* feat(shortcuts): unify action-driven shortcut and CLI routing
Centralize shortcut action metadata in one TypeScript registry and route keyboard, global shortcut, mini-window, and CLI inputs through shared runtime handlers.
Keep CLI as an abstract transport layer by emitting player-command payloads without depending on shortcut definitions.
* feat(shortcuts): generate CLI action help from shortcut registry
Move no-arg player commands and their descriptions into the central action registry so CLI parsing and --player help are derived dynamically from one source of truth. Also route runtime action execution through the registry and remove duplicated shortcut runtime handling.
* feat(shortcuts): add new input actions and hidden F1 help binding
Add the requested input actions (search, advanced search, sidebar, mute, equalizer, repeat, now playing, lyrics, favorite current track) to the central shortcut action registry and wire runtime handlers for sidebar/equalizer toggles. Keep Help bound to F1 by default while hiding it from Settings input lists, and backfill persisted keybindings with new defaults so F1 works for existing users.
Requested by @zunoz (Discord community).
The squash-merge of PR #419 was performed against an outdated PR base
that predated several main-side refactors and features. The resulting
squash inadvertently re-introduced files that had already been removed
(`src-tauri/src/audio.rs` monolith, `app-icon.png`) and reverted main's
content for ~20 files (`src-tauri/src/lib.rs` decompose, `src/App.tsx`
animation-pause, `src/components/AlbumRow.tsx` headerExtra, etc).
This commit:
* Restores all collateral-damage files to their pre-#419 main state
(5662dafe), including the audio module split, lib decompose,
Cargo.toml `windows` dep, animation-pause-on-blur logic, and
`reducedAnimations` toggle plumbing in WaveformSeek/Settings.
* Keeps the genuine #419 work intact: tri-state duration toggle,
position counter, persistent Now Playing collapse, animated EQ
indicator (in QueuePanel.tsx, 8 locales, authStore, components.css).
* Merges authStore.ts so both `reducedAnimations` (from #426) and
`queueNowPlayingCollapsed` (from #419) coexist.
* Adds the `.eq-bars.paused` CSS rule manually since components.css
needed a 5662dafe base + the single #419 addition.
* Fixes a latent type error in OverlayScrollArea.tsx (`useRef<T>(null)`
is `RefObject<T>` / read-only under current `@types/react`; widened to
`useRef<T | null>(null)` so the existing `wrapRef.current = el`
assignment compiles).
Verified locally with `cargo check` and `npm run build` — both green.
* feat(queue): add ETA display, equalizer indicator and collapsible now playing
* deleted endsAt and showDuration strings, changed eta update to 30s
* feat(queue): ETA tooltip, persistent Now Playing collapse, EQ bar pause, remove redundant Play icon
* feat(queue): fold ETA into existing total/remaining toggle as third mode
The standalone ETA span next to the track counter is removed; instead the
clickable duration label in the queue header now rotates through three
modes per click: total → remaining → eta → total. Counter (N/M) stays
where it was.
ETA mode keeps the live-feel treatment from the original PR (accent
colour while playing, muted at 50% opacity when paused). The other two
modes use plain accent.
i18n: queue.etaTooltip removed (no longer a separate descriptive label),
queue.showEta added as the action tooltip ('Show estimated end time')
in all 8 locales — matches the showRemaining / showTotal pattern.
* docs(changelog): add #419 queue UX improvements entry
Adds the [1.45.0] / Added entry for this PR's queue panel refinements
(position counter, tri-state duration toggle including ETA, collapsible
Now Playing section, animated EQ indicator).
---------
Co-authored-by: Psychotoxical <171614930+Psychotoxical@users.noreply.github.com>
* fix(audio): promote WASAPI render thread to MMCSS Pro Audio on Windows
Wraps the outermost audio source in a `PriorityBoostSource` that calls
`AvSetMmThreadCharacteristicsW("Pro Audio")` on its first sample. The
cpal output-stream callback runs `Source::next` on the WASAPI render
thread, which is otherwise normal-priority and gets preempted under
WebView2 / DWM / GPU pressure — producing the audible click/stutter
reported in issue #334. No-op on Linux/macOS (PipeWire/rtkit and
CoreAudio promote their audio threads externally).
* fix(build): repair Windows compile after audio split + lib decompose
Two pre-existing build breakers on Windows that surfaced after the
`use super::*;` cleanup (9cc74a7) and the lib-decompose refactor
(cfeec22):
- `audio/device_watcher.rs` lost the `output_enumeration_includes_pinned`
import. Add it cfg-gated to `not(target_os = "linux")` since it's only
called inside the non-Linux pinned-device fallback path.
- `lib_commands/sync/tray.rs::is_tiling_wm()` is `#[cfg(target_os = "linux")]`,
but its Tauri command wrapper `is_tiling_wm_cmd()` is unconditional.
Add a `#[cfg(not(target_os = "linux"))]` stub returning `false`.
No behavior change on Linux. Restores `cargo build` on Windows + macOS.
* perf(ui): pause cosmetic animations when window loses OS focus
Companion to the WASAPI MMCSS fix in this branch — issue #334
reported audible audio stutter on low-end laptops, partly traced
to WebView2 still compositing CSS animations + waveform canvas at
full rate while the user has alt-tabbed into another app.
