feat: v1.22.0 — Queue Management, DnD Overhaul, Seek & Waveform Fixes

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Psychotoxical
2026-03-30 19:14:59 +02:00
parent 42863877f6
commit d6f6e6466c
17 changed files with 760 additions and 79 deletions
+17
View File
@@ -77,6 +77,7 @@ interface PlayerState {
setVolume: (v: number) => void;
setProgress: (t: number, duration: number) => void;
enqueue: (tracks: Track[]) => void;
enqueueAt: (tracks: Track[], insertIndex: number) => void;
clearQueue: () => void;
isQueueVisible: boolean;
@@ -690,6 +691,22 @@ export const usePlayerStore = create<PlayerState>()(
});
},
enqueueAt: (tracks, insertIndex) => {
set(state => {
const idx = Math.max(0, Math.min(insertIndex, state.queue.length));
const newQueue = [
...state.queue.slice(0, idx),
...tracks,
...state.queue.slice(idx),
];
const newQueueIndex = idx <= state.queueIndex
? state.queueIndex + tracks.length
: state.queueIndex;
syncQueueToServer(newQueue, state.currentTrack, state.currentTime);
return { queue: newQueue, queueIndex: newQueueIndex };
});
},
clearQueue: () => {
invoke('audio_stop').catch(console.error);
isAudioPaused = false;