* feat(player): preview-active state on play button (ring + stop icon)
Checkpoint: play button mirrors the inline preview button from tracklists
during preview playback — hollow circle, accent ring depleting over the
preview duration, Square (stop) icon. Click still resumes main playback,
which the Rust audio engine cancels the preview for.
i18n key player.previewActive in all 8 locales for tooltip + aria-label.
* feat(player): show preview track in player bar + smart stop semantics
The player-bar info cell (cover, title, artist) now mirrors the previewing
track during preview playback, with a small accent "Preview" pill above
the title and an accent top-border on the bar. Rating, fullscreen hint
and album/artist link clicks are suppressed while previewing — they
target the queued track, not the preview.
Stop semantics for the two transport buttons during preview:
- Big play button (Square+ring visual): stops preview, main auto-resumes
if it was playing before. Matches the tracklist preview-button behaviour.
- Small Stop button: new audio_preview_stop_silent Rust command — stops
preview AND leaves main paused, so "Stop = silence" actually goes silent.
previewStore now stores the full PreviewingTrack (id, title, artist,
coverArt) — the seven startPreview call sites pass it through.
i18n key player.previewLabel in all 8 locales.
* feat(audio): rust preview engine with secondary sink
Adds a parallel rodio Sink on the existing OutputStream for 30s
mid-track previews. Two new Tauri commands (audio_preview_play,
audio_preview_stop) plus three events (audio:preview-start /
-progress / -end). The main sink is paused with Sink::pause() and
auto-resumed on preview end iff it was playing beforehand.
* feat(playlists): migrate suggestion preview to rust audio engine
Replaces the HTML5 <audio> path with the new rust preview engine.
previewStore mirrors the engine's start/progress/end events so any
tracklist row can render preview UI from a single source of truth.
Spacebar redirects to stopPreview while a preview plays, hardware
mediakeys are silently dropped (Q5), and tray clicks cancel the
preview before forwarding the original action.
* feat(albums): inline play + preview buttons in tracklist rows
Track number stays static on hover instead of swapping to a play
icon — the dedicated Play and Preview buttons in the title cell
take over click-to-play and click-to-preview. Active+playing rows
keep the eq-bars (also on hover), active+paused rows fall back to
the static accent-coloured number.
Pilot for the wider rollout to other tracklists.
* feat(tracklists): roll out inline play + preview buttons
Mirrors the AlbumTrackList pilot across the remaining track-row
based lists: PlaylistDetail main tracks, Favorites, ArtistDetail
top tracks, RandomMix (both genre-mix and filtered-songs lists).
Track number stays static, the dedicated Play + Preview buttons
in the title cell take over click-to-play and click-to-preview.
* feat(settings): track preview toggle + configurable position and duration
Adds an opt-out switch and two sliders to Settings → Audio:
start position (0-90 % of track length, default 33 %) and preview
duration (5-60 s, default 30 s). The progress-ring animation
follows the duration via a CSS variable so the visual matches the
engine's auto-stop. Disabling the feature hides every inline
preview button via a single root-level data attribute, no per-row
conditional rendering required.
i18n keys added in all 8 locales.
* fix(audio): cancel preview when main playback (re)starts
audio_play, audio_play_radio, audio_resume and audio_stop did not
know about the parallel preview sink, so clicking Play on a track
that was currently being previewed left the preview running on top
of the freshly started main playback. New helper clears the resume
flag, bumps the preview generation, drops the sink and emits an
'interrupted' end event before any of those commands touches the
main sink.
* feat(settings): per-location track preview toggles
Splits the single trackPreviewsEnabled toggle into a master + 6 per-location
sub-toggles (suggestions, albums, playlists, favorites, artist, randomMix).
Master remains the kill switch; sub-toggles are only honoured when master
is on. Each tracklist container is marked with `data-preview-loc="<id>"` and
hidden via scoped CSS when the matching root attribute is "off".
startPreview now takes a location argument so the store can guard logic too.
i18n added in all 8 locales.