Existing `data-app-hidden` / `data-psy-native-hidden` flags pause
animations only when the window is fully hidden (minimized or
behind a tray). When the window is visible-but-unfocused — the
common "music in the background while I work" case — every infinite
keyframe + 60fps rAF loop keeps running.
Add a parallel `data-app-blurred` flag driven by `window.focus`/
`window.blur`, plus matching `__psyBlurred` on the global window
object for imperative checks. The CSS rule that pauses every
`animation-play-state` on hidden gets a third selector for blurred.
WaveformSeek's two 60fps rAF loops (animated styles + settings demo)
extend their existing `document.hidden || __psyHidden` short-circuit
to also include the new blurred flag, falling back to the same
400ms polling path that already exists for hidden.
Verified visually on the dashboard: alt-tab → `<html
data-app-blurred="true">`, mesh blobs in the fullscreen player +
marquee + waveform 60fps loop all pause. Click back into the
window → blob/marquee/waveform resume immediately.
Cross-platform: focus/blur events fire reliably on all targets, so
the optimization applies to Windows, Linux (incl. WebKitGTK with
software compositing where the savings are largest), and macOS.
* chore: remove stale app-icon.png from repo root
* perf(ui): add 'Reduce animations' toggle that caps animated seekbar styles to 30 fps
Off by default. When on, animated seekbar styles (pulsewave, particletrail,
liquidfill, retrotape) skip every other rAF and advance the animation timer by
a doubled delta, so wave speed is unchanged while draws are halved. Aimed at
low-end Windows GPUs where the 60 fps shadow-blur loop drives ~40 % WebView2
GPU usage even when focused.
Toggle lives directly under the seekbar style picker in Settings → Appearance.
i18n in all 8 supported languages.
* feat(ui): unify queue toggle handle behavior
Show the queue toggle in the header when the queue is collapsed and use a seam-aligned drag handle when it is open. Hide the seam handle while the main content is actively scrolling to reduce accidental interactions.
* feat(ui): add adaptive header search collapse behavior
Collapse header search to a magnifier when top controls get crowded and expand it as an overlay only while active. Use measured header space with hysteresis to avoid flicker and keep neighboring controls stable.
* chore(ui): remove leftover search prototype artifacts
Drop an unused icon import from live search and remove an unused header container-type rule left from an earlier layout experiment.
* feat(ui): persist sidebar and queue visibility state
Save left sidebar collapse and right queue open/closed visibility in local storage helpers so both panel modes are restored after app restart.
* feat(ui): unify player overflow menu behavior
Use a single overflow menu for click and wheel interactions, with a volume-only mode that keeps the same layout and volume controls as the full menu.
* feat(ui): add wheel seek controls to waveform
Apply 10-second wheel seek steps with trailing 1-second debounce and keep the waveform preview stable so the playhead moves smoothly during rapid scroll input.
* fix(now-playing): stabilize narrow dashboard layout
Switch now-playing responsiveness to container-based breakpoints and prevent stacked widgets from overlapping when width is constrained.
* fix(search): reduce collapse jitter and avoid header overlap
Add a short collapse-state cooldown to prevent threshold flicker and hide conflicting header controls while collapsed search expands as an overlay.
* fix(i18n): localize player overflow controls across locales
Replace hardcoded player overflow labels with translation keys and add the missing keys for all shipped locale files.
* fix(search): keep advanced control clickable in collapsed mode
Prevent focus loss on the advanced search button in collapsed overlay mode so its click handler consistently runs.
* fix(i18n): restore queue translation in offline library
Use the existing queue.appendToQueue key for the offline enqueue button tooltip and label instead of a missing key and hardcoded English text.
* fix(ui): apply overlay scrollbar to right-panel text tabs
Switch now-playing content, lyrics, and info panes to OverlayScrollArea and harden tour-item layout so long concert metadata stays within panel bounds.
* fix(ui): add unread indicator for new releases and guard sidebar drag clicks
Track unread new-release IDs per server/library scope and clear the badge when opening the New Releases page. Also prevent click-through navigation after sidebar drag release and keep related i18n/responsive sidebar-adjacent refinements in this snapshot.
* fix(ui): stabilize live dropdown layering and unread reset flow
Render the topbar Live dropdown via a portal so it consistently overlays sidebar layers. Rework new-releases unread tracking to handle library scope baselines, ignore stale refresh races, and mark items as seen after a 5-second stay on the New Releases page.
* feat(ui): add localized New badges for recently added albums
Show a theme-consistent New badge on album cards and album detail for albums created within the last 48 hours. Localize the badge label across all supported locales and centralize recency logic in a shared utility to avoid duplication.
* fix(album): prevent tracklist jump when entering multiselect
Move bulk selection actions from the tracklist body into the album toolbar next to the track filter. Keep selection controls stable in the header area so enabling multiselect no longer shifts the tracklist content downward.
* fix(tray): add playback-state badge and finalize queue handle tooltip
Show play/pause/stop icons in the Linux tray now-playing entry and persist state safely in Tauri managed state.
