → reserve применяется из useLayoutEffect ещё до pool, без стале-флэша

Итоговый порядок: reserve (instant, serverId) > cache (stale-while-revalidate)
> skeleton (только первый визит)

* fix(home): remove mix-rating deps from feed useEffect — prevent Zustand rehydration double-fetch

Корень: useAuthStore(mixMinRatingFilterEnabled/Album/Artist) были в deps
useEffect. Zustand persist реhydrates асинхронно — сначала activeServerId,
потом mix-rating значения. Это вызывало двойной запуск эффекта:
- Первый запуск: homeFeedCache hit → показывает набор предыдущего просмотра
- Второй запуск (после rehydration): cache miss или повторный fetch с
  реальными mix-настройками → ~500ms → новый набор

Итог: Hero, AlbumRow, BecauseYouLikeRail показывали предыдущий набор
первые ~500ms при каждом возврате на Mainstage.

Fix: убраны mixMinRatingFilterEnabled/Album/Artist из deps. getMixMinRatingsConfigFromAuth()
читается внутри эффекта через getState() — всегда актуальные значения без
пересоздания замыкания. Mix-настройки по-прежнему применяются при fetch,
но не вызывают двойной запуск при rehydration.

* feat(home): local-first discover songs via SQLite ORDER BY RANDOM()

Добавлена runLocalRandomSongs (аналог runLocalRandomAlbums для треков)
в browseTextSearch.ts — использует libraryAdvancedSearch с sort random,
field уже поддерживается Rust-кодом через wildcarded ("random", _) ветку.

В Home.tsx: discoverSongs теперь сначала пробует локальный индекс,
и только при недоступности (индекс не готов, ошибка) падает обратно
на getRandomSongs.view. Ускоряет первую загрузку Mainstage — треки
берутся из SSD вместо сети.

* fix(home): pre-populate state from cache at mount — eliminate empty-state flash on return visits

Причина: Home.tsx размонтируется при навигации. При возврате первый рендер
всегда с пустыми массивами (heroAlbums=[], mostPlayed=[] и т.д.), потом
useEffect читает homeFeedCache и заполняет state. Даже один кадр с пустым
состоянием вызывает перерисовку Hero и BecauseYouLikeRail (pool=[]).

Решение: getInitialHomeFeed() читает homeFeedCache синхронно через
useAuthStore.getState() (не hook) в lazy useState initializers. К моменту
повторного визита store уже rehydrated — все state получают кэшированные
данные до первого рендера.

Дополнительно: wasPrePopulated предотвращает повторный applyFeedSnapshot
в useEffect когда state уже заполнен — иначе новые ссылки на массивы
вызывали бы ненужные ре-рендеры дочерних компонентов с теми же данными.

* fix(mainstage): keep refresh without return flicker

Keep Home and Because You Like visually stable during a single visit while still refreshing data for the next re-enter. Improve mainstage cover warmup by ensuring and pre-decoding above-the-fold artwork so hero and top rails appear instantly after navigation.

* fix(mainstage): stabilize because rail and hero background framing

Measure Because You Like layout before first paint to avoid width snap flicker, and render hero background as centered cover-fit images so the frame no longer jumps from top to middle on mount.

* fix(now-playing): prewarm track data and prevent stale carry-over

Warm Now Playing fetch caches and playback cover art on track change so entering the page no longer waits on first-load requests. Gate key-based sections (top songs, tour, Last.fm) by the active track/artist keys to avoid briefly rendering values from the previous track.

* fix(cover,test): refresh playback scope and default tauri cover mocks

Recompute playback cover scope when queue/server context changes so now-playing art resolves against the correct server after handoffs. Add default cover-cache invoke handlers to the shared Tauri test harness to prevent unhandled rejections in suites that mount cover-aware UI.

* fix(cover,now-playing,test): align prewarm scopes and tighten tauri mocks

Make cover-cache invoke defaults opt-in for tests, align radio prewarm scope with active rendering scope, and add targeted hook tests for prewarm + playback-scope reactivity. Also harden Rust cover URL building to avoid panic on malformed base URLs.

* test(cover): hoist mocked useCoverArt and clean EOF whitespace

Fix the new playback-scope hook test to use a hoisted vi.mock-safe stub and keep branch-wide diff checks clean by removing an accidental trailing blank line.

* fix(cover): align playback ensure auth and harden backfill retry flow

Use playback-server credentials for playback-scoped cover ensures, persist fetch-failed markers for bulk library backfill failures, and avoid advancing backfill cursor when UI-priority hold interrupts a batch.