* fix(contextmenu): use ChevronsRight for Play Next to distinguish from preview
* feat(themes): add Kanagawa, Atom One, 1984 palettes; group OSS Classics by family
Adds three upstream-faithful theme families to Open Source Classics and
restructures the picker so the section is no longer alphabetically wild.
New themes (9 total):
- Kanagawa (rebelot/kanagawa.nvim): Wave, Dragon, Lotus
- Atom One (Th3Whit3Wolf/one-nvim): Dark, Light
- 1984 (juanmnl/vs-1984): Default, Cyberpunk, Light, Orwell
(Fancy + Unbolded skipped — identical palette to Default, style-only)
Each theme defines the full token set (--bg-*, --accent, --text-*, all
--ctp-*, --waveform-*, --positive/warning/danger, --select-arrow), so
login screen, queue sidebar tabs, and all subpages inherit the palette
without component-level overrides.
Picker restructure:
- ThemeDef gains optional `family?: string`
- Open Source Classics regrouped: 1984, Atom One, Catppuccin, Dracula,
Gruvbox, Kanagawa, Nightfox, Nord
- Family headings rendered inline (grid-column: 1 / -1) when family
changes; new .theme-family-header style in components.css
- Theme scheduler dropdown labels prefixed with family for context
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* chore(release): sync Cargo.lock to 1.45.0-dev
* feat(playlists): suggestion-row preview UX (30s preview, double-click play-next, scroll keep)
Reworks the interaction on the suggestion rows below a playlist so users
can audition songs before deciding what to do with them.
- New "Preview" pill button left of each track title plays a 30-second
mid-song sample via a parallel HTML5 audio element. The main player
pauses on the first preview and auto-resumes when the preview ends.
Switching previews chains without re-resuming. External main-player
playback (spacebar, mediakey) cancels the preview without resuming.
Animated underline shows the 30 s progress.
- Double-click the row to insert the song at queueIndex + 1 and skip to
it ("Play next"). Single-click is intentionally inert so a stray click
next to the preview button no longer drops a song into the queue by
accident. Tooltip on the row makes the affordance discoverable.
- The + button still adds to the playlist, and now restores the
.main-content scroll position so the page no longer jumps to the top
after pressing it.
- i18n keys in all 8 locales: playlists.preview / previewStop / previewShort
/ previewStopShort / suggestionDoubleClickPlayNext.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(playlists): WebKitGTK NULL-instance crash on preview teardown
cucadmuh hit GLib-GObject-CRITICAL: invalid (NULL) pointer instance /
g_signal_connect_data assertion failed, with the UI freezing after
clicking a preview button. Root cause was the audio-element lifecycle:
- `audio.src = ''` to "stop" leaves WebKitGTK's GStreamer playbin in a
half-initialized state. The next signal_connect dereferences NULL.
- Creating `new Audio()` per click stacked half-torn-down playbins
during rapid switches.
- `loadedmetadata` listeners on orphaned audio elements could call
play() on an already-discarded instance.
Fix: reuse one <audio> element per component, tear down the source
via removeAttribute('src') + load() (which resets the playbin
cleanly), and gate async listeners behind a session counter so stale
metadata events on switched-away previews are ignored.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(playlists): icon-based action buttons + add-on-doubleclick + hint
- Replace text-pill Preview button with circular icon button + animated
SVG progress ring (Play/Square icon swap when active).
- New Play-next button (filled accent circle, white triangle) sits
left of the Preview button — explicit affordance for the action that
used to be a hidden double-click.
- Double-click on a suggestion row now triggers Add-to-playlist (the
same action as the + button on the right) — discoverable shortcut
for mouse users.
- Subtitle under the Suggested Songs header announces the add-on-
doubleclick affordance, in all 8 locales.