Also switch the queue-resize handle tooltip to the dedicated localized key across all locales.
* fix(header): prioritize search collapse before Live/Orbit labels
Make topbar compression deterministic by collapsing search first and compacting Live/Orbit labels only in sustained low-space mode.
Add sticky hysteresis-based header compact state to prevent oscillation while resizing.
* fix(ui): stabilize header compaction and show tray state icons
Prevent topbar flicker in the narrow-width range by tightening compact-mode thresholds, gating on real overflow, and removing width transitions from live search.
Also include playback state icons in tray tooltip text across platforms while preserving tooltip length limits.
* fix(tray): keep tooltip iconization Windows-only
Revert Linux tray tooltip/title fallback attempts and keep state icons only in Windows tray tooltips, while Linux continues to show playback state in the now-playing menu entry.
* fix(ui): restore queue resize response after overlay scroll interactions
Hide the queue handle while scrolling on both the main route viewport and the now-playing viewport, and clear stale thumb-drag state before starting queue resize.
Also ignore inactive/faded overlay thumbs in resizer suppression so horizontal pointer transitions no longer leave the queue seam unresponsive.
* docs(changelog): summarize ui-refinements branch features
Document the branch-level feature additions in 1.45.0 as separate changelog sections and group remaining branch-local fixes under a single polish entry.
* docs(changelog): add PR #397 references for ui-refinements
Attach PR metadata to the new 1.45.0 ui-refinement sections and the polish entry so release notes map directly to the merged branch discussion.
* feat(tray): show now-playing track in tray icon tooltip
Mirrors the current track to the tray tooltip ("Artist – Title") on every
play/pause/track change, falling back to "Psysonic" when nothing is playing.
The cached value survives tray hide/show via a new TrayTooltip state, and
is truncated to 127 chars for Windows NOTIFYICONDATA.szTip.
Closes#383
* feat(tray): linux fallback — disabled menu item shows now-playing track
AppIndicator on Linux has no hover-tooltip API, so the tooltip command was
a silent no-op there. Adds a disabled menu entry at the top of the tray
right-click menu that mirrors the same text. Updated in lockstep with the
Win/macOS tooltip via set_tray_tooltip.
* i18n(tray): localize tray menu labels
Adds a `tray` namespace in all 8 locales (en/de/fr/nl/zh/nb/ru/es) for
Play/Pause, Next/Previous, Show/Hide, Exit, and the Linux-only
"Nothing playing" placeholder.
Rust side: TrayMenuLabels state holds the cached translations and
TrayMenuItems holds the live MenuItem handles. New set_tray_menu_labels
command pushes new strings + applies them via set_text without rebuilding
the tray icon.
Frontend pushes the labels on mount and on every i18n.on('languageChanged').
* feat(audio): rust preview engine with secondary sink
Adds a parallel rodio Sink on the existing OutputStream for 30s
mid-track previews. Two new Tauri commands (audio_preview_play,
audio_preview_stop) plus three events (audio:preview-start /
-progress / -end). The main sink is paused with Sink::pause() and
auto-resumed on preview end iff it was playing beforehand.
* feat(playlists): migrate suggestion preview to rust audio engine
Replaces the HTML5 <audio> path with the new rust preview engine.
previewStore mirrors the engine's start/progress/end events so any
tracklist row can render preview UI from a single source of truth.
Spacebar redirects to stopPreview while a preview plays, hardware
mediakeys are silently dropped (Q5), and tray clicks cancel the
preview before forwarding the original action.
* feat(albums): inline play + preview buttons in tracklist rows
Track number stays static on hover instead of swapping to a play
icon — the dedicated Play and Preview buttons in the title cell
take over click-to-play and click-to-preview. Active+playing rows
keep the eq-bars (also on hover), active+paused rows fall back to
the static accent-coloured number.
Pilot for the wider rollout to other tracklists.
* feat(tracklists): roll out inline play + preview buttons
Mirrors the AlbumTrackList pilot across the remaining track-row
based lists: PlaylistDetail main tracks, Favorites, ArtistDetail
top tracks, RandomMix (both genre-mix and filtered-songs lists).
Track number stays static, the dedicated Play + Preview buttons
in the title cell take over click-to-play and click-to-preview.
* feat(settings): track preview toggle + configurable position and duration
Adds an opt-out switch and two sliders to Settings → Audio:
start position (0-90 % of track length, default 33 %) and preview
duration (5-60 s, default 30 s). The progress-ring animation
follows the duration via a CSS variable so the visual matches the
engine's auto-stop. Disabling the feature hides every inline
preview button via a single root-level data attribute, no per-row
conditional rendering required.
i18n keys added in all 8 locales.
* fix(audio): cancel preview when main playback (re)starts
audio_play, audio_play_radio, audio_resume and audio_stop did not
know about the parallel preview sink, so clicking Play on a track
that was currently being previewed left the preview running on top
of the freshly started main playback. New helper clears the resume
flag, bumps the preview generation, drops the sink and emits an
'interrupted' end event before any of those commands touches the
main sink.
* feat(settings): per-location track preview toggles
Splits the single trackPreviewsEnabled toggle into a master + 6 per-location
sub-toggles (suggestions, albums, playlists, favorites, artist, randomMix).
