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feat: statistics upgrade, playlists redesign, artist cards, and UX improvements (v1.4.0)
- Statistics page: library stat cards, recently played, most played, highest rated, genre chart - Playlists page: list layout with sort (Name/Tracks/Duration) and filter input - Favorites songs: full tracklist layout with artist column, context menu, enqueue-all button - AlbumDetail: extracted AlbumHeader and AlbumTrackList components - Artist cards: square cover, same sizing as album cards (clamp 140-180px) - Random Albums: removed renderKey remount, added loadingRef guard, fixed manual refresh race - Context menu: "Go to Album" option for song and queue-item types - Queue panel meta box: artist → artist page, album → album page, removed year - Random Mix: hover persistence via .context-active class while context menu is open - i18n: "Warteschlange" consistently used for queue in German Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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+14
-16
@@ -11,38 +11,38 @@ export default function RandomAlbums() {
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const { t } = useTranslation();
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const [albums, setAlbums] = useState<SubsonicAlbum[]>([]);
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const [loading, setLoading] = useState(true);
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const [renderKey, setRenderKey] = useState(0);
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const [progress, setProgress] = useState(0);
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const timerRef = useRef<ReturnType<typeof setInterval> | null>(null);
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const progressRef = useRef<ReturnType<typeof setInterval> | null>(null);
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const loadingRef = useRef(false);
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const clearTimers = () => {
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if (timerRef.current) { clearInterval(timerRef.current); timerRef.current = null; }
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if (progressRef.current) { clearInterval(progressRef.current); progressRef.current = null; }
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};
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const load = useCallback(async () => {
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if (loadingRef.current) return;
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loadingRef.current = true;
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setLoading(true);
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try {
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const data = await getAlbumList('random', ALBUM_COUNT);
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setAlbums(data);
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setRenderKey(k => k + 1);
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} catch (e) {
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console.error(e);
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} finally {
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loadingRef.current = false;
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setLoading(false);
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}
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}, []);
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const startCycle = useCallback(() => {
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// Clear existing timers
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if (timerRef.current) clearInterval(timerRef.current);
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if (progressRef.current) clearInterval(progressRef.current);
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// Reset progress bar
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clearTimers();
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setProgress(0);
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const startTime = Date.now();
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progressRef.current = setInterval(() => {
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const elapsed = Date.now() - startTime;
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setProgress(Math.min((elapsed / INTERVAL_MS) * 100, 100));
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setProgress(Math.min((Date.now() - startTime) / INTERVAL_MS * 100, 100));
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}, 100);
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// Auto-refresh
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timerRef.current = setInterval(() => {
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load().then(() => startCycle());
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}, INTERVAL_MS);
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@@ -50,13 +50,11 @@ export default function RandomAlbums() {
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useEffect(() => {
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load().then(() => startCycle());
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return () => {
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if (timerRef.current) clearInterval(timerRef.current);
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if (progressRef.current) clearInterval(progressRef.current);
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};
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return clearTimers;
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}, [load, startCycle]);
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const handleManualRefresh = () => {
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clearTimers();
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load().then(() => startCycle());
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};
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@@ -85,7 +83,7 @@ export default function RandomAlbums() {
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<div className="spinner" />
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</div>
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) : (
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<div className="album-grid-wrap animate-fade-in" key={renderKey}>
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<div className="album-grid-wrap">
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{albums.map(a => <AlbumCard key={a.id} album={a} />)}
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</div>
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)}
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