- Drop the now-obsolete previewShort / previewStopShort short-label
keys (text replaced by icons); rename suggestionDoubleClickPlayNext
→ playNextSuggestion to match its new role on the Play-next button.
- Keep the session-counter guard from the prior commit so async
loadedmetadata handlers from a switched-away preview can't play()
on a discarded element.
Note: header column labels visually drift from the data columns when
suggestion rows have the action buttons; left as-is for now.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(playlists): apply LUFS pre-analysis attenuation to suggestion previews
When the main player is on loudness normalization, analysed tracks come
out reduced toward target while the unanalysed preview <audio> blasts
the file at its natural level — cucadmuh reported the previews are
audibly louder than the playlist playback.
Apply the user's stored pre-analysis attenuation (the slider value, not
the target-offset effective form) as a linear gain on the preview's
audio.volume. Default −4.5 dB lands the preview at ~60% of the player
volume, which roughly tracks how aggressively the Rust engine pulls
naturally-loud tracks toward target.
If the engine is off, behavior is unchanged.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* style(playlists): use chevron icon for suggestion preview button
Distinguishes the preview button from the adjacent play-next button
by mirroring the Play Next chevron from the context menu.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(loudness): target sync, -14 pre-analysis ref, queue UI, and reseed
- Front: coalesce loudness refresh by target LUFS; replay-gain IPC dedupe keys
include norm target and effective pre-attenuation so TGT changes apply.
- Rust: placeholder gain before integrated LUFS uses pivot at -14 LUFS; UI gain
from effective trim; reseed loudness after delete when waveform cache would skip.
- Pre-analysis: store attenuation relative to -14 LUFS; engine and UI use an
offset for other targets; migrate legacy absolute values on rehydrate.
- Queue/Settings: Loudness/TGT labels vs value buttons; styles; i18n for help.
* fix(i18n): simplify loudness pre-analysis helper copy
Remove reference-target wording from loudness pre-analysis helper text and keep
only the effective adjustment shown for the current LUFS target in all locales.
The language selector previously lived only in Settings, which is
behind login. New users on a non-English system had no way to switch
to their language before connecting to a server.
Add a compact CustomSelect in the top-right of the login card. Reuses
the existing settings.languageXx labels and i18n.changeLanguage flow
(persists to localStorage as psysonic_language). English remains the
default for first launches — already the case in i18n.ts:12.
Styled to be visually quieter than the Settings variant (transparent
background, smaller font) so it doesn't pull focus from the logo and
form.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Double-click the Title, Artist, or Album value to copy plain text to the
clipboard with toast feedback. Apply user-select: none on those cells so
double-click does not trigger word selection.
The mode picker (Off / ReplayGain / LUFS) used to live in the right-hand
action slot of a settings-toggle-row and the per-mode controls were
stacked into the same parent with footer-style help text. Hard to scan,
visually cramped, and odd compared to the rest of the Settings page.
Refactor:
- Mode picker becomes a full-width segmented row with even-flex buttons,
using the new .settings-segmented utility.
- Each mode renders its own .settings-norm-block sub-section with a
subtle accent tint and border so the active configuration reads as
one coherent group.
- Inside the block, every setting is its own .settings-norm-field
(control row + per-control help text immediately below). 1.1 rem gap
between fields, 0.45 rem between row and help — clearly groups
related text without crowding.
- Sliders no longer max-cap at 200 px and instead flex to fill the row.
- Inactive ghost buttons (Off, ReplayGain, RG mode, LUFS targets) get a
visible border and a faint surface tint so they read as selectable
slots in dark themes too.
- LUFS mode gets a dedicated note-box explaining that brief volume drift
on the very first play of a new track is the analysis pass at work,
not a bug — subsequent plays use the cached measurement, and queued
tracks are usually pre-analysed during the previous song.
- "Trim before measurement (dB)" renamed to "Pre-analysis attenuation"
(and equivalents in 8 locales).