Master remains the kill switch; sub-toggles are only honoured when master
is on. Each tracklist container is marked with `data-preview-loc="<id>"` and
hidden via scoped CSS when the matching root attribute is "off".
startPreview now takes a location argument so the store can guard logic too.
i18n added in all 8 locales.
* fix(contextmenu): use ChevronsRight for Play Next to distinguish from preview
Snapshot queue, current track, time, and pause before queue mutations.
Ctrl+Z/Cmd+Z restores prior state; Ctrl+Shift+Z/Cmd+Shift+Z reapplies undone
edits when the redo stack is non-empty; new edits clear redo.
Resync the Rust audio engine only when the current song identity changes
from the pre-apply state so reorder/enqueue-style edits keep live playback.
Register the document capture listener from main.tsx after the window label
is set. Mini player forwards undo/redo via mini:undo-queue and mini:redo-queue.
The queue resizer overlaps the main column by a few pixels; treating
clientX <= mainRight as "main" suppressed grabs on that strip. Cap overlay
thumb horizontal slop at mainRight so it does not steal hits on the
resizer. Sidebar / other overlay thumbs stay out of scope via selector.
Server queue position was effectively pinned at 0 because syncQueueToServer
only fired on track-change, seek, and queue edits (with a 5s debounce). A
user listening for minutes without seeking would close the app and the
server still held position=0, so a second device restarted the track.
Three pieces:
- 15s heartbeat from audio:progress flushes the live position while playing.
- pause() flushes immediately so a quick close after pause is captured.
- Tray "Exit" and macOS Cmd+Q used to call app.exit(0) directly, bypassing
the JS close handler. Both now emit a new app:force-quit event that
shares the same flush + Orbit-teardown path as window:close-requested,
and exit_app stops the audio engine on its way out.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Conflicts resolved in:
- src/pages/SearchResults.tsx
- src/pages/AdvancedSearch.tsx
Both pages were rewritten on main (PR #303) to use the shared
<SongRow> component with click-to-enqueueAndPlay semantics. Orbit's
playSong helper that branched on orbit-active is no longer needed
at the page level — instead, orbit awareness moved INTO SongRow and
SongCard themselves: in an active orbit session both buttons collapse
into addTrackToOrbit (suggest for guests, host-enqueue for the host)
so we don't ship a queue replacement to every guest.
Also kept main's IntersectionObserver-based pagination on both pages.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
New /tracks route with three sections:
- Hero "Track of the moment" — random pick with play / enqueue / reroll
- Random Pick rail — 18 song cards, rerollable; hero song deduped
- Browse all tracks — virtualized list (@tanstack/react-virtual),
paginated 50 at a time
Browse uses Navidrome's native /api/song?_sort=title&_order=ASC for
proper A-Z order (no Subsonic equivalent), with automatic fallback
to search3 on non-Navidrome servers. Search input drives search3
with 300ms debounce. Bearer token cached module-level, re-auth on 401.
Play button on rows + cards calls a new enqueueAndPlay() helper that
appends to the existing queue (skip if duplicate) and jumps to the
song — different from playSongNow which replaces the queue. Enqueue
button stays opaque (no hover-only).
i18n keys for sidebar.tracks + tracks.* namespace in all 8 locales.
New AudioLines sidebar icon. Sidebar entry inserted between
"All Albums" and "Build a Mix".
Performance: cover thumbnails dropped (uniform layout instead),
RAF-throttled scroll prefetch, hover transforms removed from cards
(WebKitGTK compositing-friendly).
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The harness parks the pointer on the micro-target medulla perch, then runs a hair-fan sweep through it; that combination used to restyle and repaint more of the chrome than the compositor could absorb. Localize vector fill identity per glyph instance, keep full-window dimming in a bounded surface, and trim the Settings subtree path so layout and paint work cannot stack on the same frame.
- Type `window.__psyHidden` once via global declaration; drop 6 `(window as any)` casts.
- `WindowVisibilityProvider` now ORs `window.__psyHidden` into the hidden state
(and into the initial state). On WebView2 `document.hidden` does not always
flip when `win.hide()` is called, so effects gated by `useWindowVisibility()`
can now actually skip creating intervals/rAF instead of relying solely on the
per-tick fallback check.
- Slow visible-poll from 200 ms to 500 ms (5 → 2 wakeups/s for visibility alone).
- Fix stray leading-space indent in `App.tsx` `window:close-requested` comment.
Co-authored-by: Psychotoxical <dev@psysonic.app>
* fix(windows): stop GPU rendering when windows are hidden
* perf(ui): tighten hidden-window rendering mitigation
Align implementation and documentation with what the injected pause/resume
scripts actually do, reduce main-thread and compositor wakeups while windows
are invisible, and make lifecycle cleanup reliable.
Rust (Tauri)
- Document PAUSE/RESUME as compositor-oriented hints: set __psyHidden, optional
--psy-anim-speed for CSS that opts in, and pause @keyframes via
animation-play-state only (not CSS transitions, not arbitrary timers or rAF).
