feat: Ambient Stage, Queue DnD overhaul, and GStreamer fixes (v1.0.8)

This commit is contained in:
Psychotoxical
2026-03-13 21:56:57 +01:00
parent 409c20a79e
commit c9b4bc091e
19 changed files with 318 additions and 329 deletions
+29 -6
View File
@@ -10,6 +10,7 @@ export interface Track {
artist: string;
album: string;
albumId: string;
artistId?: string;
duration: number;
coverArt?: string;
track?: number;
@@ -75,6 +76,9 @@ interface PlayerState {
let progressInterval: ReturnType<typeof setInterval> | null = null;
let seekDebounce: ReturnType<typeof setTimeout> | null = null;
// Blocks progress interval from overwriting the UI position while GStreamer
// processes a seek on the HTTP pipeline (can take several hundred ms on Linux).
let isSeeking = false;
function clearProgress() {
if (progressInterval) {
@@ -144,6 +148,8 @@ export const usePlayerStore = create<PlayerState>()(
// Stop current
state.howl?.unload();
clearProgress();
if (seekDebounce) { clearTimeout(seekDebounce); seekDebounce = null; }
isSeeking = false;
const newQueue = queue ?? state.queue;
const idx = newQueue.findIndex(t => t.id === track.id);
@@ -162,6 +168,9 @@ export const usePlayerStore = create<PlayerState>()(
progressInterval = setInterval(() => {
const h = get().howl;
if (!h) return;
// Skip position updates while a seek is in flight — GStreamer may
// still report the old position and would overwrite the UI value.
if (isSeeking) return;
const cur = typeof h.seek() === 'number' ? h.seek() as number : 0;
const dur = h.duration() || 1;
const prog = cur / dur;
@@ -244,14 +253,28 @@ export const usePlayerStore = create<PlayerState>()(
const { howl, currentTrack } = get();
if (!howl || !currentTrack) return;
const time = progress * (howl.duration() || currentTrack.duration);
// Update UI immediately for responsiveness
// Update UI immediately and block interval from overwriting it.
set({ progress, currentTime: time });
// Debounce the actual seek — GStreamer on Linux stalls if two seeks arrive
// before the first one completes (reproducible after the 2nd seek)
isSeeking = true;
// Debounce so rapid slider drags collapse into one seek.
if (seekDebounce) clearTimeout(seekDebounce);
seekDebounce = setTimeout(() => {
get().howl?.seek(time);
seekDebounce = null;
const h = get().howl;
if (!h) { isSeeking = false; seekDebounce = null; return; }
// GStreamer HTTP pipelines require the element to be paused before a
// seek is accepted reliably. Seek while playing can silently fail on
// Linux (tested on Mint + CachyOS), leaving the pipeline at the old
// position on the next seek.
const wasPlaying = h.playing();
if (wasPlaying) h.pause();
h.seek(time);
// Resume after GStreamer has had time to flush and re-buffer.
seekDebounce = setTimeout(() => {
const h2 = get().howl;
if (h2 && wasPlaying) h2.play();
isSeeking = false;
seekDebounce = null;
}, 300);
}, 100);
},
@@ -329,7 +352,7 @@ export const usePlayerStore = create<PlayerState>()(
if (q.songs.length > 0) {
const mappedTracks: Track[] = q.songs.map((s: SubsonicSong) => ({
id: s.id, title: s.title, artist: s.artist, album: s.album,
albumId: s.albumId, duration: s.duration, coverArt: s.coverArt, track: s.track,
albumId: s.albumId, artistId: s.artistId, duration: s.duration, coverArt: s.coverArt, track: s.track,
year: s.year, bitRate: s.bitRate, suffix: s.suffix, userRating: s.userRating,
}));