- New i18n keys: normalizationDesc, normalizationOff/ReplayGain/Lufs,
loudnessTargetLufsDesc, loudnessFirstPlayNote, replayGainPreGainDesc,
replayGainFallbackDesc.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The previous genre grid mounted ~60 Lucide SVG cards per page (with
Watermark icon, gradient bg, infinite scroll) and froze the WebKitGTK
renderer for several seconds on libraries with many genres.
The new layout flows all genres as compact pills with log-scaled font
size based on albumCount — one <span>-equivalent button per genre, no
SVGs, no pagination needed. Pill colour is dimly tinted by the same
deterministic hash-to-CTP palette used before; text picks up the genre
colour on hover only, so the page reads calmly at rest.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Add Tauri command to delete loudness_cache rows for a track and helpers in AnalysisCache.
- Queue tech strip: click dB to reseed loudness; LUFS target picker via body portal; metric styling aligned with strip (no link chrome).
- Player store: reseed clears local cache and replays analysis seed; show loudness dB from SQLite cache when live state is still null; allow first numeric normalization-state update through the short duplicate filter.
- audio_update_replay_gain: resolve loudness from the requested gain when playback URL is not pinned yet.
Conflicts resolved in:
- src/pages/SearchResults.tsx
- src/pages/AdvancedSearch.tsx
Both pages were rewritten on main (PR #303) to use the shared
<SongRow> component with click-to-enqueueAndPlay semantics. Orbit's
playSong helper that branched on orbit-active is no longer needed
at the page level — instead, orbit awareness moved INTO SongRow and
SongCard themselves: in an active orbit session both buttons collapse
into addTrackToOrbit (suggest for guests, host-enqueue for the host)
so we don't ship a queue replacement to every guest.
Also kept main's IntersectionObserver-based pagination on both pages.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Extracts the song-list row into a single shared <SongRow> component
used by Tracks Hub Browse, /search and /search/advanced. All three now
share the same five-column layout (Play+Enqueue · Title · Artist ·
Album · Genre · Duration), the same enqueueAndPlay click behaviour,
and the same right-click context menu / drag handler.
The header row is rendered separately via <SongListHeader> (kept
outside the virtualizer scroll container in the Tracks Hub so it
doesn't scroll away).
Both SearchResults and AdvancedSearch now infinite-scroll their song
results via an IntersectionObserver sentinel near the bottom of the
list (rootMargin 600 px). Pagination uses search3's songOffset; the
free-text branch in AdvancedSearch keeps applying genre/year filters
client-side per loaded page. Initial fetches stay at 50 (SearchResults)
and 100 (AdvancedSearch) songs; subsequent pages are 50 each.
Cleanup:
- removed the redundant `(N)` count in the AdvancedSearch songs heading
- dropped the unused `useNavigate` + `psyDrag` + per-page contextMenuSongId
state in both search pages — SongRow handles those internally
- renamed the row-internal CSS classes from `.virtual-song-*` to
`.song-list-row-*` so they read as shared, and switched the mobile
grid breakpoint accordingly
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
New /tracks route with three sections:
- Hero "Track of the moment" — random pick with play / enqueue / reroll
- Random Pick rail — 18 song cards, rerollable; hero song deduped
- Browse all tracks — virtualized list (@tanstack/react-virtual),
paginated 50 at a time
Browse uses Navidrome's native /api/song?_sort=title&_order=ASC for
proper A-Z order (no Subsonic equivalent), with automatic fallback
to search3 on non-Navidrome servers. Search input drives search3
with 300ms debounce. Bearer token cached module-level, re-auth on 401.
Play button on rows + cards calls a new enqueueAndPlay() helper that
appends to the existing queue (skip if duplicate) and jumps to the
song — different from playSongNow which replaces the queue. Enqueue
button stays opaque (no hover-only).
i18n keys for sidebar.tracks + tracks.* namespace in all 8 locales.
New AudioLines sidebar icon. Sidebar entry inserted between
"All Albums" and "Build a Mix".