- Walk descendants under #root instead of document-wide querySelectorAll('*')
to cut cost on large pages; skip the walk if #root is missing (flag still set).
- Call eval(PAUSE_RENDERING_JS) before hide() on all hide paths (tray menu,
tray icon toggle, mini open/close/show-main, native mini close) so the
webview sees __psyHidden while still fully schedulable.
- Shorten pause_rendering command rustdoc to match the script.
Frontend
- WindowVisibilityProvider: replace self-rescheduling useCallback with a single
effect that keeps one pending timeout id, uses a cancelled flag on unmount,
and syncs hiddenRef from document.hidden at mount (no orphaned timers after
tests/HMR).
- WaveformSeek (preview + animated seekbar): while hidden, poll with a 400 ms
timeout instead of requestAnimationFrame every frame; cancel both rAF and
timeout on teardown.
Why
- Accurate comments prevent future refactors from assuming “full JS idle”.
- Smaller DOM walks and fewer rAF wakeups reduce spikes when hiding the main
window or mini player on Windows WebView2 and elsewhere.
* perf(ui): pause global CSS + timers when Tauri hides the window
Builds on PR #273 (`7803d8e` + `0e07a73`). Adds a second HTML flag driven only by
Rust pause/resume inject so infinite animations still pause when WebView2 keeps
`document.hidden === false` after `win.hide()`, and stops a few periodic JS
timers while the window is invisible.
- `lib.rs`: set/remove `data-psy-native-hidden` on `<html>` in PAUSE/RESUME JS;
document why in rustdoc (rest of pause/resume unchanged from PR tip).
- `components.css`: same `animation-play-state: paused !important` rules as
`data-app-hidden` for `[data-psy-native-hidden="true"]`; refresh the comment.
- `App.tsx`: comment distinguishes tab visibility vs Tauri-native hide.
- `Hero.tsx`: do not run the 10 s carousel interval while hidden
(`useWindowVisibility` + `__psyHidden` in tick).
- `PlaybackScheduleBadge.tsx`, `playbackScheduleFormat.ts`: no 400/500 ms
intervals while hidden; skip ticks when `document.hidden` or `__psyHidden`.
Lucky Mix targets ~50 tracks in one run: pick seeds from your most-played artists/albums and 4+ rated songs, add similar tracks, then fill the mix with random library picks, skipping anything you rated 1–2.
On start it trims the old “upcoming” tail so the queue does not show stale next tracks, starts playback on the first viable seed, routes to Now Playing, and can emit structured steps to the backend debug log.
Guest suggestions now auto-merge into the host's play queue at random
positions inside the upcoming range, so they actually surface alongside
host-picked tracks instead of piling up at the end. Per-item dedupe via
addedBy:addedAt:trackId keys survives reshuffles.
Guests get a read-only mirror of the session in place of their queue
panel — live-card for the host's current track, suggestion list with
submitter attribution, and a footer reminding them the host owns
playback. Track metadata is resolved lazily and cached locally.
New host-only settings popover (gear in the bar) with auto-approve and
auto-shuffle toggles plus a "Shuffle now" action. Settings live in the
OrbitState blob and push immediately to Navidrome; missing fields on
older blobs default to "both on".
15-min shuffle now touches the real playerStore queue via a new
shuffleUpcomingQueue action — previous behaviour only reshuffled the
guest-facing suggestion history. A manual shuffle is available from the
settings popover so the interval can be verified without waiting.
Start-modal reworked into a single step: share-link is visible and
copy-able from the start, auto-copied on Start if the host hasn't
already hit Copy. Link carries a live name-derived slug (parser strips
it, SID is authoritative). LAN/remote-server hint above the facts.
Random session-name suggester pulls from three pattern pools for ~10k
unique combinations.
All user-visible Orbit strings moved to a dedicated orbit i18n
namespace (en + de); other locales fall back to en via i18next.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Block capture-phase dragstart in the webview so stray native HTML5 drags
(e.g. SVG reorder grips) do not create a stuck translucent GTK surface on
Wayland compositors.
Harden PsyDnD lifecycle when mouseup never reaches the webview: blur,
visibilitychange, pointerup/cancel in capture, and Escape cancel the
floating label without dispatching a drop.
Add -webkit-user-drag:none on sidebar customizer grips.
* feat(share): library deep links (psysonic2) with paste and toolbar actions
Add base64url-encoded payloads for track, album, artist, and ordered queue.
Handle paste outside inputs to switch server, validate entities, navigate or
play. Reuse clipboard helper for context menu, queue panel, album and artist
headers. Tests distinguish server invite strings from library shares.
* fix(share): play partial queue when some shared tracks are missing
Skip unavailable song IDs when pasting a queue share while preserving order.
Toast when some tracks are missing; error only if none resolve. Add
openedQueuePartial and queueAllUnavailable i18n; remove queueTracksMissing.
* feat(settings): paste server invites globally and scroll to add form
Handle psysonic1- magic strings outside inputs: navigate to settings or login
with prefilled add-server fields. Decode invites embedded in surrounding text.
Scroll the add-server block into view when opening from a paste so long server
lists stay oriented.