* fix(ci): resolve clippy lint and update frontend node runtime

Move fetch helper before the test module to satisfy clippy's items-after-test-module rule, and modernize frontend CI to setup-node v6 with lts/* instead of pinned Node 20.

* chore(settings): simplify cover and analytics strategy copy

Move strategy summaries below tables, simplify Lazy/Aggressive wording, keep analytics warning always visible, and localize Russian texts to plain language without technical jargon.
2026-05-26 19:35:08 +03:00
Frank Stellmacher 7a7a9f5e6b refactor(utils): group utils/ files into topic folders (Phase L, part 1) (#689)
111 of 122 top-level src/utils/ files move into 16 topic folders (audio,
cache, cover, share, server, playback, playlist, deviceSync, waveform,
mix, format, export, changelog, ui, perf, componentHelpers). True
singletons with no cluster stay at the utils/ root.

Pure file-move: a path-aware codemod rewrote 539 relative-import
specifiers across 275 files; no logic touched. The hot-path coverage
gate list (.github/frontend-hot-path-files.txt) is updated to the new
paths for the 11 gated utils files — a mechanical consequence of the
move, not a CI change. tsc is green.
2026-05-14 14:27:44 +02:00
Frank Stellmacher 8adad2be6f refactor(settings): G.60 — extract Storage + Servers + System tabs (cluster) (#626)
Three-tab cluster cut. Settings.tsx 1393 → 345 LOC (−1048); the page
now keeps only the tab header, search UI, route-state handling,
ndAdminAuth probe, and tab dispatch — every section body lives in its
own file.

StorageTab — owns offline dir + cache size readouts + cache-clear flow
+ waveform-cache clear + buffering toggles (preload mode / hot cache
incl. dir picker, sliders, clear) + ZIP downloads dir. The hot-cache
state (imageCacheBytes / offlineCacheBytes / hotCacheBytes /
showClearConfirm / clearing), the hotCacheTrackCount memo, all three
hot-cache useEffects, handleClearCache / handleClearWaveformCache, and
pickOfflineDir / pickHotCacheDir / pickDownloadFolder move with it.
Side effect: the two live hotCacheBytes-refresh useEffects were gated
on `activeTab === 'audio'` (a stale leftover from when hot cache lived
on the audio tab); they now run while StorageTab is mounted, which is
the only place hotCacheBytes is actually displayed.

ServersTab — owns the server list, DnD reorder (psy-drop listener +
drop-target hover state + serverContainerEl + handleServerDragMove),
connStatus map, AddServerForm flow (showAddForm + pastedServerInvite +
addServerInviteAnchorRef + the scroll-into-view useLayoutEffect),
testConnection / switchToServer / deleteServer / handleAddServer /
closeAddServerForm / handleLogout. Settings still owns the route-state
useEffect that catches `openAddServerInvite` and flips to the servers
tab; it passes the invite as `initialInvite` and ServersTab consumes
it on mount + on later prop changes.

SystemTab — owns Language picker, behavior toggles (tray, minimize to
tray, Linux kinetic scroll), Backup section, logging mode + export
runtime logs, About card (maintainers, release notes link,
show-changelog-on-update), Contributors grid, Licenses panel. The
exportRuntimeLogs handler moves with it.

UsersTab stays inline in Settings.tsx — it's an 8-line wrapper around
UserManagementSection gated on ndAdminAuth, which Settings already
owns for the tab-bar visibility check.

The Settings.tsx import list drops 30+ names that only the extracted
tabs used: many lucide icons, openDialog/saveDialog, openUrl, Trans,
showToast, invoke, getImageCacheSize/clearImageCache, usePlayerStore,
useOfflineStore, useHotCacheStore, useDragDrop, pingWithCredentials,
scheduleInstantMixProbeForServer, switchActiveServer, formatBytes,
snapHotCacheMb, MAINTAINERS, CONTRIBUTORS, LicensesPanel,
AboutPsysonicBrandHeader, BackupSection, AddServerForm, ServerGripHandle,
serverListDisplayLabel, showAudiomuseNavidromeServerSetting,
shortHostFromServerUrl, ServerProfile, LoggingMode, LoudnessLufsPreset,
appVersion, i18n, IS_LINUX/IS_WINDOWS, CustomSelect, SettingsSubSection,
plus useMemo/useCallback/useLayoutEffect.

Pure code move otherwise — no behaviour change.
2026-05-13 02:42:44 +02:00