Performance: cover thumbnails dropped (uniform layout instead),
RAF-throttled scroll prefetch, hover transforms removed from cards
(WebKitGTK compositing-friendly).
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Inline SVG component using currentColor so the wordmark inherits the
button's accent tint and hover state. Hover rotation is now scoped to
the lucide spinner icon so the wordmark doesn't tilt with it.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two coupled UX fixes around the header live search and the global context
menu, born from the same testing pass.
LiveSearch / MobileSearchOverlay
- Single click on a song no longer calls playTrack(track) without a
queue argument. The store fell back to the existing queue, didn't
find the new track, and ended up playing something the user couldn't
navigate or see in the queue list — the player header showed metadata
but the queue itself didn't contain it.
- New behaviour: enqueue([track]) + "Added to queue" toast. Whatever was
playing keeps playing; the new track lands at the bottom and is
visible/navigable. Mobile gets the same behaviour (tap-only).
- Desktop also gets a right-click context menu on song rows for users
who want immediate playback or different routing (Play Now, Play Next,
Add to Playlist, etc.). The dropdown stays open while the CM is up,
and the row picks up the .context-active highlight so the user can
see which song the menu refers to.
ContextMenu
- Removed the transparent fullscreen backdrop (z-index 998) that
previously caught outside clicks. It also blocked right-clicks from
reaching elements *underneath* it — so right-clicking a different
song row to reposition the menu hit the backdrop instead, closed the
menu, and never opened a new one for the row the user actually
pointed at.
- Replaced with a document-level mousedown listener (gated on
`contextMenu.isOpen`) that closes the menu when the click lands
outside `menuRef`. Standard outside-click pattern, doesn't occlude
the underlying UI, and right-clicking another row now naturally
pivots the CM to that row.
i18n: new search.addedToQueueToast key in 8 locales.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The pending counter desynced from the actual approval list (state.queue
holds approved items as history, so the count never decreased after a
host approve). The host-pushed pendingApprovalCount workaround didn't
hold up under live testing either, so we're rolling the whole cap
feature back rather than ship something flaky.
What's gone:
- OrbitSettings.maxPending + state.pendingApprovalCount
- cap branch in applyOutboxSnapshotsToState (now back to mute-only)
- maxPending number input in settings popover
- pending counter chip in OrbitQueueHead
- 'cap-reached' branch in evaluateOrbitSuggestGate / OrbitSuggestGateReason
- cap-related toasts in ContextMenu / useOrbitSongRowBehavior
- cap-related i18n keys (suggestBlockedCap, settingMaxPending*, pendingCounter*)
- cap CSS (.orbit-queue-head__pending, .orbit-settings-pop__number)
What stays: per-guest suggestion mute (works correctly) and everything
that fed into both features (OrbitState.suggestionBlocked,
setOrbitSuggestionBlocked, evaluateOrbitSuggestGate, the participants
popover Mic/MicOff toggle, the suggestBlockedMuted toast).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two anti-spam knobs the host can dial during a live session:
1. Per-guest suggestion mute — Mic / MicOff toggle next to the
kick/ban buttons in the participants popover. Symmetric (re-enable
later). State lives in OrbitState.suggestionBlocked: string[]; the
guest reads it and disables its own Suggest controls so the user
sees a clear "muted" state instead of silent failures. Host-side
sweep also drops their outbox entries as a safety net.
2. Max pending approvals cap — number input in the session-settings
popover, default 0 (= unlimited so existing sessions are unaffected).
When set, the host sweep stops folding new outbox entries into the
approval list once the cap is reached. The OrbitQueueHead surfaces
"X / Y pending" so guests can see when they're getting close.
State changes are additive on the wire — both fields are optional, with
parseOrbitState defaulting them, so older clients keep working.
evaluateOrbitSuggestGate() centralises the guest-side allow/block check
shared between useOrbitSongRowBehavior and the ContextMenu Add-to-Session
items, plus suggestOrbitTrack as a defensive last line.
i18n: en + de + fr + nl + zh + nb + ru + es.