---------
Co-authored-by: Maxim Isaev <im@friclub.ru>
Add OverlayScrollArea with shared thumb metrics and drag handling; size the
thumb against the rail track height so panel insets cannot push it past the
visible rail. Route scroll uses a stable viewport id; Genres restores scroll
and infinite-scroll observation against that viewport (merged with upstream
virtualized genres list and lazy routes behind Suspense).
Suppress queue resizer activation when the pointer targets the main-route
overlay scrollbar; disable the resizer while dragging the thumb and use a
grabbing cursor on the body.
Apply WebKitGTK smooth wheel to the mini webview as well as main; the mini
window reapplies the persisted setting after auth store hydration.
Cold-start bundle was a single 1.88 MB / 577 KB-gzipped chunk that
parsed every page in the app before first paint, including pages a
typical session never opens.
Two-part fix:
1. Lazy-load 10 rarely-visited pages via React.lazy() — each becomes
its own chunk that only downloads when the route is hit:
Settings, Statistics, Help, WhatsNew, DeviceSync, OfflineLibrary,
LabelAlbums, AdvancedSearch, FolderBrowser, InternetRadio.
Whole <Routes> tree is wrapped in <Suspense fallback={null}> — no
visible loading state, the browser cache hits on subsequent visits.
2. Vite manualChunks splits dependencies that change rarely from app
code: react/react-dom/react-router, the @tauri-apps/* family, and
i18next. Tauri auto-updater pulls smaller deltas when only app
code changed (vendor chunks stay byte-identical and cached).
Build output:
Before: 1.88 MB / 577 KB gz monolithic
After cold start: ~450 KB gz (index 370 + react 54 + tauri 6 + i18n 20)
= 22% smaller initial download
Plus 11 lazy chunks. Notably WhatsNew's bundled CHANGELOG (215 KB /
76 KB gz) is now off the cold-start path entirely.
Co-authored-by: Psychotoxical <dev@psysonic.app>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Add a System setting for Off/Normal/Debug logging, apply readable local timestamps to backend logs, and enable exporting buffered runtime logs to a file when debug mode is active.
Co-authored-by: Maxim Isaev <im@friclub.ru>
Inspired by kveld9's PR #211 proposal. Adapted to stay within WebView2
and WKWebView GPU budgets — 8px blur instead of 28, theme-token colours
via color-mix instead of hardcoded white, no saturate/brightness/
contrast stack, no transitions, no !important.
Linux keeps the solid floating bar from PR #216 on every compositing
mode. Platform is detected once on mount via a data-platform attribute
on <html>.
Co-Authored-By: kveld9 <179108235+kveld9@users.noreply.github.com>
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Both AppShell and PlayerBar read floatingPlayerBar via destructured
useThemeStore() without a selector, so every unrelated theme change
(accent, font, scheduler state, …) would force a re-render. Switch to
s => s.floatingPlayerBar so these components only re-render when the
toggle actually flips.
Follow-up to PR #216.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds a "Preload mini player" toggle in Settings → General → App behaviour
(off by default). When enabled, the mini webview is built hidden at app
start so the first open is instant, matching the Windows experience.
Costs one extra WebKit process running in the background (~50–100 MB).
Windows already pre-creates the mini unconditionally as a hang workaround
(commit 71fbc717); the toggle is hidden there and the invoke is skipped,
so that platform is untouched.
- authStore: new `preloadMiniPlayer: boolean` (default false) + setter.
- lib.rs: new `preload_mini_player` command; idempotent, no-op when the
window already exists. Registered in the invoke handler.
- App.tsx: main window invokes `preload_mini_player` when the toggle is
on and the platform is not Windows.
- Settings.tsx: toggle row under "Minimize to Tray", gated with
`!IS_WINDOWS` so Windows users don't see it.
- i18n: `preloadMiniPlayer` + `preloadMiniPlayerDesc` added to all 8
locales (en, de, es, fr, nb, nl, ru, zh).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds an 'open-mini-player' entry to the in-app keybindings (Settings →
Shortcuts), default unbound. Pressing the chord from the main window
opens the mini and minimises main; pressing it from the mini hides the
mini and restores main — both paths invoke open_mini_player which
already handles the toggle.
The mini window has its own keydown listener (same pattern as Space /
arrows for play/skip) that reads the binding from useKeybindingsStore.
Binding changes in main propagate to an open mini through the existing
storage-event sync (now also covers psysonic_keybindings) so the user
doesn't need to restart the mini after rebinding.
Localized in all 8 supported locales.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This iteration fills in the pieces that make the mini player usable as a
daily standalone window:
- Window position persists to <app_config_dir>/mini_player_pos.json on
every WindowEvent::Moved (throttled 250 ms); first launch lands in the
bottom-right of the main window's monitor.
- Queue keeps a 260 px floor when expanded (~2 visible rows). The
user-resized expanded height is restored on next toggle via
localStorage so reopening doesn't snap back to the default 440 px.
- set_mini_player_always_on_top(true) now forces a false-then-true cycle
so the WM re-evaluates the layer after a hide/show; the frontend also
re-asserts the pin state on mount and on window focus, so the user no
longer has to click the pin button twice for it to stick.
- Native scrollbar in the queue is hidden in favour of a JS-driven
overlay thumb so items use the full width of the queue area.
- PsyDnD reorder works inside the mini queue: drag emits 'mini:reorder',
the bridge calls reorderQueue on the source-of-truth store in main.
- Localized queue-item context menu (MiniContextMenu) with Play now /
Remove from queue / Open album / Go to artist / Favorite / Song info.
Cross-window actions forward to main via new bridge events
(mini:reorder, mini:remove, mini:navigate, mini:song-info); a
psy:navigate CustomEvent picked up by AppShell handles routing.
- Theme, font and language changes in main propagate live to the mini
via a 'storage' event listener that re-hydrates the persisted Zustand
stores and calls i18n.changeLanguage.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Removes the giant startup changelog modal. After an update, a compact
neutral-palette pill now sits above Now Playing in the sidebar saying
"Changelog — vX.Y.Z". Clicking opens a proper /whats-new page in the
main content area; X dismisses. Page renders the current version's
CHANGELOG entry with inline Markdown (headings, lists, blockquotes,
hr, bold/italic/code, and real [label](url) links that open via the
Tauri shell plugin).
Visual tokens are hardcoded slate/gray/blue so the banner and page look
identical across every theme (dark, light, skeuomorphic, whatever) —
requested for consistent contrast. Auto-mark-as-seen removed from the
page; the banner only goes away on explicit dismiss, so users can
re-read as often as they want.
Settings → About gains a "Release notes" row with a link that resets
the seen-version and opens the page, so the banner can be retriggered
manually (also helpful for dev builds ahead of the current tag).
The existing "Show changelog on update" toggle now gates the banner
instead of the modal; description strings updated in all 8 locales.
fix(themes): WCAG contrast audit — mocha + winmedplayer + wista
Mocha (Catppuccin dark)
.track-size used --ctp-overlay0 directly (3.36:1 on bg-app, 2.57
on bg-card). Swapped to --text-muted → 7.37 / 5.65. Fix also lifts
macchiato/frappe/latte which shared the failure.
WinMedPlayer (Luna)
--text-muted #b8d0f8 (3.87:1 on bg-app) → #e8f0ff (5.28)
--border #2a5090 (1.31 on bg-app) → #071027 (3.12, meets 3:1 UI)
Wista (Vista Aero)
Lyrics pane sits on bg-sidebar #0e1e3e but used --text-primary
(#0d1d3c) for active lines — 1.01:1, literally invisible. Added
component overrides: .lyrics-line / .lyrics-status / word-synced
variants → #aac8f0 (9.60), .lyrics-line.active → #ffffff (16.48).
Palette: --warning #c8980c → #735a00 (2.37 → 5.91 on bg-app),
--text-muted #4870a8 → #3f6aa0 (4.23 → 4.65 on bg-card).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
A second webview window (label "mini") with a compact player: album art,
title, artist, prev/play/next, progress bar, pin-on-top toggle, expand
back to main, close. Main minimizes on open and restores when the mini
is hidden or closed. Spacebar toggles, arrow keys skip tracks.
Cross-window sync: main window subscribes to playerStore and pushes
`mini:sync` via emitTo on track / play-state change. Audio progress
already broadcasts to all windows via `audio:progress`. Control actions
(prev/next/toggle) come back via `mini:control`; main-window restore
goes through a direct Rust command because WebKitGTK pauses JS in a
minimized webview.
Tiling-WM detection reused from existing `is_tiling_wm()` — always-on-top
is skipped on Hyprland/Sway/i3 since it's ignored there anyway.
Early alpha: no queue expand, no lyrics, no EQ, no drag-snap. Scope kept
deliberately tight for v1; follow-ups planned.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
1. Tray double-click (reported by @cucadmuh's brother-in-law):
Windows fires a Click event on *both* halves of a double-click, so
our left-click handler toggled visibility twice — the window popped
up and immediately vanished. Switch the Windows branch to the
`TrayIconEvent::DoubleClick` variant (Windows-only in tray-icon);
other platforms keep the Click-on-Up behaviour. Matches the standard
Windows tray convention (Discord, Telegram, etc).
2. GPU use while minimized:
WebView2 on Windows keeps compositing infinite CSS animations
(mesh-aura-a/b, portrait-drift, eq-bounce, track-pulse, led-pulse …)
even when the window is minimized — steady visible GPU load on
systems that should be idle. App.tsx now toggles a
`data-app-hidden="true"` attribute on <html> on `visibilitychange`,
and a single CSS rule pauses every `animation` at once via
`animation-play-state: paused !important`. Zero cost when visible,
catches all current and future infinite animations without
per-element listeners.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Persist preference in auth store, sync from App on Linux, and expose a
Tauri command using webkit2gtk to toggle enable-smooth-scrolling at
runtime. Default on to match upstream; users may disable for discrete
GTK-style line steps.
Apply a one-time rehydrate migration so smooth scrolling stays on after
updates even if an older build persisted the wrong default.
Document-level zoom broke portal positioning and Tauri window measurement,
so the slider had been forced to 100 %. Scope the zoom to a wrapper inside
.main-content instead — sidebar, queue, player bar and the Linux custom
title bar live in sibling grid cells of .app-shell and stay 1:1.