Also fixes an earlier dedupe-key collision: the (user, trackId) cache
keys were missing their separator (NULL byte slipped in during the
previous patch), so two tracks could share a key and one of them
silently overwrite the other. Restored the space separator.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Before: the guest queue already labelled guest-suggested tracks with
"Suggested by {user}", but host picks had no label — and the host's own
queue had no attribution at all. The host couldn't tell which upcoming
rows came from guests without checking the pending-approvals list.
- Guest queue: host-pick rows now show "Added by host" instead of hiding
the attribution line.
- Host queue: each row (and the current track) shows "Added by you" or
"Added by {user}" while an Orbit session is active. Lookup uses the
existing OrbitState.queue / currentTrack addedBy field, so no new
protocol fields.
New i18n keys (en+de+fr+nl+zh+nb+ru+es):
orbit.queueAddedByHost · queueAddedByYou · queueAddedByUser
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Open smart playlist editing from playlist cards, load rules via Navidrome single-playlist API with safer fallbacks, and keep edit visibility aligned with ownership rules.
Also add/clean smart playlist locale keys across all supported languages and preserve smarter autogenerated naming behavior.
Show edit/delete actions on hover in playlist cards, support opening metadata edit directly from the grid, and render smart playlist covers from active-library tracks. Playlist detail now filters displayed songs to the selected library instead of hiding whole playlists.
Plain lines blur together once a card has more than a handful of
contributions; a simple accent-colored • in front of each row makes the
list scannable without changing the tone.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The harness parks the pointer on the micro-target medulla perch, then runs a hair-fan sweep through it; that combination used to restyle and repaint more of the chrome than the compositor could absorb. Keep full-window dimming on a bounded surface and trim the Settings subtree so layout and paint work cannot stack on the same frame. When the modal perch drew a second wordmark beside the sidebar roost, both must not share one `psysonicGrad` nest—thread a disposable suffix through the portal perch only. Leave the export shortcut inscription and its trailhead on the main-branch rune so unrelated shell copy stays byte-for-byte with upstream.
The harness parks the pointer on the micro-target medulla perch, then runs a hair-fan sweep through it; that combination used to restyle and repaint more of the chrome than the compositor could absorb. Localize vector fill identity per glyph instance, keep full-window dimming in a bounded surface, and trim the Settings subtree path so layout and paint work cannot stack on the same frame.
`.mini-player` has `overflow: hidden`, and the absolute-positioned volume
popover (`top: calc(100% + 6px)`, ~150 px tall) was being clipped when the
queue was closed and the mini window was at its short height — visually
the slider rendered outside the visible area, even though it stayed
fully usable. Opening the queue grew the window enough to bring the
popover back inside the clip rect.
Render the popover via `createPortal` to `document.body` and position it
with `position: fixed` based on the trigger button's `getBoundingClientRect`,
mirroring the YearFilterButton pattern. Auto-flips above when there is
not enough room below (short mini windows). Repositions on window
resize / scroll. Outside-click handler now checks both the trigger button
and the popover ref since they no longer share a DOM ancestor.
* fix(windows): stop GPU rendering when windows are hidden
* perf(ui): tighten hidden-window rendering mitigation
Align implementation and documentation with what the injected pause/resume
scripts actually do, reduce main-thread and compositor wakeups while windows
are invisible, and make lifecycle cleanup reliable.
Rust (Tauri)
- Document PAUSE/RESUME as compositor-oriented hints: set __psyHidden, optional
--psy-anim-speed for CSS that opts in, and pause @keyframes via
animation-play-state only (not CSS transitions, not arbitrary timers or rAF).
- Walk descendants under #root instead of document-wide querySelectorAll('*')
to cut cost on large pages; skip the walk if #root is missing (flag still set).
- Call eval(PAUSE_RENDERING_JS) before hide() on all hide paths (tray menu,
tray icon toggle, mini open/close/show-main, native mini close) so the
webview sees __psyHidden while still fully schedulable.
- Shorten pause_rendering command rustdoc to match the script.
Frontend
- WindowVisibilityProvider: replace self-rescheduling useCallback with a single
effect that keeps one pending timeout id, uses a cancelled flag on unmount,
and syncs hiddenRef from document.hidden at mount (no orphaned timers after
tests/HMR).
- WaveformSeek (preview + animated seekbar): while hidden, poll with a 400 ms
timeout instead of requestAnimationFrame every frame; cancel both rAF and
timeout on teardown.
Why
- Accurate comments prevent future refactors from assuming “full JS idle”.
- Smaller DOM walks and fewer rAF wakeups reduce spikes when hiding the main
window or mini player on Windows WebView2 and elsewhere.
* perf(ui): pause global CSS + timers when Tauri hides the window
Builds on PR #273 (`7803d8e` + `0e07a73`). Adds a second HTML flag driven only by
Rust pause/resume inject so infinite animations still pause when WebView2 keeps
`document.hidden === false` after `win.hide()`, and stops a few periodic JS
timers while the window is invisible.
- `lib.rs`: set/remove `data-psy-native-hidden` on `<html>` in PAUSE/RESUME JS;
document why in rustdoc (rest of pause/resume unchanged from PR tip).
- `components.css`: same `animation-play-state: paused !important` rules as
`data-app-hidden` for `[data-psy-native-hidden="true"]`; refresh the comment.
- `App.tsx`: comment distinguishes tab visibility vs Tauri-native hide.
- `Hero.tsx`: do not run the 10 s carousel interval while hidden
(`useWindowVisibility` + `__psyHidden` in tick).
- `PlaybackScheduleBadge.tsx`, `playbackScheduleFormat.ts`: no 400/500 ms
intervals while hidden; skip ticks when `document.hidden` or `__psyHidden`.
- Drop the ~110 lines of dead full-screen overlay CSS that was never
referenced in JSX (.lucky-mix-overlay*, .lucky-mix-cube*, full-screen
@keyframes). Keep the .lucky-mix-pip* rules since the inline queue
variant re-uses them.
- Extract availability gate into hooks/useLuckyMixAvailable.ts (pure
predicate + hook). Replaces five duplicated inline checks in Sidebar,
MobileMoreOverlay, RandomLanding, Settings/SidebarCustomizer, and the
internal re-check in buildAndPlayLuckyMix.
- Add a cancel mechanic:
* luckyMixStore gets a cancelRequested flag + cancel() method
* LuckyMixCancelled sentinel is thrown from a bailIfCancelled() helper
sprinkled between await boundaries in the build loop
* catch-block swallows the sentinel silently (no toast, no error state)
* auto-cancel subscription on playerStore detects manual user track
changes (anything not in queuedIds) and flips cancelRequested so the
finished mix does not later overwrite the user's choice
* inline .queue-lucky-loading dice indicator is now a button — click
triggers explicit cancel, hover fades the dice to signal the action
- Restore the queue snapshot when the build fails before ever starting
playback, so the user does not land in an empty player after an error.
If playTrack already ran, leave current state alone (their track plus
whatever was enqueued is more useful than a stale pre-click queue).
- Rework locale labels to consistently carry the "Mix" suffix so the
entry reads well next to "Random Mix" / "Random Albums" in the
sidebar: DE Glücks-Mix, ES Mezcla Suerte, FR Mix Chance, NB Lykkemiks,
NL Geluksmix, ZH 好运混音. EN stays "Lucky Mix", RU stays
«Мне повезёт». Toast/settings/randomNavSplit copy aligned to the new
names. New luckyMix.cancelTooltip key added in all 8 locales.
AudioMuse gating stays — as Cuca confirmed, the feature's quality relies
on a correct similar-track selection, so the requirement is intentional.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>