- App.tsx: drop the document-level zoom + auto-reset; wrap main-content
children in <div class="main-content-zoom" style={zoom: uiScale}>.
- layout.css: add .main-content-zoom (flex column, fills parent).
- Settings.tsx: re-enable the slider and snap it to the 6 preset stops
(80/90/100/110/125/150) so the thumb lands directly under each preset
button. Legacy off-preset values snap to the nearest stop on load.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Add CLI commands for stop, shuffle, repeat, mute, star, rating, reload,
server list/switch, and Subsonic search; publish extra snapshot fields and
server/search JSON for tooling. Single `play <id>` resolves track, album,
or artist; artists play a shuffled full discography.
Guard Linux tray creation with catch_unwind when Ayatana/AppIndicator .so
is missing. Harden bash completion against zsh sourcing (compopt). Narrow
AudioEngine field visibility to silence private_interfaces warnings.
Embed bash and zsh completion scripts and add a `completions` subcommand.
Extend the player CLI (library, audio device, instant mix) and surface
`music_library` in snapshots. Add a shared active-server switcher in the
header and locales; instant mix can reseed the queue from CLI and UI.
Adds a new Device Sync page for transferring music from Navidrome to
USB drives or SD cards. Sidebar entry is hidden by default.
- Four new Tauri commands: sync_track_to_device, compute_sync_paths,
list_device_dir_files, delete_device_file
- Filename template engine with cross-platform path sanitization
- 4-concurrent-worker download, live progress via device:sync:progress event
- Persistent source list (albums/playlists/artists) with checkbox deletion
- Expandable artist tree in browser panel (per-album selection)
- i18n: DE + EN complete; other locales have stub keys
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Device watcher requires 3 consecutive misses (~9 s) before triggering
audio:device-reset, preventing false positives when ALSA temporarily
hides a busy device from output_devices() enumeration
- Add stderr suppression to open_stream_for_device_and_rate (last source
of ALSA terminal noise on Linux)
- Fix tooltip showing raw key 'common.refresh' — replaced with
settings.audioOutputDeviceRefresh (added to all 8 locales)
- Device switch restarts track from beginning (no seek-back)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds the ability to choose which audio output device Psysonic plays
through — useful for USB DACs, dedicated soundcards, and multi-device setups.
Rust (audio.rs):
- open_stream_for_device_and_rate(device_name, rate): opens a named
device by cpal name, falls back to system default if not found
- AudioEngine.selected_device: persists the chosen device across
stream reopens so hi-res rate switches stay on the right device
- audio_list_devices: Tauri command — returns all output device names
- audio_set_device: Tauri command — switches device immediately,
drops old sinks, emits audio:device-changed
- start_device_watcher: now handles two cases:
1. No pinned device + system default changed → reopen on new default
2. Pinned device disappeared (DAC unplugged) → clear selected_device,
fall back to system default, emit audio:device-reset
Frontend:
- authStore: audioOutputDevice (string | null), persisted
- playerStore: applies stored device on cold start
- App.tsx: listens to audio:device-reset, clears authStore device
and restarts playback on the fallback device
- Settings → Audio tab: device dropdown at top (above Hi-Res and EQ),
uses CustomSelect (portal-based, styled), all 8 locales
- CustomSelect: added disabled prop
Note: exclusive mode (WASAPI exclusive, CoreAudio exclusive) is out
of scope for now.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When offline with no cached content, the full-screen OfflineOverlay blocked
all navigation including Settings, making it impossible to fix a broken
server config. Replace it with the same slim banner used in offline-cache mode.
- OfflineBanner now handles both cases: cache (existing) and no-cache (new)
- No-cache banner shows server name and a direct link to Settings → Server tab
- OfflineOverlay component is no longer used (import removed from App.tsx)
- All 8 locales: added offlineNoCacheBanner and serverSettings keys
Fixes#170
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Persist chords as ctrl/alt/shift/super plus key code; legacy single-key
bindings still match without modifiers. Settings capture uses buildInAppBinding;
App uses matchInAppBinding and skips chords also registered as global shortcuts.
Share MODIFIER_KEY_CODES and formatBinding with global shortcut formatting.
Fix seek-forward/backward hotkeys: seek() expects 0-1 progress, not seconds.
Adds full keyboard navigation (arrow keys, Enter, Ctrl+Enter for context menu) across Folder Browser columns. Context menus for all row types with keyboard-operable submenus and star-rating control via arrow keys + Enter. Now-playing path is visually emphasized and stays stable; rebuilds on hotkey re-invoke or active-path follow-along. Adaptive column layout for deep trees with right-side visibility priority. New configurable 'Open Folder Browser' keybinding. StarRating animation sync for keyboard-driven changes. All 7 locales updated.
Adds no_compositing_mode Tauri command; frontend adds html.no-compositing on Linux to replace GPU-only CSS effects (backdrop-filter, filter, mask-image) with software-friendly equivalents.
Settings → Appearance → Fullscreen Player: toggle for artist portrait visibility + 0–80% dimming slider.
Fix: long words in lyric lines now wrap